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Blades of Ire - Varking (Recruiting)
The Guild House « Vanguard: Saga of Heroes 1/31/07 1:45:36 PM
Updated the number of classes we are recruiting. And for those that were asking, we are an Order of Alurad guild. |
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Blades of Ire - Varking (Recruiting)
The Guild House « Vanguard: Saga of Heroes 1/29/07 9:46:07 AM
Self removed |
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World of Warcraft: Casual Play: More of the Same
News Discussion « General Discussion 1/25/07 5:42:59 PM
More of the same... I was really hoping that they would do something to the mechanics. I was really hoping that they would give me a new activity, a new side of the game to play...not the same activity with different goals. That is why I didn't buy Burning Crusade, and this article simply reaffirms my decision. When I quit WoW, I didn't quit because there wasn't enough to do. I quit because I was tired of the mechanics and gameplay. Blizzard will need to do something more for them to get my buisness back. |
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Blades of Ire - Varking (Recruiting)
The Guild House « Vanguard: Saga of Heroes 1/18/07 9:32:08 AM
Final details about Blades of Ire's launch has been decided. We will be forming on a Realm vs. Realm PvP server, Thestra faction. Recruitment will officially open during the 3 day head start, and will be open to all classes. More detail about class specific spots will be available as we close in on our target size. If you like PvP. |
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Has Brad responded to all the hate yet?
General Discussion « Vanguard: Saga of Heroes 1/17/07 10:24:00 AM
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Interesting question: V:SOH really hard, or just...
General Discussion « Vanguard: Saga of Heroes 1/11/07 3:04:39 PM
Originally posted by Mrbloodworth
If you were instead saying that the game had time sinks like Rez timers or were tedious because combat involved repeating one attack over and over again with no periodic reactionary abilities....then I would just pass by and say, that sir, is your opinion and you're entitled to it and I would perhaps share my own. But to say a game has timesinks and is tedius based on non-permanent features (Buggs, missing content) is a little unfair, don't you think? Lets not be blind haters here. |
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Interesting question: V:SOH really hard, or just...
General Discussion « Vanguard: Saga of Heroes 1/11/07 1:53:57 PM
Originally posted by MrVicchio
In regards to travel time, you won't be doing a whole lot of it...the way the continents are layed out you will only be moving one or two zones over (not that far) to find your next little outpost with quests for your level. You have a Recall spell that will send you to your bind point, so if you need to train you are really only making one trip.... The only time travel is really long is when you are simply picking up and completely relocating, which you won't be doing very often. But yes.... The Death penalty is tougher than WoW (But I'd say standard for most MMOs) and travel is longer (But isn't an issue unless you choose to constantly move around). The challenge is really in what you are doing. It is in what you need to do to be successful. In WoW there isn't a huge disparity between crappy players (yet functional) and players who know their class well. In Vanguard there is....simply because players that really know their class in vanguard can do so much more (in terms of speed killing, multiple pulls, etc.) In WoW what seperates a good player from a bad is being able to perform a primary job while taking full advantage of their situational abilities and are low maintainence. In Vanguard, a good player is seperated by a bad by being able to perform their primary job, take advantage of their situational abilities, are low maintainence, set up weaknesses for their allies in an intuitive manner, use reactive combat elements, and assist other classes by using abilities that allows them to perform their primary job to a greater degree. |
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Interesting question: V:SOH really hard, or just...
General Discussion « Vanguard: Saga of Heroes 1/11/07 12:50:28 PM
Originally posted by Raztor I think we're talking past eachother here.
2) We are talking about tanking in general, not particularly how other classes fit in. But if you want to involve that...Light fighters have an ability that blocks one attack from an ally and increases their hate. Bloodmages have the ability to split damage between themselves and their tank. You see...we aren't talking about repetoir, we are talking about difficulty in execution and challenge. In general, in Vanguard you have more to do to be as effective. There are more concerns. 3) You say Druids and Rogues have finishing attacks. Druids only get one, their Instant heal off of a HoT if they spec to it. Rogues get Combo Points. So out of the 8 classes in WoW, 1/8 truely has finishing moves built into their class....and a handful can spec to have one. In Vanguard....all classes have finishing moves and being able to use them efficiently and effectively is a part of the game. Yes, you can say it boils down to pushing buttons. But then again, so can using using an elevator and flying a plane. It's just pushing buttons, right? The difference is the importance of pushing those buttons, what the adverse affect of pushing those buttons incorrectly is, how much room for error there is, and how much control the person has over the percentage of error. In that sense....no....it doesn't just boil down to pushing buttons. |
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Interesting question: V:SOH really hard, or just...
General Discussion « Vanguard: Saga of Heroes 1/11/07 12:31:19 PM
Originally posted by Mrbloodworth
Don't know what you mean by time sinks though. Most starting areas have a great flow until level 10ish and always lead to one another (so you can't mean traveling by saying time sinks) and the XP curve is enough so that you start outleveling your quests if you don't stay on them so you can't mean that you have to waste time grinding (not doing anything important) as being a time sink. And what is tedious? Be more specific. I've gone through about 5 starting areas and I have yet to feel like I've repeated the same actions over and over again for little or no gain. There is always some new place I need to go to, some new thing to do. What are you finding tedious. You can't just make general comments like that without giving us a little more meat to your thoughts. Otherwise we'll just confuse your post as that of a troll. |
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Originally posted by godpuppet
Monks also pick fighting styles. Necros choose between Skeleton, Wraith, Lich form. This is in addition to an Alternate Advancement system which will be patched into the game within the first months. (Hopefully) |
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Interesting question: V:SOH really hard, or just...
General Discussion « Vanguard: Saga of Heroes 1/11/07 12:12:53 PM
Originally posted by MrVicchio
The reason is that all you need to know for a WoW Taunt to be effective is that you lost aggro. In VG, you also need to know who pulled aggro and on top of that must decide between your Rescues which have different cooldowns, effects, and duration of Aggro snap. If you want to talk about aggro building in particular: WoW Tank has Taunt (Cooldown) and Sunders (Spam, build to 5) and dps (speaking about a protection warrior in defensive stance). In VG a Paladin (speaking from knowledge because it's the only tank I've played) Has a Ranged Taunt (uses Mana), Shield Assault (Spamable, +Aggro), a Free Aggro ability (No global cooldown, uses Endurance), a Hate over Time ability, Damage Rescue (Aggro Snap, High Damage), Healing Rescue (Aggro Snap, Heal Ally), Debuff Rescue (Aggro Snap, Debuff Enemey), and DPS. And most importantly...you need to use most the the Paladin's arsenal all of the time to hold aggro well. In WoW tanking boiled down to 1) Pull With situational differences and other abilities peppered in. VG Paladin 1) Smite (Pull) After that you try to maximize your DPS while using these when they are up. Use Finishers if they are up and you have the resources. Sounds similar? It is. But In VG, this isn't enough to hold aggro. If that's all you do, you'll hold aggro for most of the fight unless you really don't let your DPS do anything. In 80% of the fights you WILL loose aggro at some point (More so at higher levels), and you have to be on your toes to catch it, figure out who pulled, and rescue them (on top of choosing what rescue is best for the situation). THAT is the hard part about VG tanking. All you need to do in WoW is the above and if your mob turns away from you, you hit Taunt....no target switching. No guess work, no responding to other stimuli. It's like Whack-a-mole. The Sheer mechanics of the Vanguard Rescue and the Warcraft Taunt makes Vanguard Rescues more difficult to use solely on the virtue of the number of thought processes involved. Not to mention how often they are necissary. And for your information, most VG tanks (to my understanding) have a huge attack they can use when a mob is low on HP. That isn't a finishing move. A Finishing move is an attack that you can only complete after you meet a certain number of prerequisites or hudles are met. In Vanguard, Finishers are available and usable After a Crit or After a Crit on a specific damage type. (Previously they were apart of chains. I.E. Opener => Bridge => Finisher). WoW really has nothing like this, most of it's abilities are entirely Pro-active. You can use them whenever you want and are a part of your normal repetoir. There may be attacks in Warcraft that make more sense when executed after another attack....but VG has that too...plus finishing moves. Vanguard is much more difficult to master than Warcraft (though I'm not blind enough to say Vanguard is the most difficult). But I will say that if you think WoW is as difficult or more so than Vanguard.......I'm not sure we can continue this conversation.
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Interesting question: V:SOH really hard, or just...
General Discussion « Vanguard: Saga of Heroes 1/11/07 9:05:12 AM
Originally posted by -aLpHa-
Does WoW have Crit finishers? No WoW has an ability called Taunt that targets a particular mob and locks aggro for so many seconds. Straightforward and easy to use. If you don't understand these differences (and they are but a few) then you either haven't played VG, haven't played WoW or both. |
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From what I understood alot of those non-sense noises were placeholders for voice acting....but that was info from the start of Beta 3 and the noises haven't changed.
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Interesting question: V:SOH really hard, or just...
General Discussion « Vanguard: Saga of Heroes 1/10/07 5:16:14 PM
I'll explain it this way. Vanguard combat is easy to learn but harder to master. It isn't any more difficult to start playing Vanguard as it is to start playing WoW. Infact, the basics of the combat is very similar between WoW and Vanguard. The difference is that Vanguard's combat has multiple layers to it that WoW's combat doesn't. Some players will be satisfied to ignore those additional layers but they will never be and can never be as good or as effective as those that take all aspects of combat into consideration. A few examples:
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Vanguard little nothing less the bad DAOC-EQ2 Rehash so far!
General Discussion « Vanguard: Saga of Heroes 1/10/07 4:55:06 PM
I'm beginning to see a patern. The people who dislike new MMOs often have a 5 or mor MMOs under their belts. To me that seems like excesive jumping around considering the types of games that MMOs are. Could it simply be that those types of people (the ones that have 5 or more MMOs "under their belt") are just simply jaded or simply aren't fans of MMOs in general? MMOs by definition involve comittment. They aren't like console games or other single player games where you reach the end and are finished with them. But it seems to me that there is a subsection of the MMO community that becomes tired of MMOs rather quickly, and that these players have exponentially growing expections of the industry and are thusly exponentially unimpressed by each succeeding MMO they try on. It think it might be more telling if people, when they give their "Qualifications" for why we should believe them, list their subcription length and days played. I'll start. CoH- 6 Months subscribed, roughly 30 days played. There you go. Obviously I spent some time with my first MMO, CoH and then played WoW for three times that length. Skipped around a bit trying to find a game that I could commit to for longer than I had WoW. I knew within the first month of WoW that it would have trouble keeping me after about a year. I knew when I tried CoV, DDO, and EQII that I wasn't impressed and wouldn't renew after the first month. And now...given my "Qualifications"... Vanguard is deep enough to at least keep me interested for a year, possibly two. The combat is familiar to me, but more involved than the other games I have played. There are more dungeons than I could possibly experience with one character...I haven't even started doing anything on Thestra/Kojan..... VG is a great game. Fix the performance and stability issues and the more detrimental bugs and I won't have to worry about new MMOs coming out for quite a while. And by then, I'll probably be finished with the Fantasy setting =P |
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Undecided if I'm playing live, but...
General Discussion « Vanguard: Saga of Heroes 1/10/07 11:16:41 AM
Originally posted by MX13
Give it a couple more weeks, try to read up on weaknesses (they really do make you change your opinion of group combat). Solo gameplay, yeah... it is pretty straight forward, but once you group up there are so many more things you can accomplish. |
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Sigil have made their first bad move in my eyes...
General Discussion « Vanguard: Saga of Heroes 1/10/07 10:15:27 AM
We've known the OVF was closing before release for a really really long time. Like...years long. And personally...I've seen official boards. Can't stand them. Look at WoW and EQ1. Those are discussion boards those are bitch and whine boards. They are troll boards. And usually the community managers are powerless to stop it. /shrug It's an interesting move, but not something I would call a bad move. The devs that are focusing on a particular class or sphere or whatever will visit the affiliate sites and make announcements through them. All the affiliate sites will be listed from the Vanguard page, it'll fuction in much the same way, only Affiliate sites don't have to worry about being fired for being too harsh on trolls and flames. |
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Group play is currently impossible...
General Discussion « Vanguard: Saga of Heroes 1/10/07 10:06:18 AM
Prior to Beta 5 I grouped almost exclusively, and I would only solo about 15 minutes while finding a group for what I wanted to do. The Door bug is annoying, I agree...and the stability makes grouping difficult. But yeah....it's really hard right now. Though I trust that they will be able to fix it.
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No...Open beta is not to give people a good impression. It is to stress test and optimize. There are breaking points in the code of any MMO that you can't tell are there with only a thousand or so online. The goals of an open beta are as follows...
1) Stress test 2) Fix breaking points to ensure stability 3) Determine a "Critical Mass" of a server (The number of people required to create a moving economy and make sure it is easy to find groups) 4) Finish up the polish job Vanguard Beta, is not like the LotR Online beta, where they have to offer a sweepstakes prize in order to get people to play in beta. And again... Wizardry: The Shader Caching is a NEW OPTIMIZATION that is only available right now for knowledgable people to test. Once they fix the bugs it WILL be turned on or available in the settings menu. And also... They DID have to heavily mod the Unreal engine, and if you can't tell that just by looking at the game then I'm not so sure you know what engines do. And again... a sizeable portion of the VG engine are pieces of the Unreal 3 engine. Chances are they are still having compatibility issues with the 6000 nvidia line....something they have to fix, but definately nothing to throw your arms up in disgust over. Compatibility issues occur in every game. My girlfriends old gpu had huge graphical anomalies when playing WoW when it launched. It got fixed. |
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Originally posted by Anofalye Currently there are no raiding encounters in Vanguard. You sound like you escaped from an institution. People are talking now because the NDA has been lifted and alot of people are just excited to be able to be open about their excitement. But again.... currently, there are no raid encounters in Vanguard. The official max raid party is 24. The time of 40 Man 6+ hour raids is over man. /shakes his head You sound like a loony. |
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