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All Posts by SBE1

All Posts by SBE1

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257 posts found
I'm going to check this game out when it goes F2P.  Yeah, I never would have considered purchasing the box, so if there are a lot of people like me out there, the population should improve a lot.
Thanks for all the info.  I'll call customer service and tell them I'll sub if they move my characters.  Otherwise, I'll just play something else until they do free mergers again.  Sad they've let servers get so underpopulated without merging them.
Originally posted by Azaron_Nightblade
Originally posted by SBE1

I'm likely going to re-sub in the near future (when character transfers become available) and purchase the expansion pack, but I have a few questions and without forum permissions on SWTOR I have to ask here.  So, any help/answers are greatly appreciated.

 

  1. When character transfers reopen, do ALL of my characters on the server transfer to the destination or do I have to pay to transfer each character?  Yes, I know not to have stuff in my storage lockers or things for sale, but when I look at the information it looks like it's a character by character kind of deal, which makes zero sense to me.  So, I want to be sure that all my characters can transfer off the server to the destination server. 
  2. Do they charge for character transfers?  If yes, how much (I have 4 key characters I want to move) does it cost (even if the cost is in cartel coins)?
  3. I'm primarily enjoy the PvP matches, so when I'm leveling from 50 to 60 can I get top level gear from PvP or is that strictly a PvE raid thing?  Like, can I turn in warzone coms or something for gear or am I forced to PvE raid to compete in PVP matches? Long time ago they had gear for PvP and PvE, unsure if something like that still exists or not.

Thanks again. Once the server transfer option becomes available I'll be subbing once again and ask future questions on the main game forums.

1) Character transfers are always open, the paid version at least. If they actually open free transfers like they did with the server merge you can transfer each character for free. (But that's not the case right now, nor have the devs stated that they have plans to do so.)

2) They cost 1800 CC per character transferred. So if you're a returning player with CC left over you might be able to get them transferred for "free". You can also get one free transfer from the refer a friend program.

http://www.swtor.com/info/friends "One Complimentary Character Transfer for the lifetime of the account. For a full list of Subscriber benefits, visit http://www.swtor.com/free/features"

3) The only way to get the best PvP gear is through PvP, raid gear is fairly useless now in PvP thanks to the Expertise stat which only comes with PvP gear.

1) No, the current character transfer option is unavailable.  They believe it will return in 3.2.1 as stated http://www.swtor.com/community/showpost.php?p=8206544&postcount=115, which I believe is this Wednesday but it's been down a while.  What isn't clear as when it comes back if it was a free transfer or a paid transfer. I suppose it's a paid transfer based upon your comments.

2) I don't have any CC as I left before CC was introduced.  I see that I have to pay $20 to get enough cartel coins to make one transfer.  That's dumb. I'm not going to pay $20 EXTRA on top of a sub to move a single character, and I don't want to play 4 months on a nearly-dead server. 

3) I thought they dumped the expertise stat a while ago. Glad to know it is still around.

I guess I wait to sub once free transfers become avail.  What a terrible system.

I'm likely going to re-sub in the near future (when character transfers become available) and purchase the expansion pack, but I have a few questions and without forum permissions on SWTOR I have to ask here.  So, any help/answers are greatly appreciated.

 

  1. When character transfers reopen, do ALL of my characters on the server transfer to the destination or do I have to pay to transfer each character?  Yes, I know not to have stuff in my storage lockers or things for sale, but when I look at the information it looks like it's a character by character kind of deal, which makes zero sense to me.  So, I want to be sure that all my characters can transfer off the server to the destination server. 
  2. Do they charge for character transfers?  If yes, how much (I have 4 key characters I want to move) does it cost (even if the cost is in cartel coins)?
  3. I'm primarily enjoy the PvP matches, so when I'm leveling from 50 to 60 can I get top level gear from PvP or is that strictly a PvE raid thing?  Like, can I turn in warzone coms or something for gear or am I forced to PvE raid to compete in PVP matches? Long time ago they had gear for PvP and PvE, unsure if something like that still exists or not.

Thanks again. Once the server transfer option becomes available I'll be subbing once again and ask future questions on the main game forums.

Once again I am baffled by the comments by MMORPG staff and their decisions.  Why, again, is a non-PvP player writing a column about PvP?  I certainly appreciate the disclosure up front, but it happens so often at this website that I begin to wonder if ANY of the staff at MMORPG actually enjoy PvP, and why can't they be assigned to write columns about it? 

Can anyone point to me an article on this website about a MMO game's raid content written by someone who hates raiding? Or how about an article about a game's leveling method written by someone who hates leveling? I haven't seen either of those articles on this website. Yet, I consistently see PvP articles written by people who (to their credit) admit they don't like to do it.  It's been going on for years. 

While I'm sure the author tries to be fair, you must realize that many PvP players typically have a different attitude in the game. Do you find PvP players generally offensive, for example?  Do you wonder why they call so many people 'CARE BEARS' and 'NOOBS' or other variations?  Thier outlook on gaming, gameplay, and social interactions are so foreign you chalk it up to people just being rude, immature, or some other form of social deficiency.  What you fail to realize is that they just have a very different outlook on the game, and that there probably is no way to bridge the gap, try as you might, to give a fair review of the PVP system unless you are a PVP player.  Or to put it better, it is hard to give a review of the PvP system to people who like to PVP.  You can probably do a fair job of providing a review to people who don't like to PvP, but your review simply isn't going to cut it for those who do like to PvP, as they are simply a completely different kind of gamer.

Since this has been going on at MMORPG for years, the only solution is to perhaps have one review by the typical non-PvP player, and then another article (or a companion article or co-author) done from the perspective of someone who actually likes PvP. Since nobody at MMORPG appears to like PvP, this might require an additional hire but would certainly service a dedicated community.

I still have about 40 million gold.  Hahaha.

I've got about 50 million gold from the dupe and some nice items, but I did it early in the game.  No ban, so I suspect they only banned people who were doing it on that particular day.

I reported the dupe bug back in beta, but since they didn't bother to fix it, I used it when the game went live. 

I refuse to play a game made by Funcom after being swindled into buying Age of Conan.
Originally posted by jesad

Too funny, I literally came to this forum to post the exact same thing.  I waited for a year on purpose before trying this thing out because I wanted to enjoy it, not beta test it.  I've been enjoying it every time I log in, and just this evening before work I was ready to open my wallet and dump a little change into it.

The free to play mode is painful though LOL.  How you gonna make me buy a hotbar?  Worse even, if I subcribe I get the hotbars with the subscription, but if I stop subscribing I lose them again.  Better to not subscribe and just buy what you need then?  I'm still working that out.

Otherwise I have been having a great time.  This game solves one of the problems I have had with MMO's since nearly the beginning, it provides an actual DM, in the form of the cut-scenes, to help give purpose to the things you are doing.  Sure makes kill x a lot more fun for sure.  Some may disagree I'm sure, but I'm digging it.

I think most people would agree that the leveling aspect of the game is actually pretty well done, especially if you like cut-scenes and story.   The problem is what to do after the leveling. The game engine doesn't allow for large-scale PvP, and the small scale PvP gets repetitive and with small battles the class imbalances become a big problem.

 

While many hate the cash shop, frankly it's what's keeping the servers from shutting down.  Without F2P and the cash shop, this game would be down to probably 2 servers and new content would become a thing of the past.

Trying to think of another industry/product that allows you to buy a mass-produced product, but then doesn't make it available, and that's considered OK.   Can't think of anything but MMOs.  About the only thing that comes close is pre-ordered specialty houses/condos or specialty cars, but nothing that is mass produced.  Sure, some things go out of stock, but then you aren't out any cash either. Buying an MMO is like buying something and then told it's out of stock, even though you've spent the money and really have no way of getting a refund.

 

Everyone knows the vast majority of game owners are going to play it a lot the first few weeks of the game.  If you can't account for that on the server side, you're not doing your job.  Temporary overflow servers were certainly one way of dealing with this issue.  Opening lots of new servers and then having to close the ghost-town ones and deal with naming issues is not the way to do it (e.g., Warhammer Online, SWTOR, etc.). 

 
Originally posted by ReallyNow10
I just think that PvE gathering 10 rat quests has about 30 minutes of novelty before it wears out.

Fixed that for you.

Love my Naga Razor mouse.   I knew a guy who did support for Naga and he told me that the mouse does tend to wear out over time, but it's because it goes through a lot more usage than a typical mouse and with so many buttons on a small device, something eventually breaks.

 

If you can live with the fact that your mouse might only last a year or two of heavy usage but still get a great advantage in most games, I highly recommend the mouse.  Takes about a week to get used to it, but I can't see myself playing with a regular mouse ever again.

 

I've been super critical of MMORPG.com reviews and lack of editing as well as unjustifiable scores. However, this review is mostly well written and does a good job justifying the scores provided.


 


There are two exceptions.   


First, I think your pros/cons list is a bit silly. Saying "It's Ultima" as a pro looks like you can't actually think of something positive. Perhaps "familiar story" or something is what you mean.  Saying cash shop 3 times you think drives the point home, but lots of games have cash shops.  Saying "expensive cash shop" would be more descriptive. 


Second, not sure how Gameplay gets an 8 when it seems highly dependent upon using the expensive cash shop.  I understand putting the cash shop portion of the game in the value section, but you made it quite clear that the keys are almost mandatory to continue on with the game, and keys essentially require the cash shop. 


The next Star Wars MMO I think will look a lot like EvE Online with a planetary PvP system for people to run around as Jedi/Sith fighting each other.   A fight between the rebellion, the empire, and the Mandalorians all fighting for control of the galaxy. 

It's far cheaper to make that kind of MMO and you don't have to produce expensive content every month.

One of the worst grind games I have ever played.  Even with double XP servers, I can't imagine going through that grind session ever again.  Was absolutely horrible.

Per their statement, they totally underestimated how fast the customers would devour their content. Given the amount of money spent on voice-overs and cut-scenes, they couldn't make enough content and had to skimp on important stuff like game engine performance.  Once you went through the content (didn't take long), you realized that it was sorely lacking in long-term fun.  By comparison, look at games like EvE or DAOC that focused a lot of their efforts on end-game action rather than the quests. Those game are/were huge successes relative to their budgets.  SWTOR is probably the biggest financial failure ever in MMO gaming because it spent money on things customers didn't want.

So, it's the customer's fault that they didn't like watching cut scenes? Maybe customers knew cut-scenes and story were a major part of the game, but surely they expected other things as well like open-world PvP, a group finder, a space game more than just an arcade version and a game engine that wouldn't crap out at more than 15-20 people on the screen.  Seems to me that when a game spends $250 million to create a well known IP such as Star Wars, a few more things should be expected. 

The good news is that it took a massive financial failure like SWTOR to have developers re-think what customers wanted. SWTOR will be the last high profile MMO game that devotes most of its resources to a story. Story based RPG games will continue in a single-player mode game, but never again in an MMO. 

 

 

 

The classes were so unbalanced it really affects how you see combat.  Some people just need to spam 1-2 abilities, while other classes have to use a variety of tactics.   So, your enjoyment of combat can vary depending on your class.

If you haven't gotten the forum invites by now, you should check your spam folders or contact CU to ask them to resend it.

 

haha, just kidding.

Originally posted by Raagnarz
The backers forums were launched on Tuesday the 21st. He sent out a small batch of invites for it and has been trickling them out. Mark has stated he hopes to have everyone invited who backed by the end of next week. I backed but don't have my invite yet either but meh no rush. They'll get the invites out.

Sorry, all the important information/decisions/polls will be conducted in the backers forums over the next 2 days that will shape the game forever.  If you haven't joined the official backers forums by now, you have missed out and all further discussions that  you have in the forums will be pointless.

Combat will probably include the following:

1) Tab targeting (because people will bitch and moan without it, and probably needed in mass PvP battles)

2) Some kind of FPS targeting for ranged attacks (because MJ really doesn't want tab-targeting for archers, and probably will apply to some spells as well).

3) Reactionary styles and combos (because it emphasizes skill play) 

What I don't think we'll have is DCUO kind of gameplay, which is more arcade like combat.  

What I'd like to have is deathblow animations.  Getting a critical hit combined with a deathblow should result in a special deathblow animation, similar to how AoC did the decapitation, but apply it to both melee and spells.  Perhaps an archer deathblow animation is an arrow between the eyes or a special way they draw the bowstring.  A spell deathblow could just make the effect twice as bright or explode the head.  And melee deathblows are decapitation.  

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