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Another case of "Demo Weekend" madness, please keep in mind...
Beta Reviews & Impressions « The Secret World 5/12/12 4:50:01 AM
Originally posted by Valua When I look at combat I look for a couple things. Is it involving, evolving, and more importantly fun? Does it have complexity to it, or is it simply button mashing? Is there any real way I can completely screw myself if I do the wrong thing at the wrong time? Will reusing the same learned key pattern for a combo hurt me for different encounters?
Essentially, all of this boiled down to me hitting the same pattern of buttons for TSW all the way into 93 ability points before realizing I hated Illuminati and rerolled Templar. Besides that, the fact that I can "Run While Casting" doesn't come into my thought process when determining if combat is good or not. However, most certainly if you DID get "animation locked" in TSW it'd be a massive negative. It's sort of a "Standard" for me that animation locks for combat don't exist unless for VERY powerful abilities. Additionally, the fact that there is hit locations (ie: mobs in the way get hit) doesn't make the combat fun. It just means you'll have to consider your positioning before hitting a mob. Again, not really complex but more of a longer drawn out process than it should be.
To each there own, and I'll agree the game, for what it is, is fun. However, people have been getting some "Funny Ideas" about what TSW actually is, hence this thread :)! |
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Originally posted by Vesavius Although this might be off-topic. I think this needs to be emphasized QUITE A BIT MORE than it has been. I've seen constant replies to the tone of "But it's beta!". Yea, well all of my past experience with Alphas, Betas, Open Betas, and Launch tells me NOT MUCH WILL CHANGE 1month out from release. Unless they push TSW back by about 3-6months nothing will change pretty much.
Even if they are using a 2month old build for open beta it still won't change much. All of the updates that'll come with the "Launch Edition" are mainly polishing content, animations, sounds, etc. |
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Another case of "Demo Weekend" madness, please keep in mind...
Beta Reviews & Impressions « The Secret World 5/12/12 4:40:24 AM
Originally posted by Chrome1980
First, I've said quite a few good things about MANY MMOs. However, it appears I've said something you didn't like about "some random MMO" in the past that has angered you. For that I won't appologize for speaking my mind from past experience I've had with MMOs, their development, and the thought processes that go into making an MMO. You're also in the minority believing the TSW comparison to SWTOR was absurd. All you have to do is go play the TSW Weekend Demo for more than 10hrs and you'll see it. Simply thinking that "Graphics" or "Artstyle" is the singular purpose behind a comparison is highly flawed. Gameplay, Linear Story Elements, and Themepark driven mechanics are what comparisons are made behind. For that, my comparison was balanced, and accurate from my point of view (and apparently a few others also share that view). Simply because I haven't gotten caught up in all the hype over the past few months for GW2, SWTOR, etc etc doesn't mean I cannot say nice things about a product that deserves it. Furthermore, I haven't actually said anything "bad" about GW2, just not overly positive as it's not my slice of pie. |
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Another case of "Demo Weekend" madness, please keep in mind...
Beta Reviews & Impressions « The Secret World 5/12/12 4:35:45 AM
Originally posted by Banquetto From all of the official information out about TheElderScrolls: Online it doesn't take a rocket scientist, or a genius for that matter, to realize it shouldn't have "Elder Scrolls" anywhere in the title.
A bit of googling might help you out though :)! If you need more info about TESO simply PM me. |
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Another case of "Demo Weekend" madness, please keep in mind...
Beta Reviews & Impressions « The Secret World 5/12/12 4:32:44 AM
[edited: I was being trolled] |
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Another case of "Demo Weekend" madness, please keep in mind...
Beta Reviews & Impressions « The Secret World 5/12/12 4:25:46 AM
Originally posted by supbro I've not personally found anything that would warrant a sub + cash shop + box purchase nor have I found anything that warrants a month sub + box price alone. All 3 is simply insult to injury.
However, I DO see funcom making TSW another "Free to Play" title by early next year. |
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Another case of "Demo Weekend" madness, please keep in mind...
Beta Reviews & Impressions « The Secret World 5/12/12 4:08:43 AM
Originally posted by n3v3rriv3r I've been posting about quite a few games that are unfortunately bad :(.
What does a Book Critic do in a sea of horribly written books? Does he lower his expectations and start writing decent reviews for work he knows is bad, or does he speak his mind and provide clear opinions based on the idea that he knows it should be much better?
I won't hide the fact that I'm heavily disappointed, and frankly disgusted by some games, such as: -SWTOR -The Elder Scrolls "Online" -TERA
Does that mean I can't say anything "good" about a product? Certainly not, but you also won't find me saying "This game is AWESOME!" like MANY review sites, and reviewers on THIS VERY SITE will do for money.
Do I think TSW is a bad game? Certainly not, but it is what it isn't. TSW is NOT anything other than another Linear Solo Driven MMO with a fantastic storyline. Does that make the game horrible, or bad for the matter? Only you can decide that for yourself, or with your wallet.
I like the story, hate the gameplay, hate the combat, and relatively enjoy the "Classless" system they have. I just wish they'd expand upon the actual gameplay rather than continue to write in random "Go here, kill x, explore this, plant this here" side quests that people tend to ignore. |
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Another case of "Demo Weekend" madness, please keep in mind...
Beta Reviews & Impressions « The Secret World 5/12/12 4:03:56 AM
Originally posted by Amegashie Yea pretty much :/. I'm banking on TSW going "Free to Play" by January next year. What what I have seen, so close to release, the game isn't worth the Box AND Cash Shop AND monthly sub. If it were just the Cash Shop AND Monthly sub, or Box and Cash Shop then yea I'd probably play it, but not ALL 3 at once.
I think Funcom are still behind on how to actually make a proper MMO :(. They've made a fantastic Single-Player RPG with TSW though :D! |
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Did Arenanet provide evolutionary, revolutionary, and paradigm shifting design?
General Discussion « Guild Wars 2 5/12/12 3:57:49 AM
Originally posted by Roybe Short Answer, NO
Long Answer? I don't think GW2 is as "revoluntionary" as most would like to think it is. I played GW1 day 1 of release for about 3months and then quit because I "completed the game" pretty much. Rolled about 3 more toons, finished them out completely, got everything I wanted nodded my head and quit. A good story, but low retention rate for GW1.
GW2? I've seen MANY elements of GW2 in many other games, and they brought it together in a way these previous games couldn't. Does that mean GW2 is "Revolutionary"? Absolutely not.
-Similarly, does that make GW2 a "Bad Game"? Aboslutely not, but it doesn't make it the next "WoW Killer". |
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Another case of "Demo Weekend" madness, please keep in mind...
Beta Reviews & Impressions « The Secret World 5/12/12 3:53:57 AM
Originally posted by Caldicot Well, I could say "Yes, yes I am", but I assume you weren't asking me :).
At the end of the day it's only my "Opinion". However, to give you some perspective I thought SWTOR's combat was absolutely dull, uninspiring, and quite simply a kick in the face for StarWars fans. I also hated SWTOR's questing system, and horrible linear elements as well as MASSIVE instancing & solo oriented gameplay.
TSW? Not as horribly instanced as SWTOR, but doesn't incorporate grouping that much. In fact, most instances in TSW in KingsMouth (NDA dropped for Kingsmouth btw) are "solo" instances. Literally you'll probably spend 10hrs in kingsmouth if you rush through everything. 10hrs solo for "rushing" the content is NOT cool, and shouldn't be acceptable. Hell, I thought 3hrs on Tortage was Torture, and shouldn't have been repeated. Apparently Funcom like to repeat their mistakes, and then make them worse.
Does that mean TSW is a bad game? Certainly not, however my goal is to make sure YOU know exactly what kind of game TSW is so you don't misunderstand why it ISN'T the game you may have thought it was.
Take that for what it's worth :)! |
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Originally posted by Aethaeryn NDA dropped as of today for the DEMO. However, you're not allowed to talk about end-game stuff. |
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Questing: 30 years of gaming and I never did this...
General Discussion « The Secret World 5/12/12 3:48:39 AM
Originally posted by DJJazzy No, at the "Basic Level" questing is NOT always the same. I've seen "Questing" presented in a format that didn't make it at ALL "Linear" similar to SWTOR. "Modern" questing is merely something bastardized by WoW, and then copy & pasted by every other company for "easy profits".
A good example of "Proper" questing? Some of you might not be old enough to know, but back in Everquest it pretty much had VERY VERY rare examples of "written" questing. However, when you DID find a quest it was highly vague, filled with puzzles, and generally required at LEAST a full group, if not your entire guild, to help you complete some steps or most of the time the final step.
"Epic Weapons" were the keystone to this idea. Granted they were extremely rough, but they were NEVER "Go here, kill 15 rats, go back for experience & coin".
The "Old Style" of questing was player generated, or were player centric. It's still possible to do a quest system that isn't a linear-handholding piece of crap, and you DO NOT have to go back to the old EQ or DAOC system. But the problem is that no one is ACTUALLY TRYING to do anything different. They've simply accepted that because X number of players will swallow linear-handholding-questing like in WoW, SWTOR, RIFT, etc that everyone else does too.
Linear gameplay is ALWAYS bad. It provides little to no replayability, and loses customers QUICKLY due to boredom. Once you get to the end of a road to a themepark what else is there to do but go home? :x
TLDR; No, I do NOT believe that questing is "All the same" and "Always linear". However, I'm not a magician, nor am I a professional team of game designers who could easily at least TRY to find a more enjoyable quest system that doesn't borrow from old elements of "Go Here, Kill X number of things, Return, Complete". |
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Another case of "Demo Weekend" madness, please keep in mind...
Beta Reviews & Impressions « The Secret World 5/12/12 3:40:17 AM
That most of you aren't seeing the rest of the game like us closed beta people (I CAN talk about some stuff due to NDA drop due to this demo weekend).
Just PLEASE keep in mind that The Secret World isn't any different than SWTOR except for a MUCH more gritty art-style that is a sight for sore eyes. The game is essentially a well written sci-fi horror/secret society book that you follow the storyline of. Literally, the story IS that good, but the gameplay & combat is horribly stale.
If you love playing solo, or with RL friends, in a well written story in an MMO then TSW will probably be your gem. However, if you're looking for a social experience similar to EQ, DAOC, UO, SWG etc etc you're in for a tough ride. The game, as I said before, is HEAVILY linear with stale combat but a VERY well written storyline.
As you might imagine the game falls short on replayability after you've essentially run out of "Story". I unfortunately cannot talk about anything past what you've seen in the Demo Weekend (ie: "End Game") as that's still under NDA.
Also keep in mind that it's Funcom's usual "Placeholder" stuff for combat that will then be revamped 3months after release (not official, but the last time they stated that combat had a lot of "PlaceHolders" we didn't see anything done in AOC until 3-5months post-release). So pretty much what you've seen so far is about 80% of the game on release.
TLDR; The game is a linear-themepark that centers 90% on storyline content to keep you entertained similar to SWTOR. Combat & Gameplay will get stale if you try to concentrate on different "Builds" or abilities after the first 10hrs. Concentrate on the storyline or you'll get bored VERY quickly. If you're NOT a fan of "Themeparks" this game is NOT for you unfortunately.
Just wanted to clear some misconceptions up that people seem to be having. Cheers :)! |
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Questing: 30 years of gaming and I never did this...
General Discussion « The Secret World 5/12/12 3:30:32 AM
Originally posted by bcbully You're doing the "Main Story" line mission stuff. That's similar to the "Character Storyline" in SWTOR. However, the other 80% of TSW is "go here, kill/collect/do this, return".
TSW is NO DIFFERENT than SWTOR, however the story, setting, and artstyle is LEAGUES better than SWTOR. If you're not big into an MMO being 90% story and hella-linear I'd suggest avoiding TSW :(.
My friends dropped the game after playing for 10hrs this weekend after they had the "realization" that it was SWTOR with a more "gritty" ArtStyle =/.
Also, I will agree that the Doctor's password was hilariously tastey. I was like "I know that song... and composer.." and type it in and BAM O_O! |
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I think he's in closed beta as I am -.-. You're not supposed to divuldge this kind of stuff if it's NOT in the open weekend brah >_>! |
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Originally posted by Lord.Bachus For the mature? Most definately.
However, I'd hardly call TSW an "MMO". I've played more than 60hrs of TSW closed beta (again, due to this weekend I can share some of what I've done due to NDA drop) and I've never had to group. Not just that, but i've TRIED to form groups on numerous ocassions when I started to feel the "creep" of boredom setting in.
Seriously, this game is no better than SWTOR in terms of linear design, however the story will draw you in far better than SWTOR's.
An MMO? Hardly, but a good story for sure. Game has no replayability once you've done it other than MAYBE different faction stuff, but that's all VERY minor stuff. |
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Originally posted by terrant I was going to write my own review from 50+hrs of closed beta (which i can actually talk about given the NDA has lifted for the parts i wanted to talk about). However the OP does a good job of encompassing the game as is.
What you should take away from TheSecretWorld is that it is, in fact, a "Linear Themepark" similar to SWTOR but with a MUCH better story, and the ArtStyle of the game is something we actually WANT to play in.
In short, if you like any of the books TheSecretWorld is based off you'll love the game as it's 90% story. HOWEVER, if you like gameplay & game mechanics MORE than story you'll get bored VERY quickly. Combat in TSW is not a centerpiece, and because of that is VERY boring.
However, the "Mix & Match" skill system is something the genre should pick up on for ThemeParks in the future. It's a good twist on sandbox elements, but meant for ThemeParkery :)!
My personal score for TSW: [6.1] |
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(Pretty New Idea) Three Faction PvE MMO
The Pub at MMORPG.COM « General Discussion 5/11/12 5:12:09 AM
Originally posted by Banisco Dude has a point Exposed. GuildWars is in ZERO way anything related to the Diablo franchise other than being a game that is played on PC. The differences are actually quite astounding. Not to mention the itemization of both are worlds apart in terms of differences.
So yea....... |
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Not long left to go until the majority of us can play!
General Discussion « The Secret World 5/11/12 2:36:31 AM
Originally posted by Valua Calm yourself.
NDA allows me to tell you that I've been in the beta for a month now. NDA does NOT allow me to tell you much else OTHER THAN you should lower your expectations quite a bit than they are now.
Again, NDA doesn't allow me to tell you much, but what I AM allowed to tell you is the following: -If you're really into the "Storyline" of an MMO then you'll love the game. -If you're more a "gameplay & combat" kind of player you'll be disappointed.
Just saying... |
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Holy Moly super "kill 10x wolves" grind until eternity...
General Discussion « TERA 5/10/12 9:31:05 PM
Originally posted by GrayGhost79 I'm sorry, but having a story TOLD to me is hella boring. Nothing about that was dynamic, but static and scripted.
D3 is essentially a much more dumbed down version of Diablo 2 with WoW-type oversimplified polygon models with low-res textures in a massively MORE linear gameplay system than was in Diablo 2. Boring to say the least, and not up to par with 2012 releases.
The Secret World is still in beta, but I can tell you from what I've experienced it's nothing better than SWTOR pretty much. I can't go into more detail until NDA drops :)! |
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