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All Posts by SBE1

All Posts by SBE1

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262 posts found
Originally posted by Zecktorin

Even tho they did server mergers remember these servers hold MANY MANY more players than the old ones use to. 

Do you really believe that statement?  Did server hardware just drastically change in the last year and I miss the announcement?  Oh wait, you want to think that EA/Bioware first used really old servers that were made back in 2000 for the game launch, and now they upgraded to the 2012 servers......Seriously?  Obviously they used top-line servers at launch.  

Yeah, you keep the faith that the game population hasn't dropped by at least 75%.  That whole massive layoff thing at EA/Bioware, totally unrelated I'm sure.....laugh.

Glad you are taking your time doing a review of MMO games, rather than the 1-2 days of playing a few hours and giving it an 8.0-8.5 rating.   It was rather pathetic how it used to be done here.   

 

I'm hesitant to buy the game because all I want to do is W v W v W PvP, but I'm not willing to sit in a 1-3 hour que to do it.   I thought it was supposed to be zerg versus zerg and to have a que for a zerg is just a bit surprising.  I guess it's to keep frame rates at an acceptable level and to keep some amount of skill and strategy involved rather than who has the larger zerg.  Once the ques get fixed, I'll probably buy the game.

Why I wont play TSW:  Because of the epic failure of AoC.   Simple as that.   Funcom will NEVER get another dime from me every again.  There is a very good reason LOTS of people refer to them as FAILCOM.   My entire guild and many others I know outside my guild (mostly PvP players) will never buy a Funcom MMO.  It is simply too risky because previews and what's on the box may or may not be in the final game.

You reap what you sow Failcom.

I'm waiting for WvW ques to go away before I buy the game.  I can't believe there is a que in the first place.

Trying to find answers to a few questions about the game.  I hope you enlightened folks don't mind answering it.

 

1) My primary focus is PvP, particularly large-scale open world "zerg" PvP.  I was really excited about hearing the WvWvW thing ala DAOC style.  However, I then read about ques (long ques) to get into WvWvW.  So I'm wondering: how many people are allowed in WvWvW at a time?  Is it zergy (which for me is fun), or is it small man teams roaming around?  

2) How are the seige battles?   Is it primarily focusing on doors or is there some additional strategy?  Are most forts well defended or do people just go from one objective to the next?  The worst example would be say SWTOR where objectives could be taken in Ilum by 1 person in about 10 seconds.  The best example would be classic DAOC defended relic keeps.  

3) How is the lag in WvWvW?  

4) Does anyone have a link to minimum computer specs?  Couldn't find it.  

 

Thanks in advance.  

Where's the open world PvP?   Yeah, the group finder is like, something that should have been in at launch.   The ranked warzones can't be done unless you have a group of 8, and you can't take a group of 8 into a non-ranked warzone (so you can't really practice together). 

Overall, it's clearl a step in the right direction but I would have to say this is getting closer to where it should be. A lot of people have returned to the game with the patch, but not sure how long they will stay when they realize that besides the LFG tool and the full servers, not much else really has changed besides cosmetic.

I think the game deserves to flop.  It failed to have many basic MMO elements players take for granted at launch, some of the worst open-world PvP I've ever seen in an MMO, and lots of money spent on voiceacting that most folks skip.  

Oh well, on to the next Themepark MMO disaster.

Just tell them those employees to "use skill" just like you did after the "see hidden" patch in DAOC Sonya!  

Can MMORPG actually get someone who likes to PvP to report on PvP?  I can't even bother to read a summary of the PvP action by someone who isn't a full-time dedicated PvP player.   


It's Funcom.....you have to wait until launch to know what is and isn't in the game.   Previews, statements on the box, demos, are all just potential games.    Until it goes live, who knows what you'll get in the game or what it will be like.


Seriously, previews about any Funcom game is really pointless.


Originally posted by Blackrayn
Originally posted by Arthearius
Originally posted by Falcomith
Originally posted by Blackrayn

 Stephen Reid said this on twitter last night.

Rockjaw: Digital orders for #SWTOR from origin will be emailed Game Codes starting December 16, 2011."

Actually, they should already be doing that. I got mine the same day I preordered from Origin and that was on July 27th. I applied the code to the SWTOR account and it has it as a preorder retail copy with the bonus color stone game item.

If you are looking to go digital, at least Origin should be sending you the key within 24 hours unless something has changed.

Thats merely a pre-order code.  You will still need to input your game code when you recieve it.  If you don't your access to the game will be suspended at 12:01am 12/20.

 That is how I was viewing it as well. I entered the pre-order code and got the early access and color stone accpetance part. But, it was my understanding that was just for pre-order confirmation. And that on the 16th or after is when I will be getting the acutal CD game key to be able to play after early access is done?

Yeah.  It is a seperate code from the Pre-order code.   This code will be emailed to you if you went with the digital copy prior to Dec. 20.  If you went with the physical copy, it is the code on the DvDs inside the box. Amazon is delivering mine on Dec. 20, so I have to stop playing early morning and wait for my box.

There is a lot of confusion between pre-order codes and product codes by many posters so you have to be super clear.

 

The only way is to just buy the digital version of the game.  They will email you product key code prior to the Dec. 20 launch date so you can keep playing.

I never heard of a retailer emailing you the CD key then shipping you the CDs, since they would have to open the box to get the code on the CDs.

I don't think it's too late.  I ordered from Amazon a standard edition and got my pre-order code the same day.  However, you are unlikely to get 5-7 days of early access at this point, probably more like 3 days of early access as the access is granted in waves based upon when you redeem your code.  So, if 3 days of early access is worth it, then yes, pre-order.

If you go the physical copy route, make sure you get delivery for Dec. 20 or earlier, as there is no grace period.  As a result, if you cannot get delivery for Dec. 20, you may want to try a retail store like Gamestop.   I would advise against Wal-Mart as they accidently deleted all pre-orders a few days ago.

I will never believe any pre-game hype about a Funcom product.  What is supposedly in the game, shown on demos, etc. will not make it in the final retail launch.  Just a fact of Funcom.


I read the review and from my experience I'd say it's pretty much spot on.  I have a few things I thought should be added about it.

As far as lack of adventure/exploration, it's somewhat related to the game's massive quest system that sends you here and there.  Since you do a lot of quests, it reduces exploration since you feel like the game is forcing you to spots.  If you chose not to do quests (except the class quest), there would be a bit more exploration involved.  It seems like Bioware chose massive # of quests over exploration.

The other issues like Character Creation, guild management, etc., most of these can be done post-launch except for character creation.  I was very dissappointed with character creation but I could live with it.  I do hope the other things can be fixed over time as none of them are really critical to the game early on.

The one aspect that just seems "weird" is that here you are, a Jedi/Sith and you're having to repeatedly hit a basic NPC to kill them.  It does seem strange that it takes a bunch of lightsaber attacks to kill something.  I know it has to be balanced for a game, but you can't escape how weird it looks when you think about the movies and lightsabers killing folks instantly when they actually land.  

"It hasn’t yet gone to F2P, which actually surprises me as someone who has returned to the game here and there over the years while testing F2P waters elsewhere. "


{mod edit}





 

The real question is, if story is THAT important to the success/enjoyment of the game, what happens when you're done with the story?  I suppose the first answer is "make an alt and play that story" but seriously, you think you wont know most of the class stories by the time you finish yours?   


Thus, you probably go through the game twice (one good guy, one bad guy) and then end the subscription.  That's the problem with these types of games. 


There's not much upside to putting out new info now with all the game sites focusing on Star Wars.   I suspect GW2 will have some news in November, then go quiet again for December and January to let the Star Wars news/reviews die down. If I had to guess, I'd say the game is likely to launch March of 2012.  That should be enough time for people to have gone through Star Wars twice and maybe want to pick up a different MMO.

Not harsh enough IMO.  


Where did you mention the lack of class balance when it comes to PvP?  That was one of the reasons so many people left in droves (among many other reasons).  


Look, the game wasn't terrible and had some interesting features, but when one side dominates to such an extent in PvP, the opposing side leaves/quits and thus you have a massive decline in PvP activity, and then another server merge.  It's a cycle that just keeps repeating itself.


I suppose recommending the endless free trial is something (since it's free), but that's about it.


Another thing I worry about is if I'm in a group doing a quest, and let's say it's a choice of saving children (light side choice) or saving the ammunition (dark side choice), and you want to save the kids.  Well, another person in the group says to save the ammunition, and that's what the game chooses.   Your quest now is to save teh ammunition, even though you wanted to save the kids.   So you go through the quest (because you have to) and its over.  


Can you go back and redo the quest so you can save the kids?   I doubt it.  


That's something that just really annoys me.  The ability for other people in your group to determine your quest.  It just means I'm going to have to be extremely careful about who I group with so that we all select the same thing in each situation...but how will I know that ahead of time without already knowing the quest options?  Hence, it seems safer to do the quest solo so you can do the parts you want.


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