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Over the past few years since EQ2 came out, what has been some Major technical advances in the MMORPG genre other than Graphics?
The Pub at MMORPG.COM « General Discussion 2/08/12 1:57:23 PM
I disagree with the OP SWTOR clearly got backward toward 2004 standards with graphics.............. |
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Star Wars: The Old Republic: Players Reporting New Ilum Issues
News Discussion « General Discussion 2/08/12 1:53:01 PM
Originally posted by SBFord Lol, did it ever worked? SWTOR PvP is not existent, never existed and probably it won't be implemented for another year At the moment is just a place holder, same as the space combat. I really hope they didn't intend to design those features this way because it would be serious incompetence. Worst PvP I played in my 10 years of MMO experience.........and the Space Combat is just a joke right? They cannot be serious implementing a 20 y/o arcade game in a 2011 multi million MMO production. |
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We are the waiting (and I'm tired of it)
The Pub at MMORPG.COM « General Discussion 2/08/12 1:44:55 PM
Originally posted by RabbiFang Simple 1) Diablo is not a MMORPG, so it will be highly entertaining providing you do not expect a MMO. I am so excited I paid 1 year WoW subscription to get it free as soon as it's released. 2) Planetside 2 is not a MMO either, not in the sense me and you perceive a MMORPG should be. Yet I am excited about this one too, because I am craving to play a good FPS online (I loved Global Agenda but it feels too much like a Multiplayer game, PS2 should be a little bit more sophisticated ) 3) Tera is Aion Re-loaded or Lineage 2 Re-re-loaded, yes it has few twist, but it's the same Korean bullshit. 4) TSW I have to be honest, I do not understand the concept so I am not particularly excited, but I keep an open door for it since it looks something different. 3) Archeage is what everyone who played MMORPGs prior WoW is waiting for. To me could be the biggest surprise in the MMO industry since WoW or the biggest disappointment, since I am so excited about But on paper Archeage looks like the future of MMORPG (Themepark + Sandbox)
Another one I am looking for is GW2, although it's not exactly a game which promises too much freedom, it looks different enough to be fun, as long is not as instanced as the original GW |
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MMORPG + SW:TOR (The Weight of Your Words)
General Discussion « Star Wars: The Old Republic 2/05/12 3:55:48 PM
Originally posted by Hypodermica It's just a fad. SWTOR is an average MMO like many others. That's not because GW2 will be necessary better (although I guess it will), but because SWTOR is an average game and can't thrive on its own merits. Now it's the new kid on the block, once it will have some new competition it will fade into oblivion
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Star Wars: The Old Republic: Guild Summit Coming in March
News Discussion « General Discussion 2/01/12 2:58:19 PM
Why just the Guilds? The biggest problem with this game is for the people who aren't in a Guild who find it difficult to find things to do and stick with the game. Bioware needs to pick the best critics on the varius MMORPG sites (including their own) and invite those people if they want to save their game, which is clearly sinking pretty fast judging biy the posts on their forum. And this roundtable is a sign that Bioware gave up and finally is ready to listen to the experts................the player base. |
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I think the reason ToR is retaining its popularity is that it appeals to the the RPG audiance rather than the tradional RPG player .
General Discussion « Star Wars: The Old Republic 1/28/12 5:19:48 PM
Originally posted by Kaocan That's because you need to take off your rose tinted glasses, because people are complaining in droves on the official forums that the game feel empty and they hardly meet other players while playing, without taking into consideration that finding a group takes ages. That's the reason I finally quit few days ago, it just felt like playing a single player game. This game has the same problem of WAR, AoC, and Rift (the best out of those)..........many people happy the first month (me), few people happy the second (you), and a small amount of people happily playing the game after the third (you?).
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Read this if you want to know who to blame.
General Discussion « Star Wars: The Old Republic 1/28/12 1:46:08 PM
Originally posted by Distopia And where is the evidence? Can you name one AAA Sandbox for example? Don't waste your time thinking cause there is none. So how can you tell the market is responsible for the state of the MMO industry if no one has the proof that players won't like a AAA Sandbox MMO? The only certainty is that in the last 6 years every Theme Park MMO made after WoW was a huge fail compared to Blizzard game................the market is not liking the Theme Park MMOs, that's the only conclusion. Maybe is time to experiment with something else?
The MMORPG community is waiting for the Skyrim of MMORPGs, the only people who didn't get it yet are the developers unfortunately. There is a huge market for a Sandbox MMORPGs. Sandbox is often associated with mindless grind and hardcore gaming, but that's not how I would define it, if it's well done it awon't be any hardcore than any other Theme Park (Don't tell me that WoW endgame isn't hardcore) The first company which will dare to make one will get all the benefits, exactly the same way WoW ripped the benefits for tmaking the first good AAA Theme Park MMO. |
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Originally posted by SandboxerX I think XLGames is doing just fine. The only way to make Sandboxes mainstream, is to mix them with Theme Park features, and full loot is something Casual players can't digest. I understand your point is to have 1 server enabled for a full loot system, but I believe it is not simple to implement without diverting hours of labour toward something which will appeal only a minority of the player base. I can't wait for this game by the way. |
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I think the reason ToR is retaining its popularity is that it appeals to the the RPG audiance rather than the tradional RPG player .
General Discussion « Star Wars: The Old Republic 1/27/12 3:52:33 PM
Originally posted by MattNe yes................. 16 servers half empty (or half full) that's why people are asking for a merge already.........1 month after launch. I don't think my words will return to hunt me, I am quite confident we will see server mergers in 2 months. |
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Do you like SWTORS crafting?
General Discussion « Star Wars: The Old Republic 1/27/12 3:45:28 PM
Originally posted by Castillle I really hope you ve been sarcastic, cause Swtopr crafting is the most useless feature seen in any MMO in the last few years. It's just a pointless grind which doesn't give neither good gear to use or any good to sell, total fail IMO. |
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I think the reason ToR is retaining its popularity is that it appeals to the the RPG audiance rather than the tradional RPG player .
General Discussion « Star Wars: The Old Republic 1/27/12 3:41:37 PM
Originally posted by oobla You seems pretty sure about your numbers, where do you get your information? Because from Swtor official forums, it looks like people are already asking for Server consolidation due to lack of people on several servers.
If I have to be honest Bioware got it completely wrong actually, because after the player run out of stories (and after the second Alt the storuy is pretty much the same), people will move on to something else.......because there are very little MMO features to keep people playing the game until the next content update in a year time (Next expansion)
Rift will end up having more subscribers than Swtor in few months time, mark my words |
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You know Isabel many player will disagree with you. Unfortunately the developers tend to listen to those kind of players, that's why we don't have a good MMORPG since WoW came out. Developers though should read carefully your post because that' s the secret of the longevity all the latest MMOs cannot achieve. To be completely honesst I find ridicolous that developers expect players to stick around for a long period of time when they can max a character in a month or less. To me that's commercial suicide, you want people to stay subscribed for a year when you allow them to burn all the content in a month. They have to be quite optimistic or really stupid................ |
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I have no doubt this game was designed to be FTP
Reviews & Impressions « Star Wars: The Old Republic 1/24/12 4:58:40 AM
Originally posted by ChicagoCub Can you be more specific? The way it looks to me is that Bioware has been a bit lazy and they came up with the wrong design, that's why the game sucks. I am sure that RMT is plan B for Bioware, but so is for every MMO, but I don't think Swotor has been specifically designed for RTM (although they will end up there like every failed MMO) Blizzard is not even thinking about RMT because the game is already profitable as it is. Monthly subscription is thye more profitable way to make money from a MMO. Only when a game fail to substain a decent amount of subscribers then it's forced to the Free to Play concept |
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Would SWTOR be fun for a non-quester/open-world type player?
General Discussion « Star Wars: The Old Republic 1/24/12 4:51:34 AM
Originally posted by cmorris975 Don't waste your money. This game is fun for a month then you will get bored. Definetly is not a game for people who love non-linear MMO. Swtor is as linear as you can get, there is no open world PvP, and the instanced PvP sucks. |
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When world of pandacraft comes out....
General Discussion « World of Warcraft 1/24/12 4:31:06 AM
Originally posted by Kakkzooka They are too cute for the western players, cute is for Asians. Western players likes evil looking characters.........ever wondered why in every MMO the evil faction is always double the good faction? We had it in WoW (then they had to add the Worgen and the Dranei to make the good side less cute and more appeleaing), we had it in War, and we have this problem rifght now in Swtor where the Republic is far outstripped by Empire players. The race choice is far more important to western players than you might think. As you pointed out, WoW is already killing the player base with the excess of LFG and LFR tools, the Pandas might be the killing blow. I could quit just because of that. |
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I resubbed too after a disapointing month in Swtor. WoW even after 7 years feels fresher and more innovative than a month old MMO like Swtor. My advice to the developers is to give up and stop copying WoW My 2 cents. |
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Market Stagnation, Confusion, and Over-Saturation
The Pub at MMORPG.COM « General Discussion 1/24/12 4:13:22 AM
Originally posted by Royalkin Great post Royalkin, I wanted to write something like that for quite some time, but never had the time to do so. In your post you said 2 crucial truths that the MMO industry seems to overlook: 1) Players want something different from WoW. Why pay for a WoW imitation when you can play the original which has 7 years worth of content? I am an example of this. I am basically a Sandbox guy who plays WoW because there is not any AAA Sandbox to be played at the moment, all the indie ones are missing something which are generally gamebraking. I recently played my free month in Swtor and quit, and promptly I re-subscribed to WoW which compared to Swtor is a breath of fresh air (Yes it's difficult to believe that when you talk about a 7 y/o game) 2) There is not a WoW genre market.................there is only a WoW market, which is basically dominated surprisingly enough by ............. WoW
I hope developers realize the big mistakes they are making. MMORPGs are not games.........but worlds
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Why is it so hard for Game-DEVS to just use Skyrims Creation engine?
The Pub at MMORPG.COM « General Discussion 1/20/12 2:43:03 PM
Originally posted by Benthon And they might want to use it on their own MMO which is in developement (Fallout Online?) |
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How do game companies get it so wrong?
The Pub at MMORPG.COM « General Discussion 1/20/12 9:09:51 AM
Originally posted by mgilbrtsn See.........this is the problem, they actually do it, and hat's why you get average MMORPGs nowadays
IF you ask a focus group who play those games for the first time if SWTOR, STO, DCU, CO, RIFT, WAR are fun, almost all of them will give positive feedbacks. That is because those game for the first few weeks in their own way are actually fun. What those focus group fail to find out is if those people who found those games fun at the beginning, will still play them after few months. In short what those focus group fail to find out is if the MMO is future proof.........which to me is the main characteristic of a MMO
The best way to make a MMO is NOT listening to focus groups, but recruit external Beta testers from the early stage of the game and work with them. The majority of the members of this community (MMORPG.com) could tell by just playing the game for a week, if the game will have longevity or it will be a 1 month hit (Like many of the latest AAA released) MMO Developers should really considering emplying advisors within the MMO community.........because in the end those are the people who are supposed to pay their $15 monthly fee. MMORPGs are not magnified Multiplayer games..........this difference is still not clear in the gaming industry |
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SWTOR launched, what's the next big thing we waiting for now?
The Pub at MMORPG.COM « General Discussion 1/19/12 2:16:46 PM
Archeage and GW2 |
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