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The greatest thing about Eve is that CCP allowed the players to populate, and police, their own universe. I've heard stories of BoB and the Great Northern War, but I want to SEE what took place. I want to know how territories were carved out in the early days that helped shape this game to what it is today. If you know of a series of videos depicting the Stained Alliance's battles, Pheonix Alliance's early days, and any other video's documenting the rise and fall of alliances, I would very much like to see them.
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EVE Online: Share Your EVEisReal Content
News Discussion « General Discussion 7/17/11 6:01:11 PM
I'm still looking around for those $1,000 jeans they were talking about in the Dev blog about the NeX store. Maybe the economy is worse than we thought in Iceland.
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My major reason was, the game was not fun for me. that's a very specific reason to a problem this individual had. Your result may vary. |
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The Secret World: Innsmouth Academy Revealed
News Discussion « General Discussion 6/07/11 4:43:04 PM
Was I the only one fooled into thinking a Lovecraftian twist would be added to the game? I can only imagine what's lurking in the "Shadows" over "Innsmouth" |
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Which side are you on? Defiant or Guardians?
EDIT* Nevermind, I found the answer for myself. Respected Gentlemen will be playing GUARDIAN. |
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I think they're doing this in antisipation of an MMO announcement. |
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As a retired WoW player (since 2008 or before), would you come back for Cata?
General Discussion « World of Warcraft 11/01/10 6:07:37 AM
I left at the end of January in 2005 after accomplishing every goal I had set for myself. I feel I beat the game. I'm a goal driven individual and when it comes to MMORPG's that have no defined end to it, I have to create goals for myself that say when enough is enough. Several times I have tried coming back to play since then, but it never had the same flair for me. Before you say that I ruined the game by rushing to the end, know that my definition of End Game is different from a lot peoples. I see boredom in monotony and have no time to raid. No, I will not be coming back for Catacombs. |
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Honestly, you can be PVP viable in 2-6 weeks, if that's all you focused on. The general rule in EVE is to fly what you can afford to lose. My last corp taught me a valuable lesson in Eve... Your first goal should be learning how to fund your PVP. Before you worry about jumping into a Rifter and camping in Amamake, you should look at your finances and ask "How am I going to replace this ship and it's load out?". If you want to mine and haul with a friend, you're going to lose your friend and probably yourself to boredom. I'd suggest you both run missions together from day one and discover what you enjoy in the game. Like PVP or not, nobody (but isk sellers) play Eve to stare at 'roids all day.
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World of Tanks: Closed Beta Phase 1 Ends
News Discussion « General Discussion 8/31/10 6:02:25 PM
So on average 3 shots were fired in each battle?
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Would you play a 100% PVE MMO, No PVP at all ?
The Pub at MMORPG.COM « General Discussion 8/23/10 5:33:07 PM
Solitaire Online doesn't sound very fun to me. I play PVP because I enjoyed games like Poker and Tic Tac Toe over Solitaire and Hopscotch. |
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Prop 8 overturned. Deemed Unconstitutional
Religion & Politics « General Discussion 8/22/10 4:15:23 PM
Originally posted by zchmrkenhoff |
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may a player have an influence on the world or not?
The Pub at MMORPG.COM « General Discussion 8/22/10 11:27:57 AM
No, not the same system. One of the reasons why WoW is so popular is because it's fast. The downtime in almost nil, the death penalty is almost nil, and outside of raids... the players have no responsibilities. That game is geared towards instant gratification. Eve's system works because of how long it takes to get where you are going. Players are dependent on each other for everything from the ships they fly to the ammo they shoot. |
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may a player have an influence on the world or not?
The Pub at MMORPG.COM « General Discussion 8/22/10 10:31:39 AM
Again, I have to point to EvE Online for an example of how a player or a group of players could influence the landscape of a game. Yes, it is unfortunate that EvE is point and Click (for the most part). When I was younger and I got the invite to take part in EvE's Open Beta Test, I was turned off by the point and click movement. I was expecting a Freelancer twitch based style of combat. The game just seemed slow to me. Now that I'm a little older and a little more jaded with the type of player a twitch based shooter attracts, I praise Eve for taking the slow road. Imediately, the game weeds out the undesirables (re: Speed hackers, Auto Target hacks, etc.). It sets the tone for the delayed gratification the skill system has in place. I say all this to build the backdrop for the rest of my post. Eve Online is a great experiment in an Anarchist Sociaty. When the game launched, 0.0 space was unprotected and had no rules. Today, because players that wild fronteer has been conquered and a set of unwriten rules govern the space. When one group of players want to extend their dominence, they do it at the price of another groups land. Wars break out or Alliances and Non Agression Pacts are formed. Players work together to build Structures that give their group some respite, as well as charters that increases the minerals in the landscape around them. Order is formed from Chaos because of the actions of these players... though it's still an Anarcist Sociaty. At any moment, a wayward traveler could happen into the system and engage in an act of war. Rivals can try to corner the market by setting prices below your own for market goods. Corporations from within the same Alliance could turn on each other (re: BoB). You may view this as ruining a game, but I see this option as an act of realism. I see that you have a choice in who and what you do can affect the world around you as the very thing you are looking for. And try as they may (Darkfall), no one has been able to duplicate the sense of realism that is present in Eve Online. But as I said before, this is probably due to the slow pace of the game and the general like-minded players that can get through the learning curve and think for themselves. |
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Would EQ2 have taken the mmo world by storm?
The Tavern (General) « Everquest II 8/15/10 7:53:41 PM
No. The thing that EQ2 lacked was deversity. It was unfortunate that the first 20 levels were the same for a warrior, paladin, and shadow knight. The game also lacked the "Fun" factor. What WoW gave the fans was a fast leveling system, a lack of a death penalty, minimal downtime, and a world that seemed fun to absorb yourself in. EQ 2 had none of that. In my oppinion, if WoW was never released, EQ2 would probably be as successful as Asheron's Call 2 was. If anything, EQ2 benefitted from the increase in subscribers WoW brought into the genre. But that's just my two cents. |
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I agree. We the nerds are very possessive of the title "MMO". Massive Multiplayer Onling is different from Multiplayer Online. To call something as massive as a 4 person co-op shooter, is to endure the nerd rage. "You called down the thunder? Well now you got it." |
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Why is every second featured article on mmorpg about how great f2p is?
The Pub at MMORPG.COM « General Discussion 8/10/10 3:33:33 PM
Originally posted by Philby BTW... Iraq was behind 9/11
All Get Fuzzy joking aside (I got that line from a comic strip... don't hate me for it), I beileve the term "Don't bite the hand that feeds" is the reason we get so many writers in favor of the F2P/MT/Cash Shop games. Look at the marketting on the edges of this forum, splashed across the background of the front page, and even in the middle of some articles. How many of those advertisements are P2P? EvE and Fallen Earth are the only ones I can think of and they do it because they don't have a box in most gaming stores. As I type this, I'm staring at some A-sexual elf on a post-it note for Runes of Magic. Why would MMORPG.com and other such sites risk the loss of revenue and write the truth about these generic games? MMO players are a fickle enough bunch that if we weren't complaining about the F2P advertising (and believe me, that's what these "reports" are), we'd be complaining about the lack of acknowledgement our favor games were getting and that's why they have declining player bases. If you don't like what the reporters are writing, then don't read the reports. Eventually the page hits will decline enough that F2P companies will stop pouring money into that brand of advertising. Until then it's what pays the bills here at MMORPG.com, and it doesn't hurt me because I don't play f2p and I don't read about f2p games. |
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Three Kingdoms: Clash of the Feudal Lords: Ends Its Run
News Discussion « General Discussion 8/09/10 10:42:36 PM
sweet. Don't stop there... there are hundreds more that need their life line cut. |
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The Chronicles of Spellborn: Email Indicates Playdom Pulling the Plug
News Discussion « General Discussion 8/09/10 7:27:42 PM
I say with all honesty, this is a good day. None of those games had a playerbase and there just taking up bandwith. Hopefully the publishers can view what worked and what did not and come back with a more polished and successful entity. Until then, I ask why are more games hanging around with dismal player bases and stale content? |
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nul |
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It looks like they're going to start preforming digital Rorchach testing over pre-rendered images of the old WoW login screen. "Hoobastank is here. No? Who? WHO? Vampire Weekend?" |
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