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3/03/08 1:18 AM
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Viewed 2862, Replies 25
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still hopefull that they will have a raw and believeable aftermath game that doesnt reduce the gameplay to a boring processed killing/level arena. |
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2/05/08 8:55 PM
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Viewed 3158, Replies 48
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so where do americans have to get the full unnurfed verson of the game from?
It has come to our attention that the North American edition of the game was submitted (by Eidos) to the ESRB without any server-side censorship:
ok this sounds good as I dont remember the conan stuff having much full nudity so its not hindering anything with the story |
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1/30/08 8:43 PM
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Viewed 637, Replies 11
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90% of sucessfull ingame advertizing is location location location first the add needs to be either neutral or imbeded/ organic like a mcdonalds sign or window art second method is as some form of function or benefit hoping into a chevy pickup to go accross town or using vodka to clean a wound |
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1/07/08 6:17 PM
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Viewed 910, Replies 16
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what they have done to SWG should be considered a war crime. and a good example of how not to manage a game. |
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1/07/08 1:17 PM
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Viewed 3951, Replies 59
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I prefered the dx9 screenshots also,, I thought the shadows looked too sharp and artificial in the 10 and once a game reaches a certain amount of graphic I think they should spend more time making the game fun to play it seems that game companies hire 100 graphic designers but not one writer. |
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1/07/08 1:04 PM
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Viewed 2940, Replies 47
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I havent played in a while though I still keep an account active. I left lotr for the same reason I leave most MMO same ol rutt of kill/level ,, idiot AIs ,, and lack of a perception of reality. cookie cutter quests,, that being said I would still highly recomend LOTR as the launch was smooth and complete,, complete being the operative word to me it didnt feel like they were dumping a half done game onto a hungry comunity,, they treated the players with respect in this instance, while I played I had seen MARKED inprovements to the game world like the removal of obviously artificial barriers. and monster design has improved and of course hobbit feet! also the atention to detail when it comes to layout of of the lotr land makes things like the tolkin atlases be of added value in the universe something other MMOs lack is real world references. as a point of the LOOK AHEAD one thing I want LOTR to be very aware of is they need to address as a game gets older the games become TOP HEAVY and the "noob" zones become emptier and emptier, to the point that any new person coming into the game sees a very stark and empty starting area (a very negative thing) if they want to keep LOTRO from looking like EQ1 they should address this problem very early as it it much easier to add a few things each chapter than try to address it 5 years from now when there are only 1-2 players in all of bree. what else would i like to see? more resource nodes or a bit more yeald out of existing ones got fustrated wasting all my time ore hunting, puzzles and more terrain interaction charactor customization, collections and and research types of endevers more things players can do that they dont have to micro manage, productive things they can do while washing dishes or waiting for a quest group to arive, books and messages to decypher merit badges to collect like for exploration or acomplishments. |
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12/20/07 11:51 PM
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Viewed 301, Replies 4
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I hope you have heard this before but my sugestion is put more hero into CITY OF HEROES. I recently returned to COH after being away for about a year and for the most part nothing has changed especially the THUG BASHING GRIND! how about rescuing people from a sinking ship dealing with a burning building (much more exciting and dramatic than currently) nuclear power plant accident toxic waste spill storms (tornados blizzards ect natural or created) cosmic catrostrophy astroids even some small heroics saving a cat from a tree add some diasters that several members can contribute to like a crane or building colapse
even diaster cleanup. |
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12/11/07 10:25 AM
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Viewed 1570, Replies 45
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Actually SWG had an ability that allowed the town militia to make people in their town attackable if they didn't leave within a certain period of time. Unfortunately do to an unfortunate incident involving kicking out a csr from a town and then ganking him, the ability was revoked. Not sure if that was the sole reason the ability was removed, but I remember it made quite a stink at the time. Made for a good screenshot too heres a hint, make your CSR/DEV avatars either invulnerable or badasses. theres allways gonns be someone that wants to take on a dev/god. |
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12/11/07 10:16 AM
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Viewed 1570, Replies 45
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Originally posted by eric_w66 I totally agree its these low life jerks that cause many to quit or leave in SWG people would camp the hospital and if someone did actually kill the guy,, he would respawn at the clone center 100 ft away another time these guys droped an enemy base at minimum range outside the major rebel town and bases were basicly invulnerable and had a bug so you could shoot from inside, and they had poison makers that were effectivly weapons of mass destruction. when it came down to it the rebels actually had to stop assaulting the base and attack the developers with mass petitions and mass forum spams for them to get off their ass and do something. i wonder what it was like for them to get several hundred petitions all on the same thing or to have every forum held hostage. in eve ive had so many unarmed haulers and miners destroyed by gankers that I left eve PVPers are basicly cowards and want easy cheap kills i call em puppy killers because their idea of enjoyment is by harassint the weak and defenceless and game mechanics promote this type of harassment, because developers dont play their own games makes you want to find a dev and ambush him with a 2x4 in the face. |
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12/11/07 9:58 AM
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Viewed 1570, Replies 45
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PLANETSIDE got all weard and dimentional whic makes it TOTALLY suck they should have went the way of starship troopers with dropships and zero g space stations it would have attracted alot more people. I played PS for a while but the endless back and forth battles became prety pointless without other content it was better once they made bases more secure by putng doors in.
to me a good game would also include functioning fortifications and defences balisti cantipults oil cauldrons gates and drawbridges and differing races would have different equipment and tactics like battle elephants or attack wolves |
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12/11/07 9:50 AM
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Viewed 1570, Replies 45
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ever consider some people just dont like PVP for one reason or another? some for moral reasons disslike killing/slaughtering and killing a charactor run by another player is beyond what they are willing to do,, others comes down to effectivly unfair fights pure PVPers vs casual/part time PVPers sort of like a navy seal vs bill the construction worker its usually worse because games dont allow for gurilla tactics or effective ambushes . I generally dont like dieing in a game and especially dont like dieing when Im so outclassed out matched im not having any fun.
Im playing EVE right now and it has free for all PVP and its crippling EVE only 200k accounts and people are so crouded into the "noob" areas its overloading the server as of last report 78% of the players were in high security space and only 22% were out in low security.
for ma as a casual player "carebear" to want to get involved in PVP several things are required 1. there must be some relativly safe areas where i can play unharassed 2. there must be half way areas where you can fight but not get killed, so that casual players can practice without the unacceptably high risk of getting killed,, bloody and wounded yes.. this would allow players to test themselves and to practice tor more hostile locations. 3. there must be some way that as a casual player that I can last long enough in a fight to feel that i wasnt just meat for someone elses grinder and that I feel that my fighting/death was valuable to my side in short if im gonna risk getting killed I want a very good reason just because its PVP is NOT a good enough reason for me,, just because there is a fort to fight over is pointless to me,, what does the fort posession offer? there is no starvation in games so its not about capturing more farmland or supplies politicol might be another reason if players gave a crap about who is their king. |
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11/23/07 8:07 PM
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Viewed 3652, Replies 84
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Originally posted by Ozmodan ya like sony "ran out of money"" and had to launch |
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11/23/07 8:03 PM
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Viewed 3652, Replies 84
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well lord of the rings online launched without any major problems and definatly not problems like other games ive played that had no right to be launched Im not talking about games 97% the way done , im talking about games that are less than 25% and its obvious that the game makers are scaming their hopeful players. as far as MMORPGs go, even a starving person will eat garbage. |
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11/11/07 5:57 PM
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Viewed 1869, Replies 29
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can we say.. NEW GAME EXPIRENCE JUMP TO LIGHTSPEED Your right expansions arnt about making the game better, its just about adding track at the end of the line I allways dread endgame is MMO because 50 level is exactly as mundain as 5hth level your still "rat killin" just the rats got 50,000 hp by the time your that high you should be working on your own kingrom or church or plantation. PVP or pointless raiding makes me gag I have a 60 level paladin in wow and shortly left after obtaining that level and I want a more diverse game expirence. I left SWG because I got tired of the generic planets covered in spawn generators and the cardboard player activities not to mention griefers and the jump to light speed was a HUGE dissapointlent like some arcade shoot em up went back and tried EQ1 freeport and commonlands were totally empty! wish they had more to do in game besides kill/fetch quests or 2 dimentional craft grinding tired of smiths and tailors wish they would make a MMO that felt like an alternate universe with weather/ climate,, and where food and water were important to daily life,, but the arcade/console players keep making MMOs run over the same exact cliff every time making crackwhore games lets not forget you can also get a useless item to stick in your ingame room like preorder ruins of kunark you get a burnai instead of something really usefull and cool.
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10/29/07 3:48 PM
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Viewed 1725, Replies 40
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I would like to play but the PVP is keeping me away. its no fun getting unarmed expensive miners and haulers blown up that you cant replace easily not including the clone when they finish you off just for kicks. empire is just too boring to hold peoples intrest. they need to address the crippling problem the best way I can think of is to have an indipendant faction that is either immune to PVP or only attackable under specific instances that way US carebears can enjoy EVE without getting molested every day. think of carebears like doctors in world war II treating soldiers on both sides think of it this way us carebears can go about supplying the resources and equipment while you guys go do what you want to do.. fight ... would you rather fight? or mine a rock? |
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10/26/07 5:34 PM
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Viewed 1725, Replies 40
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too bad they havent made the universe more interesting and playable. players are still waiting for alot of content and universe upgrades to the stark and boring universe. you can fly right into the sun and nothing. no gas giant mining. all the solar systems are too much alike. no storms . there are many other sugestions for content but the devs decited to up the graphics? maby all they employ are artists?
so what you can say about EVE is that its prety but you can also say its prety empty and bland and on a personal note the PVP cripples the game for casual players that dont want to participate in PVP unless they want to be restricted to the noob areas unless they like buying new ships and clones all the time. |
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10/26/07 5:22 PM
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Viewed 1987, Replies 38
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how long do you think it will be, before there will be vertual sex clubs, nude dancing and vertual prostatution and sexual encounters? Id love to see for instance some celebrity vertual avatar talk dirty to me and give me a lap dance if they can avatar 7 of 9 they can surely program her to say or do most anything. in beyowolf angelena jolee is allready nearly an avatar allready. but this is not something that should be in an mmo just something that I think is coming think of the predacessor to a holodeck. |
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10/26/07 5:05 PM
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Viewed 1987, Replies 38
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I am 40 years old and I would like to see a few games that are not limited and PC and sanitized though im not looking for online porn or a blood bath I would like it if a game felt more realistic and organic. I allways hated games where the guy is nearly dead and there is no percieveable damage to them and I definatly dont mind seeing female breasts though i do tend to prefer it in context I guess you could say I would like to see "R" rated games and both ESRB and the theater rating system need to be much more specific about their determinations like in underworld2 with kate bekensale it says theirs nudity but its just some bed pet (not kate as one would hope) or the nudity could be guy nudity or even gay sex nudity and that content should be disclosed in their ratings for people better to judge the product. maby game maker should also print on their lable the AGE of the content the game is directed at. wow = 8 - 15? eq2 12-18? conan 16-22? |
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10/22/07 3:14 PM
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Viewed 602, Replies 11
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their choice of games definatly affected their data, and not every game is embraced by every person WOW playes alot different than say camalot or everquest or lord of the rings online and having to goto an arcade for instance directly limits its interaction value as you have to make a trip every time you wish to play and does this arcade close at night? maby if you want better results you devide up the teams preferable double the number to 200 100 A 100 B the A squad teams select the game thay want to use the B squad teams the OTHER players vote on the games for the other teams this is to act as a control for the A teams pre determined preferences. you could even do a C team that can pick any game available in their catagory instead of just a single title for the whole squad this would maximise the potential.
and lastly as a note many studies focus on the negative affects of games what about all the positive effects that games posess? social interaction between different cultures skills working with complex systems operations (crafting, economy, quests) resource management (mana , hitpoints or iron ore ) teamwork and cooperation in a group gives far greater proformance than the individuals. some serious problem solving and solution anylasis (bait and switch, kiting, root blast ) failure mitigation if you died in a mmo once you died a thousand times and still kept going till you suceeded. these are just a few off the top of my head and games could do much more if they wernt so simplistic and arcade like. schools could take lessens from MMOs if they were as interesting as MMOs they would be much more effective games open up parts of the brain that absorb knowlege like a sponge. brains effectivly dont differentiate between real expirence and game expirence. |
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10/18/07 10:18 PM
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Viewed 328, Replies 16
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you might be right about this making a better single player or possibly a FPS it definatly would have some different terrain than forests and swamps |
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