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All Posts by Hoplites

All Posts by Hoplites

12 Pages 1 2 3 4 5 6 7 » Last
222 posts found

Victory.

 

 

Ion Hazzikostas is going to end up losing his job over this IMVHO.

It is a shame because he is a talented raid designer.

Months later, with millions of subs lost the beatings will continue if Blizz continues with their no fly stance.

This is right up there with Star Wars NGE except that was a sledgehammer.  No flying in WoD and future expansion is death by a thousand cuts to the loyal WoW players.

 

 

Originally posted by noncley
Originally posted by Jean-Luc_Picard
Originally posted by Loke666

Maybe you should make a vote out of this, it is clearly that some people prefer the no fly zone but it is kind of hard to say how many in comparision to the ones who want it.

Thing is, polls on gaming forums are rarely an accurate representation of the in game reality.

All I can say is that most of the people I play with, most of them never posting or even just reading a gaming forum, do NOT like the flight restrictions, and are quite pissed that Blizzard lied about restoring flight to Draenor in 6.1.

You can put me down as one of those pissed off by thr wholly artificial flight restrictions.

I/. I didn't spend time and money earning flying mounts to be reduced to crawling about on the ground

2/. And I'm especially pissed off because you think I'm stupid enough to swallow the 'Oh, we took out flying i n Draenor to make gameplay more exciting' lie when it's obvious you took out flying to try to disguise how fucking small the new territory is and that you hadn't finished modelling it on launch.

The problem is that they are taking too long to release content and the artificial gating with the removal of flying mount usage at level cap is too obvious at this point. 

Originally posted by Bladestrom
I think flying will actually come back in with the new awesomeness that is ths ability to take selfies. I'm assuming the need to take selfies was desired by wow players so I have to admit I just don't have a clue about this style of MMO anymore next it will be twerking emotes I guess - weird.

 

Yeah that is far more immersive breaking than flying mounts.  Something weird is happening at Blizz but I am not going to speculate what that could be...but I can say that as fans of Blizz they acting very strange lately....

Funny picture haha.
Originally posted by azurrei
It was fun for about 2-3 weeks - after the third 100 (now working on 100 #10) it got tedious without flying.  I would actually say that with the exception of trapping for the barn, I am out and about in the world of Draenor LESS because of no flying.  Expansion is overall great but flying is sorely missing...hopefully enabled for all but Tanaan Jungle when it is opened.

Good post and well stated.

Let me add that Blizz is doing massive damage control on their official forums.  But the players are not buying their excuses.

Originally posted by azurrei
It was fun for about 2-3 weeks - after the third 100 (now working on 100 #10) it got tedious without flying.  I would actually say that with the exception of trapping for the barn, I am out and about in the world of Draenor LESS because of no flying.  Expansion is overall great but flying is sorely missing...hopefully enabled for all but Tanaan Jungle when it is opened.

 

Yes it is leading to increased burnout.

Restriction of flight is not conducive to replay value of content over the long haul.  Blizz put too many eggs in the garrison basket and it isn't working out.  Good post.

Originally posted by Bladestrom
lol I don't remember people complaining about wows flight paths before everyone got flying mounts, they are what they are - flight paths. If someone is fearing out because a flight is 17% less optimal than some straight route then they maybe need to get in touch with their RPG routes if they have any. The issue with blizzard flight system is that noone rally cares about going anywhere in the game unless it's part of the latest tranche of content:

I have quit and my entire guild has quit. Especially with the 6.1 announcement of lackluster content.

Blizz has no content to give to players so they gate everything and take away players time with trivial time sinks which eventually adds up.

 

 

Originally posted by lizardbones
Originally posted by Hoplites
Originally posted by Tasslehoff35
Originally posted by Hoplites
Originally posted by thunderC
I know people have been saying for years "Its not the same WOW as vanilla" but this was truly the expansion that has me leaving for good. LFR was a great addition but this Garrison nonsense and the linear zones along with the lack of creativty when it comes to story, mobs and graphics has me saying goodbye for good. The direction this game has gone in is just TOO FAR OFF from the game i fell in love with.

I am inclined to agree.

The game makes no sense to me in its current format.  In fact, I would argue Avian'a feather is more over powered than flying mounts.

 

 

So you still have not answered a couple posters including me about other games that have better travel systems than WoW because they have PORTALS!!!

 

You are aware WoW has portals right?  Summoning stones?  Warlocks?  So any chance we can get you to clarify your thought process?  Or are you just going to continue to spam on a VIDEO GAME YOU DONT PLAY!

I actually addressed this.

Rift, Guild Wars, Final Fantasy, etc they all do it better in terms of travel systems.

WoW's travel systems are terrible and horribly outdated.  Older MMO's like Everquest and UO do it better which is just sad. Don't get me started on UO or Wildstar having better player housing than WoD's garrisons (this is more like an expanded version of MoP's farm).

 

1. WoW's portals - The most optimal place to set your hearth stone currently is Shrine of Two Moons or Seven Stars (MoP).  Hearthstone without guild perks increases in timer.  Current Ashran capitals (WoD) are junk.  Blizz should have never moved capital cities off the main land if they were going to take way flying at level cap. 

2. Mini hearthstone to garrison - Good if you want to go to Ashran.  Bad if you go to your garrison and want to go out in the world.  Forced to use flight points or ground mounts to do anything.

3. Flight points that take control of a player away are the dominate travel system in WoW currently and is the worst in the industry.  Prove me wrong on this one.  I would love to be wrong.

Now, lets compare WoW to games that came out around the same time:

CoX - No more, but its subway system wasn't good but it was at least instant (eg like a portal).  It was improved upon over the years, and then they added auction house teleport, bases teleports, Ourouboruous teleports, etc.  Along with travel powers of flight, teleport, ninja run, super jump, etc.

Lineage 2: Started off with a hardcore old school travel system, where it took you literally 21 minutes to go from Glidn village through Gluio Castle town to Dion.  That was with windwalk buff, and if you were a dark elf or light elf.  Had teleports at gatekeepers, but high cost of adena.  Eventually added mounts, but had guild hall ports, scroll of escapes to towns, cattles, clan halls, fortress, etc.  Then they eventually added ports to all hunting areas.

Over the years, MMO have improved or added to their travel system.  Taking away travel system without compensating has never been done and it is not good for the health of the game long term.

Currently, WoW doesn't have enough portals to make the world relevant or dynamic.  A lot of it is masked because WoD is designed heavily by instances (garrisons, battle grounds, ashran, raids, etc). 

 

#3 - Either Blizzard's system isn't the worst in the industry, or that aspect of the game isn't important enough to warrant a big change.  Millions of people are still playing the game.

 

But for proof, what do you expect?  You've taken your subjective opinion on travel systems and generalized them as facts with nothing to support them other than your opinion.  The only thing we know is that millions of people just keep playing.

 

It is the worst in the industry as it currently stands.  Ask any other player that plays MMOs and they will validate that WoW's flight path system is atrocious.

Even Blizz admits that flight paths are poor.

Originally posted by doodphace
Originally posted by Hoplites
Originally posted by Tasslehoff35
Originally posted by Hoplites
Originally posted by thunderC
I know people have been saying for years "Its not the same WOW as vanilla" but this was truly the expansion that has me leaving for good. LFR was a great addition but this Garrison nonsense and the linear zones along with the lack of creativty when it comes to story, mobs and graphics has me saying goodbye for good. The direction this game has gone in is just TOO FAR OFF from the game i fell in love with.

I am inclined to agree.

The game makes no sense to me in its current format.  In fact, I would argue Avian'a feather is more over powered than flying mounts.

 

 

So you still have not answered a couple posters including me about other games that have better travel systems than WoW because they have PORTALS!!!

 

You are aware WoW has portals right?  Summoning stones?  Warlocks?  So any chance we can get you to clarify your thought process?  Or are you just going to continue to spam on a VIDEO GAME YOU DONT PLAY!

I actually addressed this.

Rift, Guild Wars, Final Fantasy, etc they all do it better in terms of travel systems.

WoW's travel systems are terrible and horribly outdated.  Older MMO's like Everquest and UO do it better which is just sad. Don't get me started on UO or Wildstar having better player housing than WoD's garrisons (this is more like an expanded version of MoP's farm).

 

1. WoW's portals - The most optimal place to set your hearth stone currently is Shrine of Two Moons or Seven Stars (MoP).  Hearthstone without guild perks increases in timer.  Current Ashran capitals (WoD) are junk.  Blizz should have never moved capital cities off the main land if they were going to take way flying at level cap. 

2. Mini hearthstone to garrison - Good if you want to go to Ashran.  Bad if you go to your garrison and want to go out in the world.  Forced to use flight points or ground mounts to do anything.

3. Flight points that take control of a player away are the dominate travel system in WoW currently and is the worst in the industry.  Prove me wrong on this one.  I would love to be wrong.

Now, lets compare WoW to games that came out around the same time:

CoX - No more, but its subway system wasn't good but it was at least instant (eg like a portal).  It was improved upon over the years, and then they added auction house teleport, bases teleports, Ourouboruous teleports, etc.  Along with travel powers of flight, teleport, ninja run, super jump, etc.

Lineage 2: Started off with a hardcore old school travel system, where it took you literally 21 minutes to go from Glidn village through Gluio Castle town to Dion.  That was with windwalk buff, and if you were a dark elf or light elf.  Had teleports at gatekeepers, but high cost of adena.  Eventually added mounts, but had guild hall ports, scroll of escapes to towns, cattles, clan halls, fortress, etc.  Then they eventually added ports to all hunting areas.

Over the years, MMO have improved or added to their travel system.  Taking away travel system without compensating has never been done and it is not good for the health of the game long term.

Currently, WoW doesn't have enough portals to make the world relevant or dynamic.  A lot of it is masked because WoD is designed heavily by instances (garrisons, battle grounds, ashran, raids, etc). 

The OP seems to think that the hearhstone is the extent of WoW's "portal" system...

What about all the actual portals to all of the cities in the game at the shrines? What about mages able to teleport or create portals for others to every city in the game? What about summoning stones at the entrance of every single instance in the entire game? What about warlocks who are able to summon anywhere in the game at any time?

And you mention Rift, a game with the 100% exact same travel system as WoW (in wow its gryphons, in Rift they are "portals", but function exactly the same)? Rift even lacks the actual portal and summoning system of WoW's mages and warlocks....

...Once again, I don't think the OP has even played WoW, let alone put any significant amount of time into it.

I addressed this....having to set hearhtstone to previous expansion shrines is bad design.

Now, moving onto your next point, mages is one class which does not constitute an overarching travel system.  That is a perk of the class along with Warlocks.

Next, Rifts travel system isn't the same as WoW and it exposes how little you know about WoW or Rift.  It is like saying WoW's garrisons is the same as Wildstars player housing.  Not even close.

I think since you haven't been registered on this website for a long time that you have a lot of reading and learning to do IMVHO.  I hope I have educated you.

 

 

Originally posted by Tasslehoff35
Originally posted by Hoplites
Originally posted by thunderC
I know people have been saying for years "Its not the same WOW as vanilla" but this was truly the expansion that has me leaving for good. LFR was a great addition but this Garrison nonsense and the linear zones along with the lack of creativty when it comes to story, mobs and graphics has me saying goodbye for good. The direction this game has gone in is just TOO FAR OFF from the game i fell in love with.

I am inclined to agree.

The game makes no sense to me in its current format.  In fact, I would argue Avian'a feather is more over powered than flying mounts.

 

 

So you still have not answered a couple posters including me about other games that have better travel systems than WoW because they have PORTALS!!!

 

You are aware WoW has portals right?  Summoning stones?  Warlocks?  So any chance we can get you to clarify your thought process?  Or are you just going to continue to spam on a VIDEO GAME YOU DONT PLAY!

I actually addressed this.

Rift, Guild Wars, Final Fantasy, etc they all do it better in terms of travel systems.

WoW's travel systems are terrible and horribly outdated.  Older MMO's like Everquest and UO do it better which is just sad. Don't get me started on UO or Wildstar having better player housing than WoD's garrisons (this is more like an expanded version of MoP's farm).

 

1. WoW's portals - The most optimal place to set your hearth stone currently is Shrine of Two Moons or Seven Stars (MoP).  Hearthstone without guild perks increases in timer.  Current Ashran capitals (WoD) are junk.  Blizz should have never moved capital cities off the main land if they were going to take way flying at level cap. 

2. Mini hearthstone to garrison - Good if you want to go to Ashran.  Bad if you go to your garrison and want to go out in the world.  Forced to use flight points or ground mounts to do anything.

3. Flight points that take control of a player away are the dominate travel system in WoW currently and is the worst in the industry.  Prove me wrong on this one.  I would love to be wrong.

Now, lets compare WoW to games that came out around the same time:

CoX - No more, but its subway system wasn't good but it was at least instant (eg like a portal).  It was improved upon over the years, and then they added auction house teleport, bases teleports, Ourouboruous teleports, etc.  Along with travel powers of flight, teleport, ninja run, super jump, etc.

Lineage 2: Started off with a hardcore old school travel system, where it took you literally 21 minutes to go from Glidn village through Gluio Castle town to Dion.  That was with windwalk buff, and if you were a dark elf or light elf.  Had teleports at gatekeepers, but high cost of adena.  Eventually added mounts, but had guild hall ports, scroll of escapes to towns, cattles, clan halls, fortress, etc.  Then they eventually added ports to all hunting areas.

Over the years, MMO have improved or added to their travel system.  Taking away travel system without compensating has never been done and it is not good for the health of the game long term.

Currently, WoW doesn't have enough portals to make the world relevant or dynamic.  A lot of it is masked because WoD is designed heavily by instances (garrisons, battle grounds, ashran, raids, etc). 

Originally posted by thunderC
I know people have been saying for years "Its not the same WOW as vanilla" but this was truly the expansion that has me leaving for good. LFR was a great addition but this Garrison nonsense and the linear zones along with the lack of creativty when it comes to story, mobs and graphics has me saying goodbye for good. The direction this game has gone in is just TOO FAR OFF from the game i fell in love with.

I am inclined to agree.

The game makes no sense to me in its current format.  In fact, I would argue Avian'a feather is more over powered than flying mounts.

 

 

Originally posted by Shadoed
Originally posted by Hoplites
Originally posted by JDis25

I want flying back, it made WoW unique.  People complain about too easy, and not sociable. Yet you are playing WoW, one of the easiest and most solo mmo's there is.

I concur.

This model will not work and will fail because WoW isn't designed this way.  Well stated by the way.

Well that is an odd statement, WoW was designed exactly that way, flying mounts were not introduced until much later down the line and Blizzard were not too sure about that back then. There are far more flight points around now than there used to be back in those days too and they tend to be exactly where you want them to be, you can queue for BG's, Dungeons and Raids, so no need for the long distance travel you used to have to make back then, so really travelling by ground is not that much of a hassle and this was the ideal time to re-introduce it.

I have really enjoyed travelling this way again, having to check out your route, finding things that you would not otherwise see if flying, you feel much more part of the environment again.

Flying mounts has been with the game for 8 years of level capped content. 

The current flight points are not enough, they are slow, and they use the worst path logic I have ever seen.  Furthermore, I don't want WoW to become a world of queuecraft by sitting in a garrison waiting for BG, Dungeon, or raid queues. 

Flying mounts enable exploration of the world at level cap and encourages players for achievements, archeology, pet battles, etc. 

This expansion is a failure because they stripped away incentives to explore the world at level cap and they introduced massive time sinks or gates on everything (eg professions).

Originally posted by Bladestrom
Originally posted by Hoplites
Originally posted by JDis25

I want flying back, it made WoW unique.  People complain about too easy, and not sociable. Yet you are playing WoW, one of the easiest and most solo mmo's there is.

I concur.

This model will not work and will fail because WoW isn't designed this way.  Well stated by the way.

'It has become an industry standard to have good transportation options for players.  Without flight in WoW, it discourages player exploration and interaction as most players just sit in their garrisons now.'

1 the issue is Garrisons, its another solo player mini game.

2 it is not the industry standard, in fact most if not all other major AAA mmorpg's have not included flying in their game because they understand what it does to the game.

3 Blizzard themselves have now decided flying mounts is damaging for at least some of the time.

I am not a Blizzard fan by a long shot, but taking away flying mounts was a good move.

The AAA MMORPGs that don't have flying in their game have even better transportation methods (eg portals).  Flying mounts still allow a player to interact with the world instead of looking at loading screen.

But a flight path is a long winded loading screen that takes up time regardless of the computer you have.  WoW has the worst travel system in the industry and even if flying mounts would be enabled it would still be mediocre.

WoW has fallen behind with what is currently out there in 2014 and what will be out there in 2015.

Originally posted by JDis25

I want flying back, it made WoW unique.  People complain about too easy, and not sociable. Yet you are playing WoW, one of the easiest and most solo mmo's there is.

I concur.

This model will not work and will fail because WoW isn't designed this way.  Well stated by the way.

Originally posted by tordurbar

Very disappointed that there is no flying in WOD. Sorry, after leveling up my 4th alt I am tired or riding and walking all over the place.

One of the reasons that WOW is one of my favorite games is flying. It is the closest to real flying you can get and I love the feeling of seeing things from above.

The "flying breaks immersion" argument is laughable. You see griffons and bats carrying people everywhere - and we can't do it? Stupid.

I think that eventually Blizzard will bring it back just due to greed. No flying mount = less money players spend real money on mounts.  I have not bought a mount since WOD started. Bring back flying and I might think about buying another one.

 

Good post and well said.

The sale of flying mounts in their store has helped them off set maassive sub losses of Cata and MoP. 

Flying added to WoW revolutionized the game and the industry to try to expand the MMO world in three dimensions.  What separates games from 2004 before and after is the addition of improved travel systems that, WoW, Eve Online, City of Heroes, Rift, and Guild Wars have brought.

As much as I like UO and Everquest, I don't want to the genre go back to that.  That era is long past which is why no flying experiment in WoW has failed.

Without flying mounts, WoW has the worst travel system in the industry.  Guild Wars, Rift, Eve Online, etc all are superior and even now Everquest II. 

Final Fantasy does it better.

Can't close Pandora's box once it is opened.

Fundamental problem is that without flying mounts, WoW has the worse travel system in the entire MMO industry.  For a pay 2 play MMO to have such terrible travel options in the year 2014 is unacceptable and not worthy of a sub.

When free 2 play and freemiums offer better travel systems than a p2p something is seriously amiss.

Reality is that, the lack of content pushed the WoW devs to make a myopic decision to restrict flying mounts while leaving in place the terrible flight paths and poorly designed maps for ground mounts.

Vanilla had properly designed maps for ground mounts in comparison and obviously a lot more content.  The best designed content came in WotLK which integrated flying mounts as part of the player experience (eg. flying quest hub, Stormpeaks).

It has become an industry standard to have good transportation options for players.  Without flight in WoW, it discourages player exploration and interaction as most players just sit in their garrisons now.

Flying added replay value to the game and encouraged exploration of the game world.

WoW isn't worth a sub anymore when other MMO's out there offer better traveling systems, many that are free to play.  If I want to be grounded I would fire up an older MMO or play a platformer.

Removal of flight was done to prolong the lack of content and hide that they have nothing to hold over players till the next patch.

 

 

 

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