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All Posts by Hexcaliber

All Posts by Hexcaliber

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155 posts found
I won't repeat what has been said already, other than to say, there are no hacks for WOT, and read the wiki before you play, instead of making shit up on the spur of the moment to cover for your lack of knowledge.
 
As for the premium tank cry, and "wallet warrior" name-calling, all premium tanks (purchased with gold) are inferior to an upgraded tank of the same tier and class, they get 50% more credits on the round, and that is their only advantage. Further, more often than not, premium tanks are owned by high tier players to help grind out credits to support higher tier play, players who already understand the game, and can get the best from the tank.
 
The T 95 (Chinese tank) became popular, as it was an efficient method for gaining credits. This was due to the fact at introduction its matchmaking had been fixed to facing a maximum of t8 battles, that has now changed, and the T59 will now face tanks up to and including T 10, where it won't last 5 minutes face to face with these higher tiers.
There may be many things wrong with WOT, but hacks is not one of them, that is just complete and utter bullshit.
 
Everything is done server side, from spotting calculations, hits, your position in the world, dmg and everything in between; the client simply renders the game the server tells it to and reports your key presses back to the server. In order to hack WOT, you would have to hack the server, and have the ability to intercept data packets from every client connected to the server during your game; anyone able to do that is going to be off breaking into banks and other financial institutions, not pissing about and wasting time hacking a f2p game.
 
The only hack ever to rear its head in the game was the tracer hack, changing a value in a text file caused tracers to remain visible in the air for 10 seconds, effectively pointing to the person who fired the shot, but that has since been sorted. The so called hacks shown on YouTube are nonsense that link to malware and key loggers, just waiting for a gullible cheat to click the link.
The entire premise for this thread was that Sent/Mara, and Jugg/guardian were broken and could not do class quests at higher levels as the class balance was broken. The fact that others can and do, clear this content solo, and can, and do solo content intended for a duo with these classes proves that the original supposition is wrong.  If others can use the class to do the things you cannot, the fault is yours not the class, end of discussion, no ifs, and's, or buts.
 
 All I see in this thread is whining about why the class does not play the way a couple of posters want it to, tailored to very particular lazy play styles, tough. The game was balanced and designed so that solo you use companions, the devs don’t care if you like it or not, that’s how it was designed, that’s how it will stay.
 
As for complaints about not adapting and using everything available to a class to achieve your goals /facepalm losers, sucks to be you. That is your flaw as a gamer, it has nothing to do with the game, or any class you may choose to play; learn to adapt, be flexible and improve, or continue on as bad players blaming everything else around you, I care not which.
I already said if you disagree with me come roll on red eclipse and I will show you where you are going wrong, I will happily put my money where my mouth is. I am not responsible for the way the game was designed and balanced, I am however, perfectly able to solo through all my class content and +2 heroics up to and including my current level of 35, and I hold my own in pvp.
 
There is a problem with ranged > melee in pvp atm due to the amount of cc available, but that is not a reflection on Sentinel. It is a problem with too much cc overall, that I am sure will be balanced in due course; as a dps class, Sentinel is a class cannon as all high burst dps melee classes have been since the year dot.
 
Frankly, there is nothing else to be said, having made your mind up something is wrong with the tools you are just going to keep whining about it, rather than look at the real problem. Roll X class that you imagine is op, and have done with it; you are likely to be very disappointed if you think everything else is so overpowered, meanwhile I will move on, keep levelling my Sentinel and continue having a blast.
NUB; all solo play is balanced around using companions. That's how it was designed, that's how it was tested and balanced and that's how it's played when solo.
Complete and utter nonsense.
 
My dot build sent is now level 35 and I have had ZERO problems with class quests or side quests. I have not needed anyone to help to clear them, and most have been cleared first time through and can  still solo through most +2 heroics my level range. This is roughly my current build, cant check as servers are down, http://db.darthhater.com/skill_calc/jedi_knight/sentinel/#::f3ef2ef7ef7de2fef2e4fefef22.
 
If you are struggling with sentinel, it is a flaw with your approach, not the class; your best companion bar none is t7, send him to attack harder mobs then leap in afterwards and he will draw aggro allowing you to burn through the mobs faster than anyone else. Just yesterday  I had a duo on Alderan trying to ninja through a group of quest mobs who couldn’t keep up with me, where they would stop and med after each encounter, I just kept going sending in t7 , and would only stop once he died and I took dmg I had to heal.
 
Through the course of late beta I also played Vanguard to 30, shadow to 27, and gunslinger 34, and sent deals WAY more dmg than Vanguard or shadow, and just edges out gunslinger due to the quicker volley of attacks you can lay down, although gunslinger wins out on CC. Furthermore, in long fights where everyone else is oom, sent keeps on trucking thanks to the awesome rage mechanic.
 
I will not say l2p, but I will say, you clearly have to change your approach, or find another class that better suits your style, because there is not a damn thing wrong with Sentinel in pve. Please come roll on red eclipse if you disagree, I will happily put my money where my mouth is, char is Obi-Qui'et.
Originally posted by Hauken

Its supposed to be hard. I wouldnt play if there wasnt a real challenge. Final boss on my Jedi councler quests on Coroscant was real though for me. I had to go back and level up and get new and better gear for me and my companion 2-3 times.

 

Lmao, if you are complaining about Coruscant you are screwed, the Boss in the Consular story their was a cakewalk, nor was it supposed to be hard. I say this not to brag but give some perspective, I cleared it first time through with no stims, once you get to Tatooine things start to get a little harder, where you may pick up 2 or three silvers at a time. However, by the time you hit Alderan you are doing quests where you have to kill Sith elites(gold mobs) who hit like a truck and you WILL pick up adds too.
 
As to the poster above, suggesting to grab some friends for these quests, do that and they become overly easy they are balanced for solo play, unless a quest is listed as +2 or +4, they are intended as solo quests and balanced as such.
Levelling is far too easy in Swtor, much like it was in Rift, and sadly I suspect Swtor's popularity will be just as short lived because of it.
 
There have been the typical insults from little boys who I suspect take an hour tying their shoelaces, and who assume all playing should be just as "special"; accusations of glitching, not sleeping, skipping cut scenes, manipulating a flaw with xp in warfronts, et al, but ultimately the finger pointing is all nonsense.
 
I have been playing since the 3rd wave on the 13th, and have a level 31 sent, level 22 shadow, and 11 vanguard, both the sent and shadow have also levelled crafting in line with their adventure level, and I am going out of my way not to level too quickly, and have not skipped a single cut scene, but it is just too easy. I have even avoided pvp and flashpoints as these are even more efficient ways to advance if you want take advantage of them.
 
Frankly, it is already getting boring; provided you do not stare aimlessly at your computer screen for hours on end wondering what to do next, a few hours is all that's needed to follow the quest path through a planet to completion. I had hoped for better on arriving at Tatooine, and while a larger area than previous planets, in reality there are no more quests there than has been the average for each previous planet. The inclusion of a pvp zone is little more than a minor distraction that has no real value, as the zone does not contain anything to keep players fighting over it.
 
Sadly, I cannot help but feel the gloss will tarnish all too quickly, come the New Year I suspect many mmo gamers will already be looking forward to the next game release.
Originally posted by DexterMMO

To assume space combat will be like previous Star Wars space combat... is logical. I assume they will had a PvP space scenario or open world space pvp area.

They would need to make space multiplayer first; currently it is solo play only.
Dear god, really; the entire premise of your post is incorrect.
 
You mistakenly believe, as do a disproportionately large number of SWG fans, that large scale changes were solely SOE's doing; they were not.
 
Lucas arts placed huge pressure on SOE to change the game right after launch, when early reviews slated the game for not feeling like star wars. Many articles, and many more fans, pointed out it could be a sci fi mmo by any other name and not lose anything, and they were right. If you need further proof, look at the way Lucas continues to play around with the films, the man will never be happy with the way his Universe is portrayed.
 
Where SOE failed, was in communicating with the games fans, and the way they stealthed sweeping changes by dropping them into players laps, and as we all know, that is down to one man, who quite rightly is seen as a pariah.
 
Blizzards upcoming changes are aimed at maintaining interest in its eastern market, which has always been the largest consumer of WOW. Blizzard is astute, and knows the mmo community and market well enough to understand that customers in the west are growing bored after seven years.
 
Not only do they have Bioware knocking at the door of gamers looking for subs, Blizzard themselves have a new mmo due out next year, and both are set to dilute wow's existing player base further. Releasing an update aimed at shoring its Eastern market is an incredibly smart move on their part; they, like many in the business, understand Star Wars has never held the same interest in the East. This latest move will secure revenue from the Eastern market for the next twelve months, supporting it against Bioware's assault until they are ready to release their own new product.
Originally posted by Blackrayn
Originally posted by Hexcaliber
Originally posted by Blackrayn

 Stephen Reid said this on twitter last night.

Rockjaw: Digital orders for #SWTOR from origin will be emailed Game Codes starting December 16, 2011."

Origin dispatch pre order keys immediately, which had to be added to your swtor account to process your position in the staggered early access. However, on the 20th Origin automatically upgrade all pre orders to full retail accounts provided your credit card transaction goes through,  logging into swtor with your origin account details completely removes the need for adding any additional keys.
 
On the 16th, Origin are set to start processing and billing customers for pre orders prior to launch, this is what Stephen Reid's tweet was referring to. While they will provide you with a retail key once the transaction is processed there is no need for it, it is purely for your own records, as it is automatically applied to your account by their system.

 Good to know, thank you Hex! Never ordered off of Origin before so this was / is new to me. Again thank you!

Actually I stand corrected, due to the fact pre order items are tied to retail keys, SWTOR are advising everyone to enter their Origin code into your swtor account details as soon as you have it. This is to enable access to these items in game during the early access period, rather than having to wait until the 20th for the account update from origin.
Not many real sandbox mmo fans about, one word "Neocron".
 
While the graphics are now quite dated and the class system not quite as flexible as it once was, it still has a couple of active servers with a reasonably healthy player base and is still a lot of fun.
 
The game actually pre dates SWG but when released, was an mmo pioneer and extremely innovative; not many realise Neocron was the first game to offer housing for players and entire guilds, true multiplayer multi position vehicles, slotted modifiable gear, an extensive crafting system, cross faction pvp, and even a playable stock market.
 
Sadly, the original publishers CDV did a dire job of advertising the game at launch and eventually went into receivership, and due to contracts prevented any further development from the devs. The devs have now released themselves from their contractual commitments and released a couple of patches to fix long standing problems; the dev team are the people behind the current F2p game Black prophecy. While BP has been a disappointment, they have begun development on Neocron 3.0 with a new engine based on the same design principles applied to the first two iterations of thier world.
Originally posted by Blackrayn

 Stephen Reid said this on twitter last night.

Rockjaw: Digital orders for #SWTOR from origin will be emailed Game Codes starting December 16, 2011."

Origin dispatch pre order keys immediately, which had to be added to your swtor account to process your position in the staggered early access. However, on the 20th Origin automatically upgrade all pre orders to full retail accounts provided your credit card transaction goes through,  logging into swtor with your origin account details completely removes the need for adding any additional keys.
 
On the 16th, Origin are set to start processing and billing customers for pre orders prior to launch, this is what Stephen Reid's tweet was referring to. While they will provide you with a retail key once the transaction is processed there is no need for it, it is purely for your own records, as it is automatically applied to your account by their system.
Originally posted by SBE1

The only way is to just buy the digital version of the game.  They will email you product key code prior to the Dec. 20 launch date so you can keep playing.

I never heard of a retailer emailing you the CD key then shipping you the CDs, since they would have to open the box to get the code on the CDs.

There are a number of companies in the past that have done this, although the genuine ones can be hard to spot amongst the con artists.
 
However, putting aside arguments about G2play's potential legitimacy, they are currently selling game codes on their site for swtor. While I have not purchased swtor from them, I have ordered previous titles through them with no problems whatsoever, and never had credit card details stolen or game keys cancelled as some ppl claim has happened to them.  
 
I have purchased 8 or 9 titles from g2play to date, including starcraft 2, mass effect 2, assassins creed and portal, all use online authentication such as steam, blizzards launcher, or ubi's launcher service and not one key has caused problems, and I continue to log into their respective services and play them without issue. Some of the keys they supplied were clearly taken from retail boxes as they sent screen shots or scans of the key along with pictures of the packaging.
Its seems some people really misunderstand the system, essentially it allows any level orange item to remain viable all the way to endgame should you prefer its appearance.
 
For every drop in game, there is a corresponding blueprint that allows crafting of an orange item identical in appearance with 4 open slots. These orange items have no stats of their own; they are essentially appearance items if they have no mods in them. However, the mod system allows you to upgrade the items stats through mods as you level, enabling you to maintain the look that you like for your char, while also being viable for your level.

As for the partially slotted items, previously, these crafted orange items produced purple epic level gear, with a full set of purple level mods applicable to the patterns level, removing the need for crafting separate mods by other proffs. Now those automatic mods are no longer present and the items coloured orange; while many purple mods remain craft able by the appropriate professions, some mods are now drop only, found in items with a single slot. This gives the owner of the single slot item the option of removing that mod to use elsewhere should they find it more desirable to do so, but doing so will be the only way to obtain that particular mod. In addition, the purple level clothing and weapons from high level bosses will still be perfectly viable in their own right having stats built into their pattern in addition to the mod item contained within.
 
I should also point out for those that don't know, mods are not restricted to a single stat, the more desirable epic mods have up to three.
 
There, I hope that clears up at least some of the confusion.
Originally posted by Keogh

Go to the SWTOR forum and suggest this. I think they still haven't made up their minds on what type of subscription/income model to use yet.

Regardless, I wouldn't let the reasons you gave stop you from playing.  The normal leveling storylines are absolutely outstanding.

I've seen many people on diffrent forums talk about taking their time to level.

This is not a game that you just want to rush to end-game, though many still will out of habiit or learned behavior.

 

Swtor's subscription model has been set in stone for some time now, the price per month will be $15.99 US or £8.99 UKP.

 As for not rushing, good luck, just becoming involved in the storyline you can cap in two weeks without even trying, and that doesn't include taking part in pvp, single player space, or flashpoints. If you believe you can take your time and not cap a single char after a couple of months of play, prepare to be bitterly disappointed.
Originally posted by WhiteLantern

From my point of view, I don't think I want nor need the opinions of people who aren't currently playing the game. Sure, it could be argued that there might be a set of people who would use the forums to ask genuine questions about the state of the game, but by inviting valid questions, you also invite trolls.

 

I think the pros of this system outweigh the cons by far.

EA are simply burying their heads in the sand, like a child, if they can't see it, it isn't there; seriously, there are so many fan sites such as this, that trying to stop people posting negatively about the game is futile. This move will simply alienate  potential customers while doing nothing to stop negative posts, as I am sure many people with active accounts but not entirely happy will give full vent to their frustrations and EA will ultimately have achieved nothing.
 
They are effectively cutting off their nose to spite their face.
Originally posted by Cetra

Ppl who claim that swtor is bad or rubbish should just quit playing mmo. Like a FPS gamer who complains battlefield or COD is garbage. Or an rpg gamer who hates mass effect, dragon age, witcher..etc.

I doubt you will ever find the perfect mmo you want. Because you are looking for something that doesnt exist in the mmo genre.

swtor is going to be the next most succesful mmorpg since wow whether you like it or not.

Why should they stop playing because some anonymous nub on the internet tells them they should, lmao, who the hell do you think you are.


The complaints levelled at swtor are largely justified; for a very long time interested parties were told this game was about to redefine mmos and how they were played. What we get is kotor II with barrens chat; quests on rails, most of which require no grouping or social interaction at all and it is all  warped up in a graphics engine that deliberately avoids stressing 5 year old graphics systems.


There is absolutely NOTHING new or original here, instead what they have delivered is a typical Bioware rpg with a chat room, and a couple of multiplayer scenarios. Even by theme park standards, this game leads you down the most restrictive, linear path I have yet seen in an "mmo", and I thought AOC's zones were bad. As if that wasn’t bad enough they deliberately made it easy to level, with regular testers claiming it is easy to cap in a week, or two at most.


As for your comment about being the next big thing, I will guarantee, two, three months after launch once the gloss of being labelled jedi or sith has worn off, the majority of players are going to leave in droves, I will even bet cash money to back that up.


People are complaining because they were expecting a Star Wars mmo, instead they are getting a Star Wars rpg; while this title may have made a grand addition to the Bioware rpg stable with a great single player storyline, calling it an mmo and selling it as such is an insult.
 

The problem is people are not just banned from forums because of their behaviour.
 
Recently, I took a moderator to task in a private PM about some of his comments and behaviour towards a poster over on one of the EA forums, comments and behaviour that would have seen him banned were he not a mod. The next thing I knew I had a forum ban from this same person who was clearly on some sort of power trip, mistakenly believing his new status as a mod conferred immunity from the TOS he was supposed to enforce.
 
Long story short, after some too 'ing and fro 'ing with emails to EA, he was reported with accompanying evidence, his mod status revoked, my ban lifted with a personal apology from the person in question and from the head of ea support. Had my ban prevented me accessing any of my titles even for a minute I would have been utterly furious, and quite rightly too.
 
It is wrong to assume everyone who gets a ban is deserving of it, clearly most, or at least many are, but moderators are people too and many are simply volunteers drawn from the fan base. With that comes personality clashes, personal vendetta's and human error, and once in a while people who really should not be banned are, even if only temporarily.
I have had a Belkin for years, since they released the original N52, and tend to use it for fps rather than mmo's. Although tbh, my mouse, a cmstorm inferno, has more than enough programmability to cover SWTOR needs, in all, using the inbuilt modifier key it can have 32 functions/extensive macros assigned to each of its four programs, across 11 mouse buttons.
 
However, all that in mind, I personally hate macro rotations in mmos, imho, there is little point playing if you macro whatever rotation you use, then sit there letting your device cycle for you. The one real exception are escapes, or my get out of jail rotation for those sticky moments when all hell breaks loose, when I may need to pop a limited heal, heal potion and a sprint/invis/evac as quickly as the system will accept.
 
In general however, freestyle allows me greater flexibility, able to switch abilities as needed without having to send a macro break, or waiting until the end of a cycle, and feel I do not become complacent as some may when relying on macro's, but each to his own I guess. If I do macro anything in an mmo, it is usually messages I get tired of typing frequently, or a loot & harvest for kills.
 
Come the launch of SWTOR, should I find I need it, I can assign this "free" attack to one of the keys on rapid fire with an appropriate delay, and have at it, while my energy bar (planning a consular shadow) recovers. This way the ability will only fire while the key assigned to rapid fire is pressed, as it will only ever be used when I am not able to use anything else, it should not really interfere with the gcd too often, if at all.
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