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All Posts by Kremlik

All Posts by Kremlik

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678 posts found
Originally posted by Lathander81
Originally posted by Broomy

RIFT is a well made game, flawlessly executed and a great soul system.  However, I too am bored and after leveling my cleric to 46 and my Markswomen to 32 I'm bored to tears.  The one complaint I have about RIFT is they "sneak" grinding into the game by making you do quests that require you to kill a million mobs to get to the goal.  Then the NPC sends you back AGAIN to the same location to complete additional parts of the quest.  Tired.

 

Either way I am done, would rather hang with my WOW buddies than continue with a WOW clone.  I will say however that RIFT is a great game for people that don't have the experience of MMOs and aren't jaded.  If RIFT was my very FIRST MMO I'd be in heaven.

 

I agree that Rift is a good first MMO as well. Most veteran players won't stick around that long.

I think the term 'verteran player' is misleading - I've been playing MMOs since the EQ/UO days, Rift is more engaging for me then most MMOs out there currently mainly because theres more 'to do' in the game thats just as rewarding then 'gaining items', exploration and collecting IS content in the game worth doing if you enjoy finding titles like 'Dances with Squirrels' and 'Timelord' and finding rare pets and fluff items, key point is many of my friends enjoy this game that are older gamers then my friends whom only came in during the 'high point' with WoW.

I honestly beleave many 'verterans' are really ones whom play almost every day since they started playing a few years ago, people aren't just 'bored with Rift' it's mostly all MMOs when thats all they've played for the past X years and havn't taken time out from MMO gaming - case and point is that Rift is only 3 months old and already many gamers state 'they've done it all' this is VERY unlikely unless they've not stopped playing the game since launch.

It's not just Rift it's like WoW many 'quit Cata' just after launch becuase it was 'more of the same', thats mainly because they've played the same thing over and over again for months.

My advice is don't 'quit' MMOs, just take a break from them, MMOs don't stop growing just because you stop, go play a new game, heck go outside, come back to them after the summer when theres new content (considering Trion are working on a 'major patch every 2-3 months' system so by the end of summer thats two/three updates), if only for a month of gametime a tenner is well worth dropping into a game every 2-3 months even if you bliz thru the 'new' content 8-15 hours of gametime is still more value for money then a single player title that may have even less time for quadrouple the price


Originally posted by Cruise



A lot of people complain about end-game content. Okay, what did the other major MMO's offer 3 months into the game as far as new content? Anyone? Bug fixes were mostly all I can remember for games like WoW and EQ2 - and WoW was pretty much quest grinding to 60, you just took awhile longer to get there compared to Rift (to me this is where they needed to focus more attention, make it harder to reach the level cap - some people were at 50 in 3 days).




Are the dailies boring? Pretty much, because effectively you're enduring a repeated set of quests to reach high faction standing, so you can get trinkets, gear and recipes. Tell me what dailies won't get old after a number of completions? If they added more to a given faction, eventually those too would feel a bit grindy.




So you can collect artifacts, take on rifts, do dungeon runs and raids, storyline quests, crafting - once again most of this is what the other major MMO's offer, you just didn't reach end-game so fast so you didn't notice the grind effect so much.




PvP has been approached numerous times by players on the forums. This is a PvE-centric game, the development team have stated so since the beginning and make no assertions otherwise. Will they most likely add some form of PvE-based zoned RvR? Probably, but people want it NOW and aren't willing to wait. Their PvP experience falls flat because the PvE-based zone goals aren't there for them  - and here I thought PvP was player vs player, not PvE-goal oriented. Ironic.




Yes, the River of Souls event was a let-down, particularly the final phases. They admit it, and they have done so openly. Name any other major MMO that comes out to apologize for making mistakes based on game content that doesn't work well? Blizzard? I don't think so! Sony? Not a chance in hell. Funcom? Nope, Trion are working on improving the game, and they are listening, but they also have to keep their focus on what they invisioned the game to be, not what FOTM forum complaints provide.




BTW, if you stay solo in Rift, you're bound to get bored quickly. Find a guild that's like-minded and take your time to work together towards end-game, not rush through PUGs in hope of a good team dynamic.



 


This the current problem, not with Rift, but the mentallity of the gamer: all this 'solo play' and 'play to win' yes was about before MMOs became mainstream but once Blizzard bridged the gap between singleplayer games and the MMO worlds the singleplayer mentallity grew, 'you' are ment to be 'the hero', 'you' are ment to 'win'.


What WoW does (and does it really well) is support that by allowing clearing content to be 'the main goal', whereas many classic (and most sandboxes) are about experiencing the world and immersing you in it - Rift is a return to the classic form IMO, many current gen gamers wont find enjoyment in that due to the fact theres no 'rewards that make you better then everyone else' thus no real 'progression'.


TBH I think thats completely fine, thats what WoW does well, why leave that if thats what you want to do... Rift on the other hand I think fills in those other needs the other side of the playerbase coin, somthing that other classic MMOs lost when trying to 'compete' for subs with WoW - Rift IS 'old school' thats exactally whats needed right now oldside WoW there is very little to choose from besides EVE, LOTRO, CoX and DDO whom to me are the only games going long term still (with SoE and Sony being bitchslapped by hackers EQ2 and EQNext will sruggle for subs now that the playerbase is unsure to keep their details with Sony sadly) Rift can quite happly sit along side them if the game evoles as fast as it is.


All I have to say with some posts is 'heh', we are just entering month 3 and this will be the second event and major content update featuring yet more reasons NOT to say in cities and actally get out into the world.

Before you say 'the LFG system stops players leaving the cites' - may I say thats their own choice not to leave as the system 'frees' them from spamming in the channels and actally allows them to DO somthing else while they wait, it's not like Rift lacks any 'other' content outside instances, if you only content raid/instance loot as the only thing 'meaningful' in the MMO thats your falut not Trion's - Titles, Pets and Crafted stuff are important to other players as well..

I still don't get the 'dies at 50' comments either, again unless you only count 'getting raid gear' as content, fair enough, that can be true it's not exactally instance heavy, but then again thats not the whole game, I'll ask do you have every title? Do you own every pet and/or mount? Have you maxed your rep and craft? Does your guild own every perk? Are you constantly beating other players in pvp? ALL that is STILL relevent content, it's not Trion's falut that people choose to devalue that as 'meaningful', irronically some consider owning a one of a kind title/pet more meaningful then gear that WILL be replaced at some point.

Perhaps it IS just the old epeen cropping up again with the whole 'my gear is top level so i am more important then you', but this isn't what Rift is, it's not a race or a sport, it's a game, it may not be the most popular or the largest in content but it's strongest point is freedom of choice - it's not the game's falut or Trion's that people choose to limit themselfs to one form of content.

Originally posted by grapevine
Originally posted by warmaster670
Originally posted by Xerith

How is the dungeon tool any different then spamming lfg for 3 hours, getting into a pug, having 1 person run to the dungeon and having everyone in the group instantly teleported there?

didnt you know? sitting around spamming LFG is social somehow.

 

Actually its not that, its that unless its cross-server it is no different.   However it does have a physiological effect at a social level, as it results in less global chat, which can make servers feel dead.
              
 
People aren't looking for a group and ignoring calls for members.  Adding the feature as it is isn't going to make a blind bit of difference.   The issue mostly exists due to lower population and/or guilds being more exclusive in their runs.  Adding a localised "dungeon finder" isn't going to suddenly increase the number of people looking.
 
 

I'm not a fan of the feature but it "works" in WoW for two reasons.  1) Its cross server, so the pool for members is a lot higher for low population servers.  2) It ports you to the dungeon, then back to where you were upon completion.  Therefore it doesn't disrupt other activities (i.e. having to run back to where one was).  So people are willing to use it even if they aren't that bothered about actually doing a dungeon, as they know they can easly pick up from where they were.

 

Neither of those two scenarios are being implemented in Rift, so it adds no benefit over asking in global chat, other than one doesn't need to communicate.  Just like most things they've copied, TRION don't seem to understand why they exist and what makes them successful.

Considering the LFG system pre-dates WoW and WoW is the only game to have cross-server support, are you implying LFG systems were a 'failure' until Blizzard came around?

The LFG system works as it displays more then what the players actally say plus you don't lose players in the sea of spam

Originally posted by karat76

Correct me if I am wrong but the dungeons in Rift in my experience have not really been the place to go to farm gear. So this tool may allow me to complete all the dungeons but I don't think it will be like WoW.


Yes and No

For 'raiding' T1 experts need the last two dungeon's gear in normal mode and/or crafted epics to be able to 'hit' properly, T2 needs some T1, but Greenscale (dunno about the latest one but assuming it's the same level) needs mostly T1 and T2, thats the assumtion... That said it's still possible to do Raid Rifts and Greenscale is not impossible to do but VERY hard in just a few bits of T1/crafted gear without greens

However, 1.2 brings other options to the table, the Crafting Rifts and 'Silver' may open up more reasonable craftable gear to raid with, plus Rank 1 and 2 PVP gear will be scaled up towards the T1 dungeon gear and Ranks 4-5 will become like T2 (It was in the orginal notes, but not in the current as well as most of the pvp updates and craft window have gone - this may have been removed/delayed or just not this PTR's patch testing).

Dungeons still are the fastest route to 'top teir' but Trion are trying to vary the route by supporting normally considered 'mini-games' PVP and crafting as part of the core game

Sorry but am I correct in thinking many think as soon as the LFG system starts up EVERYONE will be just in the cities...?

Erm #1 It's already happening anyway, the LFG system will not affect that

and #2 Dungeon running is NOT the only 'progressive' thing to do in the game, thats the core problem with WoW's 'gear is everything' gameplay, players DO think that 'gaining gear' is the core point of a MMO - it's not, thats one of the reasons why a LOT of older gamers now basically scream blue murder at the 'theres no endgame' and 'the dungeons are too easy I have gear in x hours' comments, the CORE point of a MMORPG is the RP, you 'live' in the world and interact with it, not 'win it', Rift is more the 'classic' MMORPG then these new 'esport' MMORPGs.

Anyone that thinks the LFG system will 'kill the community', you've been only looking at a VERY minior part of the game - lets look what else is added in 1.2:

  • Ancient Wardstones (RVR/World PVP)
  • CRAFTING Rifts and 'Silver' (crafting)
  • The costume system (RP)
Theres a lot more comming BUT theres 3 different things outside the dungeon system that have got very little to do with 'gaining gear', 2 of which add to the world content massivily, and with more daily and raid rifts comming adding on top of the ones we have - does the LFG system anti-socalise those features? no.
 
The LFG system isn't a bad thing becuase of two reasons why it was in WoW (as people seem to refence that system as THE LFG system to 'copy'), Blizzard didn't support their open world only really for leveling reasons only (and also removed any open world bosses a long time ago). WoW's only 'meaningful content' was instance epics anyway, so the system never really 'made' players stay in the cities - there was little reason to leave it anyway, added to the fact they cross-relmed the LFG so many 'bad players' abused the system as they didn't always play with their server's players so couldn't get blacklisted nor didn't care.
 
Trion IS supporting it's open world content, and we CAN blacklist players from the LFG system as we play with everyone on OUR servers only (should really speak to Trion to add a blacklist system with it, ie just our /ignoe to filter out players we don't want to game with) - the LFG feature isn't the problem, how it was handed in the past was.

Originally posted by SteamRanger



Yay! More people to race to the rifts and try to tap something before the Level 50s steamroll everything in sight!



 


Actally with or without being in a public group system you still gain massive amounts of exp and items just by tagging an already tagged mob and completing each stage, on both my alts I just turn up to a rift hit a few mobs and gain exp just as fast as I were questing...


The issue with people with 'hating' Rift I think as they level they just stick to one thing (ie questing) or one soul build - the whole joy of the game is the freedom to mix it up a little, sure the quests are a little 'goto quest hub one then quest hub two' but unlike most games you aren't forced to quest OR pvp to level - grinding of mobs/rifts is actally a desent and fun option in this game


I'd run quickly before the rabid haters of all things 'not their game' get you.

In MMORPG.com for every positive post about a game theres 20 troll/hate/jaded post towards it - if this site represented the gaming industry in general, the whole thing would have died 5 years ago and we would have been all outside right now.

Good post :)

Originally posted by MasterDeadly
Originally posted by LordRelic

Wow is not moving forward. Its standing still always has been . They wait for other games to come out with an idea and then they steal that idea and put it in there game.

Please stop trolling the forum. I believe that WoW came up with the Dungeon Finder. Has Rift got that ? Ofcourse it has, games use ideas off eachother everywhere, and defending Rift from a copying standpoint would leave me to believe you are one hell of a thick plank.

Ermm.. no it doesn't, they are considering it thats all.

FYI BTW WoW didn't come up with 'the Dungeon Finder' it's been in gaming for a while.

Originally posted by MMO.Maverick

Sounds to me like you want Rift to fail a little too much with a little too high a level of enthusiasm and gloating anticipation, eh OP?

 

Anyway, I wonder about Rift's longterm retention as well, whether it has enough endgame content to keep players entertained. Rift seems to be a hell of a lot more polished right out of the door with finished features than WAR or AoC had, the Rift dev teams are a lot faster and more efficient with updates, with as a result a far lower level of QQing and whine rant explosions than those other games had and an overall more content player (and ex-player) population than those other 2 MMO's had.

No, a better example would be Aion: also an MMORPG that had a high level of polish right at launch, but it couldn't prevent large dropoffs from players in the months afterwards. I'd say that the grind from midlevel onwards was the biggest turnoff to many in Aion's case, not the disappointment and embitterment of broken expectations and unfinished or bugged features and content as was the case with WAR and AoC.

 

As for Rift, I think a decrease in players is to be expected, however, following the statistics of XFire, Raptr and Steam now for a while, I find that the dropoff after the free month so far has been a lot less than I'd expected.

We'll see how things progress in the months ahead.

It's natural for people to 'hate' a MMO these days sadly because IF 'the one MMO' does come out all their 'investment' into their characters in 'the popular games' will be redered moot - players are simplely putting too much status into their characters in MMOs: 'that Game = life' to them and they don't really want to admit all a game really is a timesink nothing more.

Aion fell on it's face due to the fact they attempted to 'westenise' a Aisan MMO, it just felt 'wrong' plus NC isn't the best when it comes to post-release support it just imploded, it's stablised now but it's nowhere near what everyone wanted it to be.

Rift on the other hand is different in that respect because Trion actally are doing more now then hiding behind the 'later date/comming soon' PR guff, in the hopes that players will accept the halfed baked rubbish that has come out because 'it'll be fixed later'.

Trion have seen this before and gladly havn't treated the players like fools and actally gave us a working product with a 'full' game to it, granted the game is a bit 'samey' but at least Trion have had the balls to say 'yes it's samey why fix which isn't broken' however at the same time have improved the client/server end vastly, farmer adbots are 'locked' in the starter areas unable to access the main world, coinlock prevents hacked accounts from losing items, and the CTD to restart times are near enough instantly, which is far far better then the 'big names' have done in the 6 years before hand

Aye customer support has been a little bad but which MMOs havn't had that issue in the first 6 months before, if people ACTALLY READ THE QUEST TEXT instead of trying to bug report it perhaps there wouldn't have been such a backlog with people with actal issues, which at least Trion actally gave gametime to players whom they took far too long in helping, not only that but with the issue with the CE UBS at least they had the guts to admit falut and gave the players either a new UBS or gametime and items for the mistake - both of those show much more respect to the players then other publishers had.

Trion have actally done somthing very few MMOs do and thats treat the players AS paying customers and not just a 'drop in the ocean' like a lot of them do, the game may be a bit meh, but it's a new game, but Trion is going to hold onto more people because they've been treated better then they have in the past

From my experience thats 'new' - Rift is one of the quickest restarts to exact point from CTD I've seen in ANY game not just MMOs.

Much like the coin lock system, it's those little things in the client that really make me think Trion are actally trying to give us a quatily product and not just go in for the 'lets ride the MMO cashcow' punt

IT'S DOOOOOOOOOOOOOOOOOOOOOOOMED XFIRE'S NUMBERS EQUAL THE EXACT NUMBERS OF THE PLAYERS IN THE GAME!!!!!!!!

For petes sake I wish people stop using stuff like Xfire or randomly going into game and '/who'ing to count 'how many people are playing'

NOT EVERYONE uses Xfire

NOT EVERYONE plays a game at 'peak' and/or is in the same timezone as you

----

If the above was always true then all MMOs would have stopped service the 2 months after release... oh wait most are still going

Still playing: but I think I know where most people 'get bored' so easily with Rift, yea it's 'like everything else' however how many of those games allow you to completely change your gameplay at the click of a button? Well outside of sandboxes and Guildwars..

I honestly beleave most that got tired of leveling found 'the best build' and stuck with that - thats missing the point of the soul system completely.. I've seen the 'I've played as a X and it was boring' posts and think 'has that person actally tried a different soul combination?' as theres only two limitations in the game Mages are a ranged class and Warriors are melee, even with that theres still the option of the different types of combat between them both like the mage healer, or the aoe dps tank

I could go on but I highly recommend players who are 'bored' but are still subbed: RESPEC or at least buy your other build slots. As soon as you are level 13 goto your capital gain your other souls, then at least buy another build slot (it's cheap) and build a reverse build to what you have, I've got a rogue at 50 now and use all 4 builds differently (healer,ranger,bleed melee,stealth gank melee (pvp)), and my alts have at least 2/3 build while leveling JUST to keep it mixed up and interesting...

Oh and please DON'T JUST QUEST YOUR WAY TO CAP, at least Riftfarm during the event now on, it actally breakes the 'boring quest grind' up with an equally rewarding system (unlike PQs in Warhammer which ended up more grindy then the quests)

I'd wait until the summer or just after if you want 'better' PVP outside of the Warfronts, guild quests and daily world pvp quests atm - the basic struchure is there and theres RVR built into the game but as of yet not active due to other fouces the devs have to deal with first (check out a few interviews) and theres no dought 'PVP Rifts' aren't on the drawing board already..

Trion are completely on the ball with patch and content updates so theres no worry that the game will 'stall' like many other MMOs out there, plus hopping over on a PVP server and messing up the other faction's Rifts and bases with friends is not only an option but RECOMMENDED as PVP by the devs, theres a lot more reason to 'World PVP' then in other games.

As for questing: TBH I'd reccomend not only you don't quest 100% Rift farm and WF instead but have more then one soul build type going at once just to mix the gameplay up a little - sticking just to questing and one build gets old quickly, plus misses the point of the game (and strongest reason to play this) completely

The game isn't horrible at all, in fact it's one of the better 'out of launch' games we've had since LOTRO, the core issue with people is that it's 'too samey' which is true: but thats only the base layer and Trion have yet to build on it due to focus elsewhere (ie making the game as 'farmer proof' as they can).

Reading thru all the inverviews they've done so far it's a pritty mxed bag on what they wanted to do with the game key question is 'is it PVE or PVP' based? Answer: Both but PVE focused on content atm (ie 1.1/1.2).

The PVP side, more World PVP side of the game IS already built into the game as the Ancient Wardstones dotted thru the game (those things that look like res spawnpoints but you can't click on) are the actal RVR content in the game, plus the skill is already in game at least on the Defiant side as it's a questline.

iirc only a few are active right now and they offer quests and rewards only accessable to those npcs if you trigger them for your faction to access, however it's been said in an interview I saw on Eurogamer that these will become more active at a later date (around 1.3/1.4), as guild banks are one of the focuses for 1.2 - seeing as Trion have already mapped out the major patch and story cycle and seeing that 1.1 came to us the 4th week in, it's hard to beleave these updates are 5-6 months away more 2 or 3 months away as game progression/growth seems to be a lot faster then other games.

It's kinda unfair to say that PVP has taken a backseat in this game as most of the foundation is there to build a great system, the pvp rank sysem is already in, the pvp soul is there (and theres no dought that isn't the only soul they could have), guild quests already point to World PVP, theres already a lot of World PVP based quests out there, from the result of what Rifts can do in the 1.1 event, PVP Rifts can easily be added, as said the Ancient Wardstones are there as well. All that realy needs to be done is flushed out a little.

Bottom line is that what we've seen so far is only a base layer of the game, theres content still yet to be active thats already in place and Rifts themselfs have shown they can be much more then a fixed grinding spot with a predicable event (ala the PQ system from WAR) as not only has the 1.1 event Rifts shown more thought is requred to compleat but the Raid Rifts and daily 5 man Rifts being able to be opened from any Rift location shows a lot of flexibility in the system.

Dispite a few issues with class balance (which if played with a group of friends/guild can be easily ignored as the teamplay is far better in Rift) and the growing pains an MMO has in the first 6 months - Rift is a 'wait and see' MMO, but this time in a good way as Trion and the game seem to be going in the right direction of slowly building up playerbase and content, instead of trying to push as much out as they can like most devs leaving half the content either unfinished or not working at all and then burning out and speading more time plugging their ears and hoping 'it'll work out' - heck Trion even admitted publicly their game wasn't perfect and whats actally been going on behind the senes, ehich is far better then the old 'it's got nothing to do with us it's ALL your end' responces we've been getting from others.

FYI if you are on the Guardian side in either Whitefall or Ironblood EU you'll find most of the playerbase in the warfronts 'farming' the poor Definace sooooooooooooooo many premades it's a little silly.. Other then that both servers have good actitivity just that most of the playerbase can't seem to leave the cities due to certain games 'forgetting' theres an open world out there - whereas Rift during peak: if there is either a normal invasion or the event version people WILL be out there..

Trion are adding more 'things to do open world' in the major patches as they come, seeing the rate we've gone from launch through a ton of hotfixes, patches AND content updates already in 5 weeks (it's the equililent of 3-6 months for the 'normal' MMOs) it isn't too far off

------

Anywho IF the time comes to 'merge' the servers it's not a huge issue, as there is still only 33 servers IMO, because Trion's server backend is far more powerful then most people think - server downtime for patches is what 15-20 mins if that and the ONLY time they've actally had to take the servers down due to poor fps and ping issues was during the '1.1 part 2' event which they've rolled back till next week (instead of going 'it's your pc deal with it' like most devs do) when normally it can handle a massive invasion quite well - thats the only time in the past 5 weeks the servers have been taken down outside of hotfixes and patches.

Putting two and two together thats one hell of a server backend for a MMO to hold up that well, reason to beleave each 'server' can hold far more then the suspected 'medium pop = 1k', what I beleave Trion have actally done is split those 33 servers into 3 or 4 shards each holding a shared character database just to lessern the que times and stop the playerbase from mobbing each zone as they level - So I honestly beleave all they need to do is flick a switch to 'merge servers' so Rift will not have the promlem of 'barren' servers from months on end while nothing is done.

which ATM honestly isn't an issue with the game, sure it's 'top heavy' already but it's playerbase can easily be anywhere in the game - the map may not look big in zone count but you go into those zones they are honestly huge.

oh and don't use the social window as a means to 'count' the population, there are sites that do that for you and even they aren't 100%

Originally posted by Endo13

It's truly amazing how few people actually understand what the changes mean for rogues, and why they're a big deal. Everyone thinks all that happened is "sab spike damage got balanced" and "bards can't heal as many people in a raid any more".

1. The changes to Sab completely changes how the soul works in PvE, in addition to nerfing sustained damae to be maybe 75% of what any other calling can do. This is still one of the best rogue DPS specs (if not the best). That's how bad the other rogue DPS souls are. SIX souls dedicated to DPS (more than any other calling) and rogues are dead last in DPS, and not by a small margin.

2. Bards were already less useful than chloromancers for various reasons. The changes didn't open another slot for Bards in raids. They opened another slot for a chloro mage or a healing cleric. The reasons to bring bards along on a raid at all right now are very few. First, they offer a 5% stat buff that no other calling has. You need exactly one bard for that. They also offer a 20% run speed in combat buff that no other calling has. The same bard can do that as well, if you actually need it. Second, it's good to have at least one leather-wearer in your raid so the leather drops don't all go to waste. Other than that there is literally no reason to bring a bard to a raid at all. Everything else they do, a chloro or cleric can do better.

No one's going to waste DPS slots on a rogue in a raid if they have a better option, unless they basically have the boss on farm status.

And no one needs rogues to tank, because Warriors have a much easier time getting gear, more different tank specs, and are a dime a dozen.

That's where rogues are right now - basically down to one slot in a raid.

The worst of it is once the general public figures this out, it's going to take a long time and some truly overpowered buffs to make the perception that "rogues suck" go away again. During that time it's going to be nigh impossible for a rogue to get a group in end-game PvE.

I play both Bard and Sab builds your 'reasons' for rogue being nerfed are clearly because you think slapping a handful a points in both means your intiled to the 'best' the soul has to offer - much like the Ranger soul if you don't invert to the soul you wont get as much our of it as you would.

Bard healing for me has gone UP due to the bard the background numbers behind the class has changed - sure I can't 'raid heal' has much but the 31 point talent has saved my raid group from wiping some many times that to the mass spam of the 5 point powered heal,

added to the fact you picked ONE Anthum out of both that and the Fanfairs as 'the only useful one bards are needed for' means clearly you havn't understood how useful stacking them between bards is or you much lower level then you seems to make out and havn't used most of your skills to full effect - oh and Chloros got hit as much as Bards did but they havn't replaced us nor we have for them.

I don't know how your playing your Bard but it does seem to me that you havn't used your bard to full effect past the 'dps = heal' machinic of the class

Originally posted by Nilenya

Anyone playing any MMO should expect to see these types of changes and tweaks on a regular basis. Its simply not realistic to expect Trion to be able to have any semblence of pvp balance with that many soul combinations available to people.

Personally the soul changes or nerfs if you will is the least of my issues with Rift. Although Im jaded from having played swg pre nge. I have never really liked games that changed mechanics or any class after launch. But then I have only played very few of the mmo's to come out in the last 5 years, and prior to Rift mostly EQ1 and swg. It is therefor not that easy for me to be flexible in the way newer gamers are with changes within the fabric of their chosen mmo.

 Fixed that for you to start with, Scott has already turned around pently of times and said that the Devs are making sure there isn't 'the one perfect build' situation with the souls, as far as Warriors were conserned the flaming spear was turning anyone with that build into a one button killing machine doing TWICE the amount of damage then ranged AND with tank level armour and HP. Bards and Chloros were basically heal stacking in raids and pvp that made Clerics 2nd fliddle in the game and making 10/20 man content laughable, and as far as Sabs were conerned they were being rewarded with 'maximum damage' far too earily in the tree meaning as an 'off soul' it could easily stack onto your 'main soul' like a fully speced tree.

None of the changes 'broke' any archtype it IS a balance and bug issue only - it's better they fixed the builds now then leave it so that everyone rolls 'the flavour of the month' OP archtype so the class balance ends up one sided

I suppose thats on me though. Times have changed a lot, time to get with it, however not through Rift in my case.

 

My major issue with Rift and games like Rift is that the only progression past max lvl is through gear. I need another reason to revisit content. I would like my time played to count for something other than dungeon boss grinding. If my prefered piece of junk didnt drop, then I'd like the hours I spent killing stuff to go towards bettering my character through AA's, and I can't wrap my head around why so few games implements these. More or less voiding their own content as players move on to raiding. It does not make sense to me.

You say you are an EQ former player and say that? I'm confused seeing as you've kinda stated that the collections, titles, pets, and unique stuff gained from them all collectivly don't count as 'a reason' to 'progress' other then raiding? This is all the same options EQ gave you, 'progression' was always raid content in EQ, everything else was considered 'fluff' other then crafting you could only gear up by doing those or finding rare bosses/collections - exactally like Rift.

Housing didn't come till later on with EQ2 and crafting was just as basic at the start as Rift is now, looking at the interviews Trion have done it's clear that the game as we see it now is the core game, and theres still a lot of types of content they've yet to add but are planning to later on - however unlike most games the core game isn't lacking or have a great big hole were content should be as they've delivered exactally what they intended, now thats out of the way they can easily start to think about expanding it

Originally posted by grapevine
Originally posted by Kremlik

It's now 4 am PST on the US side the day their subs clocked in

http://uk.riftgame.com/en/status/index.php

A LOT of Medium pops there (it's midday in the UK and it's the same story our end but we still have 4 days left of our 30), it's looking pritty ok seeing as it's offpeak in both regions

It's hardly a 'massive dropoff' that the jaded and doomsayers have been saying, and if it was if rumours are true then Trion could easily roll the servers back into the orginal 33 and still be running on profit (the rumour was that the 'new' servers aren't actally 'new servers' but the orginal servers sharded into multiple ones sharing the same character data to prevent the playerbase 'mobbing' quest areas - neat trick if true)

The Rouge 'rage' on the stealth side was the fact it was broken to begin with as mobs couldn't detect stealth at any level so we could walk around the world at lower levels perfectly ok... As for the changes barely anything has become 'unplayable' as the forums claim - then again the 'forum warriors' have complained it's a 'wow clone' and yet wanted every single thing thats 'missing' in Rift from WoW to be included ( Guild Banks ARE on the way in 1.2 tho - RVR is 'on the way' too. source: the Eurogamer interview this week)

Like I said before Trion are winning favour more becuase they've done and continue to do more 'day 1' then most devs do at this point and shown the playerbase the proper respect by not stringing them along with 'it'll be done soonTM' mericle content  patches that deliver very little when they do actally hit once you've given them more money - Rift has 'progressed' in 30 days what normally takes other MMOs 3-4 months to do.

 

EU subs (which includes the UK) don't kick in until the 4th.

I did say that by sating 'our end' considering theres only two regions EU/US

It's now 4 am PST on the US side the day their subs clocked in

http://uk.riftgame.com/en/status/index.php

A LOT of Medium pops there (it's midday in the UK and it's the same story our end but we still have 4 days left of our 30), it's looking pritty ok seeing as it's offpeak in both regions

It's hardly a 'massive dropoff' that the jaded and doomsayers have been saying, and if it was if rumours are true then Trion could easily roll the servers back into the orginal 33 and still be running on profit (the rumour was that the 'new' servers aren't actally 'new servers' but the orginal servers sharded into multiple ones sharing the same character data to prevent the playerbase 'mobbing' quest areas - neat trick if true)

The Rouge 'rage' on the stealth side was the fact it was broken to begin with as mobs couldn't detect stealth at any level so we could walk around the world at lower levels perfectly ok... As for the changes barely anything has become 'unplayable' as the forums claim - then again the 'forum warriors' have complained it's a 'wow clone' and yet wanted every single thing thats 'missing' in Rift from WoW to be included ( Guild Banks ARE on the way in 1.2 tho - RVR is 'on the way' too. source: the Eurogamer interview this week)

Like I said before Trion are winning favour more becuase they've done and continue to do more 'day 1' then most devs do at this point and shown the playerbase the proper respect by not stringing them along with 'it'll be done soonTM' mericle content  patches that deliver very little when they do actally hit once you've given them more money - Rift has 'progressed' in 30 days what normally takes other MMOs 3-4 months to do.

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