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WOW is for 12 year olds, I see that alot on this site.
General Discussion « World of Warcraft 9/28/06 11:14:24 AM
I don't blame the players for this, WoW is a game that is predicated on greed. The designers know this. Any game structured like WoW will have that. |
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I just dont see why opening up a classic server would not be benefical.
The Pub at MMORPG.COM « General Discussion 9/28/06 11:07:36 AM
A simple and elegant truth, yet for most people it is something that is hard to achieve and many do not even strive for it. |
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I just dont see why opening up a classic server would not be benefical.
The Pub at MMORPG.COM « General Discussion 9/28/06 11:01:37 AM
Then you would be admitting you were wrong ;).
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Trying some new MMORPG's After Quitting WoW.
The Pub at MMORPG.COM « General Discussion 9/28/06 10:53:26 AM
GW is a great game but you need a certain mindset to keep trying to get all the skills or farm for greens or PvP whatever else you wnat to do once you have done missions and quests. After a certain point the game stops guiding you into what to do. But there are still things to do. Although it is certainly just not meant to occupy you forever like some MMOs, of course those just occupy you with un-imaginative grinds anyway. If that is what you want you can come up with your own. I mean I could train a monkey to design faction gridn quests. GW is good for people who are playing casual but also have a hardcore bent. You can pop on and do whatever real easy, or you can run some of the harder missions for a longer or very challenging instance run (like Thunderhead Keep). However I also think GW is a game that is easy to lose interest in if you don't find a reason to stay interested. For me the missions etc were not quite enough. You need to have a goal to get certain skills for a build or just collect all the skills etc. The game does not quite pull you in the way a persistent world MMO does. The content of GW itself is just as good if not better than many, but the mentality it fosters with its world mechanics has different consequences. In the end for most people who currently play Guild Wars the biggest draw is creating builds and executing them (both solo and team builds, bith PvE and PvP). Whereas for other MMOs its usually about climbing an endless staircase. One you have to figure the goal out yourself and you ahve to be the sort of person that likes to work within the constraints of the system to achieve excellence, the other you have an obvious carrot in fornt of yoru face the whole time and as long as you keep chugging you get "better". The latter of these two things is generally much a much more realiable mechanic for motivating people. GW is a game that require self-motivation to a much alrger degree, EQ-clone type games have a way sucking people into their progression scheme, they also tend to alienate people who see the "forest for the trees" so to speak. The EQ-clone method is a common and effective motivational techique many atheletes use it to motivate themselves to go a little farther each time etc. In the end it is important to understand things like this when you choose a game. GW or Eve will most likely not satisfy you if you are the sort who finds the carrot approach to be very useful. Conversely other people find the carrot appraoch engender a feeling of fruitlessness and find it frustrating. Me, I can go either way, I eventually get tired of the carrot approach but initially it is fine. I like and respect the more self-motivated approach but at the same time I have to keep up a constant stream of goals or I lose interset quickly. |
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Feature wise EQ2 is somewhat better than WoW. But they are both extremely similar at this point in time. WoW has better art and zone construction. EQ2 is better in most other areas I would say.
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I know that "easy to play hard to master" line has been marketed, but I never really thought anyone believed it. I really don't see very many people who say that about WoW. In fact I would say many people say the opposite. Guild Wars fits that description, but WoW doesn't. WoW is a very simple equation. And I mean equation that is all combat is. GW has counters within counters within counters. It takes good reactions and a lot of knowledge to understand what needs to be done when or what not to do when. Anyway WoW sucks after 60 the people who say it starts at 60 are silly. Its fairly widely acknowledged that the end-game is lackluster and most people dislike raiding anyway. I quit the game a couple months after 60. I hate single boss raiding, its the stupidest thing ever created in the history of computer gaming. And if you don't raid PvP becomes pointless. If you think WoW is boring I am not sure what to reccomend. You say more realistic. But most MMOs are highly unrealistic. Eve online is more realistic, but I can't say its less boring. Some like it but it is not fast paced and it is very very open, you will need to make your own goals it doesn't guide you like a structured EQ clone. Neocron is more realistic(FPS RPG), but its also old, buggy and clunky. Auto Assault is more realistic (havok physics), but it has a similar class system and can get repetitive. It does have intrinsically fun gameplay if you don't mind having a vehicale avatar though. Guild Wars has a better combat and class system and is more realistic(no aggro taunt mechanics and has collision), but does not have a persistent shared world. Also its model of advancement is much different as it is based on hunting and capturing feats off of monsters. You actually reach max level/items rather quick. This puts off some people as "end game" is more open and you start setting your own goals based on character builds. Actually many people who dislike the game do not even realize that most people who play the game are engaged in this activity. Its kind of funny really. And if you explain it they have no idea what you are talking about and can't grasp how that is "end game" since its not some silly pointless treadmill. |
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Just when you think you have seen it all
The Pub at MMORPG.COM « General Discussion 9/28/06 10:11:00 AM
That kicking her out may have been a petty means of control, but he did her a favor. Glad your son had the spine to quit. Peer pressure is pretty powerful I am often amazed at how people convince themselves they need to be part of some group. Who cares if you are not? You still have your stuff anyway. Its amazing how many people do not realize their own power and don't even try to negotiate. You never negoiate, you act like these people who want and demand stuff from you are friends to give charity too and you will get stepped on. You negoiate from a position of strength and lay down the rule for them to obtain your valuable services and you will demand respect and still be able to be friendly.
Raiding is no different than a job. Its based on greed, you have to fight for every penny, and if you act like sheep they will only be too happy to use you like a sheep. Its funny how so many raiders convince themselves its all about friendship and good times. You see the same thing in the job world too. People desparatly want to think they are part of a community of people who care about each other. But its work you are there for money and that is the bottom line, you may want it to be pleasant but money and its continuous flow is the bottom line and if one of these "friends" threatens that bottom line well they gotta go. Things like that tend to resolve themselves, sadly some people are sheep and stay in a situation like that although it tends to drive good/competent peopl away. This is not really isolated to the raiding world, you see it in real life with companies, especially the bigger companies with their own "corpoarate culture". I am not a fan of the raiding scene, its like a fraternity or sorority but 10 times worse. But its not like raiding invented this sorta thing it just that you see it more often because it forces unnatural behavior. Most things in life are not structured so that so many people in life interact at once. Even large companies break thigns down into smaller teams and only the managers or team leads interact with the other teams. Only the military is really comparable and well the military is chock filled with regulataions and silly activities to deal with its unnaturalness. |
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Expansion Day, Disaster waiting to happen or Perfection in Waiting?
General Discussion « World of Warcraft 9/27/06 4:52:13 PM
If there are not significant problems during the first few weeks I will be surprsied.
As for the server load I have to assume that populations will increase some, but how much I don't know. I would expect box sales to be high just from current subs alone, but I kinda doubt tons of new players will come in from the expac. I also have a hunch the number of old players coming back will not be all that high. If WoW is still increasing in western markets then there will probably be a bit of a jump in subs in December just due to holidays and then the expac will bump the subs up somemore. But I am doubting an explosion in subs even if box sales are good. Combined with new hardware I don't think the load itself will be a problem, but I'm sure they will have all sorts of other funkiness. |
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You can buy campaign keys from the online store if you have a PlayNC account linked to you client login, with just the client download. Its the same as buying a boxed set except for the books in the box. I am unsure if nightfall will iniitially be avaiable this way. I hope so as its the most convient to me.
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Guild Wars: Nightfall event ended. (afterthoughts)
Lion's Arch (General) « Guild Wars 9/27/06 4:22:40 PM
They didn't get rid of them? ack I deleted mine. |
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WOW is for 12 year olds, I see that alot on this site.
General Discussion « World of Warcraft 9/27/06 4:13:44 PM
There is never a shortage of idiots in suits who will take shortcuts and not listen to the people they should listen to. There never will be a shortage. Blizzard has made its rep on quality since the beginning. The only reason they stand out is because there is no shortage of the aforementioned and there never will be a shortage. Morhaime has an ethos of quality that has serveed him well. As with others before him he has became successful with it. As with others before him they see the benefits of quality craftsmanship. As with the past many opt for short cuts instead. There is never a shortage of the other side. There never will be. Quality craftsmanship is more than just time anyway. |
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I like skill systems, but I am on the fence about use based advancement. It is often just problematic. In the end they seem to encourage botting and grind behavior. Sometimes the things people do to maximize advancement, while technically correct, aer just silly in the context of the game. In one MUD I played I use to train dodge by goign to the newbie sewers gettting 20 rats to attack me and then turn my effort low so I didn't run out of endurance and then wear good armor to take the hits and just sit for an hour and maintain health and watch the armor wear. |
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WOW is for 12 year olds, I see that alot on this site.
General Discussion « World of Warcraft 9/27/06 3:01:16 PM
No WoW will have no effect on the output of shoddy and under developed projects. Nothing in history has before, why would WoW? |
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Shadowbanes gameplay changed, new tactics for pvp evolve further.
The Pub at MMORPG.COM « General Discussion 9/27/06 2:43:29 PM
He is psychic. I traced his IP and he is actually John Edwards from that sci-fi show. |
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But aren't the clans etc essentially classes? It seems to me that it is a class system with an underlying feat/skill system where access to parts of it are class based. Only Tremere has access to Thaumaturgy etc. And I think the werewolves work o na similar principle. |
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What type of gameplay do you prefer?(polls)
The Pub at MMORPG.COM « General Discussion 9/27/06 2:34:23 PM
WoW this poll is really surprising me. I knew Raiding would be low but not this low. But what really gets me is that solo and grouping are neck and neck at 23 votes. Ifigured 20/20/60 or 10/20/70 for solo/raid/group.
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WOW is for 12 year olds, I see that alot on this site.
General Discussion « World of Warcraft 9/27/06 2:25:06 PM
I played this game for 8 months, I am considerably older than 12. I also don't think the game is anything stellar for this genre although it is initially a fun game.
However there are a lot of elitists who think MMORPGs are hard or challenging or take smarts or something. In reality I think that is what you are seeing. MMORPGs are not hard. Well most of them aren't. When you run into mixed up thinking such as time=difficulty you will run into this kind of silliness. Ah well, who cares? |
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GW Nightfall Hero System Preview Screen shots, pet system on steroids
The Pub at MMORPG.COM « General Discussion 9/27/06 2:14:41 PM
I believe it is partially because of the directed nature of the game. Everything is a mission. GW itself is not linear but on the smaller scale it can feel very linear the zones have fairly linear 2-3 branchings. You are either in town or on your mission. It feels less open. Although some of the zones in the Nightfall preview were more open terrain wise(which I really liked), some, such as the lahtenda bog were still a series of fairly linear paths. I guess it can be argued that its no different than Maurdon in WoW. And that is hard to argue with since it is essentially true. However I think some people are expecting an explorable area and get a dungeon crawl and so its a matter of not getting their expectations met which most pople will hold agaisnt you. |
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GW Nightfall Hero System Preview Screen shots, pet system on steroids
The Pub at MMORPG.COM « General Discussion 9/27/06 2:07:32 PM
thats incorrect. yes 2 million people can communicate, but the maximum amount of people that can actually play together is very low, hence its not an mmorpg. I think the hero system is an excellent idea, nice work Arena net. although I think its a shame this system was not there from the start. I agree with both of these points. I liked the fact that they had henchmen, but in practice I think the frustration of henchmen turned me off somewhat. I also agree with Neoteo, the implications for the for grouping are interesting. Certainly more freedom, of which I am usually in favor. You could quite possibly have two actual persons runnign the equivalent of a 4 person group. I am very cruious to see how this affects groups and those looking for groups. |
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My main point is that if you consider the system of Guild Wars you could conceivably eventually have hundreds of classes and still be fine. It would take a very long time to have that many in that game at the rate of 4 new classes per year. And of course hundreds of classes in that game would be probably pointless. But given enough time they could certainly craft them all well enough. And since the balance is separated from classes you could have hundreds and still be fine. Clearly you could never release with hundreds of classes as each one takes a modicum of effort in order to not be crap. But I think that it is possible to have a class based system that does not fall into the traps you have mentioned. Yes some class system do fall into that trap. There is a reason WoW is not releasing new classes. I think that with WoW's current design they will run into the diminishing returns you are talking about. As they add more and more classes the game will become so top heavy that quality will suffer. They are, probably wisely, trying to avoid that progression or at least slow it down. However I think that Guild Wars' design is mostly immune to the ill effects of this progression. Yet they are both class/feat based systems. Unless they make a mistake with specific feats, it really just doesn't matter how many classes GW has. If WoW had say double the classes they had now, I think you would see a real mess and perhaps a perpetual mess. |
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