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All Posts by Isane - 878 found

10/10/08 2:30 PM
Viewed 315, Replies 25

One big difference AOC/Funcom paid millions for the hype in false advertising....

DFO/Aventurine haven't spent a penny...

Think about it(Thats if Troll are capable)

10/08/08 2:01 PM
Viewed 611, Replies 29

Originally posted by fugue14

I wouldn't consider myself a troll since I plan on playing both games. I'm just wondering if anyone else is as tired of the "staple races" as I am.


 

Just because something is called an Elf doesn't eman it is an Elf. It's more the genre thats an issue.

10/07/08 3:46 PM
Viewed 1764, Replies 112

It is always a bit of a laugh toi read a post like this every now and again.

I believe DFO will do well, credit crunch or not. These games are value for money.

10/06/08 1:32 PM
Viewed 1386, Replies 43

Originally posted by singsofdeath
Originally posted by Thoric485

The RTS elements we saw in the video. Building specific buildings, destroying them, control over your city's cannons and gates, naval warfare, siege machines, cavalry, massive fights with friendly fire. More strategy elements than a certain MMO based on an RTS.

 

And that relates to my point....how exactly?


 

It doesn't he is not replying to your post...

10/04/08 6:47 PM
Viewed 1233, Replies 38

Originally posted by Junkoe

I don't get the feeling that they are just a bunch of features smacked together.

To me it feels like these devs played some of the best MMO's and got frustrated with the dumbing down and linear gameplay that has plagued this genre for years.

I get the feeling that they actually did something about it, instead of just waiting/hoping on the next mmo.

It's actually inspring to me, because I have always been the type to just move on when my fav games were trashed. Maybe now I can enjoy the genre again. I enjoyed UO/AC/SB dearly but each of those lifespans got shorter with each game. It's to the point now where I play something and hardly make it past beta or the trial month.

So as long as this game delivers on half of what they want to give, I can see myself getting lost in Agon for a very long time. I say it's about damn time for an MMO to consume me once again. If I am that lucky then this game will definately be all that... and then some.


 

** Applauds ** someone who understands

10/04/08 6:45 PM
Viewed 1233, Replies 38

Originally posted by paulscott

Even with a perfect release it targets a handful of smaller groups in the genre instead of a handful of major ones.


 

You are wrong... go read up on the game before making such an inaccurate statement and i'll informed at that.

10/04/08 10:41 AM
Viewed 1516, Replies 107

Originally posted by Polarization
Originally posted by HYPERI0N

I thought it worth mentioning that EvE online's single server world can happily handle 25 - 30 Thousand people online at once.

 

So yea it is possable to run with 10,000 but it needs a scalable server with decent programming and the abilaty to add extra hardware when needed.


 

Eve is not a huge seamless world, its made up of lots of connected zones or nodes, not the same thing.


 

They are or will be using the same mechanic AC1 used which is calculated on an horizon, zones into dungeons. But the game world will consist of a large cluster of servers.

10/04/08 10:36 AM
Viewed 1516, Replies 107

Originally posted by Death1942

i'm sorry but 10,000 at once is just plain rediculous.  i dont care how friggen good your programming is there is far too many variables that interfere with the game to make a lag free game with that many players.  Battles with hundreds?  thats achievable but some cuts needs to be made (graphics and effects mainly).

 

 

you can argue all you want but until we get decent connections, better servers and even better programming we wont see lag free games.

 

good luck to Darkfall and i can see maybe up to 100 at once (damn big fight) could be lag free (with those graphics and sparse landscape)


 

Clueless mate that is what you are, the technology exists already and has existed for years. With the built in scale down of graphics for large battles it i more than acheivable.

10/04/08 10:33 AM
Viewed 625, Replies 19

Originally posted by AmazingAvery

Here is some quick captures:

 

 

 

 

 

It's tough because of the dimensions.


 

I was about to say what is the point ..... but with the difference here it is a no brainer they should use one of your captures here the last one i think.

10/04/08 10:30 AM
Viewed 1861, Replies 91

Originally posted by xaldraxius

Darkfall is going to have tons of clipping issues, and from what I see no variance in armor at all. It'll be ok as a PvP game for a while, but it'll have little to no individuality, and so will have very little reason for people to keep playing.

It'll have less ways to make your character stand out than WAR, and people are already bitching about WAR.

It'll be really popular for about a month after release, then most of the casual crowd and roleplaying crowd will leave, as well as some of the PvP crowd. Then 3 months after that it's only the rabid fanbois remaining. I give this game a year before numbers drop so far that SOE snatches it up. But hey, it may get on the Station Pass so it could keep going forever for those 300 guys that are left playing it.


 

Clueless post the item variety in DFO is awesome but then again you wouldn't know that. Dev posts exist that detail this... If you wan't the link go to the Official forumns...

The environmental tracking in the gam,e is based around varieties in cloth through leather to metalic and reflective armors, detailed and documented so not sure what you are on about.

 

10/02/08 1:09 PM
Viewed 883, Replies 46

Originally posted by Squitty

       That's a very interesting thought Andromedus1.  I've never really thought about it like that before, but now that you've brought that up it has got me thinking.


       I think it takes a very different gamer to play a sandbox game rather than a linear game like most are today.  We are sort of shifting towards the linear games because:
 

No one wants to lose their loot - Better loot is fun to find, but if a game gets too item dependant then people don't want to lose their items they've "worked" so hard to get.  Which is a problem in itself because if the items were fun to get/craft in the first place this wouldn't be a problem

No one wants to "waste" time - Everything now has to be to the point or it's a waste of time.  Many people require teleporting or something along those lines because there's no fun in walking, there's nothing to see and discover that could be exciting.  If the game world was rich and full of surprises and secrets it would lead for a much more enjoyable travel.

Everyone wants to level up fast - Everyone needs to level up as fast as possible. why?...... well so you can get to the next level of course! This is why level based games are complained about so much.  They just require you to put in tons of time before you can get to the fun parts of the game.  And why? To hide the fact that there isn't enough content in the game to keep you busy if you weren't just blindly leveling.

     I could go on and on.  I hope I didn't go too far off topic.  I think my point is that maybe it's not the psychology thats determining which games people decide to play, but the way MMO's are evolving over time (in the wrong direction in my opinion) thats forcing the players into enjoying a different type of gaming experience for lack of any other choice.


 

Pretty clueless post with respect to gaming in my opinion, having played MMOs of all types I would say if it is well coded then it is not an issue.

No one want's to loose their loot, its a game; loot will be fun to get in DFO but developing a decent charachter will be even more fun.

No one wan'ts to waste time, if you have a very limited mindset then DFO may be an issue. Some of us know how to have fun and aren't reliant on that next piece of loot . All in game time is a learning experience and if you can't appreciate that not sure you understand how to have fun.

Everyone wants to level fast, Uhm again not true... longevity/complexity , community and variety.

I guess some people can see no further than their own selfishness, and need to feel a false sense of acheivment sad really.

When you say we don't include me I am nobodys fool.

 

 

10/01/08 4:46 PM
Viewed 183, Replies 8

Originally posted by roguetech

Just to stir the pot a little.... EvE, The Sims, SimCity, Unreal Tournament, RuneScape, Battlefield, Age of Empires, Mercenaries, Second Life, Pong.... the list goes on.

Sandbox is not new. FPS (an entire genre) is not new. Risk vs. reward system is not new. Open economy is not new. Full loot is not new. Open classes is not new. City building is not new.

 

When I think sandbox MMORPG, I think a good mix of economics, crafting, selection of trade skills, selection of resource gathering, POH's, combat, etc. The only thing we know about is combat.


 

Not true do a little research we know plenty about all the areas above.

10/01/08 4:44 PM
Viewed 2563, Replies 109

Originally posted by DoktorTeufel

Oh man, even if Darkfall does see an actual release, it's going to suck so bad and be missing probably 3/4 of the promised features.

I cannot wait to read these fanbois' posts here after the poo doo hits the fan, it'll be an apocalypse of comedy.

You know, technically, I'm a Darkfall fanboy. I love what the game is supposed to be, the idea of it... I just think it's vaporware and that, on the slim chance it actually sees release, won't deliver most of what it promised.


 

You have not got a clue and the minute you said probably well the post has no value. What is a comedy is the standard of trolls such as yourself are failing badly and thats where the comedy is right here right now.

9/30/08 3:26 PM
Viewed 413, Replies 24

Originally posted by Kazzer

im just afraid it will focus more on pvp, cous i really miss a great PVE game.. warhammer is good, but the pve part isent very well, and i get tired of the constant pvp in scenerios


 

Nah, Under 0.001% of the server landmass will have active PvP unless you are looking for it the world is just too big. No names no idea what peoples skills are at and average loot of players will mean a lot of people will just want to enjoy the exploration. Half an hour out into the wilderness 1 on 1 it aint going to happen just not worth it.

Warhammer is lame linear and has a very small world size.

9/30/08 3:00 PM
Viewed 413, Replies 24

Originally posted by GrayGhost79
Originally posted by Kazzer

was wondering, what does darkfall focus on, pve or pve?

sorry for the short post


 

Honestly it's focus is on both. It's not a PvP game or a PvE game. It's a Virtual world. Players can fight each other or fight against the intellengent AI NPC's. The focus of one aspect or the other will have to come from the players.

 

Think of it as a world that allows you to either pvp or pve. If your in the middle of a fight with Mobs a player may come by and attack you. The reverse is true as well , if your in the middle of a PvP fight a mob may come along and attack both of you lol.


 

I like the last reply nice touch.

9/30/08 2:57 PM
Viewed 413, Replies 24

Originally posted by Kazzer

was wondering, what does darkfall focus on, pve or pve?

sorry for the short post

It is a Sandbox and it is all about what the individual wants to concentrate on. All forms of gameplay are available.

9/30/08 2:55 PM
Viewed 2563, Replies 109

A pretty patrhetic troll post, nice to see a few wandering back the amusement over here, has dissapeared a little since the : Publisher deal, Hosting Deal in the US and Europe, Beta Announcement and Close Beta Hardware testing.

All good fun

9/30/08 1:03 PM
Viewed 791, Replies 31

Originally posted by Vindicoth

I've seen the hate on this game. I feel your pain. I've seen the last year for Warhammer go the same way. Warhammer and Darkfall are criticized for the same thing. All this applies to both games. People hate because it's different. They hate because it doesn't take advantage of the latest and greatest hardware and graphics. They hate because of graphics and animations. They hate because of spell effects and interface. They say that it's not coming out this year, or the next year, or ever. They hate because of the publisher, they hate because of the studio. They hate because they're 10 years old, they hate because they're 50 years old. They troll to see you defend your hopes of a great game. They say its not in beta, they say its vaporware.  They hate because its not WoW and they hate because its too much like WoW.

But when its all said and done, will it affect how good the game is for you? Not a chance. You'll like it if the developers held up all their promises and made the best game they could make.

This is how it was for Warhammer fans. Now you see we can boast about the current success of the game, and hopefully continue to laugh at the trolls in the future.

I just want to let you know that I am going to reserve my judgement until it is released, and there will be lots of others too. Because we know exactly what its like.

I hope Darkfall is a success, because ultimately any competition to any MMO will only bring about better MMO's. There is no reason there can't be multiple #1 MMO's for their given genre, be it Sci Fi or Fantasy or Super Hero. 

I may not play Darkfall, but I'll be playing the game I waited years for too, and thats all that matters, right?


 

You don't feel my pain as unlike yourself I have a life. What a moronic post, warhammer is too linear and predictable not much better than AOC, go crawl back to your hol;e please.

9/30/08 12:59 PM
Viewed 821, Replies 36

Originally posted by roodbwoy

Flying monsters who fly at different heights, massive A.I., Mobs trying to take over city's/lairs, mobs who raid, mobs who "think"/"remember" you...

I mean, stop daydreaming and take a look at the promised content, they need a fucking Gibson to process all that data, no instances means a shitload of constant data need to being processed. A.I. is not easy, A.I. is very very hardware demaning, specially when you have a land which is not instanced filled with mobs who have that kind of A.I. and players running around who interacted which those mobs on a different way so the mobs react to each player on a different way, thats a shitload of data to be remembered/processed.

The game sounds to good to be true, and trust me, I am no fanboi/hater/other moronic nu-internet slang who just bashes the game, if this game is for real, I quit my job, murder my girlfriend and play play play

But to save myself from any dissapointments, I have to be realistic and look at the past, look at what other game companys promised and delivered, look at singleplayer games with "massive A.I.", eveything is scripted in a way, and yes, I know about the PvP and it sounds hawt, but the developers are also very keen on their PvE and mention it alot...


 

You need to get a grip and think about this logically. The systems that players use around Clan cities , a reserved site that can be built upon, a hundred of these. Are the same game mechanism that monters will spawn and build upon. With the game world size 1000s of these can exist 100 for hamlets and cities the rest for complex monster spawns. THEY HAVE HAD YEARS TO DEVELOP THE CODE

So that aside one mechanic for the lot each of these monster spawns is generated from a list of suitable spawns fro that region and limits the spawn to 800 mobs, these can develop to a full blown encampment that if it reaches a max size will head out and attack the nearest clan city site, which is know ..... So we now have one varianmt raiding group led by the camp boss mob.

No instances means processing in a Zona around an object with an Horizon, the game will still sit on a massive cluster of servers exactly the same approach AC took nothing new here.

The A.I is what will make the PvE more enjoyable than the PvP which is the key game balancer here(which is in reality the biggest challenge ). Spawns and management of these is not it is a game mechanic designed from the ground up not as an afterthought.

Some people are just so Moronics as the OP says and maybe as dumb as the OP. 

9/30/08 12:48 PM
Viewed 2563, Replies 109

I'll informed and inaccurate post by the OP, so sad.

Darkfall online The future...

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