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The unofficial RP server is Landroval, and was so designated by community vote as far back as beta. That said, I'm sure you'll find random pockets of it on any server, but you are more likely to run into it on Landroval. |
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Lucas Arts' marketting, not helping Bioware
SWG Veteran Refuge « Star Wars Galaxies 11/06/08 10:05:03 AM
I agree. I'm cautiously optimistic about Darkfall and mildly interested in Earthrise (though there really is little info available on it yet from what I can tell). I'd be willing to pay higher sub rates for a true sandbox; one of these days developers might tap that market. |
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Lucas Arts' marketting, not helping Bioware
SWG Veteran Refuge « Star Wars Galaxies 11/06/08 8:49:39 AM
I'm not sure that it would fail, provided Bioware lived up to their reputation and delivered a game that was relatively stable and bug-free (something Sony/LA was unable to do in either Pre-CU or NGE). As much as everyone around here hates the NGE (myself included, don't think I'm defending it), it is precisely the type of game that is being played by millions of MMORPG players, most of them in WoW, a few in EQ2 and LotRo. The NGE clearly set out to emulate that style of game, and the fact that it has low subscription numbers indicates to me that the implementation was poor, not the concept. The concept has unequivocally been proven successful by Blizzard (financially successful that is), and Bioware will most likely follow that model and do a better job of delivering and communicating. Will it compete with WoW like they're hoping? I highly doubt it, but it will turn a profit. |
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Lucas Arts' marketting, not helping Bioware
SWG Veteran Refuge « Star Wars Galaxies 11/05/08 9:52:35 PM
Originally posted by Tzimiscechi
Bwahahahaha. Gets my vote for post of the year. |
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Star Wars Galaxies: City Building Guide
News Discussion « General Discussion 11/05/08 5:27:22 PM
Originally posted by Devour
Well, you know what they say opinions are like. Thanks for the insightful commentary though. |
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Lord of the Rings Online: A Look at the Guardian
News Discussion « General Discussion 10/31/08 3:36:04 PM
Nice write-up. My guardian is about to hit 35 and so far I've experienced pretty much what you described. |
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Originally posted by Caligulug
Not at all man, I actually appreciate the debate, as well as your support. The personal attacks are a little uncalled for (but can be responded to in kind, frankly), but other than that I'm cool. With that, I'll bow out of the discussion before I get myself in further trouble. |
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Originally posted by Mrbloodworth
So I guess I think I'm a mouth-breather, since, looking over my game shelf, I see Far Cry 1 & 2, all the CoD games, all the Doom games, Half-Life 1 & 2, and many more. Need I go on? I get that you didn't like the review, that's totally cool, but man seriously, at least come up with something more than an assumption if you're going to spar with me. So far what you've said lacks credibility, to be kind, and is flat out wrong, to be blunt. |
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Originally posted by Steelrose Sorry, but any time you read a review, 'in my opinion' is logically, and quite obviously, implied. That's what a review is, information presented from a certain point of view. If you want a straight listing of facts, I'd direct you to the product info page at Gamestop.com or something similar. If you read a review by myself or any other writer, expect to get their personal opinions interspersed with the facts. Its really not rocket science.
Simply not true. I guess that's a difference between a good review and a bad review. Good review should have no personal opinions. It should be informative and contain facts only. For exmaple it should inform me about the interface (whether it can be resized, how many bars, how is the respond-rate etc). Who the hell cares about his personal opinion? That's what forums are about NOT REVIEWS on a website like this. Just because you and your comrades are bastardized by the maganizes that write video game reviews that includes more personal opinions than an actual facts, doesn't mean a review should have personal opinions. You indeed can critize the interface if the respond-rate is extremly slow, it can't be resized etc, but you can't say the people that play the game are neandertals. That's stupid, childish and the writer should get whipped and an instant kick off from his volunteer unpaid job position. But I guess that's what I'm gonna get very soon. Steelrose, while I have to confess some amusement, there's really no point in debating this with you. I can and did use the neanderthal comment, and, while some may find it crass, that is my style, and it isn't likely to change because it ruffled a few feathers (quite the contrary actually). As for your other assertions, let me just state that every single thing you said in this post is incorrect, and leave it at that. /salute |
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Originally posted by indiramourn Or in other words: "Because Funcom released AO in 2001 in a bug-ridden, early-beta state but did manage to turn it into a playable game we can expect them to do the same thing for AoC eventually." But this is not acceptable to me as a "game development philosophy". I refuse to support Funcom for expecting its customers to be paying beta testers. Funcom should fail in this industry if it means tolerating this kind of game release strategy for any future games they develope.
Its not acceptable to me either, which is why I spent a good portion of the review bashing the game. That said, the potential for a fun game is there, and I wouldn't be surprised if it ends up being a good game down the road. Their recent promotion of Craig Morrison has already begun to bear fruit, in my opinion. |
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Originally posted by Steelrose
Your article pretends to be an objective review. It doesn't state "in my opinion, the interface is clunky and the community full of idiots..." It says let me paraphrase: the interface is clunky and the community full of idiots. Most of the things you criticise can be criticized in almost every game, depends on what approach you have towards the game. I'm not saying AoC is a good game, the game has great atmosphere for me and otherwise it's an overhyped mess. But the reasons why I dislike it differ from yours and most of the things you dislike I actually enjoy. Review should be informative. I don't want to read your personal opinions, I want information. Sorry, but any time you read a review, 'in my opinion' is logically, and quite obviously, implied. That's what a review is, information presented from a certain point of view. If you want a straight listing of facts, I'd direct you to the product info page at Gamestop.com or something similar. If you read a review by myself or any other writer, expect to get their personal opinions interspersed with the facts. Its really not rocket science. |
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Originally posted by Mrbloodworth Part of my point was that this can be found anywhere. It’s the internets. And this will always be a matter of perspective. Instead of realizing this, generalizations and blanket name calling ensued.
Becouse someone died in PvP. It has nothing to do with losing in PVP. I'm currently enjoying Warhammer, and dying much more frequently than my opponents, let me assure you. I always take the player base into account when I review games, it is a large part of the experience of an MMO. Its your prerogative to think that unimportant, but don't presume to know the rationale behind my decisions. Your generalization that the kind of behavior commonplace on the AoC forums, and to some extent, in game, is excusable because 'its the internet' is no more valid than my hypothesis that it detracts from the game.
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Originally posted by Mrbloodworth
The observations on the player base are just that, my observations. Some will agree, some won't, but reviews are, by nature, opinion pieces, and I don't have any interest in watering down my perceptions to make them more palatable for folks that have thin skin. |
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Any info on player crafting and/or economy?
General Discussion « Star Wars: The Old Republic 10/21/08 5:56:18 PM
I'd expect very little real information to come out this week. All of the features going up on IGN, Gamespot, and Massively are basically fluff-piece re-hashes of what was said in the Bioware video. They're being very tight-lipped, as they always are. This announcement was purely to fan the publicity fires and get the fanboi testosterone going; there's very little of substance available to the public at this stage. |
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Star Wars Galaxies: Five Year Re-Review
News Discussion « General Discussion 10/06/08 1:09:32 PM
Originally posted by Nicrox
While I agree with the spirit of what you're getting at here, the reality in the business world is quite different, in my opinion. MMO companies, like any other for-profit organization, are under no impetus to be completely transparent to their customers. On the contrary, they would be extremely stupid to do so, as it would negatively affect their bottom line. There is no contract between a player and a game service provider; the only right a player has is the right to stop paying for the service. I understand that people feel invested due to the large amounts of time spent in various game worlds (I feel that way myself), but the reality is that they are renters, not owners, and have no rights whatsoever. I would love it if devs, and more importantly marketing types, were more forthcoming with their information, but the reality is that telling half-truths on marketing tours and retconning past statements in light of new information is how the game is played, and that will never change. These guys work for a living like most everyone else, and they will do what they have to do to keep the paycheck coming. Sure its a little bit distasteful, but that's the way the business world works, and for whatever reason, a lot of mmo gamers have trouble grasping this. The moral of the story is to take what anyone in the entertainment industry (game devs, producers, etc) says with a grain of salt. They are all trying to sell you something. The best you can expect is to get a little bit of enjoyment out of a product while you can. |
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Star Wars Galaxies: Five Year Re-Review
News Discussion « General Discussion 10/05/08 2:25:02 PM
Originally posted by Nicrox
I would like to see this too, not only on this site, but in journalism as a whole. The problem is the marketing types that you have to wade through to get to the people who actually work on the games and have something to say that is worth printing in a responsible article. Smedley and other executives like him have very little to do with the game aspects of SWG; his job is to put a positive face on whatever is going on with the product and ensure that it sells through as much as possible. The folks that game companies trot out to do 'live interviews' are normally not designers, they are PR men who are highly trained in the art of giving answers that are, at best, evasive and at worst, untrue. Its the same thing you see in political interviews and really any other kind of journalism. The interviewee is normally someone with very little to gain by doing the interview, and a lot to lose (subscribers, credibility, money, whatever). The interviewer is usually hand-cuffed prior to the 'live' interview, and informed, either by the subject or the subject's PR handlers, that certain things are off-limits and any pressing beyond those boundaries will result in the ending of the session. Peter Moore provided lots of great soundbytes to interviewers when he was with Microsoft and now EA, but if you look closely at his many interviews, you'll see very little information actually disclosed, and that which was disclosed was very carefully selected to convey his company's message and present his product in the best possible light, not inform the reader. That's just the way this stuff works, unfortunately. Even if Smedley were to sit down with myself or anyone else who writes for this site, chances are that you the reader wouldn't get the answers to the hard questions you want, simply because its not in his or his company's best interest to provide them. |
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Star Wars Galaxies: Roleplaying is Dead, Long Live Roleplayi
News Discussion « General Discussion 9/19/08 1:55:47 PM
Originally posted by TARDISjunkie
In other words, its dead. Sure you'll find some isolated pockets of it here and there, but large numbers of people actively supporting it? Nope. Games developed with it as a primary focus? Nope. Perhaps I should've titled the article MMO RP is Dead, as I'm sure the table top variety is not, but for every MMO roleplayer like you and I, there are ten thousand 'lol u rp wut?' types filling up the servers. SWG spoiled me, I suppose, as I now have high expectations of a roleplay community with each new game that I venture into.
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Star Wars Galaxies: Roleplaying is Dead, Long Live Roleplayi
News Discussion « General Discussion 9/19/08 12:04:29 PM
Originally posted by ZodiaEclipse
I know exactly what you mean. I too was heavily invested in the game as a sort of second social life, and that experience has yet to be equaled in any other community (which is both good and bad, heh). I don't know if any mmo will ever re-capture that, simply because it seems that very few people want to play that way. I've tried Ryzom, as an earlier poster suggested, and the community there is reminiscent of early SWG, but for whatever reason its not the same. It may have something to do with expectations and the oft-quoted 'it'll never be as good as your first.' Its not all doom and gloom however, as SWG is still enjoyable enough for me to log in, as are a couple of other games currently on the market, but I do wish that someone would cater to hardcore roleplayers. I suspect I'm not the only one who would be willing to pay premium subscription prices for something similar to what SWG used to offer.
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Star Wars Galaxies: Roleplaying is Dead, Long Live Roleplayi
News Discussion « General Discussion 9/19/08 11:46:44 AM
Originally posted by Moirae
That's where mmo's as roleplay environments break down, at least for me. Imagination is the lion's share of it, and the unimaginative treadmill design of the games is something I found myself having to constantly fight against. After a while, it feels more like work than fun. Glad to hear that there is still some fun roleplay going on on Starsider, however. I still play there as well, but I've taken to spending the majority of my time collection grinding or hanging out in space. The ground game doesn't feel like Star Wars anymore.
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Star Wars Galaxies: The First Rule of Star Wars Galaxies PvP
News Discussion « General Discussion 9/02/08 12:38:36 PM
Originally posted by SioBabble
I disagree. Yes, there was some tweaking of professions in order to 'balance' PVP, the nerfing of Combat Medics being an early example, but I think its a bit of stretch to say that's what killed SWG (assuming that it is in fact dead). Sony/LucasArts executives looking longingly at WoW subscription numbers is what 'killed' SWG, if by killed you mean 'led to the NGE.' That had very little to do with the PVP system, or lack thereof. |
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