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All Posts by brenth

All Posts by brenth

15 Pages 1 2 3 4 5 6 7 » Last
286 posts found

Ok to me  WURM is like a fantacy house that is yet unliveable.


its exactly the game im looking for  as soon as some of the fatal flaws are  fixed.


terrible nearly non existant tutorial,,, crude rudimentary combat,,,  only a single world spawn point (if you die in the wilderness you are screwed as you respawn at this world point reguardless if your 10 feet or 1000 miles from your corpse..  


there is effectivly no useable economy   they have these great beautiful ships  and nothing for them to do!!!   you can grow all sorts of crops  but so can everyone else  so there is very little need for transports/trade except maybe for dirt 


you can build homes  and walls and equipment but they unexpectadly collapse  because there is no visible decay warning built into them   so oops down goes a wall and all yourlivestock is gone, or  opps  your house wall collapses and all your stuff is pillaged.


This game could be a pleasure to play with a slight upgrade in graphics  and spend sometime on the stupid anoying crap that ruins the fun  and less time  tweeking the tree models for the 20th time.


I would love to know when they are going to start a brand new world map  it appeals to me to  explore a totally unknown untouched world from scrach  especially now that ive been out of the world so long  everything I own is either stolen or decayed.


good riddance to a poorly designed  game that lacked inspiration,creativity and depth.


I wonder what will be the next sony game to fleece loyal fans of a franchise.


Weve all ready seen  star trek on line  from another company go down the epic fail route  not even having all the planets in Sol system. The loyal fans that fork over the cash for such crap are just blind loosers and deserve such low standards in game crafting.


a good hint for me that STO was going to be crappy  was when I went to SOL system and all there was, was a tiny little box shaped space zone. and  NO SOLAR SYSTEM!!!   you couldnt visit  star fleet acadamy??? WTH!??      the moon was just a 3d object,  no mars, no jupiter,  no titans turn.  


MAJOR SUCKAGE.


STO  for me has moved up to top spot  as EPIC FAIL  even higher than  age of conan, champions and even star wars galaxies.


instead of making a deep immersive and quality product  fans and MMO players had expected all we got was this money whore of a bastard,  shallow hull of a joke. This at one point was a "must play" to warn others away.


it amazes me that these game makers  fail to learn and adapt to players.


I am not currently playing any MMOs  simply because there isnt a game that interests me  there either shallor crap or hack and slash.


Im looking for a suto-realistic alternate reality  guess ill have longer to wait.


I know what im looking for,  and for me it all boils down to:


suspension of dissbelief   A world that feels for the most part organic and realistic  not just a stage for  instances or boring uninspired gameplay.


how about craftable spells and combat manuvers


weather and climate that have real effects on game play 


really unique races  or  let  groups/guilds actually design  their own culture/kingdoms


even different races of humans can have different social philosophies or governments    have some basic cultures that players can start with.


I am an EVE refugee  mainly I left eve because their core play system  makes it unfun to continue to play,  largly the eve developers  highly favor  a lawless  hard core PVP univers that is very anti-casual player. not to mention they have a huge but largely repetitive universe that lacks inspiration.

I was really looking foward to the new star trek game,, before the first company folded  the game descriptions and quality  were very high   and the universe and gameplay had alot of depth  and diversity  you could  mine astroids, build space stations, explore a large and diverse universe and the ships a great and working LCARS type system also great socialization and fleets

after criptic took over all that was stripped away to the epic insult it is now.   repetitive over instanced combat arcade game

they have an amazing charactor generation system  why dont they have a way to  input your image and create an avatar with your face?

i'm a builder and explorer  of which there is only token examples

I like hauling cargos and trading I know its not specificly trek nor is mining  but they would have been worthy additions

even scanning or sensor sweeps is a single button joke  thus could have been very involved!  players could go out on missons to survey a comet or astroid field   or sun   or even   scan some alien entity  to learn about it or to learn to kill it.

intra ship combat support was also very crude  and almost none of the "star trek" tactics wre possible in the game

 

I think the bigest insult to me was when I went to SOL system and there was NO SOLAR SYSTEM!!!  just a picture of the earth and moon and sun in a box like arena!! where is star fleet acadamy?   mars  saturn?  titans turn?  I might have been able to let it go about the outer planets   but no mars or earth or moon locations???!   unacceptable!

they need to retool STO  and restructure the game to be a full blown MMO  not just another franchise fan leach  

 

I am not currently playing any MMOs I dont see any games in the works that have mature interesting content

realistic world  and interesting deep content,, if anyone knows any please let me know

Originally posted by Matticus75

Its all about cutting cost, and milking the community

 very true many recent BETAS were restricted to  people who preordered the game.  alot of those people  kick themselves after they realized the train wrecks like star trek online.. or worse they buy a lifetime subscription and end up trying to get their money back by taking the company to court.

I also liked helping  find bugs and making sugestions to make the game more fun and playable   I remember in SWG beta  they had rain but its intencist changed in tiers  rather than smooth,  they tweeked it and made very nice storms.

I would love to get in to a "beta" before a game was set into stone. i keep seeing many of the same mistakes Ive encountered in other MMO beta's

 

I think what ever has happened has hurt game  improvement progression  and it has literally stagnated for many years now  so much so that I have stoped playing on activly  and Im looking for a new game that  amazes and suprises me.  I'm a builder explorer  I like crafts that matter   not in micro terms but to the universe  I want to make things that i can trade to other regons

I want climate seasons disease plagues diasters  in a realistic but idealized reality.  I want to learn and discover about my new world   i want to build bridges and aquaducts dams   sail boats   prepare for the winter season,  have a farm with animals and a garden,   have interesting races that are more than just looks

have the players  buy traits with points     be able to   build attacks and magic  just like crafting   by using points or skill sub components  to create constructs    to create everything from a candle flame to a short range nuking fireball 

start off a game with players as pesants  scrounging tavern garbage to survive  and  working as apprentices to learn skills

even a thief can  get thrown into jail and meet a trainer.

just one thing  DON'T MAKE IT SO PVPERS CAN RUIN CASUAL PLAYERS ENJOYMENT!!

mostly im talking about a sandbox type world   I even thought about  players evacuating a doomed planet only to arrive on a totally unknown and mysterious world with only a few items or nothing at all  with only a small player outpost to welcome you and the rest you have to discover even  which way is north and the stars in the sky and what plants are good to eat.

 

I would like to be a tester on secret world  im hoping it will suprise me and wont have simple AI's  that the developers think are more challanging if they dump hitpoints and damage into them. yawn!  

SWG has been on life support since the NGE time.


players are starting to revolt over  dumbed down gameplay and hack and slash repition


I'm not playing any MMO's right now,, not because i dont have the money but because there isnt any games  that are interesting to to play


I thought conan was going to be a good game but it was another  failure


and then there was STAR TREK ONLINE   the only thing that riveled sony's NGE stupidity  has been  star trek online  dumbing down to a pathetic  joke  of repetitive  non-inspired   overinstanced CRAP  thats C-R-A-P  


when will these game developers quit making  games people dont want to play after even as little as a month.


I played star trek beta and it had 4 hour sessions and i couldnt even bear to play an entire session


Im looking for a deep interesting world and a variety of game play where otherplayers cant ruin your fun  (casual vs pvp)    I want a world that doesnt feel like an oversised arcade game.


in star wars you couldnt even smuggle cargo or passengers unless it was a misson


planet side was another  epic failure going some crack warped alternate dimention instead of a star ship troopers direction  when will sony ever learn  and fire  the idiots responcible for loosing so much money.



Originally posted by Netzoko

Basement dwelling script kiddies with no purpose. They "do it for the lulz" yet the only time anyone will be actually laughing is when these tools get caught and thrown in jail for a couple of years.



 


 This is all part of EVE's intended  no holds bared PVP gameplay experience


to me this is just like the WARDEC that made  casual play  suck for me.


I say enjoy a taste of your own medicine  reap what you sow.


oh yes,  SOE is on my black list   they seem to have a blackbelt in screwing up their games and screwing over players  because they dont listen or they listen to  accountants and statitions instead of players.


planetside 1.0 seemed kinda interesting  but they went in a stupid  drug induced direction


I liked the light tank, and the flyers were lots of fun and missiles  until the other "junk" screwed any ballance


They should have went in the direction of  starship troopers with carriers and dropships    and do it up with real planetsides


Id love to fly troops and supplies from a carrier  re enter an atmosphere  droping troops into a hot LZ  needs a good evolving plot story to hold it together and give it continuity.


ya I want a realistic world  with idealizd gameplay  that is immersive and fun

way too many games  have been  dumbed down   and simplified to hack and slash or arcade like content .

 when i went into STAR TREK ONLINE  the first company had some amazing intentions  it would be kind of eve like without the bad after taste.   but when i went to SOL system and there was only an earth poster  inside an invisible box  and no mars or saturn  I knew I had been scamed by yet another franchise exploiter game

so I am currently gameless  and looking for a worthy game.  a sandbox like game has many things im looking for but usually they take it too far extream  and fail in the fun factor  or they are  crude in the literal sense.

I am in the market for a new MMO   I am a refugee from EVE and I was hoping that Star Trek Online  was to be my new game  but it went from "must have" all the way down to "avoid"   because it was a joke of what it should have been.

mainly Im looking for a sandbox style game that gives the player a lot of freedom and an organic idealized world

I would like to see  spells and combat  kind of done like crafting  where you can build your  action from a selection of subcomponents  like you can have a long range small red fireball  or a short range large blue fireball   by "buying different recipie combinations"   and you could spell weave to  inject additional power into the spell.

a game where your choices and actions make a difference   and where  you can build common types of structures walls  aquaducts    where you can be a ship captain and haul useful cardos to distant lands.

PVP  I am not a PVPER!  I do not like being forced to PVP  or be regulated to a NOOBLIKE  playground

first have a non-pvp faction or nutrals     second  have  semi-pvp areas  that have less penalties so that casual players can do a little pvp without the threat of getting obliterated by hardcore players.

SHOCK AND AWE 

It has been a long time since a game impressed or suprised me  I was in age of conan's beta ,, hoping that it would be different and organic and realistic world  and found yet another hack and slash playground. I went into a pyramid and these immence statues moved slightly  and I was pumped thinking anything could be in here  but alas  CRAP  same old idiot AI   the size of the MOB was irrelevant   just another bigger rat that did bigger damage  and wacked at players with the same action repeatedly    for me  challanging does NOT mean mode hitpoints,, AOC instances bore me to sleep even though im neck deep in baddies  because  combat is just too simple   spiders walk on the floor  ect...

 

I am not normally a horror monster type of person  zombies just dont thrill me  or deamons

but some other aspects of this game may have me overlook that   I tend to be a support player and like  discovery, exploring and the trades   but I want my actions to matter     if im a cook  I dont want the items i create to be just secondary or an afterthought     trade crafts should be as important as combat      and they should be built so that several players of the same craft  can have their nitch   and not just the highest level is who everybody buys from

 

DOCTORS  one of the things I hate about alot of games is the way they do death  its almos allways alive or dead  there is very little wounded or dammaged  for doctors or repairpeople to help    make  things have more durability  so they can be damaged or wounded   and be disabled  or crippled   and can be  be mended 

wounded should be more inline with normal combat    people should also be captureable  but a captured person should have playable things they can do not just sit there.

players should be able to combine attacks  or special effects  in unique ways  like  shifting between heat and cold to fatigue metal  or   focus on a giants legs to bring them down  or blind them 

 

QUESTS  whould have meaning  that players can identify with,  the game should allow charactors to "care" about NPC's in the village they grew up in that is about to be distroyed    We shouldnt be killing orcs just "because" thats what were supose to do  there should be a tangable reason.   goblins are stealing your corn  so you will starve this winter,,  bandits are raiding caravans,  pirates are attacking murchant ships

 

allow players to actually be heroic  and be part of the world

I have currently stoped playing games,, The reason there are none on the market I am interested in


I was greatly looking foward to star trek online but it turned out to be an insulting joke


I played champions table game  where you crafted your powers, the online version wasnt much more than a city of heros reskin


age of conan was yet another huge dissapointment being the same ol hack and slash and having very predictiable combat and quests.


EVE is nice and complex  but is generic and the free for all PVP left me bitter.


I generally love the concepts for WURM and XSYON  but the are like a game built by some highschool kids  with major missing or uninteresting gameplay  and 40$  come on! REALLY???  thats just a flat our theft for a game that has so little pourpose and polish.


So after reading this I guess I am still a homeless nomad


What am I looking for in a game?


I want a sandbox world to step into  that means weather climate seasons


I want interesting craft skills that have useful pourpose


I want idealized reality  where you get thursty or cold and it hinders you but generally wont kill you


mortal wounds that can be recovered from,  diseases  plagues, natural diasters


I would like things like skills and crafts based on a base plus bonus   so a warmonger can grow a basic crop and a farmer gets better yealds or higher quality for the added time and resource comitment.


where PVP is optional   where villages can be besieged  and over run and public structures can be damaged or distroyed  and private structures can only be damaged.


where limited thieveing is possible  but is kept in check so as not to become a griefing problem


rafts up to sailing ships   caravans   


localized resources meaning that some resources are not everywhere and have value in other regions to promote trade and economy.


different possible buildings based on climate and local resources including "hobbit holes" and underground mines ,   races with equil but different advantages and dissadvantages.


plenty of unique and interesting forrageables  and decent methods for storing  them


charactors with plenty of different slots  like for hip pouches or  boot knife  or backpacks


a magid or combat system where you craft your  action  from basic building blocks  is your fireball blue or red?


smart mobs and  NPCs that recognise you and your reputation and react acortingly (you might come into town and are a stranger  but after a while they get to know you and give you a deal or tell you about a quest or rumor.


ways to besiege an enemy  but you have to gather weapons and supplies for  so that an invasion is a huge undertaking.


I know this seems like alot  but I have said nothing that couldnt be done using a fallen earth style engine.


 


i hope these game makers will finally wake up and develope some truely immersive and organic worlds that are fun!  and not keep rehashing the same old everquest game model.


The biggest thing i want to know is who is responcible for  epicly messing up criptics last few games?

 

personally i am very familiar with the champions table top game  and its amazing way you actually "build your powers "

oddly there wasn't anything in criptics champions i recognised  either in power building or charactor building

needless to say i don't subscribe  even for F2P

 

and the now infamous STAR TREK WREK   what happened?  it was looking so awesome  and deep and immersive BEFORE criptic got hold of it and turned it into a cartoon.

I was an EVE refugee and I had been  looking long for a game that would rival it in size and depth  but not be a total PVP stinkhole.

I eagerly entered beta  and couldnt even last the 4 hours without getting bored   of all the instancing and tiny, simplistic universe  and narrow game play    THE DIDNT EVEN BOTHER TO HAVE ALL THE PLANETS IN SOL SYSTEM!!!  so you couldnt goto mars  or do titans turn   there were so many missed oppertunities    to me this goes down in gaming FUBAR right along with sony star wars  to be honest  i wanted to  do some mining,  hauling,    transport  solders to destonations  I really didn't want to be forced to have to do ground missons  they should be optional.

and in combat  they didnt make it so you could support your team mates   like extending shields or blocking   or transfering power,   or  towing with a tractor beem,  or  helping with damage control crews   and so forth

 

so many missed oppertunities  they make me sick.

I'm actually not playing any games right now even though i could  because there is no  space games worth playing.

I played in the origional beta and Im still watching for them to  correct the core flaws that existed back then.

one of the big ones  is they have all that great looking clothing  but then they fracking use a stat clothing system  and they sont have  a costume clothing page   so basicly all that great clothing is  obsolete almost as soon as you come out of the pod

thats why alot of people look the same more or less,, unless they totally dissreguard the need for stat armor

you do all that work  creating your charaftors face and hair  but then they dont have any toggles to turn off gas mask an helmit???

and dont give me the PVP excuse    players should realize  people are stat armored  or they can just disable the costume clothing in PVP zones

lord of the rings added costume clothing  and it was one of the best moves that turbine did.  lots of diversity  i went from some tacky red and gold armor to  something like indian scout brown leathers  looked awesome!

in FE i might even go as far as costume weapons  id  love to look like I was weilding a couple of claw hammers taking down some mutant  regardless of my real weapon

SHIELDS

real vehicle physics

real grenade projectile physics

flame weapons  like a milinkov cocktail

factions should sounded unique  but its only in description not in fact..  factions need to ACTUALLY be different  vista should favor  horses, animals, and bows/crossbows (vistas should be able to make advanced bos/crossbow,  and nature poisons  they SHOULD NOT TOLLERATE VEHICLES    the theme should be  equil but different 

lastly the world needs to be much more fracked up  many places in the game it looks like plain ol desert and sky  with the occasional mutant spawn  i would like to see more content  and have geiger counters   and radio signals we can track down  or  smoke or buzzards in the distance 

and the TRAVEL distances were the real deal killer for me it takes FAR too long to do stratigic moveing  I couldnt go help out a friend  if he was very far away because it took far too long  I like a little distance in the game but it cripples social game play for me.

I sugested a train  that you do quests to gain access in different towns where there is a station  and also security and upkeep and support quests   my idea is that there would be one train for each zone  and a linking station   when you board the train  you select where you want to get off  so even if you get dissconected or afk  you will end up at your destonation.

I knew long ago they would use some form of half assed  pod porting   these guys could have a great game if they wernt so dead set on things.

SEED:

I played the beta

while the basic premise was good  the constructon of the game was effectivly all complete FAILS

crash landing a colliny/teraforming ship on a totally unknown and  unexplored alien world  is  simple bursting with possibilitys

and absolutely great for a game company because the beginning of the game  players are in a confined area of the ship just getting fixing things and making it habitable, giving the coders more time to flesh out the world

but everything else strait out of the guinness book of epic stupidity

comic book cell  style   they should have went with a unreal type engine

movement was click on ground  and no alternate method so you easily got traffic jamed in crowds

the chores were blindlingly simplistic and repetative  repair  component hatches  over and over  and they quickly rebreak so itquickly feels pointless

never got as far as combat  but in this theme of a setting it would be a must have  to deal with alien critters,  aliens  or even other colonies  fighting over resources

this could easily been a very popular sandbox game with alot of exploring and discovery and freedom  but it was so bad  and testers were screaming at the developers about immenant doom  but all was lost.

 

it is one of the FEW game Ideas I feel is worth  a resurection  with the right game mindset.

I was imencely dissapointed with what STO had declined to at release.  its a joke,, a franchise fleecing game like many other star trek games that came before.

I had been watching STO for years with anticipation hoping it would finally be a serious rival to EVE ,, large universe  great content and story  and  casual player friendly.

a place for EVe refugees  but it went to crap and was a shalow hack and slash  missing many things I was looking for in my next game.

at that point i actually have stopped subscribing to MMOs untill there is enough market stress to change that clone making rut they have been in for 15 years.

there are several i would really like explored

first is a totally unknown unexplored planet  that the players start out knowing  effectivly nothing about they have to learn discover everything but keep it real stay away from the "mmo"  feel  go for idealized reality  colinizing a planet  a game called SEED had a great concept but  but the game was trash  they started out on a crashed coliny ship  but you knew nothing of the worled even if it had a breathable atmosphere  initial goals were to repair the ship  lifesupport  food water ect make it liveable  see what resources were on hand or what could be crafted,, after all that then find out what kind of planet you landed on and make the best of it   there could be aliens  or other colinizers

 

an EVE like theme that is casual player friendly   that you can trade and explore mine  and yes there are places to fight  im thinking star ship troopers like assaults where players can run fighters bombers haulers  even carriers  but its more about the dramatics of the fight not  ganking kills (this means more wounded ships not dead ships and supplys like AB fuel and air  food water  this game is at the top of my list as i was hoping star trek online would be the game for EVE REFUGEES to call home  but they gimped it to yet another lame franchinse leach game.

another one is spies and agents where you are  in different factons  and can do spy  or  espionage  or  assisnation  or even combat raids on other factons  with normal and exotic weapons   hacking  lock picking  pickpocketing  bombs   and an orginazitation doesnt have to be defined by a country boarders  it could be terrorists/freedom fighters using gurella warfare tactics against a major super power that way even small orgainzations have a nitch.

aftermaths  post nuke ,, or or WW3+5  is fun also  the tail end of a world war where you are still at war but have to rely on your skills and scrounging ability to continue the struggle  TWILIGHT 2000 type world 

moden military war  that is long and persistant  with different theaters  desert arctic  temperate  and but the game isnt  narrowed to just  a squad  but includes   many areas  of support  transports artillery medical  supply   dont just make it another BANG YOUR DEAD game in joint operations (modern combat jungle islands) one of the funest things I liked to do was transport troops to an LZ via helo  3 second touch down, players jump off  and away I went

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