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Why do people seem to think F2P=Freeware?
The Pub at MMORPG.COM « General Discussion 2/11/12 6:58:08 PM
Originally posted by Fly666monkey Let's get this off my chest.......... If I have to pay to buy content...........it's not free to play, because if I don't buy it I won't be able to play it...........it looks like a simple concept to me Go and play some Asian F2P and then play EQ2 or AoC, if you can't see the difference between them it means that you are not very smart. The Korean/Chinese ones are F2P because they offer access to the whole content........for free. Then we have the Western F2P which are not, because you have to buy parts of the content to be able to play it decently, therefore they should not be called F2P because it is false advertisement.
So how Asian MMO make money? Simple 1) Leveling Potion or EXP Boost (Since they use slow leveling as standard, those sell well) 2) Players can buy the best item/gear available in the game 3) Players can buy appereance items
So if someone wants to play for free, they can, but it will take them longer to level and acquire the best gear, but apart from that, there is no limitation to the content they can access. Alternativetly, you can buy your way up. That's how a F2P should work. What the Western MMO developers do, it's just just a dirty trick, and although it is not illegal, it is highly deceiving. |
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Only people on this site hate SWTOR !
General Discussion « Star Wars: The Old Republic 2/11/12 2:37:55 PM
Originally posted by jacklo They move all negative threads to different forums and when that's not possible they lock them or cancel them altogheter. If you refresh the General Forum of SWTOR for 30 mins, you ll notice the high volume of negative feedbacks which magically disappear after 3-4 replies |
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Lol............too difficult...........really?
General Discussion « Star Wars: The Old Republic 2/09/12 6:43:46 PM
Originally posted by Senerius When I left it wasn't there, that's why I had to write a wall of text in the feedback box instead. If that's the case, good on them, they will have a real clue on what they did wrong. |
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WoW's Subscription Numbers as of 31/12/2011
General Discussion « World of Warcraft 2/09/12 6:40:38 PM
Originally posted by fivoroth Playing SWTOR for a month made me want to resubscribe to WoW after 6 months break.................I just wanted to play a well made Themepark |
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Lol............too difficult...........really?
General Discussion « Star Wars: The Old Republic 2/09/12 6:32:31 PM
Originally posted by Wickedjelly Aye but that's my point If their feedbacks finds that 50 players quit because they find the game too difficult and 100 because they find it too easy, wouldn't that be an interesting result to reflect on? Why they would not be interested in finding this out? My worry is that developers just assume that challenge is not a priority to players........................that's not a good attitude for a game designer. |
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Lol............too difficult...........really?
General Discussion « Star Wars: The Old Republic 2/09/12 6:16:19 PM
Originally posted by gestalt11 The "easy" definition is not just applied to the combat, but the overall feel of the game If you can get to 50 in 2 weeks and complete all Raids within a month, that's what I consider easy. It's not just the combat in itself which I don't judge easy but tedious................
But that's not even the point. I am not discussing if SWTOR is easy or not (which can be subjective) but why the developers don't even consuider the possibility that the reason why players are leaving their game is not because it's too difficult but because it's too easy. I want to discuss why developers won't consider "challenge" a selling point, and actually disregard it as a trivial thing who no one is interested in Stay on topic please |
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Originally posted by Arquiteto We knew that since Beta..........but good try. Great concept, but no money, seen that before. Still waiting for a good AAA sandbox, if sandboxes keep being developed by indies, they will never become mainstream, because people will always associate "sandbox" with incomplete and broken games like Earthrise, Mortal Online, and for some extent Darkfall. |
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Lol............too difficult...........really?
General Discussion « Star Wars: The Old Republic 2/09/12 5:58:44 PM
Probably this is an insignificant detail for many but to me says it all about the state of currents MMOs and the industry. When I canceled my subscription to SWTOR I noticed once again something I found frustrating also in most of the feedback form of many recent MMORPG and that's the following option: - Are you canceling your subscription because the game is too difficult? I understand that this is a reasonable option to offer, I am sure many players find SWTOR quite difficult (although I don't know anyone personally), what I could not understand is the reason why I could not find the option "because the game is too easy" SWTOR is not the only MMORPG that doesn't offer this option when you quit the game, and that's what I find disturbing.
Is it possible that MMORPGs developers cannot conceve the fact that lots of players might find their games a tiny bit too easy, and that this reason is enough for many players to quit the game? How come they are not interested in finding out if there is anyone that actually is leaving the game because it's too easy, not the other way round? Are MMO developers so out of touch with the player base that cannot grasp the fact that the easyness of their game could be their weakest point? I am really worried that challenge is something game designers don't take into consideration when designing a game, but unfortunately I cannot but notice that this filosophy is applied to all major AAA MMOs released in the last 5 years. Isn't it time to change this filosophy..........or at least put an option in your feedback form so you have a clue about the real reasons why people are leaving your game (so next time you avoid producing expensive flops)?
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(Poll) Worst AAA Developer in the Business
General Gaming « General Discussion 2/09/12 3:32:40 AM
Most pointless poll ever. Bioware is the worst MMO developer, and I am sure it would have won the contest if you included it. But looking at your avatar I start to understand why................. |
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Over the past few years since EQ2 came out, what has been some Major technical advances in the MMORPG genre other than Graphics?
The Pub at MMORPG.COM « General Discussion 2/08/12 2:57:23 PM
I disagree with the OP SWTOR clearly got backward toward 2004 standards with graphics.............. |
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Star Wars: The Old Republic: Players Reporting New Ilum Issues
News Discussion « General Discussion 2/08/12 2:53:01 PM
Originally posted by SBFord Lol, did it ever worked? SWTOR PvP is not existent, never existed and probably it won't be implemented for another year At the moment is just a place holder, same as the space combat. I really hope they didn't intend to design those features this way because it would be serious incompetence. Worst PvP I played in my 10 years of MMO experience.........and the Space Combat is just a joke right? They cannot be serious implementing a 20 y/o arcade game in a 2011 multi million MMO production. |
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We are the waiting (and I'm tired of it)
The Pub at MMORPG.COM « General Discussion 2/08/12 2:44:55 PM
Originally posted by RabbiFang Simple 1) Diablo is not a MMORPG, so it will be highly entertaining providing you do not expect a MMO. I am so excited I paid 1 year WoW subscription to get it free as soon as it's released. 2) Planetside 2 is not a MMO either, not in the sense me and you perceive a MMORPG should be. Yet I am excited about this one too, because I am craving to play a good FPS online (I loved Global Agenda but it feels too much like a Multiplayer game, PS2 should be a little bit more sophisticated ) 3) Tera is Aion Re-loaded or Lineage 2 Re-re-loaded, yes it has few twist, but it's the same Korean bullshit. 4) TSW I have to be honest, I do not understand the concept so I am not particularly excited, but I keep an open door for it since it looks something different. 3) Archeage is what everyone who played MMORPGs prior WoW is waiting for. To me could be the biggest surprise in the MMO industry since WoW or the biggest disappointment, since I am so excited about But on paper Archeage looks like the future of MMORPG (Themepark + Sandbox)
Another one I am looking for is GW2, although it's not exactly a game which promises too much freedom, it looks different enough to be fun, as long is not as instanced as the original GW |
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MMORPG + SW:TOR (The Weight of Your Words)
General Discussion « Star Wars: The Old Republic 2/05/12 4:55:48 PM
Originally posted by Hypodermica It's just a fad. SWTOR is an average MMO like many others. That's not because GW2 will be necessary better (although I guess it will), but because SWTOR is an average game and can't thrive on its own merits. Now it's the new kid on the block, once it will have some new competition it will fade into oblivion
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Star Wars: The Old Republic: Guild Summit Coming in March
News Discussion « General Discussion 2/01/12 3:58:19 PM
Why just the Guilds? The biggest problem with this game is for the people who aren't in a Guild who find it difficult to find things to do and stick with the game. Bioware needs to pick the best critics on the varius MMORPG sites (including their own) and invite those people if they want to save their game, which is clearly sinking pretty fast judging biy the posts on their forum. And this roundtable is a sign that Bioware gave up and finally is ready to listen to the experts................the player base. |
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I think the reason ToR is retaining its popularity is that it appeals to the the RPG audiance rather than the tradional RPG player .
General Discussion « Star Wars: The Old Republic 1/28/12 6:19:48 PM
Originally posted by Kaocan That's because you need to take off your rose tinted glasses, because people are complaining in droves on the official forums that the game feel empty and they hardly meet other players while playing, without taking into consideration that finding a group takes ages. That's the reason I finally quit few days ago, it just felt like playing a single player game. This game has the same problem of WAR, AoC, and Rift (the best out of those)..........many people happy the first month (me), few people happy the second (you), and a small amount of people happily playing the game after the third (you?).
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Read this if you want to know who to blame.
General Discussion « Star Wars: The Old Republic 1/28/12 2:46:08 PM
Originally posted by Distopia And where is the evidence? Can you name one AAA Sandbox for example? Don't waste your time thinking cause there is none. So how can you tell the market is responsible for the state of the MMO industry if no one has the proof that players won't like a AAA Sandbox MMO? The only certainty is that in the last 6 years every Theme Park MMO made after WoW was a huge fail compared to Blizzard game................the market is not liking the Theme Park MMOs, that's the only conclusion. Maybe is time to experiment with something else?
The MMORPG community is waiting for the Skyrim of MMORPGs, the only people who didn't get it yet are the developers unfortunately. There is a huge market for a Sandbox MMORPGs. Sandbox is often associated with mindless grind and hardcore gaming, but that's not how I would define it, if it's well done it awon't be any hardcore than any other Theme Park (Don't tell me that WoW endgame isn't hardcore) The first company which will dare to make one will get all the benefits, exactly the same way WoW ripped the benefits for tmaking the first good AAA Theme Park MMO. |
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Originally posted by SandboxerX I think XLGames is doing just fine. The only way to make Sandboxes mainstream, is to mix them with Theme Park features, and full loot is something Casual players can't digest. I understand your point is to have 1 server enabled for a full loot system, but I believe it is not simple to implement without diverting hours of labour toward something which will appeal only a minority of the player base. I can't wait for this game by the way. |
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I think the reason ToR is retaining its popularity is that it appeals to the the RPG audiance rather than the tradional RPG player .
General Discussion « Star Wars: The Old Republic 1/27/12 4:52:33 PM
Originally posted by MattNe yes................. 16 servers half empty (or half full) that's why people are asking for a merge already.........1 month after launch. I don't think my words will return to hunt me, I am quite confident we will see server mergers in 2 months. |
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Do you like SWTORS crafting?
General Discussion « Star Wars: The Old Republic 1/27/12 4:45:28 PM
Originally posted by Castillle I really hope you ve been sarcastic, cause Swtopr crafting is the most useless feature seen in any MMO in the last few years. It's just a pointless grind which doesn't give neither good gear to use or any good to sell, total fail IMO. |
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I think the reason ToR is retaining its popularity is that it appeals to the the RPG audiance rather than the tradional RPG player .
General Discussion « Star Wars: The Old Republic 1/27/12 4:41:37 PM
Originally posted by oobla You seems pretty sure about your numbers, where do you get your information? Because from Swtor official forums, it looks like people are already asking for Server consolidation due to lack of people on several servers.
If I have to be honest Bioware got it completely wrong actually, because after the player run out of stories (and after the second Alt the storuy is pretty much the same), people will move on to something else.......because there are very little MMO features to keep people playing the game until the next content update in a year time (Next expansion)
Rift will end up having more subscribers than Swtor in few months time, mark my words |
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