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All Posts by TdogSkal

All Posts by TdogSkal

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Originally posted by Gdemami


I have asked this in other thread but I might be more lucky here.

How do you measure amount of content?
 


 

Do you have enough things to do at all levels without feeling bored is how you measure the amount of content.

Lego's are about freedom and creativity.  That is why I love them and will try this game out.  Lego Universe is about freedom, exploring, building, creating.  Whats not to love about that?

Todays MMOs are about holding your hand from quest hub to quest hub with no creativity nor freedom.  Even if i have to play with a bunch of 5 years, I am willing to bet the community will be better then most of the MMOs on the market.

Originally posted by mackdawg19
Originally posted by TdogSkal
Originally posted by dirtyklingon
Originally posted by TdogSkal
Originally posted by dirtyklingon
Originally posted by banthis

No offense but the Queue times are only low "now" because a decent percentage of players can't log in thanks to the extreme short grace period they gave and all the companies they allowed to Over Sell pre orders too.

 

game went live 7 days ago and grace period for most customers is still in effect. most mmo's grace periods is 24-48 hours, not a week plus.

 

and during the grace periods is when most mmo's experience the longest queues, and they haven't been that bad. longest i've been in one was 20 minutes 700ish out of 700ish.


 

In this day and age with the technology we have queues are unacceptable. PERIOD.

 

 

name a recent mmo that sold well that didn't have queues...

 

some wow servers still have queues.

 

queues are a fact of life in this industry.

 

and the recent mmo's that i played all had much longer queues than in STO.

Everquest 1 -  no queues even at launch
 

Darkfall  - no queues

EvE online - no queues.

PoTBS - no queues.

All the games I play have no queues.  Saying it is a fact of life in this industry is a bunch of crap and as long as people like you keep paying for sub par products shit will never change.  We need to hold these companies accountable for their shitty products but as long as people like you make excuses and keep giving them money for their crappy products and rushed games this will never change.

We have the technology today to not have queues but developers know that customers will just wait in the queues and make up excuses because gamers refuse to hold them resonsible for shitty designed server clusters and games period.

 

You should really learn about technology and actually work with it before you continue with your rant. It clearly seems obvious you know little to nothing, and before you try, saying you work in the gaming field is only that, words. There is a reason games like Eve and DarkFall can have no ques. Look at the way they launched and that should give you an obvious reason. And there is no technology in the world that can compensate for 1000's of player characters along with NPC's/Monsters and the like and still promote lag free game play in an open world without some type of clustering/instancing that also comes with ques. Tell you what, work with the UDK and try building a small playfield, get a server up and launch about 1000 bot's on it. You will find out why developers choose instancing and ques over open worlds. It's all about playability, something you think technology can just bypass for your leisure. People need to get away from this chair developer stand point and realize that this is how games work. An mmorpg is a work in progress. For all you people who want instant satisfaction, and think we have the best tech possible for that, live in a fantasy world. I can sit here all day and hope for a open world game with dx10/11 graphics and content galore, but in reality I'd rather just like to game then wait 10+ years for development of such a game. Cheers and move back into reality, we are not hurting the development cycle and they are not hurting or taking advantage of us.

EDIT: And to add, never put EQ in a category when trying to talk about tech. Seriously, you blow all credit.

Why to assume.  I work in the IT field, I know about technology thank you very much.  Its apart of my job to know about technology and how to use it.
 

They are very much taking advantage of us.  Think about it, you sit in a queue to play a game you pay for by the month, you are still paying for the time when you are sitting in a queue and not playing the game you are paying for.  That is us gamers getting taking advantage of.  People like you defend these practice giving excuses which allow these companies to keep put out these sub par game.

The only developer that should get a pass when it comes to queues is WoW because nobody in the world could have guessed it would get that big that fast.  Games like STO should have planned for big launchs because its using an IP that is known and an IP that has a huge folloing.  It is simply unacceptable for a company that is using an IP as large as Star Trek not to be ready for a large amount of players.

Can you make a perfect plan? nope but you should be able to make a good enough plan to be able to not have a queue at launch. The gaming industry does not learn for each others mistakes and that is unacceptable in any industry.

Originally posted by Ztekan

Guys , its Lego we are talking about , thats the kind of toys "Games" i would give my 5 year old son.

 


 

I do not care who you are Lego's are badass, I still have all my lego's.

Originally posted by Einherjar_LC
Originally posted by Yamota
Originally posted by dirtyklingon

better than average server stability

shorter queues

no leveling content gaps

just as soloable

not holy trinity(healer tank dps) based.

just as easy as any other mmo ever made

no endgame like every other mmo ever made

lots of variation on teh basic fedex/kill x mobs/interact with x objects quest content

mobs have different tactics and special abilities as you gain levels

1-10 is slower than other mmo's

just as many bugs, but slightly better than average, less bugs than wow at launch for example

 

game needs lots of improvement, bug fixes, content updates, multple leveling paths, endgame, klingon pve for sure. but compare it to any other mmo at launch honestly and fairly and you'll find it is above average. not perfect by any means, but not anywhere near the worst launch ever.

As easy as any other MMO? No. This game has ZERO death penalty and if you follow the leveling path the missions are laughably easy.

Alot of other games have had an end game at launch. WAR had it, AoC had it, Eve had it, Asherons Call had it. Actually I am hard pressed to find a game that did not have an end-game at launch. I didnt play WoW to the end-game but I believe it had a high level raid zone as end-game. STO has none, nada, zilch.

Just as soloable as other MMOs? No, it is much more soloable. I have not find any single content that I could not solo in this game, even fleet actions I could solo when there were no other people around. Not so with other games.

Variations on missions? How do you figure? It has some text that is different but it is almost always go to spot Y and kill X mobs with very few actually requiring you not to kill something.

Not healer/tank/dps specced? Not sure what game you are playing but escorts are DPS, cruisers are tanks and science vessels are healer support. The reason you dont see that much IG is because grouping is not needed and everyone can just blast their way through missions. So, maybe you are correct. It is not healer/tank/dps but rather DPS DPS DPS.

Your other points I concede to but I have some others.

The most instanced game ever made, bar none (beside the prequel Champions Online)

The lowest death penalty ever, bar none (beside the prequel Champions Online)

The game with most loading screen ever, bar none (even more than in the prequel which had somehwat large zones without load times)

The most pointless PvP ever made. Heck in LOTR monster play atleast there was one persistant zone to fight over. In STO it is all instances which the outcome of is completely meaningless.

I could go on but this game is a waste of time and as such, is posting about it.

 

Asheron's Call has no such thing as an endgame, especially at launch where the idea of reaching level 126(max at release) was considered nearly impossible. I played from beta on the red server, which was later turned into the Leafcull server, from 1999 until 2005.

 

WoW had practically zero endgame content at release and had horrible server queues and crashes.

 

EQ2 has practically zero end game content on release.

 

As a matter of fact, I would be hard pressed to think of any MMO, one week into release, that had anything resembling significant end game content.  STO would be no different.

 

I am far from a supporter of this game, as a matter of fact I am quite the opposite, and I agree with some of what you say about the game, but some of the other stuff like I pointed out above just simply isn't accurate.  You make good enough points about the shallowness of the game without resorting to hyperbole.


 

EvE had end game at release

Everquest (1) had end game at relase

PoTBS had end game at release

LoTRO had end game at release

Really? I have never had a queue for EvE.  Maybe I am lucky. 

Still I think queues are a sign of poor design and if gamers keep supporting companies that make sub par games and release them with bugs and unfinished content then we will never get what we should, a complete game at release.

Originally posted by dirtyklingon
Originally posted by TdogSkal
Originally posted by dirtyklingon
Originally posted by TdogSkal
Originally posted by dirtyklingon
Originally posted by banthis

No offense but the Queue times are only low "now" because a decent percentage of players can't log in thanks to the extreme short grace period they gave and all the companies they allowed to Over Sell pre orders too.

 

game went live 7 days ago and grace period for most customers is still in effect. most mmo's grace periods is 24-48 hours, not a week plus.

 

and during the grace periods is when most mmo's experience the longest queues, and they haven't been that bad. longest i've been in one was 20 minutes 700ish out of 700ish.


 

In this day and age with the technology we have queues are unacceptable. PERIOD.

 

 

name a recent mmo that sold well that didn't have queues...

 

some wow servers still have queues.

 

queues are a fact of life in this industry.

 

and the recent mmo's that i played all had much longer queues than in STO.

Everquest 1 -  no queues even at launch
 

Darkfall  - no queues

EvE online - no queues.

PoTBS - no queues.

All the games I play have no queues.  Saying it is a fact of life in this industry is a bunch of crap and as long as people like you keep paying for sub par products shit will never change.  We need to hold these companies accountable for their shitty products but as long as people like you make excuses and keep giving them money for their crappy products and rushed games this will never change.

We have the technology today to not have queues but developers know that customers will just wait in the queues and make up excuses because gamers refuse to hold them resonsible for shitty designed server clusters and games period.

 

i said recent and sold well.

 

eq1, not recent

eve not recent nor sold well at launch.

darkfall didn't sell well at launch, i'd be surprised if it had more than 100k subs between both of it's regions, if that many. also i've heard the servers have become unplayable and crashed with more than a few thousand on them at one time.

potbs- didn't sell well at launch.

 

STO got hammered in beta, so they put in queues, they're still adding hardware allegedly. but queues are to be expected in new popular releases.


 

That is the problem.  They should not be expected, that is such a cop out.  The company making the game is hidding the fact they do not have the support in  place before the game launched, hense the need for queues.

STO did not sell well either, I would shocked if STO had over 100,000 subs after the free month is over.  The game is shell of what a game should be.  It lacks content and depth.  It is nothing but a bunch of instances yet they still need queues?  Why is that?  Its not one big world like EvE (which does not have queues) it is bunch of instances each with sub instances.

Originally posted by Ravenmane

For starters if you're cap already then you really need a new hobby rather than MMO's.  I'm kind of tired of people who blaze through to cap just to get the thrill of being one of the first high level characters and then complain there's a lack of content end-game.  Star Trek was aimed at being a casual MMO, not hardcore.  Casual means 1-2 hours a day during the week and 4-6 hours a day on the weekends/holidays.  I have a family and a job and get roughly 3-4 hours of play during the work week and 6 hours on the weekends.  I am currently but a lowly Lieutenant 9 right now and still find plenty to do.  If you knocked out the 80 hours it takes to get to cap already then you seriously need a life.

 

But then I guess you guys forgot that Cryptic said they were going to try and implement new content every 6 weeks.  It's doable.  And I find that the people who actually play the game actually enjoy it rather than flame it.  I sense some people do it intentionally just to start flame posts about lack of content when there is enough content for the casual player instead of the hardcore.  STO never claims to be hardcore.

People like you are so sad, telling others to get a life because you choose to only play a few hours a day is such bullshit.
 

What does "need a life" mean to you? 

I work a full time job, I also have an internship (10 hours a week), I also play ice hockey and roller hockey, I also go out with friends a few nights a week but I still manage to put in 30+ hours a week into a hobby I love which is gaming.  So how about you make more time for your hobby or find a new hobby.

I make time for the things i enjoy in life because life is too short not to have fun all the time.  In the end what do you get to take with you?  Nothing is the answer so you might as live life the way you want instead of "getting a life" based on what people like you think a life really is.

Originally posted by dirtyklingon
Originally posted by TdogSkal
Originally posted by dirtyklingon
Originally posted by banthis

No offense but the Queue times are only low "now" because a decent percentage of players can't log in thanks to the extreme short grace period they gave and all the companies they allowed to Over Sell pre orders too.

 

game went live 7 days ago and grace period for most customers is still in effect. most mmo's grace periods is 24-48 hours, not a week plus.

 

and during the grace periods is when most mmo's experience the longest queues, and they haven't been that bad. longest i've been in one was 20 minutes 700ish out of 700ish.


 

In this day and age with the technology we have queues are unacceptable. PERIOD.

 

 

name a recent mmo that sold well that didn't have queues...

 

some wow servers still have queues.

 

queues are a fact of life in this industry.

 

and the recent mmo's that i played all had much longer queues than in STO.

Everquest 1 -  no queues even at launch
 

Darkfall  - no queues

EvE online - no queues.

PoTBS - no queues.

All the games I play have no queues.  Saying it is a fact of life in this industry is a bunch of crap and as long as people like you keep paying for sub par products shit will never change.  We need to hold these companies accountable for their shitty products but as long as people like you make excuses and keep giving them money for their crappy products and rushed games this will never change.

We have the technology today to not have queues but developers know that customers will just wait in the queues and make up excuses because gamers refuse to hold them resonsible for shitty designed server clusters and games period.

Originally posted by dirtyklingon
Originally posted by banthis

No offense but the Queue times are only low "now" because a decent percentage of players can't log in thanks to the extreme short grace period they gave and all the companies they allowed to Over Sell pre orders too.

 

game went live 7 days ago and grace period for most customers is still in effect. most mmo's grace periods is 24-48 hours, not a week plus.

 

and during the grace periods is when most mmo's experience the longest queues, and they haven't been that bad. longest i've been in one was 20 minutes 700ish out of 700ish.


 

In this day and age with the technology we have queues are unacceptable. PERIOD.

Originally posted by j1flaw

The Agency is still being developed. Yes, 3 developers in key roles left to form their own company (again) called DetonatorGames. The SOEArtPortal still talks about the Agency often, so the art work is still going. They have not talked up the Agency yet because they know they have quite a ways to go and they want the hype to be at the max when the game comes out. Talking about it now will have people's attitudes a bit stale before it launches.

DCUO isn't on there yet, but I'm sure it will be in time.

I would certainly expect LA to announce this sooner than later now... However, I don't expect it any earlier than E3 (June) or SOE's Fan Faire (unannounced as of today). They are still probably quite a ways away from the game being ready to play. I know we would've heard something by now if it was coming out in the next year...

The good thing about the Clone Wars game is that it will likely be built off of the same engine that Free Realms is, so a huge portion of design is already completed. We'll have to wait and see for sure though. I'd definitely expect SOE or LA to break the ice this summer.


 

The Agency was at E3 last year in the SoE booth.  It looked okay nothing special imo.  I am sure we will see Clone Wars at E3 this year.  I really want to see TOR at E3 but we will have to wait and see.

Originally posted by tehikk

Ways Allods Differs From WoW:

E ) Allods has manned Astral ships and ship-to-ship combat, something I've never seen in a game. And when I say ship-to-ship, I mean actually fighting ships, cannons, boarding parties and all.


 

Ahh you do not play many MMOs do you? 

Pirates of the Burning Seas = ship to ship fighting with cannons plus boarding parties

Darkfall = ship to ship combat with boarding parties.

Maybe you should play more games before you say things like "never seen in a game".

Originally posted by -Zeno-
Originally posted by Horkathane
Originally posted by -Zeno-

A linear storyline based game will not be more popular than the more open WoW.  What you have to do is make a game that is more open than WoW to beat WoW.  Like Darkfall for example.  You need innovation, not handcuffs.

 

Open world is over dude, we are not at the level to do it right. You need structure, Politics, passion, drama.

 

An open world is better than being in handcuffs with a rabid wombat in a small room.


 

WoW is anything but an open world.  It leads you by the hand from quest hub to quest hub.  How is that an open world?

Originally posted by Cephus404

I always love how, in threads like this, when anyone suggests moderation, you always have the people coming out of the woodwork screaming "we are hardcore, we are pathetic, we have no lives!" like it's something to be proud of.

In all likelihood, the OP is entirely correct, MMOs are best played 1-3 hours a day, a couple of days a week.  They are not a substitute for real life, they are a hobby, nothing more.

Now try telling that to the losers who live vicariously through online games.


 

People like you are funny.  I have no life because I play video games more then 30 hours a week?  Really? 

I work 40+ hours a week at a full time job, I also have an internship that I work after my normal work day is done at a different company.  I also play roller and ice hockey.  I also watch every single Detroit Red Wings hockey game and I go out with friends a few times a week and I still put in 30+ hours a week into video games. 

So again tell me how I do not have a life?  Seriously tell me I am a loser?  Its called time management.  I manage my time well.  I enjoy playing Video games so I make sure that I make time for them.  Its not that hard really.

I do not watch much TV (unless its HuLu while i am gaming). 

People race cars as a hobby and they spend all their free time working on their cars and reading about new parts and things.  Are they Losers?

People play with model trains, they spend all their free time playing with these trains.  Are they losers?

The point is, Playing Video games is one of my favorite hobbies and as such I spend alot of my free time playing them.  That does not make me a loser or mean I have no life, it means that I make time for things I enjoy because I understand that life is to short to spend my time doing things I do not want to do.

So I downloaded the client, installed the game, created my character.  Picked my starting town (morin Khur) and once I got into game hit H.  Read though the help stuff and set out to go explore and gather to make my frist real weapon.

Problem is that there are 4 to 5 guys in full armor with bows and a few on horses waiting just outside the city gate to kill newbies.  Thats fine and all in a FFA PvP game but what the hell is the point?  Do you guys that have been playing though all the phases of beta not want any new players joining the game?  Do you not like the new players?  

How can I even tell if the game is for me if I cannot even leave the city for 5 seconds to learn the game?  The dam community has already ruined what could be a fun game.  Should at least let newbies learn the game for a few minutes before you so called vets jump in and wipe the floor with us.  

I know I will be told I am a carebare, learn to play the game, working as intented blah blah blah but how the hell are new players going to even get to explore and learn the gameplay.  I spend an hour trying to leave the town to go out and see the world and gather to make my first weapon but no once was I able to even get 5 feet out of town.  What a complete waste.  It is really too bad, the game could be fun, looks great but the shitty community already in game has/will ruin any point in trying to learn this game.

Again, flame me, call me names, whatever makes you feel better about yourself but it is complete crap that newbies do not get a few hours to explore and learn the basics before being ganked by you so called "Vets".  What is the point?  Game over man, might give it another try to night and see if it is the same shit as last night and if so, uninstall and done with yet another game that might have been fun.

Originally posted by Valotros
Originally posted by TdogSkal

Its business.  In business your only goal is to make money.  You  make money by selling a product or service that people want to buy. 

Is Microsoft a sell out because they keep release newer versions of windows?

Is Apple a sell out because they keep release newer iphones, ipods, ect?

Blizzard is the same way.  Why create something new when your old products are working very well, just make newer versions of your old products and keep watching the cash flow in.

Its simple business.


That's a more positive outlook. But you still can't help to figure, that your being taken for and being ripped off on some level by these mega companies.


 

I am not saying its right or wrong, just telling you how the business world works. 

I agree we are being ripped off to a point but I understand why they operate the way they do.  Again I am not saying its good or bad, just how it works currently.  We simply have to live with it or find a new hobby.  Personally I love gaming to much to move on.

I understand your point of view and I agree for the most part but unless the whole gaming community stands up and says enough is enough there is nothing we can do about.

Its business.  In business your only goal is to make money.  You  make money by selling a product or service that people want to buy. 

Is Microsoft a sell out because they keep release newer versions of windows?

Is Apple a sell out because they keep release newer iphones, ipods, ect?

Blizzard is the same way.  Why create something new when your old products are working very well, just make newer versions of your old products and keep watching the cash flow in.

Its simple business.

Divinity II

Dragon Age

WoW when my roommate makes me quest with him

Saga Online

Empire total War

Fallout 3

Originally posted by darkpath19

 If UO is so great, howcome you're not playing it?


Because I am playing EQ1 and WoW (Yes I know, my roommate is playing so it is fun to group with him and quest).

I don't consider EQ1 a theme park MMO personally.  It had alot of depth.  You had a ton of freedoms that we do not see in todays games.  Freedom to do stupid things and pay the price, freedom to explore, freedom to hunt and group in different zones/area's.  No I do not consider EQ1 a theme park MMO, it had no hand holding (in the begining). 

I think that WoW started the true theme park MMO.  WoW does not allow you to make mistakes and pay the price.  You are always marching forward with nothing to stop your progress but time and yourself.  I think that is what a theme park MMO really is.  A game that does not have anything in place to stop your progress other then time.

UO was a fun game, not my cup of tea but a fun game non the less.  The freedom and depth of UO was amazing and we can see that in EvE online.  EvE online is a fun game, PvE is boring to me but the PvP is fun, the freedom is great. 

I am hoping to see more "sandbox" games but as of right now the "money makers" are theme park casual MMOs.   Look people I agree with most of you, UO and EQ1 were way more fun then anything we see today minus EvE but money talks the loudest in business and WoW showed that a theme park, casual game makes the most money.  Game companies have not figured out that they cannot just clone WoW and be successful.  The first game company to understand that they need to make a unique game will be successful.  That game does not have to be a sandbox game nor does it have to be a theme park game but it has to be unique and bring something new to the genre.

I think that is the biggest problem.  Sure alot of us Hardcore gamers hate these new games and think they ruined the genre.  Sure I can see that but in all fairness, what has really ruined the genre is the lack of creativity from developers.  Until we get a developer willing to take risk and come up with something new and fresh we will keep seeing the same rehashed theme park games over and over again.  Darkfall tried but in my opinion failed.  It failed because it did not live up to its developers own hype. I can show many examples of Darkfall Developers talking about features that are simply not in game at this time.

Nothing is going to bring back our days in games like OU and EQ.  I have learned to live with that fact but I will not accept the lack of creativity in a genre that should be all about creativity.   Like I said, the first company to create a fresh, unique game will be successful.  Each new game needs to bring something new to the genre or it is bound to fail.  

A great example of this can be found in todays business world.  Look at Windows.  Sure not everyone likes Windows but each new version of windows brings new features.  Not all are good but they are new and fresh features.  That is what drives products.  Same with the Car industry, new cars have new features, some are good and some are bad but they have new and fresh features with each new model.  We simply do not see that in todays MMO industry.   They keep rehashing the same features over and over again with new skins.

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