Trending Games | WildStar | Guild Wars 2 | World of Warcraft | Elder Scrolls Online

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,637,206 Users Online:0
Games:678  Posts:6,072,465
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Cyber Monster 2 Céiron Wars
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Everquest Next: Landmark Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik Discussion Forums

All Posts by SBE1

All Posts by SBE1

14 Pages « 1 2 3 4 5 6 7 » Last
261 posts found

I did the $250 digital copy life-time sub option.  If you have the coin, I think it's one of the best options available.  If the game is $50 and $15 a month after the first month, you'll spend $50 + (11x$15) = $215 in the first year on the game. So, for $35 more, I get a lifetime sub combined with founder points and access to Alpha testing?

With most PvP oriented games, I tend to play them about a year, then I stop because they keep introducing gear-grinds from PvE to continue to compete in PvP.  This game says it wont do that, so I suspect I could play this game longer than a year.  Hence the life-time sub is really cheap from that perspective.

The only way the life-time sub option isn't going to be worth it is if the game sucks donkey balls when released.  However, should it ever get improved, you can easily jump back in later.

I don't mind having some CC in the game.  Some being the key word.

Furthermore, you have to have a class in each realm that is pretty much immune to CC, like a lightly armored melee DPS.  Plus, the less CC you put in the game, the less effective interrupts should be on people like casters and archers.  Perhaps you don't fully interrupt them, but you slow their casting speed down by 50%.

Back in DAOC where CC was super powerful, it made sense that once a caster/archer was under attack, you were shut down. It would be unfair to have hardly any CC combined with the ability to permanately interrupt a caster/archer.  

Yes, when I really think about vikings, I must admit feathers don't really seem to come to mind.  I know we want to try to think outside-the-box on vikings, I get it, but feathers seem a bit out of place.   

The feathers seem to be placed around the exit points for flesh, so it assumes some kind of comfort level for the wearer.  Vikings and comfort don't mix.   Fur/pelts around the edges might be better suited.    Perhaps as the level of the armor improves, the type of animal fur/pelt changes.   Perhaps at the highest end of armor, you have a bear pelt or something, and a mid-tier armor would be a wolf pelt, and a low-teir armor would be a rabbit pelt or something.

The good thing about pelts versus feathers is that if you want to dye the pelt to change its color, that seems realistic.  You can't really "dye" feathers without destroying them.

Not sure how you can "hype" a game that hasn't even been determined if it will actually be made at this point.  Until CSE commits fully to making CU (by reaching the $2m kickstarter goal), no point in hyping it.

Furthermore, the kickstarter campaign is designed to test whether or not there is enough interest in having a pure RvR game.  If it can't get $2m in committments, then it shows that there aren't enough people who want that kind of game, and MJ will not have to spend $2m of his own money on the game.

So, hype meters might be interesting, but the ultimate hype meter is the kickstarter campaign.  

Originally posted by Nihilist

I agree that a lot of people out there won't be able to get past the concept of no PVE. MMOers are just so accustomed to the comfort of the rail PVE quest grind.


Its also true that not that many people will appreciate the design concepts outlined in the FPs as opposed to a flashy gameplay video.


I suppose that is the risk of taking a niche game that requires strong MMO RvR knowledge to KS.

I think the weird thing about it is that while players might be so used to PvE grind that they don't know how to adopt to something else, I'm pretty sure that developers have seen the financial pitfalls of a PvE game and are doing everything they can to minimize PvE themeparks going forward.   It just isn't financially viable to make a WoW clone, as proven time and time again.  Content cannot be created fast enough.

Somehow, the success of EVE and other sandbox oriented games MUST become the mainstream MMO, purely for financial reasons.  PvE grind games are going to be a thing of the past.

As crazy as it sounds, most players prefer PvE.  Even today when I play DAOC on a not-to-be-mentioned-on-MMORPG.COM-server, most folks are rolling alts doing PvE.  When I bring up CU on that server that I can't mention on MMORPG because i'll be banned, the #1 complaint is the no-PvE aspect of the game; "every game needs some PvE" is the common reply.

If you look at WAR, most folks did PvE 90% of the time.  Even going back to Shadowbane, where I was in a guild dedicated to PvP only action and we recruited PvP only players, we still had folks who would log out of thier guild toons and log on an alt to get their PvE fix. 

Yet, when you read forums, or listen to people boast about how they love to do PvP, remember that almost all of them also like to PvE, but they don't mention it because it's not cool to like PvE.

All I'm trying to say is that a game that is 100% PvP w/crafting isn't going to appeal to that many people.  I think it will be a close call to see if they hit the $2 million mark by the end of the month.  

I think what the developer is saying is something akin to this example:

Suppose you have a green helm, red torso, blue pants and yellow boots.   That's 4 different "mesh" patterns that would ask the  computer to draw 4 different things when it moves.  Instead, think of it as outfit #2310, which is an outfit predefined as a green helm, red torso, blue pants and yellow boots.  Thus, the computer is asked to draw outfit #2310, which is simply 1 drawing.  As a result, you've decreased the workload to 1 draw versus 4 draws for the same character.

Now, that's like a super duper simplified example, but that's what he means by having the whole thing as a unique mesh.  Hence, people will still look different, but from a computer point of view they are just changing outfits.


Also, you have to remember that in an early update about a month or so ago they said that they going with performance first, so initial testing is being done with very basic landscape, textures, etc.   They will then add as much of that stuff as possible but performance (FPS) has to remain above a certain threshold once you have around 150-200 players in a select region.  So, you might have detailed characters and less detailed landscapes or vice versa. Every level of detail reduces FPS, so it's a tradeoff.

The other big tradeoff they have to deal with is how much to put on the client and how much to put on the server.  People can't be trusted, so most of this has to go to the server. So, even if they have a good engine, crappy server code will cause ability delay lag, which is just as bad as low FPS.  That's why he also addresses the way the server has to change how it calculates things like AoE effects and such. 

Let me define cosmetic for those who can't figure it out:

Cosmetic means that said item, priority status, etc. does not give you an advantage when fighting another player.  Having extra storage space is probably an advantage for a crafter (size of advantage up for debate), but it doesn't do anything to the outcome of a fight.

I'm sure if anyone sees an item, ability, priority that allows a player to have an advantage in a fight with another player, that's crossing the line between cosmetic and needed.   It's a PvP game after all, and crossing that line is a big, big deal.

Look, this game is a huge flop from a financial point of view.  Most everyone on the project were fired, laid off, re-assigned, etc. It has many reasons for the flop.  Heck, the CEO had to resign a few days ago.

The good news is that if you enjoy the game (big if), then the cartel shop and their semi-free model have stopped the game from shutting down, for now.   I think that's the point of the presentation: to minimize fears that the game was going to be cancelled entirely, which was a real risk.  I mean, EA used to say that it would require 500,000 subs to be profitable.  I'd bet it's far less than that currently but with the reduced staff levels they can probably get by with maybe 250-300,000 or maybe even less if the cartel shop is really successful.

For the haters, the good news is that this financial disaster might actually stop MMOs from being developed with bad engines, high-expense PvE content that everyone burns through in 30-days, and MMO companies start to make exciting sand-box games. For me, the upside to the disaster of SWTOR makes me look forward to the future of upcoming MMO games.  I really doubt we'll see another AAA WoW clone for a long, long time.

You have to remember that PC games still represent a small % of EA's profits.  Still, you don't spend $200m+ on a game and have it flop like SWTOR without expecting some heads to roll.


I tried coming back and doing the F2P, but it was just too restrictive to make the game fun.  I enjoyed Warzones more than the PvE, and combined with the gear restriction the warzones were too few and I was at a huge disadvantage.

I might go back to being a paid sub if they fixed the class balance problem. It still remains only certain classes/roles are desired for ranked warzones.  If you aren't that class in a specific role, you wont get into a ranked warzone group.  That's a clear indication that there is a class balance problem, and EA refuses to acknowlege the issue.. 

This game had a few major problems within the first year of launch that just hurt it so much, nobody really wants to try it again.

First, you had performance issues for many players. Exceptional lag, disconnects, game crashes, etc.

Second, you had gross imbalance of classes such as Bright Wizards.  It was stupid overpowered and the other side would just quit.  And when you have a 2-sided faction war, and one side quits, the server dies, they merge it with another, then it dies, and merge it again, and again.

I played both empire and chaos, and it was simply overwhelming to see the differences when you played on both sides.   When they announced Land of the Dead, another gear grind for a PvP game, me and most of my guild finally gave up on the game.  Looks like most everyone has given up on this game.

I suppose had they done it right at the start with more balanced classes and had true 3-way PvP battles, combined with less performance problems, the game might have done a lot better.

Originally posted by Yamota

One suit down, houndreds left who will take his spot.

EA is the symbol of big corps who favour profits over good games so this will most likely not change anything. They will continue to buy up, and destroy, good gaming companies to make a profit. They are the vulture capitalists of gaming.

Sorry, but this is just really really misguided.   If a game is very popular, it will make lots of profits.   Equating good games with low profits is just silly.  Low profit because the games are bad.  You seem to have it backwards.

EA certainly thought, as did many companies, that copying the success of WoW (which is very profitable because it was/is a good game), would make them lots of money.  Instead, they found out that it was either really hard to copy WoW or just too expensive (e.g., SWTOR and voice acting).  Once they spent $100m, $200m or so, they had to eventually release it.  How much would you prefer they spend? 

Going forward, companies are looking to copy Eve Online, where the development expense is low and the players make the content, which is of course quite profitable.  

Under your analysis, game companies should just make games and lose money.  Yeah, that's gonna work.


First, in CU you have to remember that there are no levels, so you aren't "ganking" lowbies or anything.  So all that fear of a stealther ganking you is just that, a fear from the past.  A relic of past games that is gone.

Second, stealthers in general are weaker than visible classes (otherwise, everyone would invite stealthers into their groups).  Their advantage is stealth, allowing them to target at the optimal time. 

Thus, a stealther using no tactics whatsoever and just willy-nilly attacks anyone anytime is going to lose the majority of the time, simply because their class is weaker.  A stealther who uses tactics to select the right target and the right time to attack will usually win.   So now you want to nerf tactics?

Finally, on the front of realism.  First, you could argue that they should have to hide behind stuff.  Well, okay, but the graphics required to put tall grass, bushes and all the other things needed to make it realistic would slow down FPS to an insanely low level.  Second, if you didn't have a bunch of this stuff, then you'd make stealth worthless.   So, the compromise is to make stealth a bit unrealistic by allowing them to be invisible, where you assume they are hiding behind stuff that the game just doesn't render.

Or, you could argue that they learn a secret magic of invisibility that most wizards never learn, and that rogues hold this secret tightly and share it only with others in their guild.  

Either way, stealth isn't overpowered if not combined with decent tactics and it's not unrealistic for a fantasy game. It is a game after all, not real life.

Well, the "end game" is now "the game".   What's interesting about it is that I probably spent about 5% of my total time playing the pre-game, and 95% of my time playing the end game.   Yet, the costs of the pre-game make up about 95% of the budget and about 5% of the budget was typically devoted to the end game.  It seems to work well in EvE.

So, we shall see if having 95% of the budget dedicated to the end game in an MMO works again or is EvE just an annomoly like WoW was an annomoly for PvE focused MMOs.   Funny how people went from trying to copy WoW to now trying to copy EvE.

King Arthur's Realm Wars


Simple: You keep the focus on the "camelot" without mentioning camelot.

Focus: You focus that the game is based on realm wars, not PvE

Short: The title can't be very long and you can make the acronym KARW.

To me, Kickstarter funding is a bit shady.   You put money into it and hope that you get some additional access to the game and beta......that's it.  You have no basic rights like a shareholder.  You don't get a return on your investment should the game be a success.   

So, you pay for beta, which may or may not happen.  

Hmmm, i'd rather just be an investor in the company than somebody who funds a kickstarter campaign.  But, to each their own.

Originally posted by ktanner3
Originally posted by tiefighter25
Originally posted by Gdemami


Originally posted by Karteli

Anyone can recognize bad engines when they see them, it doesn't take knowledge of coding.


When you play SWTOR, you do not "play" the engine.

Unless you work with the engine yourself(on code level), you have no idea about engine characteristics.


Well that's an interesting statement.

It's true. If a game is running like sh*t, you have no way of knowing if that is the fault of the engine or the peope that wrote the code on top of it. Since this the only released game using that engine, how can you accurately blame the engine for anything?

Well, if you have Bioware fanbois saying they are the greatest game developers EVAH prior to the game's release, then obviously it can't be the Bioware code, it must be the engine.  Duh.

I mean, all you have to do is look at all the other MMORPGs developed by Bioware that can easily render large groups of players on the screen at the same time.....oh wait, nm.   

I have an answer for you:  You pretty much cannot use an MMO to communicate, for the following reasons:

Assume you have access to classified information via a clearance.....all your purchases will be examined as part of your clearance.  Say you purchase an MMO game, then your personal computer will likely be monitored occassionally, including a keylog program.  This is similar to your phone being monitored occassionally. The more suspicious your activity, the more monitoring you get.

Hence, you have to find a way to communicate "off the grind", which is why drop points for information remains the best way to pass information between a spy and their handler. 


Okay Marc, I'm going to to be a grown up. First, I admit I've been very frustrated with DAOC's ToA  expansion (ARG!) and the grossly unbalanced structure of Warhammer, but I'll let it go. Second, I can say that I've been very passionate about your previous games, so you do tend to make good games, I'll give you that much. So with that, I hope you read this: invite some dedicated PvP players to beta early in the process rather than late in the process, let them pound it out and find out how to break it, and then listen and ignore the "math" your quant guys give you about how it truly is balanced because of such-and-such.  All I keep thinking about is remembering the talk about all the class balancing tools you had prior to the launch of Warhammer....and then seeing the results of the unique combination of classes that could decimate waves of players. 

My PvP guild fooled around in Warhammer when it first launched, figured out in about 2-3 weeks how to build the ultimate group, leveled that group up and absolutely destroyed folks.  It wasn't because we were "l33wt awesome PvP players" or anything, we just quickly figured out certain combinations resulted in massive damage from bright wizards while limiting incoming damage.  We didn't have DPS meter tools or anything, we just used our PvP experience to break the game.  We laughed about how balance tools must have been created, when it was obviously so grossly unbalanced.  It also reminded me when DAOC first launched realm abilities and someone's idea of a great realm ability would be to swim faster (in a time when Old Frontiers had almost no water).  That proved to me that while they might be decent at playing a game and coding a game, they really had no clue what PvP players wanted or needed.


So, the moral of the story is that the quant aspects of balancing classes is important, you can't recreate the combinations that players can create to find the imbalances.  Furthermore, you can't rely on PvE focused players to figure it out either.  Finally, get the PvP folks in earlier in the game so that when you need to rebalance the classes, you can do it sooner rather than later in the process so PvE can be adjusted if needed.  It always seems to me that the game does the PvE first, then PvP last, and trying to rebalance the PvP screws up the PvE, then all chaos breaks out and people get really upset about having to redo so much stuff.


I understand making MMO games, er, successful MMO games, is really hard work. I certainly wish you the best in your upcoming venture and hope for a 3-way balanced PvP game that allows me to continue to grow my characters via PvP points that also never releases an expasion that requires massive PvE investment to be competitive in PvP (cough ToA cough).


Good luck.  Seriously.  

Just wondering if this is being reviewed by someone who doesn't like PvP.  Most of the staff at MMORPG usually professes in their reviews that they don't like PvP, and then they go on to review the PvP aspect of the game which (no surprise) they didn't like.   If it's a PvP centric game, can we PLEASE have someone who likes to PvP actually review the game for a change?


14 Pages « 1 2 3 4 5 6 7 » Last