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I am really loving this game. It's a little out there and campy-ish with it's plotlines, but that's really what a lot of the mainstream DC comics are about, so it fits in perfectly. Not only that, but the Combat is fun (for me anyway) and the graphics are almost ridiculous. I kind of wanted there to be more customization in terms of what you wear, but from what I understand, the gear you get throughout the game will fill in that gap.
Kudos to the dev team on this game. I think I might actually keep this sub.
PS: SOE DIDN'T SCREW SOMETHING UP!?!?!? |
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Looking for an EVE Online like game but on the ground
LFGame « General Discussion 1/11/11 2:01:03 PM
Originally posted by FarReach This. Not sure if it's released yet, though. I don't think it is. |
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I wouldn't listen to most people on this site. Dont' worry about it. You should judge whether you'll like the game or not by yourself anyway. Don't listen to other people. |
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Well, "south by southwest: interactive" has a whole award just for innovative game concept. You could at the very least enter your idea there. It has to be official, though. I'm in the process of learning how to make an official draft in class right now. I'll get back to you on that. |
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Zbrush will work with vista, as far as I know. Compared to maya, though it really depends on what you want to do. If you're posting in these forums I would assume you want to use it fro some kind of game thing? Which would not be what you want to use Zbrush for. Zbrush is mainly sculpting high-rez models with ridiculous poly counts. If you want something to be put in a game you need to sculpt and animate among other things. Maya is much better for this (if you can afford it). If you can't afford maya though, I think blender would be probably be a better choice just because it's better for animating than Z-brush is. Although what you would want for games Ideally would be 3DSMax because of it's emphasis on rigging and animation. This is just if you plan on using one program though. You could certainly use z-brush to model and import it to one of the other ones to rig and animate if you want. |
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Originally posted by Deewe I doubt they're going for realism. |
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One particular style won't have universal appeal. You don't like it, don't play it. Deal. |
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I have feeing that these numbers aren't kosher. Allods, 25-29 votes. Aion got 600 or so which is pretty decent. But dynasty warriors online got over 6000 votes. There are games on there I've never even heard of. I don't trust this a bit. |
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I don't think I'd want a sequel now. I want it to come out when the MMO genre gets more...solidified, I guess. |
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Originally posted by grimm6th I like to think I can come up with my own facts in an intelligent manner, thank you. Especially when I experienced it only 6 years ago. Even if he doesn't get a quote on here, hearing opinions from people who all have a say on the subject is always good for the writing process. |
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CEO of Big Point games says "Old Republic will never be profitable".
General Discussion « Star Wars: The Old Republic 11/07/10 11:08:08 PM
Originally posted by kilun Actually EA makes like 75% of box sales. 100% if downloaded from them. If they get around...1 mil box sales (not subs) is about...45-50 mil. If they keep about half of those subs (500k), which, I think, is a good mid point for their subs, then after a year, they would get about 90,000,000 dollars. They've won. Just about anyway. It's not some unreachable goal. (I changed the numbers up because I thought they had a constant. sorry) |
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I'm just going to rant for a bit on this. You can quote what you want. The success of World of Warcraft in the realm of MMOs relied really on a bunch of different factors. It was release during this kind of Nerd Renaissance. The I-Pod had just released the year prior and adequate graphics cards to run decent videogames were now on a LOT of home computers because they had been affordable for many years. Also, videogames were becoming popular. The PS2 was in almost every home and Halo2 was storming the gates. Not only was being tech-savy and nerdy becoming more and more common, behaviors that were usually associated with the geeky underbelly of the gaming world were now more main stream. Everyone was a potential nerd. All the market needed was a game that every single one of these potential gamers could grab onto. You can see this behavior in a bunch of different markets. For the computers and music players, Apple made these simple products that people could jump into easily without having to know anything about it. Blackberry (at the time) was the phone that provided the same buzz (although not nearly as popular). Blizzard filled this niche in the gaming industry with WoW. It provided the right amount of depth and simplicity at the exact right time. Not only could everyone pick up and play the game, but they could play it with their other potential nerd friends. Not only that, but the game was very easy on the eyes then. I'm not sure if Blizzard saw this coming or it was a wonderful coincidence, but it was brilliant marketing. This established their base that no one can and probably will match. |
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Originally posted by eyelolled HA! I just bought this today! It'll be here tomorrow! So happy. Best bang for the buck. I got the 500g version though. I already have 1TB external and it's 300$ less. |
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Does everyone on this forum just hate MMO's or something?
The Pub at MMORPG.COM « General Discussion 10/24/10 6:39:29 PM
It's Nastolgia that has mutated into something horrible and grotesque. |
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We are getting WoWablo 3 instead of Diablo 3
General Gaming « General Discussion 10/24/10 5:58:59 PM
So...how is it like WoW again? The demon hunter looks like something? Is that it? |
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Originally posted by Tazlor Well, yeah, but so far they haven't said anything about the business model which is really completely different than gameplay. So one can only assume that they are going to stick to the method that worked so well for them before. They would be stupid if they didn't. |
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Originally posted by Rynne I'm sorry, but no studio uses up 100 million dollars on a game that cost about one tenth of that to make after it releases. Customer support would not have been the first thing to go either. |
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Originally posted by Anzurok Well with guild wars one, you had to buy the game, as in a box sale first. I'm assuming they'll be doing the same. That's how they were able to afford to keep it running. |
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Well, at least it has good sound.
General Discussion « Star Wars: The Old Republic 10/21/10 1:09:33 AM
Originally posted by FreddyNoNose Ohhhh, I can't wait for Rift. I'm going to play TOR mainly as a single player (maybe a few friends if they want) thing. I loved the first KOTOR games. I'm probably going to to hold off on GW2 until a little after it's release. |
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Well, at least it has good sound.
General Discussion « Star Wars: The Old Republic 10/21/10 1:07:55 AM
Originally posted by cyphers It wouldn't take a WoW size following to pay off TOR, either. Only about a million, in a little less than a year including box sales. And even if they have less than that, the cost of maintenance would probably not overshadow sub revenue. At worst it will take a few years. At worst. Not to mention EA/Bioware are coming out with other games the same year as well which will surely profit. |
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