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Ok to me WURM is like a fantacy house that is yet unliveable. its exactly the game im looking for as soon as some of the fatal flaws are fixed. terrible nearly non existant tutorial,,, crude rudimentary combat,,, only a single world spawn point (if you die in the wilderness you are screwed as you respawn at this world point reguardless if your 10 feet or 1000 miles from your corpse.. there is effectivly no useable economy they have these great beautiful ships and nothing for them to do!!! you can grow all sorts of crops but so can everyone else so there is very little need for transports/trade except maybe for dirt you can build homes and walls and equipment but they unexpectadly collapse because there is no visible decay warning built into them so oops down goes a wall and all yourlivestock is gone, or opps your house wall collapses and all your stuff is pillaged. This game could be a pleasure to play with a slight upgrade in graphics and spend sometime on the stupid anoying crap that ruins the fun and less time tweeking the tree models for the 20th time. I would love to know when they are going to start a brand new world map it appeals to me to explore a totally unknown untouched world from scrach especially now that ive been out of the world so long everything I own is either stolen or decayed. |
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Star Wars Galaxies: Developers Bid Adieu
News Discussion « General Discussion 12/20/11 2:09:20 PM
good riddance to a poorly designed game that lacked inspiration,creativity and depth. I wonder what will be the next sony game to fleece loyal fans of a franchise. Weve all ready seen star trek on line from another company go down the epic fail route not even having all the planets in Sol system. The loyal fans that fork over the cash for such crap are just blind loosers and deserve such low standards in game crafting. |
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Star Trek Online: F2P Model Coming in 2011
News Discussion « General Discussion 9/07/11 9:59:54 AM
a good hint for me that STO was going to be crappy was when I went to SOL system and all there was, was a tiny little box shaped space zone. and NO SOLAR SYSTEM!!! you couldnt visit star fleet acadamy??? WTH!?? the moon was just a 3d object, no mars, no jupiter, no titans turn. MAJOR SUCKAGE. |
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Star Trek Online: F2P Model Coming in 2011
News Discussion « General Discussion 9/07/11 9:54:59 AM
STO for me has moved up to top spot as EPIC FAIL even higher than age of conan, champions and even star wars galaxies. instead of making a deep immersive and quality product fans and MMO players had expected all we got was this money whore of a bastard, shallow hull of a joke. This at one point was a "must play" to warn others away. it amazes me that these game makers fail to learn and adapt to players. I am not currently playing any MMOs simply because there isnt a game that interests me there either shallor crap or hack and slash. Im looking for a suto-realistic alternate reality guess ill have longer to wait. |
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General: Neverwinter is Cryptic’s Last Chance
News Discussion « General Discussion 7/08/11 11:30:47 PM
I know what im looking for, and for me it all boils down to: suspension of dissbelief A world that feels for the most part organic and realistic not just a stage for instances or boring uninspired gameplay. how about craftable spells and combat manuvers weather and climate that have real effects on game play really unique races or let groups/guilds actually design their own culture/kingdoms even different races of humans can have different social philosophies or governments have some basic cultures that players can start with. |
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I am an EVE refugee mainly I left eve because their core play system makes it unfun to continue to play, largly the eve developers highly favor a lawless hard core PVP univers that is very anti-casual player. not to mention they have a huge but largely repetitive universe that lacks inspiration. I was really looking foward to the new star trek game,, before the first company folded the game descriptions and quality were very high and the universe and gameplay had alot of depth and diversity you could mine astroids, build space stations, explore a large and diverse universe and the ships a great and working LCARS type system also great socialization and fleets after criptic took over all that was stripped away to the epic insult it is now. repetitive over instanced combat arcade game they have an amazing charactor generation system why dont they have a way to input your image and create an avatar with your face? i'm a builder and explorer of which there is only token examples I like hauling cargos and trading I know its not specificly trek nor is mining but they would have been worthy additions even scanning or sensor sweeps is a single button joke thus could have been very involved! players could go out on missons to survey a comet or astroid field or sun or even scan some alien entity to learn about it or to learn to kill it. intra ship combat support was also very crude and almost none of the "star trek" tactics wre possible in the game
I think the bigest insult to me was when I went to SOL system and there was NO SOLAR SYSTEM!!! just a picture of the earth and moon and sun in a box like arena!! where is star fleet acadamy? mars saturn? titans turn? I might have been able to let it go about the outer planets but no mars or earth or moon locations???! unacceptable! they need to retool STO and restructure the game to be a full blown MMO not just another franchise fan leach
I am not currently playing any MMOs I dont see any games in the works that have mature interesting content realistic world and interesting deep content,, if anyone knows any please let me know |
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Originally posted by Matticus75 very true many recent BETAS were restricted to people who preordered the game. alot of those people kick themselves after they realized the train wrecks like star trek online.. or worse they buy a lifetime subscription and end up trying to get their money back by taking the company to court. |
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I also liked helping find bugs and making sugestions to make the game more fun and playable I remember in SWG beta they had rain but its intencist changed in tiers rather than smooth, they tweeked it and made very nice storms. I would love to get in to a "beta" before a game was set into stone. i keep seeing many of the same mistakes Ive encountered in other MMO beta's
I think what ever has happened has hurt game improvement progression and it has literally stagnated for many years now so much so that I have stoped playing on activly and Im looking for a new game that amazes and suprises me. I'm a builder explorer I like crafts that matter not in micro terms but to the universe I want to make things that i can trade to other regons I want climate seasons disease plagues diasters in a realistic but idealized reality. I want to learn and discover about my new world i want to build bridges and aquaducts dams sail boats prepare for the winter season, have a farm with animals and a garden, have interesting races that are more than just looks have the players buy traits with points be able to build attacks and magic just like crafting by using points or skill sub components to create constructs to create everything from a candle flame to a short range nuking fireball start off a game with players as pesants scrounging tavern garbage to survive and working as apprentices to learn skills even a thief can get thrown into jail and meet a trainer. just one thing DON'T MAKE IT SO PVPERS CAN RUIN CASUAL PLAYERS ENJOYMENT!! mostly im talking about a sandbox type world I even thought about players evacuating a doomed planet only to arrive on a totally unknown and mysterious world with only a few items or nothing at all with only a small player outpost to welcome you and the rest you have to discover even which way is north and the stars in the sky and what plants are good to eat.
I would like to be a tester on secret world im hoping it will suprise me and wont have simple AI's that the developers think are more challanging if they dump hitpoints and damage into them. yawn! |
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Star Wars Galaxies: Shutting Down This Year
News Discussion « General Discussion 6/28/11 4:02:04 PM
SWG has been on life support since the NGE time. players are starting to revolt over dumbed down gameplay and hack and slash repition I'm not playing any MMO's right now,, not because i dont have the money but because there isnt any games that are interesting to to play I thought conan was going to be a good game but it was another failure and then there was STAR TREK ONLINE the only thing that riveled sony's NGE stupidity has been star trek online dumbing down to a pathetic joke of repetitive non-inspired overinstanced CRAP thats C-R-A-P when will these game developers quit making games people dont want to play after even as little as a month. I played star trek beta and it had 4 hour sessions and i couldnt even bear to play an entire session Im looking for a deep interesting world and a variety of game play where otherplayers cant ruin your fun (casual vs pvp) I want a world that doesnt feel like an oversised arcade game. in star wars you couldnt even smuggle cargo or passengers unless it was a misson planet side was another epic failure going some crack warped alternate dimention instead of a star ship troopers direction when will sony ever learn and fire the idiots responcible for loosing so much money. |
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This is all part of EVE's intended no holds bared PVP gameplay experience to me this is just like the WARDEC that made casual play suck for me. I say enjoy a taste of your own medicine reap what you sow. |
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General: PlanetSide Next: Big Announcement Planned for Fan Faire
News Discussion « General Discussion 6/22/11 1:08:42 PM
oh yes, SOE is on my black list they seem to have a blackbelt in screwing up their games and screwing over players because they dont listen or they listen to accountants and statitions instead of players. |
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General: PlanetSide Next: Big Announcement Planned for Fan Faire
News Discussion « General Discussion 6/22/11 1:05:55 PM
planetside 1.0 seemed kinda interesting but they went in a stupid drug induced direction I liked the light tank, and the flyers were lots of fun and missiles until the other "junk" screwed any ballance They should have went in the direction of starship troopers with carriers and dropships and do it up with real planetsides Id love to fly troops and supplies from a carrier re enter an atmosphere droping troops into a hot LZ needs a good evolving plot story to hold it together and give it continuity. |
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The Secret World: Five Reasons to Watch The Secret World
News Discussion « General Discussion 6/08/11 12:19:59 AM
ya I want a realistic world with idealizd gameplay that is immersive and fun way too many games have been dumbed down and simplified to hack and slash or arcade like content . when i went into STAR TREK ONLINE the first company had some amazing intentions it would be kind of eve like without the bad after taste. but when i went to SOL system and there was only an earth poster inside an invisible box and no mars or saturn I knew I had been scamed by yet another franchise exploiter game so I am currently gameless and looking for a worthy game. a sandbox like game has many things im looking for but usually they take it too far extream and fail in the fun factor or they are crude in the literal sense. |
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The Secret World: Five Reasons to Watch The Secret World
News Discussion « General Discussion 6/07/11 9:07:43 PM
I am in the market for a new MMO I am a refugee from EVE and I was hoping that Star Trek Online was to be my new game but it went from "must have" all the way down to "avoid" because it was a joke of what it should have been. mainly Im looking for a sandbox style game that gives the player a lot of freedom and an organic idealized world I would like to see spells and combat kind of done like crafting where you can build your action from a selection of subcomponents like you can have a long range small red fireball or a short range large blue fireball by "buying different recipie combinations" and you could spell weave to inject additional power into the spell. a game where your choices and actions make a difference and where you can build common types of structures walls aquaducts where you can be a ship captain and haul useful cardos to distant lands. PVP I am not a PVPER! I do not like being forced to PVP or be regulated to a NOOBLIKE playground first have a non-pvp faction or nutrals second have semi-pvp areas that have less penalties so that casual players can do a little pvp without the threat of getting obliterated by hardcore players. SHOCK AND AWE It has been a long time since a game impressed or suprised me I was in age of conan's beta ,, hoping that it would be different and organic and realistic world and found yet another hack and slash playground. I went into a pyramid and these immence statues moved slightly and I was pumped thinking anything could be in here but alas CRAP same old idiot AI the size of the MOB was irrelevant just another bigger rat that did bigger damage and wacked at players with the same action repeatedly for me challanging does NOT mean mode hitpoints,, AOC instances bore me to sleep even though im neck deep in baddies because combat is just too simple spiders walk on the floor ect...
I am not normally a horror monster type of person zombies just dont thrill me or deamons but some other aspects of this game may have me overlook that I tend to be a support player and like discovery, exploring and the trades but I want my actions to matter if im a cook I dont want the items i create to be just secondary or an afterthought trade crafts should be as important as combat and they should be built so that several players of the same craft can have their nitch and not just the highest level is who everybody buys from
DOCTORS one of the things I hate about alot of games is the way they do death its almos allways alive or dead there is very little wounded or dammaged for doctors or repairpeople to help make things have more durability so they can be damaged or wounded and be disabled or crippled and can be be mended wounded should be more inline with normal combat people should also be captureable but a captured person should have playable things they can do not just sit there. players should be able to combine attacks or special effects in unique ways like shifting between heat and cold to fatigue metal or focus on a giants legs to bring them down or blind them
QUESTS whould have meaning that players can identify with, the game should allow charactors to "care" about NPC's in the village they grew up in that is about to be distroyed We shouldnt be killing orcs just "because" thats what were supose to do there should be a tangable reason. goblins are stealing your corn so you will starve this winter,, bandits are raiding caravans, pirates are attacking murchant ships
allow players to actually be heroic and be part of the world |
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Xsyon Earth 2012: Prelude: The Official Review
News Discussion « General Discussion 5/24/11 10:01:49 AM
I have currently stoped playing games,, The reason there are none on the market I am interested in I was greatly looking foward to star trek online but it turned out to be an insulting joke I played champions table game where you crafted your powers, the online version wasnt much more than a city of heros reskin age of conan was yet another huge dissapointment being the same ol hack and slash and having very predictiable combat and quests. EVE is nice and complex but is generic and the free for all PVP left me bitter. I generally love the concepts for WURM and XSYON but the are like a game built by some highschool kids with major missing or uninteresting gameplay and 40$ come on! REALLY??? thats just a flat our theft for a game that has so little pourpose and polish. So after reading this I guess I am still a homeless nomad What am I looking for in a game? I want a sandbox world to step into that means weather climate seasons I want interesting craft skills that have useful pourpose I want idealized reality where you get thursty or cold and it hinders you but generally wont kill you mortal wounds that can be recovered from, diseases plagues, natural diasters I would like things like skills and crafts based on a base plus bonus so a warmonger can grow a basic crop and a farmer gets better yealds or higher quality for the added time and resource comitment. where PVP is optional where villages can be besieged and over run and public structures can be damaged or distroyed and private structures can only be damaged. where limited thieveing is possible but is kept in check so as not to become a griefing problem rafts up to sailing ships caravans localized resources meaning that some resources are not everywhere and have value in other regions to promote trade and economy. different possible buildings based on climate and local resources including "hobbit holes" and underground mines , races with equil but different advantages and dissadvantages. plenty of unique and interesting forrageables and decent methods for storing them charactors with plenty of different slots like for hip pouches or boot knife or backpacks a magid or combat system where you craft your action from basic building blocks is your fireball blue or red? smart mobs and NPCs that recognise you and your reputation and react acortingly (you might come into town and are a stranger but after a while they get to know you and give you a deal or tell you about a quest or rumor. ways to besiege an enemy but you have to gather weapons and supplies for so that an invasion is a huge undertaking. I know this seems like alot but I have said nothing that couldnt be done using a fallen earth style engine.
i hope these game makers will finally wake up and develope some truely immersive and organic worlds that are fun! and not keep rehashing the same old everquest game model. |
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The biggest thing i want to know is who is responcible for epicly messing up criptics last few games?
personally i am very familiar with the champions table top game and its amazing way you actually "build your powers " oddly there wasn't anything in criptics champions i recognised either in power building or charactor building needless to say i don't subscribe even for F2P
and the now infamous STAR TREK WREK what happened? it was looking so awesome and deep and immersive BEFORE criptic got hold of it and turned it into a cartoon. I was an EVE refugee and I had been looking long for a game that would rival it in size and depth but not be a total PVP stinkhole. I eagerly entered beta and couldnt even last the 4 hours without getting bored of all the instancing and tiny, simplistic universe and narrow game play THE DIDNT EVEN BOTHER TO HAVE ALL THE PLANETS IN SOL SYSTEM!!! so you couldnt goto mars or do titans turn there were so many missed oppertunities to me this goes down in gaming FUBAR right along with sony star wars to be honest i wanted to do some mining, hauling, transport solders to destonations I really didn't want to be forced to have to do ground missons they should be optional. and in combat they didnt make it so you could support your team mates like extending shields or blocking or transfering power, or towing with a tractor beem, or helping with damage control crews and so forth
so many missed oppertunities they make me sick. I'm actually not playing any games right now even though i could because there is no space games worth playing. |
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Fallen Earth: Combat Revamp Arrives on PTS
News Discussion « General Discussion 10/13/10 10:52:45 AM
I played in the origional beta and Im still watching for them to correct the core flaws that existed back then. one of the big ones is they have all that great looking clothing but then they fracking use a stat clothing system and they sont have a costume clothing page so basicly all that great clothing is obsolete almost as soon as you come out of the pod thats why alot of people look the same more or less,, unless they totally dissreguard the need for stat armor you do all that work creating your charaftors face and hair but then they dont have any toggles to turn off gas mask an helmit??? and dont give me the PVP excuse players should realize people are stat armored or they can just disable the costume clothing in PVP zones lord of the rings added costume clothing and it was one of the best moves that turbine did. lots of diversity i went from some tacky red and gold armor to something like indian scout brown leathers looked awesome! in FE i might even go as far as costume weapons id love to look like I was weilding a couple of claw hammers taking down some mutant regardless of my real weapon SHIELDS real vehicle physics real grenade projectile physics flame weapons like a milinkov cocktail factions should sounded unique but its only in description not in fact.. factions need to ACTUALLY be different vista should favor horses, animals, and bows/crossbows (vistas should be able to make advanced bos/crossbow, and nature poisons they SHOULD NOT TOLLERATE VEHICLES the theme should be equil but different lastly the world needs to be much more fracked up many places in the game it looks like plain ol desert and sky with the occasional mutant spawn i would like to see more content and have geiger counters and radio signals we can track down or smoke or buzzards in the distance and the TRAVEL distances were the real deal killer for me it takes FAR too long to do stratigic moveing I couldnt go help out a friend if he was very far away because it took far too long I like a little distance in the game but it cripples social game play for me. I sugested a train that you do quests to gain access in different towns where there is a station and also security and upkeep and support quests my idea is that there would be one train for each zone and a linking station when you board the train you select where you want to get off so even if you get dissconected or afk you will end up at your destonation. I knew long ago they would use some form of half assed pod porting these guys could have a great game if they wernt so dead set on things. |
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SEED: I played the beta while the basic premise was good the constructon of the game was effectivly all complete FAILS crash landing a colliny/teraforming ship on a totally unknown and unexplored alien world is simple bursting with possibilitys and absolutely great for a game company because the beginning of the game players are in a confined area of the ship just getting fixing things and making it habitable, giving the coders more time to flesh out the world but everything else strait out of the guinness book of epic stupidity comic book cell style they should have went with a unreal type engine movement was click on ground and no alternate method so you easily got traffic jamed in crowds the chores were blindlingly simplistic and repetative repair component hatches over and over and they quickly rebreak so itquickly feels pointless never got as far as combat but in this theme of a setting it would be a must have to deal with alien critters, aliens or even other colonies fighting over resources this could easily been a very popular sandbox game with alot of exploring and discovery and freedom but it was so bad and testers were screaming at the developers about immenant doom but all was lost.
it is one of the FEW game Ideas I feel is worth a resurection with the right game mindset. |
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Star Trek Online: Ask Cryptic for August 10th
News Discussion « General Discussion 8/10/10 9:21:33 PM
I was imencely dissapointed with what STO had declined to at release. its a joke,, a franchise fleecing game like many other star trek games that came before. I had been watching STO for years with anticipation hoping it would finally be a serious rival to EVE ,, large universe great content and story and casual player friendly. a place for EVe refugees but it went to crap and was a shalow hack and slash missing many things I was looking for in my next game. at that point i actually have stopped subscribing to MMOs untill there is enough market stress to change that clone making rut they have been in for 15 years. |
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there are several i would really like explored first is a totally unknown unexplored planet that the players start out knowing effectivly nothing about they have to learn discover everything but keep it real stay away from the "mmo" feel go for idealized reality colinizing a planet a game called SEED had a great concept but but the game was trash they started out on a crashed coliny ship but you knew nothing of the worled even if it had a breathable atmosphere initial goals were to repair the ship lifesupport food water ect make it liveable see what resources were on hand or what could be crafted,, after all that then find out what kind of planet you landed on and make the best of it there could be aliens or other colinizers
an EVE like theme that is casual player friendly that you can trade and explore mine and yes there are places to fight im thinking star ship troopers like assaults where players can run fighters bombers haulers even carriers but its more about the dramatics of the fight not ganking kills (this means more wounded ships not dead ships and supplys like AB fuel and air food water this game is at the top of my list as i was hoping star trek online would be the game for EVE REFUGEES to call home but they gimped it to yet another lame franchinse leach game. another one is spies and agents where you are in different factons and can do spy or espionage or assisnation or even combat raids on other factons with normal and exotic weapons hacking lock picking pickpocketing bombs and an orginazitation doesnt have to be defined by a country boarders it could be terrorists/freedom fighters using gurella warfare tactics against a major super power that way even small orgainzations have a nitch. aftermaths post nuke ,, or or WW3+5 is fun also the tail end of a world war where you are still at war but have to rely on your skills and scrounging ability to continue the struggle TWILIGHT 2000 type world moden military war that is long and persistant with different theaters desert arctic temperate and but the game isnt narrowed to just a squad but includes many areas of support transports artillery medical supply dont just make it another BANG YOUR DEAD game in joint operations (modern combat jungle islands) one of the funest things I liked to do was transport troops to an LZ via helo 3 second touch down, players jump off and away I went |
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