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All Posts by Nanfoodle

All Posts by Nanfoodle

183 Pages 1 2 3 4 5 6 7 » Last
3648 posts found
Wife and I leveled to 90 and had a blast, everyone was friendly, the game is so polished with really deep classes. Lots to do and see. Our only problem was when we got to top level, like any game thats been out a long time, players had their rut. Trying to get into teaming with people who have had the same 15 people they like to play with was not fun. All we wanted to do was join a team doing anything and the new people just didnt fit lol. Dont regret our time there and would still be playing if not for the cliques.
How do people not get they are Alpha testing? This is the only problem with paying to get into testing. To many people think this means they have paid for a game thats functional lol. Of any MMO to date, this is the soonest in development that any game has been open to the public. 
I think the live world is a great idea but alone makes for a water down game. Add static updates every 3-6 months and you will have a much more solid game. The quest is this, if someone has not played GW2 in a year, what would they have to return to? The current living story and thats it. My wife and I have returned to WoW for WoD and we have so much to do I know it gona take months to get caught up to just raiding with our old guild. GW2 a few weeks of play. Living story needs to stay but the game needs more.
Blizzard is really stepping up their game. Losing 3 mill subs maybe the best thing thats happened to WoW lol

Lets face it, the game has scabies, bed bugs and scarlet fever. I also here its a habitual liar that also eats babies. I also here it may have made a pact with Godzilla to eat Japan and then fart in the general direction of the USA. This game has also made me sad because its not a released copy of EQN. 

 

Originally posted by icefusion2k
Warhammer 40,000: Eternal Crusade? yes, because the last Warhammer MMO to come out do so well they had to make another one lol

Not made by EA like the last Warhammer MMO, already a big step up IMO and I am sure will have its own outcome.

Originally posted by Archlyte
Originally posted by Raquis
they are the mmo leaders,great that I don't have to sub.

Yeah but you don't know what you will have to buy with real money to play the game at a level that you want. They may have a restrictive model of some kind. Also, one of the troubling trends with Cash Shops is that the best looking stuff in the game tends to be on the store, which to me eliminates the aspect of the coolest looking stuff coming from the content of the game.

I think being able to try for free is great, but all too often F2P is really just a trial in disguise.

F2P in SoE is a long trial. Even F2P games that make nothing but money from their cash shops tend to add items like you said that are require to advance, like AA cash shop. SoE on the other hand fills their cash shops with items you dont need and can earn for free by the coins they give you for subbing. Their F2P model is just a really long trial to let you see if the game is worth putting your money into. You make it sound like thats a bad thing lol. You can still use game gold in their other games to get the all access but it cost so much most gamers would find it out of reach. 

Face it, you want a game to keep running, people need to support it with their cash, F2P, B2P or Sub. Thats the hard cold fact. 

 

Originally posted by Superman0X
Originally posted by Nanfoodle
Originally posted by dreamscaper
I'm not sure if it's a mistake, but learning that it was going to be free to play completely killed my interest in the game.

SoE F2P is not like most F2P games. Its more like a really long trial with an option for using in game gold to buy your sub but at a price that casual gamers cant normally pay. Most times if you wana join the end game community you need to sub. 

The top revenue stream for all PC F2P games is the monthly sub.... so yea, it is just like most F2P games.

8-D

Originally posted by GeezerGamer
Originally posted by Nanfoodle
Originally posted by Kyleran
The interesting thing is most of the hate threads are created and fueled by people who haven't really played in month or more.

Not sure you can gauge much from that, maybe listen more to those still playing?

With the problems AA has had, I dont blame them. Even if I loved this game I would have quit over the problems they have had. Some are just crazy lol. But like posted above, the great part of F2P games its easy to look back in a few months to see if its fixed and at no risk. Personally I quit after 10 min of playing.

Well, that and what has been patched? If we are talking games like ESO, SWTOR, and I'd even go so far as to include Wildstar in too, where the developers are making constant improvements and correcting bugs and issues and are making real efforts to turn their games around, then yeah, Kyleran's point stands, but if there are no patches to speak of, no improvements and nothing really changed, then what does a month mean?

I normally find with MMOs the 4-6 month mark is a good time to return, you are right, something as big an an MMO fixed in a month lol

Originally posted by Kyleran
The interesting thing is most of the hate threads are created and fueled by people who haven't really played in month or more.

Not sure you can gauge much from that, maybe listen more to those still playing?

With the problems AA has had, I dont blame them. Even if I loved this game I would have quit over the problems they have had. Some are just crazy lol. But like posted above, the great part of F2P games its easy to look back in a few months to see if its fixed and at no risk. Personally I quit after 10 min of playing.

As much as I dont like AA, most MMOs launches are not smooth, AA was by far one of the worst lol. Normally even really bad launches like AA has had, 6 months later its worth relooking at the game if you enjoyed it in any way. Thats normally when the devs start to get the game pointed in the direction they and the fans want. Just my 2 cents.
Originally posted by GeezerGamer
Every one of those games is a "Wait-and-See" game. And in a couple cases, "wait" means more than 2015.

Ya this is the first year in a long time where I am not excited for a release of a MMO. As an MMOer it saddens me. I also agree I think a few on that list may not come out in 2015.

Originally posted by cura
Next year the'll list single player games...

My bet is the MMO list came first, there is a single player RPG list coming soon =-)

If my wife didnt hate it I would be playing EQ1 right now. IMO its the best old school MMO and you can try it risk free, dont like it you never need sub or pay a penny. You like it and want to join the end game community, then sub.
Role Players are kinda of a tight community and often more mature in thinking. If this is important to you I suggest you play on a RP server next time you join a new MMO. I tend to enjoy my MMOing more when I can roll on that type of server. Its not dead its just off to the side in their own community lol

Black Desert
Cant stand being a second rate customer, this game would need to get rave reviews from gamers to get me to try it. 

EQN
Only MMO in 2015 Im interested in =-\ Slow year for MMO from my stand point. But what a MMO it could/maybe. Between Storybrick and how voxels could change PvP. Well Im in. Only worry for me is no Trinity, if it end up like GW2 zerg style gaming then Im out lol

H1Z1
Never likes Horror, looks good if you like that kinda of stuff.

Life is Feudal
Maybe but if I gona go with a Sandbox game, I would rather go with EQN for Storybricks. Unless Storybricks does not work as they are shooting for.


Shard Online
Cool idea but I have no desire to play a world where a player can act like a god and change the rules on the fly. This would seem like a great way to grief. Also as much as I love housing, it looks to cheap.

Star Citizen
Not my cup of tea, I wish them well. Would love to see a crowd funded MMO make it. I have my fears on this one if it fails and how that could impact gamers over all. This could be the best or worst thing to happen to MMOs.

The Division
Rather play Destiny .

The Repopulation.
Again not my cup of tea, I really hope for the fans this plays out. 

Warhammer 40K
Rather play Destiny again.

World of Warships (Wow ? lol)
LOL, thats all I got for this. Im not sure if this will be as big as WoT but we will see.

____________________________________________________________________

Over all, great list and I am sure lots of people excited for 2015, for me its a little sad as all my hopes are only with EQN as thats the only game here that hold interest for me and I am not sold on the combat yet. I really hope they pull off a non trinity game as I have yet to play a MMO that had no trinity that I liked lol

Originally posted by dreamscaper
I'm not sure if it's a mistake, but learning that it was going to be free to play completely killed my interest in the game.

SoE F2P is not like most F2P games. Its more like a really long trial with an option for using in game gold to buy your sub but at a price that casual gamers cant normally pay. Most times if you wana join the end game community you need to sub. 

Originally posted by Wolfhammer
Originally posted by DMKano
Originally posted by bcbully

I can't help but to feel they are making a mistake, a monumental mistake.

 

On this site over the past couple months we've seen posters say they've had enough of cash shops and cash to gold conversion systems. Even Bill Murphy while reviewing Arche Age asked why not have a premium server? Within the mmorpg genre, I think free to play has ran it's course.

 

What do you guys think? I'm really looking forward to EQN, but for me it already has 2 strikes against it with the art style and the free to play monetization model. 

 

If EQN is an awesome game the monetization model is completely irrelevant - players will flock to and play it.

*snip

 

 

 

Oh how wrong you are....  FTP games attract THE worse kind of people...  The botters, exploiters, hackers and general jobless pond scum...  I am already weary of playing because of this and I'm sure it will be a great game..

 

Personal Experience - Archeum Founder in Archeage - A great game players (including myself) are now flocking away from...

If EQN F2P follows EQ1 and EQ2 F2P model there is not much to worry about. The restrictions are bad enough, along with the bonuses of subbing good enough that most people sub. The F2P model is more like a really long trial. In the end, if you wana join the end game community you just need to sub. 

Originally posted by Distopia
Originally posted by Betaguy
Originally posted by Hoplites

unlike other MMO's that age with time, this is the first that has made playing content at level cap more painful and reduced replay value.

What a shame.

.

 

 

Couldn't disagree with you more, much better game because of it. Makes the world feel alive again.

How would it make any difference in how alive the world feels?

Then again I have never once understood why people are against the idea of flying mounts in the first place, or bypassing seas of uninteresting mobs, etc... Wanna walk through the world, walk through it but don't complain because someone else isn't, that should have no effect on your personal experience.

Human nature is the majority will always take the easy path first. To keep up with everyone you are forced to take that same path. I will give you just one example. I would do just as you suggested and I would walk, killing my way to a node (mine or quest node) and often when I was killing the last few mobs to get it, someone would fly down, click the node and fly off. This didnt happen just a few times, it was often. In the end you conform to keep up. I could list many other reason why but I think this makes the point.

Originally posted by Rydeson

     No dungeon to show. with no mobs in dungeon.. = No shocker there.. As many have said,  EQN isn't remotely close to beta.. Landmark going public is over a year away IMO.. Two things caught my eye tho..  First was the talk that achievements will unlock more for you as you progress instead of the "lame" NPC quest system.. UMMMM  Is it just me, or is there any difference there?  Does it really matter if an achievement log tells you to kill 10 rats, or an NPC?   More linear breadcrumbs.. Grrr   In addition, that in itself is an anti social group formula..  People will be on different achievements just like they were on quest chains, which equates as reasons to NOT group..  Bad idea Sony..

     Second thing mention which reminded me of a previous post I had made weeks ago..  They said there would be spawn points..... BINGO.. Which is what I said that you'll NEVER push a race or mob population too far back.. They will always be present due to FIXED spawn points.. This is like the old EQ days when mobs would spawn from a fixed location and roam the zone..  This is what I see happening in EQN.. Which is good, because I hate static mobs, but is this really storybricks AI, or just a way to create magnets in the zone for those mobs to roam to.. 

     Then they mentioned about caves and mobs.. I would expect that deeper you go, the more mobs you get..  Mobs are spawning from those FIXED locations and roaming their path.. Unless people go in and remove them, naturally they'll over populate..  But that cave full of gnolls will always be a gnoll spawning cave, no storybrick intervention is going to change that..  I'ts clear to me that mobs in the world will all be calculated and based on spawn timers and how fast those mobs are killed off..  If players farm the gnolls steady enough, sure their numbers will drop and go somewhere else.. But it's not because some smart AI told them the players are HOLDING the cave, it's because the players are killing the mobs faster then the spawn timer is replacing them.. giving the ARTIFICIAL appearance that mobs have moved on.. LOL  

     In conclusion, I'm still waiting for some meaningful intel to come to light..

 Speculation you make from spawn points is mind blowing lol. How you spin your speculation as fact is really fun to watch lol. 

Originally posted by Rydeson

     No dungeon to show. with no mobs in dungeon.. = No shocker there.. As many have said,  EQN isn't remotely close to beta.. Landmark going public is over a year away IMO.. Two things caught my eye tho..  First was the talk that achievements will unlock more for you as you progress instead of the "lame" NPC quest system.. UMMMM  Is it just me, or is there any difference there?  Does it really matter if an achievement log tells you to kill 10 rats, or an NPC?   More linear breadcrumbs.. Grrr   In addition, that in itself is an anti social group formula..  People will be on different achievements just like they were on quest chains, which equates as reasons to NOT group..  Bad idea Sony..

     Second thing mention which reminded me of a previous post I had made weeks ago..  They said there would be spawn points..... BINGO.. Which is what I said that you'll NEVER push a race or mob population too far back.. They will always be present due to FIXED spawn points.. This is like the old EQ days when mobs would spawn from a fixed location and roam the zone..  This is what I see happening in EQN.. Which is good, because I hate static mobs, but is this really storybricks AI, or just a way to create magnets in the zone for those mobs to roam to.. 

     Then they mentioned about caves and mobs.. I would expect that deeper you go, the more mobs you get..  Mobs are spawning from those FIXED locations and roaming their path.. Unless people go in and remove them, naturally they'll over populate..  But that cave full of gnolls will always be a gnoll spawning cave, no storybrick intervention is going to change that..  I'ts clear to me that mobs in the world will all be calculated and based on spawn timers and how fast those mobs are killed off..  If players farm the gnolls steady enough, sure their numbers will drop and go somewhere else.. But it's not because some smart AI told them the players are HOLDING the cave, it's because the players are killing the mobs faster then the spawn timer is replacing them.. giving the ARTIFICIAL appearance that mobs have moved on.. LOL  

     In conclusion, I'm still waiting for some meaningful intel to come to light..

 Speculation you make from spawn points is mind blowing lol. How you spin your speculation as fact is really fun to watch lol. 

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