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All Posts by keithian

All Posts by keithian

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Originally posted by pantaro
Originally posted by PioneerStew
Originally posted by pantaro
Originally posted by keithian
Lol this thread is so funny when I think about so many here lurking in the ESO forums trying to bring that game down only to cling onto what I said since beta would be a flop. Little by little the fans of this game, Forbes, and the staff of this site who over rated and over hyped this game are starting to look more and more....well... Insert adjective here______. It also is starting to make a lot of professional review sites look like they are completely out of touch with reality.

I love me some ESO SON! :P seriously i do!

I agree with Keith regarding review sites.  The metacritic score for Wildstar is 82; all this tells me is that these reviews were written long before the initial veneer wore off and the core mechanics shone through, i.e. far too early to have any meaning.  I think these reviewers were blinded by all the flashing text and urgent timers.   

Most reviews and the pre-release hype articles on sites such as this are overwhelmingly positive where a little objectivity (or at least presenting an alternative viewpoint) would serve the site's users much better.  I think the player response to WS certainly shows that a little more objectivity is required.  

personally i find most mmo reviews to be a total joke,they make for a good laugh for me tho.I'd rather watch a favorite streamer play the game i would get more info out of that.

starting to think more and more you are correct. For me really it wasn't even about the raids or the fact that the graphics weren't for I know everybody has different tastes. It was that 1/2 the game is PVE and the PVE was such a trivial hub based wall of text boring grindfest that I saw no reason why anyone would want to take a step backwards from more solid questing experiences like SWTOR or ESO or from an already established and polished with endless content world of Azeroth (WOW). Also, drawing way too much of your eyes to combat circles instead of to what was on the screen was a HUGE mistake and I think Bill the reviewer underestimated what happens when the core of the game itself is trivial compared to its established competition.

Lol this thread is so funny when I think about so many here lurking in the ESO forums trying to bring that game down only to cling onto what I said since beta would be a flop. Little by little the fans of this game, Forbes, and the staff of this site who over rated and over hyped this game are starting to look more and more....well... Insert adjective here______. It also is starting to make a lot of professional review sites look like they are completely out of touch with reality.
Originally posted by Scot
Originally posted by Soandsoso
Originally posted by fivoroth
You guys know what's said? That reddit, yes REDDIT, has become a more mature place to have discussions about games than MMORPG. I have recently been reading the ESO and FFXIV forums there and it's just so much better. A lot less trollnig and negativity there. But seriously, this is getting sad when reddit becomes a more civilised place for discussions.

Sad but true.

Not the first poster to bring this up, our new generation of content locusts are voracious in their trolling as well as eating content.


I think to the fans of the game this is obvious which is why most tend to flock to the official forums or to Reddit because though there are trolls there too, they have A LOT more threads discussing features, patch notes, things they saw in game, helpful hints, funny screen shots, etc. This place is more duplicate thread number many subs does ESO have? Why can't it be more like Skyrim? etc lol. 


To me it feels no different than the last 20 MMOs I have tried (as far as chat goes). The only difference is that now I always have people all over the place so it feels like a populated game at all time and in all zones. In other words, the game feels populated whether there are 20,000 subs or one million. Since for me I only care about the population of the server I'm on, I'm a very happy person with the mega of smartest decisions they made. I could care less about sub numbers. The mega server makes that irrelevant.

As far as the OP, the objectivity of this thread is diminished when you post in another thread "The mega server idea is crap from the start.......Bad idea !". 

Originally posted by Bigdaddyx
Originally posted by Distopia
Originally posted by Bigdaddyx
Originally posted by Distopia


While I'd agree F2P may help, I don't think it's a surefire route to successfully pulling players back in, as a lot of the problem is game design and focus as well ( at least seemingly). Games like TOR, it worked for yes, however TOR isn't a game that requires a decent community to thrive. You can solo to your hearts content in TOR, it's the bread and butter of the experience.

Wildstar is a more group oriented game, meaning players really need to be willing to come together and form guilds to get the most out of it. More players doesn't exactly mean that will happen.

Ehh? you sure you played the game?

it is soloable just like Swtor. leveling pretty much works in same way. lots of solo quests with ocassional two or three group quests here and there. I don't know from where you got the idea that WS is more group oriented. It is your typical quest grinder MMO where you can solo from level 1 to 50. It has optional group content like heroics and adventures, dungeons as you level up.

I was basing that off everything I've read about the game, the focus here is the dungeons/raiding is it not? most cite the "solo" experience to be rather mind numbing. Maybe I'm wrong, I only played a 7 day trial to the game. Yet I've read a lot about it over the last two months. What I said was the take away from that reading.

As for comparisons with TOR, I really do not think these games share the same type of story focus. Hence why I said TOR is a more solo oriented game.

Actually it does. The only difference between SWTOR and WILDSTAR is the presentation. In SWTOR you have story done with nice cut scenes and voice overs. In Wildstar it is presented in traditional manner. But the storylines are all soloable. Just like every other MMO in existence it has world storyline (main story) which you follow and side quests which are known as tasks.

So i wouldn't base my idea about the game on what people say here. Fans have tendency to over blow stuff to make their game look more hardcore and difficult.

Play the game and you will see that it is a MMO for those who like to solo with an ocasional heroic thrown here and there. Leveling is very fast and easy. 



lol that was funny. The PVE and Story in SWTOR is MUCH stronger than in Wildstar. I also don't remember in SWTOR staring at red circles on the ground as the focus of combat. Wildstar has one of the most boring PVE questing systems I have ever encountered..and the wall of text instead of voice overs is an insult to the PVE community lol.

That was my focus on my first character. It probably helped I got the slower horse for 1 Gold because I got the Imperial Edition. However I got my 42K horse by level 27 by selling everything I obtained and never feeding my slower horse. I also never bought anything and I did a couple of auctions by selling a few good drops. It helps to at lease have one of your 5 allowable guilds be a large one. I skipped all crafting and sold all my materials I would pick up. The only thing I spent money on was repairs of weapons and armor. Maybe I bought 1 or 2 blue guild items.

Now at vet 1 my 42k horse is too fast because I fed it every day lol. I put that character on hold for now until they redo what they are planning with the vet area and made an alt which is currently level 22. Doing the same thing about the horse with that character and my first character has about 80000 good sitting around doing nothing for now.

hope that helps 

The most annoying things since beta have been fixed, like the endless bot spamming in chat and mail and most of the annoying bugs. There will always be bugs, but the game feels much more polished finally :-) lol. Also, the combat itself feels better, more impactful, and I actually enjoy it more than the combat in Skyrim as there is no pausing and its a healthy balance between tab targeting and action..and you don't have that mindless never ending stare at the red circles instead of the action around you like in Wildstar.  The dye system was a neat little addition recently that is tied to achievements :-).

So yes, I am once again addicted, it is worth a sub if you like this kinda game. HOWEVER, if you really want a more complete game as they slowly inch closer to the single player experience, then you might want to wait just a bit longer for them to introduce the Justice System and the revamping of the Veteran Zones to include the constellation choices with passives as you progress. Do I think you should, no, because there is no timeline for any of that other than it is their near term focus. Housing is on the way eventually too. 

There are still things I wish they would improve, like making the world feel more dynamic such as making anchors feel more impactful and less generic, but at least for the dungeons that felt like copy and paste of each other they are working to diversify them..and have already done so in ColdHarbour. 

To me this is the best PVE themepark game available. Haven't dived into PVP much so can't comment on that.

Its so funny watching the same people since release try to unsuccessfully put a negative spin on something that is positive no matter how you over analyze it. Mods, can I please list names..pretty please? lol

Anyway, I always thought this game was solid since release.  The only reason I left at level 48 ages ago was because it felt way too linear where you literally were on a singular corridor jumping from hub to hub, planet to planet, where ESO in my eyes does a better job of encouraging exploration throughout a very large zone with various activities other than datacron/shard hunting and in the order that you choose to do things. ESO just feels a little less linear even if the main story line is equally as linear. Maybe because a large % of the quests are not necessarily in hubs and there are lots of stuff on the map that are not quest related or that you find from NPCs that don't have markings over their heads. Anyway, I may jump back in one day, especially if someone tells me that post level 48 things are a little less linear and they have made them game a little more social other than the space station :-). 

Congrats to the continued success of this successful game. The story itself was top notch and it always felt very polished to me.

PS I will never play free to play. A sub always gives you the best experience.

Originally posted by cerulean2012
It captures that RPG feeling because it plays more like a solo/rpg game then any other MMO.  Not good when your an MMO!

I heard the exact same thing with WOW, with LOTRO, with AOC, with SWTOR, with GW2...yawn. I say the same thing I say with every MMO. Most MMOs are as solo as you want them to be. Though some of the grouping mechanics in this game have been horrible, they have improved them since launch (like traveling to the group leader). They mentioned just a couple of weeks ago grouping issues is their priority such as knowing when in a group exactly what leg of a quest someone is on. Anyway, I have had zero problems forming groups, finding others to fight with at the anchors, RPG fun in town, socializing in guilds, teaming up with others in dungeons, finding folks jumping in to help with world bosses,  just tried PVP for the first time and it felt very social to maybe people just need to work on their social skills.

What about Gods and Heroes :-). I was really looking forward to that game just because of the setting. I participated in beta and quickly realized it needed help big time. Then they pulled the plug, came back two years later for another beta, participated in the beta again and realized right off the bat that it was just too late. Too many better games were already on the horizon. I don't recall this game ever releasing. Maybe it did. If so, it must have made about $10 lol.

Fortunately I respec'd my Vet 1 for only a few hundred gold this weekend :-). Regardless, at 50% cost it's still a lot cheaper than before. Hopefully they will allow for more granular level respecing in the near future :-). I think they stated more changes around this are upcoming.



The Elder Scrolls Online v1.3.4 is an incremental patch that features updates to gameplay, quest, and Trials issues, including updates to problems found after patch 1.3.3 went live including weapon swapping, bows, Trials gear, and dyes. We will continue work on other outstanding issues, and encourage you to keep an eye on the Known Issues thread on the forums for the most up-to-date status.


Alliance War

  • Increased the stats granted to you via Battle Leveling by 10%.

Art & Animation

  • Reverted a recent color change that was making some armor pieces a salmon-colored pink. These will now be a darker red.

Combat & Gameplay

  • Respec costs have returned to their long-term value. However, this value is now 50% cheaper than it was before Update 3.
  • Fixed an issue where you could get stuck in a falling animation when switching weapons in mid-air, crouching, and switching weapons again.
  • Fixed an issue where weapon swapping would occasionally change your armor appearance.
  • Fixed an issue where the incorrect weapon would occasionally be displayed after swapping your weapons.
  • Fixed an issue where you were not able to attack if you swapped weapons while teleporting to a wayshrine.


  • Bow
    • Fixed an issue where the enemy health bar would not update to show damage from bow attacks, although the enemy would still take damage.


  • Alliance War
    • Barrier: Fixed an issue where the damage shield could be stacked multiple times.


  • Mages Guild
    • Scalding Rune: Fixed an issue where the damage-over-time from this ability would stack multiple times on the same enemy. We also fixed an issue where there were multiple copies of the FX playing after this ability was cast.
    • Might of the Guild: Fixed an issue with this passive where, when combined with using the ability Scalding Rune repeatedly, you could place many Runes down at one time.

Crafting & Economy

  • Fixed an issue where an ore node in the Vile Manse was respawning more often than intended.

Dungeons & Group Content

  • Blackheart Haven
    • Fixed an issue where the Roost Mother would occasionally be invisible.


  • General
    • You are now required to defeat all Trials bosses for your score to be recorded on the Trials Leaderboards.
    • Fixed an issue where the Trials gear was Bind on Equip. All gear you obtain from Trials, both normal mode and difficult mode, is now Bind on Pickup.
  • Hel Ra Citadel
    • Some areas of Hel Ra Citadel have implemented a ban on horses, and you will no longer be able to summon them. You will receive a UI error notification if you try to summon a horse in an area where it cannot be used.
    • All projectiles from the Celestial Warrior's Shehai Storm ability are now visible again.

Exploration & Itemization

  • Fixed an issue where the Divines Armor Trait was not increasing many of the Mundus Stone buff effects.
  • Fixed an issue where some dyes were being unintentionally rewarded if you did not complete the achievement for it yet.


  • You will now get credit toward the Rare Style Master achievement for all relevant styles that you learn.
  • Fixed an issue where the Recipe Book achievement would start you at 6/10, regardless of how many recipes you actually know.

Item Sets

  • Robes of the Necromancer: Added a 3 second cooldown to this item set’s proc.


  • Fixed an issue if you completed the achievement for Rkhardahrk in the Lower Craglorn Cave Delve, you would also get an erroneous checkmark for Rkundzelft.

Fighters Guild

  • Will of the Council: This quest will now update to the next step after you kill Aelif.

Malabal Tor

  • Restore the Silvenar: You will no longer have an issue interrogating the Bewitchers.
Originally posted by JeroKane
Originally posted by DavisFlight
Originally posted by JeroKane
Originally posted by DavisFlight
Originally posted by JeroKane

 You have absolutely no idea what you talk about!

Age of Conan a massive flop?   Dude! They sold over 800.000 boxes in the first month and pretty much recouped their Investment within the first 2 months lol.

And then they crashed so hard they merged all their servers down to 3 servers, FUncom's partner company went bankrupt, and they went FTP.

Good businesses don't SHRINK after launch of a product, they GROW.

 AGAIN! You have absolutely no idea what you talking about!

Funcom expanded after AoC release. Even when Subscription numbers went down!

That's why their partner company filed for bankruptcy? ...yeah.


 What partner company? What are you talking about?

DavisFlight I don't see an answer to this question from many pages ago. Not that I don't trust your credibility,cough, but could you answer the question JeroKane asked?

Originally posted by DavisFlight
Originally posted by Azaron_Nightblade
Originally posted by DavisFlight

That was never the case in the good MMOs. In all the ones I played, grouping was harder and more involved, so it got more rewards, but if you didn't want to group, you could progress, just not as fast. Which is how it should be, that's basic game design and social engineering.

There's no evidence to say that people don't like grouping anymore. In fact, most themeparks these days die in record time primarily because there's no social glue in the games keeping people together.

Out of curiousity; which themepark games have died lately?

STO, Champions Online, Neverwinter, SWTOR, Rift, AoC, TESO all had their numbers PLUMMET within a month of launch. In several cases it bankrupted partner companies, forcing them to fire staff, merge the servers 3+ times, and go FTP.

In the case of AoC and SWTOR, the failures were so high profile and well documented that it shocked the industry. 

Ignorant nonsense. Though some of these games didn't get the numbers one had hoped for, they are extremely profitable today and enjoy a 'healthy' player base.

OP, Zenimax had been stating loud and clear since early beta that this wasn't Skyrim or any of the single player games. Its an MMO. It feels like part ESO and part MMO but does not feel like Skyrim. Little by little with each patch and enhancement it starts to feel a little more like the single player games. There are more things to pick up, they are expanding very slowly the dungeons so they don't feel as carbon copy of each other, dye system, soon to be justice system, etc. The compass, sound effects, look of the game, questing system, lore is very ES like. Housing is in the works. In my opinion the combat is better than the single player games as there is no pausing and it feels like a very good blend of action and soft tab targeting. Exploration is not a open as the single player games, but compared to other MMOs the exploration IMO is better than all of the rest in that you must explore outside of hubs to get all of the quests, achievements, lore books, skyshards, anchors, etc. In fact there are NPCs that mark the map and give hints that don't have markers above their heads. If you wait 1 year, it may be more to your liking if you want even more of a the single player feel, but to me the game is Elder Scrolls feeling already with a good MMO balance knowing sacrifices had to be made for an MMO.


Originally posted by superconducting
Originally posted by cronius77
my only grip with ESO since I been playing it since beta is the champion system cannot come fast enough. After getting one toon to max vet rank its a real chore on every alt you make. The new patch today added more experience to killing players in pvp and Im really hoping its enough to actually level through pvp now instead of having to do two entire factions zones to get 10 vet points on all my alts then craglorn.

^^ This.

It's the main reason why I haven't touched the game since VR1.

I'm doing exactly the same...leaving my Vet 1 alone :-). I'm glad I did though. I just created a Breton Sorcerer Tank with a mix of Magicka and Stamina abilities wearing heavy armor, board/sword and I'm having so much fun with this alt (currently level 17).  Makes me wonder why I never tried tanking in other games...well maybe because a Warrior in WOW looked like a brain dead chore lol.

At launch to me it was in the 7-8 range due to bugs and bots, now its a solid 8 IMO, dye system made it a little more fun too, so 8+ lol, once they implement the justice system, fix the guild issues and upcoming veteran changes, 8.5 or so, then continue making the dungeons larger and more diverse 9, then if they ever make the world just a little more dynamic..for example make the anchors more meaningful...9+ :-). Game is going in the right direction and after a one month break I'm addicted again :-).

I said from day one that Bill from this site was making Wildstar into something better than it is. I tried it, tried to have an open mind even though the 'stylized cartoony graphics' that bill thinks age so well aren't really my thing. All I kept thinking while playing why am I playing this? I didn't like the story. The PVE quests were mundane. I mean, how can a site rate something so high when 1/2 of the game (PVE) is filled with mundane questing? The combat killed it for me. Just couldn't take the overdone telegraph system. 

Anyway, the fact that ESO even on this site consistently has had at least double the hits that Wildstar has had even in Wildstars first month is saying something.

ESO is not perfect by any means, but the latest patches are a big step in the right direction and once they implement the Veteran fixes and the Justice System, this game will be what I think it should have been at release....especially now that bots and bugs are minimal or non existent. In fact, I haven't had any spam for weeks now in chat, mail, or otherwise.

PS I LOVE the new Dye system :-).

PSS They need to fix the guild system....ETA is suppose to be tomorrow :-)

Originally posted by Gravarg
Originally posted by Iselin

It's not the cost that bothers me (although cheaper is better) it's needing to wipe everything when all you really want to do is change a morph or 2... what could take 2 minutes takes a good half hour when you have a lot of skill points... like today with my 195 points (VR7)  

Yeah, I wanted to change a morph, just one, and had to remember all my other skills just to change one morph, and it costed a bunch too.  There definitely should be a way to just change what you wanted for 100g each.

I agree. I did read something recently where they will reduce the cost in the near future..but I'm not 100% sure. There have been a lot of threads about people being unhappy with the 100G  all or nothing thing, so hopefully they will allow a little more flexibility when the redo this.

Edit: I found this...

For the first week of update 3, we will make respec extremely cheap (i.e. 100 gold). After that we will reduce the respec cost by 25%. We will also add in respec for just your morphs that is really cheap (100x cheaper than a full respec).

Originally posted by Vapors
wasnt it like 10 silver at release each skill point? I remember 17 gold for 170 skillpoints.

lol where did you get that? It's been 100 gold per skillpoint and/or attribute since release..with no ability to partially do either some of anything. 

Zenimax isn't doing a very good job advertising the fact that for one week only while they prepare the next patch, you can respec for 1 Gold per Skill Point or Stat Point. It's buried in the patch  notes :-). We do know that in the near future, they are going to make it much cheaper than the outrageous pricing it had before this week, but this week is a steal for those that want to try a new build.

Just thought some people might be interested. 

  • The cost to respec has been reduced to 1 gold per skill point or stat point. Note that this is a temporary change and in approximately one week, respec costs will return to a normal (but reduced) cost in patch v1.3.4.



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