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All Posts by SBE1

All Posts by SBE1

13 Pages 1 2 3 4 5 6 7 » Last
253 posts found

Once again I am baffled by the comments by MMORPG staff and their decisions.  Why, again, is a non-PvP player writing a column about PvP?  I certainly appreciate the disclosure up front, but it happens so often at this website that I begin to wonder if ANY of the staff at MMORPG actually enjoy PvP, and why can't they be assigned to write columns about it? 

Can anyone point to me an article on this website about a MMO game's raid content written by someone who hates raiding? Or how about an article about a game's leveling method written by someone who hates leveling? I haven't seen either of those articles on this website. Yet, I consistently see PvP articles written by people who (to their credit) admit they don't like to do it.  It's been going on for years. 

While I'm sure the author tries to be fair, you must realize that many PvP players typically have a different attitude in the game. Do you find PvP players generally offensive, for example?  Do you wonder why they call so many people 'CARE BEARS' and 'NOOBS' or other variations?  Thier outlook on gaming, gameplay, and social interactions are so foreign you chalk it up to people just being rude, immature, or some other form of social deficiency.  What you fail to realize is that they just have a very different outlook on the game, and that there probably is no way to bridge the gap, try as you might, to give a fair review of the PVP system unless you are a PVP player.  Or to put it better, it is hard to give a review of the PvP system to people who like to PVP.  You can probably do a fair job of providing a review to people who don't like to PvP, but your review simply isn't going to cut it for those who do like to PvP, as they are simply a completely different kind of gamer.

Since this has been going on at MMORPG for years, the only solution is to perhaps have one review by the typical non-PvP player, and then another article (or a companion article or co-author) done from the perspective of someone who actually likes PvP. Since nobody at MMORPG appears to like PvP, this might require an additional hire but would certainly service a dedicated community.

I still have about 40 million gold.  Hahaha.

I've got about 50 million gold from the dupe and some nice items, but I did it early in the game.  No ban, so I suspect they only banned people who were doing it on that particular day.

I reported the dupe bug back in beta, but since they didn't bother to fix it, I used it when the game went live. 

I refuse to play a game made by Funcom after being swindled into buying Age of Conan.
Originally posted by jesad

Too funny, I literally came to this forum to post the exact same thing.  I waited for a year on purpose before trying this thing out because I wanted to enjoy it, not beta test it.  I've been enjoying it every time I log in, and just this evening before work I was ready to open my wallet and dump a little change into it.

The free to play mode is painful though LOL.  How you gonna make me buy a hotbar?  Worse even, if I subcribe I get the hotbars with the subscription, but if I stop subscribing I lose them again.  Better to not subscribe and just buy what you need then?  I'm still working that out.

Otherwise I have been having a great time.  This game solves one of the problems I have had with MMO's since nearly the beginning, it provides an actual DM, in the form of the cut-scenes, to help give purpose to the things you are doing.  Sure makes kill x a lot more fun for sure.  Some may disagree I'm sure, but I'm digging it.

I think most people would agree that the leveling aspect of the game is actually pretty well done, especially if you like cut-scenes and story.   The problem is what to do after the leveling. The game engine doesn't allow for large-scale PvP, and the small scale PvP gets repetitive and with small battles the class imbalances become a big problem.


While many hate the cash shop, frankly it's what's keeping the servers from shutting down.  Without F2P and the cash shop, this game would be down to probably 2 servers and new content would become a thing of the past.

Trying to think of another industry/product that allows you to buy a mass-produced product, but then doesn't make it available, and that's considered OK.   Can't think of anything but MMOs.  About the only thing that comes close is pre-ordered specialty houses/condos or specialty cars, but nothing that is mass produced.  Sure, some things go out of stock, but then you aren't out any cash either. Buying an MMO is like buying something and then told it's out of stock, even though you've spent the money and really have no way of getting a refund.


Everyone knows the vast majority of game owners are going to play it a lot the first few weeks of the game.  If you can't account for that on the server side, you're not doing your job.  Temporary overflow servers were certainly one way of dealing with this issue.  Opening lots of new servers and then having to close the ghost-town ones and deal with naming issues is not the way to do it (e.g., Warhammer Online, SWTOR, etc.). 

Originally posted by ReallyNow10
I just think that PvE gathering 10 rat quests has about 30 minutes of novelty before it wears out.

Fixed that for you.

Love my Naga Razor mouse.   I knew a guy who did support for Naga and he told me that the mouse does tend to wear out over time, but it's because it goes through a lot more usage than a typical mouse and with so many buttons on a small device, something eventually breaks.


If you can live with the fact that your mouse might only last a year or two of heavy usage but still get a great advantage in most games, I highly recommend the mouse.  Takes about a week to get used to it, but I can't see myself playing with a regular mouse ever again.


I've been super critical of reviews and lack of editing as well as unjustifiable scores. However, this review is mostly well written and does a good job justifying the scores provided.


There are two exceptions.   

First, I think your pros/cons list is a bit silly. Saying "It's Ultima" as a pro looks like you can't actually think of something positive. Perhaps "familiar story" or something is what you mean.  Saying cash shop 3 times you think drives the point home, but lots of games have cash shops.  Saying "expensive cash shop" would be more descriptive. 

Second, not sure how Gameplay gets an 8 when it seems highly dependent upon using the expensive cash shop.  I understand putting the cash shop portion of the game in the value section, but you made it quite clear that the keys are almost mandatory to continue on with the game, and keys essentially require the cash shop. 

The next Star Wars MMO I think will look a lot like EvE Online with a planetary PvP system for people to run around as Jedi/Sith fighting each other.   A fight between the rebellion, the empire, and the Mandalorians all fighting for control of the galaxy. 

It's far cheaper to make that kind of MMO and you don't have to produce expensive content every month.

One of the worst grind games I have ever played.  Even with double XP servers, I can't imagine going through that grind session ever again.  Was absolutely horrible.

Per their statement, they totally underestimated how fast the customers would devour their content. Given the amount of money spent on voice-overs and cut-scenes, they couldn't make enough content and had to skimp on important stuff like game engine performance.  Once you went through the content (didn't take long), you realized that it was sorely lacking in long-term fun.  By comparison, look at games like EvE or DAOC that focused a lot of their efforts on end-game action rather than the quests. Those game are/were huge successes relative to their budgets.  SWTOR is probably the biggest financial failure ever in MMO gaming because it spent money on things customers didn't want.

So, it's the customer's fault that they didn't like watching cut scenes? Maybe customers knew cut-scenes and story were a major part of the game, but surely they expected other things as well like open-world PvP, a group finder, a space game more than just an arcade version and a game engine that wouldn't crap out at more than 15-20 people on the screen.  Seems to me that when a game spends $250 million to create a well known IP such as Star Wars, a few more things should be expected. 

The good news is that it took a massive financial failure like SWTOR to have developers re-think what customers wanted. SWTOR will be the last high profile MMO game that devotes most of its resources to a story. Story based RPG games will continue in a single-player mode game, but never again in an MMO. 




The classes were so unbalanced it really affects how you see combat.  Some people just need to spam 1-2 abilities, while other classes have to use a variety of tactics.   So, your enjoyment of combat can vary depending on your class.

If you haven't gotten the forum invites by now, you should check your spam folders or contact CU to ask them to resend it.


haha, just kidding.

Originally posted by Raagnarz
The backers forums were launched on Tuesday the 21st. He sent out a small batch of invites for it and has been trickling them out. Mark has stated he hopes to have everyone invited who backed by the end of next week. I backed but don't have my invite yet either but meh no rush. They'll get the invites out.

Sorry, all the important information/decisions/polls will be conducted in the backers forums over the next 2 days that will shape the game forever.  If you haven't joined the official backers forums by now, you have missed out and all further discussions that  you have in the forums will be pointless.

Combat will probably include the following:

1) Tab targeting (because people will bitch and moan without it, and probably needed in mass PvP battles)

2) Some kind of FPS targeting for ranged attacks (because MJ really doesn't want tab-targeting for archers, and probably will apply to some spells as well).

3) Reactionary styles and combos (because it emphasizes skill play) 

What I don't think we'll have is DCUO kind of gameplay, which is more arcade like combat.  

What I'd like to have is deathblow animations.  Getting a critical hit combined with a deathblow should result in a special deathblow animation, similar to how AoC did the decapitation, but apply it to both melee and spells.  Perhaps an archer deathblow animation is an arrow between the eyes or a special way they draw the bowstring.  A spell deathblow could just make the effect twice as bright or explode the head.  And melee deathblows are decapitation.  

Personally, I'd prefer something like every 2 weeks some type of update.  Every week is just too much because not that much can change in one week. 

I figure at this point they have to coordinate the data from KS for each person to their forum badge/etc. while also trying to hire some new employees with some of the money.

My guess is, about nothing has actually been created in the game other than just working on the foundation networking code and things like that.

Initial thoughts:

I see that you've been writing for since 2012 and are a freelance writer.  Okay, so perhaps you're new to MMO games or nobody has ever tried to edit your work to make it better.  In my previous life I have written professionally and along the way took a lot of edits from folks (which i initially scorned but soon learned that it made me a far better writer).  What follows is a short list of things you really should think about when writing about MMO games and writing in general.  

Let's go over your review:

1) Aesthetics:   The definition of Aesthics is how it looks.  Yet the vast majority of your review (in terms of words spent on the subject) of this section is bad coding and crashing.  Did you deliberately put the game crashes in this section because you can't think of what to write about the graphics/images/looks of the game, or did you simply forget you have the Polish section (is the game finished/polished.   You did mention optimization again in the Polish section as an aside.  Why put it in both?  

Second, if you're going to compare graphics to TERA or GW2 and say they aren't as good, why not say which game you think the graphics in Darkfall are better?  I mean, if you give it a 7/10, surely there are other MMO games that have worse graphics.  Do you mean to imply that TERA and GW2 are the only 2 MMO games that have better graphics than Darkfall?  Hard to know since I'm only told what is better than Darkfall, but I don't know what Darkfall is better than so I can't figure out on my own how decent the graphics are.

2) Gameplay -- Okay, you give it a 9/10 after playing this game for several weeks (according to the intro on the top).  Then you add this fun gem: "Unfortunately I wasn’t able to experiences the full on sieges and organized clan wars. It is the most interesting aspect about the game, and makes for a hell of a lot of fun."  So, you played for a few weeks and didn't get to experience the best part of the game, yet felt compelled to write the review? Who writes a review of the game and admits they didn't do the best part? Furthermore, how do you know it's the best part of the game if you didn't experience it?  Is this from someone else's review of the game?  Is the 9/10 because you hear that part of the game is really good (and thus the score of the game you actually experienced is lower?), or is it 9/10 based upon the game you actually experienced and would be perhaps a 10/10 based upon getting to experience you have been told is even better?  

Did you compare other recent reviews of games that got a 9/10 for gameplay to try to set as a comparison?  Did anyone at help you in this regard?

You also mention that you have never played in an open world PvP sandbox game.  Really?  Ever hear of EVE?  It's a fairly popular game (often highlighted on this very website) that perhaps people at an MMORGP review site should be familiar with and have played.  Maybe get some experience playing other types of MMOs before reviewing MMO games, so as you can compare the gameplay with EVE. It clearly stands out as a big red warning sign for your review.

Innovation - 8/10?  You seem to give it a high-score simply because it is a sandbox MMO. While i agree sandbox games are not as common as themepark MMO games, I don't think it qualifies as innovative, just uncommon.  So, here's the definition of innovation from Merian-Webster: "The introduction of something new."  While sanbox games are uncommon, they are not NEW.  However, since you mentioned you haven't played that kind of game before, hence it falls into this section unfortunately.  

You do mention the leveling system which you believe is innovative. I would have focused more on this aspect since you said, "[it] is something which I haven’t seen outside a traditional leveling system."  

Social: 9/10 - You did say that you played with another staff member and his guild.  Sort of creates a bias if you join people from work in the game. Still, I would agree that in a well-done sandbox PvP game, social tends to be a very important (and fun) part of the game and often leads to very high scores. 

Longevity - No comment, that's pure opinion.

Value - I have a comment.  You say "In addition to this, content is always being added." Interesting. It would be nice when you say stuff like that to give some facts. How often is "always"?  What content was added?  If it is on the expensive side, you'd have to compare how often it is added and the amount of content to another MMO game that isn't as expensive and also very popular (so it's easy to compare).  You provide no data and no comparison. 

Don't say stuff like "the developers are always striving to make their game better." Please tell me which developer of a MMO game isn't trying to make the game better?  Was this an attempt to make this section longer and ran out of things to say?  See my comment on data and comparisons for things to add to this section, rather than silly "they're working really hard" comments. 

End thought to the writer- 

Yeah, I'm a harsh critic of reviews because long ago they were really all glowing with how wonderful everything was. Thankfully, people like Bill Murphy eventually stepped in and changed the review process to remove such bias.  While I think most of the reviews have been better since then, I would have to say this review certainly needed an editor.

To my friends at staff (that are probably tired of me reviewing their reviews):

You should carefully screen people hired to write reviews to ensure that they have played a similar game and are very familiar with several MMO games and have someone provide helpful edits and suggestions to freelance writers.  When they give a 9/10 score on something, you have to compare that to other games that also got a similar score (8/10 - 10/10) and make sure that's consistent, especially when the writer comments that game "crashes were normal."  A game that crashes all the time just got a 9/10 gameplay score.  Is that the new standard?   Did anyone but me notice that?

Hey Bill, as a very vocal critic of the old-style reviews, this review actually seems believable.  I'm not saying that just because of the 6.6 score; I'm saying it because you backed up why it was a 6.6 score. 

I do think a bit more highlight to the hacking issue, rather than just a brief comment and link, would be a bit more helpful and probably dropped the "polish" score down.  Putting that kind of information on the client is just NOOB coding and begging to be hacked, hence for me polish would have to take a big hit since any experienced programmer would never have done that. 

I also believe your innovation score of 7 seems rather high.  Just because there aren't too many MMO shooters doesn't make the game innovative, just makes it less common.  Innovation should be stuff we haven't seen before that is good for gaming (i.e., legacy system for your account in SWTOR was a good innovation).  If Defiance had maybe put daily/weekly events that tied into the TV show or something, maybe that would up the innovative factor, because you could watch the show for clues that would help you in your daily/weekly quest(s).  Stuff like that should bounce the innovation up. I guess you should figure out what amount of innovation would score a 3, a 5, a 7 and a 10.  It appears that you put modest innovation at 7, whereas I would put it a 3 or 4.

Anyways, congrats on a far better review.  Just rethink Innovation scoring.  Thanks.

Originally posted by Mortify
Playing DAoC, on Uthgard. 

Er, you can't mention the word that starts with Uth and rhymes with hard on this forum because it's a server that does not require payment and that's a no-no at   Nevermind that ran an exclusive story on their experience at such a service a few months ago.


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