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All Posts by ste2000

All Posts by ste2000

146 Pages 1 2 3 4 5 6 7 » Last
2912 posts found

Quest Hubs - Quest Leveling

There is an abuse of questing in modern MMORPGs, to the point they become tedious.

There are so many pointless quests that I don't care anymore to read anything at all, I wish there was a plain "Accept" button instead of the Quest description......... it would save me lots of time in clicking buttons.

Today Quests are just an XP Dispenser


Quests should enrich the RPG experience, they should not interfere with the game preventing you having fun (which is what happens at the moment)

Quests should be Epic.......not trivial

Originally posted by Ludwik
It's not going anywhere.

Buy 1, Get 1 is as popular today as it was 50 years ago.

There will never be a shortage of dumb people.


There is a huge market for F2P.

What we will see in the future is a come back of the Subscription model though.

Originally posted by DamonVile
people can ask for challenging content on forums all they like but in the end wow was right. Easy is what really sell.

That means you don't understand what is WoW.

WoW has an easy leveling curve and an hardcore end game, so ESO copied exactly the WoW formula in that sense.

Problem with ESO is that unlike WoW the difference between Leveling and End Game is abyssal.

Leveling is stupid easy, End game is stupid hard, while WoW makes this transition a bit smoother particular with different difficulty level for End Game content (Dungeon Normal-->Dungeon Heroic-->Raid LFR--->Flex Raid---Raid 25)

I never bought ESO after playing Beta because leveling was too easy (I was going on autopilot), but I did play some dungeons and they were kinda hard for a regular dungeon, that sort of level of difficulty you can find it in a WoW Raid, you don't expect to find it in a Dungeon.

In the end making end game more easy won't save this game, simply because it is too bland and not TES enough, I own every TES game since Arena (TES 1) but I didn't buy this piece of crap.

TES has always been a quality product, ESO is not, it is just a marketing gimmick............. shame on you Bethesda.

I've returned already.

I've been subscribing for 3 months already and pre-ordered the new expansion.

I passed on both ESO and Wildstar, I am sick and tired of giving my money to bland WoW copycats.

If I have to play a WoW style MMORPG, I might just give Blizzard my money.

Only Archeage could save me from  another  year of WoW.

Originally posted by Yamota
So can you ignore this character or are you forced to engage into homosexual activities with him?

No you can't avoid him.

He is going to stalk you until you either quit or fall for him....................

Obviously Rift

It is the only MMO that you can fully play free (almost, you have to pay £5 for full AH access)

Everything else is just a con

The term "Sandpark" has been created expressively for Archeage, because it is a combination of Sandbox and Themepark elements.

So Archeage is not a Sandbox............... it is better.

I believe that a successful modern MMORPG should be a mix between a Sandbox and a Themepark, and Archeage is a step toward the right direction.

Lol that's going to hit Blizzard like a train.
You can get that kinda money back only with Subscriptions or a clever Cas Shop system, and we all know that Console players are quite alergic to shell extra money on top of the box price.
Good luck with that.....
Right......... can we see that Demo they are talking about? Maybe that would help rise more money.......... or is it just BS?
Originally posted by Distopia
Originally posted by ste2000

Questing here is almost identical to how it is in Skyrim, so I have to ask have you played ESO?

Again though there are no quest hubs in ESO. The term refers to small areas you're forced to stay in because the next quests do not open up until you reach that point, think AOC.



In Skyrim if I travel the whole map I will find quests appropriate to my level along the way and in any place I choose to visit.

In ESO you don't. All the quests are close to you, if you travel further away from your level hub, you won't find any quest appropriate to your level.

Just because all quests givers are not gathered in a square meter like in other MMOs, but scattered a bit further away from each other, doesn't make ESO a quest hub free game.

As a said before, in ESO the hubs are less obvious because quest givers are not placed like they making love on top of another, but the hubs are still there.

Originally posted by SEANMCAD

does anyone really read quests?



They are just XP ATM.............

Originally posted by Fermian
Originally posted by ste2000

Nah, that's just a quest chain. A quest hub is a town or other location with a couple of quest givers.

A quest chain is a series of quests that are linked together.

Quest hubs are specific parts of the zones that gives you quests appropriate to your level.

The only difference between ESO and other MMOs is that in many MMOs questgivers are concentrated in a small area, while in ESO they are scattered in a bigger area

ESO has bigger Quest hub areas, but you are still guided to follow a certain path in order to progress to the next quest hub which otherwise will not be available to you.

You cannot avoid to skip certain areas of a map or you won't be able to progress any further.

You have to play ESO zones following a pre-established path decided by the developers............ you cannot choose to explore other zones and find quests appropriate to your level in other zones like in Skyrim.

Originally posted by Distopia
Originally posted by ste2000

Even in sandbox games you're stuck dealing with content you can complete until you move past it ( skill up). Other than that what?

You can go straight to the main land after the introduction now if that's what you're asking...

You don't need a sandbox to make a decent quest system.

Have you ever played Skyrim?

That's how you build a quest system........... unfortunately ESO took everything from WoW and almost nothing from TES.

Enjoy your boring "follow the path" MMO, I will re-play Skyrim instead, it's more fun and I won't spend a dime.

Originally posted by Distopia
Originally posted by ste2000
Not me.................. I am done with Quest Hubbing games, that's now officially the most boring feature of modern MMOs and what puts me off completely.

Good thing there are no quest hubs here then right?

You mean that if I want I can skip the starting zone and do quest in another zone?

Of course you can't......... that's quest hubbing my friend

All zones are level based, and each Zone has several level hub (with appropriate quests for your level), you can't make quests on the other side of the map because they are not appropriate to your level.

So you have to follow a certain path and complete the quests along the way so when you arrive the other side of the map you are able to make those quests.

If that's not quest hubbing, I don't know what it is.............

Not me.................. I am done with Quest Hubbing games, that's now officially the most boring feature of modern MMOs and what puts me off completely.
Originally posted by Shrilly
Originally posted by ste2000

I mean let there be a story element but you don't need to go over the top 1 shot quest story line to the finish deal. Story can be just like part of the world where its all broken up into different places. It allows for exploration and individual story.

I would even like to put out the idea of a questless game and see what some people can come up with.

My point was that the Storyline becomes the main focus of a MMO while no effort is put on the rest of the game, I am not saying that Storylines has no place in MMOs.

But it is perfectly possible to have fun in a MMO without Storylines or quests (sandboxes)

AoC started the Storylines craze, before it MMOs didn't have any, not even Vanilla WoW.

All the MMOs pre-AoC (except for WAR) were real MMOs, now they are just Single Player RPG with extended Multiplayer function.

That's as simple as that.

Originally posted by Gorwe
Yeah, even Bartle agrees with me.

Eliminate the endgame. Let the game END. You can replay it or whatever(I have watched "Rambo", "Commando" or "Star Wars" over a dozen times now and they're still as fun as ever). There is no reason to turn games into undead abominations.

Also, let us see the consequences of our actions. TOR began this rather nicely. It's time that someone finished it.

In short: endgame makes no sense.


Single Player games have an end, MMORPGs should never end.

But I do agree with something, the End Game is way overated in MMOs.

The Leveling (the Journey) should be the main focus of a MMO.

If you can level cap in 1 month, not amount of End Game could make up for breezing through the levels

Leveling should be veeeeeeeery slow, like in EQ.

I never reached the End Game in EQ, but I had lots of fun in trying to reach it

OP You are obviously right.

Even though many people like the Story in MMOs, it is obvious that's not what MMORPGs are about.

And that's exactly what's wrong with modern MMOs and their lack of longevity.

Once you take the Story out of the equation those MMOs have very little to offer in terms of social interaction, which is the main factor that gives a MMO longevity.


Although what really is killing MMOs are the Quest Hubs and leveling through quests.......... it has to stop.

I refuse to play any other MMO that implements this idiotic system.

Originally posted by Hugolin
plis someone explain me why i should be excited about this game, outdated graphics, lame animations...we are in 2014 you know, even a 14 years old korean kid can do better. so explain to me what is awesome about this game

It's either you get it or don't

There is nothing to explain.

Some people like FPS style MMOs, some others like the RPG aspect of the MMO.

Personally I like this game, I cannot wait to pledge some money.

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