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Star Wars: The Old Republic: SWTOR Republic Preview
News Discussion « General Discussion 11/18/11 1:33:59 PM
Originally posted by Fadedbomb I agree with you 100% I was bored right away and hated the animations and graphics/color scheme of the whole thing, felt like WOW with lasers. The story did not hold my attention!!
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Great news, very glad to see it go after what they did to the game. RIP SWG ...
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Final Fantasy XIV: Square Enix Debuts Final Fantasy XIV Benchmark Tool
News Discussion « General Discussion 6/16/10 8:55:50 PM
All of my scores are with Windows 7 64bit and Nvidia graphics.
I just got 2338 High Res Load time 12827
I got 2955 in low res load time 13019ms
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Final Fantasy XIV: Square Enix Debuts Final Fantasy XIV Benchmark Tool
News Discussion « General Discussion 6/16/10 6:21:57 PM
I just got 2338 High Res Load time 12827 |
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Final Fantasy XIV: Square Enix Debuts Final Fantasy XIV Benchmark Tool
News Discussion « General Discussion 6/16/10 6:13:08 PM
I got 2955 in low res load time 13019ms |
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Originally posted by Dugath
Login and account servers are being upgraded.... check back another time... |
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Originally posted by Raknar
Not yet they don't but they will, this is just the first very early pass at a day/night system. They know they have a long way to go before it's complete.. |
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Mortal Online: Open Beta Begins! New Trailer Released!
News Discussion « General Discussion 2/02/10 8:04:27 PM
Originally posted by ste2000
Keep looking there are Ratmen, Skeletons, Lizardmen, Terrorbirds, and more. |
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Mortal Online: Open Beta Begins! New Trailer Released!
News Discussion « General Discussion 2/02/10 8:02:20 PM
Originally posted by ste2000
The graphics look the same on my computer as in the video, also you can edit the games .ini file to up the AF from 2x to 8x or 16x.
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Looks like they have started shipping the pre-order boxes... woot...
It seems there is still some confusion as to whether we started shipping or not. We did. Keep in mind that customers that bought a Full Loot Bag will receive those later (approx. around late January) due to the problem with the artwork book. Cheers,
http://www.mortalonline.com/forums/29774-quick-update-boxes.html#post655926 Link for those interested... |
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Mortal Online lifted thier NDA today!
Enjoy! http://www.mortalonline.com/news/nda
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Originally posted by Amaranthar
I'm sure it may seem that way to you but the truth is FPV is not open to discussion because it was a design descision and they have no intention whatsoever of changing it.
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Originally posted by altairzq
If Darkfall had done this the players that pre-ordered and beta tested could maybe have had the game ready for a real release! |
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One word WINGS!!! |
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Originally posted by Pupuzu
I really didnt see any attacks on ya... I do think your concerns are invalid though...
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Is this really going to be First Person view only?
General Discussion « Mortal Online 5/20/09 1:06:44 PM
Originally posted by joeballs
You really needed to make another thread for this subject??
Just so ya know this will never change this game was created around this core feature along with many others... FPV is here to stay! |
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Originally posted by adrala
Adrala here is right, while this may be the system for now the devs have stated that this is going to be up for review during beta. So changes may be coming depending on how that all turns out!
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Originally posted by DarkPony
Ouch. Permanently? So you will have to train again to catch up and stand a bigger chance to win a fight, I suppose. Pretty harsh, to be honest. Though I can imagine a certain crowd not giving a damn about statloss and going for the kill no matter what sanction. But I reckon that group will be a lot smaller than what you see in DF, for instance.
It's only permanent if you never raise that skill again.. You can simply start training the skill after losing some it.. it's not a big deal.... Just dont die as a PK with a murder count...
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I am aware of what Henrick wants for MO, so yes it's all a mute point and I hope they never change thier minds. I understand that they may have to split the community with regional servers but that is as fas as I would like it to go. I dissagree with your idea that RP and PVE servers would be a different thing, while I agree that they require a different rule set they would both serve to split the community and that is why I would be against them both.
In my mind it takes all kinds of players to make up a really healthy gaming community and segregating the types of players is not something I would want to see for MO. |
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Hell no dviding the community just for the sake of RP is simply not needed. I have heard all the arguments and I feel they all fall short, we have had this discussion many many times on the Mortal Online forums and none of what was said has changed my mind. RP players can with out a doubt play along side each and every other type of player, if we give you guys an RP server should we also give others a PVE server? Where does it end?
Anyways I vote keep the community together on one server....
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