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4/28/08 8:17 AM
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Viewed 11364, Replies 71
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Lol. atm, i actually use something similar. With the right team, They're on Fire can make it superb.....but I can't help but feel a ranged tank with a shield has more uses than support......not counting PvP. Plus that cracked armor for Aggressive Refrain was an insult |
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4/28/08 5:21 AM
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Viewed 11364, Replies 71
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Heh...I've decided to reinstall GW....not played it in a cpl months. Monking ftw. I like my monk.....but it can get challenging. Just a heads up that as you progress, you begin to see how mob targetting works. Monsters target people taking into account their Armor Level (AL) and health. Ultimately, your monk stands a high chance of being targetted if you get too close, and you reeeaaaaly don't want to die Also, be sure to follow the story line and missions. You reach places you can get more skills, better armour, and, of course, missions = exp! I'd say paragons rock too......but I'm having difficulty making mine effective atm =/ alas....nerfing ftl |
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4/27/08 5:27 PM
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Viewed 555, Replies 5
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So the server merge hasnt happened yet huh.....interesting. Last i remember, as of last october/november, empires on the NA server barely pop-locked a continent on a good night (for non-players, thats maxing out the population of any one continent for one side, which is 150 people). Been slightly tempted to try again, even more so with the server merge, but there are several "concerns" of mine. 1) The Galaxy Gunship (GG), is an overpowered, impossible invention, that is as insane to gun for as it is to take head on. I feel they only made it to appeal to the adrenaline filled crazy people in the game, with no balance concepts at all 2) The mechs, or BFRs (Battle Frame Robotics) last i know of are still barely useful, due to jammers messing them up and several system errors they can have, especially vs a GG with 1 (thats right, 1) gunner being able to take one out with ease, plus a BFR has a usage limit of 1 per 25 minutes, compared to the GG's 10 minutes N.B the errors are intended, theyre just really annoying because BFRs were initially very overpowered, so they got nerfed 3) SOE delightfully decided to change their subscription plan to recurring, no doubt with just a subtle ToS change or something, so they charged me for an extra month without asking... Regardless, with the server merge I'll probably try it out to see the player base. Gotta try it with my hawt pc too :) 8fps can go byebye! Plus I have a BFR elite award with my name practically on it.... Download would depend on where you get it. Can't remember the file size atm, though updating PS (Planetside) from scratch can take a while My advice in a it is to find an outfit too. I checked http://planetsidestats.net not long ago, and Blue Lions on Emerald (NA server) seem active. Dunno if they recruit new players, but worth a try. Just be sure to pick the certs (needed to be able to use certain vehicles, weapons etc) that you want, and not what others want you to do. You can always swap around though, and have a go at everything in time. I ended up having more medals than a number of outfit members, but most were low ones (bronze etc) since i swapped araound so much :P P.S Virtual Reality is your friend! Never forget to go there first and visit regularly. You can try out any and all weapons and vehicles there. [/info_overhaul] Peace
Bonus Note: That website seems to be regretting having to close when the server merge occurs, so if you want to check it out, do so before it |
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4/26/08 5:09 PM
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Viewed 871, Replies 27
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Heh, just had to look for Rohan, the list of F2P mmorpgs spans beyond any one person's reach.... Anyhoo, id agree with not shelling out for a game atm: I was in the same boat, only really being able to play F2P. I ended up getting hooked on GW and getting all the Campaigns. Now I'm working, I can technically get any game, but shelled out for a neat rig instead. The potential of games can quite suprisingly be hampered by system specs; or, at least the higher end ones i.e. a few P2P and a good number of single player games + FPSs. I wouldn't agree with Hellgate, simply because EA are on the label, but I won't go into that.... However, have you considered something single player with multiplayer features? Although System specs may be an issue, in particular current releases (UT3 for one), they can provide an addictive source of adrenaline fuelled frenzies assuming you don't lag out after 5 seconds or get a smooth constant 3fps. Depending on what you do with yourself financially, if you eventually can get a P2P, many are looking at 2008 release that show some promise, so if that is possibly on the table at some point, that may be plausible. Just make sure game addiction doesnt get the better of you, and perhaps get a RAM + graphics card upgrade I just feel theres needs to be a minor evolution in F2P games, although any advancements tend to result in P2P status, alas. Biding time won't hurt however.......unless you count being bored to death.. |
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4/25/08 1:02 PM
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Viewed 1234, Replies 26
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Not quite. After some intense searching, I heard the first few days are paid subscribers only, after which, freebies can claim some. ok....nvm....wherever i saw it, guess it was bs... |
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4/18/08 11:43 AM
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Viewed 2239, Replies 13
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Well from what some SSs show, when theres a big fight, every saturday if i recall (only just started playing today so bit overhauled with info), theres a fair few, theres also mining and fishing. I'm just gutted to hear the low number of skills to learn, although one could say its my Guild Wars Syndrome, plus many mmorpgs have a fair few variations of the same skill concept, like DoTAoE, PBAoE etc, with varying elements and such. All I can say is this PK system seems a lot fairer than that of Dekaron and RF Online, to name two. |
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3/03/08 3:06 PM
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Viewed 4434, Replies 17
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I've played it for a few days. Got to level....26 or so, I forget. I'm from the UK, too, just to clarify. Since I'm looking beyond the grind nowadays, from what I know, there is nothing in this game beyond the grind and a standard weapon upgrade/modifier. Not sure whether the explanation was wrong, It hasn't been properly implemented or it's just bugged, but the PK system is rubbish imo; areas I have to grind at are open for people to kill each other, with no reward nor penalty it seems, and the request to fight is removed in that area, and ones beyond. The view distance and distance textures are loaded is rather small, with enemies and allies alike vanishing from view merely seconds after passing you. Not helpful for keeping your eyes open for constant, annoying PKers. Plus......It's something I reeeaaaly am sick of, not so much for others perhaps, but the genders are set, depending on profession (just to inform y'all) Whereas I'm not expecting a huge deal more than a senseless grind, the likes of Shaiya and RF, to name two, at least offer some sort of Sandbox and both have crafting systems (at least, last i heard, Shaiya's has just been added) I suppose.....at least you can give it all up and fish for exp All in all, yes or no, I'd say no. I don't feel the way they went about this game will ever give it an edge on any level over other F2P MMORPGs. But, I suppose.....that's just my opinion |
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11/29/07 6:37 AM
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Viewed 1134, Replies 23
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I can't say much, since im mainly PvE in Guild Wars, but if you aren't remotely looking for character development and some PvEing, you'd miss out on a big chunk of the game. Youd be missing the Frozen tips of the shiverpeaks, the deep, trecherous reaches of the Maguuma jungle, unbearable heat of the Crystal Desert, weary streets of Kaineng, the glistening Jade Sea, many a number of foes that requires you to keep your eyes open more than occasionally......I'll shut up now But I'd agree with maybe it isn't for you if you just want PvP. Granted, there are people who stick to it, but dont expect people not to be amused if you do it so much you forget what Hard Mode is, Henchmen are, or the fact that youll be fighting a lot of monsters a higher level than you are. I suppose in a sense it makes ame a hypocrite, since I dont do much PvP. I enjoy the event PvP battles and Alliance Battles in Cantha, but if you jump into the PvE side and get into it, you'd soon find that theres plenty to keep yourself occupied with, and level 20 isn't even the tip of the iceberg For the fastest grind, Id definitely advise Factions too. prophecies can be slower/faster than Nightfall, depending on various things. E.G. if you have multiple campaigns, you can swap from Phophecies to the other campaigns when you reach Lions Arch, whilst in Nightfall, you need to be level 17, which will always take longer than being run to Lions Arch would take |
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11/22/07 12:38 PM
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Viewed 2004, Replies 23
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All I can hope for is that the guys over at RF online don't think of this. EVER. chaos pots are abused enough as it is on novus for bellato. with perma death......itd be pure HELL Although, for the chip wars on it, if there was no lag, it would add a wonderful tactical edge to it Regardless of what the game is, someone was bound to try it eventually *sits back and waits for the results* |
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11/17/07 4:44 PM
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Viewed 2035, Replies 78
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Originally posted by Burntvet Dam right it isn't. That number includes every asian that payed to play in cafes etc. They play for one hour, it's counted for the month. And im sure they would love to shove who they arent counting in our faces, we just have to look around for everyone it does count. I don't know anything about how it's sold or anything in asia, but that does sound shocking if that is true. By doing that, they deal a massive blow to the game's economy (assuming it had one. Never played WoW) and simply do a bit of wordplay to brag about a rediculously large number of active players? Sounds like a rather sadistic way to draw in players IMO. |
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11/17/07 3:46 PM
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Viewed 2596, Replies 83
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Not to mention they aren't direct cloned churn outs, but if you had the choice to use a basic formula proven to work, or completely make a new one, what would you go with? Put yourself in the developer's seats, who ultimately want to make money in a more secure way than less. MMOs put themselves at risk of fatal flaws and being total crap the more they draw away from ideas that currently work. If you want to make a brand new idea, good luck failing with it |
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11/16/07 9:41 AM
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Viewed 1324, Replies 38
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Nice save And Hammer, you should try facing off against 3 korean assassins in AB. Times like that you cant even wish for a /suicide command. The only chance to beat em to it is a big red delf destruct button But to the OP, welcome welcome, you will need to be max level (20) before you can venture into EotN That GW Wiki will give you practically any piece of information you will need. Just be sure to steer clear of too many spoilers And, whats great for you is that in Pre-Searing Ascalon, you can party with only up to one more person. I'm not on all that much now with finding work etc, but if you go into "Friends" and add Xavier Bowstorm, hollar if you want any info. Also, in-game, you can type /help or /wiki to take you to wiki faster than alt+tabbing, bringing up your homepage etc. So anyhoo, have fun playing Guild Wars, and might speak to you soon |
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11/16/07 9:24 AM
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Viewed 690, Replies 13
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Hehe. Fair point. I suppose ANet saw things like this, and more (such as level cap) and decided to make GW2 to make it aaaaaaall better (I hope). But with regards to heroes, HELL YES they need the AI fixing and upgrading. I am sick to death of Koss running in like an idiot to monsters that arent even aggrod, Zhed arcane echoing IMMOLATE, Vekk having no energy with a dual attunement build. They need "chain casting" options and "priority" casts, i.e. always cast Searing Flames after Arcane Echo, and always have Elemental attunement up. and parameters, like "if target is enchanted, cast Glowstone" with regards to stalls, the ability to search some menu for all active stalls, whether its in the area, or at a specified location, would be class. One can avoid the stall-filled areas, i.e. go to another dist, or avoid it completely since, if you can search all districts for stuff, there shouldnt be so many crammed into 1 dist. A good and bad thing about this game is the "necessary teamwork" concept. whilst it promotes getting together with ppl (unless you choose henchmen and heroes) and potentially it can be a right laugh, it promotes people being highly judgemental about peoples builds. With such a tactic-based game as this - not many other mmorpgs have large groups of about 10 monsters all with numerous skills that can really be a bane on the party at times - people only really look for specifics, i.e. nukers, tanks, healer + prot monks, maybe a barrage ranger (Thank you ANet for the annoying Splinter Weapon nerf Anyhoo, rant over I guess. Really curious what GW2 will contain. hope I can get a destroyer bow in the hall of monuments before its out |
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11/13/07 10:49 AM
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Viewed 842, Replies 15
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I like the idea of 2 names, and I too am mad with having to have my name just right. I even do it with forum posts, hence the editing. In GW, i made a ranger called Xavier Bowstorm, without realising a storm bow existed. creepy, but if i had the chance to change it, i would. After the wave of people playing the game with dervishes called X Derv Of Death X or something as unimaginatively STUPID as that, my taste in good names has changed a lot. My latest character, a Mesmer, is called Soradir Attero, "attero" being latin for.......something. I'm also liking the name Shrike Valeo, shrike being a random name i liked from a past game (Red Faction 2) and Valeo following the trend of being latin for something I forget. If anyone steals it, I'll have your head! Plus, in GW, its possible to make names like "D E R V I S H", because you need at least 2 words, but technically, all you need at least 1 space between what you've put Anyhoo......to conclude, 2 names ftw, but people will sill be making pathetic names that they deserve to be shot for. just gives more potential for those of us with imagination |
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11/13/07 10:07 AM
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Viewed 1846, Replies 14
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Agree on that. I have gone back to it after one and a half years to see how its changed. Currently level 23. there are some things to this game that could do with explaining, but doesnt really give: 1) Get bags asap. you WILL be filling your inventory fast. you get 2 bags from quests earlier on, but if you want, you can max out your bags before this happens. the resell value of bags is low, however. 2) Expect to use a lot of hp, fp and sp pots. compared to how much you make from selling loot, you can afford to do this at least against what you should be fighting. set up a potion macro by pressing Y and keep an eye on how many is left by also dragging the potions to your skillbar. 3) with regards to people tanking many mobs to up the defence/shield pt, what do you expect? this game isnt about level, its about skill level and skill points, which are increased purely by *using* the skills, attacking, blocking attacks, and taking hits, not like many other mmorpgs using skill points by levelling or such methods Yes, the chaos pots were a bad idea, and the only good use is to kill constant kills stealers or bots, but this rarely happens. Many people do try to police this, and similarly use a chaos pot to kill the pkers, but at the end of the day, there is nothing that can be done. I do believe this, like many other games, has some issues. Monster level is a good point. Same regarding whether a monster is Ace or Normal, since new players do not grasp what this means at times. I try to offer help when possible, but most experienced players are constantly defending parts of the desert, desperately trying to gain some levels for that new armour or participating in the Chip War All in all, facts are facts, opinons are opinions. Some things could do with changing to make it easier, but all games have at least some issues |
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10/31/07 9:02 AM
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Viewed 1109, Replies 21
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I play Guild Wars too, and it's interesting what they do, to some degree. Whilst they have numerous good ideas for Hybrid builds, aside from the simple monk secondary for infite resurrection, they do underestimate the community's competetive nature, so if there is a build to be "invincible" or "solo" entire areas, it will be found rather fast, and skills ultimately have to be changed, or simply nerfed. What is also done, is that various monsters can appear or not, some of which come out the ground randomly. Bosses also occasionally share spawn points with each other, some of which also have patrol routes. In the end, though. I reckon the only way to create a truly challenging group of monsters, without simply making them rediculously overpowered, is to base numbers and the skills they use on the skills the team takes with them. If, say, there are lots of enchantments, the enemies should have some good enchantment removal, or if a tank has high armour skills, there should be shadow (armour-ignoring) damage. It sounds mean, but it would, in some cases, mean that the party would have to be tactical, pick their targets carefully and work on timing. Although, unfortunately, it also underestimates the competetive nature of the community. No doubt people will investigate the mechanics of it, work out what skills are used within parameters, and post "perfect" builds on the official wiki once again. The need to be competetive is within us all, and anyone who says they arent competetive, even in just pve, will be at times. Any time you set a goal, or work towards something, you compete against yourself. You strive to do better than you currently are. You feel that if you reach the goal it will be great. You will be stronger, cooler, more effective at what you do, or even just be able to carry on the story. But with goals like this, once youre there, youre there. it's one step less of the story to take, one less goal to achieve. The difference between the two types of people youre all thinking about, the ones that dont waste time, spam the chat 24/7 asking for specific party members *LFP MISSION + BONUS 7/8 NEED NUKER*, and those that simply assemble a general team and work on skills to be effective, is that yes the moron spamming chat has the potential to get the mission done faster, at the expense of time looking around, but it's what they desire to do thats really different. the spammer thinks of the mission itself as nothing, he may have done it before, he may just not care about it and want to do whatever is after it. They are void of the journey to success. They do not choose to take an interest in it, they simply want to get it done and reach the goal. I admit i am competetive at times, mostly just personally, trying to kill things faster than my party, get in the last hit, get some nice looking armour (partly for alternative stats though, to maximise potential). I tend to make my own builds, but i sometimes check the official wiki for builds and tweak/combine them for what i feel is something more effective. As impatient as i can be with missions ive done 5,000 times, I strive for the journey, both in PvE and life. I am more aware than some that the journey is the best bit. there is no true joy to farming 800k, wasting about 5 months of my life in shear boredom for some armour that is as effective as something 1/100th of its price. Even if it was better armour, I wouldnt farm it, because more fun can be obtained from getting there than the armour itself. I would sooner farm it on and off for 10 years with friends and enjoy it, have a laugh, die at times because we all forget the odd spawning monster or something. Surely some of us have some good memories of, say, running from a absolutely huge group of monsters; it can be hilarious if the whole battle looks good, then goes downhill fast because of something no-one noticed. I think it's about time. Whether youre willing to spend time to be better without copying a build you dont know how to use, gather a team of random people and work with them to be effective in the upcoming battles, or resort to the simple calling for general profession combinations, excluding every other. *MUST HAVE 2 MONKS + 2 NUKER ELES*. You do get worse people, seeking to potentially waste less time fighting, looking for virtually specific builds. a "bonder" is pretty much a specific build, for example. In the end, competetiveness is to blame. Monster groups are made hardish to beat -> pefect build developed -> many use it, some dont -> buffs/nerfs/skill changes put in place to combat the perfect builds -> perfect build tweaked, but normal builds are now more difficult to use. the level of competition for perfection is beyond any level, with Guild Wars as a prime example. This perfection is in the form of titles, type of armour, weapons used etc. a "55 monk" is still able to solo parts of the underworld, but a group of monsters put in place near the start, at times, can mess up a normal party if it goes badly. Because of competetive people seeking to make the most in the shortest time, it is difficult to hinder these without affecting the time takers. They recently introduced scaled looting, which gives parties more loot if the party is nearer its maximum size. I feel it is a great idea, but at the end of the day, one can only do so much to combat the desire for perfection as fast as possible. its up to the players to slow down and enjoy the ride`
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10/02/07 10:36 AM
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Viewed 4077, Replies 70
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Id say 5.5. Im in agreeance with the "good idea. poorly executed". I think they need to merge the idea of this and Planetside and make something that has it all. Intercontinental wars with tons of different bases, base defenses, maybe missions and quests based on captured areas. some worthy crafting system implemented. a variety of vehicles, aircraft, and maybe, as ive read elsewhere, logos is only available to certain professions. maybe come up with a worthy substitute for the pure chaingun bearing screaming bullet spraying maniac. Unfortunately, I also doubt this game will acquire what it seemed rather close to having. Despite my graphics card being owned by this game, so i could only run it on low/normal. Plus I'm only up to level 10/50, so theres still a lot i have to see, but i cant help feel this game has sacrificed a lot, and as a result, theres not a great deal left other than to sit around admiring what the graphics should be like, waiting for things to appear, then taking them all out on my own. If i had to decide what to pay for, id probably decide to go for EVE |
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4/19/07 6:45 AM
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Viewed 1436, Replies 32
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Only time will tell. As cool as it would be having a game world the size of the real world, is that an aspect of realism you really want? Not only will not everyone be able to play this game, but simply what would happen? Where would everyone start? the amount of copied stuff within a game is so vast, if everything was unique, it would knock up load times and general framerate who knows by how much. And lets face it, as much as people go on about 'realism' inside a game, if you had a game that was EXACTLY like real life, it would be rubbish! It would be like project entropia without the ability to pay in money i think, not that ive played it for more than half an hour, but i know starting it is a bore graphics wise and objects wise, for everything to be unique, it would look totally awesome, along with a fully customisable 'avatar' of sorts, but its all about balancing what information is stored a)by the server, b)by you and how good everything can look whilst keeping a relatively good framerate. Its therefore not a question of when will they be able to come up with such magnificent and unique graphics, because technology must move as one, so the graphics card can handle it, processors be able to run it smoothly, memory be able to hold it etc etc. Real life is made up of cells, and games can only be as real as life when the polygons become just as small, which I think is indeed possible, but it sure as hell isnt currently possible to play a good game in |
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4/19/07 6:28 AM
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Viewed 5977, Replies 75
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Exactly. They abandoned it pretty much, but they seem to be starting to get themselves in gear a tad. A recent CE upgrade and the long awaited Sunderer a.k.a "bang bus" upgrade is coming along nicely methinks I 130% agree that they need more content. more base types, more aire, the should have variants of weapons that change its appearance and its stats slightly, such as slight changes in accuracy, fire rate, power, maybe introduce a more detailed weight system so a rexo heavy weapons dude moves even slower or something. the 'only mmofps' is starting to wear thin if its all they have to brag about with this game |
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2/27/07 4:39 PM
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Viewed 5270, Replies 34
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I played for a few months towards the end of Beta, and the first month of P2P and I too agree that it had a mass of potential, but was wasted. I remember when Ace Stars of Eurocore used to run around hacking and own our entire squad, I remember giving meds to the highest rank BoS when we raided Pegasi 51. I remember calling the GoM 'tree huggers' and mas producing meds and ammo to hand out before raids. I remember the last day of free play when i got given 2 million from a GM in game when i asked sarcastically for some spare change, and when i told some others about it and they tried to get some too, the GM spawned monsters and killed everyone. Got some nice pics of some of the colony dancing in a friend's penthouse that day....good times. Anyhoo, I think the idea of centralising colony actions, wars etc on the higher rank players was good, especially as it was something I hadnt seen, although naturally there were a couple of downsides, such as limited money appointed to them to be offered for missions, and ultimately they never gave out very big rewards to conserve it, and the missions tended to be rather empty patrol mis | |