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Does Sigil Listen to the casual fanbase?
General Discussion « Vanguard: Saga of Heroes 8/04/06 9:45:20 AM
-_- I think you're missing something. There will be Soloable mobs, casual named mobs with high threat levels that drop awesome or close to awesome gear. These Casual Players will be able to confront these mobs on their own time. Additionally, players may play casually after work for an hour and a half, and experience small death penalties that consume little or no time. And, they can play on the weekend, while their spouse is out of time and they are shirking their yard work, run a dungeons for 4 or 5 hours and recieve comperable loot. Conversely, the ones that are going for the highest threat mobs all the time, are going to be experiencing much harsher death penalties (by an order of magnitude) and will thusly have more roadblocks ahead of them. It is about risk versus reward for all time commitment and play styles. If you want better or the best you have to risk more, if you don't want to risk more then your options are limited. And really, you have the freedom to choose what type of penalties you are subjecting yourself to EVERY TIME YOU PLAY by choosing what creatures/quests/dungeons you are participating in. |
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Vanguard Beta - Another Bad Review
General Discussion « Vanguard: Saga of Heroes 8/04/06 9:27:19 AM
Corpse runs have been active in the game since the earliest of Beta phases, and (if you actually keep up on information about Vanguard) you'll know that they are turning systems on gradually. Besides...I don't really think you stumble upon something as innovative as graduated death penalties without a little planning. They always said corpse runs will be in the game.....and they still are, if you are fighting the correct threat level creature. |
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honest question: what makes this game so desirable?
General Discussion « Vanguard: Saga of Heroes 8/03/06 3:10:09 PM
The new diplomacy system is pretty sweet, imo
Can't wait until I get to try it out for myself (hopefully test it). Put in a good word for my guild's Beta Application, would ya? |
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honest question: what makes this game so desirable?
General Discussion « Vanguard: Saga of Heroes 8/03/06 2:47:57 PM
The question was what makes the game desireable, not why Jonaku doesn't like the idea of Vanguard. Anyways, most people, from what I can tell, find Vanguard desireable because the developers have been putting a huge emphasis on immersion and community and are trying to deliver a challenging game to oppose the recent rash of simplistic, one dimensional (popular) games as of late. As Jonaku was probably trying to point out, although though a round about way, it's probably best to read through the games FAQ to find out if it is for you. In essence, if you found WoW and EQII were lacking and/or failed to present you with the living breathing world you hoped for, it may be worth looking into Vanguard. I, for one, am extremely excited about the Diplomacy system. (And no...it isn't faction grinding) |
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Does Sigil Listen to the casual fanbase?
General Discussion « Vanguard: Saga of Heroes 8/03/06 1:44:54 PM
An incremental penalty as they are doing now affect EVERY casual. What I suggest affect only players with LOT of times, such peoples are not considering themselves casuals and are available to meet the challenge or start new toons, as needed. While the casuals affected by an INCREMENTAL penalty, they may be too casuals to adapt.
Between Vanguard's Graduated Death Penalt and a Set number of lives per month, I'd got with Vanguard...and I'd be willing to bet that most everyone would agree with me...cause people just don't want to feel restricted and claustrophobic in the games they are playing, they want more options, not less. ...oh, hey...and "Freedom" is Sigil's lil' moto they've been tossing around, go figure. |
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Does Sigil Listen to the casual fanbase?
General Discussion « Vanguard: Saga of Heroes 8/03/06 1:44:52 PM
An incremental penalty as they are doing now affect EVERY casual. What I suggest affect only players with LOT of times, such peoples are not considering themselves casuals and are available to meet the challenge or start new toons, as needed. While the casuals affected by an INCREMENTAL penalty, they may be too casuals to adapt.
Between Vanguard's Graduated Death Penalt and a Set number of lives per month, I'd got with Vanguard...and I'd be willing to bet that most everyone would agree with me...cause people just don't want to feel restricted and claustrophobic in the games they are playing, they want more options, not less. ...oh, hey...and "Freedom" is Sigil's lil' moto they've been tossing around, go figure. |
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Vanguard back on Most Anticipated List...
General Discussion « Vanguard: Saga of Heroes 8/03/06 1:01:33 PM
And so, AoC has a 7 from me and WAR has a 5 |
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Does Sigil Listen to the casual fanbase?
General Discussion « Vanguard: Saga of Heroes 8/03/06 12:58:22 PM
Or maybe it's just cause they don't want to be limited on the amount of time they can play? o.O What if you have alot of time to play at the beginning of the month, and you die alot cause you're moving into a new zone, you waste your lives/month in the first week and can't play for 3 more weeks because you're out of lives? All this system would do would make more people cheese content so they can keep playing. Arbitrary numbers of lives per month would limit game play, not enhance it from "oldschool mechanics" |
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Does Sigil Listen to the casual fanbase?
General Discussion « Vanguard: Saga of Heroes 8/03/06 12:52:53 PM
If you don't want to face a corpse run, don't go up against higher threat mobs, and you'll simply be ported to your bind point with a small XP penalty and/or gear damage (money sink) If you are feeling more risky, fight some mid ranged thread level mobs, risk losing a bag of gear or your corpse with a XP hit. Your bag or corpse will return to you after an alotted time, so if that's it for you for the night, log off and tomorrow you'll have your gear back. If you've got alot of time to spare and are feeling really risky, do a dungeon crawl or and fighter high threat level mobs. You risk a full on corpse run and XP penalty. Some raid bosses might not even give your corpse back until after you kill it. Sounds like you can play the game however you like and still have a good time =) |
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Vanguard Beta - Another Bad Review
General Discussion « Vanguard: Saga of Heroes 8/03/06 12:44:02 PM
This is not simply a debug beta. This is not simply a stress test beta. This is not simply a tweak beta. This is an IMPLIMENTATION and EXPERIMENTATION beta on top of those listed above. Meaning of course, that they are implimenting new game play elements, experimenting with them and tweaking them to make them fun while debugging the code. What makes the difference between fun and not fun could be as simple as changing numbers or as complex as re-drafting an entire system. Either way, they don't really even plan to have the final continent turned on for at least another 4 months or so. Wait and see 'fore the bile spilleth over. |
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Vanguard Beta - Another Bad Review
General Discussion « Vanguard: Saga of Heroes 8/02/06 5:14:58 PM
Fixed =P Even though 3,000 - 3,500 falls within 3,000 - 10,000, your estimate is extremely misleading. It's also important to note that these invites were sent out over an 8 month period of time and not all at once But other than that....the other two are either kinda "No duh" or is already sorta figured into the expected release date |
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Vanguard Beta - Another Bad Review
General Discussion « Vanguard: Saga of Heroes 8/02/06 12:48:21 PM
Indeed. |
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Vanguard back on Most Anticipated List...
General Discussion « Vanguard: Saga of Heroes 8/02/06 11:30:14 AM
It's still up there, bro =P It's #6 |
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...seriously, I should be on the payroll. |
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Vanguard back on Most Anticipated List...
General Discussion « Vanguard: Saga of Heroes 8/01/06 12:25:48 PM
Despite my concerns as to the authenticity and validity of the MMORPG.com hype meters, Vanguard has returned to the top 7 again. Whether it's due to announcements about other games, new infoz about Vanguard, resurgence of fanboism, or a combination of all three isn't exactly clear. Either way, I hope the hype isn't....well... undeserved. |
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Vanguard: the next Dark and Light flop?
General Discussion « Vanguard: Saga of Heroes 7/27/06 2:46:06 PM
And that is why I say very far away from the Game Play Forums and only post in the Off Topic and use the Dev Tracker. |
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Vanguard Fans Are The Problem?
General Discussion « Vanguard: Saga of Heroes 7/27/06 12:43:01 PM
=/ Could you show me some proof that this is how the game is? Cause I've read ALOT of the information and I just don't see it. For all you know, this game could have all of these "hardcore" mechanics and still be casual friendly, especially when they are pitching the game as an enduring adventure and putting emphasis on discovery and exploration (as actual game elements, and not as an advertising campaign). They may just have designed the game well enough that it enforces playing the game in this style and casuals won't notice or care that they've taken so long to reach max level. Everything I've stated here are obviously wild guesses...but hey, I'm not going to rule it out when I havne't played the darned thing. Though, I will say, if the game doesn't sound fun to you...I support your choice to not play it. |
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Does Sigil Listen to the casual fanbase?
General Discussion « Vanguard: Saga of Heroes 7/27/06 12:34:53 PM
Well, if you read the OP, you'll see that the penalties/rewards will scale depending on what you're doing, and if we all understand it right, Soloing will be similarly as rewarding as raiding. There's what I don't understand about your post though, you say "all about the loot" but you don't suggest any replacements for the reward system. What type of rewards do you want in an MMO? Most MMOs to date, rewards involve making your character better by either leveling up or raising your "stats" by achieving some goal (i.e. Loot by Quest or Mob Drop). Though, I would say...there seem to be other methods of reward here, including Player Housing...but it may just be me. Also, if you read there section of "Issues in Previous MMOGs" on their official forums, they talk at length about the pitfalls of games like EQ. They don't believe there should be unnecissary tedium such as standing around waiting for a boat or resting...they think those are times whent he player should be doing something or interacting with the game (Note: There is still some downtime, but nothing like EQ) Max Level Content = 80% for groups of 1-6 |
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Vanguard will sell more boxes than WoW
General Discussion « Vanguard: Saga of Heroes 7/27/06 12:21:04 PM
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Vanguard Fans Are The Problem?
General Discussion « Vanguard: Saga of Heroes 7/27/06 12:07:03 PM
I suggest reading the newly released information about Vanguard Death Penalties. http://www.mmorpg.com/discussion2.cfm/thread/86997 It's not as hardcore as everyone thought it was. |
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