| 70 posts found | |
|---|---|
|
TERA will only be another (3month) time waster for many people...
General Discussion « TERA 2/19/12 4:30:50 PM
The most fun I've had in MMO's -- even bad MMO's -- is the community fueling my desire to kill everyone. I always want to pvp with people I hate and ruin their gameplay. Usually it's because these people initiated pvp with me first and griefed me. Once the battle is over, the sh*t talking happens, and it ensures another battle will take place in the future. TERA will be adding pvp with the next CBT. We'll see how this affects the gameplay and fun factor -- if the pvp losses/gains are correctly implemented or if there ARE any losses/gains in pvping. Also, at some point, TERA will be adding ingame voice chat. At least the Korean version has this enabled...most likely the EU/NA versions will get this feature also. Yeah, this isn't new or innovative, but it helps add value to the ingame community. Sometimes I like to sit in town and chat with people. I've also heard rumours of some endgame instances being SO INCREDIBLY DIFFICULT in TERA that the korean players bitched and moaned to reduce difficulty on these instances. I'd love to try some of these incredibly difficult instances...
|
|
|
Dear Mr Mcgregor, I created 40 mmorpg.com accounts and changed my IP 14 times to collect said $5 codes. After downloading DragonSoul and attempting to cheat the company 'Neonga' out of money, I regretted my actions. Not because I felt bad--but because the game is a horrible piece of sh*t and it's obvious that Neonga is trying to milk Americans out of money. That is all. Yours truly, Keshanberk |
|
Originally posted by Kuro1n Highly doubtful. But who knows. |
|
Originally posted by Jynxx Agreed. The only way a female can retain my attention on the internet is through nudity. |
|
|
HAPPY VDAY! |
|
Originally posted by nomad3d You can purchase a preorder for 5 dollars from gamestop. |
|
Originally posted by Benjola This is a Yes or No situation. There is no compromise or Somewhat. There is no middle. |
|
|
After playing the CBT1 of TERA, there have been mostly good reviews about the game. However, how many people who played the game did not enjoy it? Vote up. It's a black or white decision -- YES or NO.
|
|
nvm |
|
|
You complete quests on TERA to get easy gear and some experience. I, personally, only did quests if they were in my hunting area. If you spy a quest monster on your journey, you'll easily notice it because it'll be marked with a "!" next to the name. If you want to really enjoy TERA, go aggro an elite monster and kill it with 1-2 friends. You'll level after killing a few of these monsters--considering you're around the same level. The elite monsters are incredibly fun to kill, since you have to dodge and run and fight these things for 10 minutes. Each elite is like a boss unto itself, and the experience you get from them definitely feels like an accomplishment (The grind of TERA is westernized. You level quickly.) |
|
|
TERA will compete with big MMO's, but the big MMO's will retain subscription because people will go back to them at some point to see updates. It's that simple. The reason why you can't "KILL WOW" is because you've been playing it for 6 years. It's like being lonely and trying to contact one of your ex-girlfriends for pity sex. TERA is a new standard for combat in MMO's. This is for certain. As for beating something that has drained and ruined the MMO market, no, TERA cannot remove WoW subscriptions that you're going to willingly renew because you're a slave to the money you've already wasted over the years.
EDIT: And not to mention that Blizzard has been attempting to SECURE an annual subscription under the benefit of receiving Diablo 3 for "free". These business models work very well when you've already made millions of dollars. And having a year to think about what your next move will be to make even More money is an overabundance of time... |
|
Originally posted by Xasapis There were 3 servers... Serpent's Isle Arachnaea and something that disappeared from the list for me.
Also, I'm talking about the NA beta. Not EU.
Also, consider the following...he may have purchased more than one account. See below: |
|
Originally posted by Xasapis He made 1 character per server. One of the servers disappeared from the list, though. Not sure why. |
|
|
Post your thoughts on the CBT1. I, personally, hardcore played the full 60 hours. The combat system was amazing, the world bosses were soloable if you had the skill to dodge correctly, and the PVP is pretty balanced. As a priest, I only got prison-anal-raped by Archers.
R.I.P Closed Beta Test 1 of an amazing MMO. |
|
|
What were your best starter areas in MMO's you played?
The Pub at MMORPG.COM « General Discussion 2/10/12 11:03:37 AM
Originally posted by BoostedBob ^^^^^^^^^ THIS. FOR THE LOVE OF GOD, THIS.
Talking Island. It was HUGE for a 2d starter area and had a very wide variety of monsters to hunt. The town was just within reach of avoiding death, but also far enough away to die to a pker. The monsters consisted of Rabbits, Boars, 4-5 different Orc Monsters, 2 different Dwarf monsters, Shelobs (Arachnevils-- aka spiders), Floating Eyes (these things wouldn't attack back--they would just try to paralyze you with their Gaze), ELDERS which were cloaked old men with a staff who'd aggressively attack chaotic players, 4 tameable dog monsters, and then a bunch of other monsters which you could only find in Talking Island Dungeon itself. The tameable dog aspect of Lineage hooked me deeply. You had to punch dogs and lower their health to 1--without knowing what their actual health was--and when they were injured enough, you would feed them Floating Eye Meat (you could only get this item from the Floating Eye monster). Once you had tamed a dog (you could get a Beagle, Shepherd, Doberman....waaay later into the development of Lineage did they add 10+ other tames such as the Killer Rabbit and Collie and Raccoon and Bear and Husky and what in the f**k ever. There was a boat dock on the righthand side of Talking Island -- this was one of your cheaper options to leaving the island because you had to wait for it to appear. This boat would appear every...15ish minutes? If you didn't want to wait, you could use the Teleporter in town or cross the Talking Island Dungeon tunnel. Anyway, at a rare very occasion, a boss named Kurtz would spawn at the dock. He'd spawn with a group of 8 monsters named Black Knights; Kurtz was the captain of the black knights, etc. He was pretty easy to kill when NC first released the game. As Lineage became older, Kurtz became a HELL OF A LOT STRONGER and his drops became better. NC added a proccable weapon named Kurtz Sword to his lootpack that had a .001% droprate. It was definitely one of the most uber items for a Knight class. There was also a very high level boss within a Dungeon on the island -- a boss named Baphomet. Back when Lineage 1 was new, Baphomet was easier to kill. As the game became harder, Baphomet because incredibly buffed and his drops became better. The dungeon that Baphomet dwelled within had 2 floors -- and it connected to a tunnel that led to the Mainland continent of Aden.
and all of this was just in the STARTER area.
As Lineage became older, NCsoft added 2 other starter areas to the game which weren't as memorable or as fun. Singing Island and...some other bullshit area. They were just new maps which contained the same monsters throughout Lineage, but debuffed and renamed with crappy drops
-Nostalgia- When the Lands of Aden server had just released, a majority of players moved to this server. The koreans were cheating, hacking, game ruining jerks--y'know? I was still leveling on Talking Island with my good ingame friend SHIMESU. He was of asian-american descent, but he would go out of his way to fight the corrupt korean players. One day I found him outside of Talking Island Town fighting about...5 korean players by himself. One of the koreans PKed him, but the pker decided to stick around for more fighting. a Guard killed the korean (Because that's what happens when you PK--you turn Chaotic and guards attack you for 24 hours, even if you work off your chaotic status) and the PKer dropped a CLOAK OF INVISIBILITY. THIS WAS WORTH A GOD DAMN FORTUNE--MILLIONS UPON MILLIONS OF ADENA. This item was so rare because Lands of Aden had JUST opened. It was unheard of that a CoI had even dropped to a single player, and of course a korean would've been the one to secretly own it...Bastards. Anyway, SHIMESU managed to grab the drop and he held onto the priceless cloak for quite a long time..
------------------- FINAL THOUGHTS:
Lineage 1 was a korean game. I understand this. However, the koreans who decided to come to OUR server -- the NORTH AMERICAN SERVER -- came to hack and cheat and destroy our gameplay. They would sit together at internet cafes and call each other for help in pking ENGLISH speaking players. They would have first notice if any sort of hack or exploit became available in Lineage because Lineage originated from THEIR language. They would use korean-made bots, they would take advantage of secret leveling spots, and they would GUARD THIS SH*T WITH THEIR LIVES. They would literally sit and wait for an intruder to enter their turf and pk him until it was safe to continue cheating at their gameplay. NCsoft was such a corrupt and moronic company that they would NOT remove the cheating koreans from our servers, and they would even ban you for interfering with their gameplay. Overall, I was banned 21 times from Lineage 1. I even had an employee named Mike Zupan call my home and ask me to stop making accounts. It was pretty funny. |
|
|
Alright, as an enthusiast of hard MMO gameplay and long term goals, I will now state off the most painstaking aspects of a game that makes you feel accomplishment in the end.
VERY LOW DROP RATES. When you're killing the same monster for a week and the item you're looking for still hasn't dropped, but it's worth a god damn FORTUNE. IE: Lineage 1 - hunting ogres for an Ogre Belt. Assume that bosses also have a .01% drop rate, too. OPEN WORLD PVP. When you're hunting said monster for a week on the outskirts of town, and some asshole PKer decides to ruin your gameplay because he either wants the hunting spot or he's bored. Of course, he should risk his items if he's PKed after PKing an innocent person, but he should also have the option to revert his new criminal status through HUNTING. Not a "I must now log out of the game and wait out my criminal warrant" PK system. RARE BOSSES. Bosses that spawn a few times a day, to once a day, to once every few days, to ONCE IN A GOD DAMN YEAR. And bet your ass that these bosses should/can have items at .00001% drop rates. (Maybe) LEVELING GRIND. I mean, there are MMO's that you can grind upon for 20 years and still never hit max level. I'm not sure if this is a good aspect to an MMO...because it was become more tedious than fun, but this is still considered a HARD gameplay aspect. GAMBLING SYSTEM. If a player can gamble his ingame currency on a poker table or dog racing, he'll probably end up doing this at some point and lose all of his money. It doesn't mean he'll quit--it just means he'll have the desire to go hunting again.
These are the things that MMO's should look out for or work against, but instead the company becomes lazy and then it becomes rampant, thus ruining the game:
LANGUAGE BARRIERS. When you notice guilds consisting of 20-40 spanish players, or 5 korean players, you have this racist feeling of "I Want Them Dead". This is normal because these players stands in your way, anyway. You also have the urge to blame these foreign people for Botting, Cheating, etc. And to be honest, there's a good possibility that they ARE cheating because these people will have their own communities/forums where hacks will be passed around in their own language. CHEATING. Yeah, see ^LANGAUGE BARRIERS^. LATENCY OR LAG. If your company cannot afford to purchase powerful enough servers with a stable connection and ram and processor to keep your game from lagging, your players will see you as a third rate company. If the lag causes interference with gameplay, they'll just give up after the 100th lag death. It takes a while for a player to get angry enough to not care anymore, but it happens--even if you give them a present in reparation for their enduring your crappiness. OUT OF GAME COMPANY SUPPORT. You'd best be kissing a player's ass when they come to you for help. Hire competent people to respond to players through this system. Phone support is the best option.
Spoiler: World of Warcraft was a successful game because they're an older company with a background for making good games. World of Warcraft initially started with a good reputation and it flourished because Blizzard spent TONS OF F*CKING MONEY on TV advertising, managing to get Southpark to animate an episode of their show dedicated to World of Warcraft, and dumbing down the gameplay when the game became stale--However, they also added content which apparently is just as hard as vanilla World of Warcraft used to be. Do you ever see any other MMO advertised on television? Maybe once and never again? I wonder why World of Warcraft is the winning MMO in western culture....eh? |
|
|
Average day in MO for an average MO player.
General Discussion « Mortal Online 1/31/12 8:06:47 AM
|
|
|
Do I have to fill out a tax form to retrieve my money from Entropia if I make a large amount? |
|