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Originally posted by lancelot76
I agree that this game's fate seems to have fallen to the realities of the market. What looked like one of the more promising PvE stories integrated with the HJ gameplay engine is just another victim of circumstance. I can't remember now how many years I've been following this game, off and on. Somewhere between 5-10. At least the engine will see the light of day thanks to Bioware and KoTOR. So maybe this game is "on hold." Maybe in another 5 to 10 years it will have a playable alpha. While there's nothing wrong with that, I'd have to disagree somewhat with Draq. On hold does not mean "over"...but after 10 years go by, in the MMO industry, still on hold means the same thing as cold in the grave. Look up the definition of "vaporware" and you will it listed as "Hero's Journey." R.I.P. HJ.
Interestingly, lnowing Simmutronics this could still happen, even if the game released in the next 3-4 years plenty of people would still pay to play it. |
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Star Wars: The Old Republic: Impressions of the Imperial Agent
News Discussion « General Discussion 11/22/09 11:23:12 AM
Originally posted by Yuui
What a complete and utter fool.... This game will be phenomenal from the content they are producing and the engine being used.... They have a very high probability of being very very succesful. FOR real KOTOR fans this will be way better than more of the same dross. |
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Star Wars: The Old Republic: Impressions of the Imperial Agent
News Discussion « General Discussion 11/22/09 11:18:18 AM
Originally posted by nate1980
Thios is an online MMO ., you play the one charachter .... not sure waht you are saying is at all relevant. |
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Originally posted by Jatar
Well, no. Not exactly. Your comment about having NPCs act like players being 'viable' in this system is certainly correct. Where you went wrong when talking about Citadel of Sorcery is the idea that NPCs will 'just wander to a set of rules and appear to be doing more than standing at a spawn point'. This is NOT how NPCs behave in CoS. They will not 'appear' to be doing more than standing around... they are out doing things. They are given a goal to accomplish. They will attempt to accomplish this goal. They have true purpose and take action to accomplish that purpose. They are also reactive in that other world events like running into PCs, or running into other NPC enemies, will cause them to react and change their short term goals, though the may return to their long term goal afterwords. This is not an illusion of NPCs moving around to make it look like they don't just stand there, we're creating a living world where every NPC has a purpose and uses our A.I. net to accomplish those goals. When we repopulate an area, it isn't by respawning the same mobs, or randomly creating new ones to do the same things. What we do is monitor populations of NPCs in a given area and when it falls too low we set new goals by the enemy forces, who then make plans and send in their minions to try to accomplish those goals. It is unlikely that you have played any other MMO using this system since we wrote it specially for this game engine and game design. We hope you'll enjoy it.
I had understood this should not have used the word "appear" with " and act on these". Some of us enjoy games for what they are and play them in a similar way. For me I will be happy with the concepts you guys are working to and the capability to move away from a Zerg mentality, and play something online with new friends whilst actually acheiving. (Dozens in shards and thousands in the citadel :) . |
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Originally posted by emperorwings
Very Viable in what is essentially a small group game for adventuring...... The NPCs will just wander to a set of rules and appear to be doing more than standing at a spawn point. Mount & Blade has a very similar system where roaming mobs track based on skill, pretty easy to do when you may only have 1-10 players in a world instance + all the NPCs. |
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Originally posted by Gel214th
Anyone who baselines against WoW is clueless, especiallly considering Bioware and their excellence existed long before wow. The depth within the DA game is exceptional... as far as MMOs go just watch Bioware take the market with their MMO development....
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Originally posted by Sandbagger
Thought the article inferred that tribes had their own capabilities and these could be learned/earnedin some way. So there could be some nice variations on the camoflage and nature type abilities to be gained from gaining favor with tribes of Verdurens... I guess... can't wait for this to come out..
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Star Wars: The Old Republic: Jedi Knight to be Unveiled This Friday?
News Discussion « General Discussion 10/28/09 2:59:10 PM
Originally posted by Demz2
Thats fine then, we dont want to play with you either, so its a win win situation:).
I am with Aalthiel, this is no surprise whatsoever.... |
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UK here and the game playes fine. A must buy best MMO for choice and variety I have played in a long while. Once the tweak the AI on the NPCs that will be the icing on the cake.
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Very Good and accurate summary..... Well done OP |
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Originally posted by cybertrucker
You obviously have never played FE at all, are TROLLS allowed here. |
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EQ had a TERRIBLE influence on the MMORPG genre
The Pub at MMORPG.COM « General Discussion 10/06/09 10:41:53 AM
Originally posted by heremypet
So true , real challenge existed at the inception of EQ, the game was great. |
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EQ had a TERRIBLE influence on the MMORPG genre
The Pub at MMORPG.COM « General Discussion 10/06/09 10:39:28 AM
I am sorry but blaming EQ is a load of tosh. Lets list the real Issue that have led us to where we are at:
EQ was never the problem ....... In some ways the games of old that were fantastic to play and had real communities will never come back unless a limited capita/server model is reintroduced.
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An example of how Darkfall is thriving and not dieing
General Discussion « Darkfall 10/01/09 8:53:58 AM
Originally posted by Dawnsinger
What he says is true, for some reason you don't seem to like the truth? Not sure what your point is here but you don't seem to be contributing, just trying to be negative like so many here. |
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A new wave of innovative indie mmo's?
The Pub at MMORPG.COM « General Discussion 9/30/09 8:28:22 AM
Originally posted by Ihmotepp
Sadly that won't happen as people are unwilling to play..... I would give it 10 years so that we have 10 million WoW players who deon't just want to win at any cost and decide they want to play an MMO in the right spirit. So yes about 10 years... and you will have a new playebase who have done the powerleveling bit and done the end game in a week bit and realise that what they did was good but what about the fun ?
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Originally posted by Bamanen
I.E. The ratings are out of context. And mean very little here, it for all intents and purposes is like a game ... What shall we do today lets try to get the rating up and tommorow down... Amusing but true.b |
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Originally posted by Jairoe03
So lets say your ideas are more than that and they are documented , costed and have an associated value and even copyrighted(may or may not help). You set up your little company and you go out and sell like you would anything else. The problem is is that unless you are a genious and what you are trying to sell is that one in a million idea, you will have little credibility, so it is a difficult one. You also risk loosing your IP, if you are very confident that what you have is valuable try to develop your own game .... very risky as a startup but it is really upto yourself.
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Originally posted by Sandbagger
1) The reality is is that by controlling group size , you can hark back to the good old days, as for following a story ... it will be mindless for a better want of terms with consequencies. Your story will play out regardless so I do not see it as an issue. What has started to happen in MMOs is that vast numbers of additional players have entered the areana and whereas in the past online gaming was not affordable (Mid 90s) now it is and yoiu have a mass who wan't "End Game" and instant gratification. So the answer is yes people will play it (I will 100%), wheather they will stay is debateable. You see I used to enjoy playing in the good old days to get hold of a mastercraft dagger as and improvement ... these days people expct flashy rewards... If the game can form small community group then it will be fantastic but in reality this game will play out as close friends and groups which suits me fine , not getting a great feel for mass end game raid content here(I would hope groups of 5 or 6 peeps can be heroic enough to cope with storyline content. 2) I am not sure how hard it really is once they have the factional elements sorted out, the way I see it is there will be a hard coded core storyline taht you end up at. Plus generic quest content which is as they have stated could be unlimited. They have already stated that the 1st release is finite and the story will end. (i.e roll another char start again follow another path). They could have 50 different factions and a chance of a generated enemy per quest, if you don't kill them all at the first opportunity you could have some real wierd combinations for quests. And grouping with others with conflicting factions and alegiances could prove very ammusing. Your friend spawns in a mission and will immediatley attack your group member.... On top of this you have the general loot and enemies that may spawn in the reflected world you are playing in , or you may be in the one world... who knows. This is probably the most exciting aspect of this game. What we have to hope for is that after a while all teh quests and option and variation do not become too generic... 3) How big is it really if a lot of content is auto generated, and for all intents and purposes if they are clever , we may all be playing in the same world its just that our poersonal group and quests are only visible and tagged to ourselves.
All in all looks great. and for me all that matters is gameplay and the ability to get a bit of immersion. |
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Originally posted by Ysls93
If you own a PC, and an internet connection , then an MMO is on of the most cost effective forms of entertainment that exists. The number of hours that you can play it for against the monthly charge means that if you can't afford to play any mainstream MMO, then in reality I am flabergasted. A couple of packets of ciggarettes, a couple of Beers , a couple of pizzas or some plastic fast food(Big MAc etc etc).... give up any of these once or twice a month and you have your subscription fee.
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Originally posted by wese
The reason the will steer away from mentioning Darkfall is obvious. The so called originality and differentiators MO provides don't exist especially when DFO came first. |
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