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All Posts by ste2000

All Posts by ste2000

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Originally posted by Kaladin
Originally posted by carotid
Because Wildstar  +  WoW = Same  s h i t  different day.

In what way is Wilstar like WoW?

I will give you my complete list to get you started:

  1. Cartoonish Art Style

3 - Quest hub grindfest

4- Hardcore Raids (Vanilla WoW)

6- Tokens grind

7- Extremely linear progression

8- Cute/funny quests

9- Gear centric (see number 4)

10 - Same skill system

11 - Same point and click combat (learn your rotation and you are good to go)


It's a long time since I played it, so I don't remember everything, but I am sure that if I login for few hours I can add few more points to the list.

This game is as close as Vanilla WoW as it possibly gets...............still I prefer WoW any day.


Originally posted by Bladestrom
It does blow wow out of the water, but wow players have no interest in a replacement wow.

Issues with the game :amd performance is shocking, the puerile humour puts some off, the staring at patterns on the floor puts some people off, the end game race for gear or be underpowered v other puts people off.

Personally if they sorted the performance and changed end game so it wasn't a case of gear up or get out then I would give it a go. Like many I have up in the level 30's when eso came along.

For me that's the exact opposite.

If they get rid of the tedious ultracasual leveling, I would give it a go.

I just could not get myself to get through that boring leveling, so didn't even get to play the end game (which is what I actually want to play)


But that's the problem with Wildstar, it tries to please both the casual and the hardcore crowd at the same time, in fact it alienates both.

In my opinion Wildstar is the worst designed MMO ever, yes technically is flawless, but the gamedesign is a total mess.

Get over it.

Eqnext was dead long before Sony sold SoE, that's why they sold it in the first place.

Landmark was supposed to be the game that paved the way to Eqnext, but seeing the low interest Landmark attracted suggested that Eqnext wasn't worth investing money in and was going to be too much of a gamble, so they decided to cut their losses.

We have to thank John Smedley for making games for kids under 10 since Eq2. This guy should have been sacked long time ago, he single handily brought SoE to the brink of Bankruptcy.

The real metric should be "active players" or people who login few times a week.

But even that doesn't help much.

Having 1 Million players that spend nothing is not better than 10 players that spend $ 10 each.

MMOs are businesses after all, all it counts is the money you make from them not how many people play it.

But I agree companies use numbers as a marketing tool to show how popular their game is.

People are sheeps and they are attracted by things most people find attractive.

I am puzzled why this game doesn't feature in while it is perfectly fine to have other rubbish like Defiance.

I've been playing this game for 3 weeks now and I am totally addicted, this is the most fun I am having playing an Online game since I quit Darkfall in 2009.

When I picked up this game on Steam I thought this is another shitty cash shop game but after playing just few hours I could not stop.

This is not a Mmorpg it is a Coorpg, like Destiny.

It is mainly PvE, there is PvP but it is just an afterthought.

It has a cash shop but anything in the shop can be looted in game. I just bought something because I felt guilty playing 200 hours of free fun, and I wanted to do my bit to make sure that the publishers stays in business.

The action combat is fantastic and the graphics awesome, it is ideal for both casual and hardcore players.

I suggest everyone to give it a try, your won't regret it.

And please Bill, give this game more space in

You know, 1 year ago I would have guessed that out of the new indie MMOs Shroud of the Avatar was going to be the best of all while Pantheon the biggest fail.

Now after playing SOTA for a while and seeing what Pantheon team is doing I think the exact opposite.

SotA has $ 6 million budget and it turned out to be a little more than a property simulator while Pantheon with almost no funding looks like is going to deliver the goods.

Sure it is a bit too early to make a final judgemen, we have to wait until the next Pantheon video to check what kind of progress the team is doing, but I feel positive.

I need Eq3 badly, I hope that's the one.

Just a collection of everything badly implemented.

But its biggest problem is that Wildstar is 2 different games in one.
The most casual when you level and the hardest endgame.
I am a raider but I could not bring myself to get through the dull leveling in order to play Raids.

For the casuals is the opposite.
They enjoy the ride but when they get to the endgame is like hitting a brick wall.
Very badly design game IMO.
One of the worse one around.
These queues are not normal. I've seen launches for every single MMO on earth and although all had queues problems the first 2 days on AA is now 7 days with massive queues with some people waiting up to 6 hours. So either this game is really popular or Trion understimated the interest on this kind of game.

Lol Archeage website is down.

Players are DDOSing the website trying to find out what the hell is going on with Trion and their lack of communication.

Originally posted by Gdemami


Originally posted by ste2000

I was saying that CCP got their strategy completely wrong trying to make a standalone game in the most crowded market (FPS), only for 1 platform (PS3) and with a totally unknown IP............ what's wrong with this analysys?


What is fundamentaly wrong is that it is no analysis. It is your baseless opinion.


Which of the followig statement is baseless?

1) The FPS market is crowded with popular FPS

2) That Dust was released  only for PS3

3)  Dust 514 was totally unknown outside the MMO circle

None of the things I mentioned is baseless just common knowledge.

And taking into consideration all those 3 points together, no half decent market researcher would have suggested to an Indie publisher like CCP to make a game such as Dust 514, which is so far out of their confort zone.

The simple rules of product success (providing the product is good quality) are:

1) Make a product that is either original or for an emergent market (so you ll have less competition), but if you want to compete in a crowded market like FPSs you need to be prepared to spend an awful lot of money (either for an IP or for heavy marketing)

2) Try to make your product available to as many potential customers as possible (publishing only for a platform is really commercial suicide unless your product is a popular brand/IP)

3) Try to use a popular brand/IP to raise awareness fast and cut marketing costs

For any game to have a chance to succeed a publisher has to have at least one of those points covered, but most publishers won't go forward unless they have at least 2 if not all 3 covered (Of course you can ignore all 3 of them if you have a shitload of money to invest in marketing)

CCP didn't ignored just one or two of these rules, they ignored it all (but they don't have shitload of money for marketing) .........that's not an opinion, these are facts.


If you run out of arguments stop posting, you don't have to say something just to flag your presence, we love you anyway.

Originally posted by Gdemami

I got your "point" even before, I am just pointing out how silly it is.

4) Look up EVE statistics how many EVE players actually own PS3.... CCP was making an inquiry in that regard and it was reposted by Loktofeit even on these boards. It shows how much off you are with your baseless, flawed assumptions...

Simply out: Targeting current EVE players for Dust would be stupid as the numbers are very small. All your reasoning is completey absurd and irrelevant. It is just your bias - you want to have Dust on PC, despite it makes no business sense whatsoever.

Ok, I now understand that you really don't get it, and stop saying that I am biased because they didn't make the game I wanted.

CCP didn't make the game THEY NEEDED, which is different.

I play other games (and still play EVE, I am not resentful as you think) so I don't care if they did what I was suggesting or not, I was just pointing out how they missed a good chance to upgrade a 10 y/o game (EVE) and make it future proof.


More to the point.

To make it clear, I didn't suggested having Dust on PC.

I said that it would have made more Commercial sense if Dust was blended with EVE (which is another thing).

Dust as a standalone game on PC would have failed too IMO because there is to much competion on the FPS market, simple as that.

But adding Dust to EVE would have increased EVE player base by adding players who can't stand being in Space all the time (me) and players that like to play FPS games within a MMO environment (basically a better Planetside with more MMO features)


I do not argue on the fact that there weren't enough EVE players to buy Dust on PC..... that wasn't my point.

I was saying that CCP got their strategy completely wrong trying to make a standalone game in the most crowded market (FPS), only for 1 platform (PS3) and with a totally unknown IP............ what's wrong with this analysys?

Even a blind can see that doesn't make commercial sense, in particular when you can concentrate the resorces in expanding the horizon of a very succesful IP CCP already own (EVE)

CCP are not exploiting all EVE potential and before a publisher start thinking about creating a new game with a new IP generally they squeeze their popular IP to death.

CCP didn't do that, they tried to compete with the big boys instead of squeezing everything out of their popular IP first........... and that's a big business mistake (nothing to do with my bias)

Originally posted by Teala

CCP missed their chance to make EVE future safe by ditching WIS, making DUST 514 a PS3 only title, and wasting money on WOD and Valkyrie.    If CCP had stuck with making EVE a better all around game that included avatar game play nobody would be having this conversation right now.   EVE would be years ahead of Star Citizen, and Elite, had they kept forging ahead with WIS.  

I even wrote about how EVE needed avatars to make the game complete in my blog....EVE Online - The need for adding the human factor.  


That is exactly the reason why I wrote that article back in 2012.

People says I was just complaining because CCP did not make the game I wanted, it is partly true, but I believe it is also true that's what majority of MMO players wanted (not necessarily EVE players mind you)

But what I was really saying was that CCP missed the chance to make EVE a future proof game by upgrading it and shifting the focus from a Space environment only by adding a more familiar Avatar content which would have attracted players who are "alergic" to Space, without ruining the classic EVE experience.

It was a Win Win situation IMO, I am amazed how CCP could have missed it.


I play EVE 2-3 months a year, I do love the concept and I always come back, but after a while I get bored of being always in space and I wish to make a stroll on a planet, possibly fighting rifle in hand for its resources.

I hear this complaint quite often so I know I am not the only one that feels that way.


I am not exaggerating here but I strongly believe EVE+Dust would have been the next generation MMO everyone is looking for............... totally unique, and with lots of different playstyle to choose from that woyuld have catered to a wider audiance.

And it was easily within CCP grasp................ I really wonder if games developers should ditch the Marketing people and go on instinct instead (thinking always as an Indie even when you become a big company).

Because I am sure the marketing people are the cancer of the gaming industry.


Originally posted by Gdemami

I did read it and that is why I am saying it - it is just your bias, false assumptions and erroneous logic, nothing more.

Prime example is this:

"The idea that EVE players are going to buy a Playstation 3 to play DUST 514 is as absurd"

Yeah, it is absurd but is also YOUR idea you try to put into a mouth of CCP.

Look the fact IS that Dust 514 failed, another fact is that WoD has been canceled with no real reason, and that the San Francisco offices closed.

That looks to me  like CCP are running out of cash and since EVE is doing well is obvious that the reason why CCP is leaking money is because Dust 514 sucked lots of money and didn't bring enough in the coffers.


Now you can maybe object that my predictions are not the real reasons why Dust failed, of course people might have different opinions.

But you need to take into account that I wrote that article well before Dust was launched not after(so I didn't jump on the train when it was already derailed), and I gave 1 simple reason that has nothing to do with my personal preference for the game which indeed is in the article (Yes I hoped that Dust was an EVE expansion)

Having said that, that doesn't take away that the reasons I mentioned for the failure of Dust make pretty much sense if you understand the gaming market, I try to make my thoughts more clear:

1) Dust 514 is a new IP, totally unknown to the majority of console gamers.

2) Dust had to compete with most popular FPS IP (Battlefield, COD to name few but there are at least 10 popular IPs in that sector, very crowded indeed)

3) Dust was only known to EVE players and some MMO players, which brings us to point #4

4) Who play EvE or MMORPGs in general are not avid Console players (even though they might own one, I have an XBOX 360 I play FIFA, Forza and COD)

So because the only gamers that might have been interested in Dust were EVE and MMO players, and their favorite platform IS NOT the console (argue as much as you like but that's a fact), it was kinda obvious to me that Dust 514 was going to fail.


That has nothing to do with my bias (CCP was my favorite developer at that time), unless you can debunk any of the above 4 points, which are just common sense.

Since you guys are so sure that I am talking BS, I am curious to know if you have a better reason to justify why Dust 514 failed (I am not being sarcastic, I really am curious)


PS: I just read your post above this one and it looks like you finally got my point, I am not a CCP basher by any means, I am just worried they just got too big for their shoes and lost some direction.


Originally posted by Gdemami

Company not following your personal desires does not make it a mistake...

It's not personal desire, that was actually an analysys on Dust 514 market strategy......... read the blog entry if you haven't read it yet

Two years ago I wrote an article in my blog about what I thought was one of the biggest gamble in the gaming industry.

I was talking about the mistakes CCP were making in publishing a game so closely related to the EVE universe that, for a ridicoulus decision taken by some not very clever executive, could not be played by EVE players because it was exclusive to PS3.

I thought that was one of the dumbest decision ever made in the gaming history.

If you care reading the post is here (from 2012 before Dust 514 launch):

DUST 514: Biggest Commercial mistake ever?

The title says it all but the article goes into detail on the reason why I thought it was going to be such a disaster.


Anyway after the news of two executives at CCP being fired, the San Francisco Office being closed and the cancelation of WOD, it looks like my prediction were spot on.

CCP is running out of money, and that's despite the fact that EVE is still a profitable game.

The flop of Dust 514 hit them really hard in their pocket as predicted, so much they had to cancel WOD and most worryingly they have no other game in the pipeline in the near future.

Now, I am not saying CCP will close tomorrow.

EVE is still very profitable and after the restructuring of the company CCP will do well for the next few years (3-4).

But apart the lack of cash, what worries me the most is CCP lack of ideas.

I always thought that CCP was the coolest developer in the industry, a bunch of innovators the ones that could come up with the next big thing, and certainly I was really looking forward for WOD.

But after all of this I am asking myself if they actually know what they are doing.

Yes EVE is a great game and it will keep them afloat for a while, but for how long? (Star Citizen is round the corner)


PS: By the way if by chance any CCP exec is reading this I remind them what I was suggesting back then in my 2012 post.

EVE+DUST 514 = WIN (That's Space Combat+FPS+Sandbox all rolled into a game there is no such game in the market)

You are still in time and won't cost much to re-code Dust 514 for PC for then merging it with EVE.

I play EVE for 2 months every year but then I get bored of being always in Space, but if I could disembark my ship and fight with my rifle in hands on a Planet I would subscribe for much longer, and I am sure I am not the only one.

Originally posted by DMKano

This has nothing to do with EvE before - those speculation surface.

This is due to amortization of an abandoned project.

Best of luck to all affected by layoffs - at least San Fran has lots of game studios that are hiring.


Correct, it doesn't.

It has everything to do with Dust 514 flop, money that went straight into the drain, as I predicted in one of my blog posts before Dust 514 was even launched.

With that game they basically compromised CCP financial stability.

Originally posted by DMKano

So what do game companies do to protect themselves from their possible mistakes, or a rogue employee?

1. Game companies do NOT know your account password - yes - Trion has no freaking clue what your account password because it's encrypted in their systems

2. Billing info (such as paypal accounts and CC info) is not kept on any of their systems - game companies do this for security and for PCI compliance. So how do they retain your payment info month to month? - They don't - external billing companies actually retain your info - the game companies just use a secure token ID to associate a user account to external billing company - which actually keeps all that stuff on their secure payment processing systems.

Small correction there.

Game companies (Like any other company) don't need to know your password because the billing department can get access to your account freely and at any time (generally on request of the account holder that wants to change details that cannot be change online).

Having said that, like a bank clerk cannot steal your money from your bank account even if he has access to it, the same can be said for Trion.

Manipulating other people accounts is absolutely illegal, and Trion is a too well known company to do such a stupid thing.

So the reason for this unespected charge could be:

1) You've been hacked. Check if you can still get acces to your Trion account, if you can't that's your answer.

Even if you can, that doesn't exclude the fact that someone else is playing Archeage Alpha with your account.

2)Technical glitch. It shouldn't happen but sometimes it does, even to Banks that spend millions on this kind of software, let alone a medium size game company.


What you can do, instead of complaining on a forum is to contact Trion and explaing to them what happened, they will refund the money and they will investigate the reason how this could happened.

Believe it or not is in Trion interest to know potential loophole in their security system or glitches in their account managment software, so you are making them a favor by contacting them.


I really hope you contacted Trion before making this thread, it looks rude to me that you take the time to make a post in a MMO forum rather than spend few minutes writing an Email to Trion.


Can I just say that the graphics remind me of one of those cheap Korean MMORPGs from 2005?

Once again we see the most ruthless MMO publisher in action.

Closing Tabula Rasa after just few months and firing Garriot in the process, without giving him the chance to turn things around.

Then they shut City of Heroes uncerimoniously, though it wasn't as popular as it used to be, it had a strong core fanbase.

Now this.

NCSoft doesn't take failure gracefully, that's for sure.

I said it many times. The problem with Wildstar is that leveling is ultra casual and enf game is ultra hardcore, there is no middle ground and both player categories are not happy with the game.
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