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I think one of the reason UO stands out as a Sandbox success is because it was new. It was, for all intense and purposes, the first. Yes, there were MMO's before it. Even graphical ones. But not with it's level of graphics, options, and open platform (IE: everyone, on all ISP's could play it. Where as before GenieNet members could only play GenieNet games. AOL members would only play AOL games, etc). And players flocked to it going, "What's this? This is new. This is different." But today's gamers are far more demanding. We've seen it before. We've done it before. 20 years I've been MUD'ing and MMO'ing. Do you have any idea how hard it is to make something "new" for me where I don't go, "1991... X game had this same feature."? It's hard. I know a lot of games. Before I was willing to go, "This is exciting, what's this do? And that??" Sandbox games don't impress today's gamers. We've been in open worlds before. We've built empires, and developed chars.... now what? What's next? In the old days we didn't know bad game design, because we hadn't seen good game design yet. Today, we've seen GREAT game design, and HORRIBLE game design. And we have a measure stick in our heads. Sandbox games need to be more then just "an open world".
UO is consdered one of the greats because it was the right game, in the right time. Re-release UO today. Classic old school 1997 rules. With super modern graphics.... and the game will not succeed. |
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The past 4 OB's I was in all required yo uto have some type of purchase in place to play. That's fine, it's almost normal. Go to GameStop or somewhere, and put $5 down on the game. That holds the game for you, and you get your beta key. If the game sucks, don't go back... you spent 5 bucks. If you like it, go back and pay the rest and get the CD. But other posters are right. There's a lot of promotional sites that prior to a game's launch will offer free OB keys. It's not like it takes a lot of effort to get one. And even if you don't.... $5 isn't exactly game breaking. You'll spend $5 today on crap you won't be able to remember you spent it on in 12 hours. An extra beer at the bar. Some munchies at a convienence store, whatever. It's not exactly bank breaking. And if it is, then me thinks instead of playing betas you should be doing something about your financial situation. |
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What you're experiencing sucks. And it isn't fair. But it's also required.
No, 18 doesn't automatically mean maturity. But guild leaders NEED a benchmark of SOME kind. We have to have them. I have to know that if a raid, or a fight, or something runs long, my main healer isn't going to be forced to bed by his mom. But here's my advice. If you like a guild. Group with them first. Several times. Let your gameplay speak for itself. Let the guild members tell their leadership "Hey, this guy's good, we want him." One of the most revered members of my clan is 14. And it's not just his respectfull nature that makes him valuable. It's his excellent gameplay. His lack of ego, his willingness to push and learn and his wit in conversation. But we'd have lost out on him as a member if he simply went to the forum and app'd and said, "I'm 14". He'd have been flat out denied. But he PuG'd with us for about 3 weeks. But the time we found out his age, his age was meaningless to us. He was the "exception to the rule". And there's many out there. But there's far more that aren't. And that's the problem. For every 1 of you, there's 1000 kids your age that rage quit, jump guilds, act disrespectfully, and are general teenage tools. And finally what the other poster said was also true. When Vent turns to off colored language, or sex, or drinking, or whatever. |
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I'm eager to see what SOE does with The Agency. They undoubtedly have theri own model based off facts and figures. And it'll be tweaked slightly from that which has been seen before, no doubt.
Unfortunately, you really didn’t read my posts in their entirety. Which, granted, they are long. But before commenting you should be sure to fully understand the message and intent.
If you had read carefully you’d have found out that disposable income is hardly an issue. I’m a very lucky person. I make a lot of money, with comparatively few expenses. And my friends are all in the same boat. We are painfully addicted to MMO’s, and we have jobs that pay very well. As a result, I’m the example of the last person you’d want square off against in a Cash Shop model game. I have the spare money to simply outspend my competition. PKing people, controlling castles, controlling dungeons, etc are very easy when you drop 120 dollars a month on a game. But, I like to win. And so do my friends. We like to be among the elite in games. Like we say, “Any game with playing, is worth winning.” :) We’ll spend what it takes to control a server. Even if it means it’s “no fun” to someone else because of our play style, then we’re okay with that. And there’s dozens of people like us (and yes, we all tend to find each other on MMOs, you know the type that clan that’s “all jerks”, or that clan that’s “all no-life power gamers”). Those types of players all find each other. I’ll spend whatever it takes to be the strongest. But I don’t WANT to. I have played subscription based games my whole life. Spending money isn’t a problem. But I don’t need to outspend my competition. I’m always in “End-Game” guilds. Or top ranked PvP guilds, etc. I play hard, I play smart. I want to access all the content just like everyone else. It’s more satisfying for me. When YOU have exactly 100% of the opportunities I do, and I still win, there’s no excuses. In a Cash Shop model game it’s always “I couldn’t stop him, his gear was too good, he’s a loser that spent 100 dollars a month on his character.” There’s no respect in that. When my last PvP video came out on my last subscription based based, I would get 10 players a day joining my server as lvl 1’s just to message me going “Dude, that was sick, just watched your video…”. I’ll gladly pay my 15 dollars, I’ll gladly pay my 20 dollars. But give me 100% of the content, and 100% of the chances as everyone else. That way, the people on top have earned it, not paid for it. And you are wrong about Rappelz. Many of the items had timers. Including, certain pots. And access to the Village was also a 30 day timer. The mounts were 30 day timers. The tents were 1 week or 30 day timers. And if you read my report on the money. For those items ALONE you’re spending more then 20 dollars/month. Now, factor in the other cash shop items, like capes, and armor, and helms, that you will out grow because you keep leveling, and they can’t keep up with your level. Month to month you'll EASILY out level your gear requireing you to spend money on more armor, more helms, more cloaks, etc. Sure, you can sell them in game for in game money, but unless you turn around and ebay that in game money you’re still losing real life cash. Also, let me break it down this way. In Rappelz, $1=100gold (called rupees) But if you cheat and go to a Chinese farmer gold buying site then 1,000,000rupees= $.04 That’s right. 4 cents for 1 MILLION if you cheat. Or 100 for 1 dollar if you’re legit. Hmmmmmm……. And mind you, just those items I listed, minus all items are the “power” items. If you maintain those items month to month, you’ll out level everyone, and have access to greater equipment (the mount’s a nicety, but in PvP, it’s essential).
My only point is this: Ego aside, personal feelings aside. SOE is a major company. They’re wealthy and want to be wealthier. Just like all of us. If they can nickel and dime their players to get more money, they will. So ask yourself if a Cash Shop model is good for MMOs, or good for the companies that produce them? Players will play good games, that’s just the rule. Look at FPS games. 100% of every FPS game on the planet is hacked 24 hours BEFORE it’s released to stores (off demo’s and such). You *WILL* enter into multi-player FPS games with cheaters. Aimbots, wall hacks, etc. They can’t be stopped, and it WILL happen. And yet…. Players buy the games. They buy already knowing this fact. They buy knowing the gaming companies aren’t doing enough/anything to stop it. But just because a title is successful, ask yourself, by whose definition is it “successful”? The game maker, or the players? If 100% of all MMOs became Cash Shop games tomorrow. Players would play. Hell, *I* would play. But I’d long for better days where you’re strong because of your ability, not because you dropped 150 bucks this month on your character.
Some people might LOVE this model. But give me a subscriptio based game ANY day. I want all the content, and all the access to items, just like you. Only people who pay extra for that new gun, new sword, new dungeon is just lame. |
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You are right, my view is one-sided (i know what i like) :), and it's true that it would be remiss of me to not give other points that don't reflect my personal opinion as well. First, I suppose I should provide some insight into the reviewer ;) So my views aren't one generated by someone who can't "afford" to stay competitive in a F2P game. So with that said. And SOE has not OFFICIALLY said that their game would be F2P. They said, from what I understand, that it was a model they were looking into, and considering, because they feel it's the future of MMOs. Because sadly, even those players who START a F2P game saying "oh, I'm casual, I'll just do this for fun, whatever I get from NPC vendors, or quests will suit me just fine." Sure, they *say* this, but fast forward 2 months and you suddenly see them with a flowing cape, or a new mount, or a glowing sword. And they go "oh, it was only one purchase". Which, unless the individual has remarkable dicipline, usually turns into more. Everyone like sthe cool stuff. What DID worry me about The Agency was the mention by SOE that they might introduce a payment method to access content. That concerned me a little. And I believe that would be new in the F2P scale. It's one thing to play in a modern day real world scenerio like The Agency, it's another to pull out a credit card and use real money to buy a virtual plane ticket to fly to a part of the game. ;) Again, these are personal fears and concerns being raised by an individual where 2008 marks my 19th year of online gaming (almost exclusively MMO with a year or two of FPS throw in). |
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I woud hope people reject this model. I know, it SOUNDS good. But before you attach yourself to the word "free" too much, do some research and realize what this means. At the crux, SOE is a corporation. And they have an interest in capitalism and making money. As rightly they should. So lets review this F2P model. It was proposed, and used, by the korean gaming companies. And quickly adopted by Taiwan, and China. This is a documentd business model finding that now governs the asian gaming market. I'd advise you to check out gpotato website. It is the broker for one of these free to play games. I have watched players in game actually brag that they "built this guy for only 135 dollars". These models benefit those willing to sacrafice everything for the game, and the comapnies producing them. A subscription based system puts everyone on the same field, enjoying the same things, same content, and same opportunities. I think The Agency is a great idea. I'm extremely disappointed in Sony for considering this model. |
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