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All Posts by niceguy3978

All Posts by niceguy3978

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1891 posts found
Originally posted by Komandor
Originally posted by Encephalitis
"true open world pvp" is a request that often kills games within a few months of their release dates.

EVE Online and Ultima Online beg to differ. Two of the best MMO's in the world and are still running today. Although UO got killed by introducing carebare land Trammel.

UO hit its peak 2 years after trammel.  It was an effort to compete for the players that left for EQ.  Eve isn't set up like what most of those advocating ffa pvp seem to want.  They have fairly harsh consequences for pvp in "safer" zones.  I love EvE's setup and would play that in a fantasy setting gladly.  But this isn't what the OP was describing and isn't usually what people think of when talking about open world pvp, but that seems to have more to do with the fairly bitter ideological divide between those that want ffa pvp and more "set aside" pvp.  

Originally posted by Lustmord
Originally posted by Deerhunter71
Think he meant 2k current subscribers instead of 20k?  I mean if there just for arguement's sake 10k subscribers and each with an alt the whole damn world would be slam full of people everywhere...  I just do not see the 20k being right.

Yes, I'm thinking it was a slip of tongue, or a loss in translation.

They have 2k subs and need to get to at least 3.5k to be on mark.


Really a shame, considering how much the last combat patch improved the game.

A lot of people are coming back just because Claus is working on the game again. I hope they can pull through this slump.

I hope people will come back to the game, if nothing else, to support indie game companies trying to make something that isn't a wow clone.

While needing 35k seems a bit high as a break even points 3.5k seems really low, that's only around 50k in revenue per month.  Bandwidth, server overhead, building overhead, would eat a good bit of that even before you get to salaries.  On the other hand 500k in income per month to break even seems high for an indy game.  

Originally posted by Deerhunter71
Originally posted by niceguy3978
Originally posted by Cecropia

I was just reading the reactions on the official DF forums. This thread will end up being an interesting read, I'm sure.

And holy Shiite if they have that many subs.

I gotta ask, if they have how many subs?

Supposedly like 20k subs....  Dude was asking for more money, subs, spread the word to your friends....  LOL  Was hilarious and great comedy.


Per Claus himself:


"I'll probably regret this in the morning, and I may even get fired. Doesn't matter, it was fun and worth it no matter the outcome. If I do get fired, you can find me on my site, and I'll be looking to make some games.

I dare anyone to be this honest."

I keep reading on these forums that niche games only need a few thousand subs to stay afloat.  Losing money with 20k subs doesn't jive with that.

Originally posted by Cecropia

I was just reading the reactions on the official DF forums. This thread will end up being an interesting read, I'm sure.

And holy Shiite if they have that many subs.

I gotta ask, if they have how many subs?

Originally posted by VikingGamer
UO as originally released proved exactly the opposite. Try again.

Well, until Everquest came out and there was an actual choice.  Once there was a place to go that didn't have ffa full loot pvp, people went.  

Edit:  It isn't a coincidence that in 2000, a year after EQ launched, the UO: Renaissance expansion added Trammel which gave those who didn't want a ffa experience a place to go.  It also isn't coincidence that the population peaked 2 years later, so it was at its highest when there was an option to avoid ffa pvp.

Originally posted by Kilrain
Originally posted by bcbully

"A larger portion of EQ:N will be contested." Some of you better hope for PvE servers :p Oh, what's that? You think they are going to build and open destructible world, with a large portion contested w/o Wpvp? lol

for the record, contested != pvp ( at least, not in the Kill other players sense)

I took it to mean it would be like the original Everquest, but as with everything else they announce everyone seems to be interpreting it their own way, especially as it concerns pvp.  I don't see why they don't just come out and say how pvp will be handled and be done with it.  Well, I take that back, I know exactly why they are not saying they are getting lots of conversation and page hits.  When they finally do announce what their plans are they are going to piss off lots of people whether it is those that want ffa pvp or those that don't.

Originally posted by elocke
I don't understand why they have to be "instant"  why not just let people level up like 4 levels at a time or something along that line this way they can still enjoy old content but not feel weighed down by the sheer slowness of it?  Just another issue with level based games or games where you have to be one character one class.  Another reason to do what FF does and make one character ANY class any time, gives the game more longevity and people playing at all levels of the game for most of it's lifetime.

Because then they would be less likely to be able to monetize it.  I think it's kind of funny, you can now literally buy a level 85 character.  This has to be a great day for those that hate f2p, because they can definitely say "I told you so" when it comes to one of the key "slippery slope" arguments over the last few years.  If your game is really so boring that you need to let people skip a large part of it for a fee, then you are doing it wrong.  I haven't ever really had a problem with f2p as a business model for games, but this sure does cross all kinds of lines for what I personally feel is acceptable in the monetization front.  I would be more ok with this if they weren't charging for it, not because I think "everything should be free" but it just feels wrong.

Originally posted by bcbully

"A larger portion of EQ:N will be contested." Some of you better hope for PvE servers :p Oh, what's that? You think they are going to build and open destructible world, with a large portion contested w/o Wpvp? lol

I'll take that as a no to my question.

Since they put specifically in there what they mean by contested and non-contested, will we stop seeing people claiming that this somehow links to ffa pvp?


Am I missing something or are they asking people not to play their game tonight?
Originally posted by TheScavenger
Originally posted by xeniar
Originally posted by TheScavenger
This is actually sad. GTA mistreats woman and shows them as sexual objects. Plus you are a bad guy doing crimes. If it has sold this much, than I fear society has really gone down the drain :(

Look at comercials irl woman are already mistreated and been showed as sexual objects. Wake me up when we see crime-rates rise because of this game. Sane people will stay sane. i enjoy playing GTA and i will run over and kill hundreds more and steal alot of shit. it does not give a sane person the slightest urge to do that IRL.

Well, I'm sane and played 32 hours (non-stop, just bathroom breaks) of GTA 4 and started forgetting what was real and not. Took a drive and almost started committing crimes, but got lucky and a cop saved me (was speeding) and put me in jail for 24 hours. I never felt like that for any other game, so you don't have to be crazy or anything to start getting violent.

Oh man, don't watch Breaking Bad or Dexter.  We would never hear from you again.

Originally posted by Mr.Kujo
Originally posted by niceguy3978

Didn't you know that it has much more mind-altering hoodoo power when you get to be a bad guy killing a good guy?  It is much less dangerous when you are a knight slaughtering through characters in a game.

It was proven over, and over that there is no mind-altering or dangers in playing games. It was a myth created by angry parents who tried to make excuses to pull their kids away from computer games, and scientist wanabees who never played a game in their life, made no research at all and tried to use ignorance of others for profit. Pressing mouse and keyboard buttons to kill stylized character is not stimulating enough to influence a sane mind. On the contrary, games are proven to have more calming effects. Even the brutal ones where you are a bad guy, because they allow you to blow off some steam.

The reason people often relate violent video games with violent people is that obviously violent people will want to play those games. It doesn't mean that violent games are driving people to make bad things, and it is proven so. I will ride a fast car, because I like the adrenalin. If I have an accident, can you blame the car, for drawing my attention to it and making me crash? It is as ridiculous with games. And music... death metal doesn't make you kill people. How it works is that if you kill people you will probably listen to death metal, since they sing about your topic at this point, right?...

Start with the link I provided somewere on the first page of this thread and then google some more, you have few years of research to catch up too, seems like you are stuck in the theories from the GTA 3 times. Later people started to realize that school shootings happened before games were invented...

Even if you rip off heads of little babies and piss on them it will have no more effect on you than killing a bad orc. it is just a game. And cartoon babies... with particle piss....

Holy hell man.  I used the phrase "mind altering hoodoo."  Wasn't that enough to tip the sarcasm meter?

Originally posted by Foomerang

This is where everyone's favorite game is underrated ;)

Don't forget that all of the other games are also overrated.

Originally posted by Drakephire
Originally posted by jaybird50

The tragedy is two- fold... the first what a horrible thing to happen to a person, the second was how terrible is it that there was a DEMAND for it.


I would love to see some innovation that adds beauty to life, not add to the huge garbage pile that we already have.



This is my feeling as well. I don't believe these games are going to cause most people to commit crimes. But what I do find sad is that there exists so much demand for such a game.  Why?  

Throughout history forms of storytelling have come and gone, but by and large these stories are about a hero doing the right thing. Those were our myths.  It isn't until relatively recently that we see the anti-hero...a protagonist who may do horrible acts but in the service of some more noble end. The ends justifying the means sort of theme. But with the likes of GTA, all pretense of any morale outcome is gone. The protagonists aren't even anti-heroes.  They're something lesser.



I think that the GTA series has been popular primarily due to what you just said, only I have a bit of a different take on it.  I think it is because there is such a limited opportunity to play these types of characters.  I can't really think of another game where you are truly the bad guy.  Some of Bioware's RPG's you could make bad guy type choices, but I can't think of many other's where you are truly a criminal or just all around bad guy.  If this was happening in every game being released, I would be more worried about it at a societal level.  I'm a very straight laced type of person, follow the rules/laws, I try to treat others the way I want them to treat me, and yet, I love the GTA series.  It is just different from most of the other games out there.  I don't think I would like gaming much if half the games launched put you in the position of being the bad guy, but I don't mind one every now and then.

Originally posted by goozmania

You can play the same account on both PS3 and PC; you'll simply use the same log in information.


You will, however, have to buy both versions.

That's kind of an odd set-up.  I didn't realize you would be able to play the same toon on both the pc and ps3.  

Originally posted by Deepfall



I bought the PC version of the game. I'm struggling to find a clear answer to my question. (I'm mostly using Google to search for already answered questions on this website. I may not have the good keywords this time)  If I want to play on my PS3:

1) Do I need to buy the PS3 version?

2) If I buy the PS3 version in addition, can I stack it on my PC account? I've the non-collector edition, I if take the collector edition on PS3, will I be able to enjoy the bonus both on my PC and my console?


Thanks for your time,


I know that you have to buy the game separately for each, but I don't know about the CE info.

Originally posted by ray12k
Originally posted by i_own_u
League of Legends is not "Ultra Violent" and is the most popular game in the world right now.

Its not.


Originally posted by bonzoso21
Sure, it's the biggest financial success in entertainment history, but it's NOT just because of the violence. Other publishers may try to tap into that market by trying to create their own game in the style of the GTA series, but they will likely fail because they don't have Rockstar. Rockstar makes great games. They take their time on them, they never flood the market with their stuff (i.e. Ubisoft and annual Assassin's Creed games), and Take-Two allows them to spend big on both development and marketing. People know that open-world action games by Rockstar San Diego are going to be great games. Shocking violence is definitely a big part of the series' history, and that may be why teens were so into the earliest games. But those teens are now in their 30s, and there's nothing wrong with them enjoying a great game with a ton of variety and content akin to anything you'd watch on HBO.


I agree on the point that the game allows freedom but I do disagree on that people play only for the open world ect. You play the game as a criminal, You kill innocent people. Blow up cop cars ect. You are right on the story and flow and how they created their world, its a quality game.

I mean If I had a kid I wouldnt let him play this game would you? Unless he was a teenager that is. 

Yes, I also agree its a just a game, I guess the post was to reinforce that realistic non-pg gaming is on a rise.  IMO I feel its a good thing, It will pull more adults into gaming.


The median age for a player of video games is in the upper 20s, I'm not sure how much more adult you want it to get?

Originally posted by ray12k
Originally posted by Mr.Kujo
Originally posted by ray12k
Originally posted by Scalpless

GTA V isn't popular because of its violence. It's popular because it's probably the best open world shooter ever made, with a ton of variety, amazing (for this gen of consoles) graphics and great gameplay.

Ah no, If the game had no violence I can with out a doubt tell you it would fail. Stop lying to yourself....

By doing some pathetic and inaccurate math:

If I only counted regular box sales, without the 3x as expensive collectors editions, it would still be like what ~15 million copies sold, and it is still the highest possible estimate (I suck at math, but whatever, it doesn't need to be more accurate than that to prove the point)

GTA IV sold 25 millions so far.... don't you think you put this post a tiny bit prematurely? You could at least wait for it to beat previous game sales, because now it looks like the opposite, new game with violence sells less copies...


not really, They made 1 billion dollars in 3 days.  In a sales point of view its unheard of. But my main point was that 18+ games have a huge market.

They have always had a huge market.  That's like saying R-rated movies have a huge market, or porn has a huge market.  Most people are over the age of 18, therefore 18+ games have a huge market.  The point most people are trying to get across is that this isn't a new phenomenon.   This even goes back to the peak of the arcade era.  Violent games have always been popular.  MMO's have always been violent.  

Originally posted by ray12k

My point was that games with the 18+ rating are the ones selling like hot cakes.  COD AND BF4 are also 18+ and many more but the 3 above dominate the gaming industry. 

MMORPGS have a lot of catching up....

My point is, that these games have been popular for decades.  It isn't just now.  It was the past, it is the present, and it will be the future.

Originally posted by ray12k

The future of gaming will be listed in Rated R+.

I don't know, the most violent games I've played have been mmo's.  The main point of most of them is killing things.  We've had FPS since Wolfenstein, where the main point was to...kill things (in that case humans).  This has been a staple of video games since well before the Grand Theft Auto series.   I still remember the uproar over the Terminator 2 tie in arcade game.  People were up in arms because you could shoot the police and bystandards.  This is nothing new.  It is the foundation of video games.

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