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Im going to give this game a....
General Discussion « Vanguard: Saga of Heroes 11/28/06 8:31:47 PM
Wow, after seeing this game develope, im really excited to see the end product. It does have similarities to other games, but what doesnt these days. Im really excited to see the lore grow, I think the developers have a strong head on their shoulders as of what type of game they want. I think the grafics looks fine, IM SO EXCITED!!! =p anyways, the game looks great! 2 thumbs up so far...
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I agree, great comment |
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Gonna Play it when it comes out?
General Discussion « Vanguard: Saga of Heroes 10/24/06 8:05:45 PM
of course!
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Ok then well dont play the game, its that simple :). I cannot wait for it, looks fun :) |
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I like what i see, looks like a more "adult" kind of game and i love that. Love the screenshots, classes, long travel, housing, and everything else ;P.
Keep up the great work :) Cheers |
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I personaly love the screen shot, and plus its still in BETA, but i lvoe to realism to it :)
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What does this game actually offer worthy my $
General Discussion « Vanguard: Saga of Heroes 10/05/06 1:30:38 PM
You have no idea what your talking about. |
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do many pepole plan on swiching to vanguard when it comes out?
The Tavern (General) « Everquest II 9/23/06 1:07:40 PM
I cant wait for Vanguard :)
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I agree with the better closed in and deatailed, but remember in EQ1 zones like The lake of Ill omen, or Butcherblock (there are many more but i cant remember) EQ is also a zone based game but for some reason EQ2 feels different. Im not trying to bash the game, I do still play a lot =). |
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I have been playing EQ2 for about 3 months, on and off, great game :) fun and great looking. The only thing that I Have felt was lack of open space. I feel to closed in, i dunno its kinda hard to explain. Don't get me wrong some of the zones are big but most of them have a boxed in feeling, maybe i am not much of a zone person, anyways just wanted to share how i felt Jak |
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I agree, from what i have read it seems like its going to take work to get to the top but with reward and status :) |
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For your question about how long it will take to level, they really havnt said much so i dont want to say any false info, but for your question for how big the world is, i pulled this out of the Official FAQ for Vanguard :)
We feel world size should be determined by how much compelling content we can create in the development time we have. Content should drive world size and not really much else. If a world can support 3,000 or 6,000 or 20,000 people simultaneously and the community works, people can find each other, and there's stuff to do for all levels, then it's all good. Source: Official FAQ
Source: Aradune Mithara
Source: Aradune Mithara |
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First this site has all the info you will need :) http://silkyvenom.com/pages/faq.php but one thing that will make Vanguard different than EQ2 is that Vanguard has no zones, its massive and seemless (and i mean MASSIVE). Diplomacy Classes (http://silkyvenom.com/pages/faq.php?faqid=332&expand=814#faq814 for more info on that)....boats, flying mounts (you can pretty much fly where ever you want, so you want to fly over the city, go for it!, owned houses (i know EQ2 has that but Vanguard has more options to interact with your home) you can open up a shop in your home, close it at a certain time so no more traverlers come in, and im pretty sure that none of these houses are instance, its all IN the world. There is so much more i could say, but i am sure more people will respond :) CHeers Jak |
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I am so excited :) I can only imagine
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Some Complete Answers For Non-Hardcore Gamers
General Discussion « Vanguard: Saga of Heroes 9/19/06 9:37:20 PM
or we can wait till the game is out to judge it :)
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The "freedom" ad campaign for Vanguard
General Discussion « Vanguard: Saga of Heroes 9/15/06 5:38:13 PM
First...please read the FAQ and read about the game- http://www.silkyvenom.com/pages/faq.php If you dont want to look i brought up a few quotes from the FAQ :) "To bring back to the genre a challenging and rewarding environment -- removing tedium and frustration (which we certainly aim to do) does not mean a game necessarily has to be easy." "In short, we want our game to be challenging. Our focus on character advancement, item acquisition, and interdependence to build community and teamwork."
"One of our big goals is bring back the challenge we feel is being abandoned in MMOGs as of late, but without the tedium. We want travel to be fun. We want exploration to be key and for you feel compelled and then rewarded for exploring and traveling" "We will have areas that are more geared for one of these categories: casual, group, and raid. The casual areas will require less of a contiguous time commitment and you won't need a full group. The grouping areas, well, require you to group. Think classic, old school grouping. Then the raid areas, well that's pretty obvious" "Both risk and reward will be present, however, so one shouldn't expect to see as much of a reward in casual areas vs. group areas. It's something to do when you have less time, and it should be fun, but you're not going to get the fiery scimitar of ultimate doom in a casual region." "Basically, we want to remove as much tedium and barriers to entry as possible. But, and this is key, we strongly feel this is NOT mutually exclusive with making a darn hard and challenging game. Battles will be tough. NPC AI will be smart. Lots of group tactics will be used, with even more collaboration then you've probably seen before, and an even more visceral feel." "Anyway, tough, yes. Rewarding, yes. Challenging, yes. Tedious, hopefully no. Camping, minimized the best we can. Travel, fun and dangerous in and of itself. Needing to group and work with others to really advance optimally and get the phat lewtz, yes." ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I agree with what your saying, but i mean most people that are into mmorpgs probably go onto the internet and research about it. There are people who do just see the ad and go out and buy it b/c it looks so great. Yea they may be dissapointed but usually you would do your research about the game before you buy it. ~Jak |
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Vanguard is #1 Game for forum fun!
General Discussion « Vanguard: Saga of Heroes 9/15/06 5:11:01 PM
So so true :) |
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"Don't worry about a thing, every little thing is gonna be alright" -Bob Marley
Cheers ~Jak |
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You guys need to back off if you haven't played the game
General Discussion « Vanguard: Saga of Heroes 9/03/06 10:41:56 PM
First of all for everyone who is saying "Oh well then you cant say anything good about Vanguard", I dont think they were trying to say that, i think they are just trying to say that we are sick of the people who obviously post and troll these boards, Of course everyone had a right to what they say but I think we all KNOW when its just being immature |
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Brad McQuaid's intro to people new to Vanguard
General Discussion « Vanguard: Saga of Heroes 8/29/06 6:57:07 PM
Unless you have played the game first hand, your comment means nothing, just and angry attempt to try and bring down the game. ;) Good day |
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