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All Posts by Volkmar - 2007 found

10/12/08 8:39 AM
Viewed 228, Replies 9

the OP also failed to mention the equipment he was using and the BO was using. A tank with a sword and board and some decent RVR equipment CAN keep up for a good time even when attacked by several attacker. Of course the damage they deal out is also quite lower, so it all balance out.

I have seen swordmasters do the same as you describe as did Ironbreakers (especially ironbreakers).

10/08/08 11:20 PM
Viewed 344, Replies 18

Originally posted by trancejeremy

Actually though, Stardock uses a far worse sort of copy protection, from the consumers point of view - product activation for patches.  Every time you patch the game (and their initial releases are always incomplete and buggy), you have to re-activate the game over the internet.

And you're not allowed to sell the game or give it to anyone once you are done with it. (Obviously, you can, but they have to buy a new license). That's what copy protection has evolved to - not fighting against piracy, but against sales of used games. 

Still, at least it doesn't foul up your dvd-r drive.  After installing Apartment Life for the Sims 2 (which uses securerom), I can no longer burn dvds. I get some sort of APSI driver error.

 


 

maybe it is because I buy all my stardock games trough their online interface, but I never had such a problem. I guess it is limited to the boxes you buy in stores.

And yes, you pay the commodity of playing without DVD and downloading the game to any pc you own by not being able to sell the used copy away. Considering most of the second hand market is dominated by consoles games anyway (for example most gameStop won't buy your pc games), that is a small price to pay, in my opinion.

About the OP, as many have said, there is no need to copy protect MMorpg dvds as you have to possess an account to play and the only way to obtain an account illegally is by hacking their servers and while I am sure that is possible, it is not something left to the general pirate population to do.

10/07/08 2:59 AM
Viewed 525, Replies 22

Originally posted by Pappy13
Originally posted by bensculpt

My question is what exactly are we supposed to get besides more lvls and a new class?


 

1)  New Profession and new patterns for all existing professions

2)  New mounts including multiple person riding mounts

3)  Vehicles including flying and siege vehicles

4)  New Skills & Revamped Skill trees

5)  Rework of Buff/Debuff system

6)  Rework of aggro system to allow higher DPS

7)  Barbershop

8)  Achievements

9) New Zones

10) New Battlegrounds

11) New Instances with both 5 and 10 man versions with different reset timers and loot tables

12) New Major City

13) New items and set gear

14)  New quests and quest types

15)  New Flight Paths and types of flight paths (logging)

16)  New Intercontinent travel (Turtles)

16)  New Mobs

17)  New Tabards

Sorry, that's all I can think of, but I'm sure there's more.

18) Focus back on the epic Warcraft story and less on the crazy half sci-fi outlands stuff
 

19) In game cutscenes

20) Phasing technology, think the starting stages of LOTRO where, for example, the starting areas exist in two different versions, the "before raid" and "After raid". Players in one cannot see the players in the other, but this gives the devs ability to actually give the impression the world is not as static as it was, with buildings getting destroyed or rebuilt and characters appearing/disappearing as the story dictates.

21) full air fight, including physics.

22) full pvp region, including the beforementioned air fights, drivable siege engines and fully destructable environment.

10/07/08 2:44 AM
Viewed 1156, Replies 27

I've done my share of PQs and will add to the rest here. Sometimes the PQ is deserted and other times it is full of people. It is dependant on the players.

Frankly changing the PUBLIC quest system so it can be done by a single person just by introducing hordes of npcs seems absurd to me.

And what happen if 3 others just randomly pass by while you are doing the quest by your lone self? half the friendly npc pops out of existence? and if those three decide they do not really want to do this and leave, those same npcs pops right in?

There is a lot of stuff you can do solo in this game, I think the PQs are fine as they are.

I also thinks this game is heavily guild dependant, a bit like EVE is. Get a good guild and your enjoyment of the game will rise a lot. Sadly, I do not have any :D So I cannot confirm or deny my own hypothesis.

10/07/08 2:19 AM
Viewed 378, Replies 13


 I noticed a small delay in opening mails, but it never bothered me much.

Also what is this year thing? my UI says 30 days for unopened mails too...

10/05/08 10:30 PM
Viewed 2681, Replies 86

Originally posted by in4sit

Unless you like how AOC plays or Guild Wars.

I guess I hate the way the combat in this game is,.. its very lame. I know some of you find this fun, but as I said,.. if you did not like AOC or Guild Wars, do not touch this game.

A lot of you have come here from WOW and trust me, this game is not even close to WOW. I am not a WOW fan but WOW is better than this game... I haye to say that but its ture.

I was playing DAOC and I was really wanting this game to be like DAOC, but what a HUGE let down.

i have played: DAOC, AOC, SWG, EVE,  POTBS, Guild Wars, Asheron's Call, and COH, and WOW and I would say by far, this is the worst combat game play I have seen in a game.

The missions stink, the pick of toon's you can play stink, and just about everything stinks with this game..

The good??.. It looks pretty, nice job on the art work, but thats about it. I will not keep playing this after the 30 days and this was by far a waste of 50.00.


 

Frankly I do not see how the comparison between WAR, AoC and Guild Wars is even relevant. All have drastically different goals and combat, so how come a guy not liking guild wars (ie: me) would also not like WAR (I do like WAR)?

Please do explain your logic here cause it is escaping me at the moment.

10/05/08 10:26 PM
Viewed 1122, Replies 61

Originally posted by Chainmail

Personally I hope they don't put the other 4 cities in or at least delay them a long while.

Now I am not trying to piss you Warhammer fans off. Let me first say I am not a Warhammer fan per se. I have never played the tabletop version and don't really care about the lore. (Been playing mmos and rpgs and reading fantasy novels for 30 years, and after all this time its all pretty much the same anyways). What I am is an mmorpg player and I enjoy the RvR. I want a good, fun game to play. That is all. And WAR is filling this role for me currently.

My reason for not wanting the other 4 cities is because the 1 city each side has already seems large and empty. I hardly see any players there. Like someone previously said, people just go there to use the bank and guild vaults. For the most part its empty even on full servers during prime time.

So why would Mythic put in 4 more cities? So we can then have 6 totally empty desolate cities instead of the 2 almost empty cities we have now?

And there seems to be areas of the city (Destruction side anyways) That have large areas with no content. (I'm talking about the big areas in the back with npcs fighting each other. I have no idea what these big areas are for). Also, the main city we do have seems to still be not working correctly? Portals that go nowhere. Also the city does not seem to be raising levels yet to supposedly open some of this stuff up.

I want them to add more content and purpose to the 2 cities that are already there. Mythic needs to add something to make players want to go and hang out there. Cities in other games are trading and crafting meccas. But in WAR they dont seem to have that function.

So,  when and if Mythic adds in a purpose and reason for spending more than a few minutes into the 2 main existing cities to the point they are really being used and seem alilve, then and only then should they add the other 4 cities.

To simply add the other 4 cities just to have them will just spread out the already thin city population.

I would rather they take the time to add more content, put in the missing classes, fix the bugs (guild functions are somewhat borked atm still), and concentrate on the areas where people spend 99% of thier time (ie rvr scenarios, PQs, doing quests etc, etc).

 

mmmh, dunno about your server, but on my server Altdorf and IE are both rank 3? So the upgrade thingie works perfectly adding new content at each rank. Those portals not going anywhere are prolly part of the content at higher ranks, not sure really as I have never been to the IE yet.
 

And I dunno about you all, but Altdorf has a lot of content. Quests, PQs, DUNGEONS, all are in the city. So it is not that the city is empty of stuff to do, prolly most players have not realized the extent of the city content yet and are still doing their thing in the Tiers.... But I guess eventually they will notice all the stuff in the cities.

So adding 4 cities would be great, give the other races a thematic place for them as Altdorf is really Empire and it is awesome that away but a dwarf and particularly an elf would feel not entirely at home there.

I do agree though that the classes should come first. Especially the tanks!

10/03/08 6:09 AM
Viewed 2317, Replies 69

if you see a feature of a rival and you have the good sense to realize that it is better than yours, yes, you are going to try and implement it in your game as well.

This has been going on since the dawn of games and it is an evolving process.

What one has to be interested into is how this features will affect each game, where they are gonna be better made and so on.

In the end if the impact of WAR will make WoW a better PvP game, I am all for it to happen. I wish the impact of WoW will serve to make WAR a better game as well.

10/03/08 5:03 AM
Viewed 1134, Replies 37

Originally posted by leozap
Originally posted by SpeedMann
Originally posted by i_own_u

2. WoW has had nearly 10 years to perfect and make it ultimately the best game of our time. How long has WAR had to perfect itself? Almost a month? *I know someone is going to say something like, BAH WAR has been in beta for l0ngZ time! It canz perfect in betaz!*
-Well, sorry to burst your bubble, but MMORPGs cant just come out of devolopment perfect, no matter how good the dev team is. The main reason is that you cannot simulate thousands of players playing at once. Most of the time, the bugs are caused by those players playing at the same time.


 

Well sorry to say WoW only been out for 3 or 4 years.


 

by 10years he included development. that makes sense.

Then war has been out for 3 years already.(6 if we count CLIMAX too!) And if we count the Universe it is 25 years! OMG! how can you compare WoW to WAR? 10 years vs 25??

No one see the absurdity of this? and yes Warhammer had computer games too before WAR!
 

10/03/08 5:01 AM
Viewed 414, Replies 10

Originally posted by Warmaker

Okay, I just hit Lv19 Swordmaster.  I went down the center tree, Path of Vaul for defenses / tanking.  I have put in 5 points into this Mastery.

There's 2 things that should have been acquired according to the Mastery Trainer.

3 pts - Perfect Defense (Passive)

5 pts - Redirected Force (Instant Cast)

But for the life of me I cannot find any of these skills in the Abilities listing.  I've looked everywhere in it, but cannot see it.

Is there something I'm missing to get these skills I supposedly got and put the points into?


 

the skills in the mastery ladders are NOT granted automatically. When you get to 3 points, you NEED to spend a fourth on the skill itself to unlock it.

10/01/08 11:33 PM
Viewed 1134, Replies 37

1. Don't you realize that comparing a game just released with how a game released 4 years ago (not 10) was at release is pointless? You CANNOT play WoW of 4 years ago, now can you? you can play the WoW of TODAY. So that is what WAR has to compete against, willingly or not.

2. WoW has been released november 2004. that is about 4 years. For the rest, see 1. Yes, games are not perfect at launch, that does not destroy the fact they still have to compete with already established titles, it is a sad but true reality in ANY sector.

3. See 1.

People will compare WAR to the leader of the market or to other popular games (like Lotro) that are similar to it. Get used to it, it is always done and I do not see what is exactly wrong in it. Competition is healthy for the companies but especially for us, the consumers.

Have a nice day.

10/01/08 11:28 PM
Viewed 371, Replies 15

have you found any of the secret lairs in the RvR areas? no? then you did not explore that much now did you?

Just the other day I found this secret cave in tier 1 elven place with statues inside, quite a nice place indeed... and a lever that open a stone door... somewhere! Where? I do not know! I have not explored that much so far.

Have you checked the bestiary entries for many of the animals? Some mention to "seek the habitat of this creature" for an unlock. some are in high tier areas, other are in beginning areas, have you found any?

 

10/01/08 11:24 PM
Viewed 301, Replies 14

I am not sure, i guess it is because WoW is very popular and most people will have either played it or heard about it, so comparing it to that kinda makes sense as we, meaning we humans, usually wants to compare new things to known things, just to give a framework in which to operate.

On another topic..... you compared WAR to WoW too..... congratulations :D

9/28/08 10:04 PM
Viewed 1318, Replies 47

first of all the argument "MMo system is all about pressing some buttons therefore people do not talk" hold no water. People were talking a lot in EQ and that is the grandaddy of pressing some buttons.

I think Voice chat is what killed normal chat. People simply will be in their guilds (that more and more are international, inter-games, communities) ventrilo server and be talking THERE. They do not prolly care much of what happen in the general chat of the game.

9/27/08 4:10 AM
Viewed 356, Replies 13

I've never been able to salvage a white item. But then again, after failing the first few times (that could have been because the item was too low level as you cannot salvage ANYTHING under level X.... I think 4.) I never bothered to try again.

But as white items do not have bonuses, what exactly you get out of them? not fragments for sure....?

9/27/08 4:02 AM
Viewed 361, Replies 13

a few mmorpg of the past tried that road, Mythica was supposed to have you, a asgardian demigod, fight with and against hundreds of enemies. Gods and Heroes, the mythic roman/greek based game was supposed to have squads for each character...

Unfortunatly, both were scrapped.

I believe the problem lies in the "thousands of people at once on screen" thing here. It is possible when we are talking single player games where the computer already know where all of them will be at any given time, but in a mmorpg? Imagine if each hero would have, say, 100 soldiers with him. those 24 Vs 24 battles becomes 2400 vs 2400.... each 100 soldiers can be directed at any time to do a variety of orders.

That require a lot of processor power, so I suppose that is the reason.

 

9/25/08 4:37 AM
Viewed 922, Replies 22

Originally posted by Housam

and iv decided to get it now rarther than wait a couple months becuse everyone speaks so highly of it.

couple of questions first.

1)well i want to go order...becuse iv played them for so long in the tt games..and i feal like il be betraying order if i play distruction...(will play disstruction eventually)...but i hear allot of bad about how order is outnumberd are are constantly losing...
is it really as bad as iv been hearing..or does it change from server to server.

2)how are scenarios...can i really level up on rvr only...or is more advisable to do a bit of both pve and pvp.

3)what classes are most needed for order atm... :)


 

1) in general yes, destruction outnumber order by quite a bit. It of course may be different in some servers

2) I would not advise to level up only by scenarios. For one you will hit a problem that you tend to get more renown (in relation) than xp. And there is a cap of your renow rank based on your level.. so you CANNOT be Level 5 RR 6. If you are level 5, your RR is maxed at 5. At least that is what happened with my WP that I wanted to level just trough pvp too.

3) Empire does NOT have tanks! if you want to be liked, roll a IB or a SM and go to the empire area! they will love your though guy quite much.

9/25/08 4:14 AM
Viewed 1157, Replies 41

Originally posted by RedwoodSap

1. remove all instancing so you can actually see and meet everyone playing on your server

2. add a significant death penalty, one that pisses you off so much you punch your computer


 

1. what instancing? There is no instancing in this game! you can meet and see everyone playing on your server already!

2. what about no? bad death penalty and game based on massive fighting do not mix together.

9/25/08 4:12 AM
Viewed 3685, Replies 138

Originally posted by bodypass


From complete lacking intelligence in the Mob paths to extreme lacking control functions in PvP combat (yes CC DOES need MORE programming efforts), to complete absence of different (so more costly to develop) class resources (like mana).

 

 

The OP  completely ignore that there ARE different class resources in ADDITION to action points. Like righteous fury for the Warrior priest or Waagh for the shaman and so on, so I guess he fails on that point.

As for CC, considering the devs had a fully working CC system in DAoC, I really doubt their choice of not having as much here is related at all with lazyness.

I could talk about the rest of the post, but I feel this small snippet sum the rest up very well (should be obvious why there are cutscenes for example instead of full flying paths, not the whole world is present in the game right now and some of those flight would take FOREVER to do, also WoW does not show you the whole boat trip from the continents, oh noes! what a rip off! it took me just 5 minutes instead of 5 hours!).

 

9/23/08 2:29 AM
Viewed 1351, Replies 28

Originally posted by Random_mage

I also love the knockback.  Really cool ability (got a little pissed when I got knocked back into the water and couldn't move and had to /stuck)

I don't really like the Dark elf/high elf pairing.  It takes 15 minutes because of how the scenario machanic works.. I've never seen it less than that (as anyone seen anyone else hit 500 on this map?)


 

the elves scenario is much more fine tactics than brutal mayhem. Just killing enemies is not gonna make you win.

In this scenario you have to remember the goal is getting the flag and it just take a guy 5 seconds to cap a flag, so beware that.

Also in my server it is rare to get to 500, but since I realized how the thing went, I have been vpersonally getting quite a few flags leading the counts up.

On another topic, of course there are more tanks in the empire scenario on the destruction side! Dark elf do NOT have a tank :D

Ironbreaker and Collision detection: It works exactly like every other dude. I have been able to block people from advancing just putting me small self in front of them. Of course smashing me shield on their teeth works even better than just standing there...

It is amazing what a tank and an healer can do, especially when you reach level 10. Tank get the guard ability, has taunt, the healer has detaunt... so if they concentrate on the healer, they are doing 25% damage to the healer and 25% to the tank... and they will never be able to kill either.

I find the Ironbreaker to be the best tank I have tried so far (got Swordmaster to 11, black orc to 6 and chosen to just 2), get grudge to 100 and then you start doing some incredible damage. As many people still have not learned to NOT bash on the healers, I get grudge to 100 really fast when I place my oath friend on a random healer (or my wife if we are playing together) and then wammo! suddenly this little dwarf is doing some super dps.

As for Warrior Priests, I do not lke the fact all their heals are HOTs. Yes, one of them has a very tiny insta part, but it even take time to cast! this compared to, say, runepriest that has a HOT and an insta heal, both taking no time to cast.

There is a real problem with lacking tanks in the tier 1 Empire pairing. Often I would find myself alone in middle of the enemy cause my realm mate decided to all stay back, even the witch hunters and the warrior priest... so Destruction get the Fortress while every Order player is on the bridge doing exactly what I dunno. And then I usually die or am forced to retreat.

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