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General: SOE Announces New Spy-Themed MMO
News Discussion « General Discussion 2/09/07 1:51:06 AM
instead of coming out with a spy based game why doesnt someone come out with a military (either modern or slightly fururistic) MMORPG I think a modern military game would be a great setting especially if its after the "war" has been going on for a while and forces are having to scavange for fuel and ammo while still "trying to win the war"
well as for the spy game I hope it has more things than just "a license to kill" maby some safe cracking and computer hacking and some cool boobytraps and bombs. |
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General: Casual Play: Lowbies of the World Unite
News Discussion « General Discussion 12/28/06 8:58:28 PM
a game you guys might chack out is one still on the drawing board callef FALLEN EARTH its a after math type game but it favors a more harsh believeable world and much stonger roleplay themes if they dont go soft its a game that could finally break out of the kill/level mold. |
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General: Casual Play: Lowbies of the World Unite
News Discussion « General Discussion 12/28/06 4:50:21 PM
while I agree with what you said you didnt go far enough.... most of the time once youve played the games to about 20 you have seen everything that is interesting in a game. Games dont get any "better" the higher you go it doesnt get more complex or interesting just a bigger hammer and a bigger mole. if you view a game like a river games are just as narrow at 5th level as they are at 55th level there is rarely something that makes players go WHOA! whole games are cought in this currsed sucking vortez of leveling that draws all energy away from other content that is why you end up with every game with the same arcade kill/level grind. also once you hit max 60 all you have left to do is "raid" or "pvp" both of which are prety darn pointless why raid for gear you dont need its not like you still have to level or anything! why isnt their some things to do that are WORTHY of a level 60 talent like being a warlord or ruler of a kingdom or leading a wizard guild or being head of a church with definite goals and direction for example a cleric could become part of a church and work their way up to bishop or pope with the goals of helping people and gaining converts to his god a warrior could become a mayor and work their way up the ranks to king with the goal of trying to make his kingdom prosper and kuell rebels or bandits players dont make a difference in these static games so whats the point in leveling for the sake of leveling games need to be able to evolve both foward and backward players should be able to build bridges and aquaducts and wells and towers but on the reverse side nothing is imune to chaos this might mean that certain places can get overrun or even destroyed by the enemy it gives players a reason to care about their village not just get out of the way when its attacked and wait for the enemy to predictably withdraw after such a mechanical attack. I think every player should have plots of land even if they must be instanced to include a house plot,workshop plot, barn plot,farm plot what they do with these plots is up to them they could even rent them to another player maby one that likes to grow corn :) in sumation theres nothing in games to justify leveling any farther than about 20. |
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