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Originally posted by RebelScum99
I eventually played because I wanted to see how their dialog stuff would play out in an MMO and everything I surmised from the various beta feedback turned out correct. It was an ok game for a few weeks then got interminably boring.
WAR had alot of hype and WAR really was very fun up to about level 25. But there were still a number of things that were known to be issues. Its not like anyone said there was no performance problems at the keeps. We just hoped they would get fixed. And most people knew the questing was not really that great in the game. People also stated they thought the PQs might get repetitive. The thing that caught me and many people off guard for WAR was that the RvR campaign became such and horribly designed mess after about level 30.
The problem I have seen with GW2 is there seem to be a large number of people flat out lying about the game. I rarely see genuine negative feedback. I just see the same misonformation spouted out. There are some negative things people could say about GW2 but all these so-called critics don't actually know enough about the game to say what they are. |
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Um where do people get this stuff? If I look closely I will fool myself into seeing something that is patently false?
Erm I actually played the game avoid arrows without using the dodge mechanic. Melee has no need of any targets at all. Check your facts before you try to rip something up. And certainly make sure you get stuff right before you try to tell people that they have it wrong.
I mean seriously why are people coming out of the woodwork and saying things that are demonstrably false? Even if some of the "guided" projectiles can be avoided. The only thing I have seen that always hit are beams like certain channeled lightning effects.
Anyway this is getting really sad. |
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Originally posted by CrunkJuice2 Yep melee are terrible. |
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Graphics, aethetics and attention to detail.
General Discussion « Guild Wars 2 5/20/12 6:15:24 PM
Originally posted by heartless
My norn animation did not have the odd skips on sword like that. |
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They need to make either another column or another graph to show how many attacks are at a particular range.
If you look at Guardian staff you might think it has good range but it doesn't. If you look at Mesmer sword you might think its a ranged weapon but its anything but it just happens to have the Phantasm Swordsman in the offhand at 1200 feet and that skill doesn't even place to swaordmen on the mob the illussion has to run at the thing.
So they need more information, its a good start though. |
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Originally posted by Vrakor I am not a military expert by any means, but by the 1800's most cavalry I know of basically ran with a sabre and some sort of firearm (pistol or rifle). By this time cavalry was still considered extremely important but more for is mobility and maneuvers. Using armor would seriously impair that. Also having steel armor wouldn't help against cavalries biggest problem; cannons.
I wouldn't be surprised if in some cases where the conflict was mostly against infantry some units did use some plates. But by and large the later 1800s wearing steel would almost be more dangerous than not. Cavalry of the time were extremely conscious of the weight they took for their packs too.
This would of course heavily depend on the theatre as well. I suspect such elite units would be in certain areas of europe whereas on the American Frontier they would look at you like you had mushrooms growing out of your ears if you suggested such a thing since they had such large distances to cover and in conflicts like the Civil War flanking the cannon using speed was one of their important uses. |
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Originally posted by Distopia No all weapons you get as drops are items with stats etc. You can use a transmuation stone to make use of any item for its skin.
However I think, but can't confirm, the skins may change for your race. I.e I don't think an Asura ever uses the same model as a Norn for a greatsword. A Norn GS is probably twice the height of an asura. And I suspect the large cleaver like GS may not exist for humans/charr. They could but i think its models per race. Not just a collection of models with no resitrctions. |
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This is why furries will always win the internet...
General Discussion « Guild Wars 2 5/20/12 4:41:35 PM
Originally posted by Kalfer In game VO is FAR better than cutscene VO. I don't think that is the actors though, I think its the dialog and context of it. I am pretty sure the in-game and cutscene VOs are often done by the same actors. |
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Originally posted by Vrakor Its not so much a myth as often overstated. Just because a longbow could punch through a plate of steel. Doesn't it often got the chance to do so. Occasionally it did get that chance.
On related note. The word bullet-proof comes from the practice of an armor maker showing the dent in the armor from having shot the peice of armor (often a breastplate) with a gun. Basically they proved it could take a bullet. This was in the early phase of guns. The phase that the iconic picture of a conquestidor wearing a breastplate came from. By the 1700s guns were powerful enough that nothing was bullet-proof anymore.
And now, in modern times, we are back to bullet-proof chest armor. A word that is actually about 500 years old. And had a serious and real application (such that no one would buy a breastplate that had not been "proved").
Yet with arrrows and charges even if an could punch through a breastplate. It still had to hit in the right way, be fired from a certain distance. And even more importantly it had to hit. When your target is someone on a horse, with a shield, who is moving at 30+ mph and is going to kill you in about 10 seconds. Actually hitting them much less hitting them exactly the correct way is not always something you want to bet your life on. Most especially if they are far enough away that you have to do an arcing shot to hit them.
Whereas a gun shoots almost direct. And certainly a rifle. A volley of arrows is nowhere near the same as a volley of rifles or even muskets. Even if they hadthe same penetration power they would still not be analogous.
The ability for longbows to hurt knights is not really a myth. Agincourt proved its possible. But in general I think most historians would tell you it took a fairly significant confluence of events to have longbows truly dominate a battlefield.
Even guns did not obviate armor. Not until 100s of years after their inventions. Longbows did not obviate armor. And now in the modern age; even high-powered rifles are not obviating armor.
Simple blanket rules are rarely much use in warfare, of course especially in warfare people cling to them for comfort because you need something to think you have some kind of control over something so deadly. |
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This is why furries will always win the internet...
General Discussion « Guild Wars 2 5/20/12 4:18:32 PM
Originally posted by Eir_S But they have huge tracts of land. |
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First one is a human. Second one is a Norn.
Every norn GS I used was a big ass anime cleaver. Every sword on my Human Mesmer was similar to the first one. Even one I found in the Norn area.
Basically I won't be making a norn for class that use GS unless I have an overriding reason as I prefer realistic looking GS. Swords aren't axes people. Doesn't break my immersion. But a sword that is actually a sword and lethal for the reasons swords are lethal is more fun and cooler when you know what swords actually do.
You can't cut a man in two peices directly down the middle with an execution's axes, but you can with a katana. The axes is heavier and larger. Yet the katana cuts better. |
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Originally posted by Wolfynsong It is also important to understand that European greatsword were not used the same way as a normal sized sword. Due to the length and the way leverage works you do not tend to take the same "guard" psotion nor do you tend to parry the same way.
Many European style of greatsword use place the handle above your head with the blade angled down in a high parry as the guard position. Whereas many normal swords use a middle parry with the blade point up and the blade angle somwaht forward as the guard position.
When you use a greatsword you need to be VERY economical about when you do a ful swing. For the most part until you are quite certain about the swing you want to do very economical postion shift that do not in fact actually swing the sword but rather rotate it. A good greatsword stylist needs to be very conscious about the size of the motions they are using and normal swords can acutally use much larger motions without throwing themselves into dangerous positions.
Weapons/styles that do throw you into dangerous postions are completely useless only a fool would use them. |
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Originally posted by Kalfer
BUT: a) the french calavry was mired in the mud and thus easy targets for multiple volleys. b) crossbows were also able to punch through armor, but a skilled longbowman could fire many more shots. Thus the conjunction of mud and the fast rate of fire had a withering effect that was not generally seen. c) the usefullness of the longbow is a little hard to tell as agincourt was in 1415 and guns were right around the corner and a good longbowmen took years and years of practice to achieve. d) the effect of agincourt was huge because of WHO died as much for HOW they died.
In many cases the longbowmen were not nearly as important as one may think, because you can field far more crossbowmen if you have the crossbows because its much easier to train crossbowmen. In addition the rate of fire was not always such a huge thing becasue generally heavy calavry took the brunt of the first volley on shields and then relied on speed to inflict huge damage and cause large amoutns of disarry. And of course many tactics during these times were highly hidebound many nobles simply could not believe cowardly peasants could hold or do much. There are a number of cases of various less hidebound commanders(often renaisance mercenaries) making very good use of "peasant" weapon mixed units. Blends of longbow/crossbow and various polearms (pikes/halberds etc) in combination to serious hurt heavy cavalry. Often using polearm and greatsword infantry to slow down and obstruct areas and then having bowmen wither them down. The reason heavy calavry was considered so dominant and peasants were often held in such (undeserved) scorn was because the heavy cavalry charge caused so much disarrary and chaos among non-cavalry.
In agincourt the english brought a ton of archers. And most of those archers were real veterans. And the mud had a large effect. So did the terrain ( a woodland on their flank) and good preparation of a line of stakes. The initial charge was a mess and the professional and well entrenched longbowmen did not even flinch. Normal a cavalry does many charges but due to the ground that first charge being so chaotic the next charges became very mired and even less intimidating.
Its often overlooked that half the "invulernability" of heavy cavalry was based on assumption of the psychology and not because of the armor in total. You shoot a horse and the rider is in trouble. Knight's horses were never armored to the extent knights were sometimes only having head armor, but usually only certain areas. Half the armor itself was the momentum and speed of the charges themselves. |
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From what I could tell it was very race dependent. Norns tended to get silly unrealistic cleavers. Humans and Charr tended to get greatsword that had a blade something on the order of a realistic claymore or zweihander. One of the Mesmer GS my human got has a semi curved hilt you might see on some zweihanders. Fairly large hilt/crosspiece or not and a blade that would be maybe 2-4 inches wide and 4-5 feet long maybe some gettng to 6 feet hard to say.
But my Norn guardian got a big ass cleaver that had a blade that was a foot+ wide all along the blade. Really silly. Not TERA silly (god I utterly hate and loathe the lancer class) but still silly. Some people like that though.
Not sure if these skins cross races or its just what you get for your race in the starter areas or what. |
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Originally posted by Alders Bad companies are often like cults they self-select for their point of view. |
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you know it shouldn't be funny but it is. when...
General Discussion « Star Wars: The Old Republic 5/20/12 3:17:38 PM
Originally posted by CrunkJuice2 Actually I am pretty sure that both GW2 and TSW are far more enjoyable right of the box than SWTOR. I am also certain that GW2 has alot more features and far far better PvP. Considering there will only be a 6-8 month difference in release, that is fairly damning. And when you consider that TSW is made by Failcom with far less money in the budget that is downright frightening for what it says about BW being able to make an MMO. |
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SW:TOR - Some lessons learned.
General Discussion « Star Wars: The Old Republic 5/20/12 3:08:10 PM
Originally posted by GreenHell Part in read is completely wrong. As a developer should listen to everyone who isn't a complete douchebag. But as a developer you should be competent enough to extract out the useful information from the bad. You don't listen to your users and have them design the software product for you. That is always a bad idea no matter how good the users are 50 hours or 50 million hours it doesn't matter. But you always always always listen to your users. Even when they are saying stupid and contradictory things it often means something. Its like little kids just because they are crying doen't mean they are hurt or even that anything is wrong. It often means they just need a nap. But its doesn't mean nothing. You don't start ignoring your kids because what they say and do is not immediately obvious or even following what they say. |
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Its the publishers and IP owners mostly. Lucas Arts used to be a good company that made good games. They now lease out their IP and crush any soul or creativity the games they are associated with might have.
Mostly they are now run by douchebag monkies in suits who want simple formulae for making money.
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If you could only own one Funcom game which would you choose??
The Pub at MMORPG.COM « General Discussion 5/20/12 2:53:36 PM
none |
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Originally posted by MercAngel They are talking about how swapping a pet rezzes the pet. Not you. Trying to rez pets was pretty pointless due to this. |
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