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All Posts by Nanfoodle

All Posts by Nanfoodle

166 Pages 1 2 3 4 5 6 7 » Last
3317 posts found
Originally posted by Allein
Originally posted by Gallus85
Originally posted by Nanfoodle
Originally posted by Gallus85
Originally posted by Ludwik
Show me that emergent AI. That's all I care about.

Building, horizontal progression, destructible terrain. Cool features but still have that been there, done that feel.

That emergent AI though. Just imagining a player-like challenge without all the theatrics. Makes me nerdgasm.

You are confused about what the emergent ai system is.  It is an exciting feature for sure but it has nearly nothing to do with combat difficulty.  It's more of an alternative to spawning/camps/pathing behavior,in an attempt to make the world feel more realistic and alive while giving players a way that adds real in game effects to their actions or inactions

We dont know yet, it could. Up till now its about how we interact with the world but the tools could also be used for combat. How the NPC interact with the classes they have when they fight players. Or on the other side how they fight player X,Y,Z classes. If fighting melee players, use CC and ranged abilities could be a rule. 

They could program that sort of functionality into their combat AI system, however that's not "Emergent AI".  The Emergent AI system is specifically talking about how monsters spawn, roam and act in the world based on player choices or inactions.

So we don't know what their combat AI will be like, I am correct when I say that's not what "emergent AI" means.

http://eqn.junkiesnation.com/2013/09/10/storybricks-and-soe-answer-some-questions/

This and some other interviews/comments gave me the impression that Storybricks and the "emergent" AI will play into actual combat itself. Emergent is just a buzzworld, overall I'm assuming in/out of combat the NPCs will react more natural as they've said. With this, combat should have more room for challenge/difficulty instead of the usual meat sack to beat on with a special attack here and there.

Quote from that link...

 

Will mobs make tactical errors based on things like emotion, or pressure?

Terry Michaels: There are a lot of factors that can go into the decision making of the creatures in the world. We do not believe that a syststrong that always makes the perfect decision is either fun or engaging to players.

Storybricks: We want the combat AI to be responsive to opportunities, exploit player mistakes, take advantage of newly created terrain, etc. Creatures are capable of gauging the “utility” of each of their activities in real time, how desirable each given action is. This means that a lot of factors can be taken into account in these calculations, emotions and pressure are just two possible examples of things they could consider.

 

Sounds very much like the Storybricks AI also crosses over to combat. 

Its almost like DC Universes. The worlds are parallel to each other but not all together the same. Some things the same, others very different. Heck even the god play will not be the same in EQN.
Originally posted by Gallus85
Originally posted by Ludwik
Show me that emergent AI. That's all I care about.

Building, horizontal progression, destructible terrain. Cool features but still have that been there, done that feel.

That emergent AI though. Just imagining a player-like challenge without all the theatrics. Makes me nerdgasm.

You are confused about what the emergent ai system is.  It is an exciting feature for sure but it has nearly nothing to do with combat difficulty.  It's more of an alternative to spawning/camps/pathing behavior,in an attempt to make the world feel more realistic and alive while giving players a way that adds real in game effects to their actions or inactions

We dont know yet, it could. Up till now its about how we interact with the world but the tools could also be used for combat. How the NPC interact with the classes they have when they fight players. Or on the other side how they fight player X,Y,Z classes. If fighting melee players, use CC and ranged abilities could be a rule. 

Originally posted by Ludwik
Show me that emergent AI. That's all I care about.

Building, horizontal progression, destructible terrain. Cool features but still have that been there, done that feel.

That emergent AI though. Just imagining a player-like challenge without all the theatrics. Makes me nerdgasm.

Ya, seeing real playable AI in a MMO would be awesome. There are so many things I would like to see, really see, at SoE live. Im excited the have a panel on Combat, so that alone can cover so many things people want to see in this thread.

Originally posted by Trudge34
Originally posted by Gallus85
Originally posted by Dihoru
You guys keep coming back up to the top demanding EQ 3.0 when EQ 1 spawned WoW. Enough of the theme parks, anything is better than color between the lines or get bent over a rock and violated by trolls games. You do not like the way this game is going? Tough we had 10 years of EQ and WoW knock-offs with barely anything else, time for something new not milk the nostalgic fans game nr 3747658384.

Spot on.  How many WoW/EQ clones do we need before they realize that we want EQN, not another rehash of the same-old game.

If there were as many EQ clones out there as everyone seems to claim I wouldn't still be looking for an MMO to play.

You look lost, can I help you find your way to the right forum area? Just click HERE

Originally posted by Elmberry
Originally posted by Bannuk
Originally posted by Nanfoodle
Originally posted by BillMurphy
Originally posted by Nanfoodle
Originally posted by Tyggs
We don't even have a solid release date for Landmark yet.

David said. We have some good suprizes... you will not be saying "When will you be building EQN" after SoE live. Sounds like we getting a release date for EQN, and who knows maybe Landmark.

I don't know, sounds more like "We'll be showing you all the work we've done on EQN since last year" more than anything else.

No Bill, dont break my heart and dreams. Its a small hope but it lives!!!!! I will not waver =-P

I hate to say it, but you are probably going to have your heart and dreams crushed, drowned, mutilated, disemboweled, hung, burned at the stake, and then whatever remains will put on a pike on London Bridge for all to see because knowing SOE, Bill is correct.

SOE have always said that players will use Landmark to build stuffs for EQN. For me "building EQN" sounds very much like they are talking about Landmark. Check also the sign behind their back. Landmark! However I really hope I am wrong as I think Landmark is not as fun as I hoped after trying it out and it's EQN I am looking forward to. I hope they don't burn that ship as they did with EQ2 for many EQ players. Sadly I don't think they will succeed to create an epic MMO again. At least not for me. But I hope they do this time around.

You would be surprised how often they talk about EQN in a Landmark feed. If you back up you will see they are clearly talking about EQN and Landmark @ SoE Live. (((shrugs)))

Originally posted by Gallus85

I was thinking the same thing as Bill.  When I heard Dave say that, I was thinking he was specifically pointing to the fact that they have accomplished a huge amount of work on EQN and that after SOE Live players will have had the chance to see a lot of actual game play and features that they only got to talk about last year.

 

This actually excites me more than a release date, personally.  There are so many kids here on these forums who have been kicking and screaming that SOE can't possibly deliver the features they've been talking about.  Things like horizontal progression and emergent AI.  It would go a long way to winning people over and get them excited for EQN if they can show these kinds of features in action at SOE live this year.

 

But with that said, it means they have indeed got a lot of the things they talked about working to the point where they're proud to show it off.  Which means a possible release date could be announced as well.

A closed alpha/beta announcement at the very least is certainly probable at this point.

I also hope this goes hand in hand but you are right. I really hope they have lots to show off, does not even need to be allot, just some stuff that shows they have the right to the Next in the game title. I really wonder if Storybricks big news is hand in hand with EQN big news, or part of it any ways. 

Originally posted by BillMurphy
Originally posted by Nanfoodle
Originally posted by Tyggs
We don't even have a solid release date for Landmark yet.

David said. We have some good suprizes... you will not be saying "When will you be building EQN" after SoE live. Sounds like we getting a release date for EQN, and who knows maybe Landmark.

I don't know, sounds more like "We'll be showing you all the work we've done on EQN since last year" more than anything else.

No Bill, dont break my heart and dreams. Its a small hope but it lives!!!!! I will not waver =-P

Originally posted by Tyggs
We don't even have a solid release date for Landmark yet.

David said. We have some good surprises... you will not be saying "When will you be building EQN" after SoE live. Sounds like we getting a release date for EQN, and who knows maybe Landmark.

What does it mean? What does it mean? Double Rainbow all the way!!!! Could David be hinting at a release date being anounced at SoE live????

Click HERE

Game is so fake, like NASA and the moon landing, earth is flat and we know it. EQN is so fake it spun off another whole fake MMO, Landmark. SoE has nothing but concept art? Go log into Landmark and see a world filled with people making content right now. The Dark Elves stuff will blow your mind. People already working on the other races getting ready for the contents that are yet to happen. 
Originally posted by DamonVile
Originally posted by Nanfoodle

I know its not a game, but the MMO I am waiting for is Wheel of Time. I dont care how much fun Im having in my current MMO. I would drop it in a heart beat to play in that game space. 

 

 

I loved the books but never thought it would make a good mmo world. The story is pretty hard line like LotR was and it has issues like no male casters or at least not for long :) I'm sure in the right hands it could be done well I just don't see how you could ever really feel like part of that story.

 

I think the game should be set just before the last battle or shortly after. Both would give lots of options for conflict and classes. Or they could even go back back to before the breaking of the world and tell Lews Therin Telamon's story.

I know its not a game, but the MMO I am waiting for is Wheel of Time. I dont care how much fun Im having in my current MMO. I would drop it in a heart beat to play in that game space. 

 

P.S. I will be waiting for Elder Scolls #2 MMO to come out. One upset TES fan here lol

Should have gotten a score no lower then 8.7 IMO. I think its a solid 9 when you compare it too all the 1/2 done MMOs we have gotten over the years. There has not been as solid an MMO since Rift came out. Before that EVE and before that WoW. 
Originally posted by alyndale
Originally posted by Nanfoodle
I do wish they had kept the trinity over the soft trinity. I do hope EQN is not a pure twitch game. If EQN was any other game, I would not be following it closely. Not happy with every bit of direction but I will give it a shot. I do really like the voxels and hope they put them to good use with some type of PvP area where you can break down castles and keeps. We just dont know enough to fully judge yet.

Maybe they have. The trinity doesn't have to be a static set of rules, does it? It could be that we are invited to try a different type of trinity. all we have to judge right now is what we have currently experienced, such as in WoW or GW 2, to name two very different styles.

In truth, we do not know yet. Watch and listen, let us see what is shown at the next SoE Live about this upcoming mmo.

Alyn

If a tank cant tank, its not the trinity. No taunt = no tank. There will be defensive skills but no tanking. So no, there is no trinity here in the hard sense. There is a soft trinity like GW2. 

Originally posted by evilized

ITT

 

a bunch of people that aren't good at critical thinking

and

a number of people that seem to have a grasp on what might actually be possible with what SOE is putting together.

 

They are using the same engine between 4 different games… look at how easy it is to build / create in landmark, look at how weather affects the environment in H1Z1… i mean, WATER ACTS LIKE WATER and FIRE ACTUALLY SPREADS! Holy Crap! I am VERY excited to see what they have for us at SOE Live this year, looking at the schedule there will be hours and hours of panels and presentations regarding Next; this is great news. 

 

Is there potential for the game to be terrible? yes, there certainly is. SOE is raising the bar with physics and player access to the world though, and that's probably the most important advancement the MMO genre has ever seen. Even if SOE fails with EQ:N, other companies will pick up their ideas and run with them.

 

What SOE is doing is not bad for anybody. 

Its not about it being bad for gamers. Its that long time Everquest fans have been looking forward to and asking for a new EQ game for a long time. From the info given, this area of the forum and SoE EQN forum has died. SoE has said clearly they are making this game not to take the fans from EQ1 and EQ2 but to pull in a new group of players. From a business side of things, this sounds awesome. To the long time fan, it can feel like we are cheated. Funny thing is, EQ3 is what people have been asking for, for a long time. 

No matter what side you stand on there is one fact. ESO had the chance to be much bigger then it is now if not for how the handled things. Even fundamental things like teaming. They got that wrong on so many levels. 
I do wish they had kept the trinity over the soft trinity. I do hope EQN is not a pure twitch game. If EQN was any other game, I would not be following it closely. Not happy with every bit of direction but I will give it a shot. I do really like the voxels and hope they put them to good use with some type of PvP area where you can break down castles and keeps. We just dont know enough to fully judge yet.
Mine is that EQN will be to twitch heavy. Action combat is flooding the MMO space. Adding dodge is fine but the twitch side of things can get so bad it feels more like playing a FPS over a MMO. 
Originally posted by DMKano

No.

The more rulesets there are the more of a pain it is to support (for the devs), and the more it fragments the playerbase.

Make a game with the single ruleset and do it WELL, trying to appeal to everyone fails in the end.

 

This

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