Trending Games | ArcheAge | Pirate101 | Wasteland 2 | Elder Scrolls Online

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,860,210 Users Online:0
Games:742  Posts:6,245,838
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

All Posts by SBE1

All Posts by SBE1

13 Pages First « 7 8 9 10 11 12 13 »
253 posts found

Hey Jon:


You said about DCUO something I completely agree with!!! You said, "While I personally enjoyed the game while I played it, there were just too many bugs and exploits, not enough content, and too much time and pushed deadlines with any updates in content."  This is completely accurate state of the game.


Now, look at the pros and cons of the official review by MMORPG (copied below for you).  Under Cons, there is no mention about the complete lack of content (the content is actually listed as one of the Pros of the game), and the bugs are described as little and annoying.  One con that was mentioned that is accurate is the terrible chat interface.  


Just thought I'd point it out since your comments are spot on about the game, and the MMORPG.com official review was at best misleading about the game.  Perhaps it is time for someone at MMORPG to do a fast re-review of the game? 


 


Pros 


Deep character customization

 Excellent storylines & content

 Exceptional physics-based combat

 Feats as alternate advancement

 Superb presentation of the DC Universe


 


Cons 


Lack of information on powers & skills

 Many annoying little bugs

 Stunted Social & League UI

 Terrible chat interface


Originally posted by Foomerang

It would be refreshing to see an mmo launch less than six months after its been announced. Hell at this point id be happy with a year. Dragging out info and building up hype over the course of 2+ years is getting really annoying. It sucks because everybody is doing it.

You clearly don' t understand the value of 2+ years of free advertising and world-of-mouth hype that can be generated.  Why would or should they hold back announcing a game?  Just so you can't get hyped about it?  Getting hyped about it is the point of marketing and then selling boxes.  Sorry if this breaks your pretty bubble world, but marketing and making a profit are important aspects of MMO games.  They have to balance this against releasing pre-maturely, but there are financial consequences of releasing a game prematurely as well.

Hope this game comes out soon.  Current MMOs just not doing it for me.


While I thought Tortage 1-20 was interesting, why did the game change so radically at lvl 21?  Why bother making one part of the game so different from the rest of the game?  It was almost like two different games.  Then the PvP portion of the game (much hyped pre-launch) just failed miserably.  I remember enemies killing themselves in a seige so that they could generate "kill points" that went to their victory.  We ended up destroying their fortress but lost on kill points, so they ended up maintaining control.  Or the defense of stacking the zone early on with allies to prevent more people from zoning in to attack it.  


On the bright side, I shorted Funcom stock about 1 month after playing the AoC disaster and made so much money I retired early.  So, the game brings back fond financial memories, but terrible game-play memories. 


AoC should have just been a PvE game from the beginning.


Secretly and/or subconsciencely, this list topic was created so that DCUO could be mentioned and praised, trying to convince more people to play the game in an effor to boost the server populations so that the original review of the game doesn't look so silly and out of touch with how the general population found the game.  


Note the difference in the commentary in DCUO relative to any other commentary on the list.  The DCUO commentary ends with "this is a game you should give a try post haste."   Did you say anything like that about the other games on the list?  No.  You comment on the good parts of diffferent games, but on no other game did you directly tell people to go try it except for DCUO.  


The sad part is, you probably didn't notice it until I pointed it out, and you are probably thinking of a 100 different reasons why this can't possibly be the case or how I must be coming up with crazy conspiricy ideas.  Yep. 


One other thing about this website reviews that annoys me, that unfortunately i thought of after my lengthy post.  Some of your "reviews" actually state that they didn't have much time in the game, and then go on to review the game.   Seriously?  What's more important at MMORPG.com:  getting a review published or doing a review correctly?  


I swear, I have read that in the past couple of months a guy said he didn't have much time in the game because of personal issues, and then goes on to review the game given his limited playtime.  WTF?  If I had done that at my job, I would have been given an official Human Resources warning or something.   Either do it right, or don't do it.  


The only way a theme-park game (and let's face it, with the story focus, this game is more theme-park than any other MMO) can keep me captivated is if the end-game is worth it, specifically if it allows for some kind of sand-box PvP experience.  If the PvP fights can somehow effect the world/galaxy/server, then I have some hope for the game.  If this game is simply about the story, and the replayability involves creating multiple alts to get different stories, I think this game will fail for me.  I'm sure plenty of people will enjoy different stories for different characters, but it's not the kind of game I would want to play.   I just pray that when the game comes out, the reviews of this game make it clear what kind of replayability factor is involved.  I suspect it will just be making alts to experience different stories, but I hope I'm wrong.


First, thank you for reading our feedback on other topics to address the rating system.  Yes, the rating system used for MMORPGs is currently messed up.   Given the complexity of MMORPGs, here are some ways you can address the situation:


Give a grade score (A to F, N/A or Incomplete) for different aspects of the game (Graphics, PvE, PvP, Crafting, Content, Sound, Long Term Playability, ect.) and a final socre (1-10) for the initial preview and then another for full review. Clearly some of the grades for the game aspects can be either N/A (for example, game doesn't have PvP) or incomplete (meaning that it cannot be determined in the initial preview).  Then you can complete some of these grades when the final review comes out.  Players should also be able to vote on these aspects like we vote for the overall score of a game.


The benefit of such a system allows people to know how you feel about different aspects of the game and we know what you haven't had time to experience (content, PvP and Long Term Playability probably the main things incomplete on initial release review). Furthermore, we can figure out if the game is good at certain things.  As a PvP player, I'm more interested in the PvP score and Long Term Playability in an MMO, and less concerned about Sound, Content and PvE.  I'm sure others are more interested in PvE, Content, Graphics.   Right now, I have to search and read your reviews to learn about these issues, and it would be just easier if I could see a grade rating on these, then read up on it if it interests me.


As for the 1-10 scoring system, G4 TV uses the 1-5 system but I think they stated how the scores are granted (and could easily be applied to MMORPG.com).  A score of 1 (or 1-3 for MMORPG) was simply terrible and/or unplayable with bugs. Shadowbane's sb.exe error disaster around launch comes to mind as deserving of this score.   A score of 2 (or 4-5) is a bad game, or doesn't do what was advertised but doesn't crash because of bugs (e.g., Age of Conan perhaps at release since the PvP was broken and DX10 wasn't included and beyond Tortage the game lacked content).  A score of 3 (6-7) is average game, and MOST games should fall into this rating (e.g., RIFT, etc). A score of 4 (8-9) should be for exceptionally good games with lots of replayability and a score of 5 (10) should be the rare game that just rocks on all factors. 


The downside is that most games will have a score of 6-7, which right now MMORGP.com keeps most ratings at 7.0-8.9.  But I think having a more formal rating system would be better. If you read the re-review of AION at MMORPG.com, you'll see the difference. That re-review said the game was better than it was at launch, yet gave it a lower score ("because it feels like an 8.0" if I remember the quote). It was this that eventually turned me off to your scoring system, because it depends on the whims of the review and had no standard.  


This website's reviews on games that have PvP should be done by people who enjoy PvP (or allow people who enjoy PvP score that part of the game). I'm absolutely sick of hearing how the person doing the review doesn't like to PvP, and then goes ahead and discusses the good and bad of a game's PvP system. I don't remember exactly which review that was, but I read it on this site. I personally hate PvE and I know there is no way I could review that part of a game for people who enjoy PvE.


Finally, when a game receives a relatively high score, a follow-up review should be sooner if possible when the game changes rather quickly. DCUO gameplay changed DRAMATICALLY 1 month after the initial review, as population levels dropped dramatically making it a very different experience. Leaving the very positive review score unchanged despite a dramatically different game experience I thought was not professional. This website then had a follow-up article saying that everything was great except lack of population. Well, lack of population is a major problem, and it almost sounded like it was the players fault for not recognizing how great the game was. I believe that when a game's population declines dramatically after launch that received such a high score, there should be some kind of managerial control or intervention at MMORPG.com to see what went wrong in the review or what was missed, and if necessary correct the score in a re-review.  


I know this was a long post, but I like MMOs and I'd like a good rating system so I know what to buy and try and what to avoid.  Right now, I can't do that with the current system.


Yet another 2-sided faction based PvP game.  What is going to happen when one side starts losing and stops logging in, making it even harder for that faction to win?   Merge the servers repeatedly?   This is such a flawed mechanic in so many PvP games that I'm interested to know what is the plan.   Mythic said that they had a plan for that when Warhammer released, and quickly learned that they actually didn't have a plan.


Guildwars 2, on the other hand, will have open world PvP with 1 server against 2 other servers.  Classes are identical and you have a 3-sided PvP war, thus ensuring no one faction/server dominates in PvP.  Since it is really impossible to have 3-sided faction war in Star Wars, if they don't have a plan to address this issue then I don't see the long-term health of PvP in this game.


Sure was fun when the enemy players in a siege would kill themselves to earn PvP points....so even if you sacked their fortress and killed them, they still "won" in points.  Or better yet, showing up for the fortress fight early and maxing out the zone population so no defenders could get in (or vice versa).   Game developers expressing dismay and surprise about how people wanted to PvP in AoC...


Yeah, I'll resub......NOT.


Interesting write-up to be sure.   Still, some things are a bit worrisome.  The UI isn't working well?  Really?  I can understand at times things are in alpha, but this isn't the first 5 years of MMO development.  The UI should be intuitive to anyone who's played MMOs for a while.  Makes me worried that isn't working correctly.


Still, it sounds like a game on rails.  I also can appreciate that you have to play the game as presented, but seriously, all starting areas in most games are fairly well polished.  I'd like to see some time spent in the mid level and near end-level content.  It would be nice to know if the game is done or just the starting area.


People don't like to be called out when they write an article for MMORPG?  Really?  Then don't publish.   Geez, you want to publish stuff on MMORPG then I should be able to call you out on it.   You can't write stuff and then hide.


Anyway, my point isthat the vast vast majority of games get glowing reviews on this website, and yet your article is about how terrible it is that games are coming out that are not complete or published to early (same thing really).   All I said was perhaps you should write another article discussing the disconnect between your column and the reviews by this website that are almost always glowing reviews.


If that upsets you that I pointed out the discrepency, well so be it.  If you think "i'm calling you out" on this, then I suppose I am.  I've done the research.  I've looked at all the scores on MMORPG ratings on the game list, and RARELY is it under 7.5.  If games are incomplete, and it's quite common, and you say how bad it is, then how do you guys reconcile it? 


If all you want to reply is "i'm calling you out" and that's your argument, pretty sad.  You can issue me a warning or ban me.  I'm trying to have a discussion about your attitude about incomplete games and the scores those games recieve when reviewed by this website.  Heck, I agree with you on your points about how incomplete games are so terrible and a disease to the MMORPG genre.  All I'm asking is that it get reflected in game reviews by this website.  If that somehow offends you, calls you out, or results in me getting a warning/ban from MMORPG, so be it.  Geez.



Originally posted by Slapshot1188


Originally posted by kaiser3282

By your logic, a dev can make lets say 80% of the game good, but then 20% of it is missing things and has some bugs/broken stuff, works in progress, etc.... and that 20% completely invalidates the other 80% simply by being there. Think of it like a girlfriend who you treat perfectly, but you have a couple of habits/preferences/opinions that she doesnt like, or maybe you just started your career but arent quite in your prime yet but will be there eventually. That girlfriend nags at you constantly about those things that she doesnt like, and never acknowledges the good things about you, or the fact that you are trying to advance yourself but thats not good enough, you have to be at the highest position in your carerr right that moment. Sound like a good way for a girlfriend to be? Ignore all the good because theres some bad? Should a reviewer do the same and focus purely on the bad only giving low scores because there are bad things about the game, and completely ignoring the things that are good about it?


Hell, you guys act like reviewers are going around flooding the sites with a bunch of games rated a 10, when really most of them sit around like 7-8. Do you really consider that good? 7/10 = 70%, which would be a C in most school systems. C = average / ok, passing but needs improvement.... thats far from an A+. Should teachers just start throwing Fs around and failing all their students if theyre not scoring 90-100% on every single thing? Of course not. Why should a reviewer give every game that has some problems an F (completely failing and unplayable) instead of a C (alright, some good/great things, but needs a lot of work in some areas)?



 NO.. again.   This is really not as hard a concept as you make it out to be.  If a game is 80% complete then it would have an 80 set as it's maximum score.  So if it were 80% complete, but otherwise was a PERFECT GAME it would get an 80.  If it was an average game... the fact that it was unfinished would obviously make it an instant failure.  Also let's be blatantly honest here.  The games we are talking about are released WAY less than 80% done. 


 


Again though.. I provided a very specific example of exactly what I am talking about as opposed to your theoretical strawman.  Here is my example (for the second time...)


 


A review contains this line (Note that this review as made 6 months AFTER the game released!!!:


"Taking heed of the screaming, disgruntled customers in the corner, I feel we must first address the biggest issue regarding Mortal Online. While this is a game with masses of potential, of current, this game is nearer to state of closed-beta rather than retail release. From the desktop-launcher to the combat system, Star Vault’s creation is riddled with bugs, glitches, errors, misjudgements and everything in-between."


And the summary score for that same game was described as:  The game has a few standout features with few, if any, glaring detractors.


 


Does that make ANY sense?  Few if any glaring detractors?  After saying the statement above? 


 


No.. as I said.. I commend the author for the article but as the managing editor of this very site HE is responsible for propagating the acceptance of the very same unfinished product that he rails against.   Maybe this article is a turning point for him... we will see.



 


 This.  There are too many reviews from MMORPG.com that simply gloss over the fact that many of the MMOs they are reviewing have glaring issues that are reflective of an incomplete game.   Furthermore, as I pointed out in another post, almost every MMO recieves a 7.5-8.9 score, and according to those scores the adjetive selected next to that score is "good" or "great" (not C+ for 7.5).   


Now maybe, just perhaps, MMORPG.com will decide to go with a multiple scoring solution to their reviews.  I don't accept what a recent re-review of AION said which is the numerical score wasn't important, which praised the game for being much better than it was at launch because of the new content, etc.  and YET gave it a LOWER score than the initial review at launch. 


Perhaps the next editorial post you make Jon should be about the way MMORPG reviews games and gives them such glowing reviews despite how awful it must be for games to be released incomplete. 


Dear Jon:  Please take this post seriously.   If many games are releasing incomplete, why oh why are almost all the reviews on this website between 7.5-8.9, which indicates that the MMO is considered good/great?  I think when an MMO launches and receives such a positive feedback review from this website (and others), people who didn't get into beta will assume the game is pretty decent with a score like that and buy it.  This leads to a lot of box sales, which just reinforces the idea that releasing an incomplete MMO is okay.  It would be a whole lot more helpful if your initial reviews of MMOs would have perhaps different ratings, one of which "is the game complete or still in beta" category.  I too am sick of buying a game and finding out it has lots of bugs and wasn't finished or even had what was promised on the box (Age of Conan comes to mind).  If you want MMOs to stop releasing half-done games, stop giving those games glowing reviews or at least make it clear the game isn't done in the review.


Well, not sure what to say other than your review and second impression remain very different from the majority of people who purchased the PC version of the game.   The majority of PC players have quit the game (I don't know about PS3).  Your reviews are overwhelmingly positive, except about how there are so few players.   As another person pointed out, saying the lack of population is the problem is just ignoring the real problems that most people see in the game.  That's okay that you have a different opinion on the game, but I think you should acknowledge that your view appears to be the minority.  Some would argue that you shouldn't judge a game based upon popularity, and that's true but you can judge a game by how fast the population has declined.  DCUO is on epic ground on that statistic.


I disagree with this article saying that players are to blame for lack of sand-box games.  The issue is that themepark MMOs are much easier to develop than a good sand-box.  Furthermore, sand-box MMOs have failed because they usually have FFA PvP, which is a niche market.  Other PvP games have failed because of imbalances in classes between factions and imbalances in population between factions.  This has led to developers shifting towards PvE storytelling that is upcoming in Star Wars. 


 


What people want is a sand-box game that isn't FFA PvP, has 3+ factions to balance out population issues in consentual PvP areas and nearly identical classes for each faction to eliminate class imbalances.  The only company currently developing a game close to this is GW2, whereby 1 server fights 2 other servers in open-world PvP zones.   I would suggest that the future of MMO development is either going to be if Star Wars can maintain a solid player population 1 year after launch or can Guild Wars 2.   I'm sure Star Wars will sell a lot of boxes, but I question the replayability of a game that is story based.  Furthermore, I have no idea how in the world PvP could possibly be balanced in Star Wars when you have force using players potentially fighting non-force using players.  Finally, the scoundrel is the healing class in Star Wars????  Strange things going on at Bioware.


Yep, making it a monthly fee essentially made this console game an MMO by default.  As a stand-alone console game with the amount of content and other issues, it probably would qualify as a success.  The game provides probably 30-40 hours of satisfactory gameplay, which is standard issue for most console games of average quality.

However, the moment you add the monthly fee to the game, it takes on a whole new requirement.  A game that charges a monthly fee should provide 200+ hours of enjoyment IMO.  It must be a game where one wants to log in a few times each week for at least 3-6 months.  This game fails on every level in that regard.

I know I'm repeating myself on this last point here, but the review of DCUO by almost all "professional" reviews simply decided to review the game as a console game, rather than as an MMO.  They found the fun of the console game refreshing (as if they never have played a console game before) and gave it a very high rating.  I couldn't believe it because there was no way this game offered 200+ hours of content.  With MOST people (not just the hard-core crazyfolks each game tends to attract) hitting max level in a week and then complaining of lack of content, plus the fact that communication was so difficult with the UI (another basic requirement for an MMO), plus the fact that monthly content updates were only promissed (and now are no longer monthly, go figure) and bugs that were present in beta found there way into production just really amazed me that so many people gave this game a glowing review.  As a console game, it's fine (maybe average to above average); as an MMO game its definately below average, and that is confirmed by the servers becoming a ghost town 1 month into the game.

I really hope MMORPG.com staff takes another look and re-reviews DCUO, and this time reviews the game as an MMO and not as a console game.  It's not just MMORPG.com, as many people did it but this is where I come for information on MMOs, not on console games.  I also hope MMORPG.com staff stops giving every single MMO game a 7.5-8.7 final score, as it makes it nearly impossible to figure out if a game is good or bad in their opinion.

The Scoundrel is the healing class of the republic.   Once that was made clear, I was pretty sure this game will fail.  This is nothing more than a story played with others, and once the PvE story is over, that's it.   maybe you re-roll and try to find another story as republic/sith alternative, but replayability will be terrible.

How in the world do they expect to make balanced PvP in a game with as many soul combinations?  I forsee lots of nerfs/buffs for at least the next 6-12 months in this game.  As a PvP enthusiast, I have hesitated in purchasing this game because I don't want to level a combination that I think will work well in PvP only to get nerfed and having to restart another combination.

Either create high quality games that people will pay for, or go out of business and/or reduce your staff.  I neither feel good nor bad for anyone, as this is simple economics.  Blizzard isn't announcing major layoffs for a reason.....

Anyway, there are too many SOE games lately that have bombed.  What do you expect?  Make games that people want and buy, and you wouldn't have layoffs.  Pretty simple.  Keeping people employed for just the sake of keeping them employed is silly.  I hope these people can go and find jobs making games that people (including me) enjoy playing in the future rather than wasting time working on games that suck.

13 Pages First « 7 8 9 10 11 12 13 »