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10/10/08 2:30 PM
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Viewed 315, Replies 25
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One big difference AOC/Funcom paid millions for the hype in false advertising.... DFO/Aventurine haven't spent a penny... Think about it(Thats if Troll are capable) |
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10/08/08 2:01 PM
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Viewed 611, Replies 29
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Originally posted by fugue14
Just because something is called an Elf doesn't eman it is an Elf. It's more the genre thats an issue. |
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10/07/08 3:46 PM
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Viewed 1764, Replies 112
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It is always a bit of a laugh toi read a post like this every now and again. I believe DFO will do well, credit crunch or not. These games are value for money. |
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10/06/08 1:32 PM
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Viewed 1386, Replies 43
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Originally posted by singsofdeath
And that relates to my point....how exactly?
It doesn't he is not replying to your post... |
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10/04/08 6:47 PM
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Viewed 1233, Replies 38
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Originally posted by Junkoe
** Applauds ** someone who understands |
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10/04/08 6:45 PM
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Viewed 1233, Replies 38
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Originally posted by paulscott
You are wrong... go read up on the game before making such an inaccurate statement and i'll informed at that. |
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10/04/08 10:41 AM
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Viewed 1516, Replies 107
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Originally posted by Polarization
Eve is not a huge seamless world, its made up of lots of connected zones or nodes, not the same thing.
They are or will be using the same mechanic AC1 used which is calculated on an horizon, zones into dungeons. But the game world will consist of a large cluster of servers. |
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10/04/08 10:36 AM
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Viewed 1516, Replies 107
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Originally posted by Death1942
Clueless mate that is what you are, the technology exists already and has existed for years. With the built in scale down of graphics for large battles it i more than acheivable. |
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10/04/08 10:33 AM
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Viewed 625, Replies 19
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Originally posted by AmazingAvery
I was about to say what is the point ..... but with the difference here it is a no brainer they should use one of your captures here the last one i think. |
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10/04/08 10:30 AM
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Viewed 1861, Replies 91
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Originally posted by xaldraxius
Clueless post the item variety in DFO is awesome but then again you wouldn't know that. Dev posts exist that detail this... If you wan't the link go to the Official forumns... The environmental tracking in the gam,e is based around varieties in cloth through leather to metalic and reflective armors, detailed and documented so not sure what you are on about.
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10/02/08 1:09 PM
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Viewed 883, Replies 46
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Originally posted by Squitty
Pretty clueless post with respect to gaming in my opinion, having played MMOs of all types I would say if it is well coded then it is not an issue. No one want's to loose their loot, its a game; loot will be fun to get in DFO but developing a decent charachter will be even more fun. No one wan'ts to waste time, if you have a very limited mindset then DFO may be an issue. Some of us know how to have fun and aren't reliant on that next piece of loot . All in game time is a learning experience and if you can't appreciate that not sure you understand how to have fun. Everyone wants to level fast, Uhm again not true... longevity/complexity , community and variety. I guess some people can see no further than their own selfishness, and need to feel a false sense of acheivment sad really. When you say we don't include me I am nobodys fool.
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10/01/08 4:46 PM
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Viewed 183, Replies 8
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Originally posted by roguetech
Not true do a little research we know plenty about all the areas above. |
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10/01/08 4:44 PM
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Viewed 2563, Replies 109
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Originally posted by DoktorTeufel
You have not got a clue and the minute you said probably well the post has no value. What is a comedy is the standard of trolls such as yourself are failing badly and thats where the comedy is right here right now. |
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9/30/08 3:26 PM
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Viewed 413, Replies 24
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Originally posted by Kazzer
Nah, Under 0.001% of the server landmass will have active PvP unless you are looking for it the world is just too big. No names no idea what peoples skills are at and average loot of players will mean a lot of people will just want to enjoy the exploration. Half an hour out into the wilderness 1 on 1 it aint going to happen just not worth it. Warhammer is lame linear and has a very small world size. |
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9/30/08 3:00 PM
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Viewed 413, Replies 24
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Originally posted by GrayGhost79
Honestly it's focus is on both. It's not a PvP game or a PvE game. It's a Virtual world. Players can fight each other or fight against the intellengent AI NPC's. The focus of one aspect or the other will have to come from the players.
Think of it as a world that allows you to either pvp or pve. If your in the middle of a fight with Mobs a player may come by and attack you. The reverse is true as well , if your in the middle of a PvP fight a mob may come along and attack both of you lol.
I like the last reply nice touch. |
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9/30/08 2:57 PM
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Viewed 413, Replies 24
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Originally posted by Kazzer It is a Sandbox and it is all about what the individual wants to concentrate on. All forms of gameplay are available. |
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9/30/08 2:55 PM
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Viewed 2563, Replies 109
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A pretty patrhetic troll post, nice to see a few wandering back the amusement over here, has dissapeared a little since the : Publisher deal, Hosting Deal in the US and Europe, Beta Announcement and Close Beta Hardware testing. All good fun |
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9/30/08 1:03 PM
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Viewed 791, Replies 31
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Originally posted by Vindicoth
You don't feel my pain as unlike yourself I have a life. What a moronic post, warhammer is too linear and predictable not much better than AOC, go crawl back to your hol;e please. |
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9/30/08 12:59 PM
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Viewed 821, Replies 36
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Originally posted by roodbwoy
You need to get a grip and think about this logically. The systems that players use around Clan cities , a reserved site that can be built upon, a hundred of these. Are the same game mechanism that monters will spawn and build upon. With the game world size 1000s of these can exist 100 for hamlets and cities the rest for complex monster spawns. THEY HAVE HAD YEARS TO DEVELOP THE CODE So that aside one mechanic for the lot each of these monster spawns is generated from a list of suitable spawns fro that region and limits the spawn to 800 mobs, these can develop to a full blown encampment that if it reaches a max size will head out and attack the nearest clan city site, which is know ..... So we now have one varianmt raiding group led by the camp boss mob. No instances means processing in a Zona around an object with an Horizon, the game will still sit on a massive cluster of servers exactly the same approach AC took nothing new here. The A.I is what will make the PvE more enjoyable than the PvP which is the key game balancer here(which is in reality the biggest challenge ). Spawns and management of these is not it is a game mechanic designed from the ground up not as an afterthought. Some people are just so Moronics as the OP says and maybe as dumb as the OP. |
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9/30/08 12:48 PM
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Viewed 2563, Replies 109
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I'll informed and inaccurate post by the OP, so sad. Darkfall online The future... |
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