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All Posts by Nanfoodle

All Posts by Nanfoodle

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As of late I have been going back to older games that I grew tired of and after not playing them for years and year they have tones of new content and often not the same game. Right now I am playing EQ2 and having a blast. 
Show us one fact backing this up. If you can't then you must go back to your bridge.
Originally posted by lizardbones
Originally posted by Gdemami

 


Originally posted by Gdemami
Here is how Storybrick scripting works:

 

https://www.youtube.com/watch?v=V3b_3UGc7Es#t=100

It is essentially a quest builder. Many devs use something like that. CCP use similar tool to generate NPC missions.


 

The discussion went quite off the track so I repost this to show people how Storybricks actually works. It is regular scripted behaviour, just more chained.

People have once again unrealistic expectations.

 

Since that is "regular" scripted behavior, would you care to come up with an example of a game where the NPCs currently have the range of dynamic behavior and responses comparable to what's possible just in that video?

 

I've yet to run into a game where if I kill enough of the NPCs fast enough they pull up sticks and move their entire town to some random location.

 

**

 

Would like to point out that it doesn't matter how cool StoryBricks it, it really depends on what EQN does with the system as to whether or not it will be cool.  That alpha video demonstrates a bit more functionality than SOE has talked about with their "Orc" examples.

 

I have come to the conclusion they dont know what scripted means and beyond comprehension, so trying to explain what it means is like teaching a turtle to jump. The legs are there, they just dont down far enough to get the lift. Poor turtles. 

Originally posted by Markusrind
Originally posted by Nanfoodle

This pic makes me think of Disney so much it makes me laugh =-D

 

 

You can understand why some people dislike the art style of EQN when they compared it with Disney though.

I mean, Disney are lucky to still be going after 91 years...it is luck right, not skill or artistic talent? :)

I simply love SOEmote!

EQN art style is not for everyone. For me it one part of the art style I love, maybe its cuse I grew up on that crap lol

Originally posted by SEANMCAD
Originally posted by Nanfoodle
30 FPS vs 60FPS is like saying 720p and 1080p. Most peoples eyes cant tell the diff.

on a PC the differences are radical for both counts

It might be because of the distance of a PC monitor compared to a TV I am not sure.

oh and I typically play at 2560x1440 40-60fps

My old roommate always went on about how much more awesome his PC was then mine and it looked way better on his monitor so I dialed back his res and FPS (resized his icons) and the next time he went on about how much better it looked on his PC I told him. He played for about a week like that and had no idea. The day MMOs added FPS counters on the screen was a bad day for MMOs. Stop looking at FPS counter and just play, you will have more fun.

This pic makes me think of Disney so much it makes me laugh =-D

 

30 FPS vs 60FPS is like saying 720p and 1080p. Most peoples eyes cant tell the diff.
Originally posted by phoenixxus
Originally posted by Nanfoodle
Originally posted by phoenixxus
Originally posted by Markusrind
EQN is using a stylized art style so I am not sure your question is really valid as the stuff about uncanny Valley relates to using a realistic art style, which EQN is not.

You did not watch the video did you the uncanny Valley is much more that just a realistic style it is how human perception of the character graphic and any  video is only 8 minutes.

No he was right, its about being so real its scary but that small % off that makes it creepy because its not 100% like the real thing. EQN is not shooting for anything close to real looking. Its 100% stylized and shooting for something more like a Disney look. You want to talk about that, many of us are game but the title is off as this is not the uncanny valley. Its the point well behind where you get to the uncanny valley. IMO this is the rout to go with any MMO as it add longevity. The more close to real looking you make it the faster it goes out of style. I think games like Wildstar went to far info cartoonish but I think SoE found a balance that keeps EQN looking good but keeps away from to real looking so it does not get dated fast.

I think your right with Wildstar but did you see the EQ mote system that uses a camera to pick up your facial expressions and apply them to your avatar i was kind of creepy to me. Don't get me wrong i really want this game to make it. But i keep getting the ick feeling with i look at the character graphics but i also did with wildstar. 

I use soemote in EQ2, its awesome. I hate with voice chat never knowing who is talking. With SoE mote you can tell who is talking and you get to know peoples voices faster. Its also a lot of fun to use. I know it sounds odd but sometimes in groups we have stopped just to make faces at each other lol. And that still not the uncanny valley. Here is a pic that may help you understand it better.

 

EQN char models would be to the left of that uncanny valley. Before you get to creepy on the right of it. EQN shoots for over sized eyes and expression that are larger then life. Thats how you know its stylized. 

Originally posted by Pepeq
Originally posted by Nanfoodle
Originally posted by reeereee
Originally posted by Gdemami

 


Originally posted by Ghabbo

Well, that's your opinion and I respect that (I do not agree, of course).

 

 

For me the Russian incident is something totally unrelated to this. In any case, why we didn't hear about WoD, C.R.E.E.D, Plex, or ESO Imperial Editions purchases? Again, everything points to a security vulnerability.

 


 

Are they?

First hit on google:
https://forums.wildstar-online.com/forums/index.php?/topic/92675-hackingaccounts-being-taken-is-getting-out-of-hand/

Not going to bother with the rest.

Yeah, everything points to a place but it is not a security vulnerability of Trion...

That link was from months ago.  I believe the point is that we went from hearing nothing about Trion having security issues to having a flood of people report account issues related to unwanted AA packs to the point that Trion had to issue a statement blaming their customers for using passwords on more than one site... which only makes me far more suspicious.

Im an IT guy and let me tell you, passwords and users is the #1 pain in the butt. Using the same password on everything is a huge problem and when you do, its not the game companies fault your account got hacked its the customers fault. Your game account should have a unique password thats hard to hack. Dont make your email easy to hack as well as thats how you reset password. My email account has somewhere around 20 char password. If your forum password is the same as your game account, hackers will hack the forum and get your email addy and password and then get into your game with ease. So much easier then hacking the game company.

Your password could be 40,000 characters long and still get hacked.  All it takes is time.  

As for forums like this, best to use a temporary email address to register an account.  No spam.  No compromise.  Ever.

As for who is getting hacked... if they already have half the puzzle, namely your email info, the password part is the lesser battle to overcome.  Problem is, these game companies like to use your email address as half the puzzle... you're already in a compromised state the moment you set up your account.  None of my employers ever allowed the same login ID for so long, ever.  By design, you're already doing it wrong the moment you buy the game.  Developer put that into motion, not you.

That why for MMOs you should open a unique email addy just for games or use hotmail alias so hackers dont have 1/2 the puzzle. You have to think what make it easy for the hacker and not do just that. Not saying I cant get hacked but most customers make it way to easy for the hackers. The harder it is, the more of a talented hacker it takes to get your account. I like them odds better. 

Originally posted by reeereee
Originally posted by Gdemami

 


Originally posted by Ghabbo

Well, that's your opinion and I respect that (I do not agree, of course).

 

 

For me the Russian incident is something totally unrelated to this. In any case, why we didn't hear about WoD, C.R.E.E.D, Plex, or ESO Imperial Editions purchases? Again, everything points to a security vulnerability.

 


 

Are they?

First hit on google:
https://forums.wildstar-online.com/forums/index.php?/topic/92675-hackingaccounts-being-taken-is-getting-out-of-hand/

Not going to bother with the rest.

Yeah, everything points to a place but it is not a security vulnerability of Trion...

That link was from months ago.  I believe the point is that we went from hearing nothing about Trion having security issues to having a flood of people report account issues related to unwanted AA packs to the point that Trion had to issue a statement blaming their customers for using passwords on more than one site... which only makes me far more suspicious.

Im an IT guy and let me tell you, passwords and users is the #1 pain in the butt. Using the same password on everything is a huge problem and when you do, its not the game companies fault your account got hacked its the customers fault. Your game account should have a unique password thats hard to hack. Dont make your email easy to hack as well as thats how you reset password. My email account has somewhere around 20 char password. If your forum password is the same as your game account, hackers will hack the forum and get your email addy and password and then get into your game with ease. So much easier then hacking the game company.

A company run by humans made a human error. At best I could call them and ask for something to compensate the pain in the butt it was but in no way is it worth flipping out about as they did fix it without being told to. Not sure why this is forum worthy.
Originally posted by jdizzle2k13

I love these threads where people wind up going all ad hominem on f2p players.  Always makes me laugh.

You can't force someone to pay for something that is free.  If they want to pay, they will.

But calling them cheap freeloaders and other names doesn't solve anything.

Just a thought.

But then, I doubt that most of the people that these folks complain about even read these threads.

There is that point where some F2P players become a real pain. A company gives so much away free and then it comes a point they need to change something to make money and keep the doors open. When F2P players cry about a game not being free enough like this thread is. People who support the game rightfully get ticked. Name calling is never needed I agree but people who just want to play for free, should also never cry about the fact they get less then the paying customer. If they dont get that, well Im not sure how to say anything else without being rude.

Originally posted by phoenixxus
Originally posted by Markusrind
EQN is using a stylized art style so I am not sure your question is really valid as the stuff about uncanny Valley relates to using a realistic art style, which EQN is not.

You did not watch the video did you the uncanny Valley is much more that just a realistic style it is how human perception of the character graphic and any  video is only 8 minutes.

No he was right, its about being so real its scary but that small % off that makes it creepy because its not 100% like the real thing. EQN is not shooting for anything close to real looking. Its 100% stylized and shooting for something more like a Disney look. You want to talk about that, many of us are game but the title is off as this is not the uncanny valley. Its the point well behind where you get to the uncanny valley. IMO this is the rout to go with any MMO as it add longevity. The more close to real looking you make it the faster it goes out of style. I think games like Wildstar went to far info cartoonish but I think SoE found a balance that keeps EQN looking good but keeps away from to real looking so it does not get dated fast.

Originally posted by Jean-Luc_Picard

First thing I will say as a guild leader myself:

"Their guild, their law, their rules. Don't like it? Find another guild.".

 

Now that this is out of the way:

- I do NOT agree with forced usage of headset/microphone each time you're online. That's just plain silly in my opinion.

- I DO agree with requiring players to have a headset/microphone when the guild does group content together.

 

Seems to me you just encountered a bunch of extremists which you will be better served to avoid anyway.

This... I have been part of a guild like that and I quickly parted ways. Trying to read quests and 10-15 people chat was not fun IMO but guilds are about being like minded and there are people that like gaming like that. I hope they find their fill of people as thats what makes them happy.

AA F2P system is much like SoE games that are F2P. They are trails that let you try everything up to end game and if you wana join the end game community you need to sub. This is the best F2P system as anyone can try the game and get a full idea if they like the game. People who want to join the end game community will sub and support the game. Between now and people getting to know how AA works, there will be a lot of crying over it not being really F2P. Both sides need to get used to that. 
Playing beta I called this game going F2P within 15hrs of play time. Before I played beta and ESO heading to console and all TES games being you B2P with no sub and DLC content. B2P or F2P made way more sense IMO. This move if they do, can only do them good and I will be glad to see another MMO that stated they will not go B2P or F2P eat their words if it happens. 
 
Originally posted by Gdemami

 


Originally posted by Nanfoodle

 

Trust me, this is not outside of what they are promising. 


 

...and as said before, you do not know what they are actually promising until you have a real game to confront their promises with. Until then, you only THINK what what are saying.

If you watch the video I linked above, you will see that Storybricks NPC interaction is a regular scripted interaction.

I am not saying they are lying, far from it, but you need to put their words into a proper perspective.

Not scripted. If you dont get what the difference between scripted programing for AI and what Storybrocks is, our conversation is done. Storybrocks is a different beast. With scripting every interaction needs to be scripted. With every action and path a NPC takes it needs to be scripted. With Storybricks its more like making a set of rules and sending NPCs into the world to see what happens. Sometimes it will come out just like they want but other times it will have an outcome no one could guess at. Between players and how you never know what they are going to do and Storybricks having the same nature, this has the possibility to  be something new and unique. IF they pull it off. Not saying they will but what they are making is not scripted NPCs.

I also had surgery to remove cancer and I am 3 years cancer free. It does change how you look at life. I hope he enjoys spending time with people that matter to him. 
Originally posted by Gdemami

 


Originally posted by Nanfoodle

Every panel I have watched and interview I have read says... its not conjecture, thats what storybrick says they can do with their system.

 

That's very subjective statement...which is the issue here, fans envision something isn't necessarily the same thing the devs had on mind when talking about Storybricks.

The context there is vastly different. SOE context is real tech limitations and capabilities, while only boundary for the posters here is their imagination.

No, I have been reading everything and very scepticaly as I do not like their combat system that reminds me to much of GW2. I want to hate the game but Storybricks promises may have me playing just to see if its true. Trust me, this is not outside of what they are promising. 

Originally posted by DMKano
Originally posted by amx23

Its inherent in the system that content will never run out. A group of orcs move in after a rallying call kills the dark elves. Boom, quest. Dark elementals spawn while "summoned" by dark elves, boom quest for dryads. Dryads die out. someone moves in territory. Needs change, boom quest. This is just needs and wants. Were talking about helping a merchant get wealthy and suddenly he walks around with regal attire. Theres tons of things initally that will never run out. Like the need for dwarves to get ale. building strongholds in new citadels of conquered territory. mining resources for factions. engaging in full scale battles and letting the dust settle...

 

I can guarantee you noone is going to mid max in the beginning. Other than finding out classes its like a group of bums finding out how to get welfare its not that elaborate. The ability builds will change as soon as an item introduces itself to the world and it changes the strategic landscape. 

 

Thats not the permanent change i was talking about. I was talking about something inherent in the system. A more of a "butterfly effect" where simple things like mining a resouce can lead to awe inspiring consequences. Life of consequence with Roh-song guiding you to events around you.

This is conjecture taken to the point of absurdity.

 

 

Every panel I have watched and interview I have read says... its not conjecture, thats what storybrick says they can do with their system. I am waiting to see if its ture. I hope they can, I really really do. Im not ready to scream EQN is the MMO 2nd coming but if anyone can pull it off IMO its SoE. They have more talent and more top end MMOs then any other company.

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