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All Posts by Vexe

All Posts by Vexe

26 Pages « 1 2 3 4 5 6 7 » Last
512 posts found

I am really loving this game. It's a little out there and campy-ish with it's plotlines, but that's really what a lot of the mainstream DC comics are about, so it fits in perfectly. Not only that, but the Combat is fun (for me anyway) and the graphics are almost ridiculous. I kind of wanted there to be more customization in terms of what you wear, but from what I understand, the gear you get throughout the game will fill in that gap.

 

Kudos to the dev team on this game. I think I might actually keep this sub.

 

PS: SOE DIDN'T SCREW SOMETHING UP!?!?!?

Originally posted by FarReach

Perpetuum is almost an exact ripoff of EVE, but with Mechs instead of space ships.

This.

Not sure if it's released yet, though. I don't think it is.

I wouldn't listen to most people on this site. Dont' worry about it. You should judge whether you'll like the game or not by yourself anyway. Don't listen to other people.

Well, "south by southwest: interactive" has a whole award just for innovative game concept. You could at the very least enter your idea there. It has to be official, though. I'm in the process of learning how to make an official draft in class right now. I'll get back to you on that.

Zbrush will work with vista, as far as I know.

Compared to maya, though it really depends on what you want to do.

If you're posting in these forums I would assume you want to use it fro some kind of game thing? Which would not be what you want to use Zbrush for. Zbrush is mainly sculpting high-rez models with ridiculous poly counts. If you want something to be put in a game you need to sculpt and animate among other things. Maya is much better for this (if you can afford it). If you can't afford maya though, I think blender would be probably be a better choice just because it's better for animating than Z-brush is.

Although what you would want for games Ideally would be 3DSMax because of it's emphasis on rigging and animation.

This is just if you plan on using one program though. You could certainly use z-brush to model and import it to one of the other ones to rig and animate if you want.

Originally posted by Deewe
Originally posted by GMan3
Originally posted by slpr
Originally posted by Deewe

Originally posted by musicmann

Yep, these graphics sure do suck. If you are going blind in both eyes.

 

I guess you are the one that's having viewing issues :0

 First pic look like barbie doll: huge breast and impossibly thin waist.

Second one diablo/wow like spiky shoulder pads.

Third one is a decent clone trooper. The name of the game is clone wars, right? But I digress this pic is nice.

The last one isn't that bad either ;)

Don't like it don't play it, simple.

 I agree slpr, if he doesn't like it, he shouldn't play it.  No skin off my back.  If anything it would make things MORE enjoyable for the rest of us.

Oh and Deewe, I disagree with you as well.  The style of the character is a little on the thin side, but that is probably to keep the characters from looking grossly disproportional when you put full armor on them.  It is even understandably in many cases that these kinds of warriors would try to keep "thin and flexible, yet strong" instead of the "unmoveable brute hulk" type that can't move very fast.  The one thing that does annoy me is the monstrous weaponry I sometimes see characters in the game using which seems to be a throwback to Japanese Animation instead of relying on a more tradtional and realistic weapons look.

Remove the armor on the female character and the proportions will look very weird. They are even worse than the barbie doll ones!

 I doubt they're going for realism.

One particular style won't have universal appeal. You don't like it, don't play it.

Deal.

I have feeing that these numbers aren't kosher. Allods, 25-29 votes. Aion got 600 or so which is pretty decent. But dynasty warriors online got over 6000 votes. There are games on there I've never even heard of. I don't trust this a bit.

I don't think I'd want a sequel now. I want it to come out when the MMO genre gets more...solidified, I guess.

Originally posted by grimm6th
Originally posted by theartist
Originally posted by momodig

If you are REALLY writing a paper.  I don't think this site will produce a proper quote for your paper.  Just because we play the games, doesn't give us the credentials to act a liable source.  And if you do use a quote from this thread, I ponder the qaulity, grade and level of schooling you are in.

It's an established community specifically geared towards the market he's writing for.

If he properly cites it MLA or APA style and presents the information as 'facts' or 'opinions' properly then it is a credible source of information in collegiate writing. It's actually more so than even information obtained from a trade journal that may only be 3 months older than the information gathered here from people with first hand experience.

Trust me. I grade and write these things all the time, and I had dreams of never having to deal with this stuff as an artisan.

Sure...you could get a quote of opinion from this site (properly cited of course), but lets be honest here.  If its on this site it was probably somewhere else on the web before it got here.  To me thats the equivalent of citing Wikipedia.  Sure, Wikipedia is very accurate, has lots of good information all in one place but you don't use it directly.  You use it to teach your self more about the subject and learn where all the information came from before that.  Although getting into an established community like this one is very different, and a bit harder in most cases.

Also, we are talking about a game that has been big for years, and this is a years old question that has been debated before.  There are probably lots of credible sources that have such a quote already.

All in all, if it were me trying to write this paper, I wouldn't even come close to a forum like this.  I would stick to drawing information from sources talking about the circumstances that WoW was created under, what the market for MMOs was like before WoW, and what things changed when it came out.  trying to get an opinion statement about this on this forum is likely not going to serve your paper well, but what do I know.

I like to think I can come up with my own facts in an intelligent manner, thank you. Especially when I experienced it only 6 years ago. Even if he doesn't get a quote on here, hearing opinions from people who all have a say on the subject is always good for the writing process.

Originally posted by kilun

Why is it hyperbole?

Lets EA charges 60 bucks for it.  They make half of that(I'm not sure there actual profits per box, but I'd give no more than 50%, I've heard its actually more like 25% before or even less before on certain products)

So we are looking at 5million @30 or 10million @15 box sales to break even at the estimated cost of $150million to make.  I would wager it'll sell quite well as I've stated numerous times, easily reaching 2-3million sales IMO.  But for the sake of arguement, what if it is the last to launch next year.  Rift and GW2 both launch first and are successful and people don't pick it up. Now that willl drag its initial sales down.

Also its EA, and a lot of people don't feel that Bioware is releasing quality products anymore and may just pass on it.  So lets say it only sales 1 million boxes.  Retains 75% of the subscribers and slowly grows each month by 50k.  How long will it take after all cost are accounted for each month(Salaries, server, customer service, etc)  I'm not sure, a couple years? 

Actually EA makes like 75% of box sales. 100% if downloaded from them. If they get around...1 mil box sales (not subs) is about...45-50 mil. If they keep about half of those subs (500k), which, I think, is a good mid point for their subs, then after a year, they would get about 90,000,000 dollars. They've won. Just about anyway. It's not some unreachable goal.

(I changed the numbers up because I thought they had a constant. sorry)

I'm just going to rant for a bit on this. You can quote what you want.

The success of World of Warcraft in the realm of MMOs relied really on a bunch of different factors. It was release during this kind of Nerd Renaissance. The I-Pod had just released the year prior and adequate graphics cards to run decent videogames were now on a LOT of home computers because they had been affordable for many years. Also, videogames were becoming popular. The PS2 was in almost every home and Halo2 was storming the gates. Not only was being tech-savy and nerdy becoming more and more common, behaviors that were usually associated with the geeky underbelly of the gaming world were now more main stream. Everyone was a potential nerd. All the market needed was a game that every single one of these potential gamers could grab onto.

You can see this behavior in a bunch of different markets. For the computers and music players, Apple made these simple products that people could jump into easily without having to know anything about it. Blackberry (at the time) was the phone that provided the same buzz (although not nearly as popular). Blizzard filled this niche in the gaming industry with WoW. It provided the right amount of depth and simplicity at the exact right time. Not only could everyone pick up and play the game, but they could play it with their other potential nerd friends. Not only that, but the game was very easy on the eyes then.

I'm not sure if Blizzard saw this coming or it was a wonderful coincidence, but it was brilliant marketing. This established their base that no one can and probably will match. 

Originally posted by eyelolled
Originally posted by Quizzical

What is a "G73JW-QB1"?  Google doesn't find the specs.

ASUS G73JW-QHDB1 I7-740QM,W7HP,8G-DDR3,1TB(500X2),BD COMBO,

17.3" gaming focus model. 4 memory slots, numeric keypad
CPU : Intel Quad Core i7-740QM (1.73GHz)
LCD Size & Resolution : 17.3" FHD 1920x1080 LED
MB Chipset : Intel HM55
Optical Drive : BD Combo Drive
Memory : 8GB DDR3 1333 Mhz (4x2GB, 0 skt free), max 8GB
VGA Card : NV GTX 460M 1.5G GDDR5 VRAM
Hard Drive : 1TB (500G 7200 x2)
WLAN/ TPM : 802.11 B/G/N, No TPM
LAN : 10/100/1000
Battery/Run Time : Li-ion 8 cell
Interface/ Card Reader : 3xUSB 2.0, 1x USB 3.0, 1xHDMI, 8-in-1
Bluetooth/FingerPrint : Yes/ No
Color/Weight/WxDxH : Black/8.0lbs/16.6" x 12.8" x 0.8" - 2.3"
Warranty : 2 Yrs Global/1st Yr Accidental Damage/
30 Days ZBD
Operating System : Windows 7 Home Premium (64 bit), bilingual kb
Carry bag & mouse : Gaming Backpack/Gaming Mouse
Camera : 2.0M

 

@Quizzical

BTW, why did you say that Intel's drivers are the ones to avoid?

HA! I just bought this today! It'll be here tomorrow! So happy. Best bang for the buck. I got the 500g version though. I already have 1TB external and it's 300$ less.

It's Nastolgia that has mutated into something horrible and grotesque.

So...how is it like WoW again? The demon hunter looks like something? Is that it?

Pay 2 Win?
General Discussion « Guild Wars 2
10/21/10 4:39:02 PM
Originally posted by Tazlor

LOL @ the guys even mentioning GW1.  will GW2 also have a 20-30 hour compaign?  last time i checked this wasn't GW1, so the "well it wasn't in GW1" excuse is pretty stupid.  you won't know if it's P2W until it's out.  plain and simple.

 

now, let the fanboys attack this post like a pack of wolves!

Well, yeah, but so far they haven't said anything about the business model which is really completely different than gameplay. So one can only assume that they are going to stick to the method that worked so well for them before. They would be stupid if they didn't.

Pay 2 Win?
General Discussion « Guild Wars 2
10/21/10 4:37:12 PM
Originally posted by Rynne
Originally posted by deviliscious
Originally posted by Clubmaster22
Originally posted by alderdale
Originally posted by Alders

We're better off asking where our monthly fee money actually goes instead of how GW2 is able to not have one.

 What a great comment.  If its a really popular game they just get filthy stinking rich.  This is the holy grail of MMO's and has only been achieved by a few.  If its a terrible game they struggle along, open a cash shop at some point out of desperation but still eventually fail.  If its a nich or average game they just limp along paying the bills adding content when they can.

F2P games hope to somehow remove all the "risk" of the above by giving the game away and raping and pillaging the coffers of an every growing body of gamers desparate for something new.  This revolving door of sunken eyed addicts is what keeps these games going.

Exagerated for effect......

Just a quick question: Have you ever tried to reach customer service for Guild Wars? Takes 2 Weeks if you are lucky. In WoW for example you get immediate attention regardless of when or what's the matter.  Things like this don't come for free.

 Say what? Within the first year of Guild wars release, I had a CS issue that they resolved via live person talking me through the steps. Not sure exactly what you are talking about here. I mean unless you tried while they had everyone in Arena Net at a live event, not sure how that could happen.

 That's because all the money they got from the box sales of the first year didn't start to deplete by that time.

I'm sorry, but no studio uses up 100 million dollars on a game that cost about one tenth of that to make after it releases. Customer support would not have been the first thing to go either.

Pay 2 Win?
General Discussion « Guild Wars 2
10/21/10 4:32:53 PM
Originally posted by Anzurok
Originally posted by deviliscious
Originally posted by Anzurok
Please tell me this game won't be Pay 2 Win. Most Free 2 Play games are. Yeah, I know it's "Buy 2 Play", but how can it still be "free" to play, even if you do spend 60$ on it? I'm skeptical.
Blah Blah Blah a lot of red font so I deleted it.

 

It sounds good. I'm still curious how they can afford to maintain a game without monthly fees, though. Even if there is an in-game store you can buy things with, would that really be enough to support the game? And if it is, that makes me wonder why MMOs that charge monthly fees don't offer more for the money they're getting from us.

Well with guild wars one, you had to buy the game, as in a box sale first. I'm assuming they'll be doing the same. That's how they were able to afford to keep it running.

Originally posted by FreddyNoNose
Originally posted by cyphers
Originally posted by blueturtle13

Yeah I am curious about the content of the game. Im not convinced it will be that full of content compared to others. Afraid it will be like Vanguard or Dark and Light. Big huge world little content. At least with Gw2 AND Rift there is dynamic content on top of all the regular MMO content.

? dynamic content in GW2 IS the regular MMO content in GW2, it replaces the regular quests as seen in other MMORPG's. Personal Story quests can be compared to the Class Quests in SW:TOR, of which it looks like there'll be a lot more of in SW:TOR than in GW2.

World Quests in SW:TOR can be compared to regular quests in other MMORPG's, of SW:TOR's quest categories those are most similar.

While I'm enthusiastic about GW2's DE system, I have a 'wait and see' attitude towards Rift's dynamic content. I have seen all the footage, read the info, I didn't find it that impressive so far: despite some cosmetic differences between the 6 Planes, the Rifts itself all work and behave the same, after having experienced a few my guess - for now - is that you'll get used to them very quickly. It's a nice addition to a MMO world, but not as diverse and interesting as the DE's in GW2. From what I've seen so far of them.

 

Originally posted by blueturtle13

Content is key imo to the success of a new mmo. So I just wonder how much actual content OTHER than the single player story is in the game or will be at launch. It is actually a valid concern for any new mmo. I just wonder since both GW2 AND Rift have Dynamic content PLUS all the other content if SWTOR will be on level ground content wise without it.

Let's see when it comes to content, what has been revealed so far.

SW:TOR has the fully unique Class Quests, World Quests, World Arcs and Flashpoints, raids and War zones.

GW2 has the Personal Story quests, Dynamic Events, dungeons, world vs world PvP and the arena tournaments.

Rift has the Rifts dynamic content, and the regular quests, dungeons and raids.

 

BW has provided in their talks quite a number of times figures about length of gameplay of some aspects of their game, the other companies have not. 

So far I think they're all on equal level ground, with GW2 and SW:TOR having an edge. But it's all speculation of course until we're closer to launch of those games.

 GW2 and SWTOR are on my try it list but I can't seem to get into rifts.  Time will tell and hopefully everyone gets something they want.

Ohhhh, I can't wait for Rift. I'm going to play TOR mainly as a single player (maybe a few friends if they want) thing. I loved the first KOTOR games. I'm probably going to to hold off on GW2 until a little after it's release.

Originally posted by cyphers
Originally posted by Distaste
it does make me very weary of a day 1 purchase and certainly makes the chances of the game going under very high due to a very high budget.

Eh... that makes no sense at all, MMO games don't get cancelled after their launch because of their high budget, MMO games get released too early because of too high cost and budget having been used up.

The reason why MMO games get cancelled after launch is when the projected revenues is lower than the cost. Even a Vanguard is kept on life support, and even an EQ is running after 10 years. Budget has no impact at the after launch situation, profit has.

It wouldn't take a WoW size following to pay off TOR, either. Only about a million, in a little less than a year including box sales. And even if they have less than that, the cost of maintenance would probably not overshadow sub revenue. At worst it will take a few years. At worst. Not to mention EA/Bioware are coming out with other games the same year as well which will surely profit.

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