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All Posts by Delondial

All Posts by Delondial

2 Pages 1 2 »
37 posts found

PoE and Neverwinter.

Don't stone me!

We feel your pain. It's certainly like nothing else, and can be a bit of a killjoy. People have offered good explanations as  to why the system is  effective and well thought out, but I’m not convinced it translated into fun. Still , maybe it will shine through in the end. No one can blame you though if you’re already bored.

 

Star Craft Universe :D

12+ hours for me yesterday on server Naima. Woke up this morning and saw I was in, but the Gods disconnected me. Back in queue with 1700 people. It was ~3000 yesterday, so maybe they've been helped some?

It's launch week, I get it. An hour queue? Meh, I'll take it. 2 hours? That's pushing it but ok, I have papers to mark. 8-12 hours is sanity-crushing. Be down to pay something extra if the forums weren't a litany of issues.

Game looks fun, and I'm sure I'll love it. Do my best to be patient. But it takes a while for games to recover from this much bad press. Worried other potential players won't be as benevolent (nor should they have to be).

*Edit: Added server name...since that was the point of this thread to begin with.

Originally posted by Jean-Luc_Picard
Many go to the side where there are humans looking like them. And for NA/EU, guess what side it is...

This.

The furries are not so numerous yet that they can sway the population. So whichever side has the most sex appeal is the side that claims the bulk of "mains". I can't necessarily prove that hypothesis, and I'd be interested to see some data.

10:55 EST at 3229 In Queue. Will report back when I'm in.

Till then, let's sing a song. "3229 afk bots on the wall, 3229 afk bots..."

As I started reading the list, all I could think was "no way SWG will make it; doesn't even exist anymore". Oh so very pleased to see her still making people's lists. You'll always be in my heart, SWG pre NGE. Always.

*queue sappy music*

Originally posted by CrazKanuk
Originally posted by nerovipus32
Originally posted by TheKaizi
the point isnt to just play it. it's for people who want to test it and or test classes and whatnot for information.

The point is just to play.If you want me to test it then pay me.

Unfortunately, the majority of people's "help" is about as extensive as their testing experience (limited at best) , so you can consider your early access as payment, because it's probably worth more than the amount that you're going to actually contribute to the project.

 

Then again, maybe you're a career tester, so maybe you would provide value. If you were, then you probably wouldn't want to touch it anyway because you see crap software all day long and aren't really longing to go home and test someone else's code too.

Always felt as though I've provided a great deal of helpful bug reports to the various betas I've participated in. It's mostly just filling out the forms at this point; where, when, reproducing the error, etc. Having at least some basic understanding of how coding/ development works isn't an unwelcome quality either.

But then Blizzard in particular has never really shown much appreciation towards those kinds efforts/ patronage. Owned every game, every expansion, subbed for nearly 10 years now, and yet never get invited into any early beta for any title. Then some bloke who picked up one game for a month or two then never played again seems to always get keys when he opts in.

Just goes to show it is either truly random, they are looking for a very specific kind of rig, or they know who will buy their stuff anyway, so why bother. Either way, they likely don't really value "customer bug testers".

All of that excluding the obvious keys for media/ personalities. Just marketing. 

I'll be there.

 

MoP for me was the least interesting Xpack to date, but I've started to get "the itch". It's mostly nostalgia calling to me, and to be honest, I'll likely only be subbed in for 2-3 months after Dreanor drops. But I'm open to the possibilities. Just going in with an open mind and no real expectations. 

In no particular order, a list of thoughts I had. 

-Environments look a little too “efficient”, even at max settings. However the grass reacts when you walk through it. So that nice.

-Dungeon map is revealed as you explore on a HUD. Adds some intrigue to the otherwise linear experience.

-Got stuck on a quest, and discovered there is an auto-path function. Normally I am not a fan, but seeing as the quest was bugged, an exception was made.

-Little to no voice-over dialogue. Not sure if those are coming, but it feels somewhat eerie at the moment.

-The armor even at lower levels looks very menacing, at least for my class and race. Very cool.

-The UI is a little on the cheap side aesthetically. Couldn't find where to adjust/ scale the UI specifically, leaving me to squint some at my health and mana bar.  It’s petty, but it took away from the experience.

-No auto-attack; which I like. Combat is similar to WildStar in that you have to push 1 (or whatever you bind the action to) to do a basic attacks to a tabbed target as well as utilize a plethora of abilities you gain. Would rather just bind attack to left-mouse button.

-Discovered carrier (mounted) combat, which seems to fit my tastes better. However it still doesn't feel very responsive.

-Animations and combat overall look somewhat robotic, but may be due to latency. Could also just be on my end.

-Those tacky "F2P-random-gifts-in-certain-time-intervals-filling-your-bags-with-crap-you-have-no-idea-what-to-do-with" events are rampant.

-Questing is a tired and frankly tedious affair.

-There is already a “Report Spam” function in. Thank you.

-Finally the dreaded words no one likes to say or hear; looks and feels a lot like WoW (with splashes of other titles). Not intrinsically good or bad by itself, but in this case it seems to creep more towards the negative.

tl;dr Needs a lot of clean up before launch. Many of the design choices seem dodgy; combat, questing, and such were somewhat dull. Not very engaging, at least not yet. To be fair, I only got to level 13. Take that for what you will. May check back in a few weeks, but honestly there isn't much incentive for doing so. Cheers.

It's alpha, not final built etc. In no particular order, some takeaways I had:

 

-Environment, character models, and animations are in the mediocre range.

-Character customization is pretty extensive (considering all you can really be is an Eastern Asian). 

-All of the voice acting is in Mandarin with subtitles. I actually liked it.

-Auto-pathing kind of  breaks "immersion". 

-UI is a bit confusing/ buggy, but more time can fix that.

-Generic (Chinese) character archetypes; couldn't bring myself to care about anyone.

-Tooltips tend to be a little cryptic, but more concise descriptions are in the works.

-Combat is fine, but lacks the same responsiveness of other similar titles.

-Lot of  neat "class" options; though the previews they give are a little dodgey. You pick one after a bit of game-play, instead of right out of character select.

-"World" is very stiff and sterile. Maybe more polish can help, but it feels like it's more of a design issue.

 

Maybe I'll give it another go after release, but it just seems like there are already well established titles out there that do the same thing. Cheers.

 

While this game has its issues, a lack of class diversity/ numbers is not one of them. Every class feels indigenous from one another, and forces the player to make quick delicious in dungeon/ pvp scenarios. Decisions that feel satisfying to execute. And while it's true that the developer tools do not have an incredibly robust system for scripting and the like, players still come up with very creative solutions to get around those inherent limitations. 

As I said, there are some real problems with this game that made me finally drop it after nearly a year of play. But I just don't agree with your assessment. 

Originally posted by xenodude

No one is walking away from this game. I mean, maybe one or two people, but the rage will eventually fade away and everyone is gonna play. 

I am one of those "one or two" walking away. It may not make a difference, but I'm not in the habit of giving money to companies that give me poor service quality.

So what you if couldn't play for a couple of days? So what if you still can't play with your friends? Server transfers are just around the corner.

So I buy a game that says it is going to be playable on a date. It isn't. Once it is, I can't play with my friends, which was the only reason I wanted to play in the first place. And then I get to pay again for a server transfer? Source; 'FFXIV:ARR' And Naoki Yoshida At PAX Prime 2013. That's having the piss.

Just focus on leveling, which is something you basically do alone,

Not really, no. Always been a group leveler.

and when the time comes transfer over to your friends' server and be happy.

Maybe, we'll never know now.

Well this is what happened to me, but I guess i'm just an Optimistic Idiot.

Your words not mine.

 

Personally, I have to agree that I've not been part of a worse launch.

inb4 "huehue you obviously haven't been in many launches! mmoprg X was WAAY worse".

Just going to get my money back and try again in a few months when they get their servers sorted.

My 2 pence. 

-A lot of the abilities seem rather arbitrary.

-Holy $%^# menus.

-They've set it up so that there are a ton of little items you have to hang onto while giving you incredibly minimal bag space.

-Bugs, oh so many bugs.

-Quests are uninspired.

-Not much explanation given for various aspects of the game.

-No report spam and ignore feature.

-For @#$^ sake why are the bags so small?! Even the ones you buy with SC.

 

I know the game needs to make money, but you can do that without making your customers feel as if they are having the piss taken. Personally if I'm having fun, I'll throw oodles of cash at a game. But when I get that "oh look, another dick way they want to get me to spend my money" feeling, I tend to drop the game pretty fast.

I feel you here. I went down the list here. If it has been realeasd in the last 5 years, I have played it. Many of them feel stale and played out. Art style has some to do with it as well. Look like all the big titles are either new year, or don't even have a release date. It's a real low time for mmorpgs imo.

Originally posted by zymurgeist

A Corporation CANNOT lie about things like that in public statements. The CEO would go to jail. You have no idea how many active accounts they have beyond what they tell you.

I must admit, the tinfoil hat theory was more fun. But yes, I agree with the notion we have zero clue as to what is currently going on in the sub base.

Moreover, I can't help but feel like people are actually happy to see the juggernaut weakening in any way. It is really thanks to WoW (say what you like, it really is the truth) for showing other companies that MMORPGs are a viable monkey making commodity. Don't be so quick to think ill of Blizzard people. They make good games, they don't run sweat shops run by children to make puppy slaying devices.

 

Originally posted by Fendel84M

I have to admit. This game interests me, but it seems like a HUGE gamble for me to pay $50 to try. I just got burned buying Rift and being bored with it after a day.

This almost exactly. A 50$ buy-in with a premium subscription fee feels rather outdated, or at the very least unwise for an unestablished IP. They would do better to cut the initial cost by at least half if they want to boost their numbers some. 

Here's hoping for a free trial soon.

FTP Yet?
Giran (General) « Lineage II
5/16/10 2:50:03 AM
Originally posted by Mannish

A level 50 player is a low level player that has not seen anything this game has to offer. Now the game does not even begin till you get S grade. As for the the upcomming expansion its named Freya which is already out in Korea. It goes live in Japan on May 25th and Taiwan on May  26 so the western community is estimating sometime in June for us.

Here is some of the info we have right now.

http://l2.eogamer.com/wiki/Freya_Sneak_Peek

 

http://www.gamasutra.com/blogs/SimonLim/20100208/4361/Lineage_2_Freya_Update_Is_Just_a_Beginning_9312.php

Ha, and it returns to piss and moan with its pushy views. That is a rather elitist view to have really. A game that takes 2-3 months to begin while expecting the player to go it largely alone is alienating new players and somewhat kill the whole MMO part. Isn't the fun of a game in the journey, not just a mad rush to reach max level? 

Now perhaps with a more attractive pay model >_>

I kid mostly.

FTP Yet?
Giran (General) « Lineage II
5/16/10 2:07:13 AM
Originally posted by Torak
Originally posted by Delondial

No insult at all. The vitality system as well as the base quests make gaining 20 and leaving the newbie areas an investment of 30 min or so. I personally only made it to 50, encountering nothing but bots (you can tell by the targeting cycles, running into walls, etc) in the hunting fields with the exception of having my pet hatching ganked. I'll certainly admit that I was never in a castle siege and will certainly be on the look out for that in the future if I ever rescrib. 

Perhaps I should state a bit more clearly my meaning by class diversity. I do not count the number of classes so much as the unique play style they offer. It is rather cut and dry, at least for my taste.

That being said, I feel I must restate that I do like this game. I just don't think they can justify a 14.99$ subscription in this competitive market. Of course they ARE still doing well from their annual reports, so perhaps the old adage "stfu and l2p" applies. I'm simply curious if there are other people who felt the same, and what they would do to improve on it.

Innocent enough of a question.

In todays day and age you are probably getting a lot of flak because of the trend to go F2P that a lot of old MMOers like myself frankly don't like but hey, who doesn't like stuff for free? I have Runes of Magic installed on my PC.

Bots have always been an issue in L2, IMHO that has to do with the engine/coding...see L2 is made with the Unreal2 engine, a highly mod-able and easy to use engine.

I don't really agree on the class diversity thing but one thing I never liked is lack of class variation within each class. Everyone was basically the same but that is a PvP balance thing. The more divergence, the more difficult it becomes to keep everything in line. If you want a lot of PvP based classes, some with some interesting twist, take a look at DAoC.

At this point I imagine the community mainly consist of the hard core / high level die hard fans and not a whole lot of new blood.

Sovrath, why are you here? I was looking for in VG like an hour ago... I needed more coffee...it was like 6am my time

Yes, perhaps appealing to the hardcore is what this game is trying to do. As I read in threads past, there was some animosity over the addition of vitality and newbie buffs. While I must admit being largely ignorant of L2 history apart from a 3 month stint in 06, I tend believe that there is a game for everyone, be you hardcore or casual. This game does seem to have a sense of leaning more into the hardcore. Fine enough, I just didn't ever feel there was much of a community to rally behind or talk to. I spent a large amount of my time on Lineage 2 Wiki trying to figure out the acronyms, jargon, and classes, finding a pretty fair amount of obsolete data.

Myself, as stated so many times already, I felt alone in a massive world grinding to hopefully after a few months be able to play with the rest of the community. Just didn't seem like it was a worthwhile investment. 

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