Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:610  Guilds:3,081
Members:1,596,390  Online:0
Guests:0  Posts:4,849,591
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DOTA DOTA 2 DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynastica Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Einherjar - The Viking's Blood Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Grand Chase Europe Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Haven & Hearth Hedone Helbreath Hellgate Hellgate: London Hello Kitty Online Hero 108: Online Hero Online Hero's Journey HeroSmash Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kicks Online King of Kings 3 Kingdom Heroes Kingdom of Drakkar Kingory Kitsu Saga Kiwarriors Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Golden Plume Legend of Katha Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Elder Scrolls Online The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of Warcraft: Mists of Pandaria World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

All Posts by gestalt11

All Posts by gestalt11

257 Pages First « 219 220 221 222 223 224 225 » Last
5123 posts found

Originally posted by mrots

Blizz did a wonderfull  job with wow i admit , they went right to the core of human nature , thats why it's popular.

Myself i could not stand the horrible attitude most wow players seem to have. crying over everything and being selfish and greedy.


I don't blame the players for this, WoW is a game that is predicated on greed.  The designers know this.  Any game structured like WoW will have that.

Originally posted by Coolguy20
lol true, but some times admiting your mistakes is the only way you can save yourself.
A simple and elegant truth, yet for most people it is something that is hard to achieve and many do not even strive for it.
Then you would be admitting you were wrong ;).

Originally posted by norse25

Originally posted by lukebond007
Oh right cool I heard it was quite good. Im looking forward to future releases such as Lord of the rings online and Warhammer online. Is guild wars worth trying?
Guild Wars is great game, but I was weary of the whole elf and orc thing.  It is free every month too.  My brother-in-law loved GW but said he ran out of things to do.

GW is a great game but you need a certain mindset to keep trying to get all the skills or farm for greens or PvP whatever else you wnat to do once you have done missions and quests.  After a certain point the game stops guiding you into what to do.  But there are still things to do.  Although it is certainly just not meant to occupy you forever like some MMOs, of course those just occupy you with un-imaginative grinds anyway.  If that is what you want you can come up with your own.  I mean I could train a monkey to design faction gridn quests.

GW is good for people who are playing casual but also have a hardcore bent.  You can pop on and do whatever real easy, or you can run some of the harder missions for a longer or very challenging instance run (like Thunderhead Keep). 

However I also think GW is a game that is easy to lose interest in if you don't find a reason to stay interested.  For me the missions etc were not quite enough.  You need to have a goal to get certain skills for a build or just collect all the skills etc.  The game does not quite pull you in the way a persistent world MMO does.  The content of GW itself is just as good if not better than many, but the mentality it fosters with its world mechanics has different consequences. 

In the end for most people who currently play Guild Wars the biggest draw is creating builds and executing them (both solo and team builds, bith PvE and PvP).  Whereas for other MMOs its usually about climbing an endless staircase.  One you have to figure the goal out yourself and you ahve to be the sort of person that likes to work within the constraints of the system to achieve excellence, the other you have an obvious carrot in fornt of yoru face the whole time and as long as you keep chugging you get "better".  The latter of these two things is generally much a much more realiable mechanic for motivating people.

GW is a game that require self-motivation to a much alrger degree,  EQ-clone type games have a way sucking people into their progression scheme, they also tend to alienate people who see the "forest for the trees" so to speak.  The EQ-clone method is a common and effective motivational techique many atheletes use it to motivate themselves to go a little farther each time etc.

In the end it is important to understand things like this when you choose a game.  GW or Eve will most likely not satisfy you if you are the sort who finds the carrot approach to be very useful.  Conversely other people find the carrot appraoch engender a feeling of fruitlessness and find it frustrating.  Me, I can go either way, I eventually get tired of the carrot approach but initially it is fine.  I like and respect the more self-motivated approach but at the same time I have to keep up a constant stream of goals or I lose interset quickly.
Feature wise EQ2 is somewhat better than WoW.  But they are both extremely similar at this point in time.  WoW has better art and zone construction.  EQ2 is better in most other areas I would say.

Originally posted by Tightsdiesel
I really wasn't into this game. I kept telling myself that the game doesn't start until level 60. I have 2 60's. Lots of people would laugh at me. Call me stupid. But I don't know guess this wasn't my cup of tea. I know that wow is one of those games that is easy to play but hard to master. I know a lot of people in the game and have many friends in it. Infact a lot of friends just dragging me into the game. I know about the expansion.. I have friends that work for Blizzard.. But frankly I'm bored. Maybe not bored of the game but more bored of the subject matter. Now I know I'm going to be flamed most likely. but I was wondering if anyone had any other suggested games as far as more realistic MMOs.  
I know that "easy to play hard to master" line has been marketed, but I never really thought anyone believed it.  I really don't see very many people who say that about WoW.  In fact I would say many people say the opposite.

Guild Wars fits that description, but WoW doesn't.  WoW is a very simple equation.  And I mean equation that is all combat is.  GW has counters within counters within counters.  It takes good reactions and a lot of knowledge to understand what needs to be done when or what not to do when. 

Anyway WoW sucks after 60 the people who say it starts at 60 are silly.  Its fairly widely acknowledged that the end-game is lackluster and most people dislike raiding anyway.  I quit the game a couple months after 60.  I hate single boss raiding, its the stupidest thing ever created in the history of computer gaming.  And if you don't raid PvP becomes pointless.

If you think WoW is boring I am not sure what to reccomend.  You say more realistic.  But most MMOs are highly unrealistic. 

Eve online is more realistic, but I can't say its less boring.  Some like it but it is not fast paced and it is very very open, you will need to make your own goals it doesn't guide you like a structured EQ clone.

Neocron is more realistic(FPS RPG), but its also old, buggy and clunky.

Auto Assault is more realistic (havok physics), but it has a similar class system and can get repetitive.  It does have intrinsically fun gameplay if you don't mind having a vehicale avatar though.

Guild Wars has a better combat and class system and is more realistic(no aggro taunt mechanics and has collision), but does not have a persistent shared world.  Also its model of advancement is much different as it is based on hunting and capturing feats off of monsters.  You actually reach max level/items rather quick.  This puts off some people as "end game" is more open and you start setting your own goals based on character builds.  Actually many people who dislike the game do not even realize that most people who play the game are engaged in this activity.  Its kind of funny really.  And if you explain it they have no idea what you are talking about and can't grasp how that is "end game" since its not some silly pointless treadmill.
That kicking her out may have been a petty means of control, but he did her a favor.  Glad your son had the spine to quit.  Peer pressure is pretty powerful I am often amazed at how people convince themselves they need to be part of some group.  Who cares if you are not?  You still have your stuff anyway.  Its amazing how many people do not realize their own power and don't even try to negotiate.  You never negoiate, you act like these people who want and demand stuff from you are friends to give charity too and you will get stepped on.  You negoiate from a position of strength and lay down the rule for them to obtain your valuable services and you will demand respect and still be able to be friendly.

Raiding is no different than a job.  Its based on greed, you have to fight for every penny, and if you act like sheep they will only be too happy to use you like a sheep.  Its funny how so many raiders convince themselves its all about friendship and good times.  You see the same thing in the job world too.  People desparatly want to think they are part of a community of people who care about each other.  But its work you are there for money and that is the bottom line, you may want it to be pleasant but money and its continuous flow is the bottom line and if one of these "friends" threatens that bottom line well they gotta go.

Things like that tend to resolve themselves, sadly some people are sheep and stay in a situation like that although it tends to drive good/competent peopl away.  This is not really isolated to the raiding world, you see it in real life with companies, especially the bigger companies with their own "corpoarate culture".

I am not a fan of the raiding scene, its like a fraternity or sorority but 10 times worse.  But its not like raiding invented this sorta thing it just that you see it more often because it forces unnatural behavior.  Most things in life are not structured so that so many people in life interact at once.  Even large companies break thigns down into smaller teams and only the managers or team leads interact with the other teams.  Only the military is really comparable and well the military is chock filled with regulataions and silly activities to deal with its unnaturalness.
If there are not significant problems during the first few weeks I will be surprsied. 

As for the server load I have to assume that populations will increase some, but how much I don't know.  I would expect box sales to be high just from current subs alone, but I kinda doubt tons of new players will come in from the expac.  I also have a hunch the number of old players coming back will not be all that high.  If WoW is still increasing in western markets then there will probably be a bit of a jump in subs in December just due to holidays and then the expac will bump the subs up somemore.  But I am doubting an explosion in subs even if box sales are good. 

Combined with new hardware I don't think the load itself will be a problem, but I'm sure they will have all sorts of other funkiness. 
You can buy campaign keys from the online store if you have a PlayNC account linked to you client login, with just the client download.  Its the same as buying a boxed set except for the books in the box.  I am unsure if nightfall will iniitially be avaiable this way.  I hope so as its the most convient to me.

Originally posted by shock090
Compared to factions, nightfall looks so much better.  Factions was gd and all but just annoyed me in a way.  .  Anyway it said on the website that they were gonna get rid of your preview event char, i am indeed quite happy that they didnt.  The bonus pack for nightfall, I havent seen it on the shevles yet at all btw. 
They didn't get rid of them? ack I deleted mine.

Originally posted by godpuppet

Originally posted by gestalt11

Originally posted by godpuppet
I concur with the OP.

If anything WoW has had a positive impact on the MMO market. WoW has proved, by not rushing MMOG development you can release an immensely successfull game. While you or I have known this for some time. It proves it in paper to the men in suits.

Looking back to before WoW was retailed, the majority of MMOG's were rushed.

It is through WoW's example, we can expect better quality games in the future.


No WoW will have no effect on the output of shoddy and under developed projects.  Nothing in history has before, why would WoW?

Becuase no western game has been as successful as WoW. WoW spent 2 years in development, almost a year in closed beta testing and a month in open beta testing. Men in suits seeing this will see the benefit of a higher development budget and as a result we can expect better quality games.

Just take a look at the games in development now.

There is never a shortage of idiots in suits who will take shortcuts and not listen to the people they should listen to.  There never will be a shortage.

Blizzard has made its rep on quality since the beginning.  The only reason they stand out is because there is no shortage of the aforementioned and there never will be a shortage.  Morhaime has an ethos of quality that has serveed him well.  As with others before him he has became successful with it.  As with others before him they see the benefits of quality craftsmanship.  As with the past many opt for short cuts instead.

There is never a shortage of the other side.  There never will be.  Quality craftsmanship is more than just time anyway.

Originally posted by Kruniac

Classes eat pen0r sandwiches. :)

Skill systems are better, with skills being raised as you practice them. See Roma Victor for an example. UO is another one.


I like skill systems, but I am on the fence about use based advancement.  It is often just problematic.  In the end they seem to encourage botting and grind behavior.  Sometimes the things people do to maximize advancement, while technically correct, aer just silly in the context of the game.

In one MUD I played I use to train dodge by goign to the newbie sewers gettting 20 rats to attack me and then turn my effort low so I didn't run out of endurance and then wear good armor to take the hits and just sit for an hour and maintain health and watch the armor wear.

Originally posted by godpuppet
I concur with the OP.

If anything WoW has had a positive impact on the MMO market. WoW has proved, by not rushing MMOG development you can release an immensely successfull game. While you or I have known this for some time. It proves it in paper to the men in suits.

Looking back to before WoW was retailed, the majority of MMOG's were rushed.

It is through WoW's example, we can expect better quality games in the future.


No WoW will have no effect on the output of shoddy and under developed projects.  Nothing in history has before, why would WoW?

Originally posted by -Zeno-

Originally posted by Coolguy20
The game sucks hard.

The patch was today.  How can you tell, from these major gameplay changes, that the game sucks now?

He is psychic.  I traced his IP and he is actually John Edwards from that sci-fi show.

Originally posted by Fion
None or many, like a lot above.

Personally the only MMOG I'm really waiting for now (besides AoC and Biowares unannounced) is a World of Darkness MMOG. WoD has no classes, at least in the traditional sense. Just skill :)

COME ON White Wolf GET ON THE BALL HERE!


Though I do enjoy games that are class and skill based. Like Anarchy Online was both. You had classes but an important part of the game was it's skills and what ones you choose to raise and how often, etc. Age of Conan will be class/skill based as well.

But aren't the clans etc essentially classes?  It seems to me that it is a class system with an underlying feat/skill system where access to parts of it are class based.  Only Tremere has access to Thaumaturgy etc.

And I think the werewolves work o na similar principle.
WoW this poll is really surprising me.  I knew Raiding would be low but not this low.  But what really gets me is that solo and grouping are neck and neck at 23 votes.   Ifigured 20/20/60 or 10/20/70  for solo/raid/group.
I played this game for 8 months, I am considerably older than 12.  I also don't think the game is anything stellar for this genre although it is initially a fun game.

However there are a lot of elitists who think MMORPGs are hard or challenging or take smarts or something.  In reality I think that is what you are seeing.  MMORPGs are not hard.  Well most of them aren't.  When you run into mixed up thinking such as time=difficulty you will run into this kind of silliness.

Ah well, who cares?

Originally posted by neoteo

that totaly sound like you dont want guildwars on this forums becose guildwars is a very good game and is kicking hard on the ratings and wow is not.

guildwars is more mmo then most games here are , 2 million people can chat , meet and play ... on the same server.

back on topic , the heros will bring a lot to the game , ive been thingking about it , people will learn a lot more about the real power of the game , the team play.

i still cant imagine what it will do in pvp and end game zones of pve , it will be for sure new.

i also think the reason for grouping will change. becose you will have your own heros , you will only need to group if you are clueless how to solve the puzle , or if your heros setings suc so much you die anyway.

ps : how can someone that play normal mmorpgs find gw boring i dont understand realy.


I believe it is partially because of the directed nature of the game.  Everything is a mission.  GW itself is not linear but on the smaller scale it can feel very linear the zones have fairly linear 2-3 branchings.  You are either in town or on your mission.  It feels less open.

Although some of the zones in the Nightfall preview were more open terrain wise(which I really liked), some, such as the lahtenda bog were still a series of fairly linear paths.  I guess it can be argued that its no different than Maurdon in WoW.  And that is hard to argue with since it is essentially true.  However I think some people are expecting an explorable area and get a dungeon crawl and so its a matter of not getting their expectations met which most pople will hold agaisnt you. 

Originally posted by Gameloading

Originally posted by neoteo

that totaly sound like you dont want guildwars on this forums becose guildwars is a very good game and is kicking hard on the ratings and wow is not.

guildwars is more mmo then most games here are , 2 million people can chat , meet and play ... on the same server.

back on topic , the heros will bring a lot to the game , ive been thingking about it , people will learn a lot more about the real power of the game , the team play.

i still cant imagine what it will do in pvp and end game zones of pve , it will be for sure new.

i also think the reason for grouping will change. becose you will have your own heros , you will only need to group if you are clueless how to solve the puzle , or if your heros setings suc so much you die anyway.

ps : how can someone that play normal mmorpgs find gw boring i dont understand realy.


thats incorrect. yes 2 million people can communicate, but the maximum amount of people that can actually play together is very low, hence its not an mmorpg.

I think the hero system is an excellent idea, nice work Arena net.
although I think its a shame this system was not there from the start.


I agree with both of these points.  I liked the fact that they had henchmen, but in practice I think the frustration of henchmen turned me off somewhat.

I also agree with Neoteo, the implications for the for grouping are interesting.  Certainly more freedom, of which I am usually in favor.  You could quite possibly have two actual persons runnign the equivalent of a 4 person group.  I am very cruious to see how this affects groups and those looking for groups.

Originally posted by Antipathy

Originally posted by gestalt11


I don't agree.  I think this is another case of drawing conclusion based upon the actions of lazy designers.

Not sure you disagree either - you seem to be talking at something of a tangent. My point was actually that if a game does have classes then 11-15 is a reasonable choice.

In my opinion skill based systems and class based systems both work well  in different game systems, and I don't see alot of merit in arguing which is better (both have strong advantages and ideally there should be games available that take both options). Even in a skill based system people are normally forced to adopt some form of specialised role in order to advance.

My main point is that if you consider the system of Guild Wars you could conceivably eventually have hundreds of classes and still be fine.  It would take a very long time to have that many in that game at the rate of 4 new classes per year.  And of course hundreds of classes in that game would be probably pointless.  But given enough time they could certainly craft them all well enough.  And since the balance is separated from classes you could have hundreds and still be fine.

Clearly you could never release with hundreds of classes as each one takes a modicum of effort in order to not be crap.  But I think that it is possible to have a class based system that does not fall into the traps you have mentioned.  Yes some class system do fall into that trap.  There is a reason WoW is not releasing new classes.

I think that with WoW's current design they will run into the diminishing returns you are talking about.  As they add more and more classes the game will become so top heavy that quality will suffer.  They are, probably wisely, trying to avoid that progression or at least slow it down.

However I think that Guild Wars' design is mostly immune to the ill effects of this progression.  Yet they are both class/feat based systems.  Unless they make a mistake with specific feats, it really just doesn't matter how many classes GW has.  If WoW had say double the classes they had now, I think you would see a real mess and perhaps a perpetual mess.
257 Pages First « 219 220 221 222 223 224 225 » Last