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All Posts by ste2000

All Posts by ste2000

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2902 posts found
Originally posted by CazNeerg
Originally posted by ste2000

Personally I gave up.

The game is so close to launch that there is no point in constructive (and less constructive) criticism anymore.

I will play it as it is, it is still a TES game,, I just hope for the best.

As long as the NDA is in place, there was never any hope for constructive criticism on these forums.  An opinion has to be informed before it can be constructive, and if it is it will get deleted.  If people actually want to be constructive, and are in a position to be informed, I am sure they have dedicated beta forums where they could express their criticism.

I disagree.

You can gather a lot of information from FAQs and interviews, you don't necessarily have to play the game to criticize some of the features.

Clear example is the First Person view that wasn't planned in the first version of ESO, but that later on has been implemented due to hard criticism from the player base.

What about housing?

Am I allowed to criticize the lack of housing in ESO even though I haven't played the game, or do I need to wait until I play it even though I already know that there won't be any housing..............

Originally posted by asrlohz

Are you sure you're a huge TES fan then? Because Morrowind's combat was utter crap, Oblivion's is pretty bad as well. Skyrim has very empty strikes as well. Only reason that Skyrim's combat felt alright was because of the sound assets. Something that was missing during their show of the game in Cologne.

I'm getting a bit tired of all the people claiming to be "Huge Elder Scrolls fans" and then proceeds to complain about some feature that's really weak in all Elder Scrolls games. Like the fellow complaining about fast travel.

His argument will most likely be "Well, I don't use it in Morrowind". But he won't have to use it in TESO either. It's an option, just like in all the other TES games.

About TES combat system, it's either you like it or you hate it.

I like TES combat, it is different from any other mainstream RPG, and to me it is one of the trademark of TES.

Many people complained over the years about TES combat being too clunky, but Bethesda never budged and kept the combat consistent (more or less) throughout the whole series (this is an example of how Bethesda does it its own way...............just linking to the other thread BTW).

 

But I don't get how people can complain about ESO having fast travel since TES introduced fast travel in RPGs with Daggerfall in 1996 (together with mounts and housing)

A real TES fan should not complain about an ESO feature that is also integral part of the TES series, that's just pure whining, this is not constructive criticism.

Group combat is ok

Personally I gave up.

The game is so close to launch that there is no point in constructive (and less constructive) criticism anymore.

I will play it as it is, it is still a TES game,, I just hope for the best.

1) Q: How Death Penalty works in Pantheon? There will be an XP loss, an item drop and Corpse Run or it will follow current standards (Revive to Resurrection Point with no loss of XP and items)

2) Q: How much instancing is there in the game? Phasing like in SWTOR, Dungeon instancing, zone instancing or non instances whatsoever?

3) Q: How would you categorize Pantheon? A Themepark, A Sandbox or a Sandpark?

4) Q: What about combat, slow combat like EQ or fast paced combat like modern MMOs (FFXIV, GW2, SWTOR)

5) Q: There will be downtime between fights? (Mana and HP regeneration)

6) Q: There will be a limited amount of memorized skill bar like in EQ, GW2 and ESO or you will be able to have a wide range of skills available in your skillbar like in EQ2?

7) Q: Can we buff people outside our group like in EQ? (And sell the buff like in EQ, for example the Enchanters KEI )

8) Q: Are there any Sandbox Elements in Pantheon? Can you list few?

9) Q: How the quest system works? Is there a quest hub system like in modern Themepark, or maybe fewer but more meaningful quest that takes longer to complete and gives a bigger rewards like Epic, Access and Heritage quests like in EQ and EQ2?

10) Q: Do you need to make any quests at all in order to progress into the game, or you can level without (by dungeon crawling, group content or Exploration)?

11) Q: Will mobs will be linked? Will single mob pulling be possible?

12) Q: How group mechanics works? Is there a trinity, or a 6 piece group (Tank, Healer, DPS, Buffer, Puller, Crowd Controller), or just pure zerg like in GW2?

13) Q: Is there meaningful PvP in Pantheon? Territorial control, Keep sieging,  RvR

14) Q: Will PvE classes will be balanced to meet PvP needs like in all modern MMOs, or Classes will be balanced to offer optimal PvE efficiency like in EQ?

15) Q: Armor and Equipment will be racially based, class based or Universal for everyone?

16) Q: Will crafting require interdependancy, ex an Armorer needs to get leather from a Tailor

17) Q: Will crafted items will be on par with dungeon and Raid high end items?

18) Q: Is crafting a game in itself or just another feature which every player can master (like in every Themepark)?

19) Q: Is there an AH and how it works?

20) Q: Will economy be based on Crafting items or Loot drops?

 

 
Originally posted by rodingo
Originally posted by ste2000
The drama in GW2 forum is always amusing

Would you expect anything different?

No, just wanted to point out

When in other forums we have furious battles between fanboys and hateboys (sometimes very tedious, and I include myself as a culprit), in GW2 forums there are the most amusing posts both pro and cons.

They are so over the top that make me smile.

League of Legends (LoL) is a big Battleground, so it is just 20% of WoW, so it should not be compared with it. If you want to compare apples with oranges it is your choice but they have little in common except they are both fruits.
The drama in GW2 forum is always amusing
Originally posted by William12

Lets assume wow has 4m NA/Eu players at $15 a month thats 60m in revenue every month so how did wow not make $720+m in revenue ? That chart is revenue not profit so wows numbers should be way higher.

Officially WoW has still 7 Million subscribers so WoW revenues from Subscriptions is $ 1.2 Billion + $200 Million in MT = $1.4 Billion

Which means around $400 Million more than Crossfire (the top F2P game)

So P2P makes more money than F2P when the game is popular.............. that's settled OP

 

The Repop

I need another round of ESO Beta to make up my mind on this game.

Originally posted by deakon
Originally posted by ste2000
 

This is the first mmo bethesda has produced what makes you think the developers aren't doing it "their way"?

 

If you actually look at the people in charge of developing the game it's pretty clear they are in fact making the game "their way" as the team mainly consists of veteran mmo devs

C'mon now, do you really think that the developers have much autonomy when they work for big companies like Bethesda?

Do you remember who produced  Warhammer? (Mark Jacobs: DAOC)

Do you remember who was the producer of SWTOR? (Rich Vogel: SWG & Ultima Online)

When you work for a big corporation, you do as told, it doesn't matter if you are a veteran or a rookie.

Originally posted by jons000
Originally posted by ste2000
Originally posted by Ginaz
Good lord.  This is starting to turn into Vanguard all over again, with the Vanboys hyping the shit out of this.  Here's hoping history repeats itself because hopefully if McQuaid crashes and burns yet again we won't hear from Vanboys/Vanboys 2.0 ever again.

I am an EQ and Vanguard fanboy and I am not hyping anything.

I haven't pledged a cent yet.

I know that giving money to McQuaid is a risk, but that's not the reason that's stopping me.

I just don't know enough about Pantheon yet, still waiting for solid info and a more detailed FAQs section on their KS page.

That is a very reasonable assessment of the kickstarter.  I hope Visionary can provide more information soon that will assuage those types of fears.  I have pledged $45 thus fa, but have not ruled out a $100 or $250 pledge if they can show something more tangible and give me the reason to do so.  Hope to see you on the donor list! Game on!

Yes, if I pledge will be over $100, that's why I want to be sure that I am not throwing my money out of the window

Originally posted by EndoRoboto
I dont think its so much "back patting" as much as it is "put your money where your mouth is".

 

Yes it is.

We want an old school hardcore MMO?

The big Publishers don't want to make them?

Then, as players,  we fund someone that is willing to make them................ that's as simple as that.

. ............. down the drain. Sorry could not resist
I have to laugh at "experts" criticising The Repop second round of KS as poor planning.
This game in totsl asked for $200k while the average MMO needs at least 3-5 Millions to get started.
We should be happy that a dev can manage to do anything with $200K rather than criticising.
Without breaking the NDA, it is not as bad as I thought.

Beta testing 2 AAA MMOs a t the moment.

But waiting to play The Repopulation which could be my MMO for 2014.

Originally posted by AIMonster
  • Right now much of the game and it's direction is very vague.  Your game tenets are excellent, but it doesn't really go into specifics of how that's going to be implemented into Pantheon.  The QA videos and developers answering questions in comments/forums are helping with this and I imagine updates on mechanics, lore, dungeons, etc.  should all help with this all.  I realize it's still VERY early in development and most stuff isn't hashed out yet so you developers don't want to get caught making promises they can't deliver on, but there are a lot of people holding out their pledges till we get far more specifics on certain things. 

Agree with the OP in particular this quote.

That's the reason I didn't subscribe yet.

It is not just the fact that there isn't enough detailed information, but the fact this is sign of poor planning which is what worries me most about this project.

 

I don't want to see videos and screenshots, at this stage is way too early.

What I want to see though is a detailed description of all the main features of Pantheon and how they will work.

This is called planning,

The lack of planning caused Vanguard to fail hard, I don't want to see a repeat of this.

So in short, I'd like to see Brad McQuaid being able to display his planning skills before I can trust him with my money.

I am all to give people another chance, but they also have to show me they deserve one.

Originally posted by deakon
Originally posted by ste2000

 

But that still doesn't alter the fact that he only reason your quoting that is because you originally stated:

"it means is the beginning of the end for Bethesda as an original and influential Publisher (See also Bioware)"

And that is objectively wrong because they have already published far worse games under the Bethesda Softworks logo over the past ten plus years

This is the objection that people should have made rather than starting a debate on Bethesda history and its internal organization.

That comment was obviously based on my perception on Bethesda and that's debatable obviously.

 

I agree that not everything that Bethesda published is a masterpiece, and I know that not all of the games have been huge success, but my point is not about how successful or unsuccessful Bethesda games have been.

The point I was trying to make in my first post was that Bethesda has always been a company that made their game their own way (both the successful ones and the less successful ones), Bethesda used to make games without being influenced too much by the market, in that sense it had lots of similarities with Bioware before being acquired by EA.

ESO looks like a game designed by the marketing people at Bethesda (and by that I am not necessarily saying that the game is bad).

By including every single feature that the MMO Industry consider as standard, Bethesda shifted his philosophy to accommodate the market needs rather than doing it it its own way.

It is going the same way of Bioware in my view, but of course it is my opinion, only time will tell.

Originally posted by Ginaz
Good lord.  This is starting to turn into Vanguard all over again, with the Vanboys hyping the shit out of this.  Here's hoping history repeats itself because hopefully if McQuaid crashes and burns yet again we won't hear from Vanboys/Vanboys 2.0 ever again.

I am an EQ and Vanguard fanboy and I am not hyping anything.

I haven't pledged a cent yet.

I know that giving money to McQuaid is a risk, but that's not the reason that's stopping me.

I just don't know enough about Pantheon yet, still waiting for solid info and a more detailed FAQs section on their KS page.

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