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5/31/08 1:39 PM
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Viewed 1922, Replies 24
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I'll jump on the 'housing kinda sucks' bandwagon. I played SWG and after that DAoC. DAoC had some hook points, but only for specific features, like crafting tables and vendors. Players were free to decorate at will. My primary frustration is that it's a trend with Turbine to put something in, even if it isn't really great, just so they can check it off of a list of features to slap on the marketing. They were warned, loudly and almost unanimously, by the participants on the testing server that housing was going to land with a dull thud and it did. As far as I am concerned, housing in LOTRO is just a slightly larger but much more difficult to access bank vault. Housing has a lot more functionality and appeal in other MMOs.
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5/31/08 1:10 PM
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Viewed 7734, Replies 158
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Originally posted by JK-Kanosi Godwin in play. Thread over. |
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5/30/08 8:23 PM
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Viewed 1353, Replies 36
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Originally posted by SaibotKangOf what relevance is that to the discussion at hand? Does it change the reality that there is an entity which has the power to veto aspects of the game which violate the lore of Tolkien's writings, and entity which would not and did not give the approval for full PvP servers? The name of that entity is besides the point. Everyone here understood the point. Your 'rightness' on the name of the entity is about as important to the discussion as if you had taken issue with my punctuation choices. So yea, you are just splitting hairs to be a nit-picky smart ass. You're kind of 'right' is very small and petty, so please do suck what little enjoyment there is in being that kind of right. |
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5/30/08 4:38 PM
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Viewed 860, Replies 27
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Originally posted by markaedwHabbo might be the worst suggestion ever. The game is known for sickos looking for kids to prey on. Find a game that has some kind of moderation or supervision so she can report any harassment. Most pay-to-play MMOs are going to be more reliable and safe in that respect. LOTRO is a good option. It isn't graphic, there isn't much in the way of gore or skin. She can choose to sit around and chit chat while she crafts, fishes, plays music, or dresses up her character with the outfit system. When I babysit for my 11 year old niece, she sits at the Auction House and buys clothes to put on my characters. I have a guildie that spent the entire first year of the game sitting in the Shire just chatting with people, never broke L20 until just recently. Most of the starter areas have mostly non-aggressive mobs and safe roads, so she would be able to get around without being forced to fight. They also keep the PvP in a seperate zone, so she wouldn't be harassed by gankers. The community is also mostly friendly and polite. |
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5/29/08 9:59 PM
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Viewed 4776, Replies 165
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Originally posted by salvaje The difference is they know that going in before they purchase the game and fork over months worth of subscription fees. They are playing the game they paid for, which wasn't the case with the NGE.
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5/29/08 9:56 PM
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Viewed 1353, Replies 36
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Good lord, you want to split hairs about what to call them? The entity/ies which control/s the copyrights and liscensing for multi-media projects and products in relation to the written works of The Lord of the Rings and The Hobbit by J. R. R. Tolkien were consulted and had final approval, as reported in the New York Times. |
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5/29/08 9:21 PM
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Viewed 4776, Replies 165
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Why do you make the assumption that no other SWG vet has found another game to play? Why do NGE fans always assert this narrative that SWG vets do nothing but sit in their basements and blog about SWG? |
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5/29/08 6:51 PM
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Viewed 273, Replies 6
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He asked about combat pets, specifically (and with extra CAPS). Didn't seem like he wanted info on cosmetic pets. /shrug |
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5/29/08 3:29 PM
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Viewed 273, Replies 6
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Yes, there is a Legendary trait for an eagle. They also added a lynx pet which can, amongst other things, stealth. |
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5/29/08 2:19 PM
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Viewed 5211, Replies 65
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To be honest, I was very disappointed they used rigid classes, and so few, from the beginning. I've been waiting for a new game to use something more like the old SWG skill-based advancment, but I'm smart enough to know that's a long shot. The genre is moving in this direction because it's easier to develop+balance and easier for players new to MMOs to pick up. Despite that, skill-based advancement would have been such a great fit for LotR. Some of the characters in the Fellowship can be easy classified as a Guardian or Hunter, but not all. Sam, for instance, was part Guardian, part Minstrel, part Burglar. Aragorn was part Champion and Captain. There's so much room in the story for characters to play more than one role, I really think Turbine missed an opportunity and went with the path of least resistance. I understand the reasons why, but it's still disappointing. |
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5/29/08 2:00 PM
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Viewed 4514, Replies 92
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Originally posted by jarish I didn't ask for "involved" quests. Just different ones. It isn't "involved" to write a quest story that they had to write anyway, only not using the same mob they just used in 2 other quests in the same area. Or here's a zany idea, don't over use 1 or 2 mobs in an area so that there isn't anything else to kill! (*cough*nanamlug*cough*) Again, I refer to Tal Bruinen. It was a large area they added to the existing TrollShaws. It didn't get a lot of attention. There are several filler kill quests, but they aren't all for the same mob. You kill lots of different things, not lots of the same thing. I understand the need for filler, most of the time people don't read the quest story anyway. What they do see is the objective and when it's the same objective over and over, it's a grind. There is enough grinding with titles, traits, pages, reputation, and crafting mats. |
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5/29/08 1:31 PM
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Viewed 50611, Replies 1095
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Sent |
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5/28/08 10:14 PM
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Viewed 1353, Replies 36
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Masta22's post was in response to the OPs suggestion of having a dedicated PvP server where orcs could perpetually raid the Shire at all times. That does, in fact, violate the lore. There was a specific point in the timeline when Saruman came to the Shire and corrupted it, leading to the Battle of Bywater when Frodo et all return. Prior to, there's no room in the lore for open battle in the Shire. If Turbine ever reaches the point in the game where Sauron has been destroyed, Aragorn crowned, and Frodo returns home, I'm sure they will adapt the Shire accordingly. Probably with some kind of instancing like the fire in Archet. I doubt they would turn a starter area into a PvP zone. And I definitely don't think the Tolkien Estate would ever approve of PvP servers. The OP also advocated adding an evil faction, which would require a massive overhaul of the game. As it is, they shoehorned PvMP into the game late in it's development and look how massively unbalanced it turned out. They can't just flip a switch and let monsters roam Eriador at large. Given Turbine's attention is pulled in other directions, namely expanding the world itself to Moria, Rohan, Gondor, and beyond, plus telling the story of the passage of the Ring, I can't imagine a scenario where they would devote the manpower and budget to develop a new server and try to flesh out full-fledged Monster races and classes to the extent necessary for PvP to expand across the entire map. |
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5/28/08 9:00 PM
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Viewed 1353, Replies 36
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Originally posted by BiggusRiggusDid that happen before the Ring left Rivendell? Cause there's where the game is at in the time line. |
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5/28/08 2:11 PM
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Viewed 416, Replies 8
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A big ditto from me on #1. I don't like the chargen. Now that I've played the trial of DDO and seen the exact same artwork there, I know the chargen is slapped together and recycled. The biggest part of an RPG for me is customizing my character and they are still a long ways away from convincing me that I'm not just FemaleElfHunter#20953. |
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5/28/08 1:45 PM
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Viewed 1353, Replies 36
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There are plenty of arguments to be had about how that isn't the game they wanted to make. |
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5/28/08 1:01 PM
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Viewed 2068, Replies 73
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I'm playing LotRO. I've got a lot of great friends there. The game is friendly to casual solo play. It has it's flaws, but I haven't seen any other MMOs that look like they will be any better. |
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5/28/08 3:46 AM
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Viewed 4514, Replies 92
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Originally posted by YeeboIt's one thing when the redundant quests are all in your quest log at the same time. It's another thing entirely when you've just spent the last 45 minutes doing a quest, run to town, only to turn around and go right back to doing the same damned thing. All at once, it's a nice shortcut. End to end, it's boring and frustrating. But they don't set up the quests in a region so that you can do them all at once. You head into Esteldin and grab the first quest of every chain. You run around and finish them so that you have several to turn in at once. You get back to town and find out that the 2nd part of a Quest Line B is to kill 15 more of MobX that you just killed 12 of for Quest Line A. You run around killing more of them, doing the other 2nd tiers to turn in at once... only to then get sent to kill another 8 MobX as the 3rd part of Quest Line C. If you know in advance that there are 3 quests to kill MobX in Esteldin, then sure, save them up to do all at the same time. That's exactly what I do every friggin time I pick up the multiple warg and auroch quests in Nan Amlug. But not every one commits that kind of thing to memory and it's definitely an annoyance to first-time players that didn't know not to spend 45 minutes chasing down boars in the Lone Lands without picking up the other 2 quests that would send them back for more. It's a shortcut they use across several zones and it's a shame. When they put effort into creating interesting, unique quests, it really comes out great. The epic books are a great example. Tal Bruinen is a wonderful little area where they refrained from sending you after the same mob repeatedly. It's my favorite addition they've added to the map. So when redundant quests cropped up again in Forochel, it's newly frustrating and disappointing. |
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5/28/08 3:14 AM
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Viewed 450, Replies 11
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Every 2-3 months since the launch last April, there have been large, free content patches. We just saw the 5th one fo live in April. I much prefer free addons rather than getting a game home and realizing I need to go back to the store to buy 2 or 3 expansion packs for $10-$20 a pop. And to be honest, it's really boggling that anyone would complain about free content. Even more so if you've played MMOs before. It's pretty standard fare to spend hours patching during the first install. In defense of the guy upthread, you did pretty much acknowledge your gripe is petty. You have to know it comes off as whiny. You have the wherewithal to point out there's a justified reason for it and that other games are as bad or worse, but you went on and whined anyway. As far as flames on the interwebnets go, his was pretty tame. |
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5/22/08 3:54 PM
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Viewed 449, Replies 13
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If you're looking for a "bigger more involved community," I don't think SWG can offer that. I haven't played since the CU-NGE, but the gist of reports I've seen on the boards is that the worlds are pretty empty with little to no conversation in any of the chat channels. |
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