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All Posts by lomiller - 1784 found

6/10/08 9:08 AM
Viewed 1249, Replies 36

Originally posted by Tatum

 

Originally posted by lomiller
A general commanding an army plays a much bigger role in the outcome of a battle then the private manning the guns. The sad fact of today’s gamers is that they believe being the private “is better cause it takes skillz” 
 
Out the window goes scope scale planning and thought. There is no more grand strategy no planning 10 steps in advance, muscle memory obtained through mindless repetition rules all.  And people wonder why today’s games suck. 

 

No one says that FPS style combat doesn&apos;t involve strategy as well.  In fact, I&apos;d argue that FPS is just as strategic as current MMO combat.  Of course, I&apos;m refering to team FPS, not the bunny hoppin, rail gun firin, old school Quake style.

At best shooters offer some limited tactics, not strategy.  Furthermore, if the shooter element is important then it’s overriding the tactical element, if the shooter element is downplayed why have it at all? Either way shooters do not provide satisfying tactical game play let alone strategic game play.  

 

6/09/08 5:50 PM
Viewed 2415, Replies 52

Originally posted by ladyattis

 


Originally posted by lomiller

Originally posted by ladyattis

 

 



Originally posted by lomiller
Developers use levels because it works. It allows for progression, storytelling and aids in tailoring balanced content and loot tables. You have a rough idea of how strong the character/group will be so you can pit them against appropriate strength opponents. You also have a good idea of what loot they are likely to want/need.

 

If you want a game with no content (also called a sandbox) then you don’t need levels but this only works for PvP centric games.


 


No, that's an assumption that doesn't always follow. According to your logic, Myst and similar games shouldn't exist.


-- Brede




Myst isn’t an MMO or even an RPG. This allows it to use other methods of gating to tell it’s story.

 


Who said MMOs had to be traditional RPGs? You? Jesus? The Shrub? Lets be honest there's even different sorts of RPG game rule sets that are out there too. The one that Gygax offered the world is a far cry from being the best one, and the subsequent iterations/modifications offered by those who had rights to the franchise. Sometimes breaking away from the traditional methodologies opens up different ways to think about the problem. And the more you barrel against that without reason the more it makes it clear to me that it is the right thing to do.


-- Brede

 

Traditional methodologies are those that proved themselves successful. There may be other ways to do it but simply saying “there may be other ways” gets you nowhere. You may as well be saying there may be other shapes for the wheel if only someone would think them up.  If you think there are better ways to tell stories, scale content and provide goals in an MMO lets hear them.
 
 

6/09/08 5:40 PM
Viewed 1249, Replies 36

A general commanding an army plays a much bigger role in the outcome of a battle then the private manning the guns. The sad fact of today’s gamers is that they believe being the private “is better cause it takes skillz” 
 
Out the window goes scope scale planning and thought. There is no more grand strategy no planning 10 steps in advance, muscle memory obtained through mindless repetition rules all.  And people wonder why today’s games suck. 

6/09/08 5:25 PM
Viewed 2415, Replies 52

Originally posted by ladyattis

 


Originally posted by lomiller
Developers use levels because it works. It allows for progression, storytelling and aids in tailoring balanced content and loot tables. You have a rough idea of how strong the character/group will be so you can pit them against appropriate strength opponents. You also have a good idea of what loot they are likely to want/need.

If you want a game with no content (also called a sandbox) then you don’t need levels but this only works for PvP centric games.




No, that's an assumption that doesn't always follow. According to your logic, Myst and similar games shouldn't exist.


-- Brede

 

 

Myst isn’t an MMO or even an RPG. This allows it to use other methods of gating to tell it’s story.        

6/09/08 4:14 PM
Viewed 161, Replies 17

I’m not a fan of cottage cheese but I do like it in lasagna. I do like cheese curds in poutine, and cottage cheese is basically a cheese curd with the whey left in.      

6/09/08 4:02 PM
Viewed 2415, Replies 52

Developers use levels because it works. It allows for progression, storytelling and aids in tailoring balanced content and loot tables. You have a rough idea of how strong the character/group will be so you can pit them against appropriate strength opponents. You also have a good idea of what loot they are likely to want/need.
 
If you want a game with no content (also called a sandbox) then you don’t need levels but this only works for PvP centric games.  

6/09/08 11:23 AM
Viewed 1959, Replies 30

Originally posted by Jackdog

oh and I am running fine at the highest default graphics settings getting 30 - 50 FPS with a EVGA 8800GTS 640  running stock speeds and a E8400, also stock, using 2 gig of ram and WinXP. My only issue is when I exit the game hangs and I have to give it the three key salute.

 

Don’t use the default settings. They turn on shadows and a couple other features that don’t work well.  You also can’t use the highest res textures unless you have at least 512MB of video memory (more is better) 
 
Except for memory (video and main) EQ2 is almost entirely limited by CPU speed due to DX9 limitations.  EQ2 was an early DX9 game and it used pretty much every feature DX9 offered in its shadows. Unfortunately DX9 shadows never worked properly because they put a huge strain on the CPU.  Newer games either scaled their use of DX9 shadows back (HL2) or stuck to DX7 style shadows (DOOM III) to avoid the performance hit.  
 
DX10 is supposed to fix the performance problems of DX9, but that brings in a whole bunch of new Vista problems. DX10 also requires rewriting the engine, so it’s unlikely to happen.
 
Some other default settings you may want to turn down/off are font smoothing, cloth simulation, and foliage.  I’d also recommend turning off bloom and turning on AA+AF (you need to add the line r_aa_blit 1 to the EQ2.ini file, and then turn on AA in your video driver.)

6/09/08 11:05 AM
Viewed 967, Replies 13

Power/heat problems sometimes only show up when you hit a particularly processor/video intensive point in an application.  
 
A driver problem will normally kick you back to a blue screen rather then rebooting, but it is possible for a bad driver to fully reboot the system. Its easy swap drivers so it’s not a bad pace to start but I think you will find the problem lays elsewhere.  
 
Try installing SiSoft Sandra or something similar, even the free version should allow you to check out CPU temperature and power.   Since yoiu recently had your PS replaced it seems like your new supply may be a little underpowered for gaming. 

6/07/08 6:24 PM
Viewed 967, Replies 13

Random reboots are usually caused b y power or heat problems

6/07/08 10:34 AM
Viewed 343, Replies 26

Originally posted by HYPERI0N
Originally posted by JayBirdz


I agree with you on the fact that bio-diesel is not a solution. But in fact a worse alternative. Were near maximum food production as it is.  

Electric seems to be a sure thing if people want to maintain the daily commutes they currently have.   

Hydrogen doesn't sound to bad either. Honda ( I think it was) has made a proto-type car and refueling system that works from your own home.  I am not to familiar with what the side effects of hydrogen are. But it defiantly sounds like a better deal than we currently have.

 

Edit, Ok guess a few companies have made a home refueling system.  The one I happened to see was Honda's. 

 

 

I belive the main wast product from this particular process is Dihydrogen monoxide.

 

Also known as hydroxic acid

6/06/08 9:46 PM
Viewed 579, Replies 36

 

Originally posted by bluberryhaze

republicans and democrats alike shouldve thought of that before voting to send our bravest off to war.

 

The lies they were told about Saddam getting ready to give nuclear weapons to Al Qaeda may have had a little something to do with that…

 

Originally posted by bluberryhaze

 

i think this war has given us highly valuable intel that you or I know nothing about.


 

Intel like “Saddam is hiding WMD” no doubt. 

 

have they announced the new 'al queda leader in iraq' since the last one bit the dust by a very large bomb?

 

I don’t think US intelligence has figured out who the new leader is, that’s the problem with going after the leaders in an organization like Al Qaeda.  They are built on ideas, so loosing a leader simply gives them another martyr; meanwhile you are blind until you find out who their new leader is. 

Al Qaeda was persona-non-gratis in Iraq due to their repeated attempts to overthrow Saddam.  They didn’t organize there until Bush’s war paved the way for them.  Even if the US stomps out Al Qaeda in Iraq it will simply put them back where they started.  Outside Iraq the fundraising and recruiting opportunity Bush created has made them stronger then ever.

6/06/08 6:36 PM
Viewed 4933, Replies 159

Originally posted by Alyvian

quests:

everyone knows the fed-ex quests of whatever mmorpg or the go here, kill 10 WhoGivesA-_-Mobs and go back to town


 

That’s not a FedEx quest.  A fed Ex quest is one that asks you to play delivery boy.  They are “take this MacGuffin to that guy standing over there”

6/05/08 2:48 PM
Viewed 532, Replies 19

Originally posted by Gameloading
Originally posted by gath

 

Originally posted by erandur
[...]

So it's only 588,000 players, and a 82 million players who quit. ;)

 

Anyway, Guild Wars hit 4.3 million active players a while ago. Which places them on 2nd, or near 2nd place.  And mmogchart.com is really, really dated. They even use dates from July 2007 in some of their recent charts as latest numbers. Says enough.

Incorrect. If you bothered to see the other links, you would see it rised to 1.66 million concurrent users, in 2008. While WoW only has 1 million.

 

 

Also, to look for bigger numbers then just GW, go back to china games. MU Online, for example, had over 30 million users, around 3-4(?) years ago.

 

Like i said, the MMOchart is western based, alot of info is missing there.

Those are accounts created, not active players.

 

The same can be said of WoW’s numbers…
 
WoW tracks active accounts in Asia, not players or subscriptions. The accounts are free or close to it depending on where in Asia you are. Granted WoW only counts people who have logged in and therefore have been billed but that’s a little easier to track in game that charges by the hour then one that’s free to play.  
 
On a straight up bases Westward Journey has more actively logging into it then WoW does. IMO all this really shows, however is that you can’t make direct comparisons between actual subscriptions and active accounts.

6/03/08 11:42 PM
Viewed 1352, Replies 12

Try a melee spec Warden.  They are cheep to outfit, have movement buffs (especially nice for Fae) and portals, can buff their defenses nicely, heal themselves, have a power regen buff and decent solo DPS.  Just about the only thing they don’t have is an invisibility, so be prepared to buy totems. 

6/03/08 11:37 PM
Viewed 253, Replies 4

Solo, I'd say do the quests on the beaches in EL and Zek until you get a couple more levels then head to steamfont.  Group, you can be doing deep RoV or early RE.

6/02/08 1:20 PM
Viewed 9245, Replies 191

Originally posted by vajuras

 

Originally posted by lomiller

 

Originally posted by vajuras

 

Originally posted by jusomdude

You know what's funny? In any open world MMO you play, it's highly unlikely to find more players in an area the size of one of AoCs zones than the AoC player limit.

Open worlds are highly overrated. Once you're out of tortage you get to explore vast zones. Anyone remember EQ1-2?... yeah, they had zones, and still turned out to be good games, isn't that weird?

 

What was good about EQ2 I remem that was our first instanced MMO we ever saw. my buddy and I were talking to the same NPC but we were in different instances. We were like tripping out. Then we finally figured out what instances were and joined each other

Finally we get to the towns hoping to see hundreds of players all in one place and what do ya know we are split again. then we go outside to kill some wildlife and what do ya know they sharded that too

 

I left EQ2 over that it didnt feel like an MMO too me. I hate to say this but I left it for WoW which felt like 100x an MMO at the time. I did miss the nice sound track and well done characters in EQ2 thats bout it. didnt miss the crafting or lack of pvp at launch or team debt XP etc

 

Back before battlegrounds I remem WoW surged in a big way in world pvp somewhat. Well it got a little better. You saw hundreds of players at Tarren mill. but then blizz ruined it

Some people like instanced MMO but I dont and it makes the pvp suffer (edit- to clarify I am speaking of EQ2 here)

 

 

I think you still haven’t figured out what instances are.  EQ2 is a zoned world and it does allow multiple copies of the same zone but it was nowhere close to the first game to do this.  In MMO parlance an  instance is when the game takes you and your group outside of the shared world and puts you in a private area all your own.  EQ2 does some of this but less then most games on the market. 

 

For programmers there is little distinction. Server side they are spawning a copy of the world for a selection of people. You are in an instance in EQ2 when they shard the entire region. Eq2 does it too much of this and the sad state of the game at launch was pretty inexcusable. I hear AoC gamers talking about running out of quests at Lvl 40+. We ran out of quests in EQ2 wayyyyyy sooner

 

If you want the get into correct programming terminology everything in every MMO is an instance. Every object must be “instantiated” before you can use it, so every geographical area is an “instance” every piece of gear you have is an “instance”, every mob is an “instance” every player avatar is an “instance”. 
 
While correct this use of the word instance clearly isn’t useful for the discussion at hand.  To a player, instances are exactly what I outlined above, a separate private zone that is not part of the shared world.  
 
EQ2 does have instance, but it has just as many shared dungeons and of course overland areas are shared as well.  On occasion it will spawn a second copy of a zone to help deal with overpopulation, and this is definitely a very good thing.  It has no downside whatsoever, unless of course you don’t know what an instance is but have heard people complain about them.  
 
BTW if you claim you “ran out of quests” in EQ2 you have gone from misinformed to flat out dishonesty.  EQ2 is the only game on the market when people actually turn off their xp so they don’t out level quests.  There are a few level ranges where the quests are mediocre but there are 5000+ quests in the game. Running out is almost impossible. 

6/02/08 12:33 AM
Viewed 9245, Replies 191

Originally posted by vajuras

 

Originally posted by jusomdude

You know what's funny? In any open world MMO you play, it's highly unlikely to find more players in an area the size of one of AoCs zones than the AoC player limit.

Open worlds are highly overrated. Once you're out of tortage you get to explore vast zones. Anyone remember EQ1-2?... yeah, they had zones, and still turned out to be good games, isn't that weird?

 

What was good about EQ2 I remem that was our first instanced MMO we ever saw. my buddy and I were talking to the same NPC but we were in different instances. We were like tripping out. Then we finally figured out what instances were and joined each other

Finally we get to the towns hoping to see hundreds of players all in one place and what do ya know we are split again. then we go outside to kill some wildlife and what do ya know they sharded that too

 

I left EQ2 over that it didnt feel like an MMO too me. I hate to say this but I left it for WoW which felt like 100x an MMO at the time. I did miss the nice sound track and well done characters in EQ2 thats bout it. didnt miss the crafting or lack of pvp at launch or team debt XP etc

 

Back before battlegrounds I remem WoW surged in a big way in world pvp somewhat. Well it got a little better. You saw hundreds of players at Tarren mill. but then blizz ruined it

Some people like instanced MMO but I dont and it makes the pvp suffer (edit- to clarify I am speaking of EQ2 here)

 

I think you still haven’t figured out what instances are.  EQ2 is a zoned world and it does allow multiple copies of the same zone but it was nowhere close to the first game to do this.  In MMO parlance an  instance is when the game takes you and your group outside of the shared world and puts you in a private area all your own.  EQ2 does some of this but less then most games on the market. 

6/01/08 11:04 PM
Viewed 1230, Replies 32

 

EQ2 is a much better game overall, but LoTRO may be suitable for a beginner who happens to be a Tolkien fan. 

 

 

 

Originally posted by snowytechna
Originally posted by bahamut1

 

LOL

 

Thank goodness, if you have that bad of a pc, then it's best you go to an inferior game and company.

Errr My PC can handle BIO SHOCK and I can play Crysis on Low with 30-40 FPS......I am playing LOTRO with no problems, you should to read the whole post before replying.....

 

 

If you can run Bishock the and not EQ2 then it’s pure PEBCAK.  That or you just making stuff up. 
 

6/01/08 10:13 AM
Viewed 633, Replies 8

For someone just starting I’d recommend an Inquisitor.  They healers so they are desirable for raids and groups, they solo very well if you go with a melee AA spec and they are one of the least played healer classes but their buffs are considered essential to a melee DPS group.

 

Warden (melee AA spec) is another pretty good choice, they a lot cheaper to outfit then an inquisitor.  The downside is that there are a lot more of them around and there are some cases where it’s a little harder to be main healer in a group because of their heal over time nature.

5/31/08 5:47 PM
Viewed 4033, Replies 70

Originally posted by sookster54

 


Originally posted by lomiller
Yet SOE games have some of the best communities around. Coincidence? I think not…

I mean we are talking about people to stupid to cancel their account properly, how could their absence do anything but help the community?

LOL what? Damn, I assume you haven't seen City of Heroes/Villains' community, that's about the best community I've ever been a part of and Tabula Rasa's is pretty close (though devs keep driving people away with their stupid patches), SWG/VG/EQ2/PS all had horrible asshats that after a while I stopped reading their forums. WoW's forums IMO is THE WORST. CoH/V's forums are full of lots of helpful and informative threads instead of flame and pwn threads.

 

 

Actually CoX is what I’m playing at the moment, and while it’s community is better then a lot of games out there it’s still very anonymous.  You unless you have someone of your global friends list chances they will be playing an alt before long and even if you do see them again you would never know.  The CoX community isn’t anywhere near as good as EQ, EQ2, or Vanguard (yes Vanguard).    

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