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What were your best starter areas in MMO's you played?
The Pub at MMORPG.COM « General Discussion 2/10/12 12:03:37 PM
Originally posted by BoostedBob ^^^^^^^^^ THIS. FOR THE LOVE OF GOD, THIS.
Talking Island. It was HUGE for a 2d starter area and had a very wide variety of monsters to hunt. The town was just within reach of avoiding death, but also far enough away to die to a pker. The monsters consisted of Rabbits, Boars, 4-5 different Orc Monsters, 2 different Dwarf monsters, Shelobs (Arachnevils-- aka spiders), Floating Eyes (these things wouldn't attack back--they would just try to paralyze you with their Gaze), ELDERS which were cloaked old men with a staff who'd aggressively attack chaotic players, 4 tameable dog monsters, and then a bunch of other monsters which you could only find in Talking Island Dungeon itself. The tameable dog aspect of Lineage hooked me deeply. You had to punch dogs and lower their health to 1--without knowing what their actual health was--and when they were injured enough, you would feed them Floating Eye Meat (you could only get this item from the Floating Eye monster). Once you had tamed a dog (you could get a Beagle, Shepherd, Doberman....waaay later into the development of Lineage did they add 10+ other tames such as the Killer Rabbit and Collie and Raccoon and Bear and Husky and what in the f**k ever. There was a boat dock on the righthand side of Talking Island -- this was one of your cheaper options to leaving the island because you had to wait for it to appear. This boat would appear every...15ish minutes? If you didn't want to wait, you could use the Teleporter in town or cross the Talking Island Dungeon tunnel. Anyway, at a rare very occasion, a boss named Kurtz would spawn at the dock. He'd spawn with a group of 8 monsters named Black Knights; Kurtz was the captain of the black knights, etc. He was pretty easy to kill when NC first released the game. As Lineage became older, Kurtz became a HELL OF A LOT STRONGER and his drops became better. NC added a proccable weapon named Kurtz Sword to his lootpack that had a .001% droprate. It was definitely one of the most uber items for a Knight class. There was also a very high level boss within a Dungeon on the island -- a boss named Baphomet. Back when Lineage 1 was new, Baphomet was easier to kill. As the game became harder, Baphomet because incredibly buffed and his drops became better. The dungeon that Baphomet dwelled within had 2 floors -- and it connected to a tunnel that led to the Mainland continent of Aden.
and all of this was just in the STARTER area.
As Lineage became older, NCsoft added 2 other starter areas to the game which weren't as memorable or as fun. Singing Island and...some other bullshit area. They were just new maps which contained the same monsters throughout Lineage, but debuffed and renamed with crappy drops
-Nostalgia- When the Lands of Aden server had just released, a majority of players moved to this server. The koreans were cheating, hacking, game ruining jerks--y'know? I was still leveling on Talking Island with my good ingame friend SHIMESU. He was of asian-american descent, but he would go out of his way to fight the corrupt korean players. One day I found him outside of Talking Island Town fighting about...5 korean players by himself. One of the koreans PKed him, but the pker decided to stick around for more fighting. a Guard killed the korean (Because that's what happens when you PK--you turn Chaotic and guards attack you for 24 hours, even if you work off your chaotic status) and the PKer dropped a CLOAK OF INVISIBILITY. THIS WAS WORTH A GOD DAMN FORTUNE--MILLIONS UPON MILLIONS OF ADENA. This item was so rare because Lands of Aden had JUST opened. It was unheard of that a CoI had even dropped to a single player, and of course a korean would've been the one to secretly own it...Bastards. Anyway, SHIMESU managed to grab the drop and he held onto the priceless cloak for quite a long time..
------------------- FINAL THOUGHTS:
Lineage 1 was a korean game. I understand this. However, the koreans who decided to come to OUR server -- the NORTH AMERICAN SERVER -- came to hack and cheat and destroy our gameplay. They would sit together at internet cafes and call each other for help in pking ENGLISH speaking players. They would have first notice if any sort of hack or exploit became available in Lineage because Lineage originated from THEIR language. They would use korean-made bots, they would take advantage of secret leveling spots, and they would GUARD THIS SH*T WITH THEIR LIVES. They would literally sit and wait for an intruder to enter their turf and pk him until it was safe to continue cheating at their gameplay. NCsoft was such a corrupt and moronic company that they would NOT remove the cheating koreans from our servers, and they would even ban you for interfering with their gameplay. Overall, I was banned 21 times from Lineage 1. I even had an employee named Mike Zupan call my home and ask me to stop making accounts. It was pretty funny. |
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Alright, as an enthusiast of hard MMO gameplay and long term goals, I will now state off the most painstaking aspects of a game that makes you feel accomplishment in the end.
VERY LOW DROP RATES. When you're killing the same monster for a week and the item you're looking for still hasn't dropped, but it's worth a god damn FORTUNE. IE: Lineage 1 - hunting ogres for an Ogre Belt. Assume that bosses also have a .01% drop rate, too. OPEN WORLD PVP. When you're hunting said monster for a week on the outskirts of town, and some asshole PKer decides to ruin your gameplay because he either wants the hunting spot or he's bored. Of course, he should risk his items if he's PKed after PKing an innocent person, but he should also have the option to revert his new criminal status through HUNTING. Not a "I must now log out of the game and wait out my criminal warrant" PK system. RARE BOSSES. Bosses that spawn a few times a day, to once a day, to once every few days, to ONCE IN A GOD DAMN YEAR. And bet your ass that these bosses should/can have items at .00001% drop rates. (Maybe) LEVELING GRIND. I mean, there are MMO's that you can grind upon for 20 years and still never hit max level. I'm not sure if this is a good aspect to an MMO...because it was become more tedious than fun, but this is still considered a HARD gameplay aspect. GAMBLING SYSTEM. If a player can gamble his ingame currency on a poker table or dog racing, he'll probably end up doing this at some point and lose all of his money. It doesn't mean he'll quit--it just means he'll have the desire to go hunting again.
These are the things that MMO's should look out for or work against, but instead the company becomes lazy and then it becomes rampant, thus ruining the game:
LANGUAGE BARRIERS. When you notice guilds consisting of 20-40 spanish players, or 5 korean players, you have this racist feeling of "I Want Them Dead". This is normal because these players stands in your way, anyway. You also have the urge to blame these foreign people for Botting, Cheating, etc. And to be honest, there's a good possibility that they ARE cheating because these people will have their own communities/forums where hacks will be passed around in their own language. CHEATING. Yeah, see ^LANGAUGE BARRIERS^. LATENCY OR LAG. If your company cannot afford to purchase powerful enough servers with a stable connection and ram and processor to keep your game from lagging, your players will see you as a third rate company. If the lag causes interference with gameplay, they'll just give up after the 100th lag death. It takes a while for a player to get angry enough to not care anymore, but it happens--even if you give them a present in reparation for their enduring your crappiness. OUT OF GAME COMPANY SUPPORT. You'd best be kissing a player's ass when they come to you for help. Hire competent people to respond to players through this system. Phone support is the best option.
Spoiler: World of Warcraft was a successful game because they're an older company with a background for making good games. World of Warcraft initially started with a good reputation and it flourished because Blizzard spent TONS OF F*CKING MONEY on TV advertising, managing to get Southpark to animate an episode of their show dedicated to World of Warcraft, and dumbing down the gameplay when the game became stale--However, they also added content which apparently is just as hard as vanilla World of Warcraft used to be. Do you ever see any other MMO advertised on television? Maybe once and never again? I wonder why World of Warcraft is the winning MMO in western culture....eh? |
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Average day in MO for an average MO player.
General Discussion « Mortal Online 1/31/12 9:06:47 AM
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Do I have to fill out a tax form to retrieve my money from Entropia if I make a large amount? |
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You should become a more powerful opponent for slaughtering many players--thereby making you drop better loot or more xp or more "crystals" upon death. This gives other players a wanting to group up against you and kill you. Not debuffing you and making you weaker for participating in pvp... |
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You can get banned in MO for absolutelly nothing
General Discussion « Mortal Online 1/30/12 7:46:21 AM
Originally posted by Biskop ^ click me ^ Player on IRC tells me about how Star Vault abuses their admin powers. |
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Originally posted by StarI "ur a big j3rk u deserv a b& fck u men" Right? Because I shouldn't have been banned for the reasons they were accusing me of doing; considering I didn't do any of those things. |
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Originally posted by Weretigar Please clarify on what you were saying in this post. |
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Oh, goody. I found the proof. Check this out--support never even contacted me again on my support ticket. I'm still banned to this very day. Let me update my MO client and show you guys that I'm still banned--I'll post the pic in like 20 mins.
As for the proof.. http://i40.tinypic.com/2qx6qdt.png
^ Click me ^ |
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Originally posted by StarI One moment and I'll see if I can find some old emails about when I talked to Support. It was mostly over IRC where they tried to assist me, though. |
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Originally posted by StarI You want some proof? These bugs still exist to this day, friend. I only stated Dire Wolf because Dire Wolves were the most damaging tameable monster at the time. Go tame any monster and hunt with it for a while--It'll fall under the map sooner or later and keep attacking anything around it--even if it's non-aggro. You think I'm lying? I'll bet there are threads on the MO forum about said bug. |
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Back before I was banned in MO, 2 years ago, I had a tamer character. When I would tame dire wolves and hunt with them, they would sometimes bug out and the tame would drop under the ground. Even though they were under the ground, they would still continue to fight and actually become even angrier than normal (they would aggro on EVERYTHING). This was a bug that you COULD NOT control, but it was still considered cheating by the GM team because Mortal Online is a piss poor piece of crap MMO. Yes, you'd get banned for something you could not control. |
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You can get banned in MO for absolutelly nothing
General Discussion « Mortal Online 1/29/12 8:57:18 AM
Originally posted by Toferio I spent such a long time arguing with support and being lied to about my ban that it was too late to charge my money back. |
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You can get banned in MO for absolutelly nothing
General Discussion « Mortal Online 1/28/12 10:06:30 PM
Let me completely back you up on your initial post, OP.
I, too, was banned from MO for absolutely nothing. They permanently banned me on the accusation that I was speed hacking and killing players (hacking and killing players). They had no proof -- they told me it wasn't permanent -- and it was COMPLETELY untrue.
Star Vault is a terrible company. DO NOT PAY THEM. Hope the company burns to the ground. |
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I could pull a better looking website out of my ass WITH content in under 60 minutes. And isn't a .tk domain a free domain? You're obviously not trying very hard, guy. |
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7242 |
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There was this game I played for 15 days. It was called Mortal Online. I purchased a digital copy and subscription; dropped about 40 USD on it. I was accused of Speedhacking and Forcibly causing another player's death. The GM told me that I would be banned for 7 days, but instead it turned out that I was permanently banned from the game. To this day, I do not regret being FALSELY accused and banned from the piece of sh*t. StarVault is a terrible company, and Mortal Online is an incomplete excuse of a game. I pray for the swift and unmerciful death of Mortal Online. Or if the company sold the game to a different developer...I'd give it another shot. |
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That's pretty cool...looks like one company won the battle against currency sellers. |
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I can't tell. Is this a flame thread or a thumbs up thread? |
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