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All Posts by brenth

All Posts by brenth

15 Pages First « 9 10 11 12 13 14 15
283 posts found

instead of coming out with a spy based  game  why doesnt someone come out with a  military (either modern or slightly fururistic)

MMORPG

I think a modern military game would be a great setting especially if its after the "war" has been going on for a while and forces are having to scavange  for fuel and ammo   while still "trying to win the war"

 

well as for the  spy game  I hope it  has more things than just "a license to kill"    maby some safe cracking   and  computer hacking

and some cool boobytraps and bombs.

a game you guys might chack out is one  still on the drawing board callef FALLEN EARTH

its a after math type game  but it favors a more harsh believeable world  and much stonger roleplay themes

if they dont go soft  its a game that could finally break out of the kill/level mold.

while I agree with what you said  you didnt go far enough....

most of the time   once youve played the games to about 20   you have seen everything that is interesting in a game.  Games dont get any "better" the higher you go  it doesnt get more complex or interesting   just a bigger hammer and a bigger mole.

if you view a game like a river  games are just as narrow  at 5th level as they are at 55th level there is rarely something that makes players go WHOA!   whole games are cought in this currsed sucking vortez of leveling that  draws all energy away from other content that is why you end up with every game with the same  arcade kill/level grind.

also once you hit max 60  all you have left to do is "raid"  or "pvp" both of which are prety darn pointless  why raid for gear you dont need its not like you still have to level or anything!   why isnt their some things to do that are WORTHY of a level 60 talent  like being a warlord or ruler of a kingdom  or  leading a wizard guild  or being head of a church  with  definite goals and direction  for example  a cleric  could become part of a church  and work their way up to  bishop or pope  with the goals of helping people and gaining converts to his god      a warrior could become a mayor and work their way up the ranks to king  with the goal of trying to make his kingdom prosper and kuell  rebels or bandits

players dont make a difference in these static games so whats the point in leveling for the sake of leveling

games need to be able to evolve both foward and backward players should be able to build bridges and aquaducts  and wells  and towers  but on the reverse side  nothing is imune to chaos  this might mean that  certain places  can get overrun or even destroyed by the enemy   it gives players a reason to care about their village  not just get out of the way when its attacked and wait for the enemy to predictably withdraw after such a mechanical attack.

I think every player should have  plots of land  even if they must be instanced to include a house plot,workshop plot, barn plot,farm plot

what they do with these plots is up to them  they could even rent them to another player maby one that likes to grow corn :)

in sumation  theres nothing in games to justify leveling any farther than about 20.

15 Pages First « 9 10 11 12 13 14 15