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If it was based around group tactics than shouldn't all classes be gimp solo?
The Pub at MMORPG.COM « General Discussion 1/06/08 2:52:03 AM
The title is something I came across while reading a blog about DAOC and this has been something that has come up too frequently in the wow forums. I think people who say this are a bit dense when thinking about group dynamics. Why are you dense if you think like this? Look at chess. Look at starcraft. Games that are considered to be mostly balanced but the pieces used are wildly different from each other.
People who don't understand group dynamics are like pawns who complain about the solobility of the queens. I'm sure a lot of people would like to be dragoons and choose them for stylistic reasons but don't whine about not being able to solo a carrier or have the soloing capabilities of a carrier. Lurkers are even cooler and have interesting dynamics in a group but don't complain about being forced to rely on queens or ling spam so you can properly dps. Oh and you people who play queens that can intimidate other pieces just by being in their vicinity, don't complain about how you have to rely on other classes just so you can kill the one class you normally can't kill, knights.
After 20 years since online multiplayer started I've finally played one game that achieves that, Call of Duty of 4. But there are caveats to COD4s class design I'm betting that would make you complain about other things such as a feeling of homogeny. So in the end you should accept the designers' choice in how they develop group dynamics and determine if in the right context (meaning anything beyond you wanting to become the top 50 in a game) it works as they state it should. If you can't accept that just play COD4 until someone comes along and makes an MMO with group design you think you prefer. |
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Hero classes as Blizzard is presenting them is flawed. They should've just called it a class that doesn't have a level gap and left it at that. But if they insist on calling these new classes heroic one simple rule would fix a lot of annoyances with the concept. The new rule is that groups consist of five regular classes and 1 hero class. (maybe 2) This rule means the following. 2 Man arena is replaced with 3 man with nothing but normal classes.
The inability for hero classes to feel heroic. What made heros heroic in a warcraft sense was their rarity. The game doesn't have to retread this path but it is better than what Blizzard is offering already.
The one glaring problem with this idea. The limit on heroic slots. Most people I would think would like the chance to use their heroic class in a group. This creates a very long waiting list to get you chance. But consider this, death knights are a tanking/dps class. In what alternate reality does Blizzard produce content that requires more than 2 main tanks? If you want to tank you still be waiting a long time. Secondly would dpsing as a deathknight seriously give you more satisfaction than dpsing as another of the many classes that can dps? That's questionable. Anyone in favor of this idea? |
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Runescape actually has 10 million accounts with 1 million being subscribers. I remember reading that blurb at gamasutra. I'm curious to see what changed about pvp and trading to convince even a handful of servers to riot. It's not a good idea to turn upside a playstyle people are used to. If that's what happened Jagex should just change things back. Hopefully this is a legitimate complaint unlike the way people whine about the game going 3D... |
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The Chronicles of Spellborn Dev Chat- 12/16/07 1pm EST
The Pub at MMORPG.COM « General Discussion 12/09/07 4:35:01 PM
What part of Europe ?:\ I'm assuming Germany which is near where the devs live, the Netherlands and the combat designer and CMs will be online at 7pm +1 GMT. |
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[quote]Originally posted by AzurePrower
A Pure PVP MMO that failed to implement PVP well. 95% of PVP in EVE is gate camping and who ever has the more ships wins. [/quote] That's not an accurate statement. Titans alone make this point null and void. Logistic ships in sufficient gang numbers can easily outtank the offensive abilities of most ships but most people don't like playing the role of the healer which is what logistic ships essentially are, Paladins/priests in space.
I've only played the game for 3 months and left but I already know you are far more ignorant of the game than I am. If you want to avoid gates get ships that can build cyno fields. Even though such ships are restricted from the highest levels of security space they are useable where getting around gates matters. Secondly finding ships isn't hard in fact a major complaint is that it is too easy. Even stealth ships can't circumvent the chatbox giving away the fact that you are in local space.
Gate camping doesn't occur just to gank people. Sometimes a war is in progress and you fly into a kill zone by accident.
How does this make any sense? One way or the other somone has to warp to the other person. Your complaint is a convulated chicken vs egg scenario.
I stopped playing eve for a few reasons but nothing you said aside from gate camping and the numbers game in winning fights resembled reality or logical thought. Eve was obviously a game too complicated for your tastes. |
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The Chronicles of Spellborn Dev Chat- 12/16/07 1pm EST
The Pub at MMORPG.COM « General Discussion 12/06/07 9:02:23 PM
One thing that should be mentioned is that if anyone has any questions they can't be about things like guild housing, exploration, roleplaying, customer service, etc. This devchat will be specifically about combat as noted by their CM here. It was implied in the initial posting by MMORPG.com; since they said the combat designer and community managers will attend this chat, but I'm guessing I'm not the only one who glossed over this detail. |
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Some Class skill conserns...
General Discussion « The Chronicles of Spellborn 12/06/07 7:43:35 AM
The devs have been reading this thread Bescerga because they directly responded to it in their latest dev journal. Working with goals |
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When gameplay is the same as game trailers
The Pub at MMORPG.COM « General Discussion 11/30/07 9:51:47 AM
You're either lying, being a cynic or just ignorant. Assassin's Creed basically makes your point null and void. Atleast nonmultiplayer games are getting closer to that level of movie style realism. Whether or not this is actually a good idea for a videogame is another matter, but it is one that should be explored as Assassin's Creed has made all too clear in the mixed reviews it gets.
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*crosses fingers* hopes for black ops to require recon and not battleships
Game Suggestions « EVE Online 11/28/07 9:21:06 AM
There are several ways the new Black ops can be done. They could be enitirely different branch class of ships in the same way interdictors have low requirements and don't lead to anything better (aside for the upcoming more powerful interdictors being patched in) or they could have prequisites placing them deep in a skill tree. So far the devs are considering on making battleships their prequisite since they are a battleship class. I'm hoping though they change their minds on this one and make recon their prerquisite. Recon ships are cool but their requirements make it hard for a player to invest time training both that and battleships if they want that flexibility of having a ship as strong as a BS. |
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Arena starts at level 40. You also forgot they designed quests where you have to pvp to complete objectives. |
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Perpetual Entertainment goes belly up
The Pub at MMORPG.COM « General Discussion 11/26/07 10:24:04 AM
Exactly. How ignorant does Azureprower have to be to not believe an Securites Exchange Commission report? Where else are corporations supposed to go when they fail miserably, the National Enquirer? |
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Some Class skill conserns...
General Discussion « The Chronicles of Spellborn 11/26/07 8:29:03 AM
6 subclasses of the 9 have teleportation skills and only two of them are mage subclasses. Ancestral Mages typically teleport their pets and have a couple of skills to teleport enemy characters. Rune Mages have a lot of control when teleporting enemy players enmasse. The Wrathguard (warrior subclass) can force allies and enemies to teleport near it. Furyhammers (warrior subclass) have the ability to teleport themselves near a target. The Skinshifter (rogue subclass) is the only class with teleportation skills that solely act like a dodging maneuver. Tricksters (rogue subclasses) have a set of teleportation skills that are siilar to the above classes but most of them are extremely chaotic in nature. As for the OP's question you are just going to have to get used to the idea of being randomly selected by some of these skill effects. You should note that certain skills say all or some so some telportaiton skills aren't random but controlled by an AOE range. |
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Warhammer Online : Age of Reckoning: Tell Us About the War in WAR
News Discussion « General Discussion 11/24/07 12:51:29 PM
Yet it's implied by their omission that the attackers most likely are going to be allowed to respawn. Even during the brainstorming phase of planning this should've been seen as stupid. Hopefully the omission was just an error on the writer's part. |
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Elikal's MMORPG prediction for 2008 ;)
The Pub at MMORPG.COM « General Discussion 11/24/07 9:34:50 AM
Still it would be better if Bioware used Mass Effect act their mmo because they spent a considerable amount of time fleshing out its details. It would be wasteful to never reuse all that background/historical knowledge they fabricated. Not only is your estimation of Lucas arts is wrong but your estimation of Warhammer is wrong. There are a lot of people that like to play games where they bash their heads in. The fighting game genre was a dominant force in the early mid 90s because it catered well to this playstyle. FPS games are another example that shows people like straight up action. The issue here is that each of the three games that could appeal to such people have issues. Warhammer is using the same autoattacking template that grates against the sensibilities of players who want to be in control of their actions. So even though warhammer has a ton of features for epic and small scale battles their combat system is a hinderance. Age of conan will have rediculously high system requirements. Telling people they'll need a new computre to deal with framerate issues is pouring salt on the wound that is the subscription fee most MMOs have. FPS gamers are used to not paying a subscription fee. It would be easier to accept Conan if there wasn't a huge upfront cost implied. Spellborn has a great combat system too bad the majority of pvp content is only allowed at the highest levels. Online gamers who don't play MMOs are used to just getting into a game room and start fighting each other. TCOS prevents you from jumping into that type of combat until level 40.
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Being an active community member noticeably helps because atleast half the beta testers are people I've noticed who have made some intelligent or fun discussions in the forums for the past two years. Another chunk of testers make use of the chatrooms that used to be frequented by devs. THese days you only get to see the CMs in the chatrooms. Don't lose hope. |
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Soul of the Ultimate Questions
General Discussion « The Chronicles of Spellborn 11/13/07 4:50:01 PM
If I'm reading the title correctly you posted in the wrong forums. Soul of the Ultimate nations ishere. |
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Possibly the Single Best MMO in Development
General Discussion « The Chronicles of Spellborn 11/02/07 4:58:23 PM
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Wolfshiem good sum up. The only thing you missed is the combo system. Certain skills are designated as finishers and openers. If you use an opener it can never be used until you end your combo with a finisher. They didn't explicitly say if finishers require openers to be used first before the finsihers are available.
Spellborn is more like a first person adventure because about half the skills require your enemy to hug your battleaxe with their face. |
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Skill based combat (video)
General Discussion « The Chronicles of Spellborn 10/29/07 10:35:01 AM
THe only thing you can do as a responsible person is to explicitly define what you mean when you use certain words that you believe someone is interpretting in a different way. |
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Three questions regarding WoW and the Asian MMO market in general
The Pub at MMORPG.COM « General Discussion 10/26/07 9:14:23 AM
Thanks that was a good start in examining these questions. |
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