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I'm glad to see that some people are able to see this kind of community in a game these days. At one point I was a member of such a family in Dark Age of Camelot. We were called Blackfist Clan over on Albion Gawaine and we had many times together. This went on for a long while and then Warhammer AoR came out and people left to play it, and the family kind of fell apart. I'd love to run across any of the old guildmates from those times and find out that there was a group of them playing anything together because I know that no matter what the game is we would have a fun time in it together.
Here's to wishing upon a star... :) |
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Biggest thing I didn't like in SFC3 was the change to 4 shields from 6 which is what was in the PnP game. |
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Originally posted by morpin
SOE not charging someone to play one of their games? Could the universe handle that kind of paradox? |
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Originally posted by Squal'Zell you sir are not looking for a true MMORPG, maybe an MMO that fits your styles but not a true one you basically what you want does not exist nor it will, the non pvp games are mostly F2P and that type has to have RMT to survive. so your best bet would be a single player game. such as oblivion or Diablo II (or III when it comes out) neverwinternights. online gaming was made to go against other players, anything else dilutes the integrity of the game
I have to disagree with the statement "online gaming was made to go against other players". The 3 main forefathers of the MMO's of today were more about the PvE endgame and not as much about the PvP. UO was the heaviest of the PvP games back in the day where on certain servers anyone could come along and PK a character that had just logged in from character creation. AC had a server just for PVP and also the ability to get flagged for it and then have the whole world to hunt/hide in PvP mode (you could also do the quest to kill the PvP flag). EQ was pretty much the closest to pure PvE that there was at the time. PvP is a trend that has been introduced more and more as a selling point over the years and for me it has made the games worse. After playing WAR, WOW, and others I think that the new 'grind' is trying to get the best gear and all the points/stats/abilities to be more '133t' that the next guy/gal. All that being said I must reinforce the point that everyone has a set of things that they expect from a game and just because they might differ doesn't mean that the other person is wrong. If you love PvP then you have the right to play the games that give a rich PvP environment. Myself, I have to agree with the OP. I don't mind paying a monthly fee (I ran a NWN server for over 2 years for free and it isn't fun when hardware breaks), have more fun playing PvE (the bigger the world the better since I like exploring), and love doing things with guildmates (playing and not chatting/making friends is something that single player games are for). |
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World of Warcraft: Ron Paul Supporters March on WoW
News & Features Discussion « General Discussion 12/28/07 3:04:57 PM
Why not do this? It's not like WoW hasn't been actively taking over media outlets itself (South Park episodes etc). |
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