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All time low for this site addvertise Dragon age a NON MMORPG sad money talks:(
The Pub at MMORPG.COM « General Discussion 11/05/09 5:25:22 AM
0/10 Halfwit, adverts are streamed by an independent ad company quantserve.com, not mmorpg, you fail go soak your head |
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Downloading now, few questions for vets if possible?
Jita (General) « EVE Online 10/25/09 12:49:36 AM
Don’t waste your time training shields if you choose Gallente or Amar, their focus is armour tanking and you will find those skills as sub sets of mechanic. Also do not fall into the trap of rushing to get the next class of ship, many newbs rush to battleship, do not have the skills to fit it correctly and cry like babies, when their first one dies quickly leaving them no money to get another. Also, never fly ships you cannot afford to lose, a little hard starting out but something you should always bear in mind, Eve can be harsh for some players as its unlike others due to the heavy death penalty.
Oh almost forgot, will save someone having to say it ingame, "FINISH THE DAMN TUTORIAL" :) |
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I do not condone your efforts to promote soloing in MMORPG'S
The Pub at MMORPG.COM « General Discussion 10/20/09 10:11:27 AM
Originally posted by Sensai HUGE CUT You make groundless and unsubstantiated claims that a gamers attitude towards others predicates his gaming style, which is simply asinine and absurd. You also suffer an overly romanticised view of early mmo’s, where solo content was always available alongside group content. You infer that grouping is essential to community and socialising within mmo’s. You also make the mistake of assuming that I stand on one side of the fence or the other having a set play style . You are also the one who uses language in an attempt to infer he has some sort of statistical insight into gaming culture. And you are the one who is reduced to insults and demeaning language when referring to gamers with other preferences. Moreover, it is you that would seek to pigeonhole gamers, based on nothing more than your bias and preference. You are the only one being pompous and arrogant, little man. Had you bothered to read the contents of the thread before trying to jump on the bandwagon, you may not have made quite so many mistakes with your comprehension. I had no need to debunk your original arguments, as they had no merit in the first place. All I, and others who would support the solo argument wish for is equality for all, it is the pro group camp that mistakenly believes it is somehow superior or more deserving, while paying no more for subscriptions than a solo gamer. The one thing that was not balanced in early mmo’s was the reward system, where groups were rewarded with greater items and experience over solo play, while the scaled content was no harder for the group than that of the solo content for the soloers. The pro group camp are the ones whining now that they cannot enjoy their elite raid items to further their epeens, and accelerated levelling. You claim to play predominantly solo while your use of language and general attitude scream otherwise. “Oh, and being a douche irl does come through online as well” this is about the only thing you got right. Must be damned hard getting through life, with that chip on your shoulder nagging in your ear all the time.
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I do not condone your efforts to promote soloing in MMORPG'S
The Pub at MMORPG.COM « General Discussion 10/19/09 9:40:44 PM
Originally posted by Sensai The attitude of the rude and inconsiderate has absolutely nothing to do with a preferred play style, and everything to do with the anonymity proffered by the internet and a wider example of society today as a whole. The idea it could be tied in any way, shape, or form, to someone simply because they choose to play alone for a while is complete hogwash and garbage. You also present the idea that social interaction begins and ends with grouping and co operation, nothing could be further from the truth, one is not exclusive to the other. I have met many anti social players in groups; those who would grab all they can, are inconsiderate and put at risk an entire group, solely for personal satisfaction. Along with far too many groups to count, that would zerg solo content and deliberately grief others, so you can take that idea and shove it too. Most of those arguing the solo corner seek only equality, regardless of play style, and happily accept and take part in both styles of play regularly. It is the group only crowd, who look to set themselves apart, as somehow being more deserving of reward and satisfaction, simply for having played with friends or god forbid even pugs.
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I do not condone your efforts to promote soloing in MMORPG'S
The Pub at MMORPG.COM « General Discussion 10/19/09 8:18:47 PM
Originally posted by Ihmotepp
Actually you are correct in your opinion that if it isn't broken don't fix it. One gets tired of reading the dribble about how soloing is ruining MMO's and is forced to comment in a more constructive manner. If you like to solo do so. If you like to group do that as well. If the game isn't hardcore enough that where it doesn't have a good death penalty for you delete you toon and start over so you can be more hardcore than the game allows.
So the top ranked Kenyan runner could enter a race with 6 year olds, and all he needs to do is tie a rope between his legs, and that would be the same thing as running the Boston marathon. Riiiiiight. WTF are you on! Your current analogy makes as much sense as your last about cars in the other thread, for future reference that would be “bugger all” sense. Perhaps I will take up bungee jumping using neckties, because it is completely unlike climbing the Eifel tower using only my toenails. Taaaake that. What I really wanted to say would probably see my account banned; I rue the day halfwits started buying computers for entertainment, instead of using their sisters.
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I do not condone your efforts to promote soloing in MMORPG'S
The Pub at MMORPG.COM « General Discussion 10/19/09 5:40:37 PM
Originally posted by Ravanos
what about the "dribble" about how a game should be soloable, but a game that also completely encourages group with exp bonuses for working together and tackling tougher mobs.
Try addressing my arguments, that of cost to play as opposed to how you chose to play; can you in any way shape or form put forth a reasonable argument as to why an individual in a group, should expect more for his money than an individual playing solo in a game catering to both. No, of course you cannot, and it is at the very core of the argument, yet a topic every single pro group proponent skips and avoids like the plague. Every group is dependent on the individuals that are part of it, and those people as individuals have no more sway than any other, regardless of how one or the other side may choose to spend their free time in an arena open to all. I can imagine the outcry from this elitist brigade, should we propose that mmo's start offering greater rewards to those with multiple accounts; after all, they pay far more for continued development than an individual member of a group paying for one. Shall we also tackle the groups who zerg solo content, effectively stealing from and shutting out the target audience?
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I do not condone your efforts to promote soloing in MMORPG'S
The Pub at MMORPG.COM « General Discussion 10/19/09 4:11:51 PM
Originally posted by Scot
Until "Mr. solo" subs are 150% less by your calculation, he has every right to expect similar rewards be available from the content he enjoys. Mmo’s charge the same subscription rates regardless of preferred play style, any game that claims to cater to both playstyles, had better well offer comparable content. For what it's worth, it could equally be argued, as "mr solo" cannot cover all his bases with healing, cc, tanking, dps, off tanking, in the same way a group can, and never hope to compete with group’s zerging solo content. He should be the one getting the extra stats; it is no more preposterous an idea than the one you propose. Content is scaled based on the target demographic, solo content when soloed is of comparable difficulty to group content when tackled by groups, and neither should be rewarded differently as a result. I would also argue, there is typically more risk of dying, when playing solo than there is grouped, because, as already mentioned the solo’er goes with what he has, and will most certainly not be able to heal,tank,dps and cc all in the same instant. Before some muttonhead attempts to classify me, to suit his own agenda. I enjoy solo and group content equally, and have run very successful guilds with numbers running into triple figures. However, I understand neither play style has any more validity than the other, and both sides have every right to expect comparable, reward, content and experience while continuing to pay exactly the same subscription for a service. |
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I do not condone your efforts to promote soloing in MMORPG'S
The Pub at MMORPG.COM « General Discussion 10/19/09 3:29:25 PM
This was already argued to death, until content is accessed based on subscription rate, deal with it, MMO != group, never has been, never will be, no matter how much you flog the old nag. Any one arguing about D&D, can piss off and play it then, one has nothing to do with the other, mmo’s were born from the old MUDs which had an RPG focus but were never group centric, regardless of how much you wish it were not the case. If there were a market for your elitist horseshit, it would already be out there, that is the thing about market economies, the majority and their fatter wallets rule. Oh that’s right, DDO based on your blessed rule set and a group dynamic was a huge bloody flop, ---> doors that way, goodbye. |
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Animations that EFFECT COMBAT (Guild Wars/ AION) Good or Bad?
The Pub at MMORPG.COM « General Discussion 10/19/09 3:10:00 PM
Originally posted by tro44_1
Guess what, it is the same for everyone, deal with it. This is not the first game to have this “feature” and it certainly will not be the last, even some of wow's animations suffer the same problem, you should have seen some of them at launch. |
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Why on earth do people keep insisting this is a new game, with the exception of the language changes it has been available in exactly the same form for over a year in the Far East, and the west’s version is only a little behind in terms of the content coming its way. Nor are NCsoft responsible for writing it, only translating, publishing and hosting in the west. Gm's have not been banning IP blocks, they have been actively banning anyone spamming chat (gold sellers and idiots), the halfwits who believe they can get away with botting, and players griefing by deliberate kill stealing. There may have been one or two mistakes but I believe most bans have been warranted. It is certainly not for everyone, while grinding does not bother me, it’s very linear nature bored me silly, in some areas it really is a case of grind one level on spot a, then spot b and so on. Do not expect to find too many dungeons and group instances, they are available, but thin on the ground. PVP too, has been designed with group focus in mind, leading to one or two classes who really dominate the others; having ranged attacks combined with snares and other CC has never worked in pvp. Many pve'rs are also disillusioned as they did not realise the endgame focus is primarily PVP in the abyss, and regardless of where they choose to play, post level 20ish, pvp is never too far away and cannot be completely avoided. The best advice is suck it and see, while it is very polished it’s not every ones cup of tea. |
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Major point solo advocates seem incapable of understanding in the Solo Vs Group debate
The Pub at MMORPG.COM « General Discussion 10/18/09 4:04:44 PM
Originally posted by Sovrath Lol, sorry I am not having a pop at you, but I was soloing in BCO at 16 with my chanter, an area typically done by groups at or about level 20. My initial reaction reading your post was, good god don't use Aions group content as an example. However, onto the "pro- groupers”, having read this thread the only side that is being elitist and looking to set its self apart believing it is in some way better and demanding more reward than others, are the "pro-groupers". You will find most people arguing the solo point of view, are happy enjoying both styles of play and understand that neither style is more valid or carries more weight, and certainly neither should be penalised or rewarded differently. Most mmo's with only a few exceptions have no playstyle focus and cater to many styles of play, grow up and deal with it, or go find another way to spend your time. For good or bad, solo and group play will continue to go hand in hand, if you don't like it, tough shit, it is what it is. Thankfully, developers now realise that in catering for both styles, they cannot offer substantially more rewards to one group of paying customers to the detriment of others. Instead let me derail this thread and demand that I get !!!11eleventy billion credits every time one my characters from multiple accounts kills group content while playing solo. After all, I do pay more than these one account groupies. It’s an argument that carries more weight than group rewards being better than solo rewards; after all, am I not funding development of the game to a higher level than a player who has a single account.
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Major point solo advocates seem incapable of understanding in the Solo Vs Group debate
The Pub at MMORPG.COM « General Discussion 10/18/09 3:16:13 PM
Originally posted by Ihmotepp
Games DONT work your way either, content is SCALED in mmo’s, in well balanced games, solo mobs take no more or less effort for the soloer, than group ones do a well balanced group, solo bosses take no more or less effort than group bosses. Could you be anymore asinine and blinkered?
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Major point solo advocates seem incapable of understanding in the Solo Vs Group debate
The Pub at MMORPG.COM « General Discussion 10/18/09 2:50:28 PM
Originally posted by Ihmotepp I am not the one asking for one type of gameplay over the other, don't ever think to tar me with your brush. You are the one bothered with group content and crying about it publicly, don't expect everyone to come here, hold your hand and say there there. However, perhaps you would like to point me in the direction of an mmo that tells it’s customers, we are group only/ solo only, we only accept subscriptions from one side or the other. Your usless analogy is akin to buying <anymmo (Honda)> over <anymmo(Toyota)> thats the choice the market offers you, the number of people paying for a single item changes not a single penny. The Honda family A buy, is exactly the same Honda as single parent b purchases, and student c. Meanwhile, Family d's toyota is eactly the same as single parent E's toyota and so it goes on.
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Major point solo advocates seem incapable of understanding in the Solo Vs Group debate
The Pub at MMORPG.COM « General Discussion 10/18/09 2:38:36 PM
The idea that grouping takes more effort, than running solo is complete and utter nonsense, content in any well balanced mmo is scaled according to the target audience. As for the risk being greater, that too is laughable, In any group dynamic you cover all needs, healing, dps, tanking, off tanking, CC; solo you go with what you’ve got. Again, it is about scaling the content based on the audience; the idea that a "group" be rewarded greater gear for simply having done "group" content is ludicrous, the subscription rate for both player archetypes is the same. Effort for both solo and group play can carry the same risk and effort but the rewards should never scale based on the numbers participating, this is simply an antiquated idea. Grouping already carries many more benefits not available to pure solo chars. In the past I have run guilds with numbers in the hundreds and yet equally enjoyed solo and grouping, each has its own challenges and merits, but one play style is not superior to the other in any way, shape, or form. Until subscription models change, with soloers paying less than those taking part in group content, the ultimate rewards, challenge and content should be balanced rewarding each EQUALLY. If I am a family man buying a hatch back, I do not expect to get more extras with the car than a single person buying it at the same cost. If I want more, I expect to pay more; the numbers participating have shag all to do with it One customers money carries no more value and weight than another’s, this is something the group only advocates cannot get into their thick heads. Socialising, interaction and friendship are not exclusive to group only gamers, nor should they affect or influence gameplay one iota beyond the benefits that are inherent to structured group interaction. |
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Major point solo advocates seem incapable of understanding in the Solo Vs Group debate
The Pub at MMORPG.COM « General Discussion 10/18/09 11:20:20 AM
DDO is <--- that way and Darkfall ---> that way. Both newer games, where grouping is the preferred play style. If you do not like the current market, go and design your own game, suck it up and live with it, or find a new hobby. The majority will always lead market forces and WOW had nothing whatsoever to do with solo content/group content or a change in mmo's focus. Why does some nub always have to blame wow for the demise of the world as we know it; wow did nothing original, it simply copied what other mmos had already done. Long before wow, I was soloing group content in eq, daoc, Neocron et al, and having a blast working out new ways to do so, so perhaps you should blame me. However, Ihmotepp what you are trying to advocate, weather you say it aloud or by inference, is that you believe games should have limited content for soloing while pandering to your desire to group and have all the content you wish offering greater reward and faster advancement. Those games are out there and are still being made, if you do not like them, tough, that is all you are getting at the moment. If something else comes along, rejoice, if not deal with it, but stop trying to push your preferred play style onto others games. Unless of course you wish to advocate that grouping carry a higher monthly subscription for all the extra content and faster leveling... Did not think so. |
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I hope you don't mind a Second Life type economy
General Discussion « Star Wars: The Old Republic 10/17/09 12:03:32 PM
It has been widely reported that the devs have been looking at micro transactions as one of MANY different billing methods; both Bioware and Lucas arts said they were exploring different approaches but nothing is concrete. |
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Good looking women in games?! wtf!!
The Pub at MMORPG.COM « General Discussion 10/17/09 11:55:49 AM
Op, if you didn’t spend your entire life in Mum and dad’s basement playing games, and got out once and a while you might meet more female gamers. For what it's worth I am considerably older than you, can guarantee I have been playing computer games longer, unless you too played noughts and crosses with punched cards on an old Burroughs mainframe, and since that time women have been involved in gaming. Perhaps your bigoted attitude stops them from revealing they are female, knowing you will only start drooling on your keyboard and pester them like a bad stink. |
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If you and your wife were thinking of working in there as a duo, you could be in for a very hard time. However, should you both team up with others it can be good fun, if a little dull if all you want to do is just grind. Personally I would rather grind elsewhere, as you tend to face fewer interruptions and have access to more varied content. Just be prepared for the occasional steamrolling zerk if you happen to be in the way of enemy legions on their way to attack a fortress. Always make sure you have a kisk set up as well as stones to res yourself should you get ganked, if they body camp then res at your kisk or wait for reinforcements and have fun. |
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HexCaliber was born years ago when playing as a spellsword in a BBS Mud using an old acoustic coupler. It is obviously a play on words, Hex as in placing a curse, caliber speaks for its self, and combined, sounding not unlike a sword from English Mythology. It is really annoying that more and more frequently I see others using the name and having used it for more than 20 years and almost certainly being the original, it's a character name I have become attached to. |
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Originally posted by schawo wow != sci-fi I know plenty of games without death penalty going down the drain very fast. I don't know any games with death penalty collapsing in 6 months. "I Feel a Strange Disturbance in The Force." OK I don't want to say, that death penalty makes a game successful, but I want to say, that no-death-penalty doesn't make an mmo successful by default.
Yeah Darkfall is a sterling success and landmark title. “I don't know any games with death penalty collapsing in 6 months.” That is because the majority of games released have limited loss on death, and so the number of these games failing will naturally be higher. There are far more mmo gamers who prefer limited death penalty than not, or had you not noticed the overwhelming number of limited loss mmo’s on the shelves; market forces prevail and majority rules once again. Even eve online which has the harshest of death penalties has a greater number of accounts in high sec than low (by ccp’s own admission), and is the reason CCP are trying different approaches to get players into low/null sec. I am not arguing for one corner or the other, simply stating a fact that all developers know only too well, “harsh death penalties do not attract as many paying customers”.
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