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5/15/08 2:25 PM
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Viewed 980, Replies 30
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The last comment bugs me. Why should it take any level of pre-defined time. And why should that be what the game is about. A good MMO requires dynamic systems at end game to keep it fresh. Not static dungeons to raid for the 500th time. Dont get me wrong, I enjoy a good dungeon crawl, and a game needs them. However, for a developer to stand a chance at keeping up in content, with players pace of gaming, they need systems that help. AoC has done this with the City Siege system. |
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4/15/08 4:20 PM
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Viewed 3494, Replies 112
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www.mortalonline.com
Since they seem to say the same thing about their game, lets see who makes it first...
I cant tell much difference between the products heh |
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4/15/08 1:55 PM
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Viewed 2158, Replies 71
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In some respects the SOE spy game will have a feel of an Oceans Eleven with its music and gameplay. So I think someone is at minimum looking to fill that space. A Dungeons and Dragons MMO exists to this day. The fact you say you are a fan and did not know is scary. Star Trek just went poof with Perpetual Entertainment, with rumors floating about that Cryptic has picked it up. So that may still be on its way. As for wrestling, I think there are limited things you occupy the time. This would feel more like a matchmaking or "gamespy" type system which was tried with Fury.
My opinion, im sure it smells like roses to me, and poo to some others :) |
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4/14/08 5:31 PM
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Viewed 1365, Replies 7
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Ubisoft did post about some network outtage, but it seems to have been resolved now. |
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4/11/08 4:59 AM
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Viewed 922, Replies 23
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Unreal has had a checkered past as an MMO platform. There is really only a single success, and that is with Lineage 2, using the Unreal 2 engine. We have some troubled launches as well with Vanguard using Unreal 2.5 And we have some very troubled development games with Huxley and SUN and others using the platform.
I love the Unreal Platform for the games using it in its created capacity, but the expansion to include an MMO has yet to show me its really a smart choice. |
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4/09/08 6:56 PM
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Viewed 2314, Replies 46
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Two completely different markets with the RPG and FPS crowds. Both can exist and excel without hurting the other.
Until FPS games get off the war of technology, MMO development for them is not there yet. |
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4/09/08 2:41 PM
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Viewed 4212, Replies 131
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Originally posted by eccoton
Also, much of the expense post launch is customer service. Whether you feel it is adequate or not, its a large expense to take on. Honestly, MMO's continue to deliver the best monetary value for gaming. If you play console game mostly, and buy 1 a month, you spend more a year than you will with a subscription based MMO. I do agree with the notion that paying a full price for the box is a bit of a stretch. I feel we will see this come down over time, but there is an aspect to this that I feel is not understood by the consumer, until they hear it. Games that are free have a stigma attached to them. They must not be that great if its free. So any company, who spends the money on a AAA MMO project is not wanting to have to face that at launch. It is going to take some of the larger companies to make this step first to help others be able to overcome the stigma. EA with their bew Battlefield Heroes supports this idea and is the first "free" game of quality from a known publisher to be created this way from the ground up. (If there was any others I missed em, so please point me to them as I would love to see them as well.) |
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4/04/08 2:39 PM
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Viewed 3130, Replies 36
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PvP was added around 4 or 5 months after launch I dont recall pickpocketing at all, however disarming made your weapon drop to the ground in pvp, which was brutal. Changed because of the imbalance it brought between caster not needing a weapon and a warrior who required one. Also, it had full loot for a short time, then went to a single item loot. Anything not in a bag from inventory, and anything worn (unless flagged as no drop) I agree, the timing of EQ was perfect for it to have the success it did, however I wont say it was all luck. To do anything first means you also deal with the "firsts" of the problems as well. It was a herculean effort to get to market, and one that on a few occassions, almost never did. I beleive Verant faced closing its doors twice during development of EQ. |
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3/27/08 5:57 PM
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Viewed 2228, Replies 52
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2 things 1. Checking the GS listing of WAR, there is no mention of the beta code anywhere in their CE description. So that may be a correction due to this problem, or the source of the confusion.
2. Reading what Amazon states, I am unclear to something. Do you get in to BETA now, or simply have a code ready for OPEN BETA?
Thanks in advance |
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3/27/08 1:09 PM
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Viewed 1133, Replies 17
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Considered its them say they are "looking at it" as an option I can see why it may not have been covered. Reading the article they are ambitious to try and get all the game modes in clancy titles into a single experience.
Good Luck to them |
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3/19/08 11:08 AM
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Viewed 5535, Replies 111
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Originally posted by AmazingAvery Considering both Codemasters and GOA have MMO support experience, am I missing one that Eidos has done to gain a reputation in publishing an MMO? It is a different animal for sure, as many publishers have shown an inability to understand over time with some products. Its not that they are uncapable, but the console format of publishing is not a model that works for MMO's and is often overlooked. Console is a Fire and Forget launch, while an MMO needs care and a marketing plan that extends long after a 30 day launch period.
Like I said, I may have missed which MMO Eidos has supported in Europe, so I was curious if you had some information on that. Thanks |
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2/26/08 12:43 PM
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Viewed 2744, Replies 34
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Originally posted by Pappy13 They did not split with Vivendi, instead Vivendi and Activision have merged, with the operations under the management team of Activision. In fact, Vivendi not long after announcing the merge, took a several billion dollar loan to finance future development, and pay for some of the merge. Vivendi is not out of the equation, just the day to day operations. |
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1/10/08 9:25 PM
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Viewed 1530, Replies 53
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LOL yah I have to agree that is going a bit far the other way. How about we all wait and see and give them some time to get their stuff together. Its been maybe 12 months since they opened their doors, and it takes time to hire a team and move them out. I am anxious as many are to see what they have been working on. I will wait until that time to pass judgement, because at this time there is no basis one way or another to judge what they can accomplish. Just remember even the very best developers start someplace. Jaffe and God of War, WIll Wright and SimAnt. You just never know where it starts and where the journey ends until you get there. |
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1/10/08 7:58 PM
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Viewed 1530, Replies 53
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Originally posted by candygirl6 Instead of basing it on who owns the company, you could go take a look at the team he has hired. I think you would find they have shown capable in their past endeavors. Not to say it cant get messed up, but do not judge it simply because of the man's main profession. Who would ever think 2 doctors would make the largest RPG powerhouse in the world..You have heard of Bioware right? |
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1/10/08 4:51 PM
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Viewed 1530, Replies 53
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Originally posted by Blurr I dont think anyone has claimed hes a good developer at all. I think what he is able to do is self finance, use his fame for additional attention to his company, as well as he has proven the ability to draw talent to his company. I do not know the man nor work with him. If he walks around acting as if he knows it all, then I am sure we will see it in the result. However, looking at who has called in to work at 38, I would say he is not that type of owner, and delegates to those who know who to do the job.
I wish him and 38 all the best |
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12/13/07 4:28 PM
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Viewed 2008, Replies 54
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Originally posted by DeaconX I am not exactly sure to this point, but knowing Turbine and that they are independent, they fund their own projects. That being said, the only party that could influence the design would be the Tolkien Estate itself. Would they be close enough to WoW to demand changes? I doubt it. Sounds to me like these changes from MEO to LOTRO may have been made internally. |
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12/05/07 4:20 PM
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Viewed 477, Replies 18
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This is great. We always come across a few of these posts with any game offering PVP as a major part of the game systems. perma death can be in any game YOU wish to have it in, and here is how... The next time you are playing any MMO, and you die....wait for it, here it comes.... Go delete your character. Holy crap its perma death in any mmo without a dev lifting a finger...genius! basically what I am saying is this, if you ant it, you can play it. most people who are sane, do not wish to lose any of their efforts to uncontrollable encounters. |
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10/25/07 1:57 PM
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Viewed 360, Replies 5
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You have this listed as LOTR when its a Lineage II announcement. Might want to change the image product linkage heh |
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9/01/07 1:19 PM
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Viewed 11919, Replies 31
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The Chronicle does not display the server information properly. There are servers up and playing. |
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8/22/07 9:10 PM
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Viewed 1802, Replies 50
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Even with some good posts, I think the reason is being overlooked. (I have not read every post, so if someone stated this, right on) Fantasy is popular over Sci-Fi for a very understandable reason. People get it. People know what a sword is, and how its supposed to work. Let me give you an example. You find a +5 fiery Longsword of Doom You Find a XY3-5H Carbine Now, I obviously names are arbitrary in some ways because I can make up whatever I want in either case. However, at a root level, you and I both know how to use the first example, where as the second is what exactly? I think players having the base understanding of a Fantasy world is why we see it as common as we do. Less time spent teaching about the intricate aspects of the world, and more time expanding it. This is my personal opinion based on years of gaming and development. |
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