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All Posts by smokeybha

All Posts by smokeybha

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109 posts found

Logged in yesterday when I got up. Hit a 1800 queue. An hour goes by or so, queue froze, requeue, now, 3200. Queue froze again just after I hit 3000. Requeue, 3700 now.  Happened like 4 times or something. Around 10 or 11 at night I had 900 to go. Finally got Glyph to accept my payment method and bought Patron. Dropped my queue and reentered, Put me at 600. I was in by 1 AM, Not bad considering I started queueing in at like 10 am LOL. 

 

On a side note, Queues way better now that I purchased patron.  Started inline at 600 today in patron queue.

 

 

SWG should be number 1 period...
Originally posted by time007

played that game like non stop for the first 3-4 months it was out BUT I left cuz they didn't have frontlines like they said they would. 

 

but looking back, the dungeons were fine EXCEPT, you have to grind them like 8 times a day to be able to get all the gear you need within I dunno, 1-3 months hhaaha.  But yeah, it was a nice little escape from reality until you start having to grind out the end game gear by doing the same stuff over hundreds and hundreds of times for their tokens. 

 

but I like the graphics and color scheme and all around environment of the game.

I couldn't get around the 2.5 second global cool down... Liked most of it, but that just killed it for me. 

Originally posted by Gyrus
Originally posted by DocBrody

sorry but this game is so useless. Why is everyone now making space sims, when Star Citizen comes out?

 

....

Have you seen it?  Why don't you like it?

 

Personally, as a vet of the original Elite too BTW - the best Space Sim ever was the I-War games.  I-War 2:Edge of Chaos (by Particle Systems) has never been beaten  IMHO.

I so loved the flight physics in I-War. It's one of the reasons I don't play space games anymore, nothing compares to it.

None of the classes grabbed me. Can't play the game if I don't enjoy the classes. 
Originally posted by Hariken
Originally posted by Cephus404
I honestly don't think it's the games that matter anymore.  Most games are fun by themselves.  I think what ruins virtually all MMOs are the players.  If people just tried to have a good time, if they weren't general entitlement-happy douchebags racing to end-game, then they'd be fun to hang around with and play with.  Most aren't though.  Most MMOs that I log into, I immediately turn off the chat and try to ignore the people because I'd rather gouge my eyes out than read what's going on.  The games can be fun.  The people suck.

Agree with this 100%

Any new mmo is the worse too. But yeah any adult mmo players i know these days all turn off the chat and play solo. Or if they know people in RL that play,play only with them. Non of them even join guilds anymore unless its with people they know or form a small guild with only RL friends. They all miss when mmo's were niche and not mainstream like they are now. To many buttheads in  tn them now.

So freakin true...

During ESO beta, I was doing my first dungeon run ever... It was beta remember. We got to last boss in spindle, I got hit by a red circle as I was right next to the mob when it started firing. I ran back but not in time and died. Guy rezzed me right when another red circle came and I died again. Guy tells me to L2P, HELLO its BETA ffs. We exchanged words that basically ended with me being bad at life lol. This stupid elitist mentality needs to go. It's destroying any pleasure in any game anymore. 

I really need to join a multigaming community heh. 

Originally posted by Foobarx

A system that isn't designed around a keyboard or a mouse... voice activated!  You're already yelling at the screen... lets tap into this unused potential.  Volume is a new aspect of combat... the louder you yell, the harder you hit.  One could even introduce a multilingual system for even more abilities... spanish for non-combat, english for... german for...  the options would be endless.

 

I'd macro that shit in a heartbeat 8)

 

1. EQ1 - Shadowknight   by far my favorite class from anything. Havent found anything even close to it yet. 

2. Warhammer online - Warrior Priest I think it was called, loved that class. 

3. DAoC - Thane... Lightning zomg!!

4. City of Heroes - Controller, Earth/ I went Earth/Empathy but reqretted it later, wasn't about to level another Earth controller heh.

5. EQ2 - Inquisitor, melee specced goodness. Loved the epic. 

Originally posted by Azrile

It does dumb down the game because it turns every mob into ´mob´ 

I will give two examples of skills that are being ´taken away´...

Lets suppose you are fighting a goblin, and then a skeleton.

With your 6-8 keys, those two mobs are exactly the same (assuming same level).  They both run up to you and whack you with swords.

Now lets add a skill  ´ turn undead´. 

This spell can be used to fear the skeleton for 4 seconds, but not the goblin.

Now these two mobs are completely different in how you fight them.

Now lets add a rock elemental that punches you in the face as it´s main attack.

And now lets add ´disarm´   another skill that is getting taken away when we reduce the game to 8 keys.

That skeleton attacks you, you can turn it ( fear it for 4 seconds)  and then you can disarm it, which reduces the damage it can do to you.

That goblin runs at you, you can disarm it

That rock elemental runs at you, those two skills are useless

Just in that brief example,  You now have 3 mobs which would be exactly the same in your game, but would be completely different if players had those two extra abilities to use.  Yes, there will ALWAYS be players who even if you gave them disarm and turn undead would still cast fireballx8 in the face.  But in a good game, those type of players should always perform worse than players who use all their skills effectively.  If I turn that skeleton and then disarm him, maybe I escape the encountered uninjured, where if you cast fireballx8  you finish at 75% health.

By removing skills, you turn every player in Fireballx8  and you turn that skeleton, goblin and rock elemental into ´mob lvl 12´

 

I will use WOW as an example, even though it has a lot of action bars, they still have dumbed it down

When fighting mobs while leveling, there are two mobs..  have ranged,   does not have ranged.   That is it... everything else is just the graphic used to represent the mob.  You may fight a ranged mob differently than a melee only mob.

As far as your skills.   1-90  I can level any character easily by only using 3 skills.  Nothing about the mob at all changes what keys I press.   I run up to the mob, any mob, and press  123332     mob is dead.   Nothing about the mob, nor nothing the mob does changes what abilities I use and in what order I use them.

that is dumbed down gameplay compared to what I talked about before.

Good points really.

Im not opposed to limited skill bars at all... However, I think eq1 did it best. Being able to swap them out in combat yet it wasnt always easy. I remember kiting with my druid, snaring a giant, running far enough ahead in order to open my spell book with enough time to find the ability and memorize it. That is what I would like to see, or something of that nature. The ability to swap them out in combat but it isn't recommended/easy to do all the time. 

I'd also like to see a few more than 8 abilities on a bar. 10 or better 12 would be perfect. 

Originally posted by phat_albert
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These are all NA enjoy them while they last

Awesome thanks

 

Damn too late... I'm right on the line of buying it too, almost picked it up today but bestbuy didnt have it heh... Key please 8)

No, from playing the game... The video just set me off 8P

 

Exactly... The fact that resto gives magicka, means you have no reason whatsoever to use any other weapon. Unless you are a class that doesn't have many AoE spells. In that case, bam swap to destro alt weapon. 

Staff

Resto gives magicka back - everyone plays resto

Destro gives best AoE -  everyone plays destro

 

It's really that simple for me. It grinds my gears how they didn't have the forsight to see everyone and their dog using staffs. 

Just watched a speed trial video, one person had a sword, everyone else staff.

 

/rant

Would love a guest pass for NA pretty please.

 

I'd like one... Because it's freak'n Wildstar!!!

 

Would love a guest pass myself... Pretty please 8)

 

!@#$!@%
Would be pretty cool if all those "public dungeons" scaled the mob count with more players in the zone. Sometimes it feels like the players outnumber the mobs. 
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