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All Posts by SBE1

All Posts by SBE1

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256 posts found
It's a decent single-player game that occasionally has some multi-player aspects.   Just do the free game, play a few stories, and be done.

My #1 beef with the free to play model is that when I went to log on to my account (preferred status), I wanted to experience a new class story.  But, to do that I was limited to just 2 characters....well, I had 5 and was told to delete characters in order to make new ones.  WTF?  I'm not going to delete my old characters just to make a new character.  I even tried to make a new character on a new server, but the limitation was account-wide.   That's insane!

So, I had to create a completely new account, thus I don't have preferred status.  Several abilities I've never trained because I don't have enough room on my 2 quickbars.  

The 5-rez limit is also super annoying.  The 25% XP reduction becomes a problem around level 30 if you're playing to experience the class stories, as you start to easily finish the quests and still be underleveled relative to your class quest.

But, there's not much incentive to pay.  The removal of penalties doesn't prompt me to resub or pay cartel coins.  There should be a feature that unlocks something I do want to sub for, but the game doesn't have it.  I don't know what the right model is, but the "removal of penalties" doesn't really do it.

Meh.  I'm glad they keep comparing it to Diablo so you know what you are getting.  It's not so much an MMO as it is an action RPG.  I suppose for comic book nerds this is a good game. I don't see why anyone else would really get into it since you could just play, oh I don't know, Diablo.

The MMO game was developed by a team that was good at single-player story games.  What a shock that the engine for large-scale action sucks, and the large-scale PvP was terrible.  I bet 90% of the beta testing was done on the single-player story part of the game. Heck, with all the voice-overs and time spent on making the story and side-quests, what a shock, right?

Indeed, all the reviews were how the "story" was going to be a gamechanger for MMO development.  Well, it's interesting and refreshing, but it doesn't make it a good MMO.  In fact, it's such a single-player experience that some would argue it makes it a worse MMO as a result.

Even the multi-player story sections like dungeons, people demand that you spacebar through the dialoge....what a waste of resources and misreading of what players wanted.  Players want content as well as a living zone that they can affect. They also want meaningful PvP that has an affect on the world they play in.  

Too bad so much money was spent on part of the game that actually makes it a single-player game instead of an MMO.  The game will never have meaninful large-scale PvP because they would have to use a new graphics engine, and that's not going to happen.  Instead if you like replaying the same warzones and dungeons over and over, then this game is okay.  It's not a bad game, but it isn't very dynamic, and that's what keeps an MMO alive. 

My game still says just 2 slots.  So 1.6 didn't deliver the extra slots.

I'd like to go back to my "original" account, but the 2 character slots for my preferred account was just silly.  I have 5 well-geared level 50 characters and I'm not going to delete them just to experience another class story.  Hence, I just created a new account and thus denied my "preferred" status, but I make do with my measly 2 quickbars.

I must say, it was probably the biggest mistake of the F2P conversion: the limitation on characters for premium accounts.  I couldn't believe it when I was told I had to delete my other characters. I even tried to make a new character on a completely different server and still got the limitation, which really surprised me that the limit was account based, not server based. 

The CE stuff for any game is usually only worth it in terms of sentimental value.  For Star Wars, it would be the worth it if you are a Star Wars nerd to the max.  The CE for say Age of Conan would be worth it if you were a Conan nerd to the max.  Statues, books with drawings in them, a week early access and a title is usually all you get with a CE in any MMO game, so you really have to like that other stuff a whole lot to justify it.  

Look, there are a ton of Star Wars nerds to the max, so I'm not surprised they sold a lot of them and those that bought it enjoy it. 

As far as how long this game lasts?  I suspect probably 5 more years with modest improvements along the way on a very scaled down developement team.  I doubt large scale PvP will ever be fixed as the game engine just doesn't handle it, and that's a fundamental problem. Plus, how do you make it meaningful when the PvE side of the game is "themepark on rails"?   I think once people do the various class specific stories, run through the operations enough times and realize that the PvP is just not interesting and unbalanced, that the game lasts about 5 years. I suspect the game goes on "life support" mode in 2014 after F2P doesn't bring in enough $$ and then closes its doors in late 2017.  

Originally posted by Raserei

1.) What have they changed since launch? More PvE zones? More dungeons? More PvP? Class balance? Class changes?


2.) What do they sell in the cash shop? Is it all vanity and boosters or can you buy power?


3.) Did they increase performance? The game ran like crap at launch.


4.) Did they balance PvP? Tanks and healers were almost unkillable when I played.

1) The game is certainly better in some areas.  For PvE, the LFG tool combined with server merges and F2P are some great additions for the PvE crowd who like to do operations and flashpoints. In general, PvE also got a few more operations to do. So, the PvE front seems to be better by a reasonable amount but nothing super drastic. For PvP, the downside is that Ilum PvP was removed and there is no indication that it is going to be fixed anytime soon.  Also on the downside is class balance, which remains a problem and Bioware's responses don't indicate they think it's an issue.  The upside is that there are 2 new warzones to fight and ranked PvP, but you better be one of the "preferred overpowered classes" to play.


2) Cash shop is mostly vanity, some xp boosts but if you're level 50 it's vanity.

3) Runs slightly better in my opinion, but not by much.  You might not notice it as much since large-scale PvP isn't possible anymore with the removal of Ilum as a PvP destination.  If you keep the game small-scale, it runs okay.

4) PvP is currently unbalanced, and it is easier to stun folks although the range of stuns was reduced as an offset.  My tank is unkillable. Some DPS classes way outdamage other DPS classes.  Operative/scoundrel healers are way better at healing than other healers....etc.  So, if you have the "preferred" class for the specific roll, you think it's all okay. If you happen to play a specific roll with a non-preferred class, you'll be very frustrated.   However, Bioware remains ignorant of the differences as they looked at kill/death reported ratios at the end of warzones to determine balance.  As you know, if you do 1 point of damage to someone that eventually dies, you get a kill credit.  Thus, if you do 25% of the damage and the other DPS player can do 75% of the damage, you both get credit and are equal in Bioware's view, but ranked PvP players only want the class that does the 75% of the damage, not the one that does 25% of the damage.   And for defensive tanks, I'm still pretty much unkillable with an oprative healer (and with my guard, the operative healer is pretty much unkillable). 

In conclusion, if you just want to PvE, this game is okay.  If you want warzone PvP, you better have the right class and not care so much about class balance.  If you want large-scale PvP, this game isn't for you.  If you only want to experience some of the class stories, best bet is to just go F2P and make a new account since your old account might not have enough character spaces to do the new stories. 

Hope this unbiased post helps.

The issue many F2P players will face as the game goes on is the 25% XP reduction, which makes following the class-quest ever more difficult.  I'm also a F2P player (now lvl 31) and I can tell you you need to do just about every non-heroic quest and collect all bonus XP objectives to remain on-level with your class quest.  You also need to just kill some random mobs along the way or find a group for some of the heroic quests. 

Lastly, some classes don't shine until lvl 40 or higher, while others come into their own very early on. The Jedi Sentinel is a class that doesn't do well early on and is also very gear dependent because you are the primary DPS and no healing companion for a long time while only wearing medium armor. By comparison, a Jedi Sage does good damage from range, has a good companion early on and can heal themselves rather easily.  The difference in difficulty is truly staggering.  Not every class can blow through content early on in the game.

I'm not surprised they don't make events around the cartel coin merchandise, because many players would complain that previous events didn't require the spending of cartel coins.  I think anytime they link the game in a material way to the cartel coin market, it will really annoy people. 

Second, let's all be honest and recognize that the game needs to make more money to justify the cost of making it, so it's no surprise that they have done a lot of things to encourage people to spend money on cartel coins.  

What needs to be done is to encourage the developers to make the game better like an Ilum revamp and more balance between the DPS classes and better frame-rates and see if they can get their paid subscription numbers higher.  Unfortunately, history isn't with them because once players leave, they don't often come back even after the game has been improved. 

Originally posted by Torvaldr
Originally posted by SBE1

Notice to Funcom:  You guys totally ripped off people with the launch of AoC saying it would include things that it never did.  You showed countless hours of footage pre-release that never made it into the game.  You continued to tell players about how well the PvP was, when in fact it was broken beyond belief at release.  Seriously, that is why you will never get that many people to ever buy your products because of your history.  

Also. Funcom is a publicly traded company (pink-sheets I know, just $0.23 a share).  For the author to have advance knowledge that this game was changing it's revenue model several days in advance is a potential violation of the SEC's Fair Disclosure Act (Reg FD).  I will be reporting Funcom to the SEC for ths potential violation since it is a material change in the company's prospects, since TSW is the company's major asset.   I'd like to thank the author for admitting he had advance knowledge of this non-public material information, as I hope this finally puts Funcom out of business.

We'll all be waiting to see your success with this *smirk*.

I have reported it to the SEC.  They will take it from here.  I know from my former job that material non-public information, such as how they are going to earn money for thier largest asset, is a violation of Reg FD. 

Notice to Funcom:  You guys totally ripped off people with the launch of AoC saying it would include things that it never did.  You showed countless hours of footage pre-release that never made it into the game.  You continued to tell players about how well the PvP was, when in fact it was broken beyond belief at release.  Seriously, that is why you will never get that many people to ever buy your products because of your history.  

Also. Funcom is a publicly traded company (pink-sheets I know, just $0.23 a share).  For the author to have advance knowledge that this game was changing it's revenue model several days in advance is a potential violation of the SEC's Fair Disclosure Act (Reg FD).  I will be reporting Funcom to the SEC for ths potential violation since it is a material change in the company's prospects, since TSW is the company's major asset.   I'd like to thank the author for admitting he had advance knowledge of this non-public material information, as I hope this finally puts Funcom out of business.

Ilum.....still dead and dysfunctional.   Until they create a better open-world PvP environment with consequences and benefits for participation (not just camping the spawn points for gankfest zerg like it was), I will not provide any $ to Bioware.   Ilum was the ultimate fail in terms of PvP development.   I mean, who makes objectives that takes 1 person 15 seconds to take?  Where were the bases, bunkers and other objectives to fight over and hold, with server-wide consequences?   This is the basics of open-world PvP and they just failed on so many levels it was like they never played a game that had open-world PvP. 

As a former sub, I am a "preferred" F2P player.....but I had the unfortunate experience of being unable to create a new character to experience a different story because I had too many alts on my former subscription (I think I had like 6 lvl 50 characters).

So, no worries, I'll just go to a different server and start over since I just wanted to play the story.....nope, can't do that.  You have to actually delete your former characters to make a new one.  It was the most absurd thing I've ever seen.  Plus, you can't play all your alts; you have to choose which 2 characters you want to play, but of course at lvl 50 with the restrictions on PvP and PvE, there isn't any point.

So, I then decided to make a new account so I could actually create a character.  Again, you're limited to just 2 characters and 2 quickbars (better make them count!).  What really grinds my gears is that you only get 5 rez driods.  WTF?  If you die, you basically will have to run back from the beginning, which means there is a 99% chance that all the mobs have respawned again.  Very annoying.  Then of course they have the 25% XP reduction, which means you have to do every single quest on each planet to really move on to the next planet at the appropriate level.   I didn't really want to do all the side quests, I really just wanted to experience the other class stories....but so much for that.

Finally, given all the problems, I realized that I might as well just go to Youtube and watch the videos of the class stories and save myself the headaches imposed on F2P players.

Look, if they fixed world PvP (especially Ilum) and un-nerfed my dps sorc, I'd probably sub again.  But the F2P option is really a pain in the butt.

Soooooo, I went back to the game for the F2P and was informed I could only play 2 of my characters.  Well, I wanted to play a new character for a different story.  Sorry, can't do that.  I had to delete almost all of my old characters in order to create 1 new one.  Who would do that?  So I create a new ID and start the game.....and I am immediately hit with the restriction on quest rewards.  WTF?  Not only is the XP lowered (something I think I might be able to deal with, not sure) but if I can't get the quest rewards, then my character is walking around in junk armor and gear except from random drops, which is rather low % rate for anything decent.  

Add to this the hot-bar restriction, and I think I played for about 3 hours and haven't gone back.  It is just too big of a turn-off.   

Instead, just allow me to do basic PvE for free (restrict flashpoints, warzones, space combat, and crafting) but putting a huge restriction on just doing the basic PvE class story was too much to bear.

Originally posted by Winterizer
Originally posted by mnwild1998
The problem is not the game. The problem is the ones who feel entitled to get everything for free. The game is fine, the f2p is what they said it would be. A game where you can play 2 different char all the way to 50. Stop this childish crap stop whining its "its not free enough" its a pathetic argument.

Exactly, the game is great. I just got my ninth level 50 character and I am no way near tired fo the game. It is awesome!!!


Regarding the F2P complainers, they only do that because they cant enjoy the game as they want without paying.


Some seems to think that F2P is the ENTIRE game and then future content costs but that is no way near the case.


I am happy they put in alot of restrictions, I hear everyday somebody subscribing because they want to be able to play the way it is should be.


Even I have spent around $150 on cartelcoins eventhough I am a subscriber and I am not regretting it at all.


In life you dont get anything for free, why should you in SWTOR?


Subscribe and be a happy player like the rest of us

Because a single-player story game (essentially what SWTOR is) isn't worth $15 a month for a lot of people (look how many quit).  The fully-functioning single-player story portion of the game is probably worth about $5 a month.  I'd pay $5 a month to access the class story PvE game, which would exclude all "end-game" content and restrict the # of warzone matches.  Instead, I got a severely restricted game experience that doesn't exceed the cost of my time playing the game (i.e., I'm better off doing almost anything else rather than the restricted PvE SWTOR experience).  

If I were a subscriber, I'd want to have as many people playing as possible, in the hopes some percentage shifts to a full-paying customer, which increases revenues for EA and thus would help finance future expansions to the game.   With the current set-up where the restricted playing experience doesn't even cover the cost of my time, I suspect the total number of new paying customers is really dropping.

Perhaps EA knew all this, and instead of trying to get people to convert to a full subscription, they simply hoped people would just purchase the cartel coins.  

I was stunned that as a returning "premium" player, I was asked which 2 of my characters I wanted to play.  I didn't want to play any of my old characters, I wanted to make a new one to play a new story.  Well, that required that I delete almost all of my old characters!   Are you kidding?  What if later I decide that I want to subscribe again....and now most of my characters are gone!  What a joke.

Hence, I had to create a completely new account, which means that I'm not a "premium" or "preferred" F2P character.  As such, a lot of the things I was expecting as a previous subscriber were now completely gone.


As a result, I think I played about 3 hours on my new character and haven't logged back in.  It's just too restrictive.  I was amazed that some of the quest rewards (under lvl 10) were locked! I mean, that's really really too many restrictions.

I doubt we will see another $200-400 million MMO investment any time soon given the financial disaster of SWTOR.  I think themepark MMOs are going to have to change their financial strategy because once you run through the content, it's effectively over.  SWTOR failed on open world PvP (Ilum, anyone?), which is one of the best ways to maintain long-term subs in a themepark MMO.  The only other option is to hope and pray that the themepark MMO re-creates the subs that WoW had at its peak, a long-shot at best (which is what SWTOR's management hoped for). Funcom's multiple MMO themepark failures as well as the failure of DCUO with its arcade style combat system suggests that themeparks are just not working outside of WoW.

Sandbox MMOs have the potential to keep players subscribed for a very long time and thus the financial model works. The biggest downside to sandbox MMOs is that most require substantial number of players online (a chicken/egg problem) and usually involve a lot of PvP activity like Eve, which also turns off a lot of players.  

If you think about the optimistic point of view, we could see better sandbox MMOs in the future and fewer themeparks.  No one has really created a AAA-sandbox MMO in the last 5 years.

No update on Ilum or world PvP.  Yawn.   I'll probably try the F2P just for a few class stories I suppose, but I'm not going to pay for a game that has such terrible PvP.

The severe limitation in the # of warzones makes it not that great.  Then again, since that's about all a lot of people do anyways, if they made that free they would probably lose money. Maybe if they offered unlimited WZ option for like $1 a week, I'd be back, despite them nerfing my sorc once again.  No interest in paying $15 a month for this game however.

Otherwise, I might go back and do a few of the class quests just to see what they are about. Lame but I guess it's an option.

I've held off buying this game because it seems to me that the whole "improve your character" revolves around getting new vanity items, rather than improving your character's abilities/attributes/etc.  Some games can do this with gear (e.g., SWTOR), while other games do it through PvP attributes (e.g., realm ranks in DAOC).  I keep thinking about buying GW2, but I have really no motivation to find the next vanity item, and that's about the only character progression I keep reading about.  
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