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All Posts by Kremlik

All Posts by Kremlik

8 Pages 1 2 3 4 5 6 7 » Last
158 posts found
Originally posted by strangiato2112
Originally posted by Kremlik


The question on if the game should go B2P/F2P the answer is also no, there isn't any need too. 

That is why there is no questioning the reason why WoW isn't moving to full F2P any time soon it's turning a profit, same with Rift.

How do you know this?  You have some insider information we don't have?  Why was that last mount more expansive than the others?  Why is Deep's Depot added into the game?

Rift may not be 'totally orginal' or a 'AAA' IP/game, but it ticks boxes for people and the dev team actually thinks about the game long term over short term profits.

Like rushing conquest out the door because of GW2?  Why not wait and make it a unique, open world zone with Storm Legion?  No, they had to get 3 team PvP out the door because of what other games were doing.

It's the dark horse of the market and doesn't mind being second (or forth) fiddle, and many like it that way.

No one would mind being second fiddle to WoW.  They are trying to get as many subs as they can.  A game like EvE doesnt care so much, they have their niche audience and dont try to pander to everyone.  EQ1 gave up the PvP market because it allowed them to better focus on PvE.  Rift is still trying to please everyone, all types of play.  I think trion is smart enough to know it will never beat WoW, but they sure dont seem happy with their place in the market. 



I'll just comment on the Deep's Deport/Mount being 'signs of F2P'.

Just because you can buy game time, mounts, and preimum features from within the game instead of going through the actual account pages doesn't automatically scream 'IT'S A F2P CASH SHOP!', it's a convenience, much like the character transfer option isn't on the account pages but on the actual character menu. Trion has seen the logic of why every account feature 'has to be' on a webpage, why can't it be in game? In fact with the coin lock feature in Rift I think it's actually MORE sercure to have those account options in game then on a web page that can be accessed by anyone, anywhere, with in these days any device. I wouldn't be too shocked if Trion scaled back the account pages to just the very basic on the web in a few months.

As for the latest Mount Trion did actually give a reason for the price difference I can't remember off the top of my head why but it was ok, but it's currently £9.99, which is still good value if you compare that to WoW's 'Sparkle Pony', which if you remember sold millions in it's first day. Is Trion double dipping on it's playerbase? No. Does it mean core content will be left out of the core game to be placed as 'DLC'? Unlikely.

The mounts and basic 'upgrades' to the game don't actually give any advantage over another player (yes having the turtle mont from level 5 helps) but it's still optional fluff, in fact the only reason the other two (besides the collectors edtion upgrade from the core game) are there as optional upgrades was because both were featured as release incentives in other areas, they were never intended to be anything else, it's only because the playerbase asked for them to be accessable by all they ended up as upgrades.

Will Trion release more mounts/fluff to buy? I don't know, however there is one sure thing we will see more Vet Rewards. Trion have taken a very good idea from games like City of Heroes with the Vet Rewards as it's rewarding players for just playing the game. The clever thing is unlike most Vet Rewards they require you to actually unlock them over time or rewarded after the fact, Trion give unlock them as soon as you pay for the length of gametime. Is this 'evil' or exploiting the playerbase? Nope, due to the fact it's the player's choice to pay for up to 36 months of gametime to unlock all those rewards 'now'. It's a very smart move by Trion as the player gets their 'fluff' and Trion gets a player for a long time so even if said player leaves the game 'until the next content update' they can still come back no pressure as they already have the subcription open to do so and Trion hasn't really dragged their feet on updates TBH..

How do the Vet Rewards say Rift isn't heading into F2P any time soon? Basically because it's not just a handful of players doing it quite a lot actually pay ahead in gametime, take the Storm Chaser offer, people have already paid up to Aug 2013 now at least, Trion possibily have two thirds of the money to keep the servers running next year just from Rift alone, and they still have two other games.

It would be a bad business move to drop into the F2P market when they don't need too, it's to crowded, the subcription market has a lot less to compete with and as long as nothing massivily wrong happens (like Storm Leagon or the other games flopping) Rift is fine as a subcription model.


I'll just throw in my 2 copper on the sub numbers and server issues, yes Rift has less servers, yes Rift has less players then the 'big IP' games - does it matter? No.

Trion have been VERY smart in building the game, not just with the engine, design, gameplay or marketing but the whole business in general. Rift may have  around 150-200K players but as far as the MMO itself is thats perfectly fine as the game is profitable, in fact it reached that a while back, plus you have to remember that Rift isn't the only game they have End of Nations is due out soon and that Sifi TV show/MMO is still in the works, if Trion didn't have the money to run Rift then they wouldn't have the money to invest in other games even before Rift was barely out.

The fact of the matter is that Trion are good devs, 'preimum services' like character transfers are free, the servers may have merged but hold more players and the level of content updates have outdone some game's expantions. Despite it's flaws such as low  release content,  and open/conquest pvp a joke, Rift may not have held my attention all the time but at least it's given me a much stronger reason to resub to it.

The question on if the game should go B2P/F2P the answer is also no, there isn't any need too. The main reason lately that games that have been subcription based turning to F2P isn't becuase the market is heading to a 'sub-free' era it's more because those games have been lacking in profits (and/or poor in general). SWTOR has been mentioned a lot in this topic, so has WoW, the main reason SWTOR is heading F2P hybrid is that it hasn't 'made money' in fact I'm still unsure it made any real profit back, $200+ million was put into that game and look at it, it's engine isn't even in house, how could they have spent THAT much on it? Marketing mostly. If you really look at all those that have 'turned' why few weren't big buget known IP games it isn't the case of 'sub numbers', it's the case of investment and profit, the 'suits' couldn't get their money back fast enough over the publisher's 'grand ideas' and sales/sub projections. 

That is why there is no questioning the reason why WoW isn't moving to full F2P any time soon it's turning a profit, same with Rift. Rift may not be 'totally orginal' or a 'AAA' IP/game, but it ticks boxes for people and the dev team actually thinks about the game long term over short term profits.

It's the dark horse of the market and doesn't mind being second (or forth) fiddle, and many like it that way.

I usually stay as FAR away from these discussions as much as possible but I will put my hat in on this one.

I COMPLETELY understand this site needs money from somewhere, ads seem the logical choice, however the big red bar of doom and the way it's displayed is not the best way of communicating the fact, in fact it's insulting to the end user.

The fact that it is red implies we have done something massively wrong in the first place, which we have not. You yourselves have even admitted the reasons why we have ad blockers in the first place is not to deny anyone revenue but to protect us from the malicious scripts in ads, those ads appear on other sites, and yes by admittance once here, not by any fault of your own I understand that.

The way the 'warning' is displayed could have been forgiven as you want it to be noticed, it's been noticed that is for sure, however what cannot be forgiven is the accusation from the CEO of the site of all people in that keeping the ad blockers on results of the users being 'pirates' towards this site's content.

This is totally in bad form and WILL result in more harm then good now as at least those 'pirates' would point out this site's content to other people therefore bringing more traffic and revenue to the site (yes assuming the traffic isn't also using ad blockers), now that one comment will not only turn users away but also encourage them to inform others of such 'comment' suggesting to others not to come to this site due to how the CEO views his user base...

All that said going into this next generation of gaming could use this time to reinvent itself, work with the user base to find out what the core issues are with the site in general, find out why users wish to block the ads from the site, the flashing ads, flash based and 'intrusive' ads have already been mentioned, perhaps more static banners would be acceptable, yes it could be less revenue per ad however more users will be willing to whitelist the site if they felt comfortable with the ad level and type.

A bit off topic but could help, one thing that has always drawn me away from the site is the forum's 'sea of hate' from rampant fanboisum and trolling, perhaps a heavier stance and clamp down on that may encourage more traffic to return if the 'image' of this site wasn't so muddy.

I know a redesign of the site is on the way, so please put all this into consideration, mainly the rethink of the banner itself to be more 'friendly' to the ad block users requesting our support and not telling us we are in the wrong for doing so. has been a major hub for the genre for years, however for many this 'event' has been the straw that broke the camel's back, and it's going to take a LOT of time/reworking to 'fix' that, like I said perhaps now is the best time to change things for the better.

I just get the feeling the OP is the kind of person that expects a refund for completing single player titles too...

You are reading a public forum deadicated to a highly competive genre.

It's going to happen, it's not going to stop, best to just ignore all opinion for anything and just play the games you want.

This event is going to suffer due to bad timing: Conquest, most probably the feature people will be logging in for to try is still a complete mess still. Worst still over on the EU side since the servers got merged into basically one battlegroup.

Players aren't playing Conquest 'as intended' and two out of the three factions just either blob up and 'zerg' the other faction's camps and farm, leaving the thrid faction just to mop up the objectives winning the game, that should take up to an hour to complete, in about 15-20 minutes.

The idea itself isn't bad, it's the insentives given and the way they are given that still rewards 'farming' Conquest and not 'playing', having BIS items for PVE players within Conquest isn't helping either as they have no intendsion of doing anything then going AFK/farming kills for a quick and easy point injection to get their gear to instance.

The rest of the game is fine but until either Trion does a huge insentive revamp forcing the playerbase to actually play Conquest as intended, or the playerbase actually bothers to do something instead of expecting welfare gear (highly unlikely) expect to be heavily frustrated with Conquest as a feature.

Originally posted by blackthornn

no, most of the raging is from ppl who know, PLAYED D1 and D2.  D3 is a shallow crapfest in the Diablo franchise  (they sould have just released it as a new title, but it wouldn't have sold any more copies than Torchlight if they did right?).  Anyone expecting it to be anywhere near what D1&2 was (if they even played them for more than 2 hrs) is probably still enjoying the Blizzard koolaid in Cataclysm and is loving the Pandera beta too.


A Bliz mod actually stated on one of their forums that they're dumbing down their games because of the younger generation of gamers and their dislike of playing harder games.  Players who enjoy challenging games are the old generation and should stop playing games and let their kids play now. (paraphrasing cuz I don't have the exact link at hand atm)


Flame if you want, I really don't care because this site is a fucking joke nowadays anyway with the bought reviews,  paid for writers and the general "omgz you dunt like MY game you're a carebear emofag go back to your moms basement" mentality anyway.

To each their own and all but really.............




I am a fan of the series, I see your point, but I'm warming up to D3...

Levels 1-10 (aka the 'beta' part) ARE very easy myself and my friend hammered thru in hours however after 10 and the skeleton king it does start to ramp up and I'm starting to get the 'old school' feel back when I was playing Diablo 2, however my friend (playing Barb) feels that it is still too easy, but that may be class based as Demon Hunter and Witch Doctor play a lot less Tanky.


Diablo 3 isn't 'as good' as Diablo 2 was yes with some features (easy TP is easy) but I will throw my hands up and say I was wrong and it's not as bad as I thought

Originally posted by tawess

So in DnD terms the mucnhkins are crying because they can no longer make the feeble quasimodo that can not avoid a snail but level a mountain with spells... 


It have been proved over and over again that people that actually like min-max:ing for the math side of it are very few and far apart. The people who like min-maxing because it destorys people are a fair bit more but they only like it for the fact the most people are not min-maxers and thus fall easy prey to this.


Here is my tip


If you like to Min-Max to dominate PvP... Pick up bloody Magic: The Gathering.


They way i see it this gives everyone at least a fighting chance and the game is not much more based on infividual skill. You the player have to play smart to dominate instead on relying on your borderline glitched WMD


That being said though i think this was a lose/lose scenario for Blizzard, if they did not change stuff people would have complained about paying for a expansion to D2 with some more dynamic enviorments. And the other route.. well just look at Lobo's post.


It was always going to be a lose/lose anyway the  game has hit the Duke Nukem Forever level time to release, it's just taken too long.

Most of the orginal fans aren't complaining we can't Min-Max a godlike character for pvp, it's that the orginal team (now Runic Games aka the Torchlight guys) allowed the players in Diablo 2 at least to expand their characters past the orginal design (the orginal rune, stocket and gem systems from D2 and LoD helped a lot in that), the joy wasn't having a godlike character, it was in the development of them, I had different Nercomances Druids and Mages because I wanted to make them and see if they worked...

Overally it increased the longivity of the game, with Diablo 3 why make a second character of the same class there is no need, unless nightmere mode spawns Diablo randomly in your game, and normal being as easy as it seems, I dought many of us will be playing Diablo 3 in the long term, as I said before all the publishers care about these days is boxsales as long as they make a ton of money off that they could close down the servers a year from now giving us Diablo 4 instead they no longer care about long term communities only if the community is willing to pay them on a monthly/yearly basis for the privlage of being part of it

Originally posted by ForumPvP

what is the new term for Diablo-like games now?

if this schaisse is true,i just cant use Diablo-like term when im trying find games with character customization Diablo-like.


'Classic' Diablo would still be fine i think although you could say Titan Quest, Fate, Torchlight, Path of Exile, Mythos (the orginal version) like titles instead... As said before thankfully theres more IPs out there then there was for this sub genre of action RPGs now

Originally posted by expresso
Originally posted by Lobotomist

I know that all the gamers have not been around forever. May not play as many games. And are generally still curious and new to all the gaming world.

So in retrospect i dont blame them for all the silly theories like : People dont like D3 because its not MMO , People dont like D3 because its not carbon copy of D1-2 ... etc

So for their service. And to prevent further confusion , i decided to bring you educated answer...

Here it is:

Major problem
Please see the skill calculators on the offical D3 site there are over 4million skill combinations per class. 
Removed all stats so i imagained all this? 
Yes you don't put a point in str or what ever each level, stats are on gear you want to max out str then collect str gear. Gems 
will also let you customise your stats.
Minor problem
  • Xbox graphics - No high res textures on 2012 PC game
Personal opinion - define hi-res, what resolution do textures need to be to be "hi-res"?
  • No server browser ( just auto connect to random game)
Wrong, you choose what quest you want to play and the game finds others doig that same quest, or you can form a party with your friends and start a quest.

So much wrong in this post... see above in RED

Bottom Line - OP doesn't know enough the game and thinks just cus the old stat and tree system is not present we don't have something a little more interesting replacing it.

Showing basic stats as above and setting your own base stats (D1/D2 or any old school D&D based rpg) as two completely different things. The latter in the other two Diablo games allowed players to build alturnate statted classes and use for instance STR based gear on a Wizard for example (not the best idea just an example), in Diablo 3 it does seem that it's been thrown out the window for 'X class has X gear' aka the MMORPG item system, which limits the customisation outright, plus not a huge fan of gear 'auto designing' itself to your character, late game it will be very 'clone wars' again...

Same with the skill system D3 may have X million combinations a class, however with it's 'X skill goes here' way of gameplay (and with 'classic' skill slotting mode seemingly broken in the OB) the player is only limited to one skilltype fitted with only one rune type, which is a far cry from the hybrid mash ups this sub genre is known for.

That said SOME things of D3 are a blessing the TP button and iding of items MUCH love there, had to admit early game is deeply frustrating having a full bag of id required items and no TP scroll 'AGH!' but 'health orbs'? Come on Blizzard it's not God of War/Devil May Cry, bottom line is as much as Blizzard took ideas from Diablo in making WoW, it seems they've taken WoW's MMORPG item/skill system, spliced it onto Diablo and aimed it for the WoW playerbase (big hint of that is the 'buy a year of WoW get D3 free' deal)..

Diablo 3 will not have the same followers as before thats for sure, and with both Torchlight 2 and Path of Exlie offering a better 'classic' Diablo experience, with a lot more options given in features and character builds/progression. I think the only reason to buy Diablo 3 is the lore now, sadly either way Blizzard get people buying the game, as it's not a subcription based game they don't really give two hoots if the game's population doesn't stick around.

Originally posted by Lathander81
Originally posted by Broomy

RIFT is a well made game, flawlessly executed and a great soul system.  However, I too am bored and after leveling my cleric to 46 and my Markswomen to 32 I'm bored to tears.  The one complaint I have about RIFT is they "sneak" grinding into the game by making you do quests that require you to kill a million mobs to get to the goal.  Then the NPC sends you back AGAIN to the same location to complete additional parts of the quest.  Tired.


Either way I am done, would rather hang with my WOW buddies than continue with a WOW clone.  I will say however that RIFT is a great game for people that don't have the experience of MMOs and aren't jaded.  If RIFT was my very FIRST MMO I'd be in heaven.


I agree that Rift is a good first MMO as well. Most veteran players won't stick around that long.

I think the term 'verteran player' is misleading - I've been playing MMOs since the EQ/UO days, Rift is more engaging for me then most MMOs out there currently mainly because theres more 'to do' in the game thats just as rewarding then 'gaining items', exploration and collecting IS content in the game worth doing if you enjoy finding titles like 'Dances with Squirrels' and 'Timelord' and finding rare pets and fluff items, key point is many of my friends enjoy this game that are older gamers then my friends whom only came in during the 'high point' with WoW.

I honestly beleave many 'verterans' are really ones whom play almost every day since they started playing a few years ago, people aren't just 'bored with Rift' it's mostly all MMOs when thats all they've played for the past X years and havn't taken time out from MMO gaming - case and point is that Rift is only 3 months old and already many gamers state 'they've done it all' this is VERY unlikely unless they've not stopped playing the game since launch.

It's not just Rift it's like WoW many 'quit Cata' just after launch becuase it was 'more of the same', thats mainly because they've played the same thing over and over again for months.

My advice is don't 'quit' MMOs, just take a break from them, MMOs don't stop growing just because you stop, go play a new game, heck go outside, come back to them after the summer when theres new content (considering Trion are working on a 'major patch every 2-3 months' system so by the end of summer thats two/three updates), if only for a month of gametime a tenner is well worth dropping into a game every 2-3 months even if you bliz thru the 'new' content 8-15 hours of gametime is still more value for money then a single player title that may have even less time for quadrouple the price

Originally posted by Cruise

A lot of people complain about end-game content. Okay, what did the other major MMO's offer 3 months into the game as far as new content? Anyone? Bug fixes were mostly all I can remember for games like WoW and EQ2 - and WoW was pretty much quest grinding to 60, you just took awhile longer to get there compared to Rift (to me this is where they needed to focus more attention, make it harder to reach the level cap - some people were at 50 in 3 days).

Are the dailies boring? Pretty much, because effectively you're enduring a repeated set of quests to reach high faction standing, so you can get trinkets, gear and recipes. Tell me what dailies won't get old after a number of completions? If they added more to a given faction, eventually those too would feel a bit grindy.

So you can collect artifacts, take on rifts, do dungeon runs and raids, storyline quests, crafting - once again most of this is what the other major MMO's offer, you just didn't reach end-game so fast so you didn't notice the grind effect so much.

PvP has been approached numerous times by players on the forums. This is a PvE-centric game, the development team have stated so since the beginning and make no assertions otherwise. Will they most likely add some form of PvE-based zoned RvR? Probably, but people want it NOW and aren't willing to wait. Their PvP experience falls flat because the PvE-based zone goals aren't there for them  - and here I thought PvP was player vs player, not PvE-goal oriented. Ironic.

Yes, the River of Souls event was a let-down, particularly the final phases. They admit it, and they have done so openly. Name any other major MMO that comes out to apologize for making mistakes based on game content that doesn't work well? Blizzard? I don't think so! Sony? Not a chance in hell. Funcom? Nope, Trion are working on improving the game, and they are listening, but they also have to keep their focus on what they invisioned the game to be, not what FOTM forum complaints provide.

BTW, if you stay solo in Rift, you're bound to get bored quickly. Find a guild that's like-minded and take your time to work together towards end-game, not rush through PUGs in hope of a good team dynamic.


This the current problem, not with Rift, but the mentallity of the gamer: all this 'solo play' and 'play to win' yes was about before MMOs became mainstream but once Blizzard bridged the gap between singleplayer games and the MMO worlds the singleplayer mentallity grew, 'you' are ment to be 'the hero', 'you' are ment to 'win'.

What WoW does (and does it really well) is support that by allowing clearing content to be 'the main goal', whereas many classic (and most sandboxes) are about experiencing the world and immersing you in it - Rift is a return to the classic form IMO, many current gen gamers wont find enjoyment in that due to the fact theres no 'rewards that make you better then everyone else' thus no real 'progression'.

TBH I think thats completely fine, thats what WoW does well, why leave that if thats what you want to do... Rift on the other hand I think fills in those other needs the other side of the playerbase coin, somthing that other classic MMOs lost when trying to 'compete' for subs with WoW - Rift IS 'old school' thats exactally whats needed right now oldside WoW there is very little to choose from besides EVE, LOTRO, CoX and DDO whom to me are the only games going long term still (with SoE and Sony being bitchslapped by hackers EQ2 and EQNext will sruggle for subs now that the playerbase is unsure to keep their details with Sony sadly) Rift can quite happly sit along side them if the game evoles as fast as it is.

All I have to say with some posts is 'heh', we are just entering month 3 and this will be the second event and major content update featuring yet more reasons NOT to say in cities and actally get out into the world.

Before you say 'the LFG system stops players leaving the cites' - may I say thats their own choice not to leave as the system 'frees' them from spamming in the channels and actally allows them to DO somthing else while they wait, it's not like Rift lacks any 'other' content outside instances, if you only content raid/instance loot as the only thing 'meaningful' in the MMO thats your falut not Trion's - Titles, Pets and Crafted stuff are important to other players as well..

I still don't get the 'dies at 50' comments either, again unless you only count 'getting raid gear' as content, fair enough, that can be true it's not exactally instance heavy, but then again thats not the whole game, I'll ask do you have every title? Do you own every pet and/or mount? Have you maxed your rep and craft? Does your guild own every perk? Are you constantly beating other players in pvp? ALL that is STILL relevent content, it's not Trion's falut that people choose to devalue that as 'meaningful', irronically some consider owning a one of a kind title/pet more meaningful then gear that WILL be replaced at some point.

Perhaps it IS just the old epeen cropping up again with the whole 'my gear is top level so i am more important then you', but this isn't what Rift is, it's not a race or a sport, it's a game, it may not be the most popular or the largest in content but it's strongest point is freedom of choice - it's not the game's falut or Trion's that people choose to limit themselfs to one form of content.

Originally posted by grapevine
Originally posted by warmaster670
Originally posted by Xerith

How is the dungeon tool any different then spamming lfg for 3 hours, getting into a pug, having 1 person run to the dungeon and having everyone in the group instantly teleported there?

didnt you know? sitting around spamming LFG is social somehow.


Actually its not that, its that unless its cross-server it is no different.   However it does have a physiological effect at a social level, as it results in less global chat, which can make servers feel dead.
People aren't looking for a group and ignoring calls for members.  Adding the feature as it is isn't going to make a blind bit of difference.   The issue mostly exists due to lower population and/or guilds being more exclusive in their runs.  Adding a localised "dungeon finder" isn't going to suddenly increase the number of people looking.

I'm not a fan of the feature but it "works" in WoW for two reasons.  1) Its cross server, so the pool for members is a lot higher for low population servers.  2) It ports you to the dungeon, then back to where you were upon completion.  Therefore it doesn't disrupt other activities (i.e. having to run back to where one was).  So people are willing to use it even if they aren't that bothered about actually doing a dungeon, as they know they can easly pick up from where they were.


Neither of those two scenarios are being implemented in Rift, so it adds no benefit over asking in global chat, other than one doesn't need to communicate.  Just like most things they've copied, TRION don't seem to understand why they exist and what makes them successful.

Considering the LFG system pre-dates WoW and WoW is the only game to have cross-server support, are you implying LFG systems were a 'failure' until Blizzard came around?

The LFG system works as it displays more then what the players actally say plus you don't lose players in the sea of spam

Originally posted by karat76

Correct me if I am wrong but the dungeons in Rift in my experience have not really been the place to go to farm gear. So this tool may allow me to complete all the dungeons but I don't think it will be like WoW.

Yes and No

For 'raiding' T1 experts need the last two dungeon's gear in normal mode and/or crafted epics to be able to 'hit' properly, T2 needs some T1, but Greenscale (dunno about the latest one but assuming it's the same level) needs mostly T1 and T2, thats the assumtion... That said it's still possible to do Raid Rifts and Greenscale is not impossible to do but VERY hard in just a few bits of T1/crafted gear without greens

However, 1.2 brings other options to the table, the Crafting Rifts and 'Silver' may open up more reasonable craftable gear to raid with, plus Rank 1 and 2 PVP gear will be scaled up towards the T1 dungeon gear and Ranks 4-5 will become like T2 (It was in the orginal notes, but not in the current as well as most of the pvp updates and craft window have gone - this may have been removed/delayed or just not this PTR's patch testing).

Dungeons still are the fastest route to 'top teir' but Trion are trying to vary the route by supporting normally considered 'mini-games' PVP and crafting as part of the core game

Sorry but am I correct in thinking many think as soon as the LFG system starts up EVERYONE will be just in the cities...?

Erm #1 It's already happening anyway, the LFG system will not affect that

and #2 Dungeon running is NOT the only 'progressive' thing to do in the game, thats the core problem with WoW's 'gear is everything' gameplay, players DO think that 'gaining gear' is the core point of a MMO - it's not, thats one of the reasons why a LOT of older gamers now basically scream blue murder at the 'theres no endgame' and 'the dungeons are too easy I have gear in x hours' comments, the CORE point of a MMORPG is the RP, you 'live' in the world and interact with it, not 'win it', Rift is more the 'classic' MMORPG then these new 'esport' MMORPGs.

Anyone that thinks the LFG system will 'kill the community', you've been only looking at a VERY minior part of the game - lets look what else is added in 1.2:

  • Ancient Wardstones (RVR/World PVP)
  • CRAFTING Rifts and 'Silver' (crafting)
  • The costume system (RP)
Theres a lot more comming BUT theres 3 different things outside the dungeon system that have got very little to do with 'gaining gear', 2 of which add to the world content massivily, and with more daily and raid rifts comming adding on top of the ones we have - does the LFG system anti-socalise those features? no.
The LFG system isn't a bad thing becuase of two reasons why it was in WoW (as people seem to refence that system as THE LFG system to 'copy'), Blizzard didn't support their open world only really for leveling reasons only (and also removed any open world bosses a long time ago). WoW's only 'meaningful content' was instance epics anyway, so the system never really 'made' players stay in the cities - there was little reason to leave it anyway, added to the fact they cross-relmed the LFG so many 'bad players' abused the system as they didn't always play with their server's players so couldn't get blacklisted nor didn't care.
Trion IS supporting it's open world content, and we CAN blacklist players from the LFG system as we play with everyone on OUR servers only (should really speak to Trion to add a blacklist system with it, ie just our /ignoe to filter out players we don't want to game with) - the LFG feature isn't the problem, how it was handed in the past was.

Originally posted by SteamRanger

Yay! More people to race to the rifts and try to tap something before the Level 50s steamroll everything in sight!


Actally with or without being in a public group system you still gain massive amounts of exp and items just by tagging an already tagged mob and completing each stage, on both my alts I just turn up to a rift hit a few mobs and gain exp just as fast as I were questing...

The issue with people with 'hating' Rift I think as they level they just stick to one thing (ie questing) or one soul build - the whole joy of the game is the freedom to mix it up a little, sure the quests are a little 'goto quest hub one then quest hub two' but unlike most games you aren't forced to quest OR pvp to level - grinding of mobs/rifts is actally a desent and fun option in this game

I'd run quickly before the rabid haters of all things 'not their game' get you.

In for every positive post about a game theres 20 troll/hate/jaded post towards it - if this site represented the gaming industry in general, the whole thing would have died 5 years ago and we would have been all outside right now.

Good post :)

Originally posted by MasterDeadly
Originally posted by LordRelic

Wow is not moving forward. Its standing still always has been . They wait for other games to come out with an idea and then they steal that idea and put it in there game.

Please stop trolling the forum. I believe that WoW came up with the Dungeon Finder. Has Rift got that ? Ofcourse it has, games use ideas off eachother everywhere, and defending Rift from a copying standpoint would leave me to believe you are one hell of a thick plank.

Ermm.. no it doesn't, they are considering it thats all.

FYI BTW WoW didn't come up with 'the Dungeon Finder' it's been in gaming for a while.

Originally posted by MMO.Maverick

Sounds to me like you want Rift to fail a little too much with a little too high a level of enthusiasm and gloating anticipation, eh OP?


Anyway, I wonder about Rift's longterm retention as well, whether it has enough endgame content to keep players entertained. Rift seems to be a hell of a lot more polished right out of the door with finished features than WAR or AoC had, the Rift dev teams are a lot faster and more efficient with updates, with as a result a far lower level of QQing and whine rant explosions than those other games had and an overall more content player (and ex-player) population than those other 2 MMO's had.

No, a better example would be Aion: also an MMORPG that had a high level of polish right at launch, but it couldn't prevent large dropoffs from players in the months afterwards. I'd say that the grind from midlevel onwards was the biggest turnoff to many in Aion's case, not the disappointment and embitterment of broken expectations and unfinished or bugged features and content as was the case with WAR and AoC.


As for Rift, I think a decrease in players is to be expected, however, following the statistics of XFire, Raptr and Steam now for a while, I find that the dropoff after the free month so far has been a lot less than I'd expected.

We'll see how things progress in the months ahead.

It's natural for people to 'hate' a MMO these days sadly because IF 'the one MMO' does come out all their 'investment' into their characters in 'the popular games' will be redered moot - players are simplely putting too much status into their characters in MMOs: 'that Game = life' to them and they don't really want to admit all a game really is a timesink nothing more.

Aion fell on it's face due to the fact they attempted to 'westenise' a Aisan MMO, it just felt 'wrong' plus NC isn't the best when it comes to post-release support it just imploded, it's stablised now but it's nowhere near what everyone wanted it to be.

Rift on the other hand is different in that respect because Trion actally are doing more now then hiding behind the 'later date/comming soon' PR guff, in the hopes that players will accept the halfed baked rubbish that has come out because 'it'll be fixed later'.

Trion have seen this before and gladly havn't treated the players like fools and actally gave us a working product with a 'full' game to it, granted the game is a bit 'samey' but at least Trion have had the balls to say 'yes it's samey why fix which isn't broken' however at the same time have improved the client/server end vastly, farmer adbots are 'locked' in the starter areas unable to access the main world, coinlock prevents hacked accounts from losing items, and the CTD to restart times are near enough instantly, which is far far better then the 'big names' have done in the 6 years before hand

Aye customer support has been a little bad but which MMOs havn't had that issue in the first 6 months before, if people ACTALLY READ THE QUEST TEXT instead of trying to bug report it perhaps there wouldn't have been such a backlog with people with actal issues, which at least Trion actally gave gametime to players whom they took far too long in helping, not only that but with the issue with the CE UBS at least they had the guts to admit falut and gave the players either a new UBS or gametime and items for the mistake - both of those show much more respect to the players then other publishers had.

Trion have actally done somthing very few MMOs do and thats treat the players AS paying customers and not just a 'drop in the ocean' like a lot of them do, the game may be a bit meh, but it's a new game, but Trion is going to hold onto more people because they've been treated better then they have in the past

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