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3/19/08 4:23 PM
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Viewed 736, Replies 6
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Is it a non-linear game? Sort of. There are quests specifically designed to be altered by the choices you make. But nothing you do in this game will be changed unless the devs intend for it to be done. Anything that was world changing was revised in a way where you are acknowledged for figuring out certain big quests first with statues and items specific to the house you belong to. Is it skill based? That depends on what you are looking for to enhance your skills. I'm only saying this, because I'm of opinion that being the best in games even with random factors like WoW pvp or poker takes skill so my judgement runs counter to many people who don't think games like that require skill. To get to the point if you hate random factors than TCOS won't piss you off.
If pvp means to you the abilitiy to change the world around you with your sword and skills, then mostly no. They had a system in place and have the assets built for that type of content but decided to push that back indefinately. So all there is right now are the resource areas situated in pvp zones and noone knows if they'll be adequate. If pvp means you are able to exert your will on other people for your own satisfaction then technically no. I only say technically because most pvpers of this sort are unimaginative. The griefing seen on Second Life is a form of pvp for those who think this way and actually have the brain cells to think of ways of influencing people even if they can't hit their pixelated bodies. If pvp is about fair competition then spellborn will have that in spades. |
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3/12/08 8:09 AM
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Viewed 1555, Replies 12
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Some people play just to be richest player imaginable. You can't get the appeal of that? Some people play the game to acquire monopolies and trusts. With these players can literally screw other players around to become even richer than possible under a free market or to simply make other players poorer. Players of this type like to pvp through the economy. Some people like to immerse themselves in science fiction world. Is there an MMORPG better than Eve Online? Hell no. Some people play mmorpgs just for the social enviornment. This is the same reason people constantly flock to the latest clubs, resturaunts, etc. People like being where there are more people to socialize with. Eve is one of the few MMOs to consistently grow even after five years. Eve is one of the hippest games to hang out in. |
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2/13/08 9:26 AM
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Viewed 1245, Replies 11
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The devs have a working deal among their publishers that allows people outside of their region to play the game. This is probably one of the reasons why it's taking them so long to get a US publisher. |
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2/12/08 9:26 AM
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Viewed 788, Replies 17
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People are failing to realize how expensive and massive an undertaking it is to survey 3 million people. In the late 80s surveying around 200,000 people across 52 countries for the Globe project IIRC was the biggest undertaking in gathering data by any single company. You also have to consider that the estimated size of subcribers at this point is about 30-40 million people. sampling 8-10% of the probable population is excessively accurate. |
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2/12/08 12:56 AM
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Viewed 1245, Replies 11
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Just to vouch for Kelnnay, he is correct. You'll also have the option to play on the asian servers as well. |
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2/12/08 12:52 AM
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Viewed 788, Replies 17
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...you can now rely on NPD in the near future. But keep in mind that NPD charges for the majority of their reports and they aren't cheap. http://www.gamasutra.com/php-bin/news_index.php?story=17327 |
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2/12/08 12:47 AM
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Viewed 394, Replies 14
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Pro-tip, they aren't calling you n00berz because they played longer than you. They are calling you n00berz because they like to prey on the overly emotional people like yourself. I played Runescape recently after it launched and it made no difference if you were 50 combat levels higher than such immature people. Actually, it mattered to some degree; because they would either worship you a bit and ask for tips on how to play, follow you around asking for money (heck even being 10 levels higher than beggers would get their attention) or tried taunting you into pvp fights you didn't want to waste time on even if it would take seconds to kill someone so obviously mismatched, but as much as levels mattered immature people will act immature and say stupid things like n00berz, or shout words with random neon colors. Runescape was and still is a good game for what it's worth. Things like quests, spells, proc-weapons, agility, farming and trading made it a lot of fun. |
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2/08/08 6:27 PM
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Viewed 2972, Replies 62
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Only two people here managed to acknowledge Runescape so far. The game last time they made an announcment had about 10 million players 1 million of which actually subscribed. Though this announcment was made before that debacle when the removed the concept of the wilderness which made a significant percentage of their playerbase riot and protest in and out of game. Maybe things have gotten better now but I can't believe Jagex changed a fundamental concept of their game. It's like asking fans of Mario brothers to accept the series new direction as FPS game instead of a platformer. |
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1/28/08 10:44 AM
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Viewed 5287, Replies 106
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That's incorrect. Players can craft sigils which are stats for their characters. Due to the rarirty of components players can take pride in branding their crafted goods because people will know goods made by one player will contain certain stats different from anyone else. Then there are consumables to take into account which provide temporary buffs. |
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1/27/08 7:32 PM
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Viewed 5287, Replies 106
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1/25/08 11:14 AM
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Viewed 5287, Replies 106
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You have to understand the mindset here about the people complaining. There are a few reasons why they don't like the system but I'll only explain two that I'm most familiar with. The first is that being forced to have the smith refine the materials means your character isn't crafting the goods. This breaks immersion for people who want to pretend they are smith. The second is that the Spellborn system is very eglatarian. Anyone can craft in this game. There's no barrier to entry beyond taking the time to find and gather the materials. Without barriers, like levelling up your crafting skill, crafters can't distinguish themselves as easily as in other games. This uniqueness is important because they can wield more monetary power over other players who don't level up crafting or choose a poorer profession. This uniqueness is also important because crafters can act as social hubs. Some people like the idea of other people being dependent on them. There are other reasons but there's a start in understanding the underlying reasons of what's being discussed here. |
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1/25/08 11:02 AM
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Viewed 1877, Replies 39
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1/22/08 1:48 PM
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Viewed 6502, Replies 44
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The average Aussie complained about having 600 ms latency. That's a 20% dps loss compared to 200 ms players. It also means instant abilities aren't instant. It's a big deal. |
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1/20/08 11:35 AM
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Viewed 1465, Replies 20
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Yeah the OP is mistaken on the targetting rules. With ranged attacks you have to aim the cross hair on the target. If you click exactly at the same time the crosshair is on the target you will definately hit. But the reticule doesn't stick on the target. If it moves you have to move your reticule to match the movement. With melee attacks though you have to lead your weapon swing in the same way you lead bullets in other fps games. |
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1/20/08 11:03 AM
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Viewed 6064, Replies 138
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The first reason is that they actually managed to break talent builds. For example priest were the only classes that could feasibly tri-spec (putting an average of 9 points in each tree). Their flexibility was so high that even with the mismatch of holy and shadow they had about 9 viable talent builds But when patch 2.0 came out Blizzard tuned the trees in a way that reduced priests viable options to about 5 builds and obviously trispeccing wasn't feasible anymore.
Certain abilities scale faster than others and as a result abilities that were crappy with greens become viable or the best abilities to use with high end purples. Blizzard intentionally designed the classes this way so players have the joy of constantly experimenting with their class. Unfortuneately beause of the way disproportionate scaling works Blizzard has to constantly mess around with coefficients and other values to prevent fast scaling abilities from being powerful forever. This leads to nerfs that fundamentally change how classes work. This requirement for fundamental change means that any perfection achieved from the talent tree retuning will always be very short lived. |
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1/14/08 9:27 AM
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Viewed 797, Replies 9
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No Saint. The devs have a working deal with their European and possibly their Asian publishers to allow people from other regions use their servers. So atleast with the European version there won't be localization of IP issue. But without a North American publisher any of us in the states or canada will have to deal with higher latency and less than ideal customer service. |
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1/13/08 11:13 PM
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Viewed 768, Replies 20
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Without marketing a game has less chances of attracting subscribers. Less subscribers just leads to complaints from current players about barren worlds. Less players alos leads to less content updates. :| |
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1/11/08 2:13 PM
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Viewed 825, Replies 20
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Removed the content of my post because the corrections to the article has been made. |
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1/11/08 1:57 PM
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Viewed 825, Replies 20
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They definately want to do things that are different. I wonder how well people will accept things that go against the grain over conventional standards. Swimming isn't being implemented until a later date. Looking forwad to the next chat. |
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1/11/08 4:07 AM
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Viewed 1853, Replies 24
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