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All Posts by niceguy3978

All Posts by niceguy3978

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Originally posted by JRRNeiklot
Originally posted by jpnz
Originally posted by JRRNeiklot
 

And so, when I leave Sony's website or game and retreat to my Facebook page, I should be able to say what I want.  They should not be banning people.  Say I don't like cursing.  Is it ok for me to come to your house and demand you never say "damn?"  

I can demand you never say 'damn' and if you do, you are not coming into my house.

And that's absolutely fine, although you just said it, so you'll have to throw yourself out.  :-)  But Sony is suggesting I can't say it in my OWN house.

No, they are not saying that.  They are saying that you can do/say whatever you want in your house or anywhere else.  Just don't expect to come over and play after you do.

Originally posted by JRRNeiklot
Originally posted by nariusseldon
Originally posted by JRRNeiklot
Originally posted by Sovrath

I should not be able to walk up to anyone and start blathering in their face about how ugly they are or stand in the lobby of some media company and decry the fact that their products show nudity or discuss creationism.

 


 

Yes actually, you should be able to.  You probably shouldn't do it, but it should not be - and is not - illegal.

Well, the person has no obligation listening to you. If he retreat to his house, or his room, you should not be allowed to bother him. That is why we have anti-stalking laws, and restraining order.

 

And so, when I leave Sony's website or game and retreat to my Facebook page, I should be able to say what I want.  They should not be banning people.  Say I don't like cursing.  Is it ok for me to come to your house and demand you never say "damn?"  

The thing is, you can walk up to someone and call them ugly or  say mean things to them, however, there could be consequences to that.  If your boss walks by as you are doing it, you may get fired.   You also may do it and nobody be around and get away with it.  That is the chance you take when acting in a socially negative way.   

Originally posted by Mtibbs1989
Originally posted by g0m0rrah
Originally posted by Mtibbs1989
Originally posted by g0m0rrah
 

" Sony has been getting widely slammed across the gaming and tech press for its bizarre and self-destructive lawsuit against George Hotz (Geohot), for jailbreaking the PS3 in order to re-enable a feature that Sony had long-advertised, but then deleted off of people's existing PS3s. The entire lawsuit made little sense, and Sony's quixotic attempt to continue to pursue it just got more and more bizarre, with the company even seeking and gaining access to the IP addresses of people visiting his website or watching the YouTube video he put up. "

 Sony settled with the guy in this lawsuit and obviously they took thing way to far. 

" A German consumer rights organization is suing the company, claiming that the inability to resell downloadable games from their Steam service infringes on the rights of consumers."

Valve lost this lawsuit.  So you are wrong.  EULA and ToS are only legally binding if backed by law.  These are not small companies losing lawsuits...

 

 Good finds ;)  , I also believe EA just lost a lawsuit for the resale issue as well. TOS and EULA do not hold ground in court.

 Well they can hold up in court. It all depends if the contract is backed by the law.  Sometimes they hold up, often they do not.  EULA and ToS are there to ensure accountability. I created this rule, the consumer signed a document showing that he read this rule, this ensures accountability.  Problems arise when these rules violate law.  Like being able to resale a product you purchase. In some countries its mandatory that resale be allowed.

 Well, of course. Things like death threats and hacking are definitely against the law. These no matter what should have 0 tolerance. However, most everything else on an EULA or TOS is just garbage that doesn't hold ground. For example: you can't refuse your customer the ability to resell their product if they do so choose.

No, but they can keep the person who purchased second hand from accessing certain parts of the game, if not ban them entirely from the servers.  Purchase an account for wow through a secondhand site (one of those that sell level cap toons) announce it on the forums (it may take more than once) and see if the account doesn't get banned for breaking the rules.  The same reason some companies are charging 10$ for online access codes (I believe most EA titles do this).  The code comes with the original purchase but is only redeamable once and is tied to your account.  Buy it used and that code has been used, you can't use it again, you have to pay a fee to get a new code.  

There isn't some teenager sitting around writing up EULA's.   The lawyers writing these know what the laws of their respective countries are and know that you can't sign away your consumer rights (what limited consumer rights we have in the U.S.).  They write the EULA's with this in mind.  They don't just pull it out of a hat, contrary to popular belief on the forums.

Originally posted by Mtibbs1989
Originally posted by Nevulus
Originally posted by Mtibbs1989

A "Verbal Contract" is a joke that holds no ground in an actual legal agreement. If you want any legal proof especially in court you need hard facts. 

[mod edit]

 

 

 I have not verbally agreed to nor have I signed any contracts to play these games. Clicking a button binds nothing on my behalf. Once again, these arguments stating that the TOS and EULA are hold stronger ground than actual law is a joke. You must have a third party to witness your actions on a "verbal contract". 

 It's quite apparent that you didn't even read your own article. Because the article itself tells you to back up a "verbal contract" with hard physical evidence of the agreement.

The answer is yes—as long as you can prove it in court. It's interesting to note that many powerful people have engaged in handshake deals, from Bill Clinton and Newt Gingrich to Bill Gates and Steve Jobs. But more than likely, these handshake deals were followed by large contracts that outlined key deal points and terms. If you are the type of person who prefers informal agreements sealed by a handshake, at the very least, have a few people on hand to witness you "shake on it." A handshake deal is always more binding when there are witnesses to the agreement. In other words, avoid agreeing to anything in a dark alley when no one else is looking.

If you did go ahead and shake on an oral contract with no one to witness it, you should probably get right to work on your half of the bargain. Because putting your words into immediate action is another way to validate your oral agreement. If you begin acting on your agreement with the other party acting in compliance, you create additional evidence that a deal was struck. Of course, the only problem with this strategy is that it requires the other party to immediately begin work on their half of the agreement.

Failing witness testimony or any actions that verify your handshake deal, you can always present supporting materials to strengthen your claim. For example, any correspondence between two parties is admissible in court, particularly if it is sent certified mail. Faxes, emails, letters, memos and receipts all help establish your handshake deal. If you are particularly uncomfortable drawing up a contract—say with a friend—a simple "thank you" letter immediately following a handshake is always a good way to establish the terms of your agreement. The recipient will not think of it as possible "evidence," but simply as a polite gesture.

Of course, none of this is necessary if both parties are happy and everyone lives up to their word. In a very simple deal, chances are slim that anyone is going to wind up having to prove anything in court. But if there is a dispute that lands you in court, the burden is on you to produce evidence of the transaction.

More often than not, handshake deals fall apart over the details of the agreement. Oral contracts are often useful for simple exchanges such as "I will trade you my old air conditioner for your old refrigerator." But for deals with a multitude of finer points such as employment or lease agreements, it's always best to get your deal in writing. For those of you who still feel uncomfortable asking your buddy to sign a piece of paper, remember—it's not so much an issue of trust as it is of clarity. Perhaps Nixon said it best when he quipped, "trust everyone, but cut the cards."

[mod edit]

You don't have to sign your name to your tax form in the U.S. anymore, does that mean that I can just submit anything to them?  No.  How is clicking a box that says "I agree to the terms and conditions" somehow less binding than signing your name?  I will agree with you on your overall argument that no contract (or since you refuse to believe they are contracts, any EULA) is valid if it takes away a right perscribed by law.  But just because you don't sign your name to something doesn't make it not valid in this digital age.   Good luck trying to tell someone that you didn't really agree because you never signed it, but "all I did was click a box that said I agree, that's not really agreeing."  That will not get you very far.  Fortunately in the realm of this thread it is a moot point because when I go to any store or retail service I don't usually have to sign anything, and they still have the ability to kick me out with no refund if I make an ass of myself.

Originally posted by SnarlingWolf
Originally posted by caremuchless
Originally posted by Nevulus

Bravo SOE.

 

And if you think a lawyer will control who they ban and don't ban from their own online service, apparently you've never read a EULA. Good luck with that.

 

 EULA's are not as binding as you think they are. Oh they can claim all kinds of shit, doesn't really matter. If the laws don't support it and if a good lawyer can argue against it...well then out goes the EULA.

As I said before, at least in the USA (and I'd imagine in plenty of other countries) a business has the write to not server any individual as long as it isn't on a discrimination basis (sex, race, other protected reasons).

 

Currently an MMO can ban you simply because they feel you're a bad influence for the game and with no other reason whatsoever and there is nothing you can do about it legally just as a casino or a restaurant can ask you to leave at any time.

 

 

People really think they have a lot more legal protection to do whatever the hell they want when they really don't.

Much of this seems to have to do with the fact that "freedom of speech" doesn't mean what most people seem to think it means.

Originally posted by Mtibbs1989
Originally posted by Tygranir
Originally posted by Jyiiga
Originally posted by Tygranir

The Terms of Service (ToS) you agree to when starting your account with any online game is a leagally binding contract. Once you violate the Terms of Service, you no long have any claim to said service.

Do remember that TOS's do not trump state laws.

Indeed they do not, but no state laws would be violated.

Man, I remember back in school there was this great freedom that I learned about Americans having.... What was it again? Oh right, freedom of speech ;)

That isn't what freedom of speech means.  It doesn't mean you get to say anything, anywhere, with no consequences.  It means you can say almost anything, almost anywhere, and not have consequences from the government.  Freedom of speech doesn't apply to issues concerning denial of service.  I can call the cashier at McDonald's an a**hole and I won't get arrested, but I will most likely be kicked out and probably also told never to come back.  Why does McDonald's hate freedom?

Originally posted by Minjie
How the hell is DAOC still alive, its alot older than warhammer, i returned to it a couple months ago and most zones were completely deserted, besides the cities and rvr zones of course... maybe daocs time is coming soon?

They don't have to pay a licensing fee for DAOC.   Heck games workshop could have just refused to renew the license.

This looks like they laid off people who were putting together livestreams.  Could this be from them shutting down the pvp, because as they were trying to make an esport type thing out of it, maybe they had planned on streaming matches and tournaments?  I'm of course guessing, but it seems to fit together with their cutting of the esport pvp, it seems too close together to be a coincidence.  Of course, I could very well be wrong.
Originally posted by Sarariel

Case : Vantage Blue Midi Tower Case + 4 120mm Fans
Power Supply : 750 Watt With Power Cable Supplied
Motherboard : Asus M5A78L-M USB3
CPU : AMD FX 8350 Eight Core CPU (turbo 4.2Ghz)
Hard Drive : 1tb Sata Hard Drive
Memory : 16gb DDR3 1600mhz Corsair Vengeance Memory
Graphics Card : Nvidia GTX 660  2gb (Tripple screen support via DVI / HDMI / DISPLAY PORT)
Optical Drive : 24x Dual Layer DVD Writer
Warranty : 12 Months Return To Base (Parts & Labour) 
Connections : 6 x USB 2.0 / 2 x USB 3.0 / LAN / Sound

 

 

Worth getting for 605? or is it too good to be true?

Maybe I'm a bit off on my Pounds to Dollars conversions, but that's roughly 950$ U.S. which seems very expensive for those parts.  Especially since there's no brand/model given for the power supply.   I think part of it is that graphics card.  The processor is around 200$ and that MB is only around 50$ but that graphics card is anywhere from 200-250, and just kind of sticks out compared to the other more modestly priced parts listed.  I'm sure there is a "more bang for your buck" card out there.

Originally posted by Distopia
Originally posted by Jairoe03


Again, not everyone is playing for the same reasons and it doesn't necessarily always match your thinking and style. The game starting at end-game is a poor way of thinking that was unfortunately established by WoW when the low-mid level content became so stale and easily ignored that they had to recreate it. This isn't the case with FFXIV for me since there is more things to do, crafting is a little more engaging and the dialog is much better written thanmost other MMO's even for low level quests.

 

This certainly didn't begin with WOW. That was a normal way of thinking in games like DAOC and SWG as well. The thing is in those games it was partly true as reaching that point was typically only the beginning. In SWG you had many options of what to do, and your character was pretty much worthless until reaching full template. DAOC was all about the RvR endgame again non-capped toons were of little use when it came to the main activity of the product RvR.

I'd say WOW actually ushered in the current common concept that the journey is the bulk of the experience.

One thing people seem to forget about WoW's launch is that it didn't have a whole lot of things to do once you hit 60.  It took a couple of patches to get the content in the game.  The difference between WoW and many of the games that launch today is that there was a ton to do before cap and you could level multiple characters and still not hit all the zones.  GW2 is probably the closest to this on launch of mmos that we've seen in the last few years, and I think that has a bit to do with its longevity (I know people will argue about how popular it is today, but it is better off after a year than the vast majority of games to have launched in the last 7 or 8 years).  I know of of the main points of FFIV is being able to level multiple classes on the same character, but you are redoing much of the same content over and over.  Eventually WoW fell into this, but it was after the original level cap and not for a couple of years with the first xpac.  I think people don't give enough credit for this aspect of WoW's initial longevity.

Originally posted by describable

Money is on FF14 following suit in 4 months time...

 

just saying.

Following suit in what exactly, the pvp they don't have?

Originally posted by Sk1ppeR

Only a noob would say that action combat is boring. It's more of a what you make of it. WoW combat had its time. It is time to let go and move on. WoW was made in a time where broadband connection was a luxury and we all were happy with our 32kb/sec download speeds and considered them ultra fast (of course, compared to the 56k dial-ups), WoW IS playable with such a connection, but for that to happen the game has to be a lot less dynamic. 

 

Fast-forward 10 years from that time, and you have 10mbit broadband all over the place including 3G and LTE with super high speed and efficiency. A game like Gw2 puts the standard of new generation MMOs. A game like Planetside and Defiance do as well in their respective genres. Being able to move and hit is not about realism and how "you can not make a strong punch without leg assistance", it's about dynamics and player skill to burst out DPS AND avoid enemy frontal attacks. In modern day action combat MMOs skill actually matters. Not your passive evasion statistics. Not your hit rate on paper, but your own player skill, to get close enough to DPS, without taking damage back or if impossible at least avoid the enemy's more powerful burst. 

 

This, what I just said, opens the door for horizontal progression which, well, most of us enjoy (griefers that like to gank on players 30 levels below them and few item tiers below them aside). No need for gear treadmill needed, just a will to improve your own skill and coordination. Such things like "IMBA" "WTFHAX" "OP" classes are things of the past. If you are good, you should be able to tackle your opponent, without playing the FOTM class for a given game. 

 

So yeah back on topic. To hell with global cooldowns and launch issues for weeks now. FFXIV does not deserve my money. I'll pass. Even though I dislike WoW (for multiple reasons), if given the choice, I'd pick WoW instead of FFXIV anyday

Action combat also existed before wow, so I guess its time to move on from that too.

Originally posted by krage

Lets assume said premium game reached 2 million subscription players (consistent) at 20 dollars a month + initial box price of $60.

 

Box revenue = $120,000,000

Second month on of subs = $40,000,000

 

Can you imagine how much that kind of money can do for a game?

  • Instead of firing the staff post release you keep them on staff to release content at an insane pace
  • Create and/or license top notch tools for user generated content
  • Ample customer service
  • In game "Dungeon Masters" paid as professionals to drive server stories and quest
  • Huge E-Sport prizes
  • Out of game tools like apps or ARGs
I can't even imagine what else can go into the game with such a massive monthly budget, any little thing the fans want they can add in just because they would have the cash to burn lol.
 
 

Wow peaked at nearly a billion dollars in annual revenue, and did nothing like that.  For profit businesses will keep their profits as high as possible.

Originally posted by Mtibbs1989
Originally posted by funcon
this Final Fantasy game has combat like WoW. Almost 10 year old combat in 2013.

This style combat is older than 10 years ;)

As is the "new" action combat.  These threads/posts at least keep the forums lively.

Originally posted by Fendel84M
Yep... I couldn't even laugh at that one it was so sad. They said "I gave it a zero because this always online DRM is really low!"

Wow, what must they think of the monthly payment DRM?

Originally posted by Morv
Originally posted by Divion

Anyone else waiting for these issues to be resolve **** So that they can purchase the game? -- At what point do you look sideways at the company, and say REALLY?

 

I get it, people - I do; similar issues have occurred with other titles during their launches, and if this was 2004 or even 2008 - and a first time launch title perhaps i'd give that red herring fallacy more credit then a simple face palm.

 

 

However - Not only are we sitting here, in 2013 (near 2014); over a week and half after the launch, - but this is a reboot, a second chance for a company that has fallen quite far from their legendary status they once enjoyed. To make matters worse, i do remember a multi-phase beta test that was engineered to give them some insight on server stress capabilities. --

 

That is IF we overlook the fact, that as the fan-boys cry, this -does- happen very often during launches. That makes this the most forseeable, and arguably most preventable issue to ever come across.

 

Now, if i owned the title perhaps my remarks would be more emotionally provoked. Now, i'm sitting slightly more curious than anything. --- I have not even been able to purchase the game. With the current dry spell of both MMO, and non-MMO titles in circulation; i'm giving this title it's fair time to straighten itself out , however i'm getting tired of waiting, and starting to look (and hoping) to find a different and less mainstream title to occupy my time til something of value makes it's way ---

 

 

So what i'm essentially asking, is what do you think is a reasonable time to wait? - Do you think in a week this will be resolve? 2 weeks? 3? -- A few days? I'd like some ideas on what you guys would believe to be the amount of time before this game is playable, and once again available for purchase, so i can make some choices as to where i put my money. ~ Thanks.

 

I don't recall a similar issue historically in which a game company halted sales for over a week while trying to fix their game. I stopped waiting by the end of last week..

Does anyone recall a launch similar to this one where the company stops selling their game for a week and a half?

They stopped selling WoW for longer than that after launch.  They also stopped selling GW2 for about 2 weeks or so.

Originally posted by Ppiper
Originally posted by laserit
Don't forget about the PS3 player's. I believe this game will have very healthy population number's.

[mod edit]

Huh?  Maybe it is just the beer injecting optimism, but I have great confidence that this is sarcasm.

Originally posted by Phelcher

The MMORPG industry has changed into the MMO industry.

 

But the luminaries & oldschoolers who built this genre of gaming are now in the 30's & 40's. Brad McQuaid, John Smedley, Lord British and any of the people who played Meridain, Ultima & EQ. We are all adults now, all earning income & have homes, boats, sportscars, Jet ski's, etc..

 

So who exactly is asking for, & seeking out  Free to Play games..? 

 

It is children and adolescent youth from ages 12 ~22^ who have limited, or no source of income. 

 

 

 

Just had my NFL draft this past weekend and looked around the room at many of my EQ guildmates and wondered why they would want a free game to play...  So I asked.  The response was unanimous "No!"  They don't want to be troubled with "free realms" community & mentality. (easy is not challenging)

 

So why are the oldschooler being under sold..? An adult can easily throw $240 ~ $500/year (at a game) if we want...   yet most Dev's are making games for children and try to nickel & dime their parents. Instead of going strait to the revenue source.

Why not go strait to the revenues and make a premium game...  and charge a premium..?

 

 

 

FWIW: I am 43 and spent $155 on 4 tanks of gasoline this holiday weekend. (<---- Why don't developers want any of that money..?  ^^) 

 

The barrier to entry for p2p games isn't one that's really going to keep out the "kids."  My son has been playing WoW and EvE (under my supervision) for years now.  He pays for it from his allowance which he gets for daily chores.  15 dollars a month really isn't expensive enough to keep out kids if they want to play.  Especially when you can buy the game time cards at nearly every department/electronics store in the world.  

Originally posted by xpowderx
Originally posted by bestever

http://www.windowsazure.com/en-us/pricing/free-trial/?WT.mc_id=azurebg_us_sem_google_br_top_nontest_trialpage

This is the xbox one cloud.

 

Also the only reason final fantasy 14 ARR isn't on the xbox is because they won't do cross servers but that could always change and guess what FF14 would be on xbox. So I wouldn't say never. Making things up to have a excuse. Final Fantasy Anything has never been on any Microsoft Xbox System. But it did sound good huh?. While you are at it, care to share any Squaresoft game that made it to Xbox? If there is one then its a gaming miracle!

http://www.eurogamer.net/articles/2013-07-09-final-fantasy-14-a-realm-reborn-isnt-coming-to-xbox-due-to-microsoft-not-allowing-cross-platform-play

Ohh, boy, another misinformation article! Get real! Squaresoft has a solid relationship with Sony. Always has! They have pretty much a negligible or zero relationship with Microsoft unless its with concern to PC!

Also I like the games on the xbox one more then what I've seen on the PS4 and I like the kinect, might not use it much for gaming but I'll use it for other things. I hope you enjoy it! Is not for me!

 

This made me go...huh?  Final fantasy XI,  and XIII were on xbox 360.  I don't plan on buying an xbox one, mainly because of the consumer unfriendly things they had planned, but then changed.  But to just make things up isn't necessary.

Originally posted by flclimax

FFXIV, The Repopulation, wildstar, TESO, EQN. so what is going to go ahead and use Anet's implemetation of certain features next? FATE, repopulation just announced their identical event system complete with town criars, WS of course adapted their vanilla WoW clone to include telegraphing, jumping puzzles and dodging. EQN was by SOE's own admission a EQ/WoW style game before the current build, TESO's skill bar and telegraphing...

 

welcome to the post-gw2 mmo scene, where every game will have telegraphing, limited skill selection and action bars, weapon based skills, dodging, an event system, open tagging, shared resource nodes, sexy animations and/or some combination of the above.

 

this is not about stepping on anyone's toes, but damn that game has already changed the landscape of the MMO genre in less than 1 calendar year(these were in motion for these other games well before this month).

 

you know what you can expect Titan to look like now.

Yay.

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