Trending Games | Magerealm | Continent of the Ninth Seal | Wizard101 | Warhammer 40K: Eternal Crusade

    Facebook Twitter YouTube Twitch.tv
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,996,088 Users Online:0
Games:837  Posts:6,460,995
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online AD2460 ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Ninja Anime Pirates Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord 2 Archlord X Armored Warfare Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Bionic Marine Command Online Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blackguards 2 Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodborne Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chroma Squad Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crowfall Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Heart Online Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dying Light Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthlock: Festival of Magic Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Fable Legends Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GRAV GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods Rush Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Hand of Fate Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Immune Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online Kill Strain King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings Era Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Redemption LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Grimrock 2 Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lords of the Fallen 2 Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Hunter 4: Ultimate Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Necropolis Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Nova Genesis Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Oort Online Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Overwatch Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rail Nation Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Rebel Galaxy Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowgate Shadowrun Chronicles Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Conflict Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Stormthrone Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Coast Legends Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Banner Saga 2 The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Trapped Dead: Lockdown Traveller AR Travia Online Travian Triad Wars Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utherous Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Warflare Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warriors World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles 3D Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

All Posts by TheeLord

All Posts by TheeLord

5 Pages 1 2 3 4 5 »
100 posts found
Yup, still probably a decade or two off IMO.  When internet links and computing power all gets faster.  I would say modern MMOs usually get about 100ms response time to their players on average.  You would probably need something like 20ms for this to feel right.  Combine this with the motion controllers that VR systems will be shipping with and I think we would all be buying it day one..

Rift is still a great game for solo / small group play.  GW2 always fun.  Something a little more sandboxy with bit more polish?  How about darkfall: UW?

 

I'll say a prayer for you that your recovery goes quick!!  Best of luck.

Originally posted by Wicasa
"No Man’s Sky will let virtual travelers explore eighteen quintillion full-featured planets." 18,446,744,073,709,551,616 unique fully sized planets to explore! http://www.no-mans-sky.com/about/

Elite: Dangerous is fun for a while, and it's very cool that there are billions of star systems in that game, and the systems are well done, BUUUT, I think it's also their biggest downfall.  One of those things where it's just too much realism.  Space feels empty and lifeless because people can go anywhere.

Originally posted by iixviiiix

After WoW , we have farmville browser game then MOBA , mobie ,and Minecraft sandbox.

Then

What is next ?

With the current VR gears develop , i place my bet on FPS.

Do you think we will have some AAA MMOFPS in near future ? Or a game that worth for you to spend extra on VR gears to enjoy it ?

 

VR Changes everything.  I think we will see huge VR adoption rates in 2016 and by 2020 almost all gamers will have a VR HMD of some sort.  And the range of games that work in VR is staggering.  I was playing an excite-bike type game yesterday for 2 hours, just having the real sense of depth and scale, being able to simply look around obstacles etc...  It really truly is like going from 1 eye open and your head stuck in one spot to having 2 eyes open and able to move your head about.

 

People are very much under-estimating the impact VR will have in this decade IMO.

Anything not related to death penalties or merits of frequent / infrequent combat that we can discuss please?  
Originally posted by Amaranthar
Originally posted by TheeLord
Originally posted by Amaranthar
Originally posted by TheeLord
Originally posted by Torik
 

Maybe in theory...

In practice most of the time the 5-man group will suck it up and wait till the 20 man group gets bored and moves on.  Then they will go back to what they are doing and maybe gank a single player to feel better. They will not spend weeks gearing up and training just to get revenge on the 20-man group that most likely has long forgotten the incident.

There is also the fact that people tend to detest politics in skill-based competitions because it corrupts the "spirit of the game".  Figure skating has a horrible rep because judges tend to vote 'politically'.  The current FIFA scandal is due to politics interfering in how football leagues and championships are handled. 

I think it's pretty well proven by EVE (an I"m sure other good sandbox games that I haven't played) that if you do the following things, you will have a successful political atmosphere:

1- In-game tools to administer the political situation (nations/factions/corporations with good admin tools, a map of controlled territory and resources, leaderboards etc...), so people know immediately what the situation is.

2- Real penalties for death, in EVE you can lose quite a lot of progress when you die, and insurance is not super cheap.

3- A truly player-run economy.  EVE has possibly the best out there.

4- Real freedom for the players and many many choices.

5- Encouraging / necessitating teamwork by making a decent corporation nearly impossible to run without people specializing.

In Factions we are trying to emulate and improving upon much of this to create a meta-political atmosphere similar to what you would see in Civilization or Europa Universalis with the player involvement in politics you see in EVE.

I like this. A lot.

I have a question about your factions system. Will one faction be able to build a city, and then attract other factions?

For example:
  • a large faction builds a city
  • They need miners and the economic peripherals (trades) around that so they invite a faction devoted mining and smithing who accepts and comes to this city
  • a faction devoted to a deity (priests) want to have a temple there for political reasons, growth so they come
  • a thieves guild or some form of secret faction wants to be there so they build a house as a secret den
Can this sort of stuff happen?

We plan on that sort of interaction being possible.  Factions can set rules in their territory, so they would need to allow the friendly faction access and mining rights in their territory, otherwise the other faction would be flagged as law-breakers when they try and enter or mine from the host faction's territory and suffer the penalty mandated by the laws of the first faction.

However, only one Faction can control a piece of territory, so the "host faction" would be setting the rules for the other faction's members to do business within their borders.  A thieves guild could set up shop in a faction's borders, but they obviously run the risk of getting caught by their host faction's members or hired NPCs.

That's fantastic. Just the way I always wanted it.

The politics that ensue are going to be interesting. The player driven content on the order of Eve and plus some, in my opinion.

And the best part, while all players can be affected by world affairs to some degree (which gives them at least a little reason to be interested in them), they don't HAVE to participate in them.

I guess you know better the plan than I can see it, is that correct?

Players won't need to participate in politics directly of course, but even the lowely adventurer out for himself traveling and taking odd jobs as he finds them will be playing a part in the overall politics of the world.  Possibly by taking the job to mine 100 stone for a player, he has allowed the player to finish a town wall just ahead of an invading force, thereby inadvertently altering the course of history and possibly determining the outcome of that invasion.

We think that by having EVERYTHING be player created and player controlled we can effectively make ALL decisions by players impactful.  Hence why we consider our game to be the "Complete sandbox".

Originally posted by Amaranthar
Originally posted by TheeLord
Originally posted by Torik
 

Maybe in theory...

In practice most of the time the 5-man group will suck it up and wait till the 20 man group gets bored and moves on.  Then they will go back to what they are doing and maybe gank a single player to feel better. They will not spend weeks gearing up and training just to get revenge on the 20-man group that most likely has long forgotten the incident.

There is also the fact that people tend to detest politics in skill-based competitions because it corrupts the "spirit of the game".  Figure skating has a horrible rep because judges tend to vote 'politically'.  The current FIFA scandal is due to politics interfering in how football leagues and championships are handled. 

I think it's pretty well proven by EVE (an I"m sure other good sandbox games that I haven't played) that if you do the following things, you will have a successful political atmosphere:

1- In-game tools to administer the political situation (nations/factions/corporations with good admin tools, a map of controlled territory and resources, leaderboards etc...), so people know immediately what the situation is.

2- Real penalties for death, in EVE you can lose quite a lot of progress when you die, and insurance is not super cheap.

3- A truly player-run economy.  EVE has possibly the best out there.

4- Real freedom for the players and many many choices.

5- Encouraging / necessitating teamwork by making a decent corporation nearly impossible to run without people specializing.

In Factions we are trying to emulate and improving upon much of this to create a meta-political atmosphere similar to what you would see in Civilization or Europa Universalis with the player involvement in politics you see in EVE.

I like this. A lot.

I have a question about your factions system. Will one faction be able to build a city, and then attract other factions?

For example:
  • a large faction builds a city
  • They need miners and the economic peripherals (trades) around that so they invite a faction devoted mining and smithing who accepts and comes to this city
  • a faction devoted to a deity (priests) want to have a temple there for political reasons, growth so they come
  • a thieves guild or some form of secret faction wants to be there so they build a house as a secret den
Can this sort of stuff happen?

We plan on that sort of interaction being possible.  Factions can set rules in their territory, so they would need to allow the friendly faction access and mining rights in their territory, otherwise the other faction would be flagged as law-breakers when they try and enter or mine from the host faction's territory and suffer the penalty mandated by the laws of the first faction.

However, only one Faction can control a piece of territory, so the "host faction" would be setting the rules for the other faction's members to do business within their borders.  A thieves guild could set up shop in a faction's borders, but they obviously run the risk of getting caught by their host faction's members or hired NPCs.

This behavior sickens me to no end!!!!   My team and I have spent years and years since 2008! building the backend of our game, making it solid first, then adding fancy graphics etc...  Not asking for any money to do it, not asking for noteriety etc...  This guy was a SNAKE and belongs in Jail!   I made multiple posts on different forums saying this was a scam and not to buy into it when it was first posted.  Even if they had intentions of making the game, they were being very dishonest about how far along they were and how long it would take them to complete.  It was glaringly obvious to me (as a programmer, and Unity dev) that he had simply gotten some pre-made assets from the Unity Asset store, stuck them in a scene, walked around and said in his video that "the game will be done within months, look at our awesome progress, give us money".

Now people are that much less inclined to trust other honest indie devs like myself that have been putting years into their games and deserve the shot that was given to that horrible human being.  /rant off  =(

Originally posted by Torik
Originally posted by ikcin
Originally posted by Axehilt
Why is sandbox PVP casual?  Because it's diluted PVP.  Instead of being a pure contest of skill which is only won by skill, things like progression and population exist.

When a 5-man group is stomped by a higher-level 20-man group, nobody ever seriously said "wow those players are really skilled!" That's because it's fairly self-evident that those things don't require significant skill.  Asking 20 friends to join you and playing the game longer than someone else aren't things you would consider skill.  The former is a very shallow type of skill, and the latter just takes time (not skill.)

When a 5-man group is attacked by 20, they will flee if they can loose gear in fight /if not they will trolling around/, then they will search for allies or better skills and gear to outnumber or overforce their enemies. So 5 vs 20 leads to politics, crafting, farming, fight, competition and cooperation. While 5 vs 5 on arena leads to nothing. In the best case you will buy better gear. I'm curious what is this poorly made game you play.

Maybe in theory...

In practice most of the time the 5-man group will suck it up and wait till the 20 man group gets bored and moves on.  Then they will go back to what they are doing and maybe gank a single player to feel better. They will not spend weeks gearing up and training just to get revenge on the 20-man group that most likely has long forgotten the incident.

There is also the fact that people tend to detest politics in skill-based competitions because it corrupts the "spirit of the game".  Figure skating has a horrible rep because judges tend to vote 'politically'.  The current FIFA scandal is due to politics interfering in how football leagues and championships are handled. 

I think it's pretty well proven by EVE (an I"m sure other good sandbox games that I haven't played) that if you do the following things, you will have a successful political atmosphere:

1- In-game tools to administer the political situation (nations/factions/corporations with good admin tools, a map of controlled territory and resources, leaderboards etc...), so people know immediately what the situation is.

2- Real penalties for death, in EVE you can lose quite a lot of progress when you die, and insurance is not super cheap.

3- A truly player-run economy.  EVE has possibly the best out there.

4- Real freedom for the players and many many choices.

5- Encouraging / necessitating teamwork by making a decent corporation nearly impossible to run without people specializing.

In Factions we are trying to emulate and improving upon much of this to create a meta-political atmosphere similar to what you would see in Civilization or Europa Universalis with the player involvement in politics you see in EVE.

Originally posted by baphamet

for it not to suck, like most sandbox games do.

completely agree unfortunately.

Originally posted by Axehilt
Originally posted by YoungCaesar

Losing time is the baseline risk that could be said about anything, you risk losing time finding the right channel to watch TV, etc. But sandboxes are about competition for resources and this requires real risk vs reward. The type of games centered solely about combat dont need these type of risks, but sandboxes do, because they have lots of layers of gameplay attached to combat.

The challenge in sandboxes may be about denying resources to your enemies, but how could you do this with no risk? They would keep respawning and the game would basically be a giant deathmatch arena.

I don't think you've thought this through...

Resource Competition: You're on a PVP server in WOW and everyone is looking for the new Unobtanium Ore Nodes that are spawning.  You spot one. An alliance player spots one (you're horde obviously; you're not a damned fool.)  You kill him.  You get the node.  He doesn't.  He respawns instantly -- he still doesn't have the ore, and he can't mine that node because it's gone now.

So resource competition doesn't require excessive penalty to happen.

Non-Combat Competition: You're selling ships in EVE at a station, competing economically with other players at that station.  Your price is too high.  The penalty is: your goods don't sell.  The penalty IS NOT: your goods are destroyed.  The penalty IS NOT: your Bad Businessman Penalty has increased to 10% (10% reduction in profits).  The penalty is just that your goods don't sell.

So combat vs. non-combat doesn't matter, and in fact makes it even more painfully obvious that excessive penalties aren't needed for good competition to occur.

But if you're trying to encourage MEANINGFUL combat, meaning you choose your battles carefully and combat is important when it happens and not the complete focus of the game, doesn't that need death penalties?  Sure the ultimate end of not selling your goods are that you are not as rich as you could, but combat should be something more important right??  Why does every game need to have meaningless, constant combat??

Originally posted by Arakazi
Originally posted by Mikeha
Originally posted by Arakazi
Gimmick or gamechanger?

Game changer but I still think we are years away. Also Project Morpheus has been getting a lot of positive feedback so looking forward to seeing it at E3.

I think Morpheus will have the edge IF people can use it for the PS4 and PC.

I assume you've seen Valve / HTC vive?

2016 will see incredible adoption rates for VR I believe.

Oculus consumer version reveal in 10 minutes!

http://en.twitch.tv/oculus

psyched! 

Originally posted by LacedOpium
 

The problem with your and Narius argument is too many negative assumptions.  It is understood that there is a risk involved.  There is a risk involved in designing and developing any MMORPG now days.  But why so much pessimism.  What is wrong with a sector of the gaming community that automatically criticizes anything proposed that is out of the norm.  Everyone complains about WoW clones from here to high heaven but when some one proposes a different idea you criticize it to all hell.  Do you even realize that by not supporting it in places such as this forum, you are subconsciously dooming it to fail already.  We are the determinants of that fate.  If we support it, it will do well.  If we don't, it will fail.  It starts right here, my friend.  Now if your quest is that you would not like to see such an MMORPG and are, therefore, setting out to ensure its failure before it has even begun to take traction, then that is a different story all together.  Pessimism and nay-saying are MMORPGs worst enemies.  A little optimism and less criticism would go a long way.  Sadly, we have too much of the former and not enough of the latter in the gaming community now days. 

Personally, I think western theme would be cool!  But I am more sick of current MMO gameplay then I am theme or setting.  But I agree with most of your post I think.  We should be supportive of ideas outside the MMO norm in all different forms.

I just don't see the stereotypical wild west theme playing well in an MMO.  And it's one thing to say it's wild west themed, but what will it play like?

I tend to think that there needs to be penalties when you die.  Otherwise, who cares about dying, or becoming more efficient at survival or anything else?  

Those of us interested in the sandbox MMO experience want a world which is affected by our actions and where we can affect it just as much, I think that is where PVP in an MMO gains it's strengths.  It is supposed to be grand in scale, mean something, the victor gains something, the loser loses something.  If we wanted balanced arena style PVP with only gains possible and the only loss is that you don't advance (sorta the sport analogy used previously in this thread), we would play a well balanced FPS, MOBA, or RTS not an inherintly unbalanced Sandbox survival MMO.

Originally posted by Incomparable

Easy to gather resources and spend wealth on multitude of options. Hire npcs, building castles etc

Solo player can build empire over time considering how easy it is to gather resoucres.

A system that allows players to grow exponentially would mean there is a group that eventually wins and conquers everyting through allainces and a server is reset eventually. Think similar to civilizations and how there are different ways to win through dipomacy, trade and brute force. Maybe a commerative reward among other rewards for being conquerors.

Have in game systems to make each new race to conquering dynamic with npc alingments, different events etc

Destructible houses

Player created content such as 'tower denfese; mini games, house creating, music creating, dungeon creating, arena creating etc

Gambling

Gore, blood and decapitation - not necessary but there is a lack of this niche with a mature themed mmo with gambling

NPC movement and dynamic systems - reiterating this since it really is that big of a deal and a system large enough worth its own mention

mini games - gambling, pvp arena tournaments, racing

mounted combat

At this point, the game is plentiful in mechanics that even story is not important in a single player sense.

Open world raids/dungeons

day/night cycle

good and fun combat - and balanced pvp for duels among different classes

Thanks for your input, on a side note, do you realize you mentioned gambling no less then 4 times in that single post?  There are groups that can help you  =)

Originally posted by Amaranthar
Originally posted by Theocritus
It doesnt really matter what we want, the problem is what we dont want and thats full loot PVP.....I like the theory of a sandbox MMO, I jsut have never seen one that didnt force PVP on us and it ruined the game......I think SWG was teh only one I remember that didnt have full loot PVP in it.

Well, I think if players see that they are destroying their characters by PKing and looting, they won't do it.

Which brings up another question. Shouldn't looting add to the punishment of PKing? (I see that's included in his description.)

Outside of sanctioned combat, that is (or maybe not?). And by sanctioned I mean things that players join knowing full well they are entering into a PvP mode that's PvP+ against certain enemies.

We plan to "sanction" combat by factions using a declaration of war.  But even then, doing things like killing the same person multiple times will lower your morality level.

Originally posted by Axehilt
Originally posted by Lurkio50

Too much talk of death and looting.

  Where is the fishing?

 Where is the music and dancing? Like in lotro,  https://www.youtube.com/watch?v=vklGBq_94YM

You seem to think activities like dancing can be fun without living in constant fear of being kicked in the shins if you fail to do it correctly.

Sandbox players know best: it's penalties that make games fun, and dancing or combat couldn't be enjoyable without the looming threat of painful, scarring punishment.

lol... At first when I read this I was like wtf is this guy talking about. But.... the more I think about it, it's quite a great thought.  Variety of available activies, and quality of those activities is what (for many people) makes the opposite activities more enjoyable.  You can't fully enjoy the warmth of summer unless you've been stuck inside for months during winter...  Otherwise it's just another hot day..

Originally posted by Amaranthar
Originally posted by TheeLord
Originally posted by Amaranthar
Originally posted by TheeLord
Simple Q, What is your most wanted feature in a sandbox MMO?  What other games have you played and wish they had xyz feature?

For me there are 2 primary things a Sandbox game MUST have.

This assumes that the game as a whole is otherwise well made.

1) A real Justice System. Allowing PKers to run around rampant killing players just drives non-PKers (even many PvPers) out. This has been seen in every Sandbox game to even make it out into an actual game, and has killed many before they even started. This system has to make PKing ((outside of PvP in the form of warfare, racial conflict, or (something I'd love to see) faction enemies)) a punishable offense that carries real punishment enough to cause players to think twice before just PKing others.

2) Small power gaps. You cannot have a world with "freedom" if you have large power gaps in character development. I'm not saying there shouldn't be areas that are to powerful for characters of lowly skill advancement. I'm saying that there should never be areas that players simply cannot enter without dying. A newbie should be able to play along with fully advanced player characters, even if said newbie needs a lot of help in doing so. Players cannot be divided by "level ranges" if you want a world that actually has "freedom".

Other than that, you want a world with many features (not all "Sandbox") to make it interesting, exciting, and fun.

Housing, trade, lore, mystery, exploration and discovery, worldly interaction (players really need to reach out and touch the world in many ways). You really need a lot of things for a world to be worth playing in, and staying in.

Love the way you think!!  

I didn't realize you had a game you were making. Nor that you have "factions". I blow through here and post on a whim at times, not really paying attention to details like that.

So I went to your site and I'll go back. But I'm not clear yet on your PvP thinking.

How does my #1, Justice System, stack up?

Also, your "factions" and my "factions" aren't the same thing. My idea is like a religious cult guild that has a permanent enemy in opposing religious cults. Set up as a guild that tags themselves as worshippers of a deity, that comes along with an enemy deity and enemies in the form of any guild that chooses that opposing deity. 

And then a game can do the same with other sorts of guild allegiances too. Think "corporate competitors" here. Also assassins vs. contract target's associates and allies.

I think "contracts" can come with both allies and antagonists. But that's just an idea I haven't thought out, but could be interesting for PvP sanctions in a world with a justice system.

Edit to add: So basically a large city could have opposing sanctioned "warfare" among it's deity cults or corporate opponents. But said city also has laws against attacking (even among these). But in the dark of the night....

 

1- Your justice system sounds very familiar to the afterlife system we will have in Factions.  Basically killing unprovoked, killing someone multiple times, looting player items, breaking laws or doing other nefarious acts will lower your morality rating.  When you die with a low morality rating, you will be penalized much harsher then those who die with high morality (though everyone will face a substantial base death penalty).

my Factions are basically player nations, groups, or groups of monsters / NPCs, can ally, war, trade, negotiate with other factions all through built-in systems.  Never assumed your ideas were the same, but I love your thoughts on giving players a REASON to play, and a reason to use all of the freedom they are given, which I agree some sandbox games lack.

5 Pages 1 2 3 4 5 »