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All Posts by Hoplites

All Posts by Hoplites

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221 posts found
Funny picture haha.
Originally posted by azurrei
It was fun for about 2-3 weeks - after the third 100 (now working on 100 #10) it got tedious without flying.  I would actually say that with the exception of trapping for the barn, I am out and about in the world of Draenor LESS because of no flying.  Expansion is overall great but flying is sorely missing...hopefully enabled for all but Tanaan Jungle when it is opened.

Good post and well stated.

Let me add that Blizz is doing massive damage control on their official forums.  But the players are not buying their excuses.

Originally posted by azurrei
It was fun for about 2-3 weeks - after the third 100 (now working on 100 #10) it got tedious without flying.  I would actually say that with the exception of trapping for the barn, I am out and about in the world of Draenor LESS because of no flying.  Expansion is overall great but flying is sorely missing...hopefully enabled for all but Tanaan Jungle when it is opened.

 

Yes it is leading to increased burnout.

Restriction of flight is not conducive to replay value of content over the long haul.  Blizz put too many eggs in the garrison basket and it isn't working out.  Good post.

Originally posted by Bladestrom
lol I don't remember people complaining about wows flight paths before everyone got flying mounts, they are what they are - flight paths. If someone is fearing out because a flight is 17% less optimal than some straight route then they maybe need to get in touch with their RPG routes if they have any. The issue with blizzard flight system is that noone rally cares about going anywhere in the game unless it's part of the latest tranche of content:

I have quit and my entire guild has quit. Especially with the 6.1 announcement of lackluster content.

Blizz has no content to give to players so they gate everything and take away players time with trivial time sinks which eventually adds up.

 

 

Originally posted by lizardbones
Originally posted by Hoplites
Originally posted by Tasslehoff35
Originally posted by Hoplites
Originally posted by thunderC
I know people have been saying for years "Its not the same WOW as vanilla" but this was truly the expansion that has me leaving for good. LFR was a great addition but this Garrison nonsense and the linear zones along with the lack of creativty when it comes to story, mobs and graphics has me saying goodbye for good. The direction this game has gone in is just TOO FAR OFF from the game i fell in love with.

I am inclined to agree.

The game makes no sense to me in its current format.  In fact, I would argue Avian'a feather is more over powered than flying mounts.

 

 

So you still have not answered a couple posters including me about other games that have better travel systems than WoW because they have PORTALS!!!

 

You are aware WoW has portals right?  Summoning stones?  Warlocks?  So any chance we can get you to clarify your thought process?  Or are you just going to continue to spam on a VIDEO GAME YOU DONT PLAY!

I actually addressed this.

Rift, Guild Wars, Final Fantasy, etc they all do it better in terms of travel systems.

WoW's travel systems are terrible and horribly outdated.  Older MMO's like Everquest and UO do it better which is just sad. Don't get me started on UO or Wildstar having better player housing than WoD's garrisons (this is more like an expanded version of MoP's farm).

 

1. WoW's portals - The most optimal place to set your hearth stone currently is Shrine of Two Moons or Seven Stars (MoP).  Hearthstone without guild perks increases in timer.  Current Ashran capitals (WoD) are junk.  Blizz should have never moved capital cities off the main land if they were going to take way flying at level cap. 

2. Mini hearthstone to garrison - Good if you want to go to Ashran.  Bad if you go to your garrison and want to go out in the world.  Forced to use flight points or ground mounts to do anything.

3. Flight points that take control of a player away are the dominate travel system in WoW currently and is the worst in the industry.  Prove me wrong on this one.  I would love to be wrong.

Now, lets compare WoW to games that came out around the same time:

CoX - No more, but its subway system wasn't good but it was at least instant (eg like a portal).  It was improved upon over the years, and then they added auction house teleport, bases teleports, Ourouboruous teleports, etc.  Along with travel powers of flight, teleport, ninja run, super jump, etc.

Lineage 2: Started off with a hardcore old school travel system, where it took you literally 21 minutes to go from Glidn village through Gluio Castle town to Dion.  That was with windwalk buff, and if you were a dark elf or light elf.  Had teleports at gatekeepers, but high cost of adena.  Eventually added mounts, but had guild hall ports, scroll of escapes to towns, cattles, clan halls, fortress, etc.  Then they eventually added ports to all hunting areas.

Over the years, MMO have improved or added to their travel system.  Taking away travel system without compensating has never been done and it is not good for the health of the game long term.

Currently, WoW doesn't have enough portals to make the world relevant or dynamic.  A lot of it is masked because WoD is designed heavily by instances (garrisons, battle grounds, ashran, raids, etc). 

 

#3 - Either Blizzard's system isn't the worst in the industry, or that aspect of the game isn't important enough to warrant a big change.  Millions of people are still playing the game.

 

But for proof, what do you expect?  You've taken your subjective opinion on travel systems and generalized them as facts with nothing to support them other than your opinion.  The only thing we know is that millions of people just keep playing.

 

It is the worst in the industry as it currently stands.  Ask any other player that plays MMOs and they will validate that WoW's flight path system is atrocious.

Even Blizz admits that flight paths are poor.

Originally posted by doodphace
Originally posted by Hoplites
Originally posted by Tasslehoff35
Originally posted by Hoplites
Originally posted by thunderC
I know people have been saying for years "Its not the same WOW as vanilla" but this was truly the expansion that has me leaving for good. LFR was a great addition but this Garrison nonsense and the linear zones along with the lack of creativty when it comes to story, mobs and graphics has me saying goodbye for good. The direction this game has gone in is just TOO FAR OFF from the game i fell in love with.

I am inclined to agree.

The game makes no sense to me in its current format.  In fact, I would argue Avian'a feather is more over powered than flying mounts.

 

 

So you still have not answered a couple posters including me about other games that have better travel systems than WoW because they have PORTALS!!!

 

You are aware WoW has portals right?  Summoning stones?  Warlocks?  So any chance we can get you to clarify your thought process?  Or are you just going to continue to spam on a VIDEO GAME YOU DONT PLAY!

I actually addressed this.

Rift, Guild Wars, Final Fantasy, etc they all do it better in terms of travel systems.

WoW's travel systems are terrible and horribly outdated.  Older MMO's like Everquest and UO do it better which is just sad. Don't get me started on UO or Wildstar having better player housing than WoD's garrisons (this is more like an expanded version of MoP's farm).

 

1. WoW's portals - The most optimal place to set your hearth stone currently is Shrine of Two Moons or Seven Stars (MoP).  Hearthstone without guild perks increases in timer.  Current Ashran capitals (WoD) are junk.  Blizz should have never moved capital cities off the main land if they were going to take way flying at level cap. 

2. Mini hearthstone to garrison - Good if you want to go to Ashran.  Bad if you go to your garrison and want to go out in the world.  Forced to use flight points or ground mounts to do anything.

3. Flight points that take control of a player away are the dominate travel system in WoW currently and is the worst in the industry.  Prove me wrong on this one.  I would love to be wrong.

Now, lets compare WoW to games that came out around the same time:

CoX - No more, but its subway system wasn't good but it was at least instant (eg like a portal).  It was improved upon over the years, and then they added auction house teleport, bases teleports, Ourouboruous teleports, etc.  Along with travel powers of flight, teleport, ninja run, super jump, etc.

Lineage 2: Started off with a hardcore old school travel system, where it took you literally 21 minutes to go from Glidn village through Gluio Castle town to Dion.  That was with windwalk buff, and if you were a dark elf or light elf.  Had teleports at gatekeepers, but high cost of adena.  Eventually added mounts, but had guild hall ports, scroll of escapes to towns, cattles, clan halls, fortress, etc.  Then they eventually added ports to all hunting areas.

Over the years, MMO have improved or added to their travel system.  Taking away travel system without compensating has never been done and it is not good for the health of the game long term.

Currently, WoW doesn't have enough portals to make the world relevant or dynamic.  A lot of it is masked because WoD is designed heavily by instances (garrisons, battle grounds, ashran, raids, etc). 

The OP seems to think that the hearhstone is the extent of WoW's "portal" system...

What about all the actual portals to all of the cities in the game at the shrines? What about mages able to teleport or create portals for others to every city in the game? What about summoning stones at the entrance of every single instance in the entire game? What about warlocks who are able to summon anywhere in the game at any time?

And you mention Rift, a game with the 100% exact same travel system as WoW (in wow its gryphons, in Rift they are "portals", but function exactly the same)? Rift even lacks the actual portal and summoning system of WoW's mages and warlocks....

...Once again, I don't think the OP has even played WoW, let alone put any significant amount of time into it.

I addressed this....having to set hearhtstone to previous expansion shrines is bad design.

Now, moving onto your next point, mages is one class which does not constitute an overarching travel system.  That is a perk of the class along with Warlocks.

Next, Rifts travel system isn't the same as WoW and it exposes how little you know about WoW or Rift.  It is like saying WoW's garrisons is the same as Wildstars player housing.  Not even close.

I think since you haven't been registered on this website for a long time that you have a lot of reading and learning to do IMVHO.  I hope I have educated you.

 

 

Originally posted by Tasslehoff35
Originally posted by Hoplites
Originally posted by thunderC
I know people have been saying for years "Its not the same WOW as vanilla" but this was truly the expansion that has me leaving for good. LFR was a great addition but this Garrison nonsense and the linear zones along with the lack of creativty when it comes to story, mobs and graphics has me saying goodbye for good. The direction this game has gone in is just TOO FAR OFF from the game i fell in love with.

I am inclined to agree.

The game makes no sense to me in its current format.  In fact, I would argue Avian'a feather is more over powered than flying mounts.

 

 

So you still have not answered a couple posters including me about other games that have better travel systems than WoW because they have PORTALS!!!

 

You are aware WoW has portals right?  Summoning stones?  Warlocks?  So any chance we can get you to clarify your thought process?  Or are you just going to continue to spam on a VIDEO GAME YOU DONT PLAY!

I actually addressed this.

Rift, Guild Wars, Final Fantasy, etc they all do it better in terms of travel systems.

WoW's travel systems are terrible and horribly outdated.  Older MMO's like Everquest and UO do it better which is just sad. Don't get me started on UO or Wildstar having better player housing than WoD's garrisons (this is more like an expanded version of MoP's farm).

 

1. WoW's portals - The most optimal place to set your hearth stone currently is Shrine of Two Moons or Seven Stars (MoP).  Hearthstone without guild perks increases in timer.  Current Ashran capitals (WoD) are junk.  Blizz should have never moved capital cities off the main land if they were going to take way flying at level cap. 

2. Mini hearthstone to garrison - Good if you want to go to Ashran.  Bad if you go to your garrison and want to go out in the world.  Forced to use flight points or ground mounts to do anything.

3. Flight points that take control of a player away are the dominate travel system in WoW currently and is the worst in the industry.  Prove me wrong on this one.  I would love to be wrong.

Now, lets compare WoW to games that came out around the same time:

CoX - No more, but its subway system wasn't good but it was at least instant (eg like a portal).  It was improved upon over the years, and then they added auction house teleport, bases teleports, Ourouboruous teleports, etc.  Along with travel powers of flight, teleport, ninja run, super jump, etc.

Lineage 2: Started off with a hardcore old school travel system, where it took you literally 21 minutes to go from Glidn village through Gluio Castle town to Dion.  That was with windwalk buff, and if you were a dark elf or light elf.  Had teleports at gatekeepers, but high cost of adena.  Eventually added mounts, but had guild hall ports, scroll of escapes to towns, cattles, clan halls, fortress, etc.  Then they eventually added ports to all hunting areas.

Over the years, MMO have improved or added to their travel system.  Taking away travel system without compensating has never been done and it is not good for the health of the game long term.

Currently, WoW doesn't have enough portals to make the world relevant or dynamic.  A lot of it is masked because WoD is designed heavily by instances (garrisons, battle grounds, ashran, raids, etc). 

Originally posted by thunderC
I know people have been saying for years "Its not the same WOW as vanilla" but this was truly the expansion that has me leaving for good. LFR was a great addition but this Garrison nonsense and the linear zones along with the lack of creativty when it comes to story, mobs and graphics has me saying goodbye for good. The direction this game has gone in is just TOO FAR OFF from the game i fell in love with.

I am inclined to agree.

The game makes no sense to me in its current format.  In fact, I would argue Avian'a feather is more over powered than flying mounts.

 

 

Originally posted by Shadoed
Originally posted by Hoplites
Originally posted by JDis25

I want flying back, it made WoW unique.  People complain about too easy, and not sociable. Yet you are playing WoW, one of the easiest and most solo mmo's there is.

I concur.

This model will not work and will fail because WoW isn't designed this way.  Well stated by the way.

Well that is an odd statement, WoW was designed exactly that way, flying mounts were not introduced until much later down the line and Blizzard were not too sure about that back then. There are far more flight points around now than there used to be back in those days too and they tend to be exactly where you want them to be, you can queue for BG's, Dungeons and Raids, so no need for the long distance travel you used to have to make back then, so really travelling by ground is not that much of a hassle and this was the ideal time to re-introduce it.

I have really enjoyed travelling this way again, having to check out your route, finding things that you would not otherwise see if flying, you feel much more part of the environment again.

Flying mounts has been with the game for 8 years of level capped content. 

The current flight points are not enough, they are slow, and they use the worst path logic I have ever seen.  Furthermore, I don't want WoW to become a world of queuecraft by sitting in a garrison waiting for BG, Dungeon, or raid queues. 

Flying mounts enable exploration of the world at level cap and encourages players for achievements, archeology, pet battles, etc. 

This expansion is a failure because they stripped away incentives to explore the world at level cap and they introduced massive time sinks or gates on everything (eg professions).

Originally posted by Bladestrom
Originally posted by Hoplites
Originally posted by JDis25

I want flying back, it made WoW unique.  People complain about too easy, and not sociable. Yet you are playing WoW, one of the easiest and most solo mmo's there is.

I concur.

This model will not work and will fail because WoW isn't designed this way.  Well stated by the way.

'It has become an industry standard to have good transportation options for players.  Without flight in WoW, it discourages player exploration and interaction as most players just sit in their garrisons now.'

1 the issue is Garrisons, its another solo player mini game.

2 it is not the industry standard, in fact most if not all other major AAA mmorpg's have not included flying in their game because they understand what it does to the game.

3 Blizzard themselves have now decided flying mounts is damaging for at least some of the time.

I am not a Blizzard fan by a long shot, but taking away flying mounts was a good move.

The AAA MMORPGs that don't have flying in their game have even better transportation methods (eg portals).  Flying mounts still allow a player to interact with the world instead of looking at loading screen.

But a flight path is a long winded loading screen that takes up time regardless of the computer you have.  WoW has the worst travel system in the industry and even if flying mounts would be enabled it would still be mediocre.

WoW has fallen behind with what is currently out there in 2014 and what will be out there in 2015.

Originally posted by JDis25

I want flying back, it made WoW unique.  People complain about too easy, and not sociable. Yet you are playing WoW, one of the easiest and most solo mmo's there is.

I concur.

This model will not work and will fail because WoW isn't designed this way.  Well stated by the way.

Originally posted by tordurbar

Very disappointed that there is no flying in WOD. Sorry, after leveling up my 4th alt I am tired or riding and walking all over the place.

One of the reasons that WOW is one of my favorite games is flying. It is the closest to real flying you can get and I love the feeling of seeing things from above.

The "flying breaks immersion" argument is laughable. You see griffons and bats carrying people everywhere - and we can't do it? Stupid.

I think that eventually Blizzard will bring it back just due to greed. No flying mount = less money players spend real money on mounts.  I have not bought a mount since WOD started. Bring back flying and I might think about buying another one.

 

Good post and well said.

The sale of flying mounts in their store has helped them off set maassive sub losses of Cata and MoP. 

Flying added to WoW revolutionized the game and the industry to try to expand the MMO world in three dimensions.  What separates games from 2004 before and after is the addition of improved travel systems that, WoW, Eve Online, City of Heroes, Rift, and Guild Wars have brought.

As much as I like UO and Everquest, I don't want to the genre go back to that.  That era is long past which is why no flying experiment in WoW has failed.

Without flying mounts, WoW has the worst travel system in the industry.  Guild Wars, Rift, Eve Online, etc all are superior and even now Everquest II. 

Final Fantasy does it better.

Can't close Pandora's box once it is opened.

Fundamental problem is that without flying mounts, WoW has the worse travel system in the entire MMO industry.  For a pay 2 play MMO to have such terrible travel options in the year 2014 is unacceptable and not worthy of a sub.

When free 2 play and freemiums offer better travel systems than a p2p something is seriously amiss.

Reality is that, the lack of content pushed the WoW devs to make a myopic decision to restrict flying mounts while leaving in place the terrible flight paths and poorly designed maps for ground mounts.

Vanilla had properly designed maps for ground mounts in comparison and obviously a lot more content.  The best designed content came in WotLK which integrated flying mounts as part of the player experience (eg. flying quest hub, Stormpeaks).

It has become an industry standard to have good transportation options for players.  Without flight in WoW, it discourages player exploration and interaction as most players just sit in their garrisons now.

Flying added replay value to the game and encouraged exploration of the game world.

WoW isn't worth a sub anymore when other MMO's out there offer better traveling systems, many that are free to play.  If I want to be grounded I would fire up an older MMO or play a platformer.

Removal of flight was done to prolong the lack of content and hide that they have nothing to hold over players till the next patch.

 

 

 

unlike other MMO's that age with time, this is the first that has made playing content at level cap more painful and reduced replay value.

What a shame.

.

 

 

Beta key? Sure why not xoxoxo. :)
Originally posted by Torvaldr
Originally posted by Hoplites
Originally posted by lizardbones
The thing with advertising is that it costs the same, no matter what you're advertising. Advertising for CoH would cost the same as GW2. Ditto for Champions and DCUO. After a certain point, it doesn't make sense to advertise older properties unless they are doing something new. Even if the property doubles in size, it won't make up what you've spent in advertising*.

** edit **
* Especially if you have something else you can advertise that will get more return for your investment.

I don't agree at all.  

You don't have to advertise the same quanity like you do for a new game, because word of mouth tends to take care of the rest.  But word of mouth starts to wane eventually, so new marketing campaigns that are cheap, but effective can still prove to be fruitful.  

City of Heroes having a recent expansion, for example (Going Rogue) with a box, is one way to promote a new marketing campaign. At least City of Heroes had exposure of box sets visible in gaming stores in recent years, but you can't say the same for Lineage 2.

Lineage 2 is NCSOFT's flagship game afterall, and yet how much advertising muscle do you see them spending on L2 North America?  That speaks volumes about how much they care about the western market.

No one is saying they should't focus primarily on the Asian market, where they make most of their money.  But it is incredibly myopic to not even market their own flagship game in North America.

As for someone else mentioning that they should sell their property they have shut down and sits idily by. They could, but investors have to force that pressure.  If I was an investor I probably would want a greater ROR on my investment, so it makes sense if it is plausible to make money off of what they are sitting on.  

Firstly, L2 is not NCs flagship title.  Blade and Soul and GW2 are now the flagship titles as of at least Q3 last year.

Aion and Lineage have outperformed L2 over the last few years.  Lineage is still more profitible than both and it's not even open in the West anymore.  Why should they market their profitible Asian titles in the West where players speak rudely about Korean grinders.  Westerners apparently don't like Korean style game design and we've made that clear.

As has been pointed out several times in the thread, there could be other factors in not selling the IP, factors that could cost more than a one off sale will recoup.  You want to see the title live so your only real conclusion is that it would be better business for all if they sold, but that's your reality, not theirs.

No I don't agree at all.

Lineage 2 is their baby...their game...they are a publisher for GW2 but that is an important distinction right there. 

As for marketing L2, yes they can if they want because L2 isn't the only grinder on the western market and based on the recent changes I wouldn't categorized L2 a grinder anymore.   

As for the selling of intellectual property that is how money is made these days unless you are living under a rock.  So, making money is what corporations are about afterall.  You keep making assumptions and you seem to have the same myopic vision NCSOFT exhibits which is ironic.

 

 

 

Originally posted by lizardbones

 


Originally posted by WildFire15

Originally posted by lizardbones  

Originally posted by WildFire15

Originally posted by lizardbones  

Originally posted by Wicoa What matters is that Ncsoft closed a good game with a good crowd following instead of trying any number of basic reputable business strategies to keep the game open.  Some strategies take time and require forward planning, it is clear ncsoft were in a rush, In my view they took the easiest road the fastest and are taking the fastest airway out of the western market.   Case in point; Ultima and EQ are still going if those old games can keep chugging along there is zero excuse for anything else being shutdown.
Both UO and EQ were successful when they released. CoH wasn't all that successful. Especially compared to other MMOs released around the same time. Both UO and EQ have some future potential. UO because it started the industry and EQ because it was successful and has now lead to EQNext. CoH and Paragon Studios had no demonstrable future potential. They had current profitability and that was it.  
Seriously? UO and EQ had pretty much no competition upon release while City of Heroes, with practically no marketting, was released not long before World of Warcraft. Huge marketting budget, well established name in PC gaming.    In WoW's shadow, while competitors were desperately jumping at the impossible dream of being a 'WoW Killer', CoH kept going strong in it's own niche. It was in dire need of a sequel (Paragon did do some pretty impressive things with that old game engine, but it did need replacing), but it kept going and could have easily gone onto 10 years or more. After all, UO and EQ are still with us 14 and 12 years later respectively. Hell, Dark Age of Camelot's still going and that wasn't even well known of in 2001 when it came out (though you may have to correct me on that. I was aware of it but not even vaguly interested).
I heard about CoH. I had no idea what it was, because I had no idea what MMOs were, but I did hear about them. I only heard about UO because my uncle wanted me to play and I didn't hear about EQ until after I started playing WoW. CoH did have marketing. They even had marketing outside of the Video Game market, which other games did not have. The game just didn't catch on. You mentioned CoH's real problem (I think). It was a niche game. The people who played CoH didn't play anything else, and weren't likely to play anything else other than maybe a CoH2. It wouldn't matter how much advertising it got, it would always be a niche game with a small audience that would not grow and the audience would probably not play anything else. It was too successful to sell cheap, so no indie publishers could buy it, but at the same time it had no future potential so no large publishers would want it. It was the odd man out.  
True, CoH did have a comic series and there was at least one novel, but no idea how well they were known. I did read about CoH with the same lack of interest I gave every other MMO at the time until someone actually introduced me to it and I got hook.

 

I think CoH's niche had plenty of room to grow. After all, investors were willing to back Champions Online and DC Universe Online and we'd be less likely to see them in CoH outright failed. All it would take is a small advert saying you can freely make and play your own hero before a super hero movie or show to get people interested and we could have seen that niche explode. I'm actually surprised SOE hasn't taken advantage of it yet, what with Dark Knight Rises, the forth coming Man of Steel and Justice League movie and Arrow on TV




The thing with advertising is that it costs the same, no matter what you're advertising. Advertising for CoH would cost the same as GW2. Ditto for Champions and DCUO. After a certain point, it doesn't make sense to advertise older properties unless they are doing something new. Even if the property doubles in size, it won't make up what you've spent in advertising*.

** edit **
* Especially if you have something else you can advertise that will get more return for your investment.

 

I don't agree at all.  

You don't have to advertise the same quanity like you do for a new game, because word of mouth tends to take care of the rest.  But word of mouth starts to wane eventually, so new marketing campaigns that are cheap, but effective can still prove to be fruitful.  

City of Heroes having a recent expansion, for example (Going Rogue) with a box, is one way to promote a new marketing campaign. At least City of Heroes had exposure of box sets visible in gaming stores in recent years, but you can't say the same for Lineage 2.

Lineage 2 is NCSOFT's flagship game afterall, and yet how much advertising muscle do you see them spending on L2 North America?  That speaks volumes about how much they care about the western market.

No one is saying they should't focus primarily on the Asian market, where they make most of their money.  But it is incredibly myopic to not even market their own flagship game in North America.

As for someone else mentioning that they should sell their property they have shut down and sits idily by. They could, but investors have to force that pressure.  If I was an investor I probably would want a greater ROR on my investment, so it makes sense if it is plausible to make money off of what they are sitting on.  

 

 

 

Originally posted by Torvaldr
Originally posted by Hoplites

City of Heroes was profitable.  Was it profitable enough?  That is why it went towards the freemium model IMVHO, or more precisely it was the catalyst for such a change.  The freemium model proved to generate a lot of monies, and thus created the basis for the freemium model used for Lineage 2 NA months later. 

City of Heroes in my guestimation was shut down because it simply wasn't a Korean MMO.  Simply as that.  Lineage 2 NA profits margins are far fewer than CoX but it stills remains.  The impact of shutting down L2 NA would severely effect confidence with investors for the Asian market where L2 is still a powerhouse.  The L2 brand name would be tarnished so they let it be.  Not convinced?  Look at the shutting down of L1 NA to show that confidence in L1 took a nose dive after that happened.

So, yes we have a right to boycott any NCSOFT game they publish just like they have a right to turn off the switch to any game.

Don't support a publisher like NCSOFT if they choose to have a myopic view of only catering to the eastern market.  They have proven that they are killer of MMOs in the western market and that infamous legacy you can't run or hide from.  More specifically you can't turn the switch off as it will always be there.

Boycott?  What do you think that is going to do?  They fired you and aren't concerned about your revenue.  If you don't play any of their other games then you have absolutely no real leverage for a boycott.

They could shut down L2 in the west.  They shuttered Lineage which is far more profitible globally than L2 is and no one batted an eyelash.  There was no nose dive in confidence by Asian gamers.  Lineage is more profitible now than most western games with WoW being an exception.  I seriously doubt Asian gamers give a damn what we're whining about over here.

So you want to boycott every publisher that has shuttered games?  What games do you plan on playing?  You're ruling out EA, NCSoft, and SoE.  That leaves you with WoW and some niche indie games with no more lifespan guarantee than anywhere else.  And you're asking the rest of us to essentially give up our hobbies because you're bitter.  I don't see that happening.

I am a WoW player so I wasn't fired thanks for attempting to be civil though.  Moving on to address your diatribe:

Boycotting doesn't only involve what choices you make but word of mouth (very big for the entertainment industry) spreads and you can create a stiuation where the potential consumers may not consider a product.  I will tell everyone I know and conventions to avoid any game NCSOFT publishes because they simply are not interested all that much in the western market.

Lineage 1 North America wasn't putting them in th red, so when they chose to close it out many were surprised given it was fine in the Asian market.  Bottom line, is that, their business practices are myopic and focused on the Asian market.  If NCSOFT wants to be taken seriously as a global publisher they need to extend an olive branch to the western market not a knife to the back.

What they have done is a public relations firms big no no and that is the sow massive discontent with a very large demographic. 

I don't play EA or SoE games because I choose to avoid them for the obvious reasons.  I am old enough to remember when EA made quality games, but their business model shifted to churning out quanity over quality as they became much larger.

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