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All Posts by mylin1

All Posts by mylin1

7 Pages 1 2 3 4 5 6 7 »
135 posts found

Classic!

If the game is FTP it might be ok I guess, art work looks average to me - which is odd because I love anime - I just dont like my mmo's to be in anime-style.


 


/shrug looks wont break it for me but combined with poor world design or simillar it would be time to skip it.


 

Sounding more intersting now - although they would need to remove the big:


 


Star Wars™: The Old Republic™ is not available in your region


 


from the pre-order digital download first!


The most fun I had in mudding was writing for a free mud, was lots of work but very creative - something I really miss about the current games, so little creativity that you can actually be part of.

there were several engines that sort of defined the way the mud worked - diku muds were the ones I played but its personal preference - now days there are a lot of java based ones, semi graphics based ones and 2d etc

 

 

 

Post Cat I just didn’t find healing fun and normally I love healing - that and the fact that even the mechanics for the revamped 1-60 were all rehashed content (ride a rocket/giant/whatever and throw x or y at something in each zone etc.) made for a very dull levelling experience.

 

That and the rudeness you got in 85 dungeon groups, just wasn’t fun any more and what is the point of playing something that isn’t fun?

Enjoying healing in Rift again - not sure ill play it more than a year but well 1 year entertainment is good IMHO

 

 

 

 

 I can live without them for now, really what exactly are you trying to store in a GB that you really actually need to store there - imho they are great to dump alt gear in and some crafting stuff but is that critical?

Depends, I went back after a year (when SOE did the 7 day free reactivate) and found that on my play time GMT+12 and my friends GMT +10 the servers were compeletly empty.  both of us lasted less tha a day

I used the 7 day free return they gave us and logged back on to AB and tbh the server was a ghost town on my play time - GMT +12, the "free" server had much more active sub running at the same time - If you are not playing a peak US play time then I would make sure that there is actually the MMO left in the game before you start handing out cash for something that is a filler. IMHO fillers are best played free - or at worst go download some of the great single player games out there and play those till the game you are waiting for arrives - if you kick off an mmo you are normaly in it for the long run if you want to get the full value from it.

 

I played the free weekend (playing on Aust/NZ time zone) and the random server I picked was medium load all weekened - there were people teaming in the 10-20 zone and more than enough below that - maybe it thins out post 20 - I didnt get to that lvl as free trials are to try all classes etc imho

 

what I did notice is that the defiler side was 3x the pop as the guardian side - this is prob just the server I was on so not sure if it carries across all realms,

 

Found that even after a weekend I was struggling to think about going thru the first starting area - not a lot of replay there, I did find however that the next zone wasnt as restrictive as I thought it was - I could rush off all over the place, either questing or mob hunting or rift chasing

By the looks of it they are going to need to do a *lot* of "westernisation" very quickly to appeal to the mass market. 


Pole dancer armor is just fail, didnt we move away from only 13yo boys playing games a while ago?


I think the first review of wow had it spot on when they said that the "quests" offered in WoW were not quests but tasks.

 

Why not have Quests be social/interactive/diplomatic in nature rather than have them as tasks to do x or y

Why not have tasks labled as task that can offer people who enjoy kill x and y for xp that option

and why not have grinding mobs in a set location a viable option for leveling

 

the key is to have options and not have 1 way that is far better than the others.

 

I forgot my play online ID, so I sent them an email saying Ive forgotten my ID, so they sent me an email back saying "sorry to hear you have fogotten your ID, please contact support on this phone number - make sure you have your play online ID ready before you call"

 

:D

Originally posted by anemo

So in otherwords you want the feel that a small community causes, but want none of the disadvantages.

 

Actually we all know that there are issues with both ways of doing this - anyone who played EQ1 can point out that standing around LFG for hours was not fun - that is what the random dungeon was designed to do. 

 

What I would actually like is some way to include community in the world of instances - perhaps random dungeons could first check lfg on your local servers and then branch out untill they are full, perhaps you could have a "random dungeon friends list" - WoW has real id but thats far to much information for a person to share with strangers imho.

 

 

 

I
I was sitting down with some friends trying to work out why the current mmo's - our current one being WoW wasnt keeping me absorbed as of late - and this is what I decided (imho of course)
 
In the other games, EQ1, EQ2, AoC I played you were always getting your dungeons filled with people on your server, someone you could actually be bothered talking too and sometimes people who you spent an entire day group with - got invited to join raid guilds etc on EQ2 purely based on spending some time in a dungeon with raiders and impressing them enough that they wanted to poach me for their guild etc.
 
I really hate this junk food dungeon grouping that WoW has got going - all your group mates are disposable assest that you can use and abuse without any recourse (unless you cross a line and get reported) - even the best of groups often end with a "thanks bye" and drop - in all the time we have played wow I think we had 2 times where peoples at around afterwards and chatted or did theory craft etc with each other - this use to be the norm for rpg games I played.
 
The community is gutted when random playing partners replaces playing with groups within your server.
 
In the other games a guild with our activity could expect to have 40 members in it due to the raid focus etc, populated with people who we had grouped with over the course of 1-85 and made friends with, instead I know no one other than my guildies on our server, i dont feel part of this server at all, or part of the community - you just don't get to know your neighbors' which is what made mmos special.

The fact its still a subscription based game kind of kills it for me, I dont mind paying subscriptions but not for a game released in 1999,,

Im not sure I want to go back to a game I loved, I do think that there are somethings that you should just put in your past, enjoy the memories and move on. Also for me a lot about an MMO is the people you play/played with so with those guys and girls moved on to other things it wouldnt be the same.

Mounts from level 1 IF you have the collectors addition or someone sends you the plat to buy one - otherwise when would you honestly, on your first character, see a mount - not level 1 - lust like looms in WoW or mounts in EQ2 these are perks for having either paid more cash or have already leveled a toon high enough to afford to send your new alt enough cash to buy them.

Originally posted by banshe13

I can't stand you guy's that think rift is any good  there is nothing new in it at all.  It just you no what I dont care anymore MMORPG's are dead I am over them .  I am glad you guy's are happy with trash WoW type game but I came from the golden days of MMORPG's.

 

I came from the golden days of mmorpg's and for the most part nothing has been new since mud days, which were just d&d pnp online for the most part. The first mmo you play is often special and it has all those "endless days of summer" feel to it . 

Rift is fine, its quite a lot of fun imho to a point - I have some concerns, mostly replayable nature with 1 starting zone per faction - I can see that its going to get a bit stale if they dont add some more branches to their zone leveling but on the whole it would be a great first game.  

I do think that most mmo's its about the people you play with - thats actually been the missing for me, why i got sick of WoW and Everquest2 was that my guild fell appart thru RL. 

So if a bunch of my friends decided to jump to rift, i would be there with them - not because the game is cutting edge but because they are a great bunch of people and the game is good enough to have fun in.

 

What time zone are you people playing on?

Originally posted by rznkain
Originally posted by mylin1
Originally posted by MMO.Maverick
Originally posted by mylin1

Seems to be a lot of Xsyon threads along the same line, from what I've seen I dont see why tbh. What is it offering appart from terrible graphics (not nessesary a bad thing but needs to be backed by something solid). 

 

Has anyone with more posts than say 20 in the last year had anything to say about this game?

Hmmm, I noticed it too. Sounds like hype boosting.

Or maybe it's because this site has a lot of homeless sandbox fans that were lurking around the mmorpg.com forums looking for a new sandbox home.

 

Anyway, good for those people that can find fun in Xsyon 

 

Thats what it feels like to me too, I did a bit of a dig thru the "we love xsyon" game and some posters are beyond the newbie mark but still ... game just doesnt appear to have much to hype about - some of these posts are getting a bit D&L level...

   I was sorta suspect of that a few weeks ago but then I started seeing some posters whos names I did reconize so that kinda eased my concerns I watched the official forums some as well recently.I bought it tonight 40 bucks not a big deal hell I bought that steaming pile of poo AoC at launch Warhammer Online and countless others.I will try it out tomm and I will give my impressions if it sucks I won't have a issue at all saying this sucks.

Nice, I look forward to it 

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