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Lord of the Rings Online: First Look Preview
News Discussion « General Discussion 9/21/09 11:46:58 AM
This is starting to sound like its traveling down the same tired road and other MMO expansions more levels and more raiding well what if you dont like raiding? I was really looking foward to moria but I was dissapointed because all it turned out to be was more track at the end of the rail same mobs, same AI just "bigger rats" to kill what happened to creativity and innovation? moria could have been so much more than just a cave filled with mobs not all of us like WOW style game play Im more for depth and immersion where players actions can make a difference slippery ice has allways been on my list moria water slides or ore cart (roller coaster) taxi animal pets much better forragables I play a hunter and my level 60 hunter has been in cold storage because all there is to do Is raid, I left WOW for the same reason when my paladin maxed out I dont want to do something that is just gonna reset every 5 minutes you dont have to make lotro static where are the boats? (evendim is NOT a boat) siege weapons? LOTRO is going down hill in its quality content and I think it started with that insult to players, fishing dont get me wrong moris wasnt a bad expansion it just left me bleh im also hoping that mirk will add bag space to deal with all the rep items and craft items and legend items ect ect ect and also revamp the player housing so there more usefull than just another vault especially the stiff item hooks |
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you need to sign up for a micro transaction service to make a beta account. |
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Originally posted by twhint
FE is a less than bare bones indi game with a AAA price tag its litrally missing many support physic engines like vehicle grenades and water its so generic you could reskin it as a zombie shooter and not miss a beat the PVP is very 1 dimentional basicly a gun and knife brawl the content gets very sparce the higher you level not to menton the "slam into the wall" endgame the graphics engine and animations are still quite poor they dont even have things like the damage and bore of shotguns correct! let alone no shotgun physics engine (shotgun is a slow rifle) what other specifics did you need? if games were fine dining,, fallen earth wouldnt be quite McDonnald's (yet they still want the wine and lobster price tag) |
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if I was sugesting a price set for FE I would say 20-30$ for the game and 10$ a month would be a fair price after having seen and played the game its not worth 50$ and 15$ a month especially to veteran mmo players its too striped down and generic. |
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yes you can scroll from first person into 3rd person similar to most any respectable MMO this is not fallout or halo the only problem i had is that you now cant turn off the localized grass which can make you slightly queesy which also makes certin mobs nearly unattackable like snakes and ants |
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combat first wear armor jump out of the tutorial spend points to 15 in armor and melee and possibly rifle get a duster and chaps get a ax handle and dump that crappy stick I select the ax handle because it hits prety hard but is also a reasonable speed the sledge handle is next in line remap your weapons to some quick keys none of that ctrol +3 crap also your mode key and your reload key arm your xbow gat back to near full range fire at body or aim for the head (crit) shoot 2-3 shots till near melee try for about 20ft away swap to your ax handle this delay is like 2-3 seconds then you can wither hold down the mouse attack key and it will "fire" the handle about 1 per second or you can "click fire" I prefer the click fire because sometimes you will miss with the auto fire because your aimpoint wont be on target when the autofire triggers I prefer to sweep the aim point through the target clicking as i pass my point of aim also if you goto first aid and pick up "extended care" about 45 skill? have this on you at all times its like a 1 hour regen buff skill (useable on others) later you can pick up recussatate (rez) rez is good for all charactors to have and there are several methods. food and drink are buffs and reduce tyour down time for example the level 2 rats south of south burb at the farm if you head shot them with the ax handle you can oneshot them most of the time there is a quest to fight a guy in the south burb junkyard and he is hard if not nearly impossible to beat unless you gear up. hope these pointers help you out. |
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the noob area is done very well content gets much more sparce the higher you level crafting you have to think ahead when crafting especially when the NUMBER ONE requested change whs to be able to reorder the crafting que which hasnt been fixed yet, that means if you are half way through an item thats gonna take 2 hours and you need to make some ammo,, your screwed till the 2 hour item finishes or cancel the 2 hour item and LOOSE the materials (alts are good to havefor crafting mules) |
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if you are a veteran id hold off as you will be dissapointed in the content it is very generic as far as MMOs go if you are fairly new to MMOs and can deal with the standard release problems then ya id say go ahead.
some pointers for starting players:... first i sugest south burb its kind of a farming community with lots of resources and excelent crafting quests to get you up to speed even the combat players should consider starting here. also it has excelent zone position just north of mumford to the south,, and there is a very nice sweep northward through many of the major towns and their flavor of quest and skills there is no facton worries in S1 you can goto all of the towns on the whole map you cannot "screw up" next upon exiting the pod you got some points to spend.. get your armor melee and rifle (and/or pistol) skill to 15 15 30 45 60 ect are "sweetspots" its better to push 1 score to 30 than 3 scores to 25 as 25 dont get you nothing learn at least the basic (11$) skills in all the crafts even if your a combat type at least get the crafts in your log there are 3 harvest skills (mining harvest ore and minerals) (scavanging harvest refuse materials and junk tech) (nature harvest plants and animals) at skill level 15 you can wear your first armor torso:duster and legs: chaps at melee 15 next tier weapons i prefer the 2h ax handle but some prefer to duel weild knives you can hotkey ax handle easily at rifle skill 15 you can equip next level in crossbow (crossbows become obsolete at level 60 when you can equip the scoped magnum rifle (non scoped is expensive and inaccurite) endever to get your horse as soon as possible you can buy one our craft one (the books are on the nature vender) it effectivly doubles your travel speed and adds some cargo feed/fuel completely refills the endurance bar in S2 map sone (at about 20) factons become important if you want to pick up all the mutant powers or facton gear you must "spin the wheel" and it becomes harder the higher facton you get so pick your prefered faction... (factons are very watery so most pick enforcer since guns are important to the game and they got the best skills and trainers) then pick the facton beside it to work twords kill their enemy till you become "nonagro" gain 1000 facton which is like 1-2 quests then you can get acces to the mutation quests and basic facton gear (travelers got a +12 scavange tool,, enforcers got regen item ect) then once you complete the 1-2-3 mutation quests move to the next around the wheel gaining just enough facton to get whet you need,, finishing the wheel back at your prefered facton now you have the trinkets and like all 11 mutations. (it takes ALOT of work later in the game as for every 1 point you gain with 1 faction you loose 2-3 with their enemy meaning you have to kill massive more to change the factons. and lastly.. combat exp and crafting exp go into the SAME POOL so you really want to be crafting all the time for best advancement. (oh gun ammo becomes really important later in the game so mine copper lead,, science for gunpowder and gunmaking? for the ammo types.) |
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fallen earth and fallout are about as different as rice and bread. fallen earth is muc more of a generic MMO that you could reskin to nearly any genera while fallout is a post nuclear world which is a bit harsher world for the most part much more diverse weapons food and drink are more important but you are also quite alone both worlds are static and never changing you will never make any part of your world a better place for having worked or fought somewhere. |
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well its quite different from SWG "find the highest concentration of new resource and plant a harvester" it is a nugget type system but there not evenly distributed they are much more organic which is to say you cant veins or sweetspots for instance if I want to find grain there is globally areas i can expect to encounter it but there is a sweetspot in a place called needleeye which is kind of a farming community I can gather 10-20 times as much as other encounter places. the thing is that you either have to do alot of web research or exploring charting to discover these sweetspots i really think they did prety fare job of resource placement there are even ore nuggets in the mines eggs in nests even vegetables in the gardens there are even medicinal plants that you have to discover what resource they drop like blood cactus, mend fern, weaping cactus,, magenta bloom.. |
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FALLEN EARTH is a large dissapointment at least to veteran players saying that is generic and run of the mill is an understatement and thats not to mention many major core device engines first off its based on a virus so the world is sleeply boring sure there were a few nukes but this is effectivly ignored for the most part the world is FAR too easy like many arcade MMOs al you have to deal with is killing this spawn or that spawn so apocoliypse= ignore it seems to use an old "unreal?" engine which for me would have satisfactory graphics level but performance was quite poor for this level of graphics engine hovering at a playable 11-14fps when with my machine it should have been 30-40fps yes they have vehicles but they are NOOB BAIT,, no customization AT ALL and no vehicle physics engine these are ground huggers folks (they have a quad runner quest but since its a ground hugger its really boring didnt even bother with the quest after a charactor wipe as horses are much funner and far more effecient and can jump. I loved my black race horse. there is no grenade (throwable) physics engine you aim at a mob with a slowball pitch and if you miss (90% of the time as the aiming is NOT there) you miss entirly as no splash damage at least from misses. (grenades acids toxins = useless NO WATER PHYSICS it looks like water but you cannot interact with it or wade through it,, as a matter of fact there were places where you could get stuck between the sides of a ditch and the water. the clothing they have baseball caps jackets shoes most pants most shirts are all OBSOLETE at level 5ish because they use a STAT CLOTHING SYSTEM and have NO costume clothing option or even any clothing toggles!!! what this means that for the first few levels you can get by wearing most any cool clothing but even as low as 1st level (15 armor skill) you start to shift to the stat clothing in this case a duster and chap armor,,, later you wear a gasmask and helmit 24/7 as there are NO toggles to remove these item graphics.. to me this takes alot away from the expirence. oh lets not forget all that charactor design you did on the face and hair is allways hidden unless you choose to not wear the protective clothing there. my pet peeve they dont even have the shotgun damage in the corect order! oh travel times are overly long you spend about 1/3 of your time traveling to get anywhere I recomended a steam train, but I expect within a year FE will prob patch in some form of lame teleport (pod porting) this makes even short medium and long range grouping inprobable if your not in the same town or maby the next town over,, forget it and if there in another ZONE... lol some say "its apocolypse its supose to be hard and long" but then I counter with then why is food and drink so trivial?" and generally NOBODY wants insta travel nobody ever traded a stack of stew for a stack of ammo not unless it was a joke. and of course never enough inventory as far as MMOs go its in the upper end of the small catagory they need to double or even tripple this they even have multiple types of the same ammo! as in light rifle ammo,, effecient light rifle ammo,,economic light rifle ammo so for this 1 gun type there are 3 different stacks for the exact same gun so thats like 21 stacks instead of 7(oh just to be clear the only difference is the amount produced when crafting not the actual weight or damage basic ammo is purchassed off venders and found as loot drops effecient produces ummm 160 of the base ammo just with the lable "effecient" and economic produces 240? basic ammo but with the lable "economic" so when your level 35 and your crafting you craft the economic (because it makes the most per craft time) and you loot the common type so at minimum you have 2 stacks per weapon type unless you leave the loot ammo rot prety stupid eh? ******** this is not to say tht everything is bad they have very nice rifle scope graphics. the night sky and the day/night cycle is the best ive seen and the crafting system and resource gathering is mostly TOP NOTCH the resources are dispersed in a prety much organic feeling way as there are the ocassional "sweetspots" with good skill management you are able to craft for yourself food and drink while usefull is relegated to a nearly optional catagory (wouldnt want the need for finding food and drink in an apocolypse world to get in the way of the bloodthursty warmonger arcade players) oh the manu tends to be kinda yuppy and they are precaned recipies no player creativity here (makes me sad as food and drink can be such major plot devices)
final id hold off on fallen earth for at least a few months till they install the missing engines and finish the performance polish at the very least it seems like they had one team with awesome ideas make the first part of the game then they switched out teams to toss together the rest why else would they have costume clothing that is all but useless (makes for prety diceptive screen shots though dont it?) quality vs quantity |
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FE had several events where they were giving away hypo sprays every half hour you were logged in during the evet. I believe these hypose were exp buffs? that like 3 hours each? and each of the (2) events you could get up to like 7 of them. whoever is going like my opinion the best place to start is south burb,, good resources mucho craft books and an excelent starting location to hit other cities mine north of town wood and chickens SE farm south garage just south past the farm south of that,, just north of the tunnel is a great copper place
then to the north is north burb that has quests for the lightbringer martial artists skills then oilville is a nexus spot at level 5-6 ENE of there is depot 66 with some nice traveler type thief/assassin quests and on to zanesville with its military style assaults. as you emerge from the life pod I sugest you spend your starting points into leveling your skills armor,melee,range, to 15 15,30,45 ect are the games sweet spots its better to "push" 1 skill to 30 than to nudge 3 skills to 28-29 as 28-29 doesnt get you anything (there are some exceptions to this rule of thumb) on first aid there is a skill "extended care" endever to get it and wear it constantly its a regen buff lasts like an hour later there is "recussatation" which every charactor should have the ability to do. as you start I sugest picking up at least all the basic 11$ recipies even if you dont plan to craft at all you will get the crafts into your charactor log and at least have somethin to work with if you decide later you might not have to ride all the way back to noob zones. there are 3 harvest trades scavange is gathering junk and spair parts mining is gathering nuggets of ore and minerals nature nature is harvesting animals and plants you really should try to keep these 3 leveled when you can as some quests require items to be gathered
most of the cool clothing is obsolete aafter level 5-6 so focus your purchasses on the "armors" in armorcraft like torso legs are your first armors at 15 a duster and chaps then later is helmit and arm and leg pads in FE it is possible with managing both skill points AND atribute points to be able to level things like your crafting and combat skills so you are able to craft gear for yourself! you can also be an uber crafter OR an uber combat at the sacrafice of the other. you will use a cross bow till range skill 60 at which time they become obsolete when you can use the scoped magnium rifle I say 60 because the non-scoped is effectivly useless you will want all rifles scoped last thing to say is that combat and crafting expirence go into the SAME pool !!! so for best leveling speed be crafting while you adventure! the highest some ( S-3) is chaotic and sparce and the end game is as solid as a brick wall at 45 the factions are very wattery with no real identity the enforcers or tech are popular because of their central location and the major use of guns (enforcers got the gun skills) when you first start into S-2 factions become important and it is at this time if you want to get all the advantages from all the factions you can easily "SPIN THE FACTION WHEEL" this is where you pick a faction beside your final preference and you kill their enemy till you gain 1000 faction with them usually 0-1000 is 1-2 quests at 1000 you are ble to access the mutation quests for that given faction and also that factions specialty item (travelers got a +12 scavange tool) (tech have killer faction swords) (enforcers have a regen necklace ect) then on to the next facton around the wheel kill till you get non-agro get the stuff,, move to the next, untill your finally at your chosen faction to be non agro with 3 (your prime and 2 sides you really have to spike your prefered like 5 times as much facton to pull the other two up,, if you do to too many in a sister facton you can sacrafice the 3rd faction. HORSES are THE way to travel currently I prefer the race horse,, but all horses have excelent endurance and feed is common I have never run out of endurance on a race horse so you basicly never need to refuel it the common horse maby every 4 hours of hard riding (feed or gasoline fully refules a ride) there is an ATV quest in S-1 its about equil to a horse speed but it is a ground hugger (lame) and uses fuel much quicker than feed motercycles are faster but not marketly faster (like 12-15%?) and they use alot of fuel about 1 per hour and they dont handle rough terraign like trees or boulders well they are also lame ground huggers and NO CUSTOMIZATION!!!
I hope this helps some of you get a better start ,, id still sugest waiting 6 months to a year then check FE status see if they installed things like vehicle physics grenade physics and water physics engines. LUCK oh! avoid the radiation walls there maped very porrly and taking shortcuts often results in instant death
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Dungeons & Dragons Online: Eberron Unlimited Now Live
News Discussion « General Discussion 9/10/09 3:59:03 AM
store: severly limited inventory when it comes to gear there is maby one choice in any given field for weapons or armor designs world: is better than its first release but it is still far smaller than a D&D universe should be its wilderness areas are instances and less than 1/4 the size of similar games and these wilderness areas are lacking in aly charm or interesting content, more so they are links to other instances with a few spawn generators added. the use of the eberron world is questionable at best, feels like they could get access to it for the cheapest price over other much more prefered worlds like forgotten realms. there is no costume clothing or armor choices so 3 dwarven clerics are going to wear the exact same armor same for weapons there are no animal henchmen like wolf or bear or hawk the world if functional but not very immersive and you have to instance grind the dungeons to level and if you get into a group they usually fly through a dungeon at a full run crushing any enjoyment of what is actually there. they do use some puzzles and trabs and doors boxes barrels ect which is good and Id love to see much more as there was none of this in the wilderness. I want to play the ranger but so far im dissapointed in the wilderness areas where I thought I might come into my own so far its another dungeon it just looks like a forrest but without the content of traps or puzzles or other interesting content. I thought after all this time it might actually be a game that i might play 30-40% of the time but from what ive seen its more looking like a 10% game and I even had money to spend in the store just nothing to spend money on no sexy clothes or armor no cool cloaks or taberds no cool weapon looks no specialty arrows like fire or ice in short they need to add about 500 items to the store and they need more immersive and global world content,, feels like all the content wouldnt even be as big as manhattan island let alone a whole world.
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General: Fuller: The Customer Is Always Right
News Discussion « General Discussion 9/09/09 5:20:19 PM
one of the big problems is that games are mostly set in stone by the time they get to beta and only tweeks can ultimatly happen. the thing thats hard about community managers is that they can and are bias and if they are a hard core PVP/ raider and your a casual/quester your effectivly filtered out. 90% of issues that players contend with come from developers "controling" the charactors and not the players.. the old block 3 paths so there is only 1 option,, either do the quest or dont play the game. ******* I once played a PnP champions game where we spend 6 hard hours trying to recover an antimater gun only to have it litrally torn from our hands at the last minute and lost .. you know what the GM said? "it was too good of a plot device to let us keep it" what that did is make the last 6 hours a pointless waste of time. and he had taken the "freedom" out of our hands because nothing we did mattered to the plot. the next time he wanted to play and started in with rumors of villans destroying half the city with an antimater gun we all had other things to do. you cant really do that with a game you invested 50$ players usually just have to suck up their fustration untill they reach their boiling point ,, things like SWG new player expirence (NGE) happens and drives off 2 million players.
current games only tend to cater to the warmonger or the achiever leaving out the other 5-6 player types with "token" content or half assed content like a combat based economy or a cooking menu that looks more like a menu from some fancy resteraunt instead of trail food for explorers I just betaed FALLEN EARTH and to me as a veteran player it had the foundation but everything else was bland and lacking cars for example had no physics engine (they were ground huggers) and no customization there was also alot of "been there done that" as there were no innovations their trailers are missleading they show cool clothing but in game that is not practical after level 4-5 because they use a stat clothing system and have no costume clothing system so at level 10 and 20 your are wearing level 10 and 20 stat armor (oh and not even clothing toggles). developers are allways saying their game is uber and next gen but I have yet to see any game that isnt in the same generation as everquest 1 same quest line, same stand toe to toe and exchange blows,, and EVEN the same simplton AI that is tricked by the same 15 year old tactics and yes even the same vending machine quest givers and lastly the same STATIC worlds and charactors.
the most EXTREEM of this was when I betaed SEED all the testers were posting about its impending doom of being released far too early (it went live about 10% complete most games try to sneek out the door at 70-80%) excelent premice for a game but an abisimal construction of the basic workings of the game code (in my opinion this primice is worthy of resurection with totally different engine and controls.) (coliny ship crashes on an alien world) I love betas because it does give me access to a game and developers so i can be part of making a game the best it can be. its also nice to get the inside rail and lay of the land before a game is released live.
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FALLEN EARTH needs month not days
no vehicle physics engine no grenade physics engine no water physics engine poor proformance for this type of game engine marginal quality control for instance they got the shotgun sizes wrong oh and no shotgun physics engine. boring 1 dimentional PVP (basicly a sword and gun gang fight) LONG boring rides through empty terrain much less content as you raise in level and zones I will say this... they have the start of a great harvest and crafting system and an excelent day night cycle. recomend puting this game on hold for at least 6 months or a year till they get the game up to speed and install the needed physics engines oh the vehicles are not much more than NOOB BAIT as there is no sustomization oh all those cool clothes and looks in the trailers? OBSOLETE after the first 5 levels and they use a STAT based clothing system and have no costume clothing option so dont expect to be level 20 and be looking all punkish or roadwarrior,, it will only happen if you dissreguard being practical your gonna be wearing the level required armor. |
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General: The List: 5 Interesting Launches of 2009
News Discussion « General Discussion 9/08/09 7:08:35 PM
I got an idea for a story for you why not do a feature on a "dream game" set up some postings about building player dream games. have 2 foundations 1 casual and 1 PVP (try to set up votes so they can be double or cross voted) ask players to sugest different thems then vote/decide which will be used then have discussions/ sugestions about what features should be left in or out ending up with a 2-3 page description of this player dream game when I say dream game im not talking impossible content or nonexistant interfaces just if players had the ability what would their game look like.
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General: The List: 5 Interesting Launches of 2009
News Discussion « General Discussion 9/08/09 6:55:59 PM
CHAMPIONS: I was very dissapointed with champions (what little I saw of it) It had very little in common with the champions PnP game using pre caned powers (like COH) instead of the option to be able to roll your own powers yes it did have a complex charactor creation but suprisingly I found it lacking in the several charactors I tried to make (they never came out the way I imagined them) it remains to be seen if this title will become something some day but it was just another skin job in my mind that has been produced for 15-20 years even the generic spawn generators from at least as far back as EQ era was a yawn for me but like I said I have very limited exposure only a few hours in the "open,open beta" (and oposed to the "open,closed beta"
cant anyone come up with a game that does not follow this tired arcade kill grind idiot AI theme? if i didnt know any better its like theres this construction machine that developers bought 20 years ago they everyone uses to produce slightly different versions of the same crap. as a veteran player its alot of "been there done that" dont get me wrong there is alot of room in these games for improvement without throwing the entire book out the window. some suglobal sugestions: more drama more player bonding with the game and other players to build loyalty smarter AI its out there.. percieve, advance, attack just is boring for the defacto brain more diverse quests instead of vending machine quest givers have them more organic,, have more than a single path to the goal besides brute force. definatly more player choice freedom,, lord of the rings put in costume clothing so that players could "choose" how they wanted to appear this addition alone gave them +2 in my book though they still cant seem to have resizeable UI windows and their fishing addition was an insult! overall lotro is one of the few games I would fully recomend for the casual player now if they can only get slippery ice! its odd to have whole zones of snow and ice and none of it slippery! its like white dirt. they also have a terrible aversion to boats and water they finally put a taxi boat on their lake zone but its a simple teleport :(
still better than FALLEN EARTH which is prety much a run of the mill SWG era generic construct (quite a decent harvest and crafting system) actually quite a boring and bland world especially at the upper levels I recomend avoiding this title for 6 months to a year then see if they added (vehicle physics engine,, grenade physics engine,, water physics engine, and lastly a method of long distance fast travel better than horses or vehicles) they dont even have things like the shotgun guages in the corect order so much for quality control.
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gamer: movie made for gamers by the clueless.
Off-Topic Discussion « General Discussion 9/08/09 12:28:39 PM
These people havent a clue about real games or the people that play them..the themes are so far from plausable as to be in the rediculous. if I was making a movie for gamers this might be the direction I would sugest..... first would start with an average player either a collage student or mid income person, they would have a nice fancy setup like what you might see 5-10 years from now they would either goto the store or recieve the "package" then head in to install it (an alt to this is that its allready auto installed and waiting for them when they turn their computer on. they would go through a charactor creation and short tutorial: (charactor creationwould show the player shifting through different cloths maby a bit of nudity ) (oh I had it that this game was large enough to have genre selectable packages like fantacy, football, military) now at this point the back story kicks in... some little known game designers have been killed to steal their work but before this happened they discovered the plot and planted clues and easter eggs throughout the game and the AI is smart enough to assist but has no will of its own. this movie goal would be to discover the secret and expose the people responcible the view is both inside and outside the game as the easter eggs are both inside and outside the game. I also expect there would be several other players involved like 3 guys and 2 girls.
my second idea is more standard the gaming machine is much more scifi and your mind actually "jacks in" to your avatar (its still kind of mechanical like wearing a suit of armor maby with a 3rd person ghost behnd the charactors) and everything is going fine till the gamer(s) reach a certain milestone and the gamers are drawn litrally into their avatar in the immersive world (which to them is a decitedly different than the normal level of immersion) so the players are traped in the game and must discover a way out. everything is real to them but from a games perspective they have both avatar "powers" and certain gamer powers they might find that for example a developer's mind has gotten traped in the game and shows itself in different mobs and charactors,, his comatose body is in a hospital somewhere waiting to be reunited throw in a little romance and the drama/comedy of noobs thrown into fantacy combat with 8 foot smelly orcs and you have an interesting recipie. needs a bit of tuning but you get the general idea |
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General: SOE Working on New Casual Star Wars MMO?
News Discussion « General Discussion 9/04/09 10:13:04 PM
THE only way SOE is gonna get out from under the reputation they have for totally trashing their games especially star wars galaxies is to BREAK the mold and develop a next generation game not the "next generation rutt clones" that have been shoveled out one after another. they need a new AI and a new way to approach content and quests and get away from robot like vending machines make the game a bit more complex (rebels and empire should not have been fighting like even matched armies their tactics should have been based on their relative size bombings, hacking, arms theft, smuggling ect... when the space expansion came out and it was little more than an x-wing arcade shoot em up I knew SOE had "JUMPED THE SHARK" there are all sorts of new methods for developing games but these game makers keep doing the ol cut and paste,, change the skin they have been doing for 20 years just look at fallen earth it is an obvious example of a cut and paste.. actually the graphic level is adaquite for me to enjoy the game but the content.. very generic and sparce and allot of "been there done that" and aftermath is right up my ally that gave it +2 right out of the gate but it still didnt measure up. SAD. |
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Lord of the Rings Online: New Expansion: "Siege of Mirkwood"
News Discussion « General Discussion 9/04/09 7:39:01 PM
Originally posted by Liltawen
your very close but i believe the central part where the road crossed E-W trough mirkwood was avoided by bilbo's crew as it was being wasched (by goblins?) they went via a trail throught the northern part of mirkwood where they encountered the spiders and the elves actually only a poisoned jog from escaping the spiders to the elf circle? then they barrel rode eastward into the lake but your right though it is a very long and large woods |
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