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Originally posted by Vladarion
The only lesson I think you should have gotten out of this is not that the MMORPG community is unfriendly, but rather you shouldnt post before taking one second of your time to research. No one cares about your rant or frustrations... you do realize that right? The lesson learned here is to know when to make new topics and when not to. You should know better. |
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100% first person view in an MMO just does not work...
General Discussion « Mortal Online 11/22/09 9:44:07 PM
Originally posted by Polarisation
If you are using "real life" as the basis of your argument, then third person wouldnt work either... you realize that right? |
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Is it possible? Remake a simplified DAoC in a FPS engine like Crysis or Unreal?
The Pub at MMORPG.COM « General Discussion 11/01/09 2:51:37 AM
Originally posted by Angelof2070
No. the fun part about DAOC is that it is a mmorpg, not a fps high fantasy counter strike game. The mechanics you want are already used with unreal tournament as well as half life 1-2. All you are suggesting is changing the art assets to be DAOC themed. Nothing more. Do you understand what you are asking? Art assets are anything you want them to be. If the mechanics already exist, then your answer is already answered. If you do not want a mmorpg, then why post here and not request a mod on mod-db or one of unreals websites (forums). If you are asking if someone can take DAOC art assets and convert them into unreal, then unless you want a bunch of low poly models... the artist would have to recreate them. It would still not be DAOC nor DAOC like you hope. It is very hard to get the same experience when switching engines and going indy/modding. |
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Is it possible? Remake a simplified DAoC in a FPS engine like Crysis or Unreal?
The Pub at MMORPG.COM « General Discussion 11/01/09 1:09:06 AM
Originally posted by Angelof2070
What are you talking about???
No one is talking about taking Crysis and making an MMORPG.
We're talking about making a ( max server pop / 3 ) server where 3 teams fight each other, and instead of choosing "Spy, Engineer, Heavy Weapons Guy, Pyro, Scout" you're choosing "Warrior, Knight, Wizard", making it 3rd person instead of 1st person, and making most things melee or targetted ranged instead of mouse aim + gun. No items. No equipment. No levels. Simple mathematics (compared to MMORPG's).
By the sound of it, it appears you think I'm asking "Can we make DAoC using the crysis engine?" instead of the real question "Can we make a mod with a "DAoC" feel that plays in 3rd person kindof like DDO?"
I am in part confused because I did not think you meant merely a mod that ripped of something like team fortress or unreal tournaments assault mode. What would make it Daoc? Just the name of the sides? It is just, from my perspective such an obvious and no offense but "noob" question that I didnt actually think you meant that. What would be the point of such a mod if others exist already exactly like what you mentioned?
Furthermore, why ask this on a MMORPG focused website? |
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Is it possible? Remake a simplified DAoC in a FPS engine like Crysis or Unreal?
The Pub at MMORPG.COM « General Discussion 10/31/09 9:01:00 PM
Originally posted by Angelof2070
The mods mentioned by nicklepat are merely fps mods. They face eachother on a map, two sides, duking it out. This is a mod working off an existing engine, scripted simply. In order to add the mmorpg element into the mix, you suddenly lose the "simplicity" (not to say its simple) of it. You have to understand there is a difference between modding and actually buying the license to an engine and building an mmorpg from it. Remember there is scripting involved, math, systems set up, dynamic gameplay to be added... the project is just too much. Mods take work that has already been done and tweak it (though adding their own assets at times), something like an mmorpg would not be just a simple "tweaking", unless you are modding an existing mmorpg with similar mechanics. That is unlikely. |
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Is it possible? Remake a simplified DAoC in a FPS engine like Crysis or Unreal?
The Pub at MMORPG.COM « General Discussion 10/31/09 8:03:49 PM
yes its possible, many mmorpgs today use FPS engines. The question is really then, is it realistic? if you are talking about an indy group or mod team, then no. If mythic decides to remake DAOC and license the unreal engine, then sure. |
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General: Jon Wood: Your Sex: Prove It or Lose It!
News Discussion « General Discussion 10/31/09 7:57:54 PM
Originally posted by Shohadaku
So wait, are you suggesting that people are being forced to purchase this mmorpg and have their privacy invaded? Really? Did you know the latest anti-piracy protection software does that already? Thats besides the point. Marketing... if a game sells its product and markets it with the idea that "guys are really guys and girls are really girls"... then is that wrong? Its their product, their marketing strategy, and for all you know, it is going after the exact target audience they desired. This can actually be a good thing for them. You seem to think of it as though someone is spying on you. On the contrary, it is a product that people do not have to buy if they dont like its marketing strategy and rule set. In this case the game is a play environment the developers created and the rules of that play environment are true to gender. That is the PLAY environment, it doesnt have to be for everyone. |
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General: Jon Wood: Your Sex: Prove It or Lose It!
News Discussion « General Discussion 10/31/09 4:21:53 AM
Jon Wood, I think you are over reacting a bit, rather not looking at the larger picture. First, we have to accept and understand there is a thing called a cultural model. This decision by the developers and or publisher falls under china's cultural model. Second we have to accept that games and society are worth analyzing. We cannot say it is a bad move on their part because we do not understand all the facets of that decision within society or how it will affect the game play experience. I personally love the decision. For one, it can set the game apart from a pure marketing stand point. No one is forcing anyone else to play the game, therefore that decision might attract a target audience instead. You also have to look at females in gaming. Would girls like to play with girls? Is this decision above reinforcing that by being able to identify a fellow female? Same with males. Games and society, even if decisions seem absurd, can reveal much about who and how games appeal to their target audience, who their target audience really is and if it works. Can we not claim that gender restriction is merely part of the rule set? The game mechanic? I think its absurd to dismiss their move as bad. It is neither good nor bad, unless you give value to doing something different. Remember, MMO's are largely social games. Studies have shown the average female is attracted to social games. How do you think that might play into this decision? Can it change the play experience and for the better? These are questions to ask, not dismiss. |
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General: Five IPs to Bring in a New Demographic
News Discussion « General Discussion 10/26/09 4:13:14 AM
This isnt anything new, developers and academics have been saying for awhile now that the Sims, whose main player base is females, targeted both male and female gamers, though mostly female. It is a reflection on society. IN fact one could argue all of Will Wrights games have done so. What it comes down to is mechanics and aesthetics. Specific challenges with the right mechanics and a gender neutral aesthetic accomplish this. Good luck seeing females being a large part of star trek, but the sims, which reflects on society, social and creative aspects as well as the maintaining of daily life, is much different. In fact some behavioral scientist have claimed that certain aspects of this behavior are hard wired into us. Meaning, the normal female would be attracted to the challenges and identifyable household chores (challenges), the aspect of maintaining and socializing life itself, become more enjoyable. It is also said that females are actually the best FPS players when it come to targeting and accuracy but lose it in the face of chaos, meaning when a lot is going on in the game world or screen. Yet males on the other hand operate well under chaotic situations. It has something to do with the eye and brain identification and reaction. Very few of these game titles will really hit a gender neutral audience. The only one that is really acceptable on this list is the sims. Everything else is debatable and given statistics, not really open to get a new demographic which is really only old people and females. The average gamer is 35 years old, children have always been targeted and successfully drawn into games. This leaves just females and older folk. Did you know the most played game in the world by females is solitaire? Not just by females though it is the most played highest selling game ever. Crazy when you think about it. |
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Originally posted by Kordesh Honestly, I felt that way at first, and I would probably agree entirely if we're talking about melee (the double fisted ice cream cone stance for dual wielding is terrible =p) but rifles are pretty awesome as is (with the exception of crossbow which I wish they would sync the reload animation with the delay).
all in due time. Once half a year has passed since release, then you can get anal about it, but given the nature of the company (its size and budget), they did very well. They have a list of priorities and sadly, sometimes the visual fixes such as you mentioned are often low on that list. |
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Is " Free to play " misleading (unethical) advertisement?
The Pub at MMORPG.COM « General Discussion 10/21/09 6:19:10 AM
Unless the free to play game is asking for a credit card just to sign up and play, then no its not incorrect or unethical. Look, the whole point of f2p games is that they are accessable for free, and, if you like what you play then you can pay for the otherstuff, but under no circumstance is the player forced to pay to use the game. No credit card is required even. |
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If soloing MMO's is so great, and grouping sucks, why do players raid?
The Pub at MMORPG.COM « General Discussion 10/21/09 1:27:15 AM
Originally posted by Ihmotepp
Different players like different games. I enjoy PUGs im MMORPGs more than anything else in the game. I almost never find PuGS to be nightmares, but then I'm not playing to get elite gear or to race to the level cap. I've never had more fun soloing an MMORPG than in playing in a PUG. I'd rather have a PUG that gets me wiped and lose xp, than solo and gain xp in an MMORPG. Why? Because I'd have MUCH more fun in the PUG, and that's why i'm playing the game. I guess you don't like PUGs, and that's fine we all like different things. There are no games that don't allow you to solo, or dont' allow you to group. We are never discussing EITHER Or in these threads. The discussion is about the balance. In WoW you are encouraged, IMO, to solo to the cap. In EQ you are encouraged, IMO, to group to the cap. You can group in WoW, you can solo in EQ. BOTH games offer a choice, BOTH games have options. I prefer being encouraged to group pre-raid, apparantly you prefer to be encouraged to solo pre -raid. Which is fine, why not make games for both of us?
Well that is your opinion certainly, though Pugs by nature, statistically as anyone can see, are more open to disaster than anything else. Not everyone in a Pug will work towards the same goal, some may even have the goal to ruin the Pug. There is always the issue of compatibility via Pugs. However, this is only one part of the greater discussion. You think WoW encourages soloing to cap, I would argue otherwise. WoW is the mmorpg definition of accessibility. This is a word that is used often in the industry, it is the holy mantra in which AAA mmorpgs chant. WoW developers understand that solo play is the most accessible form of play, and to you it seems like they cater towards it, rather what you are seeing is just how accessible soloing is. WoW gives the option for all modes of play, grouping will lvl you faster to cap, it will allow raids and dungeons to be completed and it keeps you safer in pvp zones. They have not created a solo game, but a game in which many are seen soloing. The option is there, and it is popular. Did you know statistically female gamers are most likely to solo? Behavioral studies revealed that many female gamers shy away from conflict or interaction with other players. MMORPGs also tend to have a large female player base, even if it does not appear that way. Again it all comes back to accessibility. You ask "why not make a game for both of us", and that is exactly what WoW did, even if you dislike the game, it is made for all modes of play. This is why it is so popular, still. |
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Originally posted by warmen_faith
You were thinking the same thing? There are two detergent brands here, one is called dawn, the other is called tide. |
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If soloing MMO's is so great, and grouping sucks, why do players raid?
The Pub at MMORPG.COM « General Discussion 10/21/09 12:22:29 AM
If raiding in mmo's is so great, why do player solo?
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Faith in Cryptic after Champions Online cash shop model?
General Discussion « Star Trek Online 9/22/09 1:41:12 AM
Bill Roper dropped the soap on a rope, hes just waiting for you to bend over and pick it up. That sums up the kind of business model Cryptic is using. |
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Originally posted by Veryth ... I think the people of Waterdeep would whole-heartedly disagree.
Waterdeep was one of the largest cities in Faerun, which was built on top off a vast network of tunnels which were part of the underdark, as well as having another city below it. Needless to say, there wasnt a dungeon every few steps, rather you had two entire cities build on top of one another, one more prone to evil than the other. Huge difference, especially when comparing it to DDO.
"Originally posted by Dibdabs As far as I'm concerned, an "illusion of a certain feature" is just a meaningless game concept. Some games take the illusion further, some less so, but it's all just fakery no matter how well it is done and ultimately a fake is a fake. If it's fun, I like it, whether it's Eve Online, Aion, Anarchy Online, Wow, Guild Wars or whatever. How they give the illusion of "reality" and to what degree they take it to is irrelevant, because I know I'm merely playing a game, a piece of amusement. I started playing computer games when, for example, Star Trek was played on a 10 X 10 grid using ASCII characters, so my Suspension Of Disbelief muscles are pretty well developed."
For many developers, certain game concepts are not feasible given the budget, the time, or technology. IN that case you have to "cheat" in order to get the same results. A magician has to trick the user into thinking magic is taking place, or at least, prevent them from seeing what would ruin the show, aka alienate the audience. Games are not an exception from that either, for the most part. Hey people use to think kicking cans was fun... times change, the boundaries are pushed. The more visual the medium, the more detail involved, the harder a developer has to work to get it right. You can make a vague game on a vague platform, but once you start adding in details, more responsibility is added. It is one of the pros and cons when considering how game development has changed with technology. No longer are games developed by 1 lonely programmer at his kitchen table, now they are made with teams of 30-50 people and budgets that surpass the 10 million dollar mark. |
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Originally posted by Dibdabs The key word here is "alienation". People dont realize that it carries just as much weight in game design as it does with film production. Good designers will work to actively create the illusion of a certain feature, even if it doesnt exist. Take Fallout for example, you travel across the west coast and while it connotes the actual travel, in reality it only takes a few seconds. There is really no excuse for illogical dungeons being scattered around everywhere within a small confined space. This is just Turbine being untalented and lazy. They really are, there is nothing respectable about the company imo. They do not manage to do anything well, which is a bad when you consider the types of franchises they get. In other words, they spend more time and money acquiring a license than actually producing a good product to match it. To them, they let the name sell the game, not the actual quality. This is the result. Shoddy game design. Not sure what pnp you have been playing, but I have yet to see an official campaign that has dungeons stacked right next to eachother and epic fights in every NPC's bedroom much less their toiletry. You seem to mistake what games are... Games by definition are rule sets in which a challenge is created. Multiple types of challenges often help define the genres. With any visual medium, immersion and the lack of alienation builds on top of the challenge, giving it substance. If the substance is bad, regardless of the challenge, the game will not be great. Immersion is one of the most key factors in the RPG genre. Given the way DDO is designed, again its nothing more than a glorified hack n slash. If thats what you enjoy, its what you enjoy... its not for everyone, nor would it be very true to the pnp D&D experience. What i pointed out earlier, was that you do not realize DDO does have the collect/kill X amount quests, and that grinding dungeons from a small hub over and over is no better, some might argue worse, than grinding individual enemies in a larger and open world. |
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A thread that will soon be deleted on the official forums
The Rusty Nail (General) « D&D Online 9/20/09 6:17:14 PM
Originally posted by Rokurgepta
DDO was far from another hack and slash and always had been. Many of the people left playing this game are true D&D fans.
As for making their money, you must be kidding me right? DDO has not turned a profit and unless the F2P hybrid is a big hit never will. Well if they sue Atari for enough maybe they can call it even. It is a hack n slash, the type of classes the majority play are an indicator of this play style. Solo melee types that just swing their weapon at anything that moves. Furthermore, there is no indicator that DDO players are true D&D fans. I separate the two because they are two different groups. Ebberon is one of the worst D&D campaigns, it was created during a contest in which to appeal to a different type of group. So far turbine has been good at getting blockbuster franchises, expecting the names to sell their games while providing horrible and low quality games. If you have a 10 million dollar franchise for example, you better make a 10 million dollar game. In other words, blockbuster franchises deserve blockbuster products. As for DDO's profits, they have nothing left to lose. The entire game was a mess to begin with. |
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Originally posted by Dibdabs
"I never want to see another "Collect 10 of this" quest ever again." Unfortunately for you, DDO has those too. Not only that, but you get to do those quests in INSTANCES... fun. In fact, the entire game is summed up by farming instances over and over and over and getting some magical treasure chest to appear at the end. How is this any different from "WoW"? One of the biggest beef people had with WoW was grinding the dungeons over and over. In DDO, you do that from the beginning all the way to end game and more. In other words, they managed to take the thing people liked least about WoW and put it in every part of the game. Furthermore, the only time you see other players is in hubs that link the dungeons, ala failed feature found in Hellgate London. Another problem people had with the single player game OBLIVION, is that every few steps there was another dungeon. Quite illogical really. In DDO, you are surrounded by "epic dungeons" which just so happen to be right next to eachother in a small space. Even an NPC's bedroom turns into a freaking dungeon... i mean give me a break. DDO is by far one of the worst designed games I have ever been able to play. Guild Wars uses instances and at least they got it right. Might as well play that instead, its more populated and cost no sub. It also actually has a thing called good pvp. |
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A thread that will soon be deleted on the official forums
The Rusty Nail (General) « D&D Online 9/20/09 3:51:38 PM
Its kind of silly to say how it will be deleted, how its stupid to post it, how you will probably get banned. Just leave it out unless you WANT that to happen. As for the topic... part of the problem was that DDO was just another hack n slash in that regard... yes might work for some... but its supposed to be Dungeons and Dragons though... and while they already lost the true D&D fans with such a horrible product, they might lose the DDO fans (not to be associated with D&D fans imo). Oh well, they already made their money, now DDO is a test project for them. |
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