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All Posts by Eol-

All Posts by Eol-

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166 posts found

its an outstanding game and is only getting better. The graphics are incredible. They are fixing the VR grind and are adding more awards along the way which should help even more. I have a great time in pvp, best pvp since DAOC, and frankly in many ways its better; people complain about class balance but DAoC had that and more because of the different classes in different realms which caused a realm imbalance in addition to a class imbalance.

I am very pleased with the game and will be here a long time. Cant wait until the Imperial City PvP dungeon releases, Darkness Falls is my favorite dungeon ever and this looks better.

Personally I think ESO has the best graphics of any MMORPG, ever, and its not particularly close. The visuals are stunning. I am still playing the game and loving it, and now that I am in the VR ranks, its nice to see the other realms, their graphics are just as good if not better than the Aldmerii Dominion.
I think the PvP is already quite good. The main issue is balance within a campaign. That is something I am sure they are working on, because that is always a challenge in pvp games, be it servers or whatever. They need to provide a sense of permanence and loyalty to a campaign, but at the same time, keep the campaign reasonably balanced.
Originally posted by sgel
Originally posted by Eol-

 

There are so many biases and lack of financial understanding in this thread it serves as little but a reason for the ESO haters to hate some more and act like their biases are fact.

Because no fanboy ever, especially in this thread, has acted with bias. Only the haters.

 

I didn't say the bias was only on one side. Both sides are biased. But the lack of financial understanding rests mainly on the side of the haters. In any event, the result is haters trying to 'prove' that the game is a failure because ESO hasn't released info they have no real incentive to release. Which is pretty stupid.

And on top of that, even if ESO did release the sales numbers (which again serves little purpose), the haters would still say 'well SWTOR had good sales numbers, what really matters is subs!'. And not just subs now, but subs in a month or two or three, when they are certain the numbers will plummet. What possible reason they think ESO has to play that game is beyond me, like its in ESO's financial self-interest to satisfy your intellectual curiousity?

 

Originally posted by Raelln

Actually, yes - you can infer that from the boasting during beta to silence now - that something is amiss.

If ESO sold 5 million copies, you can bet every dollar you own that their marketing department would be running wild with that.

 

Again you miss the point that, before beta, no one had bought the game. Now, most people have bought it or not bought it, and some news release about sales is not going to change their minds. The marketing situation is entirely different. Back then, the business challenge was to get people to buy the game. Now, a couple months after release, the main challenge is to get people to keep subscribing. I don't know about you, but most people I know make their decision on subscribing to a game based on how much they enjoy the game, not news releases. As if a player thinks the game isn't fun, costs too much, has bad customer service, but hey they see a news release saying ESO sold 4 million copies, and PRESTO! they rush to the computer to do a 6 month sub. LOL

 

Originally posted by Pemmin
Originally posted by ohioastro

This game launched with 300+ hours of content. If you played through to VR10 in 6 weeks that's 50 hours / week for a game.  This is not "light" or "normal" playing.  This is more hours of things to do than virtually every other game at launch.

You may not like what it is.  You may skip through or ignore most of it.  But to pretend that this game didn't launch with hundreds of hours of things to do is just false.

I have played steadily and haven't yet finished one of the factions.  I will have four months of gaming - not casual gaming; as in, 20 - 25 hours a week of gaming for **four months** here.  Complaining that this is not enough at launch is not reasonable.

Actually Bioware said in an interview that people ON AVG were putting in 40 hours a week(and up to 120 in some cases) in the first 2 months of swtor. so in a sense 50hrs a week is really only slightly above normal.

If people are putting 40+ hours a week into a game, that is not normal in any sense of the word. People really need to get some priorities in their life. People putting that much time into a game are doing a great dis-service, either to their professional/student life or their social life, or both. Sorry, but its true.

This thread is insane. You cant compare hype about beta numbers before release to lack of post-release sales numbers, because before release they were still mainly in the advertising phase and had a huge financial incentive to hype the game. Now, after release, most people have decided to buy or not buy the game, so they have much less (if any) financial incentive to release information. People who bought the game will subscribe or not subscribe based on their experience with the game, not some information release that doesn't impact them in any way.

Also, based on everything I have seen and read, the digital sales are higher than what some here are saying. I am in a guild with people I didn't meet before release (even though I was in beta a long time), and almost every single person bought the digital version. I KNOW that most of the people I met in beta and talked with bought the digital version. ESO had stronger reasons than most to pre-purchase the game in terms of racial/alliance choice, horse, etc. Also, comparing ESO to releases from years past isn't fair either because the ratio of digital sales is increasing in general. And they make significantly more profit on self-sales and especially self-digital sales than sales through 3rd party retailers who take some of the profit, not to mention the cost of a disk and box plus shipment.

There are so many biases and lack of financial understanding in this thread it serves as little but a reason for the ESO haters to hate some more and act like their biases are fact.

All I can say is, thank goodness the content gets harder. I duo with my son and we roll through quests levels above us like a hot knife through butter. It will be fun to slow down a bit for more of a challenge.

People having trouble should just group up for the troublespots. That's what guilds and lfg are for. If there are a lot of folks having troubles, it should be easy to find people doing the same content as you.

Subbed for 6 months, along with a 6 month sub for my son. Never even considered cancelling; only question was 3 versus 6 month sub (haven't done a 6 month sub to any game other than my lifetime sub to LotRO years ago).
I bought two 6 month subs, one for me and one for my son. That's the longest sub I have ever purchased for a game since I bought the lifetime sub to LotRO back when it came out. I loved DAoC back in the day, but not even sure I purchased a 6 month sub there, either. Usually 6 months is the max time a game can hold my interest at one stretch, but with ESO's PvP I can easily see it lasting longer. Even with the lifetime sub in LotRO it only holds my interest for a few months at a time.

What a ridiculous thread and rush to judgement. In week 3, DAoC's pvp was nothing remotely like what it later became. Yet the OP compares a game three weeks old to a game that was out for years. Totally nonsensical.

I don't know exactly what ESO's pvp will end up looking like, or how popular it will be, but I do know that it will develop and change enormously from what it is now:

  • Players will get to know each other as campaigns become more developed, and communication and teamwork will vastly improve.
  • There will be far less 'follow the zerg' and far more small/medium group strategies and tactics, not PUGs but guilds and friends that work together.
  • There will be far more people in PvP as players level up and reach lvl 50.\
  • ESO will probably add something like Darkness Falls which enormously boosted interest in the frontier war by pve players, and often got them to come out and pvp.
  • The developers will find ways to better balance AvA campaigns overall, and by times of day (so that some realms aren't logging on every day to find that another realm took everything while they were asleep).
It wont ever be perfect, but seriously, we are not even 1/3 of the way through the first 90 day campaign, isn't it just a tad early to rush to judgement about something that is primarily an endgame activity for many players? Jeesh.


I have played a lot of PvP in ESO so far, but at the expense of leveling my character who is only lvl 21. Anyway, a lot of folks seem to be saying that they will do PvP when they get to be higher level, and for now are focusing on PvE leveling. So I think its way too early to draw conclusions about 90 day campaigns on day 15 or 20. When lots of folks hit level 50, you will see a lot of them doing more PvP.

Also, the PvP players that rushed to 50 have a big advantage right now and are easily worth two low level players. If you are running in a large group its not that decisive, but if you are a NB trying to stealth solo, its really tough when you find an enemy 20 levels higher than you.

One last point: players and guilds will become a lot more coordinated over time, and you will see more battles at gates and in the open field rather than sieges, because right now most players are just following the zerg and are not coordinated so naturally the game is revolving around sieges. But even now you are seeing good groups go behind enemy lines and kill lots of people moving forward.

Anyway, we are in the very early stages of what many players perceive to be an end-game activity, and its dumb to draw conclusions now any more than you could have judged the future of DAoC pvp in week 3 of the game...

The OP lost me when he said 'it takes so long to level' about a game that has been out two weeks and he is more than halfway to 50. At that rate he would take a month, maybe 6 weeks, which IMO is not nearly long enough to reach max level. Personally, I just don't understand the point of rushing to max level and then complaining there isn't enough to do. Not even to mention that if you don't do much pvp or enjoy the story and read/listen to the quests, this was entirely the wrong game for him from the get-go.

Originally posted by Nephelai
The problem is most people wouldn't even know what a real bot looks like. I must of had a dozen people asking me if I was a bot while farming a public dungeon boss for deconstruction matts. Its not like there's a tag system - they get kill credit and loot just the same.
 
some players actually want to enjoy the game and the encounters, and are not just there for credit and loot. They come to the end of a dungeon and would like to fight the boss and have fun doing it with a challenge, ie, without a bunch of farmers killing him in 3 seconds.

 

I hit level 10 today, but I am playing along side my son and leveling with him, so that limits my time quite a bit. Actually though its nice to enjoy the quests and not rush. Its not like there wont be plenty of time at level 50 for endgame stuff.
saying quests break immersion in an MMO is like saying a plot breaks immersion in a novel. In fact, good quests can be the most immersive part of the entire game.

Great change. I am glad they bit the bullet and made this change because the AvA add-ons were totally incompatible with their philosophy of a clean UI and players reacting to what's happening, not robotically to their UI.

Very relieved they made the change. That could have been a real problem for a lot of casual players who I think will be a large part of this game's population.

I agree with the OP to some extent, BUT, if the developers think that people who get to try the game out in beta are more likely to buy, then from a business perspective the bugs etc don't really matter much, because the extra purchases could be worth millions of dollars. Every time you logged in you got a reminder to prepurchase, and if you weren't in beta you wouldn't have gotten that. I think a lot of people will decide, hey, I had fun, I'll fork out $60 or $80.

That being said, I did think there were too many bugs, and IMO the other betas had bugs also. ESO seems a couple months away from release, not two weeks. That being said, the developers have really impressed me, and I had no problem pre-purchasing the game even though I think it will be a lot more buggy than it should be. For me at least, the strong points are so strong that I bought it anyway, and I just accept the fact that some things may be bugged in the early days/weeks. So I'll skip them and have fun doing something else.

I have enjoyed the PvP in ESO very much, by far the best since DAoC. And while DAoC was better in some respects, it was worse in others, which some people seem to overlook. There is far more action in ESO, the sieges are spectacularly better, its far easier to find the battles both large and small, its far quicker to get there, its far quicker to return if you die, there is more to do whether you are in a small group or a zerg, etc etc. I played DAoC and loved it, but some folks seem to remember the good things but blatantly forget (ignore?) the bad.

DAoC was a more complex game with more complex classes, and while that was fun in some ways, it made play balance far more difficult, and it made it much harder to form an effective group because key skills were so class dependent. For example, a group needed at least one healer, one CC'er, a group speed buff, etc, and without those you were toast in small group battles. This made it far more difficult to form effective groups, especially in Albion where those skills were spread across three classes. Whereas in ESO weapon switching allows role switching if you want, which will make it far easier to form groups.

I agree that the beta was a zerg-fest, but wait until people form guilds and pvp'ers get to know one another, PvP will become far more organized, with better strategies for large battles and tactics for group battles.

edit: forgot to add whereas I went out and had fun pvp'ing in ESO at level 12-18, that would have been impossible in DAoC. Yes there were the battle grounds, but real PvP didn't start until 50, and then when you got there you found out that you were toast unless you got tons of realm points to buy the key PvP abilities. It literally could take 6-9 months of leveling and pvp'ing for an average player to become truly effective in PvP (this was before they eased the leveling grind). Now hardcore players may like that, but there were a lot of good casual players that just quit when they realized that their months of leveling grinding would turn into months of pvp grinding. And that's not sour grapes from me because I played a lot of pvp and was one of the highest ranked clerics on my server, but still, I could see that it was a severe problem for the game because of all the people who were quitting post-50. And that was before ToA came out and really ruined the game for casual players.

Originally posted by 5ubzer0

Considering that closed beta testers feel the class got nerfed to the ground in terms of mana management, I'd suggest only rolling templar if you have a dedicated alchemist or a guild that will provide you with mana potions for free.

http://tamrielfoundry.com/topic/dev-destroying-templar-after-recent-patch/

yes, because we know that this will never change or be adjusted. Don't play what you like, play what seems uber as of 3/13/14 as of 2:47 pm, FTW!

 

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