Trending Games | Neverwinter | Guild Wars 2 | WildStar | Ecol Tactics Online

  Network:  Gamertube FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Alganon All Points Bulletin (APB) Allods Online Altis Gates Anarchy Online Ancients of Fasaria Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Legends ArchLord ArcheAge Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Asura Force Atlantica Online Atriarch Auto Assault Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Wars Blazing Throne Bless Blitz 1941 Bloodlines Champions Bounty Bay Online Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe Castle Empire Castlot Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey Quest Monster & Me MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia NeoSteam Neocron Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Ogre Island Omerta 3 Onverse Order & Chaos Online Order of Magic Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Souls Online Sevencore Shadow of Legend Shadowbane Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Sigonyth: Desert Eternity Silkroad Online Skyblade SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Chronicle The Chronicles of Spellborn The Legend of Ares The Lost Titans The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The War Z The West Theralon There Thrones of Chaos Tibia Tibia Micro Edition Titan Siege Toontown Online Top Speed Topia Online Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

All Posts by Vespers

All Posts by Vespers

12 Pages « 1 2 3 4 5 6 7 » Last
233 posts found

Soo, this is how the rabid fanboys from AOC respond to a potential new customer to AOC. Instead of giving help or thoughtful insight to better help their AOC gaming experience, or even words of comfort, they instead decide to reinforce the mindset that the AOC community is the absolute worst in the current MMO community.
We dont have to worry about FC being the cause of the demise of AOC because these rabid fanboys are doing it for them instead.


Originally posted by Ozmodan
You know you really should have read the last thread before writing this one. 
I mentioned in the last thread that the best live content I have seen in an MMO was the sages in UO.  You let the players do it, if something needs spawned or done outside of what a player can do the GM does it.   You would be amazed at some of the unique events these sages can come up with.  Players participate whether there is a reward or not, don't remember any reward given for any of the sage events I did, but they were sure fun. 
So this article is truely missing the player designer.  You are just wasting your time writing the article if you don't include them.

Actually, unless i'm mistaken, SWG also does the player designed Events as well. There are numerous ingame tools that can be bought to facilitate these types of events so a GM is not really needed to spawn particular items or NPCs due to the large amount of purchasable Event items.
I think what Steve has focused on was more of a specific company team(LET) and the options that are available to them, in order to better serve the community.
However, your point of using ingame tools to run player run events is, IMHO, an excellent topic in which Steve might want to consider for his next article
.

Nice read Steve. However, from what I am getting from this(and I may be WAY off base here) is that cookie-cutter Live Events, by way of new developer tools, may be the way of the future in MMO gaming. It will allow for an increase in Live Events, a decrease in personel from the LET, GM, and Devs, as well as a more structured and less chaotic Event, but at what cost? If all the LET member needs to do is "Copy and Paste" a list of preset commands such as "Run Event 32, Reward 4, and Monsters 6B" then where is the human interaction by the Event team? I do understand that, in theory, these tools will allow the devs to free up some personel from the menial tasks of organizing, setting up, and policing the activities during, as well as Pre and Post, the Event, thus allow more time available for the LET to directly interact with the playerbase. However, do you really think that it will happen like that? Will the game company simply see the streamlining of the Live Events as chance to do more with less? Instead of normally having a LET of 6 to 8 people, will they only use 3 or 4 people instead? Are we headed to an era of Quantity over Quality in the Live Event's arena? I surely hope not as some of my greatest memories of my past MMOs stemmed from my being involved in Live Events and rubbing elbows with the people from behind the scenes, the GM's and Devs of the game.


Originally posted by crunchyblack

Originally posted by Daedalus732

Avery, it's time to cut your losses and admit that AoC has failed on a magnitude just shy of Vanguard.
It's shocking to me that anyone not on Funcom's payroll would be defending a game whose major features are still broken more than a year after launch.


 
Some of us arnt so anal about games.  Some of us missed launch, and are not holding year long grudges against a game.
Its a fun game, it surprised me, from what i heard about it.  Endgame has been a blast and im not lacking anything to do, theres a lot of stuff to do at endgame.  Epic equipment to get, crafting to skill, resources to gather, pvp levels, seiges, guild towns.
Seems like a lot of you guys are expecting everyone else to feel the same rage as you do about launch, eventhough a lot of what you hated about it has been resolved.


Crunchyblack, you have to remember that over 900 thousand people paid $50-$100 per AOC box at Launch. These people were mislead as to the actual content of the game as well as it's playability. Personally, I dont care how much AOC has improved or how much it will improve in the future. Whenever a company knowingly lies to me or purposely misleads me in order for them to make a buck then I will cease doing business with that company.
Is there a way for FC to try to make ammends? In my case, the answer is no. There are too many MMOs on the market with much better game play and quite a few MMOs close to release for me to want to go back to a game that has a history of poorly run customer service, shady billing practices, misleading business practices, and a game which have more than it's fair share of bugs. The graphics themselves arent enough for me to return. I play MMOs for the playability of the game not for its pretty graphics.

Why do I keep voicing my opinion about how I feel about FC and AOC? Because that is my right. I have just as much right to tell people my views of the game as anyone else. I have the right to attempt to negativly effect AOC just as you have the right to positively effect AOC. What give's me that right? Well, besides the fact that I live in a country that has won those rights through the many, many sacrifices made by it's soldiers and citizens down through history, I have bought the rights to give my personal opinions of the game when I paid FC $50 for the game itself.
If I had never bought the game and if I had never played the game then I would keep my mouth shut about AOC.
For the 10% of the players(from the original 900K players) that are left playing AOC, I am generally happy that you are enjoying your time in the game. I hope that AOC doesnt close it's doors for many years. I dont like seeing MMOs close down. I was saddened when Tabula Rasa shut down, and I was saddened when Matrix Online shut down as well.
Will I ever stop giving negative perspectives of AOC or FC? Honestly, I doubt it unless FC refunds my $50 that I paid for the game at release.

Alot of MMOs out today are a combination of PvE and PvP. Instancing in a PvP atmosphere is pretty weak, as it limits the amount of players available to play against. So, the only acceptable means of instancing would be PvE.
So, when would PvE environment instancing be acceptable? In my opinion, the only time a game developer should consider using instancing would be to allow every player the opportunity to bypass dungeon congestion due to an over abundance of players in that particular area. Also, some games have Housing. I also like the ability to Instance a complete Housing district, where, in that Housing district each house is non-instanced)versus a non-instanced area where each house IS Instanced.
What areas shouldnt be instanced? Cities and the countryside, and if the game has Zones, these Zones do not need to be instanced. The last game that I played that was heavily instanced was AOC. It had zones which would have different instances created when the original zone reached a certain number of players. When I play a MMO, I want to see everyone who is in my area, not just a percentage of them. Flipping through zone instances is like flipping through the channels of my television. Any game that has zone instancing is a poorly developed game or they are using a poor game engine. A MMO shouldnt have to instance a complete zone kust to make it run smoother.

In my perfect MMO, I would like to see a mostly seamless world with some dungeon instancing. Actually, I like how Vanguard used "Shards" instead of Instancing.


Originally posted by CyanSword
75% of that list was stuff that not even the devs promised, just stuff people wished would be there. That's not a flaw at their end that's just a personal 'would be nice' list...I could come up with one of those for almost every MMO I have ever played, even WoW.
They have added a ton of new content, fixed a lot of issues and added a lot of great new systems over the last year. They have done the main things people wanted fixed first, including completely re-writing their item and stats system included. Sure it isn't the 'next big thing' that is 'perfect' to everyone, but that game will never exist :p AoC certainly has beaten WAR hands down in post launch additions, and is about even with LOTRO I think (maybe a little behind). Sure, there are lots of things they still could add (like things on your list) but that doesn't mean they havent done a great job with a lot of additions up until now. It's just trolling to only point the stuff they havent done and ignore all the stuff they have done. There are things they havent done that annoy me for sure (like the polish fixes and visual glitches) but I'll mention those at the same time as acknowledging that the game is much improved.

Yes, the game IS much improved from Launch. However, what that really means is that the game is currently in the state of development where it SHOULD have been at Launch.
It is no different than getting stabbed by a surgeon and then having that surgeon patch you up. Does it make getting stabbed by that surgeon any better just because he patched you up or is that surgeon still in deep shit for stabbing you in the first place?

The creator of a MMO has the responsibility and the duty to set up guidelines and boundries which all of the players need to adhere to. You simply cannot just turn people loose in a game and let them decide how they are going to interact in the community. What if the school system was run like you run AOC? Let the children come to school and act anyway they wish just because the majority of the children there accept it? By judging the way AOC run's it community, when the good kids in the school system have a problem with the disruptive children, the teachers should simply tell the good kids to ignore the disruptive children or just go home because this is the way that the school is run so the good children need to either adapt to the poor behavior or find a different school that is better suited for the good children. In MMOs, a good portion of players want to play the game without being picked on, harrassed, or griefed by disruptive players, just like some students want to go to school to learn without having to deal with disruptive behavior from poorly managed children.

Funcom.....you need to Man-Up and take charge of the community that you created. If the community is currently the way that you want it then that is fine but dont expect the majority of people to continue playing the game once they realize that disruptive behavior ingame is accepted by FC.

Being a penis-wrinkle in global chat in a game/server with open PvP is nothing new to MMOs. It has been going on ever since EQ1. However, I do not see much of that with team based PvP or racial PvP. It seems that structured PvP lures more of the mature crowd who dont talk smack as much as the open PvP crowd. On top of that, when a game has as much gore, butchery, and "boobies" as AOC has, you get the immature crowd subscribing in droves. The PvE crowd in AOC is quite a bit better than the PvP crowd but you still have some idiots in global chat even on those servers. Why? Cause there are still "boobies" on the PvE servers and the pervs who really get off to that stuff dont want to be ganked while they are zooming in on the hawt chick's bodacious tah-tahs.
If a person were to go to the Miss Universe pagent, they are expected to act a certain way or they would be expelled. If that same person went to a wet T-shirt pagent in Florida during spring break, I promise you that he would act completely different.

Adding RMT to a game that already has a set monthly fee used to be taboo, but it seems that more and more MMOs are heading towards this model. Is it a good thing? I think that it will eventually be a nice concept but no one has perfected a decent model yet. Wizard101 has a decent model with the low monthly sub + RMT for better gear and fluff items. DDO is also coming out with their new revamp of the game which seems to be the best model to date. The game is free to play but limited unless you subscribe to the standard monthly fee. With that monthly fee the player also gets a "Monthly Allowance" of RMT coins which the player can then use in the cash shop. However, as a free player, you still have the chance to increase your game content by getting rare drops ingame as well as completing quests. Give the genre another year or two and im betting that companies will tweak the system even more.
MMOs are ever evolving and this seems to be the next stage of MMO evolution.


Originally posted by ULQQKED
I tried the game again and it was about the same as last year for me. I hit a snag when two players from an 80 guild decided to block the Old Tartanis bridge to Kemi with their mounts. I said I would report them and they said "the GM's don't care" after an hour I got a GM response that said "there are work around"s so we won't do anything." I am done with this game for the last time.

Assuming that the OP isnt lying, he clearly states that the GM responded with "There are work around's so we won't help you".
That sentence is quite a bit longer than typing "Try Crouching", which would have made more sense as well as being faster to type.

The more this type of situation happens then the worse the game looks to the newer players. Ingame GMs are on the front line of customer service and if they dont care about helping new players then what kind of signals do you think that new players are getting about Funcom.


Very true. The "Miracle Patch" which was released a week or so before Launch actually made the game worse and barely playable. 6 months of beta testing AOC was interesting but at least I was able to run the game. That last beta patch totally FUBAR'ed the game and it is just recently getting back in shape.

Knowingly blocking a players path to prevent that player from enjoying game content is called Griefing. Since these 2 lvl 80 players were not attacking the newer player, indicates that they were not interested in any type of PvP but rather they just wanted to Grief newer players. You shouldnt need to use a "work-around" to deal with Griefers in an MMO. The GM's should have rectified the situation instead of givin these 2 Griefers the indication that what they were doing was ok.
Does the AOC mmo fail? I wouldnt know. Does the AOC community and GM support fail? It certainly is beginning to look like it does. The fact that the AOC players in this thread are making excuses for this poor behavior is a clear indication as to the quality of player that AOC seems to have playing the game.

Do you want entice new players to the game? Well then you might want to be more helpful and sympathic to these players and not act like it was their fault for not knowing all the little workarounds in the game.

It's no wonder that AOC has gone the way of Vanguard.

I can actually see the ingame healing performed by character skills(like First Aid) for minor wounds,usuable items(like injectable Health Repairing nanobots) for moderate wounds, and a medic-droid(for serious wounds) which can be called upon from the same pocket dimension where other MMOs store their mounts/pets.
Some classes most likely will have a different set of healing skills to call upon, like the Jedi using the Force for extra healing and maybe the smuggler for a variety of illegal healing drugs that have adverse effects.
I honestly dont see a specific class dedicated to healing though, not unless it is a playable droid which could fill many roles or a pet class that would let the player utilize a healer droid on multiple players.
Personally im betting on the multiple ways of self healing.

From what I read regarding the art style, Bioware wanted to have the game playable on computers other than the high-end, state of the art computers. The current art-style allows people who have mid range computers the opportunity to play the game without buying a new rig. Personally, the art-style doesnt bother me in the least.
Im pretty sure that Bioware doesnt want their game to be just another pretty niche MMO with good graphics(AOC and Vanguard) which only runs on high end computers but would prefer it to be a main stream title which the majority of MMO players can play with minimal problems.

Now, Bioware is known for it's excellence in story driven games, so I would rather have a company excels in a particular type of game platform to stay true to their strengths. Asking Bioware to develop a game with a style that they are not noted for is complete insanity.

Finally, I have beta tested ALOT of MMOs in the past and the one thing that I can say never changes is the fact the the game's end result is never the same thing that exits beta. What the dev's describe about the game today will more than likely go through some changes during testing. The only way to tell if you are going to like the gameplay is to play the game once it launches and not before.

Will SW:TOR may be total crap but it also may be awesome. I think I will wait until the game launches before I makeup my mind on whether or not the game is good or bad.

I havent played VG in about 8 months but I do have many fond memories from it. I have also played EQ2 and Lineage II as well and I can safely say that VG was a much more enjoyable experience than these other 2 games. Not only is Lineage II a typical asian mmo grind-fest but you also have to contend with the legions of gold farming botters, which if you try to adventure in their farming area they will call other botters in to keep PKing you until you leave. Yes, seamless world but not a fun world.
As to EQ2, it is an OK world but full of Zones and instances and you are also limited to where you can go in each zone as each zones has a fair amount of terrain barriers that gives you the feeling of being herded.
EQ2 and Lineage II never gave me the feel of being in a "Living World" where as VG did.
With VG's chunks I never had to wait longer than 1 or 2 secs between chunks so, for me, the game did seem pretty seamless. WOW isnt seamless in the least and their graphics are horrid(for my taste anyway) but I do understand that if they were any better then many of the current player's computers would be able to run that game.

With that said, VG is what it is, and that is a niche game with a small dedicated playerbase who seem to enjoy the game. Both are owned by SOE but VG has about 6 devs working on it and EQ2 has about 60+ devs on staff. If SOE were to give the 60+ devs to VG and leave only 6 devs on EQ2 then you would see major improvments to VG on a regular basis.

My personal view is that SOE's new top secret fantasy MMO will be ALOT like VG but perhaps with an EQ background.

a big chunk of that 30 gigs is graphic related and not actual playable content.

Looking at the above pices of EQ2 and VG, I would have to say that the VG graphics are far superior to EQ2 graphics.
Now that SOE owns VG, I would say that if they decide to make an EQIII MMO then they would mostly model it after VG and then add in some components from EQ1 and EQ2.
I would like to see a world similar to VG in which it is semi-seamless. VG has "Chunks" which, IMO, makes it not quite seamless. However, VG doesnt allow for instances and I think that in todays market, a few Instances are required.

When are the obsessed type fans of AOC finally going to understand that when they post misleading information like the OP generally does, that it is actually harming AOC's reputation more and more each time.
Honestly, 99% of the people who come to this website are people who are not MMO newbies and when they start reading threads that are essentially viral marketing, follow by additional posts by others players that contradict what the OP wrote, this throws up a red flag. Who in their right mind would want to buy a game that is surrounded by so much drama and stress? Who would want to pay a monthly fee for a game that has some obsessed players who are willing to misconstrue the facts about a game just to get more players in the game? The answer is no one.
Here is some advice, play the game that you like(AOC) and if you feel the need to post why YOU like the game and how YOU feel the game is doing, that is fine but do write crap like "AOC is the 3rd best selling MMO so everyone come play it". Most people are tired of reading that crap and IMO it is even more iritating than reading about the SWG vets constantly complaining about how SOE ruined that game.


Originally posted by Drakkhen

Originally posted by catsaad

well i have beta tested wow ,aoc ,warhammer online .none of the games had any restriction to play in beta . the only point i am making is if people in china and korea are playing the content upto lvl 60 and they allowed them to play the whole content even in beta of korea and china?? why not here?? what are they afraid of??if they wont test it .they would not know if there are performance issues and bugs .how will they correct it at launch?? will not the customers suffer who buy the game at launch .give a thought to my point with cool mind .and then tell me .i will agree with whatever argument you bring up next .


 
Hmm ...
I beta tested both AoC and WAR and I seem to recall them capping at lvl 20. If I would have been able to get out of Tortage in beta I highly doubt I would have bought 2 CEs, 1 SE, 3 Zboard keysets, a new PC and several upgrades for 2 other PCs.
Huge difference here though is that AION has been released for some time in Korea, and has undergone all beta testing and even some updates.  So, by limiting us to the first 10 to 20 levels they are piling players into the same zones to make sure the servers can handle it. Also, they are working on translations which can take some time, as they not only need to translate but make it comprehensible to the western audience. In other words we are testing the localization as well as stressing the servers.

I am not a big supporter of AOC in the least, however regarding AOC Beta, there was no restriction on levels at all for the full time closed beta testers. With that said, FC did open up a few weekends just like Aion is doing and that short term server was restricted to lvl 15 or so. FC knew that the game post-Tortage wasnt ready for release thus the lvl restriction for those people not in the full time closed beta.
As for Aion, its similar to AOC in that it is a pretty game but the actual depth of the content is nothing spectacular. Standard MMO but with added occasional flying option. The game is just a year old though so give it a few more years to become better tweaked and added content. IMO Aion is nothing new for the MMO market but it does utilize the tried-and-true platform that has been the base for all of the successful western style MMOs.

I have to agree with the general concensus here in saying that the OP was at fault. I am not a big fan of Funcom but when someone waits until the absolute last minute before cancelling their subscription, they get what they deserve. For the vast majority of MMOs out there, you are asked to cancel your subscription a minimum of 7 days prior to the monthly renewal date in order to be sure that you are not billed for an additional month.
To the OP, sorry that you got stuck with paying for another month of AOC but I hope the lesson is learned :(

12 Pages « 1 2 3 4 5 6 7 » Last