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5/05/07 3:41 PM
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Viewed 2056, Replies 55
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Aside from that nothing I mentioned was wrong. Their messageboard is atrocious and they've grown a lot since 2000. They deserve some respect regardless of our opinion's of their community, graphics, game mechanics or time sinks. [edit]
LOL. A game is a game regardless of the medium needed to play it. One of the greatest games I played throughout my childhood was a TNMT game that was sold in a handheld machine designed to only play that one game. The game itself had no world to speak of with graphics worse than a gameboy. You just had to fight off swarms of enemies from four directions, but it was more challenging and more fun than Kirby's Dreamland for the gameboy which I defeated in 4 hours. That TMNT turtle game lasted for almost 6 months.
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5/05/07 1:35 PM
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Viewed 2056, Replies 55
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5/05/07 1:15 PM
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Viewed 2056, Replies 55
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Congrats to Jagex from going from 100k subscribers and 1.2 million accounts (from the last time I checked on their growth) to 1 million subscribers and 9 million accounts. Subscribers == those who pay $5 accounts == subscribers + free to play. You deserve that recogniton. Now use that money to get better forums. |
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5/05/07 1:04 PM
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Viewed 2830, Replies 69
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You missed the memo that nex-gen is a buzzword applied to anything related to videogaming not just consoles.
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5/04/07 8:15 AM
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Viewed 2125, Replies 25
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They have different publisher for Italy and the UK IIRC. MMORPG.com's Game/On staff is supposed to be doing weekly podcasts on TCOS for awhile.
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5/03/07 12:20 AM
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Viewed 5208, Replies 137
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The only thing you can do is keep on asking for voice to text programs to be integrated in future mmos. |
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5/03/07 12:18 AM
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Viewed 1525, Replies 44
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A decent number of people who frequent the official darkfall forums are playing VanguardSoh because it is the only new game offering FFAPVP and most of them enjoy it for what it's worth. Since you are interested in AoC you should go into their forums and ask if people are playing in FFAPVP mmos so you can have the opportunity of meeting them in game. |
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5/02/07 8:05 PM
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Viewed 1884, Replies 53
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The language isn't entirely gibberish. Blizzard takes dsciplinary actions against players who know how to speak in the other languages especially if they built translation programs. Still the amount of players who are dedicated to do that is miniscule. So a more plausible scenario is a second account. This guy not only admitted to giving out his address but also stated he was determined to harrass her. In other pvp games players could get temp bans or an excessive notoriety for ganking frequently so they always had an additional account so they can resume their activities like the cockaroaches they are. THe article isn't detailed enough in explaining how determined he was in getting to her so what I'm saying is still speculation but if lamers like him existed almost 10 years ago I don't find it hard to believe it now.
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4/26/07 2:05 PM
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Viewed 1427, Replies 18
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Just click on the picutures and the translation is there. I'm liking their approach so far in trying to get people interested in the background world of Tabula Rasa. |
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4/13/07 12:36 PM
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Viewed 1073, Replies 28
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It matters because Mythic said there would be dependency among the classes. I didn't even know they had the same philosophy since DAOC but it is becoming more obvious their track record from that game is relevant in expectations for this game. How relevant remains to be seen but I have less doubt that it will be insignificant. |
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4/13/07 5:11 AM
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Viewed 739, Replies 29
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[quote]Originally posted by sololoco You're assessment was right except for this one. You won't last against npcs or be able to kill them if they can't kill you by leaving your ship alone after making it autoattack on the first target. In eve a player has to manage his energy cells because offense and defense abilities will drain it if they exceed the regeneration rate. In eve a player has to calculate in their heads the distances and speed needed to fight with the weapons and ammunition type they have because weapons are affected by range and movement rate unlike any other autoattacking mmorpg. As you progress in Eve you have to start thinking about gang benefits and ecm effects. The game is more interactive combatwise than you claim but the reflexes needed in most pve battles in other games aren't required in Eve. This is partly a good thing because the amount of thinking you need to do in an tough fight is higher than other games. The bad thing is that most pve fights aren't tough; you have to pvp to find consistently challenging experiences. |
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4/13/07 4:45 AM
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Viewed 1073, Replies 28
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A CM directly stated that classes are balanced for group play in regards to both raiding and pvp. Classes are supposed to rely on each other to make up for deficiencies. This makes sense if you go back around a year and a half before that declaration another CM stated classes were designed so that a class with certain attributes has the most counters for those attributes. For instance, Rogues, warriors and hunters are physical classes and as a result should have the most means of dealing with physical attacks. Rogues and warriors primarily are melee; while hunters are a range melee hybrid with a greater emphasis on range. This results in rogues and warriors having a greater proportion of anti melee tools while hunters in their unique role have tools against both. If the best counters for a class lay in the hands of the class itself it's pretty clear that Blizzard has always wanted classes to be dependent on each other. [edit] |
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4/12/07 7:58 PM
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Viewed 1073, Replies 28
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Ofcourse class balance is mostly subjective, that's why I asked for the summary. The rating itself is useless without the summaries to help figure out a person's ability to percieve class balance. |
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4/12/07 7:44 PM
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Viewed 1073, Replies 28
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One thing that keeps coming up in discussions on the official WoW forums but is barely clarified is that Mythic doesn't know how to balance classes and this will be a huge blow to War. Mythic doesn't have an official board and wow general isn't the place for that type of discussion so I'm posing this question here. If you played both DAOC and WoW, how would you rate each company's first mmo at balancing classes for pvp? In addition, try to put in atleast three sentences that summarizes your feelings on each game's attempt at balance seperately, while the last sentence summarizes why you rate one game higher than the other or equal.
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4/05/07 2:13 AM
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Viewed 2103, Replies 58
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Some 5 man gear already matches raid gear. Not much but it exists. Blizzard has said certain mistakes were made in that regard so we'll see later on how that pans out. Regardless pvp rewards are comparable to raiding rewards which was what the more vocal players were demanding for to begin with.
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4/04/07 5:24 PM
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Viewed 2103, Replies 58
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To the OP, could you list the type of single player games you commonly like? Do you prefer the slower methodical gameplay that comes with rpgs and turnbased strategy games or the faster more reactive gameplay of fps, fighting and adventure games? If you prefer slower gameplay then to a degree "World of Warcraft" and "LoTR Online" are acceptable. They can be played slowly since they sort of follow rpg mechanics but in reality they are far more reactive in general if you try to maximize your game play. If you prefer faster games period then look into "Gods and Heroes" or "The Chronicles of Spellborn". Gods and Heros is a squad based game and if you played games like Mechcommander or Star Wars Republic Commandos you'll know how engrossing managing multiple units can be. Spellborn itself is an fps game with a sword and sorcery bent.
If you love graphics TCoS is the best followed by LOTRO, GnH and dead last WoW. But from my observations LOTRO is dead last when you consider other things that enhance graphics such as sound and animations. The atmospheric effects in WoW are pretty cool while I find LOTRO to be quaint but fitting with the backgroun material. The animations in Gods and Heros simply blows away all the other games but TCoS offsets that with better special effects and better sound (which you can sample). WoW is an older game so by default it has weaker graphics but the art direction is very nice. You said you like bright colors and WoW and Gods and Heros fits this requirement the best.
FYI LOTRO aquired its noobfriendly reputation because of stres test beta. Mobs at that time were very easy. They cranked up the difficulty by a lot. It's no more different than wow interms [edit]
The disparity has been fixed. Gear matching is being implemented because of twinks steamrolling players who are new to a server or the game and only for that reason. |
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4/02/07 12:10 PM
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I can't vote without knowing what potbs offers and that skimpy summary doesn't help because I can see things being left out in th other summarries.
But as time progresses if they implement all the things they planned (more importantly House vs House shard conquests and reputation system) then TCoS will crush a lot of games to come as well as existing games. |
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3/31/07 11:36 AM
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Viewed 1309, Replies 52
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I'm the type of person who likes accurate knowledge you didn't provide it in your first post and citing a wikipedia usually isn't good enough if it doesn't have references. I actually took the time to check Sigil's website and surprisingly enough unlike most companies they post short bios for everyone working in that company. If they hadn't done that you would've had no verifiable proof. |
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3/31/07 4:50 AM
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[quote]Originally posted by xpowderx http://www.mmorpg.com/discussion2.cfm/thread/121845 <--read.. LOLOLOLOL [/b][/quote] You didn't prove your point citing that thread. Two guys as former sony devs? Big deal. If you can actually list off almost a third of the development staff being hired by Sony to work an mmo from the beginning then you would have a point. Your anecdotal evidence is lacking. |
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3/29/07 3:48 AM
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Viewed 1919, Replies 83
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