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All Posts by ste2000

All Posts by ste2000

107 Pages First « 4 5 6 7 8 9 10 » Last
2135 posts found

I think Trion should have bought the license and develop the game their own way, they should not be just publishers.

What was exciting about AA was the mix of Sandbox and Themepark elements.

If AA is going to be another Themepark, it hold no interest to me.

Also Trion has already a good Themepark MMO, what is the point of publishing a MMO that is going to cannibalize their own player base.

Waste of money. I Space Bar all the dialogues.
Originally posted by Apraxis
Originally posted by ste2000
Originally posted by Xthos

 

I believe Forgelight was supposed to develop and come out on EQN, before PS2, but all of the redesigns pushed that back. 

That is correct.

Though the reason EQN ha been redesigned is to include Sandbox elements which Smedley proudly announced when they unveiled the latest version.

Officially EQN is a sandbox, now the question is, what is SOE definition of sandbox?

That's when the fun begins.................

Usually it should be more SWG, not EQ1. Both are from SOE.. so we should asume they have a very good image what a sandbox should be..

None of the developers of EQ and SWG works for SoE any longer.

Also SoE shut SWG sandbox to turn it into a Themepark (NGE).

So I would be careful to be excited about a Sandbox from SoE.

Originally posted by Xthos

 

I believe Forgelight was supposed to develop and come out on EQN, before PS2, but all of the redesigns pushed that back. 

That is correct.

Though the reason EQN ha been redesigned is to include Sandbox elements which Smedley proudly announced when they unveiled the latest version.

Officially EQN is a sandbox, now the question is, what is SOE definition of sandbox?

That's when the fun begins.................

Originally posted by Gintoh
I mean the EQN, not EQN:L.  Iv'e looked on the web but I hear mixed reports, that there was a 100 m dollar budget version and a 20 mil version, is this going to be the sandbox version?

The Overlord John Smedley said it (both) will be Sandboxes, but then again, John Smedley said it.

So you do the maths............

Lol I struggle to find anything that warrant a mature rating...........

Anyway, if it gets a mature rating, more teenagers will buy it, that's how it works.

So it is not such a bad news for Bethesda after all.

Yes Rift is good

You only need $5 to unlock the AH then is completely free.................. and the end game is challenging.

Originally posted by lizardbones
Originally posted by ste2000
This game is still alive?

 

If you log in, you'll actually see other players too.

 

/faint

Originally posted by bungipaysme
Originally posted by ste2000

GW2

Fun leveling, nice combat, easy Dungeons.

If you don't mind that it doesn't have any meaningful End Game, that's the game for you.

Thanks, Define "meaningful End game" :)

 

You know that feeling when you are at work/school and you can't wait to get home to play a game?

Well once you reach GW2 End Game, you would rather stay at work doing your colleague paperwork on a night-shift  than coming back home and play GW2..............

 

Basically GW2 end game is shallow, repetitive and tedious, but if you are an Altholic and you play casually  the game is fun.

What about Cpt Kirk and Mr Spock?
This game is still alive?

GW2

Fun leveling, nice combat, easy Dungeons.

If you don't mind that it doesn't have any meaningful End Game, that's the game for you.

Originally posted by cura
Originally posted by ste2000
Originally posted by cura
Looks nice but too easy. Not allowing people to revive in place would make it a bit more challenging and interesting for me.

It's not as it looks.............. it is not like GW2 at all.

I dont know... two guys died and two got revived. If they didnt the fight could be harder.

I can't be specific because of the NDA, but you cannot do that indefinitely.

Players don't have an "free" insta-rezz skill like in GW2, and Healers have Cool Downs.

There is something else, but you gonna know what it is when you will play the game or they lift the NDA.

 

Originally posted by cura
Looks nice but too easy. Not allowing people to revive in place would make it a bit more challenging and interesting for me.

It's not as it looks.............. it is not like GW2 at all.

Originally posted by BadSpock

Looking better, but still just looks so disorganized and chaotic/spammy.

I like a game with very solid trinity in place, I guess I'll have to wait and see or try and try it out myself.

There is a trinity, don't worry.

It looks chaotic because it is an action combat system like all modern MMOs, but if your group don't abide the rules of trinity (AKA if the Tank doesn't hold aggro or doesn't raise the shield at the right time), the group will wipe pretty fast.

ESO combat is similar to TERA, but without the rooting in place, that's all I can say.

Originally posted by CazNeerg
Originally posted by ste2000

Personally I gave up.

The game is so close to launch that there is no point in constructive (and less constructive) criticism anymore.

I will play it as it is, it is still a TES game,, I just hope for the best.

As long as the NDA is in place, there was never any hope for constructive criticism on these forums.  An opinion has to be informed before it can be constructive, and if it is it will get deleted.  If people actually want to be constructive, and are in a position to be informed, I am sure they have dedicated beta forums where they could express their criticism.

I disagree.

You can gather a lot of information from FAQs and interviews, you don't necessarily have to play the game to criticize some of the features.

Clear example is the First Person view that wasn't planned in the first version of ESO, but that later on has been implemented due to hard criticism from the player base.

What about housing?

Am I allowed to criticize the lack of housing in ESO even though I haven't played the game, or do I need to wait until I play it even though I already know that there won't be any housing..............

Originally posted by asrlohz

Are you sure you're a huge TES fan then? Because Morrowind's combat was utter crap, Oblivion's is pretty bad as well. Skyrim has very empty strikes as well. Only reason that Skyrim's combat felt alright was because of the sound assets. Something that was missing during their show of the game in Cologne.

I'm getting a bit tired of all the people claiming to be "Huge Elder Scrolls fans" and then proceeds to complain about some feature that's really weak in all Elder Scrolls games. Like the fellow complaining about fast travel.

His argument will most likely be "Well, I don't use it in Morrowind". But he won't have to use it in TESO either. It's an option, just like in all the other TES games.

About TES combat system, it's either you like it or you hate it.

I like TES combat, it is different from any other mainstream RPG, and to me it is one of the trademark of TES.

Many people complained over the years about TES combat being too clunky, but Bethesda never budged and kept the combat consistent (more or less) throughout the whole series (this is an example of how Bethesda does it its own way...............just linking to the other thread BTW).

 

But I don't get how people can complain about ESO having fast travel since TES introduced fast travel in RPGs with Daggerfall in 1996 (together with mounts and housing)

A real TES fan should not complain about an ESO feature that is also integral part of the TES series, that's just pure whining, this is not constructive criticism.

Group combat is ok

Personally I gave up.

The game is so close to launch that there is no point in constructive (and less constructive) criticism anymore.

I will play it as it is, it is still a TES game,, I just hope for the best.

1) Q: How Death Penalty works in Pantheon? There will be an XP loss, an item drop and Corpse Run or it will follow current standards (Revive to Resurrection Point with no loss of XP and items)

2) Q: How much instancing is there in the game? Phasing like in SWTOR, Dungeon instancing, zone instancing or non instances whatsoever?

3) Q: How would you categorize Pantheon? A Themepark, A Sandbox or a Sandpark?

4) Q: What about combat, slow combat like EQ or fast paced combat like modern MMOs (FFXIV, GW2, SWTOR)

5) Q: There will be downtime between fights? (Mana and HP regeneration)

6) Q: There will be a limited amount of memorized skill bar like in EQ, GW2 and ESO or you will be able to have a wide range of skills available in your skillbar like in EQ2?

7) Q: Can we buff people outside our group like in EQ? (And sell the buff like in EQ, for example the Enchanters KEI )

8) Q: Are there any Sandbox Elements in Pantheon? Can you list few?

9) Q: How the quest system works? Is there a quest hub system like in modern Themepark, or maybe fewer but more meaningful quest that takes longer to complete and gives a bigger rewards like Epic, Access and Heritage quests like in EQ and EQ2?

10) Q: Do you need to make any quests at all in order to progress into the game, or you can level without (by dungeon crawling, group content or Exploration)?

11) Q: Will mobs will be linked? Will single mob pulling be possible?

12) Q: How group mechanics works? Is there a trinity, or a 6 piece group (Tank, Healer, DPS, Buffer, Puller, Crowd Controller), or just pure zerg like in GW2?

13) Q: Is there meaningful PvP in Pantheon? Territorial control, Keep sieging,  RvR

14) Q: Will PvE classes will be balanced to meet PvP needs like in all modern MMOs, or Classes will be balanced to offer optimal PvE efficiency like in EQ?

15) Q: Armor and Equipment will be racially based, class based or Universal for everyone?

16) Q: Will crafting require interdependancy, ex an Armorer needs to get leather from a Tailor

17) Q: Will crafted items will be on par with dungeon and Raid high end items?

18) Q: Is crafting a game in itself or just another feature which every player can master (like in every Themepark)?

19) Q: Is there an AH and how it works?

20) Q: Will economy be based on Crafting items or Loot drops?

 

 
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