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All Posts by Nanfoodle

All Posts by Nanfoodle

197 Pages 1 2 3 4 5 6 7 » Last
3933 posts found
Originally posted by Arazale
Originally posted by Nanfoodle
How people cant see what Storybricks could do for MMOing blows my mind. It has more potential to change MMOing then any other system in any other game in development. I really hope SoE pulls this off. 

More like how many people are blinded by the overhyped promises SOE are rolling out that they can't possibly keep. They don't have the knowledge nor money to make this all work nearly as well as they're saying it will. Keep getting hyped time and time again for every new game and keep being disappointed.

I said could do, not will do. There is no blindly here. Why people want new games to fail is just a sad state of how gamers sees things. When a company is trying to push the boundries of how we game. We should get excited and hope they pull it off for that game and how it could impact all future games we play. Just think how a real living world would be to game in. Where every time we start a new char/alt its not on the same path we already played. Where if you get board of how your game is going, you can just switch servers and by playing with people who made different choices, have a new world for you to explore. Things you may not have seen. As a gamer, I cant get how that does not get everyone excited even if you dont like Everquest.  

You let people play for free and its not good enough so they bitch. Make it a sub game and same outcome. ZM model is more then fair and game companies need to make money or we would have no games. Strip it down any way you like it, there has to be a reason we want to give them money. They have given us options on how we do that, how can they be any more fair? Give everything away so they have to close their doors in 3 months? Get a grip people.

GW2 Mesmer is really fun and all mind powers. You can shape the field of battle with this profession. Very unique class but it plays very different then Enchanters just because its an action based game but that feeling of no one does what Im doing is awesome. Your illusions can in a way CC and Tank or DPS. 

EDIT: One warning, much like the Enchanter, it takes a skilled player to master the Mesmer

Originally posted by udon
Originally posted by Maurgrim

What does no "major" updates really mean, no housing, no new zones, no new epic quest lines?

I've read several post regarding this but none seems to really answer it, does this mean ESO will put in sleeping mode after update 1.6 with only bug fixing in the future?

Most likely it means they are shifting focus to DLC they can charge for.  A better way to put it might be no more free major updates.

All those things you mentioned I am sure would come but as part of paid DLC.

All DLC will be free for sub players. 

How people cant see what Storybricks could do for MMOing blows my mind. It has more potential to change MMOing then any other system in any other game in development. I really hope SoE pulls this off. 
Originally posted by Sketch420

I find it funny you think its ok to demand something free that everyone else has to pay for and it offends you that they didnt respond to your handout request. 

 

Generally MMO companys give out keys to gaming communities to promote and establish their player base. You must not have played with any, I have gotten a few keys this way myself in the past. Also consider the niche market a full loot mmo has, they should want players that play other full loot games playing and testing.

Im in a guild with 5000+ members. Never seen any members put down a company when we didnt get free beta keys. 

Originally posted by Sketch420

I agree with OP. Paying for alpha just doesn't work for many guilds that want to play together. There are always people completely unwilling to pay for an alpha product, and for the rest that will, won't want to play without those people.

 

In regards to Albion. I was in a clan of 25+ active at the time, and we contacted the community manager asking if we could get keys to test the game as we were all playing Darkfall which is also a sandbox mmo. We did not get a reply, so we assumed they were more concerned with selling their alpha than getting established gaming communities playing. Big mistake on their part imo. None of us ended up buying it, were annoyed, and that is 25 players that enjoy the niche full loot sandbox game market that are no longer interested in Albion at all.

I find it funny you think its ok to demand something free that everyone else has to pay for and it offends you that they didnt respond to your handout request. 

I like this move MMOs are making where gear gives skill sets not just stats. EQN is also doing this and ESO, I hope more MMOs move in this direction. To me I think its fun to mix things up, a tank mage, healer assassin. You get the idea.
Originally posted by beauhindman
Originally posted by Dreamo84
I find it sad you missed some of the "real" mobile MMORPGs like Celtic Heroes and Order and Chaos.

Surely the impressive level of polish in Order and Chaos and ability to actually feel like a full fledged PC MMO on mobile devices should have gotten it a spot! I know GameLoft games dont sit well with many people though.

Albion Online should shake up mobile gaming a bit with cross platform play!

Not sure why they are more real, but I think you are referring to the graphics.

Yes, they are 3D and look nice, but O&C is not fun.

Celtic Heroes I dug more and even covered it several times, but lost contact with it. I'll need to check back into it!

Beau

Most Tablet, Phone games dont require teaming. Both O&C and CH require a good class mix to get content done. Most device MMOs are single player games you can play with people but dont require it.

No auction house does not make people interact more. It just makes an unstable economy where only the few that have lots of time to sell things make most of the money. Strips casual gamers ability to compete and takes away fun time of doing things like PvP (fun stuff) Who wants to do it old EQ1 style and yell for hours in commonlands /ooc WTS, jumping from zone to zone. There are so many more reasons why an AH needs to be part of any real MMO. 
Originally posted by bcbully
Removed hard caps on the number of targets that can be affected by area of effect abilities.
  • AoE abilities can now hit up to 60 targets; the first 6 will take 100% damage, the next 24 targets will take 50% damage, and the last 30 targets will take 25% damage.
 
AoE caps gone!

One of the first bits of really good news. This will make things less zergish. Supporting small teams makes for smarter players taking the lead and really mixing things up. Makes me wana play their BG =-)

I like them all but the Banshee but thats just my preference. I think a headless Banshee is a dumb idea and will get old fast. The models are very DAoC feel to them with a modern look. 
Originally posted by Dreamo84
Originally posted by Nanfoodle
Originally posted by Dreamo84
I find it sad you missed some of the "real" mobile MMORPGs like Celtic Heroes and Order and Chaos.

Surely the impressive level of polish in Order and Chaos and ability to actually feel like a full fledged PC MMO on mobile devices should have gotten it a spot! I know GameLoft games dont sit well with many people though.

Albion Online should shake up mobile gaming a bit with cross platform play!

Ya I have tested and played most Android MMOs and Celtic Heroes and Order and Chaos are by far the best I have played and only two that are still installed on my device. 

Haha, same here except iOS. What a let down Midgard Rising ended up being eh? I think they bit off waaaay more than they could chew. It's been years and still feels like an early beta test.

Ya a few hours into MR and I was done. 

Originally posted by Dreamo84
I find it sad you missed some of the "real" mobile MMORPGs like Celtic Heroes and Order and Chaos.

Surely the impressive level of polish in Order and Chaos and ability to actually feel like a full fledged PC MMO on mobile devices should have gotten it a spot! I know GameLoft games dont sit well with many people though.

Albion Online should shake up mobile gaming a bit with cross platform play!

Ya I have tested and played most Android MMOs and Celtic Heroes and Order and Chaos are by far the best I have played and only two that are still installed on my device. 

Middle-earth: Shadow of Mordor & World of Warcraft, I dont care, flame me!!!!!

IF this game was my cup of tea I would have no problem dropping money to support it and try it early. People need to stop flipping about the option for paid alpha. Its nothing more then supporting the game you want to play. If you have a problem with it, wait till it launches and join then. I hope Albion does well. Wishing a game to fail is a sad thing to say.
Originally posted by DMKano

Easy sign?

Dev stops making patches + content.

Dev announces that they are no longer actively working on the game (maintenance mode)

 

The fact that people are saying cash shop just shows how completely out of touch with game development some posters are on this site.

Seriously - go talk to some actual game devs for crying out loud.

Same dumb point also for people who say, Themepark MMO means fail.

Originally posted by Superman0X
Originally posted by delete5230
It its f2p or a cash shop it will suck / flop.

Actually, history has shown that it if has a mandatory sub, it will suck/flop.

Games like EQ1, EQ2, GW2, LOtR, Rift have all shown F2P with a cash shop can do just fine and even do better. You can also do a cash shop thats not P2W and keep content flowing.

Originally posted by Rydeson
Originally posted by Nanfoodle

Smed said sometime 2015 but most are guessing tats way off as the dev team keeps adding more and more to the project because of the round table polls and requests players have made in Landmark and on the forums. They are really listening to the community. Like the game only had one starting city and now they are adding many starting cities. If it comes out later we have no one to blame but ourselves as we keeping asking for more.

     I'm not so sure about that part..  As of this week on their last "round table" they mentioned only one starting city and it having a "cosmopolitan" look and feel that represents ALL the races (aka combine?) I think they call it that.. That starting city is suppose to be basic and will grow as the community gets involved.. 

     Which I'm not sure I like that path..  Sure this all sounds great initially, but what happens to the game months and years later when ALTs or new players join in.. They obviously miss out on the early stages of city development.. Plus I'm sure there are many of us that just simply like multiple starting zones, with new fresh scenery, etc etc.. That was one thing I really enjoyed and miss from EQ..  There was absolutely no way of confusing Halas, Qeynos, Neriak and Rivervale, to name a few from each other..

The dynamic world they are trying to make is also the closest thing to horizontal progression we have seen a dev team try and make. So if they pull it off two things will happen. 1. Tier one starting areas will still be fun to play when you are tier 4 geared. 2. The world will change dynamicly and each area of the game from month to month will pose new challenges for players, thus bring back tier 2, 3 and 4 geared players back to tier 1 zones to team with new players. If they pull this off, starting areas will never be empty. This game will always be changing and people who join 2 years later will not get the same game players got at launch. Matter of fact, if SoE pulls off what they are trying to create, 2 players who join 2 different servers will not encounter the same challenges in the same zones.

Originally posted by YashaX

Actually, I just recalled that ESO has something of a mix between tab targeting and free aimed combat, I will log in later today and check it out. So maybe there is hope for something along the lines you want.

 

On another note- is it really 2 or 3 years away?

 

Update, just checked it. In eso you can basically do what you are looking for Rydo, its not as easy as tab targeting in games like WoW, but once you choose a target you can lock on and all your attacks hit that mob (might be affected by body blocking not sure). Maybe EQN will have something like that?

Smed said sometime 2015 but most are guessing thats way off as the dev team keeps adding more and more to the project because of the round table polls and requests players have made in Landmark and on the forums. They are really listening to the community. Like the game only had one starting city and now they are adding many starting cities due to player request. If it comes out later we have no one to blame but ourselves as we keeping asking for more.

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