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All Posts by TdogSkal

All Posts by TdogSkal

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694 posts found
Originally posted by orbitxo

well written.

 

-you explained the starter zone perfectly!

-Free 2 play sayers need to calm down - it would not work for this game.

- the game feels alot like 'elder scrolls' on the solo instances. but a bit odd seein  tons of players gathered around one quest giver.

- we will see where this goes...

This game will be Free 2 play within 6 months of Release.  That is all but written in stone.

The game will not last as a p2p, it does not have enough features that keep p2p.

 

You missed a Race class combo for Melee DPS

Dark Elf Templar - with dual weild.

The Dark Elfs have bonuses to Dual weild and fire.  Templar have an all fire line of spells and dual weild works great with them.

What do you think the over/under is before it goes F2P?

I am guessing before Month 6 it will be F2P.

I am torn if I want to pre order or not.  I had some minor bugs and some major bugs, I had a ton of fun and I got mad during the beta weekend.   I did enjoy my time in game but some of the bugs could be a huge turn off and a few things like the locked down class system that was not what I was expecting in Elder Scrolls that might turn me off all together.

What are others people thoughs ?

As long as Gamers keep allowing companies to do this, they will keep doing it.

 

Same with DLC.  Look at Rome 2. Upon release it also had a DLC at release.  Which should never ever happen but because games allow it, these companies are going to keep doing it.   It is unacceptable to release a game and a DLC on the same day, that is a huge kick in the teeth to your fans but games do it all the time because WE gamers have accepted it and allowed it to happen.

 

Same thing here. A box sale and P2P should not have extra locked content that requires more fees but since other companies have done it and it has gone well enough others copy it.

We gamers are to blame for the sad state the current gaming industry is in.  We allowed this to happen, now we have to deal with it.

Originally posted by nariusseldon

In fact, best system is D3 1.05 with difficulty levels you can tune. Having a raid that only 0.01% of the player can do is just waste of resources.

Wrong, having a Raid that only 0.01% of the player base can win is perfect gameplay, it means only the skilled players are able to over come the challenge and that is how it should be.

Not everyone should be able to win everything everytime, that makes it a waste of resources, makes it a waste of time and gives no sense of success since you cannot fail anyway.

There are Raids in EQ that guilds could not beat, they did not whine, they keep trying until they got it.  They did not force nerfs because "IT was unfair others won".   They worked harder to overcome the event.  That is how gaming should be.

WoW ruined that, people cried and got their way, nerfing the hard events into nothing.  

You are a person that believes everyone should get a trophy for showing up, I am believe that only the winning team should get the trophy, the other teams should use their lost to push them to work harder so they can win next time.

Instant Gradification vs putting forth effort for gradification.   I will take the latter all day long.

I also grew up playing Ice Hockey and only the best team gets the rewards, that is how all games should be.   The best players/guilds should be rewards, the others should have to put the effort into becoming the best.

Their were guilds in EQ1 that I was jealous of because they could take down raid events my guild could not, I did not think it was unfair.  In fact I took it as a challege to get better as a player and guild.

Originally posted by Dzone

I mean this game has been out for 2 months and most ppl are at engame alrdy.Hardcore gamers have alrdy made full sets of exotic gear, caped several crafts, and prolly 100% map completion. I thought mmo's where about the journey getting to cap and once you reach cap new stuff whould open up for maxed players.

I'm more of a casually player myself, and i've alrdy reached lvl 80 and 70% map completion. In other mmo's i spent literally months just to reach level cap. This game i swear i broke my record for reaching cap and i wasn't even trying.

How is this game gona keep us playing if everything comes to ez and quick?

PS. MMO's like eq, wow, uo, ffxi, to name a few lasted years, how in the world will this game live up to thoughs if ppl run outa things to do. Those games you never ran outa things to do.

Please never include WoW in a list with EQ and UO.  They are not even in the same league.

WoW is what started the ez and quick leveling to cap and then starting to "Play the real end game".  

Have you done Dungeons in GW2, they are not quick and not easy unless you have a smart group.  It is normally to wipe in most dungeons a few times with PUGs.

Originally posted by Goatgod76
Originally posted by TdogSkal
Originally posted by nariusseldon
Originally posted by Goatgod76
Originally posted by nariusseldon
Originally posted by TdogSkal
 

Problem is they are not dead, far from it.  EQ1 just got another ex-pack not so long ago.

Not a problem. I really don't care if these old games are alive. I won't play them anyway.

I will give you they Modern MMOs are superior in graphics but not even close in gameplay.  

NO. Superior graphics and gameplay. Camping is not gameplay. LFD with good fast dungeon run is 100x better gameplay for me.

Today MMOS require zero thinking, that is not good game play. 

Agreed. Camping requires zero thinking. Grinding EQ mobs requier zero thinking. Very bad gameplay.


In Modern MMOs, 80% of the game is soloable and only 20% requires help of others, that is so wrong and such bad MMORPG gameplay that I wonder how you can even claim it is better today then the old days, it makes me wonder if you ever played an MMO prior to WOW.

I played UO beta, EQ for 1 year. Horribly experience. WOW is better. DCUO is better. Almost any modern MMO is better. Heck, Diablo 3 is MUCH better. Even torchlight is better.

And what is this 20%? IF you play wow, you will use LFD most of the time to level and end game.

 

 Did you even really play EQ? Seriously...because EQ was 1000X harder than modern MMO's because mobs chased you forever (Or at least until the zone if you made it). You pulled too many, you die. payign attention to mob aggro ranges was crucial. Must of not hated it that much to play it for a year.

The only fairly modern MMORPG to date that gives any challenge or fun is Vanguard:SoH. Although buggy still and laggy...STILL by far trumphs games like SWTOR, Rift, and yes, even your precious WoW as far as gameplay. Even the graphics are nice. Of course this is my opionion, as I am sure you will disagree...which is yours.

Today's MMO's you can pull a whole camp in many cases and live with little damage. Aggro ranges are much shorter too in a lot of cases. BTW..Torchlight is not an mMORPG, neither is Diablo 3, so uncomparable. Only things comparable in your whole post is that for one, you like instant gratification, and two all those games you mention either intentionally play as console games, or were made to mimic them but with an MMORPG title strapped on them.

I don't look at it with rose-tinted glasses, as so many fo you turn to as your rebuttal when you can't come up with good reasons. I tried goign back to EQ...but it is just so outdated, and under populated now I can't do it. NOT because it is a bad game. I mean, if it were so horrible, why is it STILL up and running  AND putting otu expansions after  14 years!?! Explain that one to me. So mnay have no real clue what seperated the MMORPG genre from the console genre and WHY they were different. Now everyone just wants to make them console heavy for their own selfish conveinience despite there being games that  cater to their style of gameplay everywhere already.

1000x harder is not more fun.

I regret spending a year on EQ wasting most of my time camping, or staring at a spellbook. Now it is true that there was few alternative at the time, and that is why EQ got away with it.

D3 is the same. You overpull, you die in inferno. Heck, D3 has a hard core PD mode. EQ does not even have that. And in D3, i got to kill lots of stuff. In EQ, i got to waste lots of time waiting and doing nothing.

Doing nothing is not fun.

Harder does equal more fun.  Harder means more effort required to Win and is more fun when you do win.   Winning without trying is no fun.  Winning every time is not fun.   Failure makes winning better and always has.

Then why do you like games like WoW? SWTOR? They are "I win" button games.

I do not, I played WoW for awhile but never touched SWTOR.  I am playing EQ1 and GW2 currently.  GW2 has amazing dungeons.

Originally posted by nariusseldon
Originally posted by Goatgod76
Originally posted by nariusseldon
Originally posted by TdogSkal
 

Problem is they are not dead, far from it.  EQ1 just got another ex-pack not so long ago.

Not a problem. I really don't care if these old games are alive. I won't play them anyway.

I will give you they Modern MMOs are superior in graphics but not even close in gameplay.  

NO. Superior graphics and gameplay. Camping is not gameplay. LFD with good fast dungeon run is 100x better gameplay for me.

Today MMOS require zero thinking, that is not good game play. 

Agreed. Camping requires zero thinking. Grinding EQ mobs requier zero thinking. Very bad gameplay.


In Modern MMOs, 80% of the game is soloable and only 20% requires help of others, that is so wrong and such bad MMORPG gameplay that I wonder how you can even claim it is better today then the old days, it makes me wonder if you ever played an MMO prior to WOW.

I played UO beta, EQ for 1 year. Horribly experience. WOW is better. DCUO is better. Almost any modern MMO is better. Heck, Diablo 3 is MUCH better. Even torchlight is better.

And what is this 20%? IF you play wow, you will use LFD most of the time to level and end game.

 

 Did you even really play EQ? Seriously...because EQ was 1000X harder than modern MMO's because mobs chased you forever (Or at least until the zone if you made it). You pulled too many, you die. payign attention to mob aggro ranges was crucial. Must of not hated it that much to play it for a year.

The only fairly modern MMORPG to date that gives any challenge or fun is Vanguard:SoH. Although buggy still and laggy...STILL by far trumphs games like SWTOR, Rift, and yes, even your precious WoW as far as gameplay. Even the graphics are nice. Of course this is my opionion, as I am sure you will disagree...which is yours.

Today's MMO's you can pull a whole camp in many cases and live with little damage. Aggro ranges are much shorter too in a lot of cases. BTW..Torchlight is not an mMORPG, neither is Diablo 3, so uncomparable. Only things comparable in your whole post is that for one, you like instant gratification, and two all those games you mention either intentionally play as console games, or were made to mimic them but with an MMORPG title strapped on them.

I don't look at it with rose-tinted glasses, as so many fo you turn to as your rebuttal when you can't come up with good reasons. I tried goign back to EQ...but it is just so outdated, and under populated now I can't do it. NOT because it is a bad game. I mean, if it were so horrible, why is it STILL up and running  AND putting otu expansions after  14 years!?! Explain that one to me. So mnay have no real clue what seperated the MMORPG genre from the console genre and WHY they were different. Now everyone just wants to make them console heavy for their own selfish conveinience despite there being games that  cater to their style of gameplay everywhere already.

1000x harder is not more fun.

I regret spending a year on EQ wasting most of my time camping, or staring at a spellbook. Now it is true that there was few alternative at the time, and that is why EQ got away with it.

D3 is the same. You overpull, you die in inferno. Heck, D3 has a hard core PD mode. EQ does not even have that. And in D3, i got to kill lots of stuff. In EQ, i got to waste lots of time waiting and doing nothing.

Doing nothing is not fun.

D3 is not even comparable to EQ1, not even the same genre but hey keep missing the point and using pointless examples.

D3 is not even as good as D2.  Anyone that spend time playing D2 will agree with me.  D3 is a garbage game and they keep making it easier and easier in every patch because people like you cry about how hard inferno and hell modes were. 

Why did you waste time do nothing in EQ?  When I wanted to go kill something I did, when I wanted to craft I did.  No different then any game in that reguard.  

D3 is an action game, EQ1 is an MMORPG.  Way different type of games.   D3 is worst then D2. compare apples to apples.  Torchlight is way better then D3.

 

Harder does equal more fun.  Harder means more effort required to Win and is more fun when you do win.   Winning without trying is no fun.  Winning every time is not fun.   Failure makes winning better and always has.

Originally posted by nariusseldon
Originally posted by TdogSkal
 

Problem is they are not dead, far from it.  EQ1 just got another ex-pack not so long ago.

Not a problem. I really don't care if these old games are alive. I won't play them anyway.

I will give you they Modern MMOs are superior in graphics but not even close in gameplay.  

NO. Superior graphics and gameplay. Camping is not gameplay. LFD with good fast dungeon run is 100x better gameplay for me.

Today MMOS require zero thinking, that is not good game play. 

Agreed. Camping requires zero thinking. Grinding EQ mobs requier zero thinking. Very bad gameplay.


In Modern MMOs, 80% of the game is soloable and only 20% requires help of others, that is so wrong and such bad MMORPG gameplay that I wonder how you can even claim it is better today then the old days, it makes me wonder if you ever played an MMO prior to WOW.

I played UO beta, EQ for 1 year. Horribly experience. WOW is better. DCUO is better. Almost any modern MMO is better. Heck, Diablo 3 is MUCH better. Even torchlight is better.

And what is this 20%? IF you play wow, you will use LFD most of the time to level and end game.

 

So you think better game play is standing around town using the LFG tool to find groups to level over going out into the world finding a group and hunting mobs?   So a lobby game style game is a better MMO then using the world to level?

Camping required a lot of thinking, finding the right place, keeping up with the spawns, not pulling to many, aggro management.  All played a huge factor in a good group, bad group or average group. 

WOW was simply, follow the waypoints on the map and you cannot fail, if you do, hurry back, nothing lost for dying.  Dungeons in WOW have to have "Hard Modes" to keep people running them or they would be too easy.   EQ1 had no need for that as dungeons were hard to begin with and only got easy once you learned them.  Crazy concept.

So its clear you are a game that wants instant gradification, no work, just reward.  You want to be using "Epic" loot but do not want to put forth the effort that should be required to EARN them.   WOW just handed them out for being there, EQ made you EARN them.

 Much like today in kids sports, everyone gets a trophy for playing today, how wrong and stupid, it does not teach kids anything.   Back in my day (Only 30 years old), yu got a trophy for winning and if you lost, you got to watch the other team with the trophy and you used that to work harder for next time, to train harder, to work harder and win next time.  

I want to EARN my rewards, not just get them for showing up.   EQ1 had the best quests ever.  EPIC weapon quest where the best thing in MMOs and they are long gone because of people like you crying about how much effort they required.   That was the point, they were EPIC (Rare) items.

EQ1, you replaced weapons and armor every few months if you were lucky, you got attached to Armor and weapons, each had a fun story of how you got it.   In games like WOW, gear means nothing, no storys behind them, they are replaced as fast as you get them. 

You people have enough of your instant gradificationg games, why can't those that want to use their brain and EARN their rewards have a game?  Why do you feel that your way is the only way?   Are you threated by players that want to EARN their own way and not get every handed to them on a silver platter?

Originally posted by grimgryphon
Originally posted by nariusseldon

It is a good thing "hard to get the same feeling of EQ" .. it was boring, lots of camping & frustration. I am glad those days are over.

^^^ This

I played UO from day one and if you asked me to go back and play the "vanilla" game again, I'd tell you to drop dead. Same for EQ1.

Too many self-professed MMO vets still wearing those rose-colored glasses. Those games were not as great as we remember them. Really, they were not. The modern MMO is far superior, not only in graphics, but in gameplay.

Let the dead stay dead.

Problem is they are not dead, far from it.  EQ1 just got another ex-pack not so long ago.

I will give you they Modern MMOs are superior in graphics but not even close in gameplay.  

Today MMOS require zero thinking, that is not good game play. 

Games have always been about problem solving, using your brain to over come the problems (levels, bosses, puzzles, etc) that the game has to offer.   PAC MAN is a great example, the game was all problem solving and if PAC MAN was made today they would have a path that highlighted the safest path for each level.

The game would hold your hand and not allow you to fail unless you did not follow their instructions.   

EQ1 had some of the best zones and encounters of any MMO to date.  Nothing comes even close to the Raid zone Candy land on the moon.  Nothing has even come close to that raid event.   Even on farm status you could still wipe if not everyone was paying attention which is how it should be.  SSRA Emp fight was another fun raid that even on farm status required everyone to be on the same page or it was a wipe.

Raids and group Dungeons should never get to the point where you can win without trying because you know the events inside and out.   EQ1 even if you had done the raid or group event hundreds of times, it still required you to be on your "Game" to win or you could wipe.

In Modern MMOs, 80% of the game is soloable and only 20% requires help of others, that is so wrong and such bad MMORPG gameplay that I wonder how you can even claim it is better today then the old days, it makes me wonder if you ever played an MMO prior to WOW.

Originally posted by nariusseldon
Originally posted by Daneril
Now that Mmorpgs are so popular that everyone knows about them it's hard to get the same feeling that you got playing some of those old school Mmorpgs. I sorely miss the days of old school Everquest but i know that a lot of that is just nostalgia and i know that no game will make me feel that way again. Mmorpgs are in the mainsteam and they will propably stay there for a while. Its still possible though to have a good time in a mmorpg, you just need to surround yourself with players like yourself. I always find guilds of old school players to play with and it makes the whole experience way more fun no matter what game.

It is a good thing "hard to get the same feeling of EQ" .. it was boring, lots of camping & frustration. I am glad those days are over.

EQ1 was anything but borning.  Camping and grinding with a group was so much fun.  I miss that.  Today if you want to group you have to run dungeons, everything else is solo play.  

Talk about boring. 

Frustration?  Yes dying sucked and that is a good thing, today this dying means nothing and is used as a quick port thing sucks. 

Todays MMOs forgot about the Risk vs Reward.

Everquest had the Risk vs Reward down.  The more risk you took, the more reward you got.  

I wish the old days of MMORPGs would come back.  If they did it would kill 60% of the population as they might have to use their brain to play a game for once in their lifes.

Games are about problem solving, always have been and always should be.  No so much in today's MMO world, if you can follow directions, you can be successful in today's MMOs.  No problem solving required which is what has been missing since WoW.

Originally posted by itgrowls
Originally posted by Jyiiga
Originally posted by Connmacart
Oh look another over exaggerating thread about bots. Still have to find my first plain as day bot. I'm sure I ran past a few, but no obvious ones that you and your like keep saying are running rampant throughout every zone of the game. Neither has my girlfriend for that matter.

You are either on a low(est) population server. Play Spvp or WvW primairly or completely and utterly oblivious to everything going on around you. Sorry. 

I can take you into game right now and lead you around and point them out to you. At any time of day, every single day of the week. 

You DO realize that there are only TWO count them TWO US low population servers and ONE of them was not there until last week. right? yeah. ALL of the other ones say full ALL day long. The point he was making and I agree, is it's not anywhere near what people are claiming it to be. I actually saw multiple threads on mmorpg.com that claimed it was in EVERY zone on EVERY server US and EU. THAT's what his point was. 

If people spent more time playing the game and less time wondering what some gold farmer was doing, there might be some enjoyment possibly.

Report them and do what my guild does to them.  Train them until they are dead and laugh and go about your business.

We killed a 3 player bot Train on Saturday morning after we reported them.   Waited til they ran to a node and trained all mobs in the area to them and watched them die.  Killed the mobs and left for our dungeon run.

Originally posted by JeroKane
Originally posted by Fendel84M
How do the bots hurt anybody? What if they were actually a big group of players instead of bots? Would it make you feel better? lol

Because they interfere with your questing, killing all the mobs.

Because they interfere with your harvesting, clearing all the nodes the moment they spawn.

On top of that, they use teleport hacks to instantly go from one spawn point to the other.

 

It was the same with Aion way back after launch. Entire zones were cleared of mobs by huge bot trains, preventing "real" players from questing!  It was absolutely terrible and was the main reason for me to quit that game at that time. As NCSoft didn't do anything to combat it! Bots that were reported were farming on the exact same spots more than a week later.

Just like with Aion, in GW2 bots are just running around in plain sight of everyone to see. Totally fearless.

Sure there were bots in WoW and EQ2 as well, but at least there they were more careful and sought out remote places, because they were actually scared to be banned.

Bots I reported in both WoW and EQ2 actually dissapeared within a couple hours to a day at most.

That's the difference.

How about playing the game before you post about it.  You clearly have never played Guild Wars 2 ever.

Nobody can clear the harvesting nodes for you, they are there until YOU MINE THEM.  Same with mobs and quest.   Mobs spawn so fast that there is zero chance of them clearing all of them.  GW2 is built not to allow bots or others to stop you from progressing and it works very very well.   

Harvesting nodes are per your toon, not anybody else's toon.   There can be 500 bots running around mining and I will still be able to mine every node in the zone.  FACT.

GW2 Bots are also removed within a few days.  I reported 3 bots on Saturday morning and by Sunday they were gone.

Please try and play the game before you talk about it.  You clearly have never played GW2.  

Another hater that has never played the game but is some how an expert on the issues we have.  

Botting is an issue but biggest issue is idiot sellers on the trader selling stuff at a lost because of the tax system and screwing the market up for the rest of us.  When an 18 slot bag costs 2 gold to make after mining all the mats and it sells for 2g 20 silver.  That is not a good profit at all for the time it takes to get the mats.

 

Originally posted by vigg2004

I'm approaching level 80 in GW2, and I'm looking to the future.  I've seen several posts here indicating that there is a huge grind at endgame, be it DE's, dungeons or WvW, if you want to get good/rare gear.  Is this true?  Was GW2 not supposed to do away with grinding the same content over and over?

 

Thanks for the info!

You can grind if you choose too.

I choice to grind Dungeons as the armor looks great.

Once you have a lvl 80 exotic gear you have max stats.   No reason to grind gear for stats, only looks and runes/sigils.

I am just about done with my stat gear and been grinding for look now. 

WvW - Grind badges for PvP gear (look not stats)

Dungeons - Each dungeon has its own set of armor and weapons with different looks.  Each dungeon has certain stats on the armor as well but no better than dropped exotic stats

DEs -  Grind for Karma gear.

Even the top of the line weapons and armor have the same max stats.  Once you have those max stats its all about grind for type of look you want and its not really that much grinding.    3 to 4 runs of a dungeon on explorer will get you a piece of armor

Originally posted by DavisFlight
Originally posted by TdogSkal
Originally posted by Seronys

I heard Mists of Pandaria just came out, why don't you go boss it up as a cuddly wuddly panduh, dawwwww.

 

No but seriously, this game is a hardcore PVP game, if you can't deal with PVP, if you can't deal with losing you're precious pixels, stop posting, stop looking at the game, and just go play something else, cause this is what it is and this is how it should be. Carebear themepark mmos have ruined the mmo genre as we all know and leave no room for original content, DF is original, it's got something everything nowadays doesn't. This game is already dumbing down it's combat system so some of the "slower" players can keep up.

 

If you guys like action-packed skill-based pvp thrillrides (anyone who thinks otherwise about the skill part more than likely sucked at this part),  massive siege warfare where you fight 50 VS 50, 100 VS 100, where the game feels like a game of starcraft, but from the perspective of a zealot (http://www.youtube.com/watch?v=F7-Gq2UTtWY perfect example, each one of those spells individually aimed, the target called) for control over resources, dominance over land, than this game is for you. There's more to DF than just this ofc, but this is the part I found most enjoyable.

"If you guys like action-packed marcoing into walls and pvp based on charater skill level and not player skill then Darkfall is the game for you"

 

Fixed it for you and yes I played Darkfall, if you know how to make a macro, than you can be a "Boss" in the game.   24/7 Macroing into Walls and such does not equal player skill.  Sorry, try again.

Darkfall was okay but it needed way to much work to be worth sticking it out for me personally and I left after the first month.

Until they fix the Macroing issue, the game is not worth it.

They fixed the macroing issue like, a year and a half ago... Do you just assume games don't change? And they've gone even further in Unholy Wars.

Games change but when the macroing issue was reported in beta and never addressed at all, it lead me and others to believe that it was here to stay and that was enough to walk away from the game and the company that made it.

 

Glad to here they fixed it, it should have never been an issue in the live version in the first place as it was reported and reported and reported in beta but nothing was done about it.

Originally posted by Falesh
Originally posted by TdogSkal
Originally posted by Seronys

I heard Mists of Pandaria just came out, why don't you go boss it up as a cuddly wuddly panduh, dawwwww.

 

No but seriously, this game is a hardcore PVP game, if you can't deal with PVP, if you can't deal with losing you're precious pixels, stop posting, stop looking at the game, and just go play something else, cause this is what it is and this is how it should be. Carebear themepark mmos have ruined the mmo genre as we all know and leave no room for original content, DF is original, it's got something everything nowadays doesn't. This game is already dumbing down it's combat system so some of the "slower" players can keep up.

 

If you guys like action-packed skill-based pvp thrillrides (anyone who thinks otherwise about the skill part more than likely sucked at this part),  massive siege warfare where you fight 50 VS 50, 100 VS 100, where the game feels like a game of starcraft, but from the perspective of a zealot (http://www.youtube.com/watch?v=F7-Gq2UTtWY perfect example, each one of those spells individually aimed, the target called) for control over resources, dominance over land, than this game is for you. There's more to DF than just this ofc, but this is the part I found most enjoyable.

"If you guys like action-packed marcoing into walls and pvp based on charater skill level and not player skill then Darkfall is the game for you"

 

Fixed it for you and yes I played Darkfall, if you know how to make a macro, than you can be a "Boss" in the game.   24/7 Macroing into Walls and such does not equal player skill.  Sorry, try again.

Darkfall was okay but it needed way to much work to be worth sticking it out for me personally and I left after the first month.

Until they fix the Macroing issue, the game is not worth it.

 

This just shows how uninformed you are about Darkfall. A skilled player with a character only a few weeks old can kill vets, this has been done many many times. Player skill in Darkfall was always greater then your character skill because of the skill required to fight.

Wrong, During beta and the first month of release, player skill did not mean anything at all.  A player who used Marco's had better skills open to them and could kill those with lesser skills open to them reguardless of player skill.

Why play for more than a month when the macro thing was reported in beta and the company did nothing about it come launch?  It showed that it was an accepted play style and that is all I needed to know about the company to walk away and never look back.

Originally posted by Seronys

I heard Mists of Pandaria just came out, why don't you go boss it up as a cuddly wuddly panduh, dawwwww.

 

No but seriously, this game is a hardcore PVP game, if you can't deal with PVP, if you can't deal with losing you're precious pixels, stop posting, stop looking at the game, and just go play something else, cause this is what it is and this is how it should be. Carebear themepark mmos have ruined the mmo genre as we all know and leave no room for original content, DF is original, it's got something everything nowadays doesn't. This game is already dumbing down it's combat system so some of the "slower" players can keep up.

 

If you guys like action-packed skill-based pvp thrillrides (anyone who thinks otherwise about the skill part more than likely sucked at this part),  massive siege warfare where you fight 50 VS 50, 100 VS 100, where the game feels like a game of starcraft, but from the perspective of a zealot (http://www.youtube.com/watch?v=F7-Gq2UTtWY perfect example, each one of those spells individually aimed, the target called) for control over resources, dominance over land, than this game is for you. There's more to DF than just this ofc, but this is the part I found most enjoyable.

"If you guys like action-packed marcoing into walls and pvp based on charater skill level and not player skill then Darkfall is the game for you"

 

Fixed it for you and yes I played Darkfall, if you know how to make a macro, than you can be a "Boss" in the game.   24/7 Macroing into Walls and such does not equal player skill.  Sorry, try again.

Darkfall was okay but it needed way to much work to be worth sticking it out for me personally and I left after the first month.

Until they fix the Macroing issue, the game is not worth it.

Originally posted by grimal
Originally posted by TdogSkal
Originally posted by hauptmann85

I don't really consider myself as a tech-smart guy. So I need to ask you guys who are why the hate for windows 8 is cirulating more so than anything good.

For example, I have no idea what "closed platform" means from this article.

"...concerned that Microsoft's move toward a closed platform will adversely affect game developers and publishers."

http://massively.joystiq.com/2012/07/27/valve-blizzard-wary-of-windows-8/

Thanks in advance : )

Have you played with Windows  8 yet?  It does not belong on a PC at all, it is a phone/Tablet OS and nothing more.  Its a piece of crap for regular PC use and even worst for Businesses.

 

WIndows 8 will like Vista, a very few people will switch to it.

Have you used Windows 8 yet?  I've been running RTM on my main PC for a month now.  Use it for production, games, etc.  No problems at all.  Runs everything I've tested as well as 7 did.  So it's not comparable to VIsta.

Please if you are going to criticize something, research it first.

Oh I have, its on a work computer, Its kind of my job to test these new programs and such.  It does not belong on a PC, it belongs on a Tablet or a phone.   It is comparable to Vista in that no businesses are going to switch to it over Windows 7.   At least the smart businesses will still with Windows 7.

I can tell you that none IT people I know (The field I work in, so I know a lot) all think Windows 8 is nothing more then a moblie OS that MS is trying to push on PC users.   They all hate it and think its garbage. 

So you might want to check with someone who knows computers and not just your normal home user nonsense.

Originally posted by mxbx
The fact is, this is just another in a long line of flops that's failing to live up to the hype.  Does anyone seriously deny that ArenaNet is spiking their sales numbers?  And let's not forget: it failed as F2P right out of the gate, where ToR and many other games managed to run P2P for at least a few months.  How can the ArenaNet fanbois call ToR a failure and GW2 a success when ToR managed to hold subs for months? 

Well first I think you need to learn what a Fact is and what a flop means.

GW2 is anything but a flop, servers are still full or close to it.  WvW still has queues on most servers.  Each dungeon has many people waiting for groups or building groups.  World DEs are still full of people.  

How do you even justify your opinion its a flop when it has show no signs of losing tons of players.  TOR lost tons of players and had to go F2P to stay alive.  GW2 is B2P and never has been F2P or sub based.  My server seems to be gaining players not losign them.

Got any proof that GW2 is not holding players?  (Burden of Proof is on you)

My in game experience says there are a ton of players still.

Originally posted by hauptmann85

I don't really consider myself as a tech-smart guy. So I need to ask you guys who are why the hate for windows 8 is cirulating more so than anything good.

For example, I have no idea what "closed platform" means from this article.

"...concerned that Microsoft's move toward a closed platform will adversely affect game developers and publishers."

http://massively.joystiq.com/2012/07/27/valve-blizzard-wary-of-windows-8/

Thanks in advance : )

Have you played with Windows  8 yet?  It does not belong on a PC at all, it is a phone/Tablet OS and nothing more.  Its a piece of crap for regular PC use and even worst for Businesses.

 

WIndows 8 will like Vista, a very few people will switch to it.

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