<
>

Page 8 of 157

First

4

5

6

7

8

9

10

11

12

13

Last

All Posts by gestalt11 - 3129 found

9/23/08 9:22 AM
Viewed 4072, Replies 115

Originally posted by onlinenow225
Originally posted by minrath

I never even logged in to WH, I ordered 2 copys from EA directly and when I saw the hassle it was to even get the game < and beta codes wich came weeks AFTER I ordered them.... > I reflected back on how EA ruined UO and completely trashed/pulled the plug on MCO out of nowhere and decided its best just to stick with WoW.As I read the warhammer forums I am glad I did too.

  Mythic was great during the original DAOC, but after the toa forced grinding crap they force fed us with artifacts and everything else, a partnership with EA just shows how far downhill they have went.

 

EA is the publisher and the publisher only.  Buying from EA is retarted in the least.  Its been said not to buy directly from EA.

I went to Direct2Drive.com got my digital coppy easier than driving down the street to gamestop.

lmfao.

 

No EA owns Mythic. 

NCSoft pbulished Auto Assault, Net Devil was the developer.  They are separate.  NetDevil is now making JumpGate Evolutiuon with Codemasters as the publisher.

EA owns mythic in full and is pbulishing the game.  They are not separate.  And in fact are adding promotional items into WAR to promote other games like Red Alert 3.

 

However the EAStore is not likely to have anything different than other game shops and is not a great store in general.

 

I did get my CD key for a direct download from EA store basically instantly.  But I purposely did not do the pre-order through them.

9/23/08 9:16 AM
Viewed 1601, Replies 74

Originally posted by OrionMan
Originally posted by gestalt11

Isn't that normal dive all games take after the weekend?  Well we will see I suppose.  Also there was emergency downtime and a second downtime for maintenance.


 

Are you sure this is not related to that a tonn of players think the game is boreing or that graphics is subpar? Read on a different post that dramatic changes in xfire (like 40%), certainly not can be explained by weekend effects. Xfire is supposedly a good tool to use to monitor game populations;)

 

I am not sure of anything when it comes to xfire.  But I am sure that in the last 24 hours there as been 8 hours of downtime.

9/23/08 9:14 AM
Viewed 4072, Replies 115

If you really want realm balance there are a few server that have it.

 

 Not the majority, but you can certainly find one.  They mostly ahve queues or are RP servers.

9/23/08 9:08 AM
Viewed 2580, Replies 72

Originally posted by Erindal
Originally posted by gestalt11
Originally posted by Erindal

I don't know who is fool and who is not. I just explained your problems to you from the neutral point of view. 

I do not support you and do not bashing you even if you think so.

It's easy to claim somebody as a fool and flame the forums about someone else fault like "Mythic's biggest mistake" than realize your own fault and accept it, then change it to your advantage.

 

 

Tell me I can't take a challenge and its personal.  That means you called me a pussy.  Can't back that up huh?

 

Yeah think we see what the real deal is.  Neutral my ass.

When did i call you a pussy? Challenges may be different.

Simple example..... i don't really know and care what kind of real life PvP did you mention.

You are: 2m height / 140 kg weight going to PvP a 1.58 m / 60 kg guy..... It's a challenge for who?

For 60 kg guy i'd say. And i know that many times this 60 kg guy won because he is accepting that he can loose but he is making all to win. That's exactly your case. 

If you have a great advantage you are not fear to lose - that's always true. That's why ppl are going to fill most populated servers. That's why you fear that you're doomed. All related.

Another kind of challenge could be...... I can PvP all but i can't make all others interested in doing it with me. That's a greater challenge than go as a 60 kg guy because it requires social skills. You can be a superman for yourself but will never be a superman for all others.

Do you understand me now?

P.S.: i'm sure that some 50+ ppl strong guilds will roll on your server just because they can be at TOP there. It's interesting to have a strong opponent always.

 

How can you believe there will be a strong opponent on a ghost town?

 

Don't you see the catch-22?

 

Even if you have a destro guild that took every single keep.  And your leet guild is thinking about rolling order.

 

So what?  If the server is a ghosttown you would be a fool to assume that guild is anything better than medicore.   Any guild with 30 or so people and just a modicum of skill can take a keep when there is no one around.  as long as most of that guild is in the same tier.

 

It is EASY to take keeps with no opposition.  There will be some of jobbers who want to be at the top and roll an empty server to be alone in T4.  So what they are still alone in T4.

 

There might be some guild who wants no queues and rolls that server because thye think those guys are good.

 

But they would still be wrong since that guild is jsut a bunch of jobbers avoiding a real challenge or simply does not have the experience to be any good since they had no opposition and just leveled in PvE anyway.

 

In order to make a low population server have any REAL action.  This would have to happen ALOT.  That does not seem likely.  Especially there will be major features of WAR that are not operational.  Like scenarios.

 

You can be the most charimatic and social guy in the world.  But if that does not mean jack when there is no one to fight.  You can have hugely charismatic and soical guys on both sides but if you only have 20 peopl on each side how are you going to cover 9 HUGE zone of RvR.

 

You are not.  That is why there is the term "critical mass".  Low population servers do not have ciritical mass.  No amount of you trying will make it work right.

 

You might as well try to fall up.  Has nothing to do with challenge.

9/23/08 8:58 AM
Viewed 2580, Replies 72

Originally posted by minrath

Well no one is really bashing mythic, however, its been proven history repeats itself again and again..

 

No way wow should have outsold DAOC, nor would it have until the toa fiasco.Original daoc owned so much mythic was forced into classic servers after stating time and again they would under no circumstances do it, and even that didnt save the game.

look up my name, merlin server, 17 lvl 50s there not to mention playing on andred <since day 1 before they closed it> and mordred.

Loved the original DAOC...then look uo Salem/Minrath/Cain uo on atlantic shard, look me up in wow,swg, eq 1 and 2,  my names in all of them starting with diablo 1.

Will I touch warhammer? no.Ill never even log into it.When you have that rough of a launch, and that many problems pre-selling a game then the rest of the game is headed for headache.

 

As for the post above mine..be bad all you want, you still need ppl to kill or you will end up with 50 buffbots camped outside of the keeps to keep those 50 infiltrators that are going to be spamming dragonfang on your head buffed.

And to add to this whole conversation a flavor of reality..the designers themselves state in their interviews they dont care who plays it or who quits, they dont want to read your feedback, dont care what you say or feel, and only want your money.

 

What rough of a launch are you talking about?  Which problems selling?  Didn't they sell a lot of pre-orders etc?

 

There have been bumps and patches etc.  But comparatively the launch has been one of the least bumpy I have seen in MMOs.

 

I have no idea if WAR will succeed but I am not sure what problems you are referring to.  Also of course they want your money, therefore they do care if you play.  They just don't want your design advice.  At least usually.  They certainly care if people are having fun.  They just don't care about you personally.  And the fun part they care about because it = money.

 

All P2P games work that way.  Even most F2P games.  Only some MUDs did not work that way.  And frankly even the MUDs created by people who donated their they did not care about player feedback.  In fact many of them were real A-holes.  And they did it for free to make a game people enjoyed.  Well sort of, but not really.  I am getting off topic, but when money is invloved you are more likely to get designers to listen to you, because they want money.  When they do it for their own edification they will just dismiss you as an idiot out of hand.  All this altruism stuff is bunk.  Took me a couple years of messing around in MUDs to figure it out though. 

 

Designers would prefer to be in their own little world without players mucking it up.  Players are a necessary evil.  Money brings them back to reality.  The reality of real people with real social concerns working in a social framework.  Alot of design nerds are not real great at dealing with that stuff.  They prefer to deal in aboslutes and quantify players into rules of behavior.

 

But if you tell them that their design = you not paying then they perk up and listen.  But they are incredibly stubborn and they generally need a vicous msakc back into reality.

 

Don't take it personally.  They are nerds they can't help it.

9/23/08 8:44 AM
Viewed 1601, Replies 74

Isn't that normal dive all games take after the weekend?  Well we will see I suppose.  Also there was emergency downtime and a second downtime for maintenance.

9/23/08 8:41 AM
Viewed 2346, Replies 36

Originally posted by darwa
Originally posted by gestalt11
Originally posted by darwa
Originally posted by TheHavok

1v1: DoK and WP.

Scenarios: Chosen.

 

I agree, however it seems that some people aren't graspoing what you're saying here. Allow me to simplify it :)

1v1: DoK and WP. (that's and, not versus. He's not talking about the pair fighting eachother, but fighting other classes)

Sorry, just had to clear that up :)

 

Unfortunately he did not specificy the tier.  So its crap.

 

I 1v1 a DoK with my SM at level 11 (both of us 11).  We fought for a long time probably like 2 minutes.  Neither could kill the other but I got him down to 30% 3 times.  Then he healed up to full.  Eventually I hit 50% hp and decided to cut out.  Snared him and left.

 

Now what was causing him to heal to full?  Well go to Wardb and look at the level 8 morale abilty.  Yes its a huge heal.

 

Now goto to wardb and look at SM abilities.  What do they get at level 12?  A good attack that takes away morale ...

 

So what happened at lvl 11 would possibly change dramatically at level 12.  Quite possibly I could have reduced his morale enough to have taken him down the last bit of his life.  Instead of getting stymied.

 

If I had sapping strike and break enchantment.  Which steal AP and take away HoT spells.  Now what do you think would happen?

 

I am not saying a SM will always destroy a DoK.  But clearly those thre abilities can vastly reduce their survivability.  And unless they get serious armor penetration and the ability to go through blocking/parrying, they will not have reduced mine by that much.

 

It is quite simple.  DoK and WP get the most important part of their tactical ability early.  They can heal and damage.  The other classes do not counter those until later.

 

Same thing is true of sorcesses.  They get a root early.  Melee DPS and tanks do not get a counter to that until T2.  In the case of tanks late t2 at 18.

 

lol

What is wrong with you?

Your post has nothing to do with what you quoted.

I expressed no opinion whatsoever. I simply rephrased what the OP said to make it easier for you to understand.

If you want to be a forum warrior, practice first :P

 

You explained what he means.  I explained why what he means is flawed when taken in the broader context.

 

There is no forum warrioring going.  It is all in your head.

9/23/08 8:37 AM
Viewed 2580, Replies 72

Originally posted by minrath

No mythics biggest mistake was handing blizzard all of their users with the force fed crap in TOA.anyone who was really around remembers how many times it was said: if you force this on us we are gone.

 Mythic didnt listen, sony didnt listen and thus bliz ended up with 10 million+ subscribers.Anyone who thinks mythics changed or different only needs to look at their partner company and do their homework on UO,MCO,TSO and a couple other games to understand that warhammer and its fiasco of a launch is headed down the same road age of conan is.When you hire incompetants who just sit back and copy crap from other games, its destined for failure and everyone of the fan boys will be right back in wow.

 

 

Well ok, Mythics biggest mistake since TOA then :)

Or Mythics biggest release mistake.

 

Look I am not bahsing Mythic here this is a very sticky and tricky problem.  And it is peculiar to WAR because it has so many large community elements.

9/23/08 8:35 AM
Viewed 2580, Replies 72

Originally posted by mrw0lf

My solution would be to group up servers into small clusters. Allow those waiting in 1 hour ques to have the option of playing on the low pop server in their cluster.

It would not be for everyone especially if you are looking to play with your guild/friends etc and they are already logged in, but there is no forcing it would simply be an option. It also does nothing to address the realm imbalance, but all the while you can choose your side, little will (although an Order graphics overhaul would not hurt, tank with a skirt! F'off).

There are times (many) when its desirable to be on a lower popped server, while at the same time having the option to go back to your higher pop on your next log in. For guilds this would be very handy, in practice the chances are the lower pop will fill quick enough.

Atm the lower pop servers are staying so because many feel they are forced to create their chars on full servers for fear of the future maybe empty server.

Would need lots of tweaking but cba to give it much though tbh.

 

 

That is an interesting idea.  But what about all the keep ownership stuff?

9/23/08 8:34 AM
Viewed 2580, Replies 72

Originally posted by WiccanCircle
Originally posted by Kyleran
Originally posted by Erindal

Taking a keep... well you need at least 6-10 peoples to kill the Keep Lord depends of your skill. 2 Full parties should not have any problem doing it. But yes - ventrilo and yes - skilled players. That's 12 peoples... 6-12 peoples more to wipe or at least hold the opposite faction. 


 

Is it really this easy to take a keep, that 12 players can actually capture one?  That would have been almost impossible in DAOC, even if the keep was at its lowest setting. (keeps don't have levels in WAR, do they?)

Hmm.. .disappointing to say the least, I knew WAR was easier, but didn't realize it was that easy.

As for population, the solution is simple, (although painful), cap the populations on all servers to be no more than a 60/40 ratio, and put the rest of the players into a queue.  They'll either switch sides or quit, but either way, balance will be acheived.

In a way, i think Mythic is taking a benign approach, they figure if they let the imbalance go long enough, Destro players will reroll on the order side in frustration  thereby solving the problem naturally.  Time will tell whether their plan will work however.

 

 


 

A Ratio Cap might work, and in essence there is one, sort of... but that is perhaps the problem with War to begin with - it isn't a persistant world MMORPG in any real sence of the term.

War is a team-arena.  Its arenas are bigger than other games, but the War 'world' is tiny and restricted to a few hundred people.  It simply isn't an MMORPG.

After playing both factions, there is no doubt in my mind that the devs spent years making Chaos and a few months tossing in some garbage to make some sort of group to comprise 'the other side'.

Tiny world, restricted to only a few hundred players, one side far superior in animation and design (and that level of animation and character class design is already subpar for any game after the 1990's to begin with)   And a game that doesn't work without a balance?  There are troubled times ahead.

Sidenote - even if the characters on both factions had had equal amounts of effort put in to them, the younger children that this game caters to are mostly going to be drawn to the chaos side anyhow.  Simple developmental biology at work.

 

I don't think you are being fair to mythic.  A lot of what you are seeing is from Gamesworkshop.  Chaos always had extremely oranate and rich looking stuff.

 

I think mythic made an aethetic mistake in not having the knights of the blazing sun and underestimated the importance of that aesthetic.

 

But the phenomenon of  Destruction preference is bigger than simply Mythic or even GW really.

 

I mean what would have happned if they implemented skaven?   I bet there would be a ton of people playing them.  And dark elves have always been far more sexy than High elves and sexy sells.

 

 

9/23/08 8:28 AM
Viewed 2580, Replies 72

Originally posted by Erindal

I don't know who is fool and who is not. I just explained your problems to you from the neutral point of view. 

I do not support you and do not bashing you even if you think so.

It's easy to claim somebody as a fool and flame the forums about someone else fault like "Mythic's biggest mistake" than realize your own fault and accept it, then change it to your advantage.

 

 

Tell me I can't take a challenge and its personal.  That means you called me a pussy.  Can't back that up huh?

 

Yeah think we see what the real deal is.  Neutral my ass.

9/23/08 8:26 AM
Viewed 2580, Replies 72

Originally posted by Erindal

So where we come?

Your guildies are very passive and only 3 of them want to participate in guild activities.

So there's no strong guild. There are just 4 players. 4 players can really do nothing at all in WAR party/guild/warband content - that's true, that's why you are so upset.

You can't change other guildies minds to do what you want. You can't make it interesting for them - that's why they don't want to participate in guild activities. You are giving up too fast wanting to reroll also. This means that you are not a leader really.

The problem that is you are not doing anything to change this. You think that you are all doomed and it's somebody else mistake (Mythic's for example). The best way to change this and really enjoy the game is to change yourself - and you will see how all changes and how great can it be. If you don't want to do it - then it will be easy to roll on another server and join a guild with a real leader and play.

That's all.

 

 

How dense can you frigging be?  I am talking about population.  I am not talking about getting motivated people to do something.

 

Look when there are 10 people there is no action.  When there is no action the normal people find a different server.  How do you get action when people are constantly leaving.  This is about network flow and supply and demand.  Not about how leet me and my guild can be.

 

is this so hard to understand?  Nothing you said matters.  Just because you are worried about your frigging e-peen and being leet does not mean it matter hack frigging squat to me or the popuolation at large.

 

The situation could be completely reversed.  We could be the guild with all the keeps.  You already kind of showed a glimmer of understanding in feeling sorry for them.  You think this is all about me and being upset and crying because I am a teenage baby?  Stop projecting and get real.

 

Guess what?  There is already a post on my server forums where the guild that took the keeps already said exactly that.

 

He went so far as to say they are STARVING for some action.   That as soon as something happens in RvR they get so excited that 20 of them show up.  But guess what they are still gonna move in t3.  They are not gonna wait a week to actually go from non-existant action to barely any at all but some.

 

Why would they?  Oh right its the challenge.... they have such BALLS OF FRIGGING STEEL that they surmount the boredom and CONQUER ALL.

 

Get the picture.  What is this guild gonna do if we never get our act together?  They are gonna leave.  They would be fools not to.

 

Do you really think there will be enough people who both stick around and get their act togehter when there are plenty of other servers that can give them TONS of secnario with only 30 minute queue wait.

 

Yeah sure that amazing confluence of luck is going to happen on every single low pop server.

 

Do you really think spending weeks on a server with no action is better than playing on server a with a queue?

 

Silly.  Just plain silly.  Stop letting your own projection of your need to be Leet blind you. 

9/23/08 8:04 AM
Viewed 2580, Replies 72

Originally posted by Erindal

This problem was already stated... You're just a bit far away from the masses with your career level.

And that's true for the most MMOs out there that you are in trouble with progressing through party/warband content.

Seems like that there's no enough ppl in T2 yet. And that's all. If you have a "largest" Order guild on your server what's the problem then? Do you have 12-24 ppl in the same tier? Why don't these 12 T2 onliners make 2 parties and join the queue for scenario? If it's not going to start - no enough destruction. But i know and i'm pretty sure that it will start and you will play w/o any delay between scenarios because of many destructions in your case.

If your guildies don't want to make PQ's or 3 healers is not enough to take a Keep (heh..... it's enough really).

That's your problem.... you can't make people join the guild events and / or participate in a guild activity.

I feel sad for destruction in your case mostly.... because they have no real opposition... so they go mad and captured all that they can to gain some renown and waiting...... when the hell these Order babies are going to take the keep so we can retake it and gain 700 renown + kill some players if we're lucky.

And you just can't take a challenge :)

P.S.: you are not doomed of course - seems like that you just like to feel that you are doomed.

WAR players base is increasing by major numbers every day and it's a matter of time when some more guils will roll on your server - or destruction reroll as it was stated early.

Of course you won't see many peoples coming alone - it's just not good to play on a low pop server if you're playing solo all the way.

But you can expect guilds rolling on your server, because it's not an issue for a guild - it's an advantage - no queues - they can be the top guild and dominate in their realm.

 

I am not basing this on me being ahaed of the curve.  We have enough people across all levels that I feel I have a decent survey of opinions on this matter.

 

Currently, well two days ago, T2 was close to empty and i use that as an example because it is most obvious as it is the extreme.  But there is still the same problem across t1 and t2.  And I am not entirely certain as I need to look.  But it appears as if t1 is getting smaller than it was not large like you might epxect.

 

Sigh can't take a challenge?  You are a fool.  This is not about me.  If it was you can be sure I can take a challenge and surmount it.  Can and have.  But of course you are a fool who want to take pot shots so you are not really interested in proof.  Either that or you are stupid enough to believe your own rhetorical tricks.

 

This is about morale of a server and fun.  My guild is doing ok.  We can get PQs done if we really want.  In the next few days we probably will have enough people in T2 to take a keep.

 

But hey if you want to be obtuse and miss the real issue that is fine.  You clearly think you are awesome.  Frankly I really doubt you have ever actually been challenged.  No one I know who really ahs spouts out this kind of crap. 

 

I PvP in real life.  RvR is  for fun.  You think its a challenge.  Let me put you in some actual pain, because I can and will.  You like a challenge dont you?  Come on try it out, I will be happy to challenge you with some real pain.  Gimme a frigging break.  I don't need to show you my tournament medals to prove I can surmount a challenge or am not daunted by one.  Nor do I care to break my anonymity to do so.  But I will give this piece of advice because I am a nice guy.  You make yourself look like an ass when you try to pull this kind of BS.  It is five year crap that teenagers throw around.  You think you will get some mentally weak person to rise up and get all silly because you insult them or belittle them and they have to defend themsevles.  But you leave yourself open to being exposed as the small minded and dishonest person you are being.  Adults actually can figure out when the sujbect is being changed.  And pulling the same tricks five year olds pull does not make you look good.

 

 

 

9/23/08 7:52 AM
Viewed 2580, Replies 72

Originally posted by Kyleran
Originally posted by Erindal

Taking a keep... well you need at least 6-10 peoples to kill the Keep Lord depends of your skill. 2 Full parties should not have any problem doing it. But yes - ventrilo and yes - skilled players. That's 12 peoples... 6-12 peoples more to wipe or at least hold the opposite faction. 


 

Is it really this easy to take a keep, that 12 players can actually capture one?  That would have been almost impossible in DAOC, even if the keep was at its lowest setting. (keeps don't have levels in WAR, do they?)

Hmm.. .disappointing to say the least, I knew WAR was easier, but didn't realize it was that easy.

As for population, the solution is simple, (although painful), cap the populations on all servers to be no more than a 60/40 ratio, and put the rest of the players into a queue.  They'll either switch sides or quit, but either way, balance will be acheived.

In a way, i think Mythic is taking a benign approach, they figure if they let the imbalance go long enough, Destro players will reroll on the order side in frustration  thereby solving the problem naturally.  Time will tell whether their plan will work however.

 

 

 

 

If you have a ratio cap.  In this particular case, it would make the problem worse.

 

IMO the biggest problem on Low population servers is lack of action. NOT imbalance.  Imbalance is also another issue that is very bad.

 

IMO a ratio cap before hitting the pop cap, on a low server, would make the lack of action problem even worse.  The server would almost certainly lose any possibility of growing at that point.

 

Without the ratio it seems at least possible.  making a server that is having trouble growing even less likely to grow seems bad/

 

Now if you disagree with and believe that faction imbalance is always worse than lack of action.  Then we can agree to disagree as I don't see much way to even solve that with out like doing a huge survey or something.

 

As to difficulty of a keep.  Without player defenders you merely need to be able to kill the linked encounter of the Hero level keep lord and his for Champion level helpers.  A good warband can do this.

 

With players defending the keep it is entirely different.  A group of 6 good players can make it very very hard to assault a keep.

 

It is hard for me to say the true diffculty.  But the main issue to my mind is on a low pop server you can probably attack a keep with no real player opposition if you are smart.  

9/23/08 7:46 AM
Viewed 2580, Replies 72

Originally posted by Riho06
Originally posted by damian7
Originally posted by darwa
Originally posted by gestalt11

 

That is emotional.  Wanting a challenge is fundamentally emotional. 


 

I guess we disagree on the definition of emotional.

And sorry, but the rest of that post wasn't wo