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Originally posted by Lathander81 I think the term 'verteran player' is misleading - I've been playing MMOs since the EQ/UO days, Rift is more engaging for me then most MMOs out there currently mainly because theres more 'to do' in the game thats just as rewarding then 'gaining items', exploration and collecting IS content in the game worth doing if you enjoy finding titles like 'Dances with Squirrels' and 'Timelord' and finding rare pets and fluff items, key point is many of my friends enjoy this game that are older gamers then my friends whom only came in during the 'high point' with WoW. I honestly beleave many 'verterans' are really ones whom play almost every day since they started playing a few years ago, people aren't just 'bored with Rift' it's mostly all MMOs when thats all they've played for the past X years and havn't taken time out from MMO gaming - case and point is that Rift is only 3 months old and already many gamers state 'they've done it all' this is VERY unlikely unless they've not stopped playing the game since launch. It's not just Rift it's like WoW many 'quit Cata' just after launch becuase it was 'more of the same', thats mainly because they've played the same thing over and over again for months. My advice is don't 'quit' MMOs, just take a break from them, MMOs don't stop growing just because you stop, go play a new game, heck go outside, come back to them after the summer when theres new content (considering Trion are working on a 'major patch every 2-3 months' system so by the end of summer thats two/three updates), if only for a month of gametime a tenner is well worth dropping into a game every 2-3 months even if you bliz thru the 'new' content 8-15 hours of gametime is still more value for money then a single player title that may have even less time for quadrouple the price |
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Rift: Spoils of War Prelude Event Preview
News Discussion « General Discussion 5/04/11 12:07:10 PM
This the current problem, not with Rift, but the mentallity of the gamer: all this 'solo play' and 'play to win' yes was about before MMOs became mainstream but once Blizzard bridged the gap between singleplayer games and the MMO worlds the singleplayer mentallity grew, 'you' are ment to be 'the hero', 'you' are ment to 'win'. What WoW does (and does it really well) is support that by allowing clearing content to be 'the main goal', whereas many classic (and most sandboxes) are about experiencing the world and immersing you in it - Rift is a return to the classic form IMO, many current gen gamers wont find enjoyment in that due to the fact theres no 'rewards that make you better then everyone else' thus no real 'progression'. TBH I think thats completely fine, thats what WoW does well, why leave that if thats what you want to do... Rift on the other hand I think fills in those other needs the other side of the playerbase coin, somthing that other classic MMOs lost when trying to 'compete' for subs with WoW - Rift IS 'old school' thats exactally whats needed right now oldside WoW there is very little to choose from besides EVE, LOTRO, CoX and DDO whom to me are the only games going long term still (with SoE and Sony being bitchslapped by hackers EQ2 and EQNext will sruggle for subs now that the playerbase is unsure to keep their details with Sony sadly) Rift can quite happly sit along side them if the game evoles as fast as it is. |
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Rift: Spoils of War Prelude Event Preview
News Discussion « General Discussion 5/03/11 7:40:42 PM
All I have to say with some posts is 'heh', we are just entering month 3 and this will be the second event and major content update featuring yet more reasons NOT to say in cities and actally get out into the world. Before you say 'the LFG system stops players leaving the cites' - may I say thats their own choice not to leave as the system 'frees' them from spamming in the channels and actally allows them to DO somthing else while they wait, it's not like Rift lacks any 'other' content outside instances, if you only content raid/instance loot as the only thing 'meaningful' in the MMO thats your falut not Trion's - Titles, Pets and Crafted stuff are important to other players as well.. I still don't get the 'dies at 50' comments either, again unless you only count 'getting raid gear' as content, fair enough, that can be true it's not exactally instance heavy, but then again thats not the whole game, I'll ask do you have every title? Do you own every pet and/or mount? Have you maxed your rep and craft? Does your guild own every perk? Are you constantly beating other players in pvp? ALL that is STILL relevent content, it's not Trion's falut that people choose to devalue that as 'meaningful', irronically some consider owning a one of a kind title/pet more meaningful then gear that WILL be replaced at some point. Perhaps it IS just the old epeen cropping up again with the whole 'my gear is top level so i am more important then you', but this isn't what Rift is, it's not a race or a sport, it's a game, it may not be the most popular or the largest in content but it's strongest point is freedom of choice - it's not the game's falut or Trion's that people choose to limit themselfs to one form of content. |
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Originally posted by grapevine Considering the LFG system pre-dates WoW and WoW is the only game to have cross-server support, are you implying LFG systems were a 'failure' until Blizzard came around? The LFG system works as it displays more then what the players actally say plus you don't lose players in the sea of spam |
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Originally posted by karat76
For 'raiding' T1 experts need the last two dungeon's gear in normal mode and/or crafted epics to be able to 'hit' properly, T2 needs some T1, but Greenscale (dunno about the latest one but assuming it's the same level) needs mostly T1 and T2, thats the assumtion... That said it's still possible to do Raid Rifts and Greenscale is not impossible to do but VERY hard in just a few bits of T1/crafted gear without greens However, 1.2 brings other options to the table, the Crafting Rifts and 'Silver' may open up more reasonable craftable gear to raid with, plus Rank 1 and 2 PVP gear will be scaled up towards the T1 dungeon gear and Ranks 4-5 will become like T2 (It was in the orginal notes, but not in the current as well as most of the pvp updates and craft window have gone - this may have been removed/delayed or just not this PTR's patch testing). Dungeons still are the fastest route to 'top teir' but Trion are trying to vary the route by supporting normally considered 'mini-games' PVP and crafting as part of the core game |
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Sorry but am I correct in thinking many think as soon as the LFG system starts up EVERYONE will be just in the cities...? Erm #1 It's already happening anyway, the LFG system will not affect that and #2 Dungeon running is NOT the only 'progressive' thing to do in the game, thats the core problem with WoW's 'gear is everything' gameplay, players DO think that 'gaining gear' is the core point of a MMO - it's not, thats one of the reasons why a LOT of older gamers now basically scream blue murder at the 'theres no endgame' and 'the dungeons are too easy I have gear in x hours' comments, the CORE point of a MMORPG is the RP, you 'live' in the world and interact with it, not 'win it', Rift is more the 'classic' MMORPG then these new 'esport' MMORPGs. Anyone that thinks the LFG system will 'kill the community', you've been only looking at a VERY minior part of the game - lets look what else is added in 1.2:
Theres a lot more comming BUT theres 3 different things outside the dungeon system that have got very little to do with 'gaining gear', 2 of which add to the world content massivily, and with more daily and raid rifts comming adding on top of the ones we have - does the LFG system anti-socalise those features? no.
The LFG system isn't a bad thing becuase of two reasons why it was in WoW (as people seem to refence that system as THE LFG system to 'copy'), Blizzard didn't support their open world only really for leveling reasons only (and also removed any open world bosses a long time ago). WoW's only 'meaningful content' was instance epics anyway, so the system never really 'made' players stay in the cities - there was little reason to leave it anyway, added to the fact they cross-relmed the LFG so many 'bad players' abused the system as they didn't always play with their server's players so couldn't get blacklisted nor didn't care.
Trion IS supporting it's open world content, and we CAN blacklist players from the LFG system as we play with everyone on OUR servers only (should really speak to Trion to add a blacklist system with it, ie just our /ignoe to filter out players we don't want to game with) - the LFG feature isn't the problem, how it was handed in the past was.
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Actally with or without being in a public group system you still gain massive amounts of exp and items just by tagging an already tagged mob and completing each stage, on both my alts I just turn up to a rift hit a few mobs and gain exp just as fast as I were questing... The issue with people with 'hating' Rift I think as they level they just stick to one thing (ie questing) or one soul build - the whole joy of the game is the freedom to mix it up a little, sure the quests are a little 'goto quest hub one then quest hub two' but unlike most games you aren't forced to quest OR pvp to level - grinding of mobs/rifts is actally a desent and fun option in this game |
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I'd run quickly before the rabid haters of all things 'not their game' get you. In MMORPG.com for every positive post about a game theres 20 troll/hate/jaded post towards it - if this site represented the gaming industry in general, the whole thing would have died 5 years ago and we would have been all outside right now. Good post :) |
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When Rift stopping being your primary MMO, did you return to WoW?
General Discussion « Rift 4/11/11 11:34:14 AM
Originally posted by MasterDeadly Ermm.. no it doesn't, they are considering it thats all. FYI BTW WoW didn't come up with 'the Dungeon Finder' it's been in gaming for a while. |
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Originally posted by MMO.Maverick It's natural for people to 'hate' a MMO these days sadly because IF 'the one MMO' does come out all their 'investment' into their characters in 'the popular games' will be redered moot - players are simplely putting too much status into their characters in MMOs: 'that Game = life' to them and they don't really want to admit all a game really is a timesink nothing more. Aion fell on it's face due to the fact they attempted to 'westenise' a Aisan MMO, it just felt 'wrong' plus NC isn't the best when it comes to post-release support it just imploded, it's stablised now but it's nowhere near what everyone wanted it to be. Rift on the other hand is different in that respect because Trion actally are doing more now then hiding behind the 'later date/comming soon' PR guff, in the hopes that players will accept the halfed baked rubbish that has come out because 'it'll be fixed later'. Trion have seen this before and gladly havn't treated the players like fools and actally gave us a working product with a 'full' game to it, granted the game is a bit 'samey' but at least Trion have had the balls to say 'yes it's samey why fix which isn't broken' however at the same time have improved the client/server end vastly, farmer adbots are 'locked' in the starter areas unable to access the main world, coinlock prevents hacked accounts from losing items, and the CTD to restart times are near enough instantly, which is far far better then the 'big names' have done in the 6 years before hand Aye customer support has been a little bad but which MMOs havn't had that issue in the first 6 months before, if people ACTALLY READ THE QUEST TEXT instead of trying to bug report it perhaps there wouldn't have been such a backlog with people with actal issues, which at least Trion actally gave gametime to players whom they took far too long in helping, not only that but with the issue with the CE UBS at least they had the guts to admit falut and gave the players either a new UBS or gametime and items for the mistake - both of those show much more respect to the players then other publishers had. Trion have actally done somthing very few MMOs do and thats treat the players AS paying customers and not just a 'drop in the ocean' like a lot of them do, the game may be a bit meh, but it's a new game, but Trion is going to hold onto more people because they've been treated better then they have in the past |
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From my experience thats 'new' - Rift is one of the quickest restarts to exact point from CTD I've seen in ANY game not just MMOs. Much like the coin lock system, it's those little things in the client that really make me think Trion are actally trying to give us a quatily product and not just go in for the 'lets ride the MMO cashcow' punt |
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IT'S DOOOOOOOOOOOOOOOOOOOOOOOMED XFIRE'S NUMBERS EQUAL THE EXACT NUMBERS OF THE PLAYERS IN THE GAME!!!!!!!! For petes sake I wish people stop using stuff like Xfire or randomly going into game and '/who'ing to count 'how many people are playing' NOT EVERYONE uses Xfire NOT EVERYONE plays a game at 'peak' and/or is in the same timezone as you ---- If the above was always true then all MMOs would have stopped service the 2 months after release... oh wait most are still going |
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Still playing: but I think I know where most people 'get bored' so easily with Rift, yea it's 'like everything else' however how many of those games allow you to completely change your gameplay at the click of a button? Well outside of sandboxes and Guildwars.. I honestly beleave most that got tired of leveling found 'the best build' and stuck with that - thats missing the point of the soul system completely.. I've seen the 'I've played as a X and it was boring' posts and think 'has that person actally tried a different soul combination?' as theres only two limitations in the game Mages are a ranged class and Warriors are melee, even with that theres still the option of the different types of combat between them both like the mage healer, or the aoe dps tank I could go on but I highly recommend players who are 'bored' but are still subbed: RESPEC or at least buy your other build slots. As soon as you are level 13 goto your capital gain your other souls, then at least buy another build slot (it's cheap) and build a reverse build to what you have, I've got a rogue at 50 now and use all 4 builds differently (healer,ranger,bleed melee,stealth gank melee (pvp)), and my alts have at least 2/3 build while leveling JUST to keep it mixed up and interesting... Oh and please DON'T JUST QUEST YOUR WAY TO CAP, at least Riftfarm during the event now on, it actally breakes the 'boring quest grind' up with an equally rewarding system (unlike PQs in Warhammer which ended up more grindy then the quests) |
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Considering Rift.... Is it for me or a waste of money? (PvPer)
General Discussion « Rift 4/11/11 8:20:52 AM
I'd wait until the summer or just after if you want 'better' PVP outside of the Warfronts, guild quests and daily world pvp quests atm - the basic struchure is there and theres RVR built into the game but as of yet not active due to other fouces the devs have to deal with first (check out a few interviews) and theres no dought 'PVP Rifts' aren't on the drawing board already.. Trion are completely on the ball with patch and content updates so theres no worry that the game will 'stall' like many other MMOs out there, plus hopping over on a PVP server and messing up the other faction's Rifts and bases with friends is not only an option but RECOMMENDED as PVP by the devs, theres a lot more reason to 'World PVP' then in other games. As for questing: TBH I'd reccomend not only you don't quest 100% Rift farm and WF instead but have more then one soul build type going at once just to mix the gameplay up a little - sticking just to questing and one build gets old quickly, plus misses the point of the game (and strongest reason to play this) completely |
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The game isn't horrible at all, in fact it's one of the better 'out of launch' games we've had since LOTRO, the core issue with people is that it's 'too samey' which is true: but thats only the base layer and Trion have yet to build on it due to focus elsewhere (ie making the game as 'farmer proof' as they can). Reading thru all the inverviews they've done so far it's a pritty mxed bag on what they wanted to do with the game key question is 'is it PVE or PVP' based? Answer: Both but PVE focused on content atm (ie 1.1/1.2). The PVP side, more World PVP side of the game IS already built into the game as the Ancient Wardstones dotted thru the game (those things that look like res spawnpoints but you can't click on) are the actal RVR content in the game, plus the skill is already in game at least on the Defiant side as it's a questline. iirc only a few are active right now and they offer quests and rewards only accessable to those npcs if you trigger them for your faction to access, however it's been said in an interview I saw on Eurogamer that these will become more active at a later date (around 1.3/1.4), as guild banks are one of the focuses for 1.2 - seeing as Trion have already mapped out the major patch and story cycle and seeing that 1.1 came to us the 4th week in, it's hard to beleave these updates are 5-6 months away more 2 or 3 months away as game progression/growth seems to be a lot faster then other games. It's kinda unfair to say that PVP has taken a backseat in this game as most of the foundation is there to build a great system, the pvp rank sysem is already in, the pvp soul is there (and theres no dought that isn't the only soul they could have), guild quests already point to World PVP, theres already a lot of World PVP based quests out there, from the result of what Rifts can do in the 1.1 event, PVP Rifts can easily be added, as said the Ancient Wardstones are there as well. All that realy needs to be done is flushed out a little. Bottom line is that what we've seen so far is only a base layer of the game, theres content still yet to be active thats already in place and Rifts themselfs have shown they can be much more then a fixed grinding spot with a predicable event (ala the PQ system from WAR) as not only has the 1.1 event Rifts shown more thought is requred to compleat but the Raid Rifts and daily 5 man Rifts being able to be opened from any Rift location shows a lot of flexibility in the system. Dispite a few issues with class balance (which if played with a group of friends/guild can be easily ignored as the teamplay is far better in Rift) and the growing pains an MMO has in the first 6 months - Rift is a 'wait and see' MMO, but this time in a good way as Trion and the game seem to be going in the right direction of slowly building up playerbase and content, instead of trying to push as much out as they can like most devs leaving half the content either unfinished or not working at all and then burning out and speading more time plugging their ears and hoping 'it'll work out' - heck Trion even admitted publicly their game wasn't perfect and whats actally been going on behind the senes, ehich is far better then the old 'it's got nothing to do with us it's ALL your end' responces we've been getting from others. |
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FYI if you are on the Guardian side in either Whitefall or Ironblood EU you'll find most of the playerbase in the warfronts 'farming' the poor Definace sooooooooooooooo many premades it's a little silly.. Other then that both servers have good actitivity just that most of the playerbase can't seem to leave the cities due to certain games 'forgetting' theres an open world out there - whereas Rift during peak: if there is either a normal invasion or the event version people WILL be out there.. Trion are adding more 'things to do open world' in the major patches as they come, seeing the rate we've gone from launch through a ton of hotfixes, patches AND content updates already in 5 weeks (it's the equililent of 3-6 months for the 'normal' MMOs) it isn't too far off ------ Anywho IF the time comes to 'merge' the servers it's not a huge issue, as there is still only 33 servers IMO, because Trion's server backend is far more powerful then most people think - server downtime for patches is what 15-20 mins if that and the ONLY time they've actally had to take the servers down due to poor fps and ping issues was during the '1.1 part 2' event which they've rolled back till next week (instead of going 'it's your pc deal with it' like most devs do) when normally it can handle a massive invasion quite well - thats the only time in the past 5 weeks the servers have been taken down outside of hotfixes and patches. Putting two and two together thats one hell of a server backend for a MMO to hold up that well, reason to beleave each 'server' can hold far more then the suspected 'medium pop = 1k', what I beleave Trion have actally done is split those 33 servers into 3 or 4 shards each holding a shared character database just to lessern the que times and stop the playerbase from mobbing each zone as they level - So I honestly beleave all they need to do is flick a switch to 'merge servers' so Rift will not have the promlem of 'barren' servers from months on end while nothing is done. which ATM honestly isn't an issue with the game, sure it's 'top heavy' already but it's playerbase can easily be anywhere in the game - the map may not look big in zone count but you go into those zones they are honestly huge. oh and don't use the social window as a means to 'count' the population, there are sites that do that for you and even they aren't 100% |
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Originally posted by Endo13 I play both Bard and Sab builds your 'reasons' for rogue being nerfed are clearly because you think slapping a handful a points in both means your intiled to the 'best' the soul has to offer - much like the Ranger soul if you don't invert to the soul you wont get as much our of it as you would. Bard healing for me has gone UP due to the bard the background numbers behind the class has changed - sure I can't 'raid heal' has much but the 31 point talent has saved my raid group from wiping some many times that to the mass spam of the 5 point powered heal, added to the fact you picked ONE Anthum out of both that and the Fanfairs as 'the only useful one bards are needed for' means clearly you havn't understood how useful stacking them between bards is or you much lower level then you seems to make out and havn't used most of your skills to full effect - oh and Chloros got hit as much as Bards did but they havn't replaced us nor we have for them. I don't know how your playing your Bard but it does seem to me that you havn't used your bard to full effect past the 'dps = heal' machinic of the class |
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Originally posted by Nilenya |
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Originally posted by grapevine I did say that by sating 'our end' considering theres only two regions EU/US |
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It's now 4 am PST on the US side the day their subs clocked in http://uk.riftgame.com/en/status/index.php A LOT of Medium pops there (it's midday in the UK and it's the same story our end but we still have 4 days left of our 30), it's looking pritty ok seeing as it's offpeak in both regions It's hardly a 'massive dropoff' that the jaded and doomsayers have been saying, and if it was if rumours are true then Trion could easily roll the servers back into the orginal 33 and still be running on profit (the rumour was that the 'new' servers aren't actally 'new servers' but the orginal servers sharded into multiple ones sharing the same character data to prevent the playerbase 'mobbing' quest areas - neat trick if true) The Rouge 'rage' on the stealth side was the fact it was broken to begin with as mobs couldn't detect stealth at any level so we could walk around the world at lower levels perfectly ok... As for the changes barely anything has become 'unplayable' as the forums claim - then again the 'forum warriors' have complained it's a 'wow clone' and yet wanted every single thing thats 'missing' in Rift from WoW to be included ( Guild Banks ARE on the way in 1.2 tho - RVR is 'on the way' too. source: the Eurogamer interview this week) Like I said before Trion are winning favour more becuase they've done and continue to do more 'day 1' then most devs do at this point and shown the playerbase the proper respect by not stringing them along with 'it'll be done soonTM' mericle content patches that deliver very little when they do actally hit once you've given them more money - Rift has 'progressed' in 30 days what normally takes other MMOs 3-4 months to do. |
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